4.0 KiB
4.0 KiB
[v0.0.7] - 2026-02-12
Fixed
- Pack: enable autopack before pack_all; force-load images and run pack_all twice; pack remaining images so textures are embedded (fixes "Failed to create GPU texture from Blender image" when rendering headless).
- Remap: print actual paths in warnings (not placeholders); normalized path lookup and reverse copy_map so library blend image paths resolve.
- pack_linked: catch PermissionError on library path checks so inaccessible (e.g. NAS) libs don’t abort; remove missing/inaccessible library refs from blend before save.
[v0.0.6] - 2026-01-27
Fixed
- Config import in
utils.compat: usefrom .. import config(config is at addon root) - Output panel: no longer write to scene in draw(); Blender 5.0 forbids ID writes in draw; operators already fall back to prefs when output_path empty
[v0.0.5] - 2026-01-30
Added
- Project size limit (GB) in Output panel: per-pack int (0 = no limit, default 2), max 32-bit int
Fixed
- USD/cache file paths remapped:
bpy.data.cache_files[].filepathremapped to packed location; .usd/.usdc/.usda added to copy_map
[v0.0.4] - 2026-01-27
Added
- ZIP pack: option to exclude video and audio files from archive
- Default output path in preferences
- NLA enable for animation layers (moved to UI panel; only runs on objects with anim layers)
Fixed
- Physics/point cache included in ZIP pack (robocopy fallback when Python copy fails on network paths)
- Cache truncated to frame range (Blender bphys
name_frame_indexnaming; safeguard if no files match) - External cache paths remapped to relative (cache dirs in copy_map; prefix matching in remap script)
- Frame range applied only to top-level target blend, not dependent blends
- Recursion issue in all three pack ops; send-current-blend path handling
- Removed packed-suffix behavior
[v0.0.3] - 2026-01-22
Changed
- Removed all website functionality per SheepIt developer request
- Operators now save packed files to user-specified locations instead of uploading
- All authentication and website interaction code has been removed
- Users must manually upload and configure projects on the SheepIt website
[v0.0.2] - 2026-01-22
Fixed
- Fixed Blender extension policy violations related to
batter.asset_usagemodule import - Removed
sys.pathmanipulation to comply with Blender extension policies - Changed from top-level module import to submodule import (registered as
ops._asset_usage) - Fixed
dataclasses__module__resolution issue when loading modules viaimportlib
Internal
- Refactored
batter.asset_usageimport to useimportlibwithout violating extension policies - Module now properly registered in
sys.modulesas a submodule before execution
[v0.0.1] - 2026-01-21
Features
- Initial release of SheepIt Project Submitter
- Three submission workflows:
- Submit Current: Direct submission of current blend file
- Submit as ZIP: Automatic asset packing with ZIP archive creation
- Submit as Packed Blend: Automatic asset packing directly into blend file
- Frame range configuration (full range or custom)
- Automatic asset packing for linked blend files, textures, images, and videos
- Cache truncation to match selected frame range
- Real-time progress tracking with cancellable operations
- File size validation (2GB limit) with optimization suggestions
- Automatic path remapping for all asset types
- Missing file detection and reporting
- Oversized file detection (>2GB linked files)
- Automatic backup file cleanup (
.blend1through.blend32) - Compressed blend file saves
- Username/password authentication
- Browser redirect to project configuration page after submission
- Works with unsaved blend files (operates on in-memory state)
Internal
- Based on asset usage detection from Batter project
- Modal operator architecture for responsive UI
- Incremental packing system for large projects
- Subprocess-based asset processing for stability
- Comprehensive error handling and user feedback