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blender-portable-repo/scripts/addons/jremesh-tools-main/jrt_panel.py
T
2026-03-17 14:30:01 -06:00

74 lines
2.0 KiB
Python

import bpy
from bpy.types import Panel
class JRT_PT_Panel(Panel):
bl_space_type = "VIEW_3D"
bl_region_type = "UI"
bl_label = "Remesh settings"
bl_category = "JRemesh"
def draw(self, context):
layout = self.layout
# UI
row = layout.row()
split = row.split(factor=0.4)
col = split.column()
col.label(text="Remesher")
col = split.column()
col.prop(context.scene, "remesher", text="")
if context.scene.remesher == "Instant Meshes":
row = layout.row()
row.prop(context.scene, "deterministic")
row = layout.row()
row.prop(context.scene, "dominant")
row = layout.row()
row.prop(context.scene, "intrinsic")
row = layout.row()
row.prop(context.scene, "boundaries")
row = layout.row()
row.prop(context.scene, "smooth")
row = layout.row()
row.prop(context.scene, "crease")
row = layout.row()
row.prop(context.scene, "vertex_count")
elif context.scene.remesher == "Blender Quadriflow":
row = layout.row()
row.prop(context.scene, "qf_use_mesh_sym")
row = layout.row()
row.prop(context.scene, "qf_preserve_sharp")
row = layout.row()
row.prop(context.scene, "qf_preserve_mesh_boundary")
row = layout.row()
row.prop(context.scene, "qf_preserve_paint_mask")
row = layout.row()
row.prop(context.scene, "qf_smooth_normals")
row = layout.row()
row.prop(context.scene, "qf_face_count")
row = layout.row()
row.prop(context.scene, "rm_triangulate")
row = layout.row()
row.prop(context.scene, "rm_fill_holes")
# Start remesh
row = layout.row()
col = row.column()
col.operator('object.jrt_remesh_op', icon='VIEW_PERSPECTIVE', text="Remesh")