tweak ubear

This commit is contained in:
2026-05-25 21:05:40 -06:00
parent 53a20de112
commit 8a3e8d9417
2 changed files with 25 additions and 11 deletions
+1 -1
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@@ -176,7 +176,7 @@ Agate dips her head, a half-bow, and the tail-tuft flicks once.
CUT TO:
Same void. **UBEAR** steps in—fez crooked, **red-with-yellow-band, black tassel**; massive brass-geared steampunk left arm clicking softly; grizzly bulk, dark claws. He does not pose. He glowers.
Same void. **UBEAR** steps in—fez crooked, **red-with-yellow-band, black tassel**; massive brass-geared steampunk left arm clicking softly; **lean cartoon-bear build** (Baloo animation lineage, skinnier), **short blunt snout**, dark claws. He does not pose. He glowers.
**Ubear**
*verify52w · AncientMalgru*
+24 -10
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@@ -8,12 +8,14 @@
- **Height:**
- **Weight:**
- **Build:** Upright grizzly-style bear, heavy build; weight on the back leg, free arm reaching forward with big hooked claws — confrontational, not cuddly
- **Build:** Upright cartoon bear — **lean / slim build** (Baloo *Jungle Book* **animation lineage**, but skinnier body); **short blunt snout**, slightly upturned at the tip (per forme ref — **not** long, **not** pointed); lean face without puffy cheeks or a rotund torso
- **Hair Color:** Heavy brown fur — darker on the back, lighter on muzzle and belly
- **Hair Style:** N/A (fur)
- **Eye Color:**
- **Skin Tone:** Fur base, brown (darker dorsal, lighter ventral)
- **Distinguishing Marks:** Entire **left arm** replaced with a chunky steampunk / retro-futurist prosthetic — silver plates, exposed brass gears at the shoulder, pistons and rivets — industrial dated tech grafted onto a beast body
- **Distinguishing Marks (continuity lock — never omit in any render):**
- **Red fez** — always on head: red crown, **yellow hatband**, **black tassel** (mandatory; not optional headwear)
- **Left arm only** — entire limb replaced with chunky **steampunk / retro-futurist prosthetic** (silver plates, exposed **brass gears** at shoulder, pistons, rivets); biological **right arm** keeps fur and black claws
### Identity (physical-form)
@@ -33,17 +35,25 @@
### Physical Description
Upright grizzly-style bear in three-quarter view, heavy brown fur (darker on the back, lighter muzzle/belly), weight on the back leg, free arm reaching forward with big hooked claws — confrontational, not cuddly. Entire left arm replaced with a chunky steampunk / retro-futurist prosthetic (silver plates, exposed brass gears at the shoulder, pistons, rivets). **Red fez** with a **yellow hatband** and a **black tassel** off the top — absurd court-jester energy against the grim claws and metal.
Style: bold black outlines, flat cel shading, early-browser RPG illustration (*Adventure Quest* lineage). For the movie: flat color, readable at small size, slightly goofy menace.
**Mandatory identity (always visible — fez + mech arm are not optional):** red **fez** (yellow band, black tassel) on head; entire **left arm** is brass-geared **steampunk prosthetic** (silver plates, exposed shoulder gears, pistons). Lean upright cartoon bear, brown fur, **short blunt snout** slightly upturned **match `pfp/ubear/ubear_forme_design_ref.jpg` snout length exactly** (not elongated, not wolf-like). Biological right arm: fur, long black claws. Flat cel *Adventure Quest* style.
The Twitch profile shots are whatever face he wore in chat; the **Ubear forme** is the hero design when a single silhouette is needed.
### Reference Images
- Ubear forme design ref: `pfp/ubear/ubear_forme_design_ref.jpg`
- Ubear forme design ref: `pfp/ubear/ubear_forme_design_ref.jpg`**primary face/body proportion lock**
- Chat-era handle portraits: `pfp/ubear/verify52w_0.jpg`, `pfp/ubear/sky_city_2013_0.jpg`, `pfp/ubear/ancientmalgru_0.jpg`
### Design lock (AI / portrait prompts)
Copy-paste block for `ai_context_document`, portrait modals, and storyboard character refs:
**Include:** **ALWAYS WEAR red fez** (yellow band, black tassel). **ALWAYS show steampunk prosthetic LEFT arm** (silver/brass gears, pistons — not a normal bear arm). Lean cartoon bear; brown fur; **short blunt snout, slightly upturned** — copy snout proportions from **`ubear_forme_design_ref.jpg`** exactly; flat cel AQ illustration; biological right arm with claws.
**Exclude (do not prompt):** bear with no fez; bear with two biological arms; missing prosthetic; normal bear paws on the left; **elongated snout**, **long muzzle**, **pointed wolf-like muzzle**, exaggerated snout; **fat face**, puffy cheeks, photoreal grizzly, chubby Baloo belly, teddy-ball head.
**One-liner (paste into Prism AI fill context first):** *MANDATORY: red fez + steampunk LEFT arm. Short blunt snout like forme ref — NOT long. Lean AQ flat-cel bear; match ubear_forme_design_ref.jpg proportions.*
---
## Wardrobe
@@ -54,8 +64,12 @@ Red fez is always present in the Ubear forme. The brass-geared prosthetic is int
### Accessories & Props
- Red fez (yellow hatband, black tassel)
- Brass-geared steampunk left-arm prosthetic
**Ever-present (continuity lock — do not drop in any shot or AI render):**
- **Red fez** (yellow hatband, black tassel) — always on head
- **Brass-geared steampunk left-arm prosthetic** — integrated, not removable; must read in mid-chest and wider frames
Pin `pfp/ubear/ubear_forme_design_ref.jpg` in Prism **visual canon** and mark portrait reference pool if generations keep drifting.
### Era / Period
@@ -151,11 +165,11 @@ Starts the arena performing mercy; becomes the creature whose kill of Agate and
- **Camera:** Favor the silhouette — the red fez against the grim claws and metal should read at small size.
- **Sound:** Brass-gear mechanical cues on the prosthetic side; subtle but continuous.
- **AD:**
- **Editorial:** Keep the *Adventure Quest* flat-cel lineage — do not over-render him. Dated goofy-menace is the read.
- **Editorial:** Keep the *Adventure Quest* flat-cel lineage — do not over-render him. Dated goofy-menace is the read. **Portrait / AI:** snout **short and blunt** per forme ref — reject elongated-snout drift and fat-muzzle drift.
### Continuity Notes
Fez always present in Ubear forme. Prosthetic is the left arm specifically. True form is undefined — shapeshifting can bend presentation in individual shots, but the Ubear forme is the hero silhouette.
Fez always present in Ubear forme. Prosthetic is the **left arm specifically** (right arm stays biological). **Snout lock to `ubear_forme_design_ref.jpg`:** **short, blunt, slightly upturned** — never elongated, never wolf-long, never fat-cheeked. **Portrait / AI:** fez and prosthetic are mandatory identity — not "props" to omit. True form is undefined — shapeshifting can bend presentation in individual shots, but the Ubear forme is the hero silhouette.
### Voice Reference