# ##### BEGIN GPL LICENSE BLOCK ##### # # This program is free software; you can redistribute it and/or # modify it under the terms of the GNU General Public License # as published by the Free Software Foundation; either version 2 # of the License, or (at your option) any later version. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software Foundation, # Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. # # ##### END GPL LICENSE BLOCK ##### import json import os import sys import addon_utils # type: ignore[import-not-found] import bpy def patch_imports(addon_module_name: str): """Patch the python configuration, so the relative imports work as expected. There are few problems to fix: 1. Script is not recognized as module which would break at relative import. We need to set __package__ = "blenderkit" for legacy addon. Or __package__ = "bl_ext.user_default.blenderkit"/"bl_ext.blenderkit_com.blenderkit_com". Otherwise we would see: from . import paths ImportError: attempted relative import with no known parent package 2. External repository (e.g. blenderkit_com) is not available as we start with --factory-startup, we need to enable it. We can add it as LOCAL repo as the add-on is installed and we do not care about updates or anything in this BG script. Otherwise we would see: from . import paths ModuleNotFoundError: No module named 'bl_ext.blenderkit_com'; 'bl_ext' is not a package """ print(f"- Setting __package__ = '{addon_module_name}'") global __package__ __package__ = addon_module_name if bpy.app.version < (4, 2, 0): print( f"- Skipping, Blender version {bpy.app.version} < (4,2,0), no need to handle repositories" ) return parts = addon_module_name.split(".") if len(parts) != 3: print("- Skipping, addon_module_name does not contain 3 parts") return bpy.ops.preferences.extension_repo_add( # type: ignore[attr-defined] name=parts[1], type="LOCAL" ) # Local is enough print(f"- Local repository {parts[1]} added") if __name__ == "__main__": # args order must match the order in blenderkit/client/main.go:PackBlendFile()! BLENDERKIT_EXPORT_DATA = sys.argv[-2] patch_imports(sys.argv[-1]) addon_utils.enable(sys.argv[-1]) from . import ( # we can do relative import because we set the __package__ append_link, ) try: # bg_blender.progress('preparing scene - append data') with open(BLENDERKIT_EXPORT_DATA, "r", encoding="utf-8") as s: data = json.load(s) export_data = data["export_data"] upload_data = data["upload_data"] bpy.data.scenes.new("upload") # type: ignore[union-attr] for s in bpy.data.scenes: # type: ignore if s.name != "upload": bpy.data.scenes.remove(s) # type: ignore if upload_data["assetType"] in ["model", "printable"]: obnames = export_data["models"] main_source, allobs = append_link.append_objects( file_name=export_data["source_filepath"], obnames=obnames, rotation=(0, 0, 0), ) g = bpy.data.collections.new(upload_data["name"]) # type: ignore for o in allobs: g.objects.link(o) # type: ignore bpy.context.scene.collection.children.link(g) # type: ignore elif upload_data["assetType"] == "scene": sname = export_data["scene"] main_source = append_link.append_scene( file_name=export_data["source_filepath"], scenename=sname ) bpy.data.scenes.remove(bpy.data.scenes["upload"]) # type: ignore main_source.name = sname elif upload_data["assetType"] == "material": matname = export_data["material"] main_source = append_link.append_material( file_name=export_data["source_filepath"], matname=matname ) elif upload_data["assetType"] == "brush": brushname = export_data["brush"] main_source = append_link.append_brush( file_name=export_data["source_filepath"], brushname=brushname ) elif upload_data["assetType"] == "nodegroup": toolname = export_data["nodegroup"] main_source, _ = append_link.append_nodegroup( file_name=export_data["source_filepath"], nodegroupname=toolname ) if main_source.asset_data is None: main_source.asset_mark() try: # this needs to be in try statement because blender throws an error if not all textures aren't packed, # and we want to ignore that. Blender sometimes wants to pack textures that aren't actually needed # and are somehow still in the project. bpy.ops.file.pack_all() except Exception as e: print(f"Exception {type(e)} during pack_all(): {e}") main_source.blenderkit.uploading = False # write ID here. main_source.blenderkit.asset_base_id = export_data["assetBaseId"] main_source.blenderkit.id = export_data["id"] fpath = os.path.join( export_data["temp_dir"], upload_data["assetBaseId"] + ".blend" ) # if this isn't here, blender crashes. if bpy.app.version >= (3, 0, 0): bpy.context.preferences.filepaths.file_preview_type = "NONE" try: # this needs to be in try statement because blender throws an error if not all textures aren't packed, # and we want to ignore that. Blender sometimes wants to pack textures that aren't actually needed # and are somehow still in the project. The problem might be when file isn't saved for reasons like full disk, # but it's much more rare. bpy.ops.wm.save_as_mainfile(filepath=fpath, compress=True, copy=False) except Exception as e: print(f"Exception {type(e)} during save_as_mainfile(): {e}") os.remove(export_data["source_filepath"]) except Exception as e: print(f"Exception {type(e)} in upload_bg.py: {e}") sys.exit(1)