6.5 KiB
Premiere / OBS marker types
Reference for tagging streams in Premiere and writing editDesc chapters.
Companion to prompts.txt (editDesc cleanup rules).
Deliverable vs internal
| Category | In YouTube chapters / editDesc? |
|---|---|
| Descriptive location & activity markers | Yes |
| Deliverable tangent pairs (tag in / tag out) | Yes |
Pipeline stamps (gamign, env, raw SEG) |
No |
FUNI, FUNI(INT), funi, INT:, LORE: |
No |
AFK / UNAFK |
Usually yes (viewer-facing breaks) |
starting soon / preramble / postramble / goodbye (renamed from Start, BEGIN, last env, END) |
Yes (stream bookends) |
Raw BEGIN / END / AFK / UNAFK |
Yes (or folded into longer chapter titles) |
OBS pipeline stamps (purple)
Hotkey stamps from the streaming layout. Not chapter titles — they mark OBS scene/layout switches and get stripped from editDesc (see prompts.txt).
| Marker | Purpose |
|---|---|
| gamign | Gaming layout / game capture active (intentional typo). |
| env | Environment / desktop / non-game layout. The last env of the stream (desktop at wrap-up) is usually relabeled postramble in editDesc — same timestamp, different chapter title. |
| SEG | Orange OBS chapter stamp for “new topic segment.” Often replaced in post with a descriptive deliverable label, or converted to INT: if the tangent is editor-only. |
These align to OBS marker times, not transcript guesses. When adding deliverable chapters, use the marker timestamp, not speech alone.
Internal editor notes
Never front-facing. Strip from editDesc.
| Prefix | Purpose |
|---|---|
| INT: | Internal note to editor — excluded from delivery. White in Premiere. Example: INT: desktop (alt-tab too fast to matter on VOD). Not the same as “interruption”; non-deliverable tangents get INT:, deliverable ones get descriptive tag in/out. Opsec pass: flag gamign/env clusters, map/browser moments (INT: mapcheck, INT: mapgenie), and any alt-tab risk for manual review before publish. |
| FUNI | “Clip that” — flag a moment to save for TikTok, Reels, and YouTube Shorts. Blue — OBS hotkey stamp during stream. May include a short label (e.g. FUNI cozy awoo). |
| FUNI(INT) | Was FUNI originally; relabeled FUNI(INT) manually when the clip note is internal/editor-only rather than a straight short. Stays blue (FUNI lineage). Strip from editDesc like other internal markers. |
| funi | Same purpose as FUNI, but lowercase and aquamarine — added manually in post (not an OBS marker). Example: funi ubear gift. |
| LORE: | Lore / callback note for editor or future reference, not a public chapter. |
Stream structure — hard tags (yellow/tan)
Predefined stamps from the OBS/py pipeline. Yellow/tan in Premiere (4281049552 in 0csv_to_xml.py; muted tan-yellow in the UI). setColorByIndex(4) — not index 5 (that is white, used for INT:).
| Raw marker | Purpose |
|---|---|
| Start | Pre-stream hold. Green (default color when no pproColor is set — from 0csv_to_xml.py). |
| BEGIN | Stream proper begins (hard tag). |
| AFK | Stepping away — break starts. |
| UNAFK | Back from break. |
| END | Stream over (hard tag). |
editDesc rename conventions
Premiere keeps the raw stamp names; chapters use friendlier labels at the same timestamps:
| Raw stamp | editDesc chapter title |
|---|---|
| Start | starting soon (always) |
| BEGIN | preramble, setup + rambling, or similar (often) |
| last env | postramble (often) |
| END | goodbye (always) |
prompts.txt still strips raw env lines — you replace that slot with postramble when writing chapters. BEGIN / END / AFK / UNAFK stay as chapter lines (or get merged into longer titles like chatting + goodbye).
Deliverable content markers (descriptive)
Short labels: locations, bosses, setup beats, tangents worth skipping or revisiting. May be yours (live/post) or agent-added during visual tagging.
Red is only for agentic stamps — markers the agent adds during MCP/visual passes (Underworks, Wisp Thicket, etc.). Agent INT: / LORE: → white. Your own descriptive stamps → orange (same family as SEG). Do not recolor your existing markers to red; leave pipeline/FUNI/bookend colors alone.
Gameplay & exploration
Examples: Bellhart, far fields arena, goo beast defeated, first sinner fight.
Deliverable tangents — tag in / tag out
For skippable or revisit-worthy segments (gift popups, detours, downloads):
- Tag in — descriptive name at segment start (e.g.
Subnautica 2 gift). - Tag out — descriptive name where main content resumes (e.g.
far fields arenaafter gift ends).
Both bounds are deliverable chapter candidates. Do not use gamign or env as tag-out labels.
editDesc workflow
- Chapters in
editDesc/*.txtare semi-manual (JSyntax Workflows + cursor edit prompt). - Agent tagging work targets Premiere markers; do not auto-fill
editDescwithINT:,FUNI/funi, or pipeline stamps. - Agent adds red markers only for its own new deliverable location/activity stamps; set white on agent-added
INT:/LORE:only. Your descriptive stamps stay orange. Never bulk-recolor the user's markers. - Transcription aids live in
editDesc/prtranscript/(per year):*_prtranscript.txt,*_visual_tags.txt, marker JSON snapshots, probe frames (_gap_probe/), etc. — not mixed with deliverable chapter.txtfiles. prompts.txtrules still apply: removeFUNI,INT,LORE,gamign, andenvlines (treat lowercasefunithe same asFUNI); normalize YouTube timestamps.
Premiere marker colors (0csv_to_xml.py)
| Marker family | Color | setColorByIndex |
|---|---|---|
| Start | Green (default) | 0 |
| Agent-added deliverable tags (locations, tag in/out, bosses) | Red | 1 |
| gamign, env | Purple | 2 |
| SEG; your manual descriptive stamps | Orange | 3 |
| BEGIN, END, AFK, UNAFK | Yellow/tan | 4 |
| INT: | White | 5 |
| FUNI, FUNI(INT) | Blue | 6 |
| funi | Aquamarine / turquoise | 7 |
When adding markers via MCP: new agent stamps → red = 1; agent INT: / LORE: → white = 5. Do not change colors on markers you did not add.