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Dynamic-Link-Manager/CHANGELOG.md
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2026-02-19 14:23:24 -07:00

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Changelog

[0.1.1] - 2026-02-19

Fixed

  • MigBBody shapekeys: action slot not applying; now copy action and slot props (last_slot_identifier, action_slot, blend/extrapolation/influence) from original base body.
  • RetargRelations: skip objects in Original Characters hierarchy (linked collection); only retarget relations outside origs hierarchy.
  • MigBoneConst: copy all constraint properties and targets (RNA POINTER/COLLECTION with orig→rep retarget), not just type/name/mute/influence.
  • AnimLayers: detect/mirror via RNA (obj.als.turn_on) so “Animation Layer attributes migrated” reports correctly.
  • MigCustProps: recursive id-property copy for nested groups; debug logging for armature/bone keys.

[0.1.0] - 2026-02-19

Added

  • Gitea release workflow and runner docker-compose.
  • Tweak tools subsection: add/remove/bake constraints for arms, legs, and both; track name and post-clean options.
  • MigNLA: when no NLA, copy active action and action slot (incl. last_slot_identifier, blend/extrapolation/influence); debug logging for slot migration.
  • NLAMig: AnimLayers support (mirror als.turn_on), strip timing and properties; active-action-only path when no NLA tracks.
  • Operator icons (CopyAttr, MigNLA, CustProps, BoneConst, RetargRelatives, MigBBodyShapeKeys, pickers, tweak ops).
  • BaseBody shapekeys step: prefer original base bodys shape-key action slot; library override + editable; copy shape key values.

Changed

  • Operator labels refactored to canonical short names (CopyAttr, MigNLA, MigCustProps, etc.) with bl_description on all UI operators.
  • Migrate BaseBody shapekeys redefined: find base body in hierarchy, override mesh/key data when linked, then apply shape-key action.
  • Button labels truncated (e.g. “NLA”, “BaseBody ShapeKeys”).

Fixed

  • BaseBody shapekeys: lib override creation and value copy; correct original-base-body lookup and slot assignment.