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blender-portable-repo/extensions/user_default/flip_fluids_addon/ffengine/meshfluidsource.py
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2026-03-17 14:58:51 -06:00

298 lines
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Python

# MIT License
#
# Copyright (C) 2025 Ryan L. Guy & Dennis Fassbaender
#
# Permission is hereby granted, free of charge, to any person obtaining a copy
# of this software and associated documentation files (the "Software"), to deal
# in the Software without restriction, including without limitation the rights
# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
# copies of the Software, and to permit persons to whom the Software is
# furnished to do so, subject to the following conditions:
#
# The above copyright notice and this permission notice shall be included in all
# copies or substantial portions of the Software.
#
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
# SOFTWARE.
from ctypes import c_void_p, c_char_p, c_int, c_float, c_double, byref
from .ffengine import ffengine as lib
from . import pybindings as pb
from . import method_decorators as decorators
from .trianglemesh import TriangleMesh_t
class MeshFluidSource():
def __init__(self, i, j, k, dx):
libfunc = lib.MeshFluidSource_new
args = [c_int, c_int, c_int, c_double, c_void_p]
pb.init_lib_func(libfunc, args, c_void_p)
self._obj = pb.execute_lib_func(libfunc, [i, j, k, dx])
def __del__(self):
try:
libfunc = lib.MeshFluidSource_destroy
pb.init_lib_func(libfunc, [c_void_p], None)
libfunc(self._obj)
except:
pass
def __call__(self):
return self._obj
def update_mesh_static(self, mesh):
mesh_struct = mesh.to_struct()
libfunc = lib.MeshFluidSource_update_mesh_static
args = [c_void_p, TriangleMesh_t, c_void_p]
pb.init_lib_func(libfunc, args, c_void_p)
pb.execute_lib_func(libfunc, [self(), mesh_struct])
def update_mesh_animated(self, mesh_previous, mesh_current, mesh_next):
mesh_struct_previous = mesh_previous.to_struct()
mesh_struct_current = mesh_current.to_struct()
mesh_struct_next = mesh_next.to_struct()
libfunc = lib.MeshFluidSource_update_mesh_animated
args = [c_void_p, TriangleMesh_t, TriangleMesh_t, TriangleMesh_t, c_void_p]
pb.init_lib_func(libfunc, args, c_void_p)
pb.execute_lib_func(libfunc, [self(), mesh_struct_previous,
mesh_struct_current,
mesh_struct_next])
@property
def enable(self):
libfunc = lib.MeshFluidSource_is_enabled
pb.init_lib_func(libfunc, [c_void_p, c_void_p], c_int)
return bool(pb.execute_lib_func(libfunc, [self()]))
@enable.setter
def enable(self, boolval):
if boolval:
libfunc = lib.MeshFluidSource_enable
else:
libfunc = lib.MeshFluidSource_disable
pb.init_lib_func(libfunc, [c_void_p, c_void_p], None)
pb.execute_lib_func(libfunc, [self()])
@property
def substep_emissions(self):
libfunc = lib.MeshFluidSource_get_substep_emissions
pb.init_lib_func(libfunc, [c_void_p, c_void_p], c_int)
return pb.execute_lib_func(libfunc, [self()])
@substep_emissions.setter
def substep_emissions(self, n):
libfunc = lib.MeshFluidSource_set_substep_emissions
pb.init_lib_func(libfunc, [c_void_p, c_int, c_void_p], None)
pb.execute_lib_func(libfunc, [self(), int(n)])
@property
def inflow(self):
libfunc = lib.MeshFluidSource_is_inflow
pb.init_lib_func(libfunc, [c_void_p, c_void_p], c_int)
return bool(pb.execute_lib_func(libfunc, [self()]))
@inflow.setter
def inflow(self, boolval):
if boolval:
libfunc = lib.MeshFluidSource_set_inflow
else:
libfunc = lib.MeshFluidSource_set_outflow
pb.init_lib_func(libfunc, [c_void_p, c_void_p], None)
pb.execute_lib_func(libfunc, [self()])
@property
def outflow(self):
libfunc = lib.MeshFluidSource_is_inflow
pb.init_lib_func(libfunc, [c_void_p, c_void_p], c_int)
return bool(pb.execute_lib_func(libfunc, [self()]))
@outflow.setter
def outflow(self, boolval):
if boolval:
libfunc = lib.MeshFluidSource_set_outflow
else:
libfunc = lib.MeshFluidSource_set_inflow
pb.init_lib_func(libfunc, [c_void_p, c_void_p], None)
pb.execute_lib_func(libfunc, [self()])
@property
def fluid_outflow(self):
libfunc = lib.MeshFluidSource_is_fluid_outflow_enabled
pb.init_lib_func(libfunc, [c_void_p, c_void_p], c_int)
return bool(pb.execute_lib_func(libfunc, [self()]))
@fluid_outflow.setter
def fluid_outflow(self, boolval):
if boolval:
libfunc = lib.MeshFluidSource_enable_fluid_outflow
else:
libfunc = lib.MeshFluidSource_disable_fluid_outflow
pb.init_lib_func(libfunc, [c_void_p, c_void_p], None)
pb.execute_lib_func(libfunc, [self()])
@property
def diffuse_outflow(self):
libfunc = lib.MeshFluidSource_is_diffuse_outflow_enabled
pb.init_lib_func(libfunc, [c_void_p, c_void_p], c_int)
return bool(pb.execute_lib_func(libfunc, [self()]))
@diffuse_outflow.setter
def diffuse_outflow(self, boolval):
if boolval:
libfunc = lib.MeshFluidSource_enable_diffuse_outflow
else:
libfunc = lib.MeshFluidSource_disable_diffuse_outflow
pb.init_lib_func(libfunc, [c_void_p, c_void_p], None)
pb.execute_lib_func(libfunc, [self()])
def get_velocity(self):
libfunc = lib.MeshFluidSource_get_velocity
pb.init_lib_func(libfunc, [c_void_p, c_void_p], Vector3_t)
cvect = pb.execute_lib_func(libfunc, [self()])
return Vector3.from_struct(cvect)
@decorators.xyz_or_vector
def set_velocity(self, vx, vy, vz):
libfunc = lib.MeshFluidSource_set_velocity
pb.init_lib_func(
libfunc,
[c_void_p, c_double, c_double, c_double, c_void_p], None
)
pb.execute_lib_func(libfunc, [self(), vx, vy, vz])
@property
def enable_append_object_velocity(self):
libfunc = lib.MeshFluidSource_is_append_object_velocity_enabled
pb.init_lib_func(libfunc, [c_void_p, c_void_p], c_int)
return bool(pb.execute_lib_func(libfunc, [self()]))
@enable_append_object_velocity.setter
def enable_append_object_velocity(self, boolval):
if boolval:
libfunc = lib.MeshFluidSource_enable_append_object_velocity
else:
libfunc = lib.MeshFluidSource_disable_append_object_velocity
pb.init_lib_func(libfunc, [c_void_p, c_void_p], None)
pb.execute_lib_func(libfunc, [self()])
@property
def object_velocity_influence(self):
libfunc = lib.MeshFluidSource_get_object_velocity_influence
pb.init_lib_func(libfunc, [c_void_p, c_void_p], c_float)
return pb.execute_lib_func(libfunc, [self()])
@object_velocity_influence.setter
def object_velocity_influence(self, value):
libfunc = lib.MeshFluidSource_set_object_velocity_influence
pb.init_lib_func(libfunc, [c_void_p, c_float, c_void_p], None)
pb.execute_lib_func(libfunc, [self(), value])
@property
def priority(self):
libfunc = lib.MeshFluidSource_get_priority
pb.init_lib_func(libfunc, [c_void_p, c_void_p], c_int)
return pb.execute_lib_func(libfunc, [self()])
@priority.setter
def priority(self, n):
libfunc = lib.MeshFluidSource_set_priority
pb.init_lib_func(libfunc, [c_void_p, c_int, c_void_p], None)
pb.execute_lib_func(libfunc, [self(), int(n)])
@property
def enable_constrained_fluid_velocity(self):
libfunc = lib.MeshFluidSource_is_constrained_fluid_velocity_enabled
pb.init_lib_func(libfunc, [c_void_p, c_void_p], c_int)
return bool(pb.execute_lib_func(libfunc, [self()]))
@enable_constrained_fluid_velocity.setter
def enable_constrained_fluid_velocity(self, boolval):
if boolval:
libfunc = lib.MeshFluidSource_enable_constrained_fluid_velocity
else:
libfunc = lib.MeshFluidSource_disable_constrained_fluid_velocity
pb.init_lib_func(libfunc, [c_void_p, c_void_p], None)
pb.execute_lib_func(libfunc, [self()])
@property
def outflow_inverse(self):
libfunc = lib.MeshFluidSource_is_outflow_inversed
pb.init_lib_func(libfunc, [c_void_p, c_void_p], c_int)
return bool(pb.execute_lib_func(libfunc, [self()]))
@outflow_inverse.setter
def outflow_inverse(self, boolval):
do_inverse = (boolval and not self.outflow_inverse) or (not boolval and self.outflow_inverse)
if do_inverse:
libfunc = lib.MeshFluidSource_outflow_inverse
pb.init_lib_func(libfunc, [c_void_p, c_void_p], None)
pb.execute_lib_func(libfunc, [self()])
@property
def source_id(self):
libfunc = lib.MeshFluidSource_get_source_id
pb.init_lib_func(libfunc, [c_void_p, c_void_p], c_int)
return pb.execute_lib_func(libfunc, [self()])
@source_id.setter
def source_id(self, n):
libfunc = lib.MeshFluidSource_set_source_id
pb.init_lib_func(libfunc, [c_void_p, c_int, c_void_p], None)
pb.execute_lib_func(libfunc, [self(), int(n)])
@property
def viscosity(self):
libfunc = lib.MeshFluidSource_get_viscosity
pb.init_lib_func(libfunc, [c_void_p, c_void_p], c_int)
return pb.execute_lib_func(libfunc, [self()])
@viscosity.setter
def viscosity(self, v):
libfunc = lib.MeshFluidSource_set_viscosity
pb.init_lib_func(libfunc, [c_void_p, c_float, c_void_p], None)
pb.execute_lib_func(libfunc, [self(), float(v)])
@property
def lifetime(self):
libfunc = lib.MeshFluidSource_get_lifetime
pb.init_lib_func(libfunc, [c_void_p, c_void_p], c_int)
return pb.execute_lib_func(libfunc, [self()])
@lifetime.setter
def lifetime(self, v):
libfunc = lib.MeshFluidSource_set_lifetime
pb.init_lib_func(libfunc, [c_void_p, c_float, c_void_p], None)
pb.execute_lib_func(libfunc, [self(), float(v)])
@property
def lifetime_variance(self):
libfunc = lib.MeshFluidSource_get_lifetime_variance
pb.init_lib_func(libfunc, [c_void_p, c_void_p], c_int)
return pb.execute_lib_func(libfunc, [self()])
@lifetime_variance.setter
def lifetime_variance(self, v):
libfunc = lib.MeshFluidSource_set_lifetime_variance
pb.init_lib_func(libfunc, [c_void_p, c_float, c_void_p], None)
pb.execute_lib_func(libfunc, [self(), float(v)])
def get_source_color(self):
libfunc = lib.MeshFluidSource_get_source_color
pb.init_lib_func(libfunc, [c_void_p, c_void_p], Vector3_t)
cvect = pb.execute_lib_func(libfunc, [self()])
return Vector3.from_struct(cvect)
@decorators.xyz_or_vector
def set_source_color(self, r, g, b):
libfunc = lib.MeshFluidSource_set_source_color
pb.init_lib_func(
libfunc,
[c_void_p, c_double, c_double, c_double, c_void_p], None
)
pb.execute_lib_func(libfunc, [self(), r, g, b])