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blender-portable-repo/scripts/addons/asset_pipeline/merge/publish.py
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2026-03-17 14:58:51 -06:00

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Python

# SPDX-FileCopyrightText: 2025 Blender Studio Tools Authors
#
# SPDX-License-Identifier: GPL-3.0-or-later
from pathlib import Path
from .. import constants
import bpy
def find_file_version(published_file: Path) -> int:
"""Returns the version number from a published file's name
Args:
file (Path): Path to a publish file, naming convention is
asset_name-v{3-digit_version}.blend`
Returns:
int: returns current version in filename as integer
"""
name_without_ext = published_file.name.strip(".blend")
# Support Legacy Delimiter
# TODO Remove this is legacy code (coordinate with team)
if "." in name_without_ext:
return int(name_without_ext.split(".")[1].replace("v", ""))
return int(name_without_ext.split(constants.FILE_DELIMITER)[1].replace("v", ""))
def get_next_published_file(
current_file: Path, publish_type=constants.ACTIVE_PUBLISH_KEY
) -> Path:
"""Returns the path where the next published file version should be saved to
Args:
current_file (Path): Current file, which must be a task file at root of asset directory
publish_type (_type_, optional): Publish type, 'publish', 'staged', 'sandbox'. Defaults to 'publish'.
Returns:
Path: Path where the next published file should be saved to, path doesn't exist yet
""" """"""
last_publish = find_latest_publish(current_file, publish_type)
base_name = bpy.context.scene.asset_pipeline.name
publish_dir = current_file.parent.joinpath(publish_type)
publish_dir.mkdir(parents=True, exist_ok=True) # Create Directory if it doesn't exist
if not last_publish:
new_version_number = 1
else:
new_version_number = find_file_version(last_publish) + 1
new_version = "{0:0=3d}".format(new_version_number)
return publish_dir.joinpath(
base_name + constants.FILE_DELIMITER + "v" + new_version + ".blend"
)
def get_asset_catalogues():
folder = Path(bpy.data.filepath).parent
target_catalog = "Catalog"
with (folder / "blender_assets.cats.txt").open() as f:
for line in f.readlines():
if line.startswith(("#", "VERSION", "\n")):
continue
# Each line contains : 'uuid:catalog_tree:catalog_name' + eol ('\n')
name = line.split(":")[2].split("\n")[0]
if name == target_catalog:
uuid = line.split(":")[0]
obj = bpy.data.objects["Suzanne"] # Object name, case-sensitive !
asset_data = obj.asset_data
asset_data.catalog_id = uuid
def create_next_published_file(
current_file: Path, publish_type=constants.ACTIVE_PUBLISH_KEY, catalog_id: str = ''
) -> str:
"""Creates new Published version of a given Publish Type
Args:
current_file (Path): Current file, which must be a task file at root of asset directory
publish_type (_type_, optional): Publish type, 'publish', 'staged', 'sandbox'. Defaults to 'publish'.
"""
# TODO Set Catalogue here
new_file_path = get_next_published_file(current_file, publish_type)
asset_col = bpy.context.scene.asset_pipeline.asset_collection
if publish_type == constants.ACTIVE_PUBLISH_KEY:
asset_col.asset_mark()
if catalog_id != '' or catalog_id != 'NONE':
asset_col.asset_data.catalog_id = catalog_id
bpy.ops.wm.save_as_mainfile(filepath=str(new_file_path), copy=True)
asset_col.asset_clear()
return str(new_file_path)
def find_all_published(current_file: Path, publish_type: str) -> list[Path]:
"""Retuns a list of published files of a given type,
each publish type is seperated into its own folder at the
root of the asset's directory
Args:
current_file (Path): Current file, which must be a task file at root of asset directory
publish_type (_type_, optional): Publish type, 'publish', 'staged', 'sandbox'. Defaults to 'publish'.
Returns:
list[Path]: list of published files of a given publish type
"""
publish_dir = current_file.parent.joinpath(publish_type)
if not publish_dir.exists():
return
published_files = list(publish_dir.glob('*.blend'))
published_files.sort(key=find_file_version)
return published_files
def find_latest_publish(
current_file: Path, publish_type=constants.ACTIVE_PUBLISH_KEY
) -> Path:
"""Returns the path to the latest published file in a given folder
Args:
current_file (Path): Current file, which must be a task file at root of asset directory
publish_type (_type_, optional): Publish type, 'publish', 'staged', 'sandbox'. Defaults to 'publish'.
Returns:
Path: Path to latest publish file of a given publish type
"""
published_files = find_all_published(current_file, publish_type)
if published_files:
return published_files[-1]
def find_sync_target(current_file: Path) -> Path:
"""Returns the latest published file to use as push/pull a.k.a sync target
this will either be the latest active publish, or the latest staged asset if
any asset is staged
Args:
current_file (Path): Current file, which must be a task file at root of asset directory
Returns:
Path: Path to latest active or staged publish file
""" """"""
latest_staged = find_latest_publish(
current_file, publish_type=constants.STAGED_PUBLISH_KEY
)
if latest_staged:
return latest_staged
return find_latest_publish(current_file, publish_type=constants.ACTIVE_PUBLISH_KEY)
def is_staged_publish(current_file: Path) -> bool:
"""Checks if there is a staged publish file, which
will be used as the push/pull target.
Args:
current_file (Path): Current file, which must be a task file at root of asset directory
Returns:
bool: True if staged file exists
"""
return bool(
find_latest_publish(current_file, publish_type=constants.STAGED_PUBLISH_KEY)
)