10 KiB
10 KiB
v0.16.0 2026-01-15
- Delete Single Keyframe Actions: Blender 5.0 compatible (action layers/strips/channelbags); skip actions from linked libraries
- Find Material Users: removed (issue #14; use Atomic or DBU)
- White World: new operator in Scene General (#13)—white background world, film transparent, orphans purge
v0.15.1 2026-01-12
- Fixed AutoMatExtractor MSMNAO Pack texture handling: preserve texture type suffixes (MSMNAO Pack, SSTM Pack, etc.) when sanitizing filenames
- Fixed issue #12: corrected duplicated prefix in RBST_ViewDisp_MaterialStatus enum definition
- Added Props subcollection under Char in SpawnSceneStructure operator
v0.15.0 2026-01-07
- Refactored all class, function, and constant names to use consistent RBST_ prefix system with module-specific sub-prefixes
- Added Data-Block Utils integration: Merge Duplicates button in Bulk Data Remap panel that automates finding and merging duplicates across Node Groups, Materials, Lights, Images, and Meshes
v0.14.1
- Fixed crash in Blender 5.0 when refreshing material previews (#11)
- Removed problematic batch preview operators and unsafe icon_id access that caused crashes
- Added version-specific optimizations for 4.2/4.5 vs 5.0+ compatibility
- Improved cleanup and reduced CPU usage
v0.14.0
- Added operator to select all images with absolute paths (#3)
- Added search functionality to filter datablocks in PathMan and Data Remapper panels (#4)
v0.13.1
- Fix github workflow to include new utils folder
v0.13.0
- Set up compat for #9, still needs bugchecking, but the main setup is complete.
- Fixed #10
v0.12.0
- Integrate Rainy's Extension Repo bootstrapper
- Set minimum Blender version to 4.2 for #9
v0.11.0
- Ported to blender extension type
- Removed CGCookie autoupdater
v 0.10.0
- AutoMat Extractor
- Added UDIM/tiled image detection so multi-tile textures are organized alongside standard images without errors. #8
- Path builder now emits UDIM filename templates (e.g.,
name.[UDIM].png) plus per-tile targets (e.g.,name.1001.png), preventing collisions during relocation.
- Path builder now emits UDIM filename templates (e.g.,
- Remapping helper sets tile-level
filepathvalues and ensures directories exist before saving. - Saving routine attempts whole-image writes first, then falls back to per-tile saves via the Image Editor context, with summary logs noting UDIM sets processed.
- Added UDIM/tiled image detection so multi-tile textures are organized alongside standard images without errors. #8
- Viewport Colors
- Added a Refresh Material Previews button that clears thumbnails, assigns each material to a temporary preview mesh, and forces
preview_ensure()so stubborn viewport colors now reliably pick up thumbnail data. #7
- Added a Refresh Material Previews button that clears thumbnails, assigns each material to a temporary preview mesh, and forces
v 0.9.1
- Convert Relations to Constraint
- Bugfix: Now converts bone parenting as intended
v 0.9.0
- Convert Relations to Constraint: Operator in Animation Data section that converts regular parenting relationships to Child Of constraints for selected objects, maintaining world position and transform hierarchy
- Bugfix: Adapted old operator that wasn't drawing due to using the wrong icon string name.
v 0.8.1
- Delete Single Keyframe Actions: fixed bug caused by not ignoring linked files
v 0.8.0
New Features
- Delete Single Keyframe Actions: New operator to remove unwanted animation actions (no keyframes, single keyframe, or all keyframes on same frame)
- Find Material Users: New operator with native material selector interface that displays detailed material usage analysis in a popup dialog, showing:
- Object users with material slots
- Node tree references
- Material node tree usage
- Blender's internal user count and fake user status
- Remove Unused Material Slots: New operator to clean up unused material slots from all mesh objects in the scene
- Enhanced Bulk Scene General Panel: Reorganized panel with new sections:
- Materials section containing material analysis and cleanup tools
- Animation Data section for keyframe/action management
- All new operators integrated with consistent UI and project formatting standards
Fixes
- PathMan
- Automat summary no longer gives invoke error
- Fixed timing/cancellation error when cancelling Rename Flat Colors operation
- Pack files operator no longer throws AttributeError for is_generated (now uses img.source != 'GENERATED')
- Pack files operator now properly skips special Blender images like "Render Result" and "Viewer Node" that can't be packed
- General
- Removed debug print statement that was showing "Subdivision Surface modifiers removed from all objects" on every addon load
v 0.7.1
Ghost Buster Enhancements
Added
- Low Priority Ghost Detection: New option to delete objects not in scenes with no legitimate use and users < 2
- Smart Instance Collection Detection: Ghost Buster now properly detects when objects are used by instance collections in scenes
- Enhanced Legitimacy Checks: Improved detection of objects with valid uses outside scenes (constraints, modifiers, particle systems only count if the using object is in a scene)
Improved
- More Accurate Ghost Detection: Eliminated false positives by checking if instance collection targets are actually being used by scene objects
- Better Classification: Objects are now classified as "Legitimate", "Ghosts (users >= 2)", or "Low Priority (users < 2)" with clearer reasoning
- Cleaned UI
Technical Changes
- Added
is_object_used_by_scene_instance_collections()function for precise instance collection detection - Enhanced
is_object_legitimate_outside_scene()with scene-aware checks for modifiers, constraints, and particle systems - Updated ghost analysis and removal logic to use more precise categorization
- Added scene property
ghost_buster_delete_low_priorityfor user preference storage
v 0.7.0
New: Ghost Detection System
- Universal Object Analysis: Expanded ghost detection from CC-objects only to all object types (meshes, empties, curves, etc.)
- Enhanced Safety Framework: Added comprehensive protection for legitimate objects outside scenes:
- WGT rig widgets (
WGT-*objects) - Modifier targets (curve modifiers, constraints)
- Constraint targets and references
- Particle system objects
- Collection instance objects (linked collection references)
- WGT rig widgets (
- Smart Classification: Objects not in scenes now categorized as:
LEGITIMATE: Has valid use outside scenes (protected)LOW PRIORITY: Only collection reference (preserved)GHOST: Multiple users but not in scenes (removed)
- Conservative Cleanup Logic: Only removes objects with 2+ users that have no legitimate purpose
- Updated UI: Ghost Detector popup now shows "Ghost Objects Analysis" with enhanced categorization and object type details
- Improved Safety: All linked/library content automatically protected from ghost detection
v 0.6.1
Bug Fixes
- Fixed flat color detection: Redesigned algorithm with exact pixel matching and smart sampling
- Fixed AutoMat Extractor: Now properly organizes images by material instead of dumping everything to common folder
- Fixed viewport color setting: Resolved context restriction errors with deferred color application
- Fixed timer performance: Reduced timer frequency and improved cancellation reliability
- Enhanced debugging: Added comprehensive console reporting for all bulk operations
Improvements
- Better performance with optimized sampling
- More reliable cancellation system
- Context-safe operations that don't interfere with Blender's drawing state
v 0.6.0
- Enhancement: Progress Reporting & Cancellation
- Some of the PathMan's operators are pretty resource-intense. Due to Python's GIL, I haven't been able to figure out how to run some of these more efficiently. Without the console window, you're flying blind, so I've integrated a loading bar with progress reporting for the following operators:
- Flat Color Texture Renamer
- Remove Extensions
- Save All to image Paths
- Remap Selected
- Rename by Material
- AutoMat Extractor
- Some of the PathMan's operators are pretty resource-intense. Due to Python's GIL, I haven't been able to figure out how to run some of these more efficiently. Without the console window, you're flying blind, so I've integrated a loading bar with progress reporting for the following operators:
v 0.5.1
- Enhanced AutoMat Extractor:
- Added a crucial safety check to prevent textures from overwriting each other if they resolve to the same filename (e.g.,
Image.001.pngandImage.002.pngboth becomingImage.png). - The operator now correctly sanitizes names with numerical suffixes before saving.
- A new summary dialog now appears after the operation, reporting how many files were extracted successfully and listing any files that were skipped due to naming conflicts.
- Added a user preference to control the location of the
commonfolder, allowing it to be placed either inside or outside the blend file's specific texture folder. A checkbox for this setting was added to the UI.
- Added a crucial safety check to prevent textures from overwriting each other if they resolve to the same filename (e.g.,
- Improved Suffix Handling:
- The "Rename by Material" tool now correctly preserves spaces in packed texture names (e.g.,
Flow Packinstead ofFlowPack). - Added support for underscore-separated packed texture names (e.g.,
flow_pack).
- The "Rename by Material" tool now correctly preserves spaces in packed texture names (e.g.,
- Bug Fixes:
- Resolved multiple
AttributeErrorandTypeErrorexceptions that occurred due to incorrect addon name lookups and invalid icon names, making the UI and addon registration more robust.
- Resolved multiple
v 0.5.0
- Integrated Scene General: Free GPU VRAM
- Integrated PathMan: Automatic Material Extractor
- Integrated PathMan: Rename Image Textures by Material: Added comprehensive texture suffix recognition
- Recognizes many Character Creator suffixes
- Recognizes most standard material suffixes
- Images with unrecognized suffixes are skipped instead of renamed, preventing unintended modifications
- Enhanced logging: Unrecognized suffix images are listed separately for easy identification
- UI Improvements:
- Rearranged workflow layout: Make Paths Relative/Absolute moved to main workflow section
- Remap Selected moved under path preview for better workflow progression
- Rename by Material and AutoMat Extractor repositioned after Remap Selected
- Added Autopack toggle at beginning of workflow sections (both Node Editor and 3D Viewport)
- Consolidated draw functions: Node Editor panel now serves as master template for both panels
v 0.4.1
- Fixed traceback error causing remap to fail to draw buttons
v 0.4.0
Overhaul! Added new Scene General panel, major enhancements to all panels and functions.
v0.3.0
- Added image path remapping for unpacked images, keeping them organized.