Files
blender-portable-repo/extensions/user_default/retopoflow/docs/patches.md
T
2026-03-17 14:58:51 -06:00

2.1 KiB

Patches Help

Shortcut: {{ site.data.keymaps.patches_tool }}

The Patches tool helps fill in holes in your topology. Select the strip of boundary edges that you wish to fill.

Creating

| :--- | :--- | :--- | | {{ site.data.keymaps.action_alt1 }} | : | toggle vertex as a corner | | {{ site.data.keymaps.fill }} | : | create visualized patch | | {{ site.data.keymaps.increase_count }} | : | increase segment count when bridging | | {{ site.data.keymaps.decrease_count }} | : | decrease segment count when bridging |

Selecting

| :--- | :--- | :--- | | {{ site.data.keymaps.select_single }}, {{ site.data.keymaps.select_single_add }} | : | select edge | | {{ site.data.keymaps.select_smart }}, {{ site.data.keymaps.select_smart_add }} | : | smart select boundary edges | | {{ site.data.keymaps.select_paint }}, {{ site.data.keymaps.select_paint_add }} | : | paint edge selection | | {{ site.data.keymaps.select_path_add }} | : | select edges along shortest path | | {{ site.data.keymaps.select_all }} | : | select / deselect all | | {{ site.data.keymaps.deselect_all }} | : | deselect all |

Transforming

| :--- | :--- | :--- | | {{ site.data.keymaps.action }} | : | grab and move selected geometry under mouse | | {{ site.data.keymaps.grab }} | : | grab and move selected geometry |

Notes

The Patches tool currently only handles a limited number of selected regions. More support coming soon!

  • 2 connected strips in an L-shape
  • 2 parallel strips: the two strips must contain the same number of edges
  • 3 connected strips in a C-shape: first and last strips must contain the same number of edges
  • 4 strips in a rectangular loop: opposite strips must contain the same number of edges

If no pre-visualized regions show after selection, no geometry will be created after pressing {{ site.data.keymaps.fill }}.

Adjust the Angle parameter to help Patches determine which connected edges should be in the same strip. Alternatively, you can manually toggle vertex corners using {{ site.data.keymaps.action_alt0 }}.