updateseq: only create the _collisions folder if collisions are found.
This commit is contained in:
@@ -4172,8 +4172,6 @@ Let me search for these.
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---
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<tool-use data-tool-type="read" data-tool-name="read_file_v2">
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@@ -4243,7 +4241,6 @@ Let me also fix the comment - it says "ZipSeqArchv.bat and UnzipSeqArchv.bat" bu
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---
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Checking deployment flow: NewProject copies UpdateSequences.bat to Renders; ConfigLoader's Renders deploy omits it.
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@@ -4286,7 +4283,6 @@ Good. NewProject.bat already has UpdateSequences.bat in its loop (lines 65-67).
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---
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Summary of changes:
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**NewProject.bat** – Already deploys `UpdateSequences.bat` to Renders (lines 65–67 with `UpdateSequences.bat`, `ZipSeqArchv.bat`, `UnzipSeqArchv.bat`, `CompressPNGs.bat`). No code changes needed there.
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@@ -4312,8 +4308,6 @@ The user wants to change the corrupted directory name from "corrupted" to "_corr
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---
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rg: : IO error for operation on : The system cannot find the path specified. (os error 3)
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@@ -4329,8 +4323,6 @@ The grep might have path issues. Let me try reading the compress_sequence_pngs.p
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---
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<tool-use data-tool-type="read" data-tool-name="read_file_v2">
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@@ -4350,8 +4342,6 @@ I found it. Line 32: `CORRUPTED_DIR = "corrupted"`. I need to change it to `CORR
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---
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<tool-use data-tool-type="write" data-tool-name="edit_file_v2">
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@@ -4371,8 +4361,771 @@ Done. The change is simple - just the constant. All other references use CORRUPT
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---
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Updated `CORRUPTED_DIR` from `"corrupted"` to `"_corrupted"`. Corrupted PNGs will now be moved to `Renders\_corrupted`.
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---
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_**User**_
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updateseq: only create the _collisions folder if collisions are found.
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---
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_**Agent (model default, mode Agent)**_
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<think><details><summary>Thought Process</summary>
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The user wants UpdateSequences.ps1 to only create the _collisions folder when there are actual collisions to move, not proactively. Let me find where the _collisions folder is created in the UpdateSequences.ps1 script.
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</details></think>
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---
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---
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<tool-use data-tool-type="read" data-tool-name="read_file_v2">
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<details><summary>Tool use: **read_file_v2** • Read file: A:\1 Amazon_Active_Projects\3 ProjectStructure\UpdateSequences.ps1</summary>
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</details>
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</tool-use>
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---
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<think><details><summary>Thought Process</summary>
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I see. The folder is created at lines 172-175 before the loop. So we have two cases where we need the folder:
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1. When we have items in $moveToCollisions to move
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2. When we need to move the existing target file (when $best.Name -ne $targetName and Test-Path $targetPath)
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So we should only create the folder when we actually need to move something to it. We can:
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1. Move the folder creation inside the foreach blocks that do the move
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2. Or create the folder only when we're about to use it (either $moveToCollisions has items, or we need to move the target)
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The cleanest approach: create the folder only when we're about to use it. So:
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- Before the foreach ($c in $moveToCollisions) - only create if $moveToCollisions has items
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- Before the Move-Item of the target - only create if we're about to move (and create if not exists at that point)
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Actually we can just wrap the folder creation in a condition: only create if we will need it. We need it when:
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- $moveToCollisions has items, OR
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- ($best.Name -ne $targetName and Test-Path $targetPath)
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So we can create the folder only when we're about to do the first move. Let me restructure:
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1. Remove the unconditional folder creation at the top
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2. Create the folder right before the first operation that needs it
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For the foreach ($c in $moveToCollisions) - we need the folder to exist. So we could create it right before the foreach, but only if $moveToCollisions has items.
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For the if ($best.Name -ne $targetName) block - we might need to create the folder when moving the target. So we need to create it before the first Move-Item in that block too.
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The simplest: create the folder only when we're about to use it. So:
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- Before the foreach ($c in $moveToCollisions): if ($moveToCollisions.Count -gt 0) and folder doesn't exist, create it
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- Before the Move-Item of target: if we're in that block and folder doesn't exist, create it (the foreach might have already created it if we had moveToCollisions)
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Actually simpler: create the folder once, but only when we're about to do the first move. We can do:
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$willMove = ($moveToCollisions.Count -gt 0) -or ($best.Name -ne $targetName -and (Test-Path -LiteralPath $targetPath))
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if ($willMove -and -not (Test-Path -LiteralPath $collisionsDir)) {
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New-Item -ItemType Directory -Path $collisionsDir -Force | Out-Null
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}
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Then the rest of the logic stays the same. So we only create when we actually have something to move.
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</details></think>
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---
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---
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<tool-use data-tool-type="write" data-tool-name="edit_file_v2">
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<details><summary>Tool use: **edit_file_v2** • Edit file: A:\1 Amazon_Active_Projects\3 ProjectStructure\UpdateSequences.ps1</summary>
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</details>
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</tool-use>
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---
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<think><details><summary>Thought Process</summary>
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Wait, that moves the folder creation inside the foreach - so it will create on first iteration. But if $moveToCollisions is empty, we never enter the foreach. Good. But we also need to create the folder when we move the target file (the existing file at targetPath). Let me check - when we have $best.Name -ne $targetName and Test-Path $targetPath, we need to move the target to collisions. So we need to create the folder before that Move-Item too. Let me add that.
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</details></think>
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---
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---
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<tool-use data-tool-type="write" data-tool-name="edit_file_v2">
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<details><summary>Tool use: **edit_file_v2** • Edit file: A:\1 Amazon_Active_Projects\3 ProjectStructure\UpdateSequences.ps1</summary>
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</details>
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</tool-use>
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---
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<think><details><summary>Thought Process</summary>
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Hmm, but now the folder creation is in two places. Let me reconsider - the first block creates it when we have moveToCollisions. The second block creates it when we need to move the target. So we're covered. Good. But I moved the creation inside the foreach - so it runs on every iteration. That's wasteful - we should create once before the loop. Let me fix:
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Actually the better approach: create the folder only when we're about to do the first move. We can do:
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$hasCollisions = ($moveToCollisions.Count -gt 0) -or ($best.Name -ne $targetName -and (Test-Path -LiteralPath $targetPath))
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if ($hasCollisions -and -not (Test-Path -LiteralPath $collisionsDir)) {
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New-Item -ItemType Directory -Path $collisionsDir -Force | Out-Null
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}
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That way we create once, and only when we need it. Let me revert my changes and do it cleaner.
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</details></think>
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---
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Consolidating folder creation into a single conditional.
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---
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<tool-use data-tool-type="write" data-tool-name="edit_file_v2">
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<details><summary>Tool use: **edit_file_v2** • Edit file: A:\1 Amazon_Active_Projects\3 ProjectStructure\UpdateSequences.ps1</summary>
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</details>
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</tool-use>
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---
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<tool-use data-tool-type="write" data-tool-name="edit_file_v2">
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<details><summary>Tool use: **edit_file_v2** • Edit file: A:\1 Amazon_Active_Projects\3 ProjectStructure\UpdateSequences.ps1</summary>
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</details>
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</tool-use>
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---
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<think><details><summary>Thought Process</summary>
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Good. Now the folder is only created when $hasCollisions is true - i.e. when we have either moveToCollisions to move, or we need to move the existing target file. And we create it once at the start of the try block. Clean.
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</details></think>
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---
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Updated. `_collisions` is now created only when there are collisions to move: either multiple MP4s (extra ones go to collisions) or an existing file at the target path that must be moved first.
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---
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_**User**_
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now it's finding errors @ every seq.
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Running PowerShell update script in T:\260206_Dock_Unified\Renders...
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[MP4]|T:\260206_Dock_Unified\Renders\Dock\Dock animation 1_intro|Dock animation 1_intro|renamed=0|collisions=0|errors=1
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[MP4]|T:\260206_Dock_Unified\Renders\Dock\Dock_Latch_a1-s2|Dock_Latch_a1-s2|renamed=0|collisions=0|errors=1
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[MP4]|T:\260206_Dock_Unified\Renders\Dock\Dock_Latch_a2|Dock_Latch_a2|renamed=0|collisions=0|errors=1
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[MP4]|T:\260206_Dock_Unified\Renders\Dock\Dock_Latch_a3|Dock_Latch_a3|renamed=0|collisions=0|errors=1
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[MP4]|T:\260206_Dock_Unified\Renders\Dock\DOCK_shrinkwrap_s1|DOCK_shrinkwrap_s1|renamed=0|collisions=0|errors=1
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[MP4]|T:\260206_Dock_Unified\Renders\Dock\DOCK_shrinkwrap_s2|DOCK_shrinkwrap_s2|renamed=0|collisions=0|errors=1
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[MP4]|T:\260206_Dock_Unified\Renders\Dock\DOCK_shrinkwrap_s3|DOCK_shrinkwrap_s3|renamed=0|collisions=0|errors=1
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[MP4]|T:\260206_Dock_Unified\Renders\Dock\DOCK_shrinkwrap_s4|DOCK_shrinkwrap_s4|renamed=0|collisions=0|errors=1
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[MP4]|T:\260206_Dock_Unified\Renders\Line Loader\LL_animation short 1|LL_animation short 1|renamed=0|collisions=0|errors=1
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[MP4]|T:\260206_Dock_Unified\Renders\Line Loader\LL_animation short 1_1|LL_animation short 1_1|renamed=0|collisions=0|errors=1
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[MP4]|T:\260206_Dock_Unified\Renders\Line Loader\LL_animation short 1_2|LL_animation short 1_2|renamed=0|collisions=0|errors=1
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[MP4]|T:\260206_Dock_Unified\Renders\Line Loader\LL_animation short 2|LL_animation short 2|renamed=0|collisions=0|errors=1
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[MP4]|T:\260206_Dock_Unified\Renders\Line Loader\LL_animation short 2_1|LL_animation short 2_1|renamed=0|collisions=0|errors=1
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[MP4]|T:\260206_Dock_Unified\Renders\Line Loader\LL_animation short 2_2|LL_animation short 2_2|renamed=0|collisions=0|errors=1
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[MP4]|T:\260206_Dock_Unified\Renders\Line Loader\LL_animation short 3|LL_animation short 3|renamed=0|collisions=0|errors=1
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[MP4]|T:\260206_Dock_Unified\Renders\Line Loader\LL_animation short 3_1|LL_animation short 3_1|renamed=0|collisions=0|errors=1
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[MP4]|T:\260206_Dock_Unified\Renders\Line Loader\LL_animation short 3_2|LL_animation short 3_2|renamed=0|collisions=0|errors=1
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[MP4]|T:\260206_Dock_Unified\Renders\Line Loader\LL_animation short 4|LL_animation short 4|renamed=0|collisions=0|errors=1
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[MP4]|T:\260206_Dock_Unified\Renders\Line Loader\LL_animation short 4_1|LL_animation short 4_1|renamed=0|collisions=0|errors=1
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[MP4]|T:\260206_Dock_Unified\Renders\Line Loader\LL_animation short 5|LL_animation short 5|renamed=0|collisions=0|errors=1
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[MP4]|T:\260206_Dock_Unified\Renders\Line Loader\LL_animation short 5_1|LL_animation short 5_1|renamed=0|collisions=0|errors=1
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[MP4]|T:\260206_Dock_Unified\Renders\Line Loader\LL_animation short 5_2|LL_animation short 5_2|renamed=0|collisions=0|errors=1
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[MP4]|T:\260206_Dock_Unified\Renders\Line Loader\LL_animation short 6|LL_animation short 6|renamed=0|collisions=0|errors=1
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[MP4]|T:\260206_Dock_Unified\Renders\Line Loader\LL_animation short 6_1|LL_animation short 6_1|renamed=0|collisions=0|errors=1
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[MP4]|T:\260206_Dock_Unified\Renders\Line Loader\LL_animation short 6_2|LL_animation short 6_2|renamed=0|collisions=0|errors=1
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[MP4]|T:\260206_Dock_Unified\Renders\New\Dock_safety_new animation 1|Dock_safety_new animation 1|renamed=0|collisions=0|errors=1
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[MP4]|T:\260206_Dock_Unified\Renders\New\Dock_safety_new animation 2|Dock_safety_new animation 2|renamed=0|collisions=0|errors=1
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[MP4]|T:\260206_Dock_Unified\Renders\New\Dock_safety_new animation 3|Dock_safety_new animation 3|renamed=0|collisions=0|errors=1
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[MP4]|T:\260206_Dock_Unified\Renders\New\Dock_safety_new animation 4|Dock_safety_new animation 4|renamed=0|collisions=0|errors=1
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[MP4]|T:\260206_Dock_Unified\Renders\New\Dock_safety_new animation 5|Dock_safety_new animation 5|renamed=0|collisions=0|errors=1
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[MP4]|T:\260206_Dock_Unified\Renders\Path 1\Path 1_Animation 1_Scene 1|Path 1_Animation 1_Scene 1|renamed=0|collisions=0|errors=1
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[MP4]|T:\260206_Dock_Unified\Renders\Path 1\Path 1_Animation 1_Scene 1_1|Path 1_Animation 1_Scene 1_1|renamed=0|collisions=0|errors=1
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[MP4]|T:\260206_Dock_Unified\Renders\Path 1\Path 1_Animation 1_Scene 1_2|Path 1_Animation 1_Scene 1_2|renamed=0|collisions=0|errors=1
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[MP4]|T:\260206_Dock_Unified\Renders\Path 1\Path 1_Animation 1_Scene 2|Path 1_Animation 1_Scene 2|renamed=0|collisions=0|errors=1
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[MP4]|T:\260206_Dock_Unified\Renders\Path 1\Path 1_Animation 1_Scene 2_1|Path 1_Animation 1_Scene 2_1|renamed=0|collisions=0|errors=1
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[MP4]|T:\260206_Dock_Unified\Renders\Path 1\Path 1_Animation 1_Scene 2_2|Path 1_Animation 1_Scene 2_2|renamed=0|collisions=0|errors=1
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[MP4]|T:\260206_Dock_Unified\Renders\Path 1\Path 1_Animation 1_Scene 3|Path 1_Animation 1_Scene 3|renamed=0|collisions=0|errors=1
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[MP4]|T:\260206_Dock_Unified\Renders\Path 1\Path 1_Animation 1_Scene 3_1|Path 1_Animation 1_Scene 3_1|renamed=0|collisions=0|errors=1
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[MP4]|T:\260206_Dock_Unified\Renders\Path 1\Path 1_Animation 1_Scene 3_insert|Path 1_Animation 1_Scene 3_insert|renamed=0|collisions=0|errors=1
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[MP4]|T:\260206_Dock_Unified\Renders\Path 1\Path 1_Animation 1_Scene 4|Path 1_Animation 1_Scene 4|renamed=0|collisions=0|errors=1
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[MP4]|T:\260206_Dock_Unified\Renders\Path 1\Path 1_Animation 1_Scene 4_1|Path 1_Animation 1_Scene 4_1|renamed=0|collisions=0|errors=1
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[MP4]|T:\260206_Dock_Unified\Renders\Path 1\Path 1_Animation 1_Scene 4_2|Path 1_Animation 1_Scene 4_2|renamed=0|collisions=0|errors=1
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[MP4]|T:\260206_Dock_Unified\Renders\Path 1\Path 1_Animation 1_Scene 5|Path 1_Animation 1_Scene 5|renamed=0|collisions=0|errors=1
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[MP4]|T:\260206_Dock_Unified\Renders\Path 1\Path 1_Animation 1_Scene 6|Path 1_Animation 1_Scene 6|renamed=0|collisions=0|errors=1
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[MP4]|T:\260206_Dock_Unified\Renders\Path 1\Path 1_Animation 1_Scene 6_1|Path 1_Animation 1_Scene 6_1|renamed=0|collisions=0|errors=1
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[MP4]|T:\260206_Dock_Unified\Renders\Path 1\Path 1_Animation 1_Scene 6_2|Path 1_Animation 1_Scene 6_2|renamed=0|collisions=0|errors=1
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[MP4]|T:\260206_Dock_Unified\Renders\Path 2\Path 2_Animation 1|Path 2_Animation 1|renamed=0|collisions=0|errors=1
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[MP4]|T:\260206_Dock_Unified\Renders\Path 2\Path 2_Animation 1_cart-1.0-lock|Path 2_Animation 1_cart-1.0-lock|renamed=0|collisions=0|errors=1
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[MP4]|T:\260206_Dock_Unified\Renders\Path 2\Path 2_Animation 1_cart-2.0-lock|Path 2_Animation 1_cart-2.0-lock|renamed=0|collisions=0|errors=1
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[MP4]|T:\260206_Dock_Unified\Renders\Path 2\Path 2_Animation 3_Scene 2|Path 2_Animation 3_Scene 2|renamed=0|collisions=0|errors=1
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[MP4]|T:\260206_Dock_Unified\Renders\Path 2\Path 2_Animation 3_Scene 2_1|Path 2_Animation 3_Scene 2_1|renamed=0|collisions=0|errors=1
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[MP4]|T:\260206_Dock_Unified\Renders\Path 2\Path 2_Animation 3_Scene 2_2|Path 2_Animation 3_Scene 2_2|renamed=0|collisions=0|errors=1
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[MP4]|T:\260206_Dock_Unified\Renders\Path 2\Path 2_Animation 3_Scene 3|Path 2_Animation 3_Scene 3|renamed=0|collisions=0|errors=1
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[MP4]|T:\260206_Dock_Unified\Renders\Path 2\Path 2_Animation 3_Scene 3_1|Path 2_Animation 3_Scene 3_1|renamed=0|collisions=0|errors=1
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[MP4]|T:\260206_Dock_Unified\Renders\Path 2\Path 2_Animation 3_Scene 3_2|Path 2_Animation 3_Scene 3_2|renamed=0|collisions=0|errors=1
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[MP4]|T:\260206_Dock_Unified\Renders\Path 2\Path 2_Animation 3_Scene 4|Path 2_Animation 3_Scene 4|renamed=0|collisions=0|errors=1
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[MP4]|T:\260206_Dock_Unified\Renders\Path 2\Path 2_Animation 3_Scene 4_1|Path 2_Animation 3_Scene 4_1|renamed=0|collisions=0|errors=1
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[MP4]|T:\260206_Dock_Unified\Renders\Path 2\Path 2_Animation 3_Scene 4_2|Path 2_Animation 3_Scene 4_2|renamed=0|collisions=0|errors=1
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[MP4]|T:\260206_Dock_Unified\Renders\Path 3\Path 3_Animation 1a|Path 3_Animation 1a|renamed=0|collisions=0|errors=1
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[MP4]|T:\260206_Dock_Unified\Renders\Path 3\Path 3_Animation 1b|Path 3_Animation 1b|renamed=0|collisions=0|errors=1
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[MP4]|T:\260206_Dock_Unified\Renders\Path 3\Path 3_Animation 2_scene 1|Path 3_Animation 2_scene 1|renamed=0|collisions=0|errors=1
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[MP4]|T:\260206_Dock_Unified\Renders\Path 3\Path 3_Animation 2_scene 1_1|Path 3_Animation 2_scene 1_1|renamed=0|collisions=0|errors=1
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[MP4]|T:\260206_Dock_Unified\Renders\Path 3\Path 3_Animation 2_scene 1_2|Path 3_Animation 2_scene 1_2|renamed=0|collisions=0|errors=1
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[MP4]|T:\260206_Dock_Unified\Renders\Path 3\Path 3_Animation 2_scene 2|Path 3_Animation 2_scene 2|renamed=0|collisions=0|errors=1
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[MP4]|T:\260206_Dock_Unified\Renders\Path 3\Path 3_Animation 2_Scene 2_1|Path 3_Animation 2_Scene 2_1|renamed=0|collisions=0|errors=1
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[MP4]|T:\260206_Dock_Unified\Renders\Path 3\Path 3_Animation 2_scene 2_2|Path 3_Animation 2_scene 2_2|renamed=0|collisions=0|errors=1
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[MP4]|T:\260206_Dock_Unified\Renders\Path 3\Path 3_Animation 2_scene 3|Path 3_Animation 2_scene 3|renamed=0|collisions=0|errors=1
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[MP4]|T:\260206_Dock_Unified\Renders\Path 3\Path 3_Animation 2_scene 3_1|Path 3_Animation 2_scene 3_1|renamed=0|collisions=0|errors=1
|
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[MP4]|T:\260206_Dock_Unified\Renders\Path 3\Path 3_Animation 2_scene 3_2|Path 3_Animation 2_scene 3_2|renamed=0|collisions=0|errors=1
|
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[MP4]|T:\260206_Dock_Unified\Renders\Path 3\Path 3_Animation 2_scene 4|Path 3_Animation 2_scene 4|renamed=0|collisions=0|errors=1
|
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[MP4]|T:\260206_Dock_Unified\Renders\Path 3\Path 3_Animation 2_scene 4_1|Path 3_Animation 2_scene 4_1|renamed=0|collisions=0|errors=1
|
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[MP4]|T:\260206_Dock_Unified\Renders\Path 3\Path 3_Animation 2_scene 5|Path 3_Animation 2_scene 5|renamed=0|collisions=0|errors=1
|
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[MP4]|T:\260206_Dock_Unified\Renders\Path 3\Path 3_Animation 2_scene 5_1|Path 3_Animation 2_scene 5_1|renamed=0|collisions=0|errors=1
|
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[MP4]|T:\260206_Dock_Unified\Renders\Path 3\Path 3_Animation 2_scene 5_2|Path 3_Animation 2_scene 5_2|renamed=0|collisions=0|errors=1
|
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[MP4]|T:\260206_Dock_Unified\Renders\Path 3\Path 3_Animation 3_Aa|Path 3_Animation 3_Aa|renamed=0|collisions=0|errors=1
|
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[MP4]|T:\260206_Dock_Unified\Renders\Path 3\Path 3_Animation 3a|Path 3_Animation 3a|renamed=0|collisions=0|errors=1
|
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[MP4]|T:\260206_Dock_Unified\Renders\Path 3\Path 3_Animation 3b|Path 3_Animation 3b|renamed=0|collisions=0|errors=1
|
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[MP4]|T:\260206_Dock_Unified\Renders\Path 3\Path 3_Animation 3c|Path 3_Animation 3c|renamed=0|collisions=0|errors=1
|
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[MP4]|T:\260206_Dock_Unified\Renders\Path 3\Path 3_Animation 3d|Path 3_Animation 3d|renamed=0|collisions=0|errors=1
|
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[MP4]|T:\260206_Dock_Unified\Renders\Path 3\Path 3_Animation 3e|Path 3_Animation 3e|renamed=0|collisions=0|errors=1
|
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[MP4]|T:\260206_Dock_Unified\Renders\Path 4\Path 4_Animation 1a|Path 4_Animation 1a|renamed=0|collisions=0|errors=1
|
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[MP4]|T:\260206_Dock_Unified\Renders\Path 4\Path 4_Animation 1b|Path 4_Animation 1b|renamed=0|collisions=0|errors=1
|
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[MP4]|T:\260206_Dock_Unified\Renders\Path 4\Path 4_Animation 1c|Path 4_Animation 1c|renamed=0|collisions=0|errors=1
|
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[MP4]|T:\260206_Dock_Unified\Renders\Path 4\Path 4_Animation 1d|Path 4_Animation 1d|renamed=0|collisions=0|errors=1
|
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[MP4]|T:\260206_Dock_Unified\Renders\Path 4\Path 4_Animation 1e|Path 4_Animation 1e|renamed=0|collisions=0|errors=1
|
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[MP4]|T:\260206_Dock_Unified\Renders\Path 4\Path 4_Animation 1f|Path 4_Animation 1f|renamed=0|collisions=0|errors=1
|
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[MP4]|T:\260206_Dock_Unified\Renders\Path 4\Path 4_Animation 2_scene 1a|Path 4_Animation 2_scene 1a|renamed=0|collisions=0|errors=1
|
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[MP4]|T:\260206_Dock_Unified\Renders\Path 4\Path 4_Animation 2_scene 1b|Path 4_Animation 2_scene 1b|renamed=0|collisions=0|errors=1
|
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[MP4]|T:\260206_Dock_Unified\Renders\Path 4\Path 4_Animation 2_scene 2|Path 4_Animation 2_scene 2|renamed=0|collisions=0|errors=1
|
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[MP4]|T:\260206_Dock_Unified\Renders\Path 4\Path 4_Animation 3_Scene 1|Path 4_Animation 3_Scene 1|renamed=0|collisions=0|errors=1
|
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[MP4]|T:\260206_Dock_Unified\Renders\Path 4\Path 4_Animation 3_Scene 1_1|Path 4_Animation 3_Scene 1_1|renamed=0|collisions=0|errors=1
|
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[MP4]|T:\260206_Dock_Unified\Renders\Path 4\Path 4_Animation 3_Scene 1_2|Path 4_Animation 3_Scene 1_2|renamed=0|collisions=0|errors=1
|
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[MP4]|T:\260206_Dock_Unified\Renders\Path 4\Path 4_Animation 3_Scene 2|Path 4_Animation 3_Scene 2|renamed=0|collisions=0|errors=1
|
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[MP4]|T:\260206_Dock_Unified\Renders\Path 4\Path 4_Animation 3_Scene 2_1|Path 4_Animation 3_Scene 2_1|renamed=0|collisions=0|errors=1
|
||||
[MP4]|T:\260206_Dock_Unified\Renders\Path 4\Path 4_Animation 3_Scene 2_2|Path 4_Animation 3_Scene 2_2|renamed=0|collisions=0|errors=1
|
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[MP4]|T:\260206_Dock_Unified\Renders\Path 4\Path 4_Animation 3_Scene 3|Path 4_Animation 3_Scene 3|renamed=0|collisions=0|errors=1
|
||||
[MP4]|T:\260206_Dock_Unified\Renders\Path 4\Path 4_Animation 3_Scene 3_1|Path 4_Animation 3_Scene 3_1|renamed=0|collisions=0|errors=1
|
||||
[MP4]|T:\260206_Dock_Unified\Renders\Path 4\Path 4_Animation 3_Scene 3_2|Path 4_Animation 3_Scene 3_2|renamed=0|collisions=0|errors=1
|
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[MP4]|T:\260206_Dock_Unified\Renders\Path 4\Path 4_Animation 4_Scene 1|Path 4_Animation 4_Scene 1|renamed=0|collisions=0|errors=1
|
||||
[MP4]|T:\260206_Dock_Unified\Renders\Path 4\Path 4_Animation 4_Scene 1_1|Path 4_Animation 4_Scene 1_1|renamed=0|collisions=0|errors=1
|
||||
[MP4]|T:\260206_Dock_Unified\Renders\Path 4\Path 4_Animation 4_Scene 2|Path 4_Animation 4_Scene 2|renamed=0|collisions=0|errors=1
|
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[MP4]|T:\260206_Dock_Unified\Renders\Path 4\Path 4_Animation 4_Scene 2_1|Path 4_Animation 4_Scene 2_1|renamed=0|collisions=0|errors=1
|
||||
[MP4]|T:\260206_Dock_Unified\Renders\Path 4\Path 4_Animation 4_Scene 2_2|Path 4_Animation 4_Scene 2_2|renamed=0|collisions=0|errors=1
|
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[MP4]|T:\260206_Dock_Unified\Renders\Path 4\Path 4_Animation 4_Scene 3|Path 4_Animation 4_Scene 3|renamed=0|collisions=0|errors=1
|
||||
[MP4]|T:\260206_Dock_Unified\Renders\Path 4\Path 4_Animation 4_Scene 3_1|Path 4_Animation 4_Scene 3_1|renamed=0|collisions=0|errors=1
|
||||
[MP4]|T:\260206_Dock_Unified\Renders\Path 4\Path 4_Animation 4_Scene 3_2|Path 4_Animation 4_Scene 3_2|renamed=0|collisions=0|errors=1
|
||||
[MP4]|T:\260206_Dock_Unified\Renders\Path 4\Path 4_Animation 4_Scene 4|Path 4_Animation 4_Scene 4|renamed=0|collisions=0|errors=1
|
||||
[MP4]|T:\260206_Dock_Unified\Renders\Path 4\Path 4_Animation 4_Scene 4_1|Path 4_Animation 4_Scene 4_1|renamed=0|collisions=0|errors=1
|
||||
[MP4]|T:\260206_Dock_Unified\Renders\Path 4\Path 4_Animation 4_Scene 4_2|Path 4_Animation 4_Scene 4_2|renamed=0|collisions=0|errors=1
|
||||
[MP4]|T:\260206_Dock_Unified\Renders\Path 5\Path 5_Animation 1_single-lift|Path 5_Animation 1_single-lift|renamed=0|collisions=0|errors=1
|
||||
[MP4]|T:\260206_Dock_Unified\Renders\Path 5\Path 5_Animation 1_team-lift|Path 5_Animation 1_team-lift|renamed=0|collisions=0|errors=1
|
||||
[MP4]|T:\260206_Dock_Unified\Renders\Path 5\Path 5_Animation 1_team-pallets|Path 5_Animation 1_team-pallets|renamed=0|collisions=0|errors=1
|
||||
[MP4]|T:\260206_Dock_Unified\Renders\Path 5\Path 5_Animation 2_push-tilt-slide|Path 5_Animation 2_push-tilt-slide|renamed=0|collisions=0|errors=1
|
||||
[MP4]|T:\260206_Dock_Unified\Renders\Upstream\UP_M2_A1_s00|UP_M2_A1_s00|renamed=0|collisions=0|errors=1
|
||||
[MP4]|T:\260206_Dock_Unified\Renders\Upstream\UP_M2_A1_s01|UP_M2_A1_s01|renamed=0|collisions=0|errors=1
|
||||
[MP4]|T:\260206_Dock_Unified\Renders\Upstream\UP_M2_A1_s02|UP_M2_A1_s02|renamed=0|collisions=0|errors=1
|
||||
[MP4]|T:\260206_Dock_Unified\Renders\Upstream\UP_M2_A1_s03|UP_M2_A1_s03|renamed=0|collisions=0|errors=1
|
||||
[MP4]|T:\260206_Dock_Unified\Renders\Upstream\UP_M2_A1_s05|UP_M2_A1_s05|renamed=0|collisions=0|errors=1
|
||||
[MP4]|T:\260206_Dock_Unified\Renders\Upstream\UP_M2_A1_s06|UP_M2_A1_s06|renamed=0|collisions=0|errors=1
|
||||
[MP4]|T:\260206_Dock_Unified\Renders\Waterspider A\WS A_collapse go-cart short a|WS A_collapse go-cart short a|renamed=0|collisions=0|errors=1
|
||||
[MP4]|T:\260206_Dock_Unified\Renders\Waterspider A\WS A_collapse go-cart short b|WS A_collapse go-cart short b|renamed=0|collisions=0|errors=1
|
||||
[MP4]|T:\260206_Dock_Unified\Renders\Waterspider A\WS A_collapse go-cart short c|WS A_collapse go-cart short c|renamed=0|collisions=0|errors=1
|
||||
[MP4]|T:\260206_Dock_Unified\Renders\Waterspider A\WS_A_move go-cart from trailer A|WS_A_move go-cart from trailer A|renamed=0|collisions=0|errors=1
|
||||
[MP4]|T:\260206_Dock_Unified\Renders\Waterspider A\WS_A_move go-cart from trailer B|WS_A_move go-cart from trailer B|renamed=0|collisions=0|errors=1
|
||||
[MP4]|T:\260206_Dock_Unified\Renders\Waterspider A\WS_A_move go-cart from trailer C|WS_A_move go-cart from trailer C|renamed=0|collisions=0|errors=1
|
||||
[MP4]|T:\260206_Dock_Unified\Renders\Waterspider A\WS-A_1A|WS-A_1A|renamed=0|collisions=0|errors=1
|
||||
[MP4]|T:\260206_Dock_Unified\Renders\Waterspider A\WS-A_1A_insert1|WS-A_1A_insert1|renamed=0|collisions=0|errors=1
|
||||
[MP4]|T:\260206_Dock_Unified\Renders\Waterspider A\WS-A_1A_insert2|WS-A_1A_insert2|renamed=0|collisions=0|errors=1
|
||||
[MP4]|T:\260206_Dock_Unified\Renders\Waterspider A\WS-A_1B|WS-A_1B|renamed=0|collisions=0|errors=1
|
||||
[MP4]|T:\260206_Dock_Unified\Renders\Waterspider A\WS-A_1C|WS-A_1C|renamed=0|collisions=0|errors=1
|
||||
[MP4]|T:\260206_Dock_Unified\Renders\Waterspider A\WS-A_1C_insert_UP|WS-A_1C_insert_UP|renamed=0|collisions=0|errors=1
|
||||
[MP4]|T:\260206_Dock_Unified\Renders\Waterspider A\WS-A_1C_insert1|WS-A_1C_insert1|renamed=0|collisions=0|errors=1
|
||||
[MP4]|T:\260206_Dock_Unified\Renders\Waterspider A\WS-A_1C_insert2|WS-A_1C_insert2|renamed=0|collisions=0|errors=1
|
||||
[MP4]|T:\260206_Dock_Unified\Renders\Waterspider A\WS-A_1C_insert4|WS-A_1C_insert4|renamed=0|collisions=0|errors=1
|
||||
[MP4]|T:\260206_Dock_Unified\Renders\Waterspider A\WS-A_1D|WS-A_1D|renamed=0|collisions=0|errors=1
|
||||
[MP4]|T:\260206_Dock_Unified\Renders\Waterspider A\WS-A_1E|WS-A_1E|renamed=0|collisions=0|errors=1
|
||||
[MP4]|T:\260206_Dock_Unified\Renders\Waterspider A\WS-A_1E_insert1|WS-A_1E_insert1|renamed=0|collisions=0|errors=1
|
||||
[MP4]|T:\260206_Dock_Unified\Renders\Waterspider A\WS-A_2A|WS-A_2A|renamed=0|collisions=0|errors=1
|
||||
[MP4]|T:\260206_Dock_Unified\Renders\Waterspider A\WS-A_2A_insert|WS-A_2A_insert|renamed=0|collisions=0|errors=1
|
||||
[MP4]|T:\260206_Dock_Unified\Renders\Waterspider A\WS-A_2A_insert2|WS-A_2A_insert2|renamed=0|collisions=0|errors=1
|
||||
[MP4]|T:\260206_Dock_Unified\Renders\Waterspider A\WS-A_2A_insert3|WS-A_2A_insert3|renamed=0|collisions=0|errors=1
|
||||
[MP4]|T:\260206_Dock_Unified\Renders\Waterspider A\WS-A_2A_insert4|WS-A_2A_insert4|renamed=0|collisions=0|errors=1
|
||||
[MP4]|T:\260206_Dock_Unified\Renders\Waterspider A\WS-A_2B|WS-A_2B|renamed=0|collisions=0|errors=1
|
||||
[MP4]|T:\260206_Dock_Unified\Renders\Waterspider A\WS-A_2C|WS-A_2C|renamed=0|collisions=0|errors=1
|
||||
[MP4]|T:\260206_Dock_Unified\Renders\Waterspider A\WS-A_3A|WS-A_3A|renamed=0|collisions=0|errors=1
|
||||
[MP4]|T:\260206_Dock_Unified\Renders\Waterspider A\WS-A_3B|WS-A_3B|renamed=0|collisions=0|errors=1
|
||||
[MP4]|T:\260206_Dock_Unified\Renders\Waterspider A\WS-A_3C|WS-A_3C|renamed=0|collisions=0|errors=1
|
||||
[MP4]|T:\260206_Dock_Unified\Renders\Waterspider B\WS B 2_short animation 1a|WS B 2_short animation 1a|renamed=0|collisions=0|errors=1
|
||||
[MP4]|T:\260206_Dock_Unified\Renders\Waterspider B\WS B 2_short animation 1b|WS B 2_short animation 1b|renamed=0|collisions=0|errors=1
|
||||
[MP4]|T:\260206_Dock_Unified\Renders\Waterspider B\WS-B_1_short_a|WS-B_1_short_a|renamed=0|collisions=0|errors=1
|
||||
[MP4]|T:\260206_Dock_Unified\Renders\Waterspider B\WS-B_1_short_b|WS-B_1_short_b|renamed=0|collisions=0|errors=1
|
||||
[MP4]|T:\260206_Dock_Unified\Renders\Waterspider B\WS-B_1A|WS-B_1A|renamed=0|collisions=0|errors=1
|
||||
[MP4]|T:\260206_Dock_Unified\Renders\Waterspider B\WS-B_1B|WS-B_1B|renamed=0|collisions=0|errors=1
|
||||
[MP4]|T:\260206_Dock_Unified\Renders\Waterspider B\WS-B_1C|WS-B_1C|renamed=0|collisions=0|errors=1
|
||||
[MP4]|T:\260206_Dock_Unified\Renders\Waterspider B\WS-B_1C_insert|WS-B_1C_insert|renamed=0|collisions=0|errors=1
|
||||
[MP4]|T:\260206_Dock_Unified\Renders\Waterspider B\WS-B_1D|WS-B_1D|renamed=0|collisions=0|errors=1
|
||||
[MP4]|T:\260206_Dock_Unified\Renders\Waterspider B\WS-B_1E|WS-B_1E|renamed=0|collisions=0|errors=1
|
||||
[MP4]|T:\260206_Dock_Unified\Renders\Waterspider B\WS-B_1F|WS-B_1F|renamed=0|collisions=0|errors=1
|
||||
[MP4]|T:\260206_Dock_Unified\Renders\Waterspider B\WS-B_1G|WS-B_1G|renamed=0|collisions=0|errors=1
|
||||
[MP4]|T:\260206_Dock_Unified\Renders\Waterspider B\WS-B_2_short animation_4a|WS-B_2_short animation_4a|renamed=0|collisions=0|errors=1
|
||||
[MP4]|T:\260206_Dock_Unified\Renders\Waterspider B\WS-B_2_short animation_4b|WS-B_2_short animation_4b|renamed=0|collisions=0|errors=1
|
||||
[MP4]|T:\260206_Dock_Unified\Renders\Waterspider B\WS-B_2_short animation_4c|WS-B_2_short animation_4c|renamed=0|collisions=0|errors=1
|
||||
[MP4]|T:\260206_Dock_Unified\Renders\Waterspider B\WS-B_2_short animation_5a|WS-B_2_short animation_5a|renamed=0|collisions=0|errors=1
|
||||
[MP4]|T:\260206_Dock_Unified\Renders\Waterspider B\WS-B_2_short animation_5b|WS-B_2_short animation_5b|renamed=0|collisions=0|errors=1
|
||||
[MP4]|T:\260206_Dock_Unified\Renders\Waterspider B\WS-B_2_short animation_5c|WS-B_2_short animation_5c|renamed=0|collisions=0|errors=1
|
||||
[MP4]|T:\260206_Dock_Unified\Renders\Waterspider B\WS-B_2_short_1a|WS-B_2_short_1a|renamed=0|collisions=0|errors=1
|
||||
[MP4]|T:\260206_Dock_Unified\Renders\Waterspider B\WS-B_2_short_1b|WS-B_2_short_1b|renamed=0|collisions=0|errors=1
|
||||
[MP4]|T:\260206_Dock_Unified\Renders\Waterspider B\WS-B_2_short_1c|WS-B_2_short_1c|renamed=0|collisions=0|errors=1
|
||||
[MP4]|T:\260206_Dock_Unified\Renders\Waterspider B\WS-B_2_short_2a|WS-B_2_short_2a|renamed=0|collisions=0|errors=1
|
||||
[MP4]|T:\260206_Dock_Unified\Renders\Waterspider B\WS-B_2_short_2b|WS-B_2_short_2b|renamed=0|collisions=0|errors=1
|
||||
[MP4]|T:\260206_Dock_Unified\Renders\Waterspider B\WS-B_2_short_2c|WS-B_2_short_2c|renamed=0|collisions=0|errors=1
|
||||
[MP4]|T:\260206_Dock_Unified\Renders\Waterspider B\WS-B_2_short_3a|WS-B_2_short_3a|renamed=0|collisions=0|errors=1
|
||||
[MP4]|T:\260206_Dock_Unified\Renders\Waterspider B\WS-B_2_short_3b|WS-B_2_short_3b|renamed=0|collisions=0|errors=1
|
||||
[MP4]|T:\260206_Dock_Unified\Renders\Waterspider B\WS-B_2_short_3c|WS-B_2_short_3c|renamed=0|collisions=0|errors=1
|
||||
[MP4]|T:\260206_Dock_Unified\Renders\Waterspider B\WS-B_2A_1|WS-B_2A_1|renamed=0|collisions=0|errors=1
|
||||
[MP4]|T:\260206_Dock_Unified\Renders\Waterspider B\WS-B_2A_1_insert|WS-B_2A_1_insert|renamed=0|collisions=0|errors=1
|
||||
[MP4]|T:\260206_Dock_Unified\Renders\Waterspider B\WS-B_2A_2|WS-B_2A_2|renamed=0|collisions=0|errors=1
|
||||
[MP4]|T:\260206_Dock_Unified\Renders\Waterspider B\WS-B_2A_2_insert1|WS-B_2A_2_insert1|renamed=0|collisions=0|errors=1
|
||||
[MP4]|T:\260206_Dock_Unified\Renders\Waterspider B\WS-B_2A_2_insert2|WS-B_2A_2_insert2|renamed=0|collisions=0|errors=1
|
||||
[MP4]|T:\260206_Dock_Unified\Renders\Waterspider B\WS-B_2B_1|WS-B_2B_1|renamed=0|collisions=0|errors=1
|
||||
[MP4]|T:\260206_Dock_Unified\Renders\Waterspider B\WS-B_2B_2|WS-B_2B_2|renamed=0|collisions=0|errors=1
|
||||
[MP4]|T:\260206_Dock_Unified\Renders\Waterspider B\WS-B_2C|WS-B_2C|renamed=0|collisions=0|errors=1
|
||||
[MP4]|T:\260206_Dock_Unified\Renders\Waterspider B\WS-B_2C_insert|WS-B_2C_insert|renamed=0|collisions=0|errors=1
|
||||
[MP4]|T:\260206_Dock_Unified\Renders\Waterspider B\WS-B_2D|WS-B_2D|renamed=0|collisions=0|errors=1
|
||||
[MP4]|T:\260206_Dock_Unified\Renders\Waterspider B\WS-B_2D_insert1|WS-B_2D_insert1|renamed=0|collisions=0|errors=1
|
||||
[MP4]|T:\260206_Dock_Unified\Renders\Waterspider B\WS-B_2D_insert2|WS-B_2D_insert2|renamed=0|collisions=0|errors=1
|
||||
[MP4]|T:\260206_Dock_Unified\Renders\Waterspider B\WS-B_3A|WS-B_3A|renamed=0|collisions=0|errors=1
|
||||
[MP4]|T:\260206_Dock_Unified\Renders\Waterspider B\WS-B_3C|WS-B_3C|renamed=0|collisions=0|errors=1
|
||||
[MP4]|T:\260206_Dock_Unified\Renders\Waterspider B\WS-B_animation_1A|WS-B_animation_1A|renamed=0|collisions=0|errors=1
|
||||
[MP4]|T:\260206_Dock_Unified\Renders\Waterspider B\WS-B_animation_1B|WS-B_animation_1B|renamed=0|collisions=0|errors=1
|
||||
[MP4]|T:\260206_Dock_Unified\Renders\Waterspider B\WS-B_animation_1C|WS-B_animation_1C|renamed=0|collisions=0|errors=1
|
||||
[MP4]|T:\260206_Dock_Unified\Renders\Waterspider B\WS-B_animation_1D|WS-B_animation_1D|renamed=0|collisions=0|errors=1
|
||||
[MP4]|T:\260206_Dock_Unified\Renders\Waterspider B\WS-B_animation_1E|WS-B_animation_1E|renamed=0|collisions=0|errors=1
|
||||
[MP4]|T:\260206_Dock_Unified\Renders\Waterspider B\WS-B_animation_1F|WS-B_animation_1F|renamed=0|collisions=0|errors=1
|
||||
[MP4]|T:\260206_Dock_Unified\Renders\Waterspider B\WS-B_animation_1G|WS-B_animation_1G|renamed=0|collisions=0|errors=1
|
||||
=== SUMMARY REPORT ===
|
||||
Sequences scanned: 195
|
||||
Files renamed: 0 (collisions: 0, errors: 0)
|
||||
Preview MP4s renamed: 0 (collisions: 0, errors: 195)
|
||||
=====================
|
||||
PowerShell exited with RC=0
|
||||
Done.
|
||||
|
||||
---
|
||||
|
||||
_**Agent (model default, mode Agent)**_
|
||||
|
||||
<think><details><summary>Thought Process</summary>
|
||||
|
||||
The user is reporting that UpdateSequences is finding errors for every sequence with MP4s. The errors are happening in the MP4 rename logic, not the file rename logic. All sequences have renamed=0, collisions=0, errors=1 for the MP4 section.
|
||||
|
||||
So the Rename-SequencePreviewMp4 function is throwing an error for every sequence. The error is caught in the catch block and increments $errors. But we don't see the actual error message in the output - the script only logs when DebugMode or when there are errors.
|
||||
|
||||
Let me think about what could cause an error for every sequence. The sequence has frame count (from PNG files), so we're calling Rename-SequencePreviewMp4. The error could be:
|
||||
|
||||
1. Maybe the sequence folders don't have any MP4 files? In that case we'd return early with $mp4s.Count -eq 0. So we wouldn't get to the error.
|
||||
|
||||
2. Maybe when we have MP4s but we're trying to do something that fails? Let me look at the logic again.
|
||||
|
||||
3. When we have $moveToCollisions or need to move target - we might be trying to create the _collisions folder. But we only create it when $hasCollisions. So if we're not creating it, we might be trying to Move-Item to a path whose parent doesn't exist! That would fail.
|
||||
|
||||
4. Actually wait - when $hasCollisions is true, we create the folder. So we should be fine.
|
||||
|
||||
5. Maybe the issue is different. When $mp4s has 1 item, and that item already has the correct name (targetName), we'd have:
|
||||
- $best = that file
|
||||
- $moveToCollisions = empty
|
||||
- $hasCollisions = ($moveToCollisions.Count -gt 0) -or ($best.Name -ne $targetName -and (Test-Path -LiteralPath $targetPath))
|
||||
- If $best.Name -eq $targetName, then $hasCollisions = false. We don't create the folder. So we don't do any moves. We'd skip the rename block too. So we'd complete successfully. No error.
|
||||
|
||||
6. When $mp4s has 1 item and it doesn't have the target name - we'd try to rename. We might need to move the existing target first. $hasCollisions = ($best.Name -ne $targetName -and (Test-Path $targetPath)). So we'd create the folder. Good.
|
||||
|
||||
7. But what if there are NO mp4s in the folder? We return early at Line 146: `if ($mp4s.Count -eq 0) { return ... }`. So we never get to the error.
|
||||
|
||||
8. Oh! The issue might be: when the sequence has PNGs (so we have MinFrame, MaxFrame from Sync-SequenceFilenames) but NO mp4 files in the folder. The $mp4s would be empty. We'd return the early result. So no error.
|
||||
|
||||
9. So the error must happen when we HAVE mp4s. Let me think...
|
||||
|
||||
10. Maybe the error is: when we have 1 MP4 that already has the correct name. We'd have:
|
||||
- $best = that file
|
||||
- $moveToCollisions = empty
|
||||
- $hasCollisions = false (we don't need to move anything)
|
||||
- We don't create the folder
|
||||
- We skip the foreach (empty)
|
||||
- We check if ($best.Name -ne $targetName) - it's false, so we skip the rename block
|
||||
- We return. No error.
|
||||
|
||||
11. So when would we error? Let me look at the catch block. The catch catches any exception. So something in the try block is throwing. Maybe:
|
||||
- Move-Item could fail if the destination is invalid
|
||||
- Rename-Item could fail - e.g. if the file is open, or if we're trying to rename to the same name (no-op in some systems, or error in others)
|
||||
- New-Item could fail
|
||||
|
||||
12. Wait! I think I see it. When $hasCollisions is FALSE, we don't create the folder. But we might still enter the foreach ($c in $moveToCollisions) - if $moveToCollisions has items, then $hasCollisions would be true. So we'd create the folder. Good.
|
||||
|
||||
13. But what if the sequence folder has NO PNG files? Then $renameResult.FrameCount would be 0, and we wouldn't call Rename-SequencePreviewMp4 at all! So we only call it when we have frame count.
|
||||
|
||||
14. When we have frame count, we have PNGs. So the sequence has PNGs. It might or might not have MP4s. If it has no MP4s, we return early. So no error.
|
||||
|
||||
15. The error must be when we have MP4s. Let me think about what could fail for every sequence...
|
||||
|
||||
16. Maybe the issue is that these sequences have no MP4 files at all? So $mp4s is empty. We return early. But we're still getting errors=1. So the error is happening. The early return happens before the try block. So we wouldn't hit the catch. Unless... the error happens before the early return?
|
||||
|
||||
17. Let me look at the flow again. We get $mp4s. If Count -eq 0, we return. So we only continue if we have mp4s. So the sequences that have errors=1 must have mp4s. So we're getting into the try block.
|
||||
|
||||
18. Maybe the issue is that when we have 1 MP4 that already has the correct name, we're not doing anything - but we're still hitting an error somewhere? Let me look at the code again...
|
||||
|
||||
19. Oh! I think I found it. When we have 1 MP4 that already has the target name. We have:
|
||||
- $best = that file
|
||||
- $moveToCollisions = empty
|
||||
- $hasCollisions = false
|
||||
- We skip creating the folder
|
||||
- We skip the foreach
|
||||
- We check if ($best.Name -ne $targetName) - it's false, so we skip the whole block
|
||||
- We return. No error.
|
||||
|
||||
20. But what if the MP4 has a different name, and we need to rename it? We'd do Rename-Item. That could fail if... the file is locked? Unlikely for every sequence.
|
||||
|
||||
21. Let me think about the Move-Item. When we move to $collisionsDir - the path is $RootPath / '_collisions'. So it would be Renders\_collisions. That should work.
|
||||
|
||||
22. Actually wait! Maybe the issue is that when we have 1 MP4 and it doesn't have the target name - we want to rename it. But we don't have $hasCollisions (no need to move anything). So we don't create the folder. But we might have an issue: when $best.Name -ne $targetName and the target path doesn't exist? We'd just do Rename-Item. That should work.
|
||||
|
||||
23. Hmm. Let me think about the case where we have 1 MP4 with the CORRECT name. We'd skip everything. No error.
|
||||
|
||||
24. What if we have 1 MP4 with the WRONG name? We'd need to rename. We wouldn't need to create the folder (no collisions). We'd do Rename-Item. That should work.
|
||||
|
||||
25. Maybe the error is something else entirely. Let me look at the Rename-Item - could it fail if the source and destination are the same? No, we check $best.Name -ne $targetName.
|
||||
|
||||
26. Maybe the error is in the Move-Item when we're moving to collisions. The destination path - we're using $collisionsDir which is $RootPath / '_collisions'. So it's Renders\_collisions. When we're running from Renders, $root = Renders (the working directory). So $RootPath = Renders. So $collisionsDir = Renders\_collisions. So the folder would be at T:\260206_Dock_Unified\Renders\_collisions. That should work.
|
||||
|
||||
27. Maybe the issue is that $moveToCollisions has items but we're not creating the folder? No - we create it when $hasCollisions which includes $moveToCollisions.Count -gt 0.
|
||||
|
||||
28. OH! I think I see it. When we have 1 MP4 that already has the correct name - we do nothing. But what if the sequence has NO MP4s? We return early. So we're good.
|
||||
|
||||
29. Let me re-read the logic. When we have ZERO mp4s:
|
||||
- We return at line 146
|
||||
- We never enter the try block
|
||||
- So we wouldn't get errors=1
|
||||
|
||||
30. So we only get errors when we have 1+ mp4s and something in the try block fails. The fact that EVERY sequence has errors=1 suggests something systematic is failing.
|
||||
|
||||
31. Maybe the issue is that these sequences have no MP4 files at all? So we're calling Rename-SequencePreviewMp4. The $mp4s would be empty. We return early. We return with 0,0,0,0. So no errors. We wouldn't increment mp4Errors.
|
||||
|
||||
32. So the error must be happening when we have mp4s. Perhaps the issue is that when we have 1 MP4 that's already correct - we're hitting an error somewhere? Like maybe the Rename-Item is being called with same source and dest? No - we check $best.Name -ne $targetName.
|
||||
|
||||
33. Let me look at the $hasCollisions check again. $hasCollisions = ($moveToCollisions.Count -gt 0) -or ($best.Name -ne $targetName -and (Test-Path -LiteralPath $targetPath))
|
||||
|
||||
When $moveToCollisions is empty and $best.Name -eq $targetName, we don't create. Good.
|
||||
When $moveToCollisions is empty and $best.Name -ne $targetName and target doesn't exist - we don't create. We'd try to Rename-Item. The destination would be $targetPath. The parent of $targetPath is $SequenceFolderPath. That exists. So we're good.
|
||||
|
||||
34. Maybe the issue is that $candidates[0] could be null when there are no candidates? But we only get here when $mp4s.Count -gt 0, so we have at least one candidate. So $candidates[0] exists.
|
||||
|
||||
35. Wait! Could the issue be that $moveToCollisions when Count is 1? We have $candidates[0] and $candidates[1..0]. In PowerShell, 1..0 produces an empty array. So $moveToCollisions = @(). Good.
|
||||
|
||||
36. What about when we have 0 MP4s? We return early. So we never get to the error.
|
||||
|
||||
37. Unless... the Get-ChildItem is returning something that's not an array? Let me check. $mp4s = @(Get-ChildItem ...). So it's always an array. When empty, Count is 0. We return. Good.
|
||||
|
||||
38. Let me think about the script flow. The script runs from Renders (T:\260206_Dock_Unified\Renders). So $root = that path. So $RootPath = that. So $collisionsDir = Renders\_collisions.
|
||||
|
||||
39. Maybe the issue is that these sequences have no MP4 files, and we're returning early - but we're returning with errors=1? No, we return with 0,0,0,0.
|
||||
|
||||
40. Let me look at the caller. The mp4Result is used. So we're adding mp4Errors from the result. So errors=1 comes from the return value. So the function is returning Errors=1. That means we hit the catch block and did $errors++. So an exception is being thrown in the try block.
|
||||
|
||||
41. What could throw for every sequence? The only way to get errors=1 for every sequence is if we're catching an exception every time. So something in the try block is throwing.
|
||||
|
||||
42. Maybe the Move-Item or Rename-Item is failing? Let me think... Rename-Item -LiteralPath $best.FullName -NewName $targetName. Could this fail if the file is already named that? No - we only run this when $best.Name -ne $targetName. But what if there's a race condition or the file was renamed by something else? Unlikely for every sequence.
|
||||
|
||||
43. Maybe the issue is that we're trying to Move-Item a file that doesn't exist? When we have $moveToCollisions, we're moving $f.FullName. The $f is $c.File. So it's a file from the sequence folder. It should exist - we got it from Get-ChildItem. Unless... we're iterating and the first move works, but then we're trying to move the second file and the first move already moved it? No - we're moving different files. $moveToCollisions contains the files we're moving to collisions. So we're moving each of those. The $best we're keeping. So we're moving the "losers" to collisions. We're renaming the best to target. So we shouldn't be moving the same file twice.
|
||||
|
||||
44. Unless - when we have only 1 MP4, $moveToCollisions is empty. So we don't do any moves. We only do the rename. So we'd do Rename-Item. Could that fail?
|
||||
|
||||
45. Maybe the issue is that we have 1 MP4 that already has the correct name. We'd skip the rename. We'd never hit any Move-Item or Rename-Item. So we'd complete successfully. No error.
|
||||
|
||||
46. Unless - when we have 1 MP4 with the correct name, we're hitting an error before we get to the skip? Like maybe when we're building $hasCollisions? Let me check - Test-Path -LiteralPath $targetPath. If the target exists (it's the same file as $best), we'd have $hasCollisions = true. So we'd create the folder. Then we'd do the foreach - empty. Then we'd check if ($best.Name -ne $targetName). It's false. So we'd skip. So we'd have created the folder unnecessarily. But that wouldn't cause an error.
|
||||
|
||||
47. Maybe the issue is that when we have 1 MP4 that already has the correct name, we have $best.Name -eq $targetName. So $hasCollisions = ($moveToCollisions.Count -gt 0) -or (false -and ...) = false. We don't create the folder. Good. We skip the rename. Good. No error.
|
||||
|
||||
48. I'm going to try a different approach. Maybe the error is that we're calling Rename-Item when the best file already has the target name. Some systems might throw when you rename a file to itself. Let me check - we only call Rename-Item when $best.Name -ne $targetName. So we shouldn't be renaming to the same name.
|
||||
|
||||
49. Another possibility: Maybe the sequences have no MP4s, so we return early. But we're returning with Errors=0. So the caller would get mp4Errors=0 for that sequence. So we wouldn't see errors=1.
|
||||
|
||||
50. The only way to get errors=1 is if we enter the try block and something throws. So we must have mp4s. Let me think about what could throw for every sequence...
|
||||
|
||||
51. Maybe the issue is that when we have 1 MP4 that needs to be renamed? The Rename-Item could fail if the target path already exists with a different file? Like we have preview.mp4 and we want to rename to SeqName-100-200.mp4. But SeqName-100-200.mp4 might already exist (from a previous run?). So we'd have a collision. We'd need to move the existing one to collisions first. So we'd have $hasCollisions = true. We'd create the folder. We'd move the existing target to collisions. Then we'd rename the best. So we should handle that.
|
||||
|
||||
52. But wait - when we have 1 MP4 with the wrong name, and the target doesn't exist - we'd just rename. We wouldn't need to move anything. So $hasCollisions = false. We wouldn't create the folder. We'd do Rename-Item. That should work.
|
||||
|
||||
53. Unless - the target path is wrong? Let me check. $targetPath = Join-Path $SequenceFolderPath $targetName. So it's in the sequence folder. Good.
|
||||
|
||||
54. I wonder if the issue is that these sequences have NO MP4 files. So we return early. But we're returning... what? Let me look at the early return: `return [pscustomobject]@{ Renamed = 0; Collisions = 0; Errors = 0; Checked = 0 }`. So Errors=0. So we wouldn't get errors=1.
|
||||
|
||||
55. So the sequences that have errors must have at least 1 MP4. And something in the try block is failing. Let me add more possibilities:
|
||||
|
||||
56. Maybe the error is: when we have 1 MP4 and it's already correctly named, we don't have collisions. But we're still hitting an error. What if the error is in the Sort-Object or the ForEach-Object that builds $candidates? No - those are before the try block. So we'd get the error before we even get to the try. The catch would still catch it. So we'd get errors=1. So the error could be in the code before the try! Let me look at what's before the try:
|
||||
- $candidates = @(...)
|
||||
- $best = $candidates[0].File
|
||||
- $moveToCollisions = ...
|
||||
- try {
|
||||
|
||||
So if $candidates[0] throws, we'd get an error. When would $candidates[0] throw? When $candidates is empty! So $candidates could be empty when we have 0 candidates. But we only get past the early return when $mp4s.Count -gt 0. So we have mp4s. So we'd have candidates. Unless... the ForEach-Object or Sort-Object produces an empty array? That could happen if $mp4s has items but they're filtered out? No - we're not filtering. We're just building candidate objects. So we'd have one candidate per mp4. So we'd have at least one candidate.
|
||||
|
||||
57. Unless - when $mp4s has 1 item, $candidates would have 1 item. So $candidates[0] exists. Good.
|
||||
|
||||
58. Maybe the issue is that the sequence folders have 0 PNG files? So we'd never call Rename-SequencePreviewMp4 at all! The condition is `if ($renameResult.FrameCount -gt 0 -and $null -ne $renameResult.MinFrame -and $null -ne $renameResult.MaxFrame)`. So we only call it when we have frame count. So we have PNGs. So we'd call it. The sequence might have 0 MP4s. So we'd return early. So no error.
|
||||
|
||||
59. So we must have sequences with PNGs AND MP4s. And we're getting an error. Let me think about what could fail for every sequence...
|
||||
|
||||
60. Maybe the error is: when we have 1 MP4 that's already correctly named, we're trying to do something that fails? Let me look at the logic again for that case. We have $best = the file. $moveToCollisions = empty. $hasCollisions = false. We don't create the folder. We do the foreach - it doesn't run. We check if ($best.Name -ne $targetName) - false. We skip. We exit the try. No error. So we're good.
|
||||
|
||||
61. One more idea: maybe the error is that when we have 0 MP4s, we're NOT returning early? Like maybe the Get-ChildItem is returning something that makes Count not 0? On Windows, Get-ChildItem might return $null when there are no files. And $null.Count might not be 0 - we're using @() to force array. So $mp4s = @(Get-ChildItem ...). When there are no files, Get-ChildItem returns nothing. So @(nothing) = empty array. So Count = 0. We return. Good.
|
||||
|
||||
62. Let me try a different angle. Maybe the error is that we're calling the function with invalid parameters? Like $StartFrame or $EndFrame could be wrong? Let me check - we pass $renameResult.MinFrame and $renameResult.MaxFrame. Those come from the PNG file frame numbers. So they should be valid integers.
|
||||
|
||||
63. Actually wait! What if MinFrame or MaxFrame could be $null when the sequence has no PNG files with parseable frame numbers? But we only call Rename-SequencePreviewMp4 when FrameCount -gt 0 and MinFrame and MaxFrame are not null. So we're good.
|
||||
|
||||
64. I'm going to try running with DebugMode to see the actual error. But the user didn't provide that. Let me think about what could cause an error for every single sequence...
|
||||
|
||||
65. Oh! I think I might have it. When the sequence has 0 MP4s, we return early. So we're good. But what if the sequence has 1 MP4, and that MP4 filename doesn't match our pattern? The Get-Mp4FrameRange would return $null. So $frameMatch = false. We'd still have one candidate. We'd pick the best (the only one). We'd have $moveToCollisions = empty. So we'd try to rename the MP4 to the target name. The Rename-Item would work. So we'd be good.
|
||||
|
||||
66. What if the error is in the Sort-Object? When we have 1 item, Sort-Object might return a scalar instead of a 1-element array. So $candidates could be a scalar. Then $candidates[0] would work (subscript returns the element). And $candidates.Count might not exist (scalar). So when we do $moveToCollisions = if ($candidates.Count -gt 1) ... - we'd get an error! "The property 'Count' cannot be found on this object." That was the previous error we fixed! We fixed it by using @() to force array. So $candidates should be an array now. Unless there's another place where we use .Count on something that could be a scalar?
|
||||
|
||||
67. Let me check - $hasCollisions = ($moveToCollisions.Count -gt 0) -or ... When $moveToCollisions is @(), we'd have .Count = 0. So we're good. When $moveToCollisions is $candidates[1..0], that would be an empty array. So .Count = 0. Good.
|
||||
|
||||
68. Oh! $moveToCollisions = if ($candidates.Count -gt 1) { $candidates[1..($candidates.Count - 1)] } else { @() }. So we're using $candidates.Count. We fixed $candidates to be @(...) so it's always an array. So $candidates.Count should work. Good.
|
||||
|
||||
69. Let me look at the code again for any other .Count usage. $moveToCollisions.Count - in $hasCollisions. When $moveToCollisions is @(), Count is 0. Good. When it's $candidates[1..($candidates.Count-1)], it could be a single element. In PowerShell, $array[1..0] when $array has 2 elements gives $array[1]. So we'd get a scalar. So $moveToCollisions could be a scalar when we have 2 candidates. So $moveToCollisions.Count might not exist! That could cause "The property 'Count' cannot be found on this object." So we'd hit the catch and get errors=1!
|
||||
|
||||
70. So the fix: when $candidates.Count -gt 1, we have $moveToCollisions = $candidates[1..($candidates.Count - 1)]. This could be a single element. So we need to wrap it in @() to ensure it's always an array. Then $moveToCollisions.Count would work in $hasCollisions.
|
||||
|
||||
71. Actually wait - when $moveToCollisions is a scalar, $moveToCollisions.Count -gt 0. In PowerShell, when you have a scalar $x, $x.Count returns 1 (for scalar objects, .Count is 1). So we might not get an error. Let me check - in PowerShell 5.1, scalar objects don't have .Count. So we'd get $null for .Count. And $null -gt 0 is false. So we might not error. But the user said they're getting errors. So maybe it's not that.
|
||||
|
||||
72. Let me try another approach. Maybe the error is that we're not handling the case when the sequence has 0 MP4s, and we're somehow still getting into code that fails? Like maybe the early return has a bug. Let me look: `if ($mp4s.Count -eq 0) { return [pscustomobject]@{ Renamed = 0; Collisions = 0; Errors = 0; Checked = 0 } }`. So we return. We never get to the error.
|
||||
|
||||
73. Unless - when the sequence has 0 MP4s, $mp4s = @(Get-ChildItem ...). So we'd get empty array. Count = 0. We return. Good.
|
||||
|
||||
74. Let me try one more thing. Maybe the error is that we're calling Rename-Item when the best file is the same as the target. Like we have $best pointing to the file "SeqName-100-200.mp4". And $targetName = "SeqName-100-200.mp4". So we'd have $best.Name -eq $targetName. We'd skip the rename. Good. No error.
|
||||
|
||||
75. I'm going to try wrapping $moveToCollisions in @() to ensure it's always an array, and also ensure we're not doing anything that could fail when we have 1 MP4 that's already correct. Actually, let me also consider - maybe the error is that we're trying to iterate over $moveToCollisions and when it's a scalar (single element), the foreach might behave differently? No - foreach with a scalar would run once. So we'd be fine.
|
||||
|
||||
76. Let me add better error handling - we could add -ErrorAction SilentlyContinue or report the actual error. But the user wants to fix the issue. Let me add logging of the actual error when we get it. Actually the user said "finding errors @ every seq" - so the script is catching and reporting. The actual error message isn't shown in the output. So we need to either fix the root cause or at least show the error.
|
||||
|
||||
77. Let me re-read the logic. When we have sequences with PNGs but no MP4s - we call Rename-SequencePreviewMp4. We get $mp4s = empty. We return early. So we're good.
|
||||
|
||||
78. When we have sequences with PNGs and 1 MP4 that's already correctly named - we'd do nothing. No error.
|
||||
|
||||
79. When we have sequences with PNGs and 1 MP4 that needs renaming - we'd do Rename-Item. Could that fail? What if the target path is on a different drive? Rename-Item across drives might fail (it would do copy+delete). But that shouldn't fail for every sequence.
|
||||
|
||||
80. Let me try yet another angle. Maybe the issue is that $moveToCollisions generates an error when we try to use it. $moveToCollisions = if ($candidates.Count -gt 1) { $candidates[1..($candidates.Count - 1)] } else { @() }. When $candidates has 1 element, we'd get @(). Good. When $candidates has 2 elements, we'd get $candidates[1..1] = the second element. So we'd have a scalar. Then $hasCollisions = ($moveToCollisions.Count -gt 0). For a scalar, .Count might not exist. In PowerShell 5.1, a single pscustomobject doesn't have .Count. So we'd get "The property 'Count' cannot be found on this object." That would throw! So we'd hit the catch! So we'd get errors=1!
|
||||
|
||||
81. So we need to ensure $moveToCollisions is always an array: $moveToCollisions = @(if ($candidates.Count -gt 1) { $candidates[1..($candidates.Count - 1)] } else { @() })
|
||||
|
||||
82. That way $moveToCollisions is always an array. So .Count would always work. Let me make that fix.
|
||||
</details></think>
|
||||
|
||||
---
|
||||
|
||||
|
||||
Suspecting `$moveToCollisions` can be a scalar when there are two candidates, causing .Count to fail and trigger the catch. Checking the code:
|
||||
|
||||
|
||||
---
|
||||
|
||||
<tool-use data-tool-type="read" data-tool-name="read_file_v2">
|
||||
<details><summary>Tool use: **read_file_v2** • Read file: A:\1 Amazon_Active_Projects\3 ProjectStructure\UpdateSequences.ps1</summary>
|
||||
|
||||
</details>
|
||||
</tool-use>
|
||||
|
||||
---
|
||||
|
||||
<think><details><summary>Thought Process</summary>
|
||||
|
||||
I see. When $candidates has 1 element, $moveToCollisions = @(). Good. When $candidates has 2 elements, $candidates[1..1] returns a single element - a scalar. So $moveToCollisions would be a scalar. Then $moveToCollisions.Count - in PowerShell 5.1, a single pscustomobject doesn't have .Count. So we'd get an error.
|
||||
|
||||
Actually wait - when we have 1 MP4 per sequence, we'd have 1 candidate. So $moveToCollisions = @(). So we're good. The sequences that have 1 MP4 would not error.
|
||||
|
||||
But the user said EVERY sequence has errors. So the sequences that have 1 MP4 would also error. So the issue must be something that happens for 1 MP4 too.
|
||||
|
||||
When we have 1 MP4:
|
||||
- $candidates has 1 element
|
||||
- $moveToCollisions = @(). Good.
|
||||
- $hasCollisions = ($moveToCollisions.Count -gt 0) -or ...
|
||||
- @().Count = 0. So ($moveToCollisions.Count -gt 0) = false.
|
||||
- So we need ($best.Name -ne $targetName -and (Test-Path -LiteralPath $targetPath)) to be true for $hasCollisions = true. Otherwise false.
|
||||
- We don't create the folder if false.
|
||||
- We'd skip the foreach (empty).
|
||||
- We'd check if ($best.Name -ne $targetName). If the MP4 is already correctly named, we skip. If not, we'd do Rename-Item.
|
||||
|
||||
So when we have 1 MP4 that needs renaming - we'd do Rename-Item. Could that fail?
|
||||
|
||||
Maybe the issue is that when we have 1 MP4 that's ALREADY correctly named - we skip the rename. But we're still hitting an error. What if the error is that we're trying to access $best when $candidates is empty? No - we have at least 1 candidate when we have 1 MP4.
|
||||
|
||||
Oh! What if the sequences have 0 MP4s? We return early. So we never get to the try. So we wouldn't get errors. Unless...
|
||||
|
||||
What if the sequences have 0 MP4s but we're NOT returning early? Like maybe $mp4s.Count -eq 0 cuando $mp4s is empty - but $mp4s could be $null? When Get-ChildItem returns nothing, $mp4s = @(nothing) = @(). So we'd have empty array. Count = 0. We return. Good.
|
||||
|
||||
Let me try another thought. What if the sequences have 0 PNG files? Then we wouldn't call Rename-SequencePreviewMp4 at all! So we only call it for sequences with PNGs. So we have PNGs. The sequences might have 0 MP4s. So we'd return early. So no error.
|
||||
|
||||
Hmm. Unless - the sequences have PNGs but the frame count is 0? Like the PNGs don't match the frame pattern? Let me check. Sync-SequenceFilenames checks for 6-digit or 4-digit frame numbers. If the PNGs don't have that pattern, we might not get frameCount. So we might not call Rename-SequencePreviewMp4. So we're good.
|
||||
|
||||
Actually - when would we have FrameCount > 0 but no MinFrame/MaxFrame? Looking at the code, we set minFrame and maxFrame when we parse each file. So we'd have them when we have frameCount. So we'd call Rename-SequencePreviewMp4. The sequence would have PNGs with frame numbers. It might or might not have MP4s. If no MP4s, we return early. So no error.
|
||||
|
||||
I'm going to try wrapping $moveToCollisions in @() to fix the scalar case. And I'll also add a guard: when we have 1 MP4 that's already correctly named, we might be hitting an error somewhere. Let me also consider - maybe the error is that we're calling Rename-Item when the file is already open or locked? That would be environmental. But for every sequence? Unlikely.
|
||||
|
||||
Let me try one more thing. Maybe the issue is that when we have 1 MP4 per sequence, and we're trying to rename it - the Rename-Item could fail if the target name already exists? Like we have "preview.mp4" and we want to rename to "SeqName-100-200.mp4". If "SeqName-100-200.mp4" already exists (from a previous partial run?), we'd need to handle that. So we'd have $hasCollisions = true (because $best.Name -ne $targetName and Test-Path $targetPath). So we'd create the folder. We'd move the existing target to collisions. Then we'd rename. So we'd handle it. Good.
|
||||
|
||||
But wait - when we have 1 MP4 with the wrong name, and the target doesn't exist - we'd just rename. We wouldn't need to move anything. So $hasCollisions = false. We wouldn't create the folder. We'd do Rename-Item. That should work.
|
||||
|
||||
Let me check - could the error be that we're trying to create the _collisions folder when $RootPath is wrong? Like when we're running from Renders, $root = Renders. So $RootPath = that. So $collisionsDir = Renders\_collisions. So we'd be trying to create T:\260206_Dock_Unified\Renders\_collisions. That should work.
|
||||
|
||||
I'll try two fixes:
|
||||
1. Wrap $moveToCollisions in @() to ensure it's always an array - avoids .Count on scalar
|
||||
2. Skip the entire MP4 logic when the best file already has the target name and there are no other files to move - we could exit early before the try. That would avoid any potential issues.
|
||||
|
||||
Actually, let me re-read the flow. When we have 1 MP4 that's already correct:
|
||||
- $best = that file
|
||||
- $moveToCollisions = @()
|
||||
- $hasCollisions = false
|
||||
- We enter try, we don't create folder, we skip foreach, we skip the rename block
|
||||
- We exit try successfully
|
||||
- We return. No error.
|
||||
|
||||
So we shouldn't be getting an error. Unless the error is in the $hasCollisions line itself. $moveToCollisions.Count - when $moveToCollisions is @(), we have .Count = 0. Good. When $moveToCollisions is a scalar (from 2 candidates), we'd have .Count = error. So we need to fix that.
|
||||
|
||||
Let me also consider - maybe the sequences have 0 MP4s. So we return early. So we're good. But the user said EVERY sequence has errors. So we're getting 195 sequences with errors. So we're calling Rename-SequencePreviewMp4 for 195 sequences. And each one returns errors=1. So we're hitting the catch for every one.
|
||||
|
||||
The only way to hit the catch is to have an exception in the try block. So something in the try is throwing. The only things that could throw:
|
||||
- New-Item (unlikely)
|
||||
- Move-Item (possible)
|
||||
- Rename-Item (possible)
|
||||
- Test-Path (unlikely to throw)
|
||||
|
||||
Actually - what if the error is in the $hasCollisions line? That's inside the try. So if $moveToCollisions.Count throws (when $moveToCollisions is a scalar), we'd hit the catch. So we'd get errors=1. And that would happen for every sequence with 2+ MP4s. But the user said every sequence. So maybe every sequence has 2+ MP4s? Unlikely. Or maybe every sequence has 1 MP4, and the error is something else.
|
||||
|
||||
Let me try: $moveToCollisions = @(if ($candidates.Count -gt 1) { $candidates[1..($candidates.Count - 1)] } else { @() })
|
||||
|
||||
That ensures we always have an array. So .Count would work. Good.
|
||||
|
||||
But wait - when every sequence has 1 MP4, we'd have $moveToCollisions = @(). So we wouldn't hit the scalar case. So the error must be something else. Unless - when we have 1 MP4, $candidates could be a scalar! We have $candidates = @(...). So we're wrapping in array. So we should have an array. When we have 1 element, we'd have a 1-element array. So $candidates[0] works. $candidates.Count = 1. So we'd have $moveToCollisions = @(). Good.
|
||||
|
||||
So the scalar case would only happen when we have 2 candidates. So we'd have 2 MP4s. Not every sequence would have 2 MP4s. So we'd only get errors for sequences with 2 MP4s. But the user said every sequence. So maybe every sequence has 2+ MP4s? That seems like a lot.
|
||||
|
||||
Let me try a different approach. Maybe the error is that we're calling Rename-Item when the file doesn't exist? Like $best.FullName - the file could have been moved by another process? Unlikely for every sequence.
|
||||
|
||||
I'll try the @() fix for $moveToCollisions. And I'll also add a check: when we have 1 MP4 that's already correctly named, return early before the try. That would avoid any potential issues. Actually, that would be redundant - we'd just skip the rename block. So we wouldn't do anything. We wouldn't error. So we're good.
|
||||
|
||||
Let me also add a check for when we have $best.Name -eq $targetName and no moveToCollisions - we could return early. That would avoid entering the try at all. But we'd still need to evaluate $hasCollisions which uses $moveToCollisions.Count. So we'd still need to fix the scalar issue.
|
||||
|
||||
I'll make the @() fix. If that doesn't fix it, we might need to add error logging to see the actual error message.
|
||||
</details></think>
|
||||
|
||||
---
|
||||
|
||||
|
||||
Ensuring `$moveToCollisions` is always an array so `.Count` doesn't fail when it's a scalar (e.g., two candidates):
|
||||
|
||||
|
||||
---
|
||||
|
||||
<tool-use data-tool-type="write" data-tool-name="edit_file_v2">
|
||||
|
||||
<details><summary>Tool use: **edit_file_v2** • Edit file: A:\1 Amazon_Active_Projects\3 ProjectStructure\UpdateSequences.ps1</summary>
|
||||
|
||||
</details>
|
||||
|
||||
</tool-use>
|
||||
|
||||
---
|
||||
|
||||
<think><details><summary>Thought Process</summary>
|
||||
|
||||
Actually wait - I added an early return when $best.Name -eq $targetName and no collisions. But we're already handling that case - we'd skip the rename block and exit successfully. So we wouldn't get an error. The early return would just avoid entering the try block entirely. That might help if there's something in the try that fails even when we don't do anything. Let me think...
|
||||
|
||||
Actually when we have $best.Name -eq $targetName and no collisions, we'd enter the try, we wouldn't create the folder, we wouldn't run the foreach, we'd skip the rename block. So we'd exit the try successfully. We'd return. So we wouldn't error. So the early return is redundant but harmless. It might help if there's an issue with the try block. Let me leave it.
|
||||
|
||||
Actually - the early return might cause an issue. We're returning before we enter the try. So we wouldn't hit any errors. Good. But we might have moved the hasCollisions check outside the try. So we could get an error when evaluating $hasCollisions if $moveToCollisions.Count throws. So we need to fix the scalar issue. The @() fix should do that. Good.
|
||||
|
||||
Let me also check - when we have 1 MP4 with the correct name, we're now returning early. So we never enter the try. Good. We avoid any potential issues.
|
||||
|
||||
But wait - what if the error is in the $hasCollisions line? We moved it outside the try. So if it throws, we'd get an uncaught exception! We'd hit the outer catch (the main script's catch). So we'd exit with error. The user would see a different error - not the per-sequence errors. So the $hasCollisions line might throw when $moveToCollisions is a scalar. With @(), we've fixed that. So we should be good.
|
||||
|
||||
Let me verify the early return condition. We return when:- -not $hasCollisions (no need to move anything)
|
||||
- -and $best.Name -eq $targetName (already correct)
|
||||
|
||||
So we're done. We don't need to do anything. Good.
|
||||
</details></think>
|
||||
|
||||
---
|
||||
|
||||
|
||||
Checking whether MP4 handling runs for sequences with no MP4s — the caller may invoke it whenever frames exist:
|
||||
|
||||
|
||||
---
|
||||
|
||||
<tool-use data-tool-type="read" data-tool-name="read_file_v2">
|
||||
<details><summary>Tool use: **read_file_v2** • Read file: A:\1 Amazon_Active_Projects\3 ProjectStructure\UpdateSequences.ps1</summary>
|
||||
|
||||
</details>
|
||||
</tool-use>
|
||||
|
||||
---
|
||||
|
||||
<think><details><summary>Thought Process</summary>
|
||||
|
||||
I see. So we call Rename-SequencePreviewMp4 when we have FrameCount > 0. So we have PNGs with frame numbers. The sequence might have 0 MP4s. In that case we return early with 0,0,0,0. So no error.
|
||||
|
||||
The error must be happening for sequences with 1+ MP4s. The @() fix should help with the scalar case. The early return when already correct might help avoid any edge cases.
|
||||
|
||||
Let me also consider - maybe the issue is that when we have 0 MP4s, we're NOT returning early? Like maybe the Get-ChildItem is returning something unexpected? Let me check - we filter by *.mp4 and not _archive. So we'd get mp4 files. If there are none, we'd get empty. So we'd return. Good.
|
||||
|
||||
Let me also add a DebugMode output to show the actual error when it happens. That would help the user debug. But the user didn't ask for that. Let me just leave the @() fix and the early return. If the error persists, we might need to add error logging.
|
||||
|
||||
Actually, I just realized - when we have 0 MP4s, we return early. So we never get to the line that uses $moveToCollisions. So we're good. The sequences that error must have 1+ MP4s. The @() fix should help when we have 2+ MP4s. But what about when we have 1 MP4? We'd have $moveToCollisions = @(). So we wouldn't hit the scalar case. So the error must be something else for 1 MP4 sequences.
|
||||
|
||||
Let me think about what could fail for 1 MP4. We have 1 candidate. We'd have $best = that file. $moveToCollisions = @(). $hasCollisions = ($moveToCollisions.Count -gt 0) -or ($best.Name -ne $targetName -and (Test-Path $targetPath)). So we'd have false -or (something). So we'd have $hasCollisions = (something). If the MP4 needs renaming and target doesn't exist, we'd have false. So we wouldn't create the folder. We'd skip the foreach. We'd do Rename-Item. That could fail if... the file is locked? Or if we're trying to rename to a path that's invalid? Like if the sequence name has invalid characters? $targetName = "$SequenceName-$StartFrame-$EndFrame.mp4". The sequence names could have spaces, like "Dock animation 1_intro". So we'd have "Dock animation 1_intro-100-200.mp4". That should be valid.
|
||||
|
||||
Let me check - could Rename-Item fail when the target path is the same as the source? Like when we have 1 MP4 that's already correctly named? We'd have $best.Name -eq $targetName. So we'd skip the rename block (we have the early return now). So we're good.
|
||||
|
||||
I'll leave the changes as is. The @() fix and early return should help.
|
||||
</details></think>
|
||||
|
||||
---
|
||||
|
||||
|
||||
Two changes are in place:
|
||||
|
||||
1. **`$moveToCollisions` is always an array** – Wrapped in `@()` so `.Count` never fails when `$candidates` has two items and `$candidates[1..1]` returns a scalar.
|
||||
|
||||
2. **Early return when already correct** – If there are no collisions and the best MP4 already has the target name, the function returns immediately without entering the `try` block.
|
||||
|
||||
To see the real error when it happens, run with `-DebugMode` and check the log. If it still fails, add a temporary `Write-Host` of the exception in the `catch` block.
|
||||
|
||||
---
|
||||
|
||||
|
||||
+7
-2
@@ -166,10 +166,15 @@ function Rename-SequencePreviewMp4 {
|
||||
} | Sort-Object -Property @{ Expression = { -not $_.FrameMatch }; Ascending = $true }, @{ Expression = 'LastWrite'; Descending = $true })
|
||||
|
||||
$best = $candidates[0].File
|
||||
$moveToCollisions = if ($candidates.Count -gt 1) { $candidates[1..($candidates.Count - 1)] } else { @() }
|
||||
$moveToCollisions = @(if ($candidates.Count -gt 1) { $candidates[1..($candidates.Count - 1)] } else { @() })
|
||||
|
||||
$hasCollisions = ($moveToCollisions.Count -gt 0) -or ($best.Name -ne $targetName -and (Test-Path -LiteralPath $targetPath))
|
||||
if (-not $hasCollisions -and $best.Name -eq $targetName) {
|
||||
return [pscustomobject]@{ Renamed = 0; Collisions = 0; Errors = 0; Checked = $checked }
|
||||
}
|
||||
|
||||
try {
|
||||
if (-not (Test-Path -LiteralPath $collisionsDir)) {
|
||||
if ($hasCollisions -and -not (Test-Path -LiteralPath $collisionsDir)) {
|
||||
New-Item -ItemType Directory -Path $collisionsDir -Force | Out-Null
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user