27 lines
2.0 KiB
Plaintext
27 lines
2.0 KiB
Plaintext
[3.76.24]
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New/improved:
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Version: Now supports the Blender 5 API, while maintaining backward-compatibility with older Blender versions. Rig, Remap, Export and Picker modules updated
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Export: New "Reset Transforms" setting to reset controllers transforms between each actions when baking. Useful if some bones are not keyframes, avoiding persistent offsets shared across actions.
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Rig: Eyebrows: Support of arbitrary amount of eyebrow bones
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Rig: Eyebrows: Preserve shape when changing amount
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Rig: Tongue: Support arbitrary amount of tongue bones
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Remap: New "Bake Only Existing Keyframes" setting
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Fixed:
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QuickRig Compatibility: "Auto IK Roll" not applied in limb options
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Rig: Lips corners mini not removed when disable the whole head
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Rig: Error when adding an armature preset, while a master bones collection was defined
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Rig: Duplicate Mirror was not assigning the correct bone colors in some cases, due to Blender 5 losing the bone selection after duplicating and switching to pose mode
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Rig: Expanded the auto parent retargeter function, trying to match a generic deforming bone name with a ref bone
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Rig: Eyebrow bones greater than 4 not removed when disabling the full eyebrow in Limb Options
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Rig: Tongue bones error when disabling the mouth
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Rig: Eyebrows: Master and offset controllers were not properly removed in some cases
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Export: Kilt: Master controller was not exported anymore
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Unknown compatibility breakage: flush() function not recognized, likely due to a custom python environment
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RigTools: Blender 5 compatibility issue with Rig Layer bone hide functions
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RigTools: Ensure c_arm_fk location values remain zeroed out when snapping the Arm FK Lock setting
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Smart: Skip the neck mesh depth evaluation, in case "Use Markers Depth" is enabled, supporting meshes with holes
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Smart: Syntax error, scene mixed with scn
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Skin: Corrective drivers: Blender 5 compatibility breakage, changed from dict style property access to attribute style access
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Blender 4.5 compatibility regression: fcurves access broken (add fist pose, etc...) |