273 lines
10 KiB
Python
273 lines
10 KiB
Python
# MIT License
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#
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# Copyright (C) 2025 Ryan L. Guy & Dennis Fassbaender
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#
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# Permission is hereby granted, free of charge, to any person obtaining a copy
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# of this software and associated documentation files (the "Software"), to deal
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# in the Software without restriction, including without limitation the rights
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# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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# copies of the Software, and to permit persons to whom the Software is
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# furnished to do so, subject to the following conditions:
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#
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# The above copyright notice and this permission notice shall be included in all
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# copies or substantial portions of the Software.
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#
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# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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# SOFTWARE.
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from ctypes import c_void_p, c_char_p, c_int, c_float, c_double, byref
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from .ffengine import ffengine as lib
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from . import pybindings as pb
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from . import method_decorators as decorators
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from .trianglemesh import TriangleMesh_t
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class MeshObject():
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def __init__(self, i, j, k, dx):
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libfunc = lib.MeshObject_new
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args = [c_int, c_int, c_int, c_double, c_void_p]
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pb.init_lib_func(libfunc, args, c_void_p)
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self._obj = pb.execute_lib_func(libfunc, [i, j, k, dx])
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def __del__(self):
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try:
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libfunc = lib.MeshObject_destroy
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pb.init_lib_func(libfunc, [c_void_p], None)
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libfunc(self._obj)
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except:
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pass
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def __call__(self):
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return self._obj
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def update_mesh_static(self, mesh):
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mesh_struct = mesh.to_struct()
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libfunc = lib.MeshObject_update_mesh_static
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args = [c_void_p, TriangleMesh_t, c_void_p]
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pb.init_lib_func(libfunc, args, c_void_p)
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pb.execute_lib_func(libfunc, [self(), mesh_struct])
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def update_mesh_animated(self, mesh_previous, mesh_current, mesh_next):
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mesh_struct_previous = mesh_previous.to_struct()
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mesh_struct_current = mesh_current.to_struct()
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mesh_struct_next = mesh_next.to_struct()
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libfunc = lib.MeshObject_update_mesh_animated
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args = [c_void_p, TriangleMesh_t, TriangleMesh_t, TriangleMesh_t, c_void_p]
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pb.init_lib_func(libfunc, args, c_void_p)
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pb.execute_lib_func(libfunc, [self(), mesh_struct_previous,
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mesh_struct_current,
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mesh_struct_next])
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@property
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def enable(self):
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libfunc = lib.MeshObject_is_enabled
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pb.init_lib_func(libfunc, [c_void_p, c_void_p], c_int)
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return bool(pb.execute_lib_func(libfunc, [self()]))
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@enable.setter
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def enable(self, boolval):
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if boolval:
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libfunc = lib.MeshObject_enable
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else:
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libfunc = lib.MeshObject_disable
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pb.init_lib_func(libfunc, [c_void_p, c_void_p], None)
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pb.execute_lib_func(libfunc, [self()])
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@property
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def inverse(self):
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libfunc = lib.MeshObject_is_inversed
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pb.init_lib_func(libfunc, [c_void_p, c_void_p], c_int)
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return bool(pb.execute_lib_func(libfunc, [self()]))
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@inverse.setter
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def inverse(self, boolval):
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do_inverse = (boolval and not self.inverse) or (not boolval and self.inverse)
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if do_inverse:
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libfunc = lib.MeshObject_inverse
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pb.init_lib_func(libfunc, [c_void_p, c_void_p], None)
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pb.execute_lib_func(libfunc, [self()])
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@property
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def friction(self):
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libfunc = lib.MeshObject_get_friction
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pb.init_lib_func(libfunc, [c_void_p, c_void_p], c_float)
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return pb.execute_lib_func(libfunc, [self()])
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@friction.setter
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@decorators.check_ge_zero
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@decorators.check_le(1.0)
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def friction(self, value):
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libfunc = lib.MeshObject_set_friction
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pb.init_lib_func(libfunc, [c_void_p, c_float, c_void_p], None)
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pb.execute_lib_func(libfunc, [self(), value])
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@property
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def velocity_scale(self):
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libfunc = lib.MeshObject_get_velocity_scale
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pb.init_lib_func(libfunc, [c_void_p, c_void_p], c_float)
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return pb.execute_lib_func(libfunc, [self()])
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@velocity_scale.setter
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def velocity_scale(self, value):
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libfunc = lib.MeshObject_set_velocity_scale
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pb.init_lib_func(libfunc, [c_void_p, c_float, c_void_p], None)
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pb.execute_lib_func(libfunc, [self(), value])
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@property
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def whitewater_influence(self):
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libfunc = lib.MeshObject_get_whitewater_influence
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pb.init_lib_func(libfunc, [c_void_p, c_void_p], c_float)
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return pb.execute_lib_func(libfunc, [self()])
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@whitewater_influence.setter
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@decorators.check_ge_zero
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def whitewater_influence(self, value):
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libfunc = lib.MeshObject_set_whitewater_influence
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pb.init_lib_func(libfunc, [c_void_p, c_float, c_void_p], None)
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pb.execute_lib_func(libfunc, [self(), value])
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@property
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def dust_emission_strength(self):
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libfunc = lib.MeshObject_get_dust_emission_strength
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pb.init_lib_func(libfunc, [c_void_p, c_void_p], c_float)
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return pb.execute_lib_func(libfunc, [self()])
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@dust_emission_strength.setter
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@decorators.check_ge_zero
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def dust_emission_strength(self, value):
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libfunc = lib.MeshObject_set_dust_emission_strength
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pb.init_lib_func(libfunc, [c_void_p, c_float, c_void_p], None)
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pb.execute_lib_func(libfunc, [self(), value])
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@property
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def sheeting_strength(self):
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libfunc = lib.MeshObject_get_sheeting_strength
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pb.init_lib_func(libfunc, [c_void_p, c_void_p], c_float)
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return pb.execute_lib_func(libfunc, [self()])
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@sheeting_strength.setter
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@decorators.check_ge_zero
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def sheeting_strength(self, value):
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libfunc = lib.MeshObject_set_sheeting_strength
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pb.init_lib_func(libfunc, [c_void_p, c_float, c_void_p], None)
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pb.execute_lib_func(libfunc, [self(), value])
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@property
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def mesh_expansion(self):
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libfunc = lib.MeshObject_get_mesh_expansion
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pb.init_lib_func(libfunc, [c_void_p, c_void_p], c_float)
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return pb.execute_lib_func(libfunc, [self()])
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@mesh_expansion.setter
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def mesh_expansion(self, value):
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libfunc = lib.MeshObject_set_mesh_expansion
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pb.init_lib_func(libfunc, [c_void_p, c_float, c_void_p], None)
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pb.execute_lib_func(libfunc, [self(), value])
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@property
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def enable_append_object_velocity(self):
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libfunc = lib.MeshObject_is_append_object_velocity_enabled
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pb.init_lib_func(libfunc, [c_void_p, c_void_p], c_int)
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return bool(pb.execute_lib_func(libfunc, [self()]))
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@enable_append_object_velocity.setter
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def enable_append_object_velocity(self, boolval):
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if boolval:
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libfunc = lib.MeshObject_enable_append_object_velocity
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else:
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libfunc = lib.MeshObject_disable_append_object_velocity
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pb.init_lib_func(libfunc, [c_void_p, c_void_p], None)
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pb.execute_lib_func(libfunc, [self()])
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@property
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def object_velocity_influence(self):
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libfunc = lib.MeshObject_get_object_velocity_influence
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pb.init_lib_func(libfunc, [c_void_p, c_void_p], c_float)
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return pb.execute_lib_func(libfunc, [self()])
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@object_velocity_influence.setter
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def object_velocity_influence(self, value):
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libfunc = lib.MeshObject_set_object_velocity_influence
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pb.init_lib_func(libfunc, [c_void_p, c_float, c_void_p], None)
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pb.execute_lib_func(libfunc, [self(), value])
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@property
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def priority(self):
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libfunc = lib.MeshObject_get_priority
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pb.init_lib_func(libfunc, [c_void_p, c_void_p], c_int)
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return pb.execute_lib_func(libfunc, [self()])
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@priority.setter
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def priority(self, n):
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libfunc = lib.MeshObject_set_priority
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pb.init_lib_func(libfunc, [c_void_p, c_int, c_void_p], None)
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pb.execute_lib_func(libfunc, [self(), int(n)])
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@property
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def source_id(self):
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libfunc = lib.MeshObject_get_source_id
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pb.init_lib_func(libfunc, [c_void_p, c_void_p], c_int)
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return pb.execute_lib_func(libfunc, [self()])
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@source_id.setter
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def source_id(self, n):
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libfunc = lib.MeshObject_set_source_id
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pb.init_lib_func(libfunc, [c_void_p, c_int, c_void_p], None)
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pb.execute_lib_func(libfunc, [self(), int(n)])
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@property
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def viscosity(self):
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libfunc = lib.MeshObject_get_viscosity
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pb.init_lib_func(libfunc, [c_void_p, c_void_p], c_int)
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return pb.execute_lib_func(libfunc, [self()])
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@viscosity.setter
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def viscosity(self, v):
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libfunc = lib.MeshObject_set_viscosity
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pb.init_lib_func(libfunc, [c_void_p, c_float, c_void_p], None)
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pb.execute_lib_func(libfunc, [self(), float(v)])
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@property
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def lifetime(self):
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libfunc = lib.MeshObject_get_lifetime
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pb.init_lib_func(libfunc, [c_void_p, c_void_p], c_int)
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return pb.execute_lib_func(libfunc, [self()])
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@lifetime.setter
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def lifetime(self, v):
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libfunc = lib.MeshObject_set_lifetime
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pb.init_lib_func(libfunc, [c_void_p, c_float, c_void_p], None)
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pb.execute_lib_func(libfunc, [self(), float(v)])
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@property
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def lifetime_variance(self):
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libfunc = lib.MeshObject_get_lifetime_variance
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pb.init_lib_func(libfunc, [c_void_p, c_void_p], c_int)
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return pb.execute_lib_func(libfunc, [self()])
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@lifetime_variance.setter
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def lifetime_variance(self, v):
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libfunc = lib.MeshObject_set_lifetime_variance
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pb.init_lib_func(libfunc, [c_void_p, c_float, c_void_p], None)
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pb.execute_lib_func(libfunc, [self(), float(v)])
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def get_source_color(self):
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libfunc = lib.MeshObject_get_source_color
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pb.init_lib_func(libfunc, [c_void_p, c_void_p], Vector3_t)
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cvect = pb.execute_lib_func(libfunc, [self()])
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return Vector3.from_struct(cvect)
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@decorators.xyz_or_vector
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def set_source_color(self, r, g, b):
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libfunc = lib.MeshObject_set_source_color
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pb.init_lib_func(
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libfunc,
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[c_void_p, c_double, c_double, c_double, c_void_p], None
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)
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pb.execute_lib_func(libfunc, [self(), r, g, b]) |