# Premiere / OBS marker types Reference for tagging streams in Premiere and writing `editDesc` chapters. Companion to [`prompts.txt`](prompts.txt) (editDesc cleanup rules). ## Deliverable vs internal | Category | In YouTube chapters / `editDesc`? | |----------|-----------------------------------| | Descriptive location & activity markers | Yes | | Deliverable tangent pairs (tag in / tag out) | Yes | | Pipeline stamps (`gamign`, `env`, raw `SEG`) | No | | `FUNI`, `FUNI(INT)`, `funi`, `INT:`, `LORE:` | No | | `AFK` / `UNAFK` | Usually yes (viewer-facing breaks) | | `starting soon` / `preramble` / `postramble` / `goodbye` (renamed from Start, BEGIN, last env, END) | Yes (stream bookends) | | Raw `BEGIN` / `END` / `AFK` / `UNAFK` | Yes (or folded into longer chapter titles) | --- ## OBS pipeline stamps (purple) Hotkey stamps from the streaming layout. **Not chapter titles** — they mark OBS scene/layout switches and get stripped from `editDesc` (see `prompts.txt`). | Marker | Purpose | |--------|---------| | **gamign** | Gaming layout / game capture active (intentional typo). | | **env** | Environment / desktop / non-game layout. The **last** `env` of the stream (desktop at wrap-up) is usually relabeled **`postramble`** in `editDesc` — same timestamp, different chapter title. | | **SEG** | Orange OBS chapter stamp for “new topic segment.” Often replaced in post with a descriptive deliverable label, or converted to `INT:` if the tangent is editor-only. | These align to OBS marker times, not transcript guesses. When adding deliverable chapters, use the **marker timestamp**, not speech alone. --- ## Internal editor notes Never front-facing. Strip from `editDesc`. | Prefix | Purpose | |--------|---------| | **INT:** | Internal note to editor — excluded from delivery. **White** in Premiere. Example: `INT: desktop` (alt-tab too fast to matter on VOD). Not the same as “interruption”; non-deliverable tangents get `INT:`, deliverable ones get descriptive tag in/out. **Opsec pass:** flag `gamign`/`env` clusters, map/browser moments (`INT: mapcheck`, `INT: mapgenie`), and any alt-tab risk for manual review before publish. | | **FUNI** | **“Clip that”** — flag a moment to save for **TikTok, Reels, and YouTube Shorts**. **Blue** — OBS hotkey stamp during stream. May include a short label (e.g. `FUNI cozy awoo`). | | **FUNI(INT)** | Was **FUNI** originally; relabeled **`FUNI(INT)`** manually when the clip note is internal/editor-only rather than a straight short. Stays **blue** (FUNI lineage). Strip from `editDesc` like other internal markers. | | **funi** | Same purpose as **FUNI**, but **lowercase** and **aquamarine** — added manually in post (not an OBS marker). Example: `funi ubear gift`. | | **LORE:** | Lore / callback note for editor or future reference, not a public chapter. | --- ## Stream structure — hard tags (yellow/tan) Predefined stamps from the OBS/py pipeline. **Yellow/tan** in Premiere (`4281049552` in [`0csv_to_xml.py`](2026/0csv_to_xml.py); muted tan-yellow in the UI). `setColorByIndex(4)` — not index 5 (that is **white**, used for `INT:`). | Raw marker | Purpose | |------------|---------| | **Start** | Pre-stream hold. **Green** (default color when no `pproColor` is set — from `0csv_to_xml.py`). | | **BEGIN** | Stream proper begins (hard tag). | | **AFK** | Stepping away — break starts. | | **UNAFK** | Back from break. | | **END** | Stream over (hard tag). | ### `editDesc` rename conventions Premiere keeps the raw stamp names; chapters use friendlier labels at the **same timestamps**: | Raw stamp | `editDesc` chapter title | |-----------|--------------------------| | **Start** | **starting soon** (always) | | **BEGIN** | **preramble**, **setup + rambling**, or similar (often) | | last **env** | **postramble** (often) | | **END** | **goodbye** (always) | `prompts.txt` still strips raw `env` lines — you replace that slot with `postramble` when writing chapters. `BEGIN` / `END` / `AFK` / `UNAFK` stay as chapter lines (or get merged into longer titles like `chatting + goodbye`). --- ## Deliverable content markers (descriptive) Short labels: locations, bosses, setup beats, tangents worth skipping or revisiting. May be yours (live/post) or agent-added during visual tagging. **Red is only for agentic stamps** — markers the agent adds during MCP/visual passes (`Underworks`, `Wisp Thicket`, etc.). Agent `INT:` / `LORE:` → **white**. Your own descriptive stamps → **orange** (same family as `SEG`). Do **not** recolor your existing markers to red; leave pipeline/FUNI/bookend colors alone. ### Gameplay & exploration Examples: `Bellhart`, `far fields arena`, `goo beast defeated`, `first sinner fight`. ### Deliverable tangents — tag in / tag out For skippable or revisit-worthy segments (gift popups, detours, downloads): 1. **Tag in** — descriptive name at segment start (e.g. `Subnautica 2 gift`). 2. **Tag out** — descriptive name where main content resumes (e.g. `far fields arena` after gift ends). Both bounds are deliverable chapter candidates. Do **not** use `gamign` or `env` as tag-out labels. --- ## `editDesc` workflow - Chapters in `editDesc/*.txt` are **semi-manual** (JSyntax Workflows + cursor edit prompt). - Agent tagging work targets **Premiere markers**; do not auto-fill `editDesc` with `INT:`, `FUNI`/`funi`, or pipeline stamps. - Agent adds **red** markers only for its own new deliverable location/activity stamps; set **white** on agent-added `INT:` / `LORE:` only. Your descriptive stamps stay **orange**. Never bulk-recolor the user's markers. - Transcription aids live in **`editDesc/prtranscript/`** (per year): `*_prtranscript.txt`, `*_visual_tags.txt`, marker JSON snapshots, probe frames (`_gap_probe/`), etc. — not mixed with deliverable chapter `.txt` files. - `prompts.txt` rules still apply: remove `FUNI`, `INT`, `LORE`, `gamign`, and `env` lines (treat lowercase `funi` the same as `FUNI`); normalize YouTube timestamps. --- ## Premiere marker colors (`0csv_to_xml.py`) | Marker family | Color | `setColorByIndex` | |---------------|-------|-------------------| | Start | Green (default) | 0 | | Agent-added deliverable tags (locations, tag in/out, bosses) | Red | 1 | | gamign, env | Purple | 2 | | SEG; your manual descriptive stamps | Orange | 3 | | BEGIN, END, AFK, UNAFK | Yellow/tan | 4 | | INT: | White | 5 | | FUNI, FUNI(INT) | Blue | 6 | | funi | Aquamarine / turquoise | 7 | When adding markers via MCP: **new agent stamps** → red = 1; agent `INT:` / `LORE:` → white = 5. Do not change colors on markers you did not add.