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blender-portable-repo/extensions/blender_org/bool_tool/functions/object.py
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2026-07-14 14:44:58 -06:00

169 lines
4.7 KiB
Python

import bpy
import bmesh
from mathutils import Vector, Matrix
from contextlib import contextmanager
#### ------------------------------ /poll/ ------------------------------ ####
def is_linked(context, obj) -> bool:
"""Checks whether the object is linked from an external .blend file (including library-overrides)."""
if obj not in context.editable_objects:
if obj.library:
return True
else:
return False
else:
if obj.override_library:
return True
else:
return False
def has_evaluated_mesh(context, obj):
"""Checks if an evaluated object has mesh (created by Geometry Nodes modifiers)."""
# Exclude cases that return Python errors.
if not obj:
return False
if bpy.app.version < (5, 2, 0) and obj.type == 'EMPTY':
return False
if obj.instance_type != 'NONE':
return False
depsgraph = context.view_layer.depsgraph
obj_eval = depsgraph.id_eval_get(obj)
geometry = None
try:
geometry = obj_eval.evaluated_geometry()
except:
pass
if not geometry or not geometry.mesh:
return False
else:
return True
#### ------------------------------ /operate/ ------------------------------ ####
def object_visibility_set(obj, value=False):
"""Sets object visibility properties to either True or False."""
obj.visible_camera = value
obj.visible_shadow = value
obj.visible_diffuse = value
obj.visible_glossy = value
obj.visible_transmission = value
obj.visible_volume_scatter = value
if bpy.app.version >= (5, 2, 0):
obj.visible_raycast = value
obj.hide_probe_volume = not value
obj.hide_probe_sphere = not value
obj.hide_probe_plane = not value
def convert_to_mesh(context, obj):
"""Converts active object into mesh (applying all modifiers and shape keys in the process)."""
original_mode = obj.mode
if original_mode != 'OBJECT':
edit_objects = context.objects_in_mode
bpy.ops.object.mode_set(mode='OBJECT')
# Store selection.
stored_active = context.active_object
stored_selection = context.selected_objects
for ob in context.scene.objects:
ob.select_set(False)
# Make `obj` active and only one selected.
obj.select_set(True)
context.view_layer.objects.active = obj
# Convert.
bpy.ops.object.convert(target='MESH')
if original_mode != 'OBJECT':
for ob in edit_objects:
ob.select_set(True)
bpy.ops.object.mode_set(mode=original_mode)
# Restore selection.
for ob in stored_selection:
ob.select_set(True)
context.view_layer.objects.active = stored_active
def change_parent(context, obj, parent, inverse=False):
"""Changes or removes parent from an object while keeping the transformation."""
context.evaluated_depsgraph_get().update()
obj.parent = parent
if inverse and parent is not None:
obj.matrix_parent_inverse = parent.matrix_world.inverted()
def set_object_origin(obj, bm, point='CENTER', custom: Vector=None):
"""Sets the origin of a mesh type object to given position by shifting vertices."""
# Center of the bounding box.
if point == 'CENTER_OBJ':
position_local = 0.125 * sum((Vector(b) for b in obj.bound_box), Vector())
position_world = obj.matrix_world @ position_local
# Center of the geometry.
elif point == 'CENTER_MESH':
if len(bm.verts) > 0:
position_local = sum((v.co for v in bm.verts), Vector()) / len(bm.verts)
else:
position_local = Vector((0, 0, 0))
position_world = obj.matrix_world @ position_local
# Custom origin point (should be local Vector).
elif point == 'CUSTOM':
position_local = custom
position_world = obj.matrix_world @ custom
matrix = Matrix.Translation(position_local)
bmesh.ops.transform(bm, matrix=matrix.inverted(), verts=bm.verts)
bm.to_mesh(obj.data)
obj.location = position_world
@contextmanager
def hide_objects(context, exceptions: list):
"""Hides objects during the context, and restores their visibility afterwards."""
hidden_objects = []
for obj in context.scene.objects:
if obj in exceptions:
continue
if obj.hide_get() == False:
hidden_objects.append(obj)
obj.hide_set(True)
try:
yield
finally:
for obj in hidden_objects:
obj.hide_set(False)
def delete_object(cutter, purge_data=True):
"""Deletes the object and optionally purges its data if it has no more users."""
orphaned_data = cutter.data
bpy.data.objects.remove(cutter)
if purge_data and orphaned_data.users == 0:
bpy.data.meshes.remove(orphaned_data)