fountain: scene numbers
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@@ -29,7 +29,7 @@ PRODUCTION DESIGN: read `Story/Worldbuilding.md` BEFORE storyboarding. Quick ver
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FADE IN:
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INT. THE COURTROOM - DAY (STREAM TIME)
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INT. THE COURTROOM - DAY (STREAM TIME) #1#
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/* The courtroom — NOT the colosseum. This is Rain's private throne chamber. Catmull-Baroque at full strength: raw concrete substrate, low-poly gilded ornament bolted / carved onto every surface it can reach. Chat-scroll runes cut into the upper-wall friezes. Subscriber-count banners on chains, hanging behind the throne. Stylized emote gargoyles perched between columns. Warm rim light on ornament, cool fill on concrete. No audience here. No bleachers here. No sand floor. No bubble — yet.
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@@ -69,7 +69,7 @@ A little bird told me this was someone's idea.
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INT. THE COURTROOM - FLOOR - CONTINUOUS
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INT. THE COURTROOM - FLOOR - CONTINUOUS #2#
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A single figure stands in a pool of spotlight on the stone circle below the throne: **AZURE.** Full ref-sheet form — **Killer Queen–derived** silhouette, **all skin head to toe:** porcelain-periwinkle hide, panel-like navy markings, gold-skull belts, cat-eared pointed crown skull, ice-mint slit eyes. Over that body, comically wrong: a sleeveless **royal-blue Cena crop top** — shredded midriff bare — the fabric printed **edge-to-edge** with the **BingQiLing** still: **John Cena** in a suit, smiling, holding a **vanilla ice cream cone**, stretched across the cloth like a custom all-over shirt, wrinkles following the folds. He is waving—theatrical, elbow-deep—at the dais.
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@@ -138,7 +138,7 @@ SMASH TO:
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/* ==== VANITY CARDS ==== Nine cards total, in true order of arrival in Rain's life (writer-canon, not chat first-seen). Adrian (longest tie, predates the court) → Azure → Agate (both early forum-era, tied; Azure precedes by creator's nod) → Ubear → Rooster → Noname → Jenni → Starboy → Beanie. Rain's "in order of arrival" line is now literal — no creative exception. Each card: hero pose in a contained spotlight field, name-banner unfurls, subtext chyron shows true handle + one alt where applicable, Rain V.O. gives two-line description. Proofread all text. Card lengths may vary—Noname and Jenni can be deliberately lean. */
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INT. VANITY FIELD - VOID
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INT. VANITY FIELD - VOID #3#
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A pool of spotlight. Black surround. Chains of chat log banners rain from somewhere above and halt, hanging.
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@@ -272,7 +272,7 @@ Beanie flashes a peace sign, then a middle finger, then a peace sign again. Exit
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INT. THE COURTROOM - FLOOR
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INT. THE COURTROOM - FLOOR #4#
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All nine champions now stand in a loose arc on the stone circle, the throne dais rising a few steps above them. Azure fidgets at the head of the arc. Rooster's beak tracks slow across the room. Adrian's off hand rests on the green-sword pommel at his hip; the other is in his pocket. Noname's antennae twitch once, at nothing. Ubear stares at the dais. Jenni's stylus rests against her tablet; she is reading something unseen on it. Starboy is chewing something. Beanie leans on Azure's shoulder; Azure does not object. Agate is still.
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@@ -402,7 +402,7 @@ The others follow, not in formation — a loose, irregular file. Adrian second,
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EXT. THE VOID - THE DESCENDING STAIRS - CONTINUOUS
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EXT. THE VOID - THE DESCENDING STAIRS - CONTINUOUS #5#
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Vast vertical shot. The nine contestants are tiny silhouettes on a staircase of gilded-edged stone that hangs unsupported in a dreamscape black. The courtroom is behind them and above, now just a bright rectangular portal receding as they descend. The colosseum is ahead and below, resolving from a jewel into a structure. No wind. No sound but bootsteps on stone. The black around them has no stars — absolute. The staircase is the only thing in the universe that has geometry.
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@@ -412,7 +412,7 @@ The stairs level off into the colosseum's lower ring, in the **shadow of the ove
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INT. THE COLOSSEUM - UNDER THE BLEACHERS - CONTINUOUS
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INT. THE COLOSSEUM - UNDER THE BLEACHERS - CONTINUOUS #6#
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The aperture up close. It looks like nothing — a sheet of blue breath, faintly distorting the forest colors on the far side. Azure stands in front of it, Cena crop top catching the rim-light, periwinkle silhouette rigid. Behind him, the others in their loose file.
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@@ -439,7 +439,7 @@ Static shot of the aperture, continuing to ripple.
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CUT TO:
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INT. THE COLOSSEUM - HIGH BALCONY - CONTINUOUS
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INT. THE COLOSSEUM - HIGH BALCONY - CONTINUOUS #7#
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/* A new presence-box for Rain, carved high into the colosseum's outer ring — above the topmost tier of the chorus bleachers, set into the stone wall, Catmull-Baroque ornament framing the aperture. No seat up here. A narrow gilded railing. Direct sightline down to the sand floor, the iron cradle, the sealed bubble, the chorus beneath. */
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@@ -455,7 +455,7 @@ Show me.
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INT. THE COLOSSEUM - THE STANDS - CONTINUOUS
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INT. THE COLOSSEUM - THE STANDS - CONTINUOUS #8#
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/* The chorus cutaway. This is our look at the audience for the first time, and it plays SILENT — no spoken lines, no shouted lines. All characterization through visual beat, posture, gesture, stitched over ambient crowd murmur that never resolves into words. Wide shot across tiered stone bleachers; the Gumball Rule is in full force — each creature rendered in a different idiom, different universes stitched onto the same bench. 2D, 3D, painted, chibi, photographic, sketchy. Do not homogenize. We ride a slow pan, picking out faces in order, each holding one short beat. No dialogue. Music or ambient wash only. */
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@@ -503,7 +503,7 @@ On the feed: the **inside of the bubble**. A forest. Nine contestants somewhere
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CUT TO:
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INT. THE BUBBLE - FOREST - DAWN (GAMETIME 0)
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INT. THE BUBBLE - FOREST - DAWN (GAMETIME 0) #9#
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Black.
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@@ -535,7 +535,7 @@ The bug-drones arrive — a quiet brass storm, streaming in from nowhere, disper
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CUT TO:
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INT. CORNUCOPIA CLEARING - CONTINUOUS
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INT. CORNUCOPIA CLEARING - CONTINUOUS #10#
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/* The bloodbath. Nine contestants, one cornucopia, dozens of weapons. Play it frantic and short — no deaths here, just grabs, scatters, and alliance signaling. Four altruists coalesce in the chaos. Rooster grabs a bow and a quiver (PLANT). Everyone disperses. */
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@@ -615,7 +615,7 @@ Ubear follows them at a distance, through the trees, the iron club held low, the
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INT. FOREST - CLEARING UNDER A FALLEN OAK - A LITTLE LATER (GAMETIME ~0:30)
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INT. FOREST - CLEARING UNDER A FALLEN OAK - A LITTLE LATER (GAMETIME ~0:30) #11#
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/* The Ubear Gambit. The altruist alliance has settled into a smaller clearing — a fallen oak crossing the space as a low wall, creek close enough to hear. They're still working out what they are. Ubear crashes the party. */
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@@ -854,7 +854,7 @@ She doesn't quite put the knife down.
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EXT. FOREST - COOKFIRE - LATER (GAMETIME ~1:00)
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EXT. FOREST - COOKFIRE - LATER (GAMETIME ~1:00) #12#
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/* Rooster + Noname. A small, private scene on the far side of the forest from the alliance. Two reserved creatures. Old, quiet history. The betrayal arrives fast. So does the answer. */
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@@ -961,7 +961,7 @@ Lets it burn down.
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CUT TO:
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INT. FOREST - CRUMBLING CATMULL-BAROQUE FOLLY - SAME LATER (GAMETIME ~1:20)
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INT. FOREST - CRUMBLING CATMULL-BAROQUE FOLLY - SAME LATER (GAMETIME ~1:20) #13#
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/* Adrian vs Ubear. Not a kill scene, and not a hold-up — a defense. Adrian's whole game is to stay out of it: he finds Ubear wounded and exposed, weighs the easy kill, and decides against it. He is leaving when Ubear forces the issue. The green sword leaves its sheath for the first and only time in the film — and it leaves it to ANSWER an attack, not to start one. The canted arm comes off at the joint. Ubear escapes with it. */
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@@ -1036,7 +1036,7 @@ He sheathes the sword. Walks out.
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INT. FOREST - ALLIANCE ENCAMPMENT - SUNSET (GAMETIME ~3:00)
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INT. FOREST - ALLIANCE ENCAMPMENT - SUNSET (GAMETIME ~3:00) #14#
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/* The invoice. Ubear's arm is back on — imperfect, visibly repaired with scavenged folly-parts (a gilded Catmull-Baroque cog now turns as one of the elbow joints, incongruous, ornamental). He finds the alliance. He starts with Agate. */
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@@ -1199,7 +1199,7 @@ Beanie sits back down at her tree. Picks up a knife. Sharpens it with a ferociou
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EXT. FOREST - OPEN GROUND NEAR THE CORNUCOPIA - DUSK (GAMETIME ~4:30)
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EXT. FOREST - OPEN GROUND NEAR THE CORNUCOPIA - DUSK (GAMETIME ~4:30) #15#
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/* Ubear takes Jenni. Fast, clean, and on-camera; she gets one throw in. */
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@@ -1231,7 +1231,7 @@ Ubear wrenches the javelin out of his shoulder. Drops it. Walks off.
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EXT. FOREST - NORTHERN CLIFF - LATER (GAMETIME ~5:15)
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EXT. FOREST - NORTHERN CLIFF - LATER (GAMETIME ~5:15) #16#
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/* The cliff throw. Write this with care. The audience MUST register the missing mist-poof. Stage the toss in long enough that the camera has clear space to NOT show the VFX. Let the long silence at the bottom of the cliff do the work. */
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@@ -1287,7 +1287,7 @@ Cut because there needs to be next to no hint other than the fact we don't see a
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CUT TO:
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EXT. FOREST - A DIFFERENT CLEARING - SHRINK ONSET (GAMETIME ~8:00)
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EXT. FOREST - A DIFFERENT CLEARING - SHRINK ONSET (GAMETIME ~8:00) #17#
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/* The shrink begins. Heart and Mind arrive. */
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@@ -1417,7 +1417,7 @@ Azure turns to face him.
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EXT. FOREST - SAME CLEARING - CONTINUOUS
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EXT. FOREST - SAME CLEARING - CONTINUOUS #18#
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/* The Ubear team-up. Azure and Adrian converge on Ubear as the shrink narrows the geography and the four of them are now in the same clearing. Azure's echo deploys — its one flashy moment in the film. Adrian is wounded in the fight. Beanie enters at the end with ice in her eyes. */
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@@ -1584,7 +1584,7 @@ Azure stands in the center of the clearing, alone with Adrian's labored breathin
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EXT. FOREST - SAME CLEARING - MOMENTS LATER
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EXT. FOREST - SAME CLEARING - MOMENTS LATER #19#
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Azure is on his knees beside Adrian. Has the older creature's shoulders propped against his thigh. Adrian's white jacket is red across the ribs where the iron club hit. His breathing is already wrong.
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@@ -1658,7 +1658,7 @@ It is heavier than it looks.
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CUT TO:
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EXT. FOREST - EAST SIDE - CLOSING IN (GAMETIME ~11:00)
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EXT. FOREST - EAST SIDE - CLOSING IN (GAMETIME ~11:00) #20#
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/* The shrink has advanced. The jumbotron cuts, in the colosseum, to a wide shot: the bubble from the outside is now visibly LARGER on the stadium floor — growing into the cradle of its iron stand, the aura brighter, the interior warp-ratio relaxing. What was a kilometer across is, on the inside, perhaps two hundred meters now. The aura-wall is a faint blue curtain at the nearer tree line, visible through the trunks.
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@@ -1698,7 +1698,7 @@ He comes.
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CUT TO:
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INT. CAVE - EAST CLIFF BASE - CONTINUOUS
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INT. CAVE - EAST CLIFF BASE - CONTINUOUS #21#
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/* The cave. Low ceiling, dry stone, a soft pool of blue from the bubble's aura bleeding in through a crack in the back wall. The acoustics make everything quieter than it should be. Two survivors.
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@@ -1884,7 +1884,7 @@ I wanted it enough.
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INT. CAVE MOUTH - A MOMENT LATER
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INT. CAVE MOUTH - A MOMENT LATER #22#
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/* The twist — and the proof of Rooster's code, not the violation of it. Rooster has been here the whole time — inside the cave, past a natural alcove, in pitch dark. The cave is the dead center of the shrink, the spot the wall reaches last; he came here to OUTLAST, not to ambush. He could have intervened in the Azure/Beanie fight. It was not his to enter, so he did not — a non-aggressor does not start what isn't aimed at him. He waited it out. Now the wall is closing on the final two: by Rain's rule, if both are alive when it shuts, NO ONE survives. The box Rain built leaves exactly one way for anyone to live, and Azure is the last armed body between Rooster and the wall. Even here Rooster will not shoot a kneeling man in the back — he makes Azure STAND, names him, gives him the moment. Azure says "take the shot." The first arrow ends the duel Rain forced; the second, after Azure lunges, is naked self-defense. He has his bow. He has one arrow nocked and one more ready. The hood is up. */
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@@ -2014,7 +2014,7 @@ Rooster, hood still up, bow still across his knees, sits on an otherwise empty p
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INT. THE COLOSSEUM - SAND FLOOR - CONTINUOUS
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INT. THE COLOSSEUM - SAND FLOOR - CONTINUOUS #23#
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Wide shot.
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@@ -2040,7 +2040,7 @@ A side door opens on the far colosseum wall — a door not used before in the fi
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INT. RECOVERY BAY - BACKSTAGE - CONTINUOUS
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INT. RECOVERY BAY - BACKSTAGE - CONTINUOUS #24#
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/* The recovery bay. A long, high-ceilinged concrete gallery — Catmull-Baroque ornament bolted to the structural slabs at shoulder height and up; the upper reaches still raw Brutae. Eight RESTORATION NICHES along one wall — stone alcoves framed in low-poly gilded arches, each with a soft blue pulse at its base. Seven of the niches are already occupied: Agate, Starboy, Noname, Jenni, Ubear, Adrian, Beanie — all standing in their niches as the last of the reconstitution mist knits them back together. They are whole. They are rattled. They are alive. They are wearing exactly what they were wearing when they died.
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@@ -2212,7 +2212,7 @@ The beak dips. The panel holds.
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INT. THE COLOSSEUM - SAND FLOOR - CONTINUOUS
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INT. THE COLOSSEUM - SAND FLOOR - CONTINUOUS #25#
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Wide: Rooster on the sand; across the void through the still-transparent wall, Rain on the throne in the courtroom, BD on the cushion. The shrunken bubble, the size of a ceremonial bowl, still on its cradle. The MOTD frame watching it all from the courtroom wall, visible through the transparency.
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@@ -2240,7 +2240,7 @@ Azure.
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INT. RECOVERY BAY - CONTINUOUS
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INT. RECOVERY BAY - CONTINUOUS #26#
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Azure straightens. Instinct.
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@@ -2356,7 +2356,7 @@ That was instructive.
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INT. THE COLOSSEUM - SAND FLOOR - CONTINUOUS
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INT. THE COLOSSEUM - SAND FLOOR - CONTINUOUS #27#
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Final tableau.
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