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blender-portable-repo/scripts/addons/Substance3DInBlender/shader/shader.py
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2026-03-17 14:30:01 -06:00

107 lines
3.3 KiB
Python

"""
Copyright (C) 2023 Adobe.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
"""
# file: shader/shader.py
# brief: Shader preset class object definition
# author Adobe - 3D & Immersive
# copyright 2023 Adobe Inc. All rights reserved.
from ..common import CLASS_SHADER_INPUTS
class ShaderPreset_Output():
def __init__(self, output):
self.id = output["id"]
self.label = output["label"]
self.enabled = output["enabled"]
self.optional = output["optional"]
self.colorspace = output["colorspace"]
self.format = output["format"]
self.bitdepth = output["bitdepth"]
self.normal = output["normal"] if "normal" in output else False
def to_json(self):
_obj = {
"id": self.id,
"label": self.label,
"enabled": self.enabled,
"optional": self.optional,
"colorspace": self.colorspace,
"format": self.format,
"bitdepth": self.bitdepth
}
if self.normal:
_obj["normal"] = True
return _obj
class ShaderPreset_Input():
def __init__(self, input):
self.id = input["id"]
self.label = input["label"]
self.type = input["type"]
self.default = input["default"]
self.min = input["min"] if "min" in input else None
self.max = input["max"] if "max" in input else None
def to_json(self):
_obj = {
"id": self.id,
"label": self.label,
"type": self.type,
"default": self.default
}
if self.min is not None:
_obj["min"] = self.min
if self.max is not None:
_obj["max"] = self.max
return _obj
class ShaderPreset():
def __init__(self, filename, data):
self.filename = filename
self.name = filename.replace(".json", "")
self.label = data["label"]
self.inputs = {}
self.outputs = {}
self.inputs_class_name = CLASS_SHADER_INPUTS.format(filename.replace(".json", "").replace(" ", "_"))
for _key, _input in data["inputs"].items():
_item = ShaderPreset_Input(_input)
self.inputs[_key] = _item
for _key, _output in data["outputs"].items():
_item = ShaderPreset_Output(_output)
self.outputs[_key] = _item
def to_json(self):
_obj = {
"label": self.label,
"inputs": {},
"outputs": {},
"inputs_class_name": self.inputs_class_name
}
for _key, _input in self.inputs.items():
_obj["inputs"][_key] = _input.to_json()
for _key, _output in self.outputs.items():
_obj["outputs"][_key] = _output.to_json()
return _obj