reallusion CC binaries to LFS

This commit is contained in:
Nathan
2026-03-09 11:48:37 -06:00
parent 3f12a290a4
commit ee89bf7aa9
2 changed files with 169 additions and 0 deletions
@@ -0,0 +1,151 @@
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# Character creator binaries in LFS (2026-03-09 17:47Z)
_**User**_
Add character creator binaries to LFS@components/gitattributes
---
_**Agent (model kimi-k2.5, mode Agent)**_
<think><details><summary>Thought Process</summary>
The user wants to add character creator binaries to Git LFS in the `.gitattributes` file. Let me first read the current `.gitattributes` file to see what patterns already exist there, then add the appropriate binary file patterns.</details></think>
---
File not found
---
<think><details><summary>Thought Process</summary>
The file doesn't exist. Let me search for where .gitattributes might be or what kind of character creator binaries might exist in the project.</details></think>
---
Let me search for the `.gitattributes` file and character creator related files in the project.
---
<tool-use data-tool-type="generic" data-tool-name="glob_file_search">
<details>
<summary>Tool use: **glob_file_search** • Searched codebase "undefined" • **0** result in **1** directory</summary>
Directory: **A:\1 Amazon_Active_Projects\3 ProjectStructure** (0 file)
</details>
</tool-use>
---
<tool-use data-tool-type="unknown" data-tool-name="ripgrep_raw_search">
<details>
<summary>Tool use: **ripgrep_raw_search**</summary>
Parameters:
```json
{
"pattern": "character.*creator|CharacterCreator",
"path": "A:\\1 Amazon_Active_Projects\\3 ProjectStructure",
"caseInsensitive": true
}
```
Additional data:
```json
{
"isPruned": true,
"pattern": "character.*creator|CharacterCreator",
"path": "A:\\1 Amazon_Active_Projects\\3 ProjectStructure",
"outputMode": "content",
"totalFiles": 0,
"totalMatches": 0,
"topFiles": []
}
```
Status: **completed**
</details>
</tool-use>
---
<think><details><summary>Thought Process</summary>
There's no .gitattributes file in the workspace yet, and I didn't find character creator references. Let me check the components directory and understand the structure better. Maybe there's a Character Creator folder or something with binary files.</details></think>
---
<tool-use data-tool-type="generic" data-tool-name="glob_file_search">
<details>
<summary>Tool use: **glob_file_search** • Searched codebase "undefined" • **0** result in **1** directory</summary>
Directory: **A:\1 Amazon_Active_Projects\3 ProjectStructure** (0 file)
</details>
</tool-use>
---
<tool-use data-tool-type="generic" data-tool-name="glob_file_search">
<details>
<summary>Tool use: **glob_file_search** • Searched codebase "undefined" • **0** result in **1** directory</summary>
Directory: **A:\1 Amazon_Active_Projects\3 ProjectStructure** (0 file)
</details>
</tool-use>
---
<tool-use data-tool-type="generic" data-tool-name="glob_file_search">
<details>
<summary>Tool use: **glob_file_search** • Searched codebase "undefined" • **0** result in **1** directory</summary>
Directory: **A:\1 Amazon_Active_Projects\3 ProjectStructure** (0 file)
</details>
</tool-use>
---
<tool-use data-tool-type="generic" data-tool-name="glob_file_search">
<details>
<summary>Tool use: **glob_file_search** • Searched codebase "undefined" • **0** result in **1** directory</summary>
Directory: **A:\1 Amazon_Active_Projects\3 ProjectStructure** (0 file)
</details>
</tool-use>
---
<tool-use data-tool-type="generic" data-tool-name="glob_file_search">
<details>
<summary>Tool use: **glob_file_search** • Searched codebase "undefined" • **0** result in **1** directory</summary>
Directory: **A:\1 Amazon_Active_Projects\3 ProjectStructure** (0 file)
</details>
</tool-use>
---
<think><details><summary>Thought Process</summary>
Let me check the overall structure of the project and the components directory to understand what kind of files are present.</details></think>
---
<tool-use data-tool-type="shell" data-tool-name="run_terminal_command_v2">
<details><summary>Tool use: **run_terminal_command_v2**</summary>
</details>
</tool-use>
---
+18
View File
@@ -50,6 +50,24 @@
*.blob filter=lfs diff=lfs merge=lfs -text
*.unitypackage filter=lfs diff=lfs merge=lfs -text
# Character Creator files (Reallusion)
*.ccAvatar filter=lfs diff=lfs merge=lfs -text
*.ccProject filter=lfs diff=lfs merge=lfs -text
*.ccCloth filter=lfs diff=lfs merge=lfs -text
*.ccProp filter=lfs diff=lfs merge=lfs -text
*.ccScene filter=lfs diff=lfs merge=lfs -text
*.ccHair filter=lfs diff=lfs merge=lfs -text
*.rlMotion filter=lfs diff=lfs merge=lfs -text
*.rlPose filter=lfs diff=lfs merge=lfs -text
*.iAvatar filter=lfs diff=lfs merge=lfs -text
*.iMotion filter=lfs diff=lfs merge=lfs -text
*.iProp filter=lfs diff=lfs merge=lfs -text
*.iMaterial filter=lfs diff=lfs merge=lfs -text
*.rlHead filter=lfs diff=lfs merge=lfs -text
*.rlHair filter=lfs diff=lfs merge=lfs -text
*.rlScene filter=lfs diff=lfs merge=lfs -text
*.rlSkintex filter=lfs diff=lfs merge=lfs -text
# Houdini files
*.hiplc filter=lfs diff=lfs merge=lfs -text
*.bgeo filter=lfs diff=lfs merge=lfs -text