29 lines
1.9 KiB
Markdown
29 lines
1.9 KiB
Markdown
# Changelog
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## [0.1.1] - 2026-02-19
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### Fixed
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- MigBBody shapekeys: action slot not applying; now copy action and slot props (last_slot_identifier, action_slot, blend/extrapolation/influence) from original base body.
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- RetargRelations: skip objects in Original Character’s hierarchy (linked collection); only retarget relations outside orig’s hierarchy.
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- MigBoneConst: copy all constraint properties and targets (RNA POINTER/COLLECTION with orig→rep retarget), not just type/name/mute/influence.
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- AnimLayers: detect/mirror via RNA (obj.als.turn_on) so “Animation Layer attributes migrated” reports correctly.
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- MigCustProps: recursive id-property copy for nested groups; debug logging for armature/bone keys.
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## [0.1.0] - 2026-02-19
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### Added
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- Gitea release workflow and runner docker-compose.
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- Tweak tools subsection: add/remove/bake constraints for arms, legs, and both; track name and post-clean options.
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- MigNLA: when no NLA, copy active action and action slot (incl. last_slot_identifier, blend/extrapolation/influence); debug logging for slot migration.
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- NLAMig: AnimLayers support (mirror `als.turn_on`), strip timing and properties; active-action-only path when no NLA tracks.
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- Operator icons (CopyAttr, MigNLA, CustProps, BoneConst, RetargRelatives, MigBBodyShapeKeys, pickers, tweak ops).
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- BaseBody shapekeys step: prefer original base body’s shape-key action slot; library override + editable; copy shape key values.
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### Changed
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- Operator labels refactored to canonical short names (CopyAttr, MigNLA, MigCustProps, etc.) with `bl_description` on all UI operators.
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- Migrate BaseBody shapekeys redefined: find base body in hierarchy, override mesh/key data when linked, then apply shape-key action.
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- Button labels truncated (e.g. “NLA”, “BaseBody ShapeKeys”).
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### Fixed
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- BaseBody shapekeys: lib override creation and value copy; correct original-base-body lookup and slot assignment.
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