diff --git a/Story/0BattleRoyale.fountain b/Story/0BattleRoyale.fountain index 5bcdc59..a396615 100644 --- a/Story/0BattleRoyale.fountain +++ b/Story/0BattleRoyale.fountain @@ -176,7 +176,7 @@ Agate dips her head, a half-bow, and the tail-tuft flicks once. CUT TO: -Same void. **UBEAR** steps in—fez crooked, **red-with-yellow-band, black tassel**; massive brass-geared steampunk left arm clicking softly; grizzly bulk, dark claws. He does not pose. He glowers. +Same void. **UBEAR** steps in—fez crooked, **red-with-yellow-band, black tassel**; massive brass-geared steampunk left arm clicking softly; **lean cartoon-bear build** (Baloo animation lineage, skinnier), **short blunt snout**, dark claws. He does not pose. He glowers. **Ubear** *verify52w · AncientMalgru* diff --git a/Story/Ubear.md b/Story/Ubear.md index 609b1ad..fd22538 100644 --- a/Story/Ubear.md +++ b/Story/Ubear.md @@ -8,12 +8,14 @@ - **Height:** - **Weight:** -- **Build:** Upright grizzly-style bear, heavy build; weight on the back leg, free arm reaching forward with big hooked claws — confrontational, not cuddly +- **Build:** Upright cartoon bear — **lean / slim build** (Baloo *Jungle Book* **animation lineage**, but skinnier body); **short blunt snout**, slightly upturned at the tip (per forme ref — **not** long, **not** pointed); lean face without puffy cheeks or a rotund torso - **Hair Color:** Heavy brown fur — darker on the back, lighter on muzzle and belly - **Hair Style:** N/A (fur) - **Eye Color:** - **Skin Tone:** Fur base, brown (darker dorsal, lighter ventral) -- **Distinguishing Marks:** Entire **left arm** replaced with a chunky steampunk / retro-futurist prosthetic — silver plates, exposed brass gears at the shoulder, pistons and rivets — industrial dated tech grafted onto a beast body +- **Distinguishing Marks (continuity lock — never omit in any render):** + - **Red fez** — always on head: red crown, **yellow hatband**, **black tassel** (mandatory; not optional headwear) + - **Left arm only** — entire limb replaced with chunky **steampunk / retro-futurist prosthetic** (silver plates, exposed **brass gears** at shoulder, pistons, rivets); biological **right arm** keeps fur and black claws ### Identity (physical-form) @@ -33,17 +35,25 @@ ### Physical Description -Upright grizzly-style bear in three-quarter view, heavy brown fur (darker on the back, lighter muzzle/belly), weight on the back leg, free arm reaching forward with big hooked claws — confrontational, not cuddly. Entire left arm replaced with a chunky steampunk / retro-futurist prosthetic (silver plates, exposed brass gears at the shoulder, pistons, rivets). **Red fez** with a **yellow hatband** and a **black tassel** off the top — absurd court-jester energy against the grim claws and metal. - -Style: bold black outlines, flat cel shading, early-browser RPG illustration (*Adventure Quest* lineage). For the movie: flat color, readable at small size, slightly goofy menace. +**Mandatory identity (always visible — fez + mech arm are not optional):** red **fez** (yellow band, black tassel) on head; entire **left arm** is brass-geared **steampunk prosthetic** (silver plates, exposed shoulder gears, pistons). Lean upright cartoon bear, brown fur, **short blunt snout** slightly upturned — **match `pfp/ubear/ubear_forme_design_ref.jpg` snout length exactly** (not elongated, not wolf-like). Biological right arm: fur, long black claws. Flat cel *Adventure Quest* style. The Twitch profile shots are whatever face he wore in chat; the **Ubear forme** is the hero design when a single silhouette is needed. ### Reference Images -- Ubear forme design ref: `pfp/ubear/ubear_forme_design_ref.jpg` +- Ubear forme design ref: `pfp/ubear/ubear_forme_design_ref.jpg` — **primary face/body proportion lock** - Chat-era handle portraits: `pfp/ubear/verify52w_0.jpg`, `pfp/ubear/sky_city_2013_0.jpg`, `pfp/ubear/ancientmalgru_0.jpg` +### Design lock (AI / portrait prompts) + +Copy-paste block for `ai_context_document`, portrait modals, and storyboard character refs: + +**Include:** **ALWAYS WEAR red fez** (yellow band, black tassel). **ALWAYS show steampunk prosthetic LEFT arm** (silver/brass gears, pistons — not a normal bear arm). Lean cartoon bear; brown fur; **short blunt snout, slightly upturned** — copy snout proportions from **`ubear_forme_design_ref.jpg`** exactly; flat cel AQ illustration; biological right arm with claws. + +**Exclude (do not prompt):** bear with no fez; bear with two biological arms; missing prosthetic; normal bear paws on the left; **elongated snout**, **long muzzle**, **pointed wolf-like muzzle**, exaggerated snout; **fat face**, puffy cheeks, photoreal grizzly, chubby Baloo belly, teddy-ball head. + +**One-liner (paste into Prism AI fill context first):** *MANDATORY: red fez + steampunk LEFT arm. Short blunt snout like forme ref — NOT long. Lean AQ flat-cel bear; match ubear_forme_design_ref.jpg proportions.* + --- ## Wardrobe @@ -54,8 +64,12 @@ Red fez is always present in the Ubear forme. The brass-geared prosthetic is int ### Accessories & Props -- Red fez (yellow hatband, black tassel) -- Brass-geared steampunk left-arm prosthetic +**Ever-present (continuity lock — do not drop in any shot or AI render):** + +- **Red fez** (yellow hatband, black tassel) — always on head +- **Brass-geared steampunk left-arm prosthetic** — integrated, not removable; must read in mid-chest and wider frames + +Pin `pfp/ubear/ubear_forme_design_ref.jpg` in Prism **visual canon** and mark portrait reference pool if generations keep drifting. ### Era / Period @@ -151,11 +165,11 @@ Starts the arena performing mercy; becomes the creature whose kill of Agate and - **Camera:** Favor the silhouette — the red fez against the grim claws and metal should read at small size. - **Sound:** Brass-gear mechanical cues on the prosthetic side; subtle but continuous. - **AD:** -- **Editorial:** Keep the *Adventure Quest* flat-cel lineage — do not over-render him. Dated goofy-menace is the read. +- **Editorial:** Keep the *Adventure Quest* flat-cel lineage — do not over-render him. Dated goofy-menace is the read. **Portrait / AI:** snout **short and blunt** per forme ref — reject elongated-snout drift and fat-muzzle drift. ### Continuity Notes -Fez always present in Ubear forme. Prosthetic is the left arm specifically. True form is undefined — shapeshifting can bend presentation in individual shots, but the Ubear forme is the hero silhouette. +Fez always present in Ubear forme. Prosthetic is the **left arm specifically** (right arm stays biological). **Snout lock to `ubear_forme_design_ref.jpg`:** **short, blunt, slightly upturned** — never elongated, never wolf-long, never fat-cheeked. **Portrait / AI:** fez and prosthetic are mandatory identity — not "props" to omit. True form is undefined — shapeshifting can bend presentation in individual shots, but the Ubear forme is the hero silhouette. ### Voice Reference