changelog 0.4.0

This commit is contained in:
Nathan
2026-03-25 15:04:34 -06:00
parent b2b0798c2a
commit 9979097c74
3 changed files with 170 additions and 4 deletions
@@ -5735,3 +5735,157 @@ def _collection_contains_object_recursive(coll, ob):
```
Try **Remove Original** again in your ARP setup; if orig/rep shared a collection, you should get object-only removal of the original instead of nuking both.
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_**User**_
looks great. concisely summarize the changes in the past 5 commits in the changelog for 0.4.0
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_**Agent (composer-2-fast)**_
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Directory: **T:/Dynamic-Link-Manager** (1 file)
| File |
|------|
| `../../CHANGELOG.md` |
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```
b2b0798 fix rmorig ARP
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b59695f add manual meshes to migbbody shapekeys
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7c1969d MigNLA: now makes repchar active before activating animlayers to avoid requirement for manual activation
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3c08392 begin implementing ARP functionality
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c2b1829 bump 0.4.0
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```
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_**Agent (composer-2-fast)**_
<think><details><summary>Thought Process</summary>
**Updating release notes**
I'm adding a new release notes section for 0.4.0 summarizing the key changes. </details></think>
_**Agent (composer-2-fast)**_
Adding a `[0.4.0]` section summarizing those five commits, placed after the title and before `[0.3.0]`.
_**Agent (composer-2-fast)**_
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_**Agent (composer-2-fast)**_
Heres what was added to `CHANGELOG.md` for **0.4.0** (mapped from the last five commits: bump → ARP → MigNLA activation → MigBBody manual meshes → Remove Original / ARP):
| Commit | In changelog as |
|----------|------------------|
| `bump 0.4.0` | Release line + date |
| `begin implementing ARP functionality` | **Added:** CharMig rig-family (ARP vs Rigify) and ARP-related migrator behavior |
| `MigNLA: … repchar active before … animlayers` | **Changed:** MigNLA activates replacement before Animation Layers |
| `add manual meshes to migbbody shapekeys` | **Added:** manual meshes for MigBBody shapekeys |
| `fix rmorig ARP` | **Fixed:** Remove Original never drops a collection that still contains the replacement; Blender 5 parent checks |
If any of the ARP or manual-mesh wording should match your UI labels exactly, say what you use in-panel and we can tweak the lines.
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+12
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@@ -1,5 +1,17 @@
# Changelog
## [0.4.0] - 2026-03-25
### Added
- CharMig: ARP (Auto-Rig Pro) support alongside Rigify (rig-family selector and related migrator behavior).
- MigBBody shapekeys: include manually specified meshes in migration, not only auto-detected base body.
### Changed
- MigNLA: activate the replacement character before turning on Animation Layers, so AnimLayers apply without manually selecting rep first.
### Fixed
- Remove Original: when resolving which collection to delete, never remove a collection whose subtree still contains the replacement armature (avoids deleting both orig and rep when they share hierarchy); Blender 5 collection parent checks use collection names.
## [0.3.0] - 2026-03-13
### Added