migfkrot working for 1 frame

This commit is contained in:
Nathan
2026-03-09 15:15:19 -06:00
parent 32a292477a
commit 440b206116
7 changed files with 4617 additions and 2762 deletions
File diff suppressed because one or more lines are too long
+19 -4
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@@ -1,14 +1,29 @@
# Changelog
## [0.1.2] - 2026-02-19
### Added
- MigFKRot operator: copy FK arm and finger rotations from original to replacement using pose matrix copy.
### Changed
- MigNLA: duplicate actions when copying to repchar so editing on repchar doesn't affect origchar.
- MigFKRot: expanded bone name pattern matching for various rig styles (Rigify and alternatives).
- MigBBody shapekeys: also duplicate shape key actions for independence.
### Fixed
- MigFKRot: add debug logging to show which bones are found and copied.
## [0.1.1] - 2026-02-19
### Fixed
- MigBBody shapekeys: action slot not applying; now copy action and slot props (last_slot_identifier, action_slot, blend/extrapolation/influence) from original base body.
- RetargRelations: skip objects in Original Characters hierarchy (linked collection); only retarget relations outside origs hierarchy.
- RetargRelations: skip objects in Original Character's hierarchy (linked collection); only retarget relations outside orig's hierarchy.
- MigBoneConst: copy all constraint properties and targets (RNA POINTER/COLLECTION with orig→rep retarget), not just type/name/mute/influence.
- AnimLayers: detect/mirror via RNA (obj.als.turn_on) so Animation Layer attributes migrated reports correctly.
- AnimLayers: detect/mirror via RNA (obj.als.turn_on) so "Animation Layer attributes migrated" reports correctly.
- MigCustProps: recursive id-property copy for nested groups; debug logging for armature/bone keys.
## [0.1.0] - 2026-02-19
### Added
@@ -17,12 +32,12 @@
- MigNLA: when no NLA, copy active action and action slot (incl. last_slot_identifier, blend/extrapolation/influence); debug logging for slot migration.
- NLAMig: AnimLayers support (mirror `als.turn_on`), strip timing and properties; active-action-only path when no NLA tracks.
- Operator icons (CopyAttr, MigNLA, CustProps, BoneConst, RetargRelatives, MigBBodyShapeKeys, pickers, tweak ops).
- BaseBody shapekeys step: prefer original base bodys shape-key action slot; library override + editable; copy shape key values.
- BaseBody shapekeys step: prefer original base body's shape-key action slot; library override + editable; copy shape key values.
### Changed
- Operator labels refactored to canonical short names (CopyAttr, MigNLA, MigCustProps, etc.) with `bl_description` on all UI operators.
- Migrate BaseBody shapekeys redefined: find base body in hierarchy, override mesh/key data when linked, then apply shape-key action.
- Button labels truncated (e.g. NLA, BaseBody ShapeKeys).
- Button labels truncated (e.g. "NLA", "BaseBody ShapeKeys").
### Fixed
- BaseBody shapekeys: lib override creation and value copy; correct original-base-body lookup and slot assignment.
+1 -1
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@@ -3,7 +3,7 @@ schema_version = "1.0.0"
id = "dynamiclinkmanager"
name = "Dynamic Link Manager"
tagline = "Character migrator and linked library tools"
version = "0.1.1"
version = "0.1.2"
type = "add-on"
# Optional: Semantic Versioning
+158
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@@ -0,0 +1,158 @@
# This program is free software; you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation; either version 3 of the License, or
# (at your option) any later version.
"""FK rotations: copy visible rotations from original to replacement using constraints."""
import bpy
# Arm FK bone name patterns to check (Rigify and common alternatives)
ARM_FK_PATTERNS = (
# Rigify style
("upper_arm_fk.L", "upper_arm_fk.R"),
("forearm_fk.L", "forearm_fk.R"),
("hand_fk.L", "hand_fk.R"),
# Common alternatives
("upper_arm.L", "upper_arm.R"),
("forearm.L", "forearm.R"),
("hand.L", "hand.R"),
("arm_fk.L", "arm_fk.R"),
("lower_arm_fk.L", "lower_arm_fk.R"),
# Short forms
("arm.L", "arm.R"),
("elbow.L", "elbow.R"),
)
# Finger bone name patterns (will match with .01, .02, .03, etc.)
FINGER_PREFIXES = (
"thumb", "f_index", "f_middle", "f_ring", "f_pinky",
"finger1", "finger2", "finger3", "finger4", "finger5",
)
def _get_matching_arm_fk_bones(armature):
"""Return list of arm FK bone names that exist on armature."""
if not armature or armature.type != "ARMATURE" or not armature.pose:
return []
bones = armature.pose.bones
found = []
for pattern in ARM_FK_PATTERNS:
for name in pattern:
if name in bones:
found.append(name)
return found
def _get_finger_fk_bones(armature):
"""Return list of FK finger bone names that exist on armature. Only control bones (no ORG-/DEF-/MCH- prefix)."""
if not armature or armature.type != "ARMATURE" or not armature.pose:
return []
bones = armature.pose.bones
finger_bones = []
for bone_name in bones.keys():
if bone_name.startswith("ORG-") or bone_name.startswith("DEF-") or bone_name.startswith("MCH-"):
continue
lower_name = bone_name.lower()
for prefix in FINGER_PREFIXES:
if prefix in lower_name and ("_fk." in bone_name or bone_name.endswith(".L") or bone_name.endswith(".R")):
if "." in bone_name and any(d in bone_name for d in "0123456789"):
finger_bones.append(bone_name)
break
return finger_bones
def _get_fk_bones(armature):
"""Return list of all FK arm and finger bone names that exist on armature."""
arm_bones = _get_matching_arm_fk_bones(armature)
finger_bones = _get_finger_fk_bones(armature)
return list(dict.fromkeys(arm_bones + finger_bones))
def copy_fk_rotations(context, orig, rep):
"""
Copy visual rotations from orig to rep using temporary COPY_TRANSFORMS constraints.
This properly handles all coordinate space conversions.
Returns (True, message) or (False, error_message).
"""
fk_names = _get_fk_bones(rep)
print(f"[DLM MigFKRot] Found {len(fk_names)} FK bones on {rep.name}")
if not fk_names:
return False, "No FK arm or finger bones found on replacement armature"
# Filter to bones that exist on both
common_bones = [n for n in fk_names if n in orig.pose.bones and n in rep.pose.bones]
if not common_bones:
return False, "No matching FK bones found on both armatures"
print(f"[DLM MigFKRot] Will copy {len(common_bones)} bones using constraints")
original_active = context.view_layer.objects.active
constraints_added = []
try:
# Ensure rep is active and in pose mode
bpy.context.view_layer.objects.active = rep
if rep.mode != 'POSE':
bpy.ops.object.mode_set(mode='POSE')
# Step 1: Add COPY_TRANSFORMS constraints to each rep bone
for bone_name in common_bones:
try:
rep_bone = rep.pose.bones[bone_name]
# Check if bone already has this constraint
existing = [c for c in rep_bone.constraints if c.type == 'COPY_TRANSFORMS' and getattr(c, 'target', None) == orig]
if existing:
continue
# Add constraint
c = rep_bone.constraints.new(type='COPY_TRANSFORMS')
c.name = "MigFKRot_Temp"
c.target = orig
c.subtarget = bone_name
c.target_space = 'POSE'
c.owner_space = 'POSE'
constraints_added.append((rep_bone, c))
except Exception as e:
print(f"[DLM MigFKRot] Failed to add constraint for {bone_name}: {e}")
# Step 2: Update scene to evaluate constraints
context.view_layer.update()
# Step 3: Apply visual transform (bake constraint result into pose)
bpy.ops.pose.select_all(action='DESELECT')
for rep_bone, _ in constraints_added:
rep_bone.bone.select = True
# Apply visual transform - this bakes the constraint result
bpy.ops.pose.visual_transform_apply()
# Step 4: Remove constraints
for rep_bone, c in constraints_added:
try:
rep_bone.constraints.remove(c)
except:
pass
print(f"[DLM MigFKRot] Copied {len(constraints_added)} bones")
return True, f"Copied FK rotations for {len(constraints_added)} bones"
except Exception as e:
print(f"[DLM MigFKRot] Error: {e}")
return False, str(e)
finally:
# Cleanup any remaining constraints
for rep_bone, c in constraints_added:
try:
if c in rep_bone.constraints:
rep_bone.constraints.remove(c)
except:
pass
if original_active:
context.view_layer.objects.active = original_active
+29 -5
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@@ -184,8 +184,27 @@ def _mirror_als_turn_on(orig, rep):
pass
def _duplicate_action(src_action, suffix=".rep"):
"""Duplicate an action, returning the new action with a unique name."""
if src_action is None:
return None
new_name = src_action.name
if not new_name.endswith(suffix):
new_name = f"{new_name}{suffix}"
# Ensure unique name
base_name = new_name
n = 1
while new_name in bpy.data.actions:
new_name = f"{base_name}.{n:03d}"
n += 1
new_action = src_action.copy()
new_action.name = new_name
return new_action
def run_mig_nla(orig, rep, report=None):
"""Migrate NLA: copy tracks and strips to replacement; or mirror action slot when no NLA (MigNLA)."""
"""Migrate NLA: copy tracks and strips to replacement; or mirror action slot when no NLA (MigNLA).
Actions are duplicated so repchar has independent copies."""
if not orig.animation_data:
return
ad = orig.animation_data
@@ -211,11 +230,13 @@ def run_mig_nla(orig, rep, report=None):
print(f"[DLM MigNLA] {p}={v!r}")
_slot_debug("Orig (before)", ad)
_slot_debug("Rep (before)", rad)
# Duplicate the active action for repchar
dup_action = _duplicate_action(active_action, suffix=".rep")
# Copy last_slot_identifier before action so slot is resolved when assigning (4.4+).
if hasattr(ad, "last_slot_identifier") and hasattr(rad, "last_slot_identifier") and ad.last_slot_identifier:
rad.last_slot_identifier = ad.last_slot_identifier
print(f"[DLM MigNLA] set rep last_slot_identifier={ad.last_slot_identifier!r}")
rad.action = active_action
rad.action = dup_action
# Copy Action Slot and related props (Blender 4.4+ slotted actions).
if getattr(ad, "action_slot", None) and getattr(rad, "action_slot", None):
try:
@@ -230,7 +251,7 @@ def run_mig_nla(orig, rep, report=None):
_slot_debug("Rep (after)", rad)
_mirror_als_turn_on(orig, rep)
if report:
report({"INFO"}, "No NLA detected, active action and slot copied to Replacement Armature.")
report({"INFO"}, "No NLA detected, active action (duplicated) and slot copied to Replacement Armature.")
return
if rep.animation_data is None:
rep.animation_data_create()
@@ -253,8 +274,9 @@ def run_mig_nla(orig, rep, report=None):
for strip in track.strips:
if strip.type != "CLIP" or not strip.action:
continue
dup_action = _duplicate_action(strip.action, suffix=".rep")
new_strip = new_track.strips.new(
strip.name, int(strip.frame_start), strip.action
strip.name, int(strip.frame_start), dup_action
)
new_strip.blend_type = strip.blend_type
new_strip.extrapolation = strip.extrapolation
@@ -612,10 +634,12 @@ def run_mig_bbody_shapekeys(orig, rep, rep_descendants, context=None):
or bpy.data.actions.get(body_name + "Action.001")
)
if action:
# Duplicate action so repchar has independent copy
dup_action = _duplicate_action(action, suffix=".rep")
# Copy slot-related props before action so slot is applied (Blender 4.4+).
if orig_sk_ad and hasattr(sk_ad, "last_slot_identifier") and hasattr(orig_sk_ad, "last_slot_identifier") and orig_sk_ad.last_slot_identifier:
sk_ad.last_slot_identifier = orig_sk_ad.last_slot_identifier
sk_ad.action = action
sk_ad.action = dup_action
if orig_sk_ad and getattr(orig_sk_ad, "action_slot", None) and getattr(sk_ad, "action_slot", None):
try:
sk_ad.action_slot = orig_sk_ad.action_slot
+27
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@@ -403,6 +403,32 @@ class DLM_OT_migrator_basebody_shapekeys(Operator):
return {"CANCELLED"}
class DLM_OT_migrator_fk_rotations(Operator):
bl_idname = "dlm.migrator_fk_rotations"
bl_label = "MigFKRot"
bl_description = "Copy FK arm and finger rotations from original to replacement (uses copy_pose_vis_rot)"
bl_icon = "BONE_DATA"
bl_options = {"REGISTER", "UNDO"}
def execute(self, context):
orig, rep = _get_migrator_pair(context)
if not orig or not rep or orig == rep:
self.report({"ERROR"}, "No valid character pair.")
return {"CANCELLED"}
try:
from ..ops.fk_rotations import copy_fk_rotations
ok, msg = copy_fk_rotations(context, orig, rep)
if ok:
self.report({"INFO"}, msg)
return {"FINISHED"}
else:
self.report({"ERROR"}, msg)
return {"CANCELLED"}
except Exception as e:
self.report({"ERROR"}, str(e))
return {"CANCELLED"}
MIGRATOR_STEP_OPS = (
"dlm.migrator_copy_attributes",
"dlm.migrator_migrate_nla",
@@ -691,4 +717,5 @@ OPERATOR_CLASSES = [
DLM_OT_tweak_add_both,
DLM_OT_tweak_remove_both,
DLM_OT_tweak_bake_both,
DLM_OT_migrator_fk_rotations,
]
+2
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@@ -93,6 +93,8 @@ class DLM_PT_main_panel(Panel):
row.operator("dlm.migrator_bone_constraints", text="MigBoneConst", icon="CONSTRAINT_BONE")
row.operator("dlm.migrator_retarget_relations", text="RetargRelatives", icon="ORIENTATION_PARENT")
row.operator("dlm.migrator_basebody_shapekeys", text="MigBBodyShapeKeys", icon="SHAPEKEY_DATA")
row = box.row()
row.operator("dlm.migrator_fk_rotations", text="MigFKRot", icon="BONE_DATA")
# Tweak Tools
tweak_box = layout.box()