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blender-portable-repo/extensions/user_default/blenderkit/upload_bg.py
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2026-03-17 14:30:01 -06:00

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6.5 KiB
Python

# ##### BEGIN GPL LICENSE BLOCK #####
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ##### END GPL LICENSE BLOCK #####
import json
import os
import sys
import addon_utils # type: ignore[import-not-found]
import bpy
def patch_imports(addon_module_name: str):
"""Patch the python configuration, so the relative imports work as expected. There are few problems to fix:
1. Script is not recognized as module which would break at relative import. We need to set __package__ = "blenderkit" for legacy addon.
Or __package__ = "bl_ext.user_default.blenderkit"/"bl_ext.blenderkit_com.blenderkit_com". Otherwise we would see:
from . import paths
ImportError: attempted relative import with no known parent package
2. External repository (e.g. blenderkit_com) is not available as we start with --factory-startup, we need to enable it.
We can add it as LOCAL repo as the add-on is installed and we do not care about updates or anything in this BG script. Otherwise we would see:
from . import paths
ModuleNotFoundError: No module named 'bl_ext.blenderkit_com'; 'bl_ext' is not a package
"""
print(f"- Setting __package__ = '{addon_module_name}'")
global __package__
__package__ = addon_module_name
if bpy.app.version < (4, 2, 0):
print(
f"- Skipping, Blender version {bpy.app.version} < (4,2,0), no need to handle repositories"
)
return
parts = addon_module_name.split(".")
if len(parts) != 3:
print("- Skipping, addon_module_name does not contain 3 parts")
return
bpy.ops.preferences.extension_repo_add( # type: ignore[attr-defined]
name=parts[1], type="LOCAL"
) # Local is enough
print(f"- Local repository {parts[1]} added")
if __name__ == "__main__":
# args order must match the order in blenderkit/client/main.go:PackBlendFile()!
BLENDERKIT_EXPORT_DATA = sys.argv[-2]
patch_imports(sys.argv[-1])
addon_utils.enable(sys.argv[-1])
from . import ( # we can do relative import because we set the __package__
append_link,
)
try:
# bg_blender.progress('preparing scene - append data')
with open(BLENDERKIT_EXPORT_DATA, "r", encoding="utf-8") as s:
data = json.load(s)
export_data = data["export_data"]
upload_data = data["upload_data"]
bpy.data.scenes.new("upload") # type: ignore[union-attr]
for s in bpy.data.scenes: # type: ignore
if s.name != "upload":
bpy.data.scenes.remove(s) # type: ignore
if upload_data["assetType"] in ["model", "printable"]:
obnames = export_data["models"]
main_source, allobs = append_link.append_objects(
file_name=export_data["source_filepath"],
obnames=obnames,
rotation=(0, 0, 0),
)
g = bpy.data.collections.new(upload_data["name"]) # type: ignore
for o in allobs:
g.objects.link(o) # type: ignore
bpy.context.scene.collection.children.link(g) # type: ignore
elif upload_data["assetType"] == "scene":
sname = export_data["scene"]
main_source = append_link.append_scene(
file_name=export_data["source_filepath"], scenename=sname
)
bpy.data.scenes.remove(bpy.data.scenes["upload"]) # type: ignore
main_source.name = sname
elif upload_data["assetType"] == "material":
matname = export_data["material"]
main_source = append_link.append_material(
file_name=export_data["source_filepath"], matname=matname
)
elif upload_data["assetType"] == "brush":
brushname = export_data["brush"]
main_source = append_link.append_brush(
file_name=export_data["source_filepath"], brushname=brushname
)
elif upload_data["assetType"] == "nodegroup":
toolname = export_data["nodegroup"]
main_source, _ = append_link.append_nodegroup(
file_name=export_data["source_filepath"], nodegroupname=toolname
)
if main_source.asset_data is None:
main_source.asset_mark()
try:
# this needs to be in try statement because blender throws an error if not all textures aren't packed,
# and we want to ignore that. Blender sometimes wants to pack textures that aren't actually needed
# and are somehow still in the project.
bpy.ops.file.pack_all()
except Exception as e:
print(f"Exception {type(e)} during pack_all(): {e}")
main_source.blenderkit.uploading = False
# write ID here.
main_source.blenderkit.asset_base_id = export_data["assetBaseId"]
main_source.blenderkit.id = export_data["id"]
fpath = os.path.join(
export_data["temp_dir"], upload_data["assetBaseId"] + ".blend"
)
# if this isn't here, blender crashes.
if bpy.app.version >= (3, 0, 0):
bpy.context.preferences.filepaths.file_preview_type = "NONE"
try:
# this needs to be in try statement because blender throws an error if not all textures aren't packed,
# and we want to ignore that. Blender sometimes wants to pack textures that aren't actually needed
# and are somehow still in the project. The problem might be when file isn't saved for reasons like full disk,
# but it's much more rare.
bpy.ops.wm.save_as_mainfile(filepath=fpath, compress=True, copy=False)
except Exception as e:
print(f"Exception {type(e)} during save_as_mainfile(): {e}")
os.remove(export_data["source_filepath"])
except Exception as e:
print(f"Exception {type(e)} in upload_bg.py: {e}")
sys.exit(1)