Files
blender-portable-repo/scripts/addons/Substance3DInBlender/props/sbsar_output.py
T
2026-03-17 14:30:01 -06:00

170 lines
6.4 KiB
Python

"""
Copyright (C) 2023 Adobe.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
"""
# file: props/sbsar_output.py
# brief: Substance Property Groups
# author Adobe - 3D & Immersive
# copyright 2023 Adobe Inc. All rights reserved.
import bpy
from ..thread_ops import SUBSTANCE_Threads
from ..sbsar.async_ops import _render_sbsar
from ..utils import SUBSTANCE_Utils
from ..common import (
IMAGE_FORMAT_DICT,
IMAGE_BITDEPTH_DICT
)
class SUBSTANCE_PG_SbsarOutputChannelUse(bpy.types.PropertyGroup):
value: bpy.props.StringProperty(name="value")
def on_output_update(self, context):
if not self.shader_callback_enabled:
return
_sbsar = context.scene.loaded_sbsars[context.scene.sbsar_index]
_graph = SUBSTANCE_Utils.get_selected_graph(context)
SUBSTANCE_Threads.alt_thread_run(_render_sbsar, (context, _sbsar, int(_graph.index)))
def get_colorspace_dict(self, context):
return SUBSTANCE_Utils.get_colorspaces()
def get_bitdepths(self, context):
return IMAGE_BITDEPTH_DICT[self.shader_format]
class SUBSTANCE_PG_SbsarOutput(bpy.types.PropertyGroup):
id: bpy.props.StringProperty(name="id")
index: bpy.props.IntProperty(name="index")
name: bpy.props.StringProperty(name="name")
graphID: bpy.props.StringProperty(name="graphID")
format: bpy.props.IntProperty(name="format")
mipmaps: bpy.props.IntProperty(name="mipmaps")
identifier: bpy.props.StringProperty(name="identifier")
label: bpy.props.StringProperty(name="label")
guiDescription: bpy.props.StringProperty(name="guiDescription")
group: bpy.props.StringProperty(name="group")
guiVisibleIf: bpy.props.StringProperty(name="guiVisibleIf")
userTag: bpy.props.StringProperty(name="userTag")
type: bpy.props.StringProperty(name="type")
guiType: bpy.props.StringProperty(name="guiType")
defaultChannelUse: bpy.props.StringProperty(name="defaultChannelUse")
enabled: bpy.props.BoolProperty(name="enabled")
channelUseSpecified: bpy.props.BoolProperty(name="channelUseSpecified")
channelUse: bpy.props.CollectionProperty(type=SUBSTANCE_PG_SbsarOutputChannelUse)
shader_callback_enabled: bpy.props.BoolProperty(name="shader_callback_enabled", default=False)
shader_enabled: bpy.props.BoolProperty(
name="shader_enabled",
default=False,
update=on_output_update)
shader_colorspace: bpy.props.EnumProperty(
name="shader_colorspace",
description="The available colorspaces to be applied to this map", # noqa
items=get_colorspace_dict,
update=on_output_update)
shader_format: bpy.props.EnumProperty(
name="shader_format",
description="The available colorspaces to be applied to this map", # noqa
items=IMAGE_FORMAT_DICT,
update=on_output_update)
shader_bitdepth: bpy.props.EnumProperty(
name="shader_bitdepth",
description="The available colorspaces to be applied to this map", # noqa
items=get_bitdepths,
update=on_output_update)
filepath: bpy.props.StringProperty(name="filepath", default="") # noqa
filename: bpy.props.StringProperty(name="filename", default="") # noqa
def init(self, output):
self.id = str(output.id)
self.index = output.index
self.name = output.defaultChannelUse if output.defaultChannelUse != "UNKNOWN" else output.identifier
self.graphID = str(output.graphID)
self.format = output.format
self.mipmaps = output.mipmaps
self.identifier = output.identifier
self.label = output.label
self.guiDescription = output.guiDescription
self.group = output.group
self.guiVisibleIf = output.guiVisibleIf
self.userTag = output.userTag
self.type = output.type
self.guiType = output.guiType
self.defaultChannelUse = output.defaultChannelUse
self.enabled = output.enabled
self.channelUseSpecified = output.channelUseSpecified
for _use in output.channelUse:
_new_use = self.channelUse.add()
_new_use.value = _use
def init_shader(self, shader, default_output):
if self.name not in shader.outputs:
self.shader_enabled = default_output["enabled"]
self.shader_format = default_output["format"]
self.shader_bitdepth = default_output["bitdepth"]
else:
for _output in shader.outputs:
if _output.id == self.name:
self.shader_enabled = _output.enabled
self.shader_format = _output.format
self.shader_bitdepth = _output.bitdepth
self.shader_callback_enabled = True
def init_output(self, default_output):
self.shader_callback_enabled = False
self.shader_enabled = default_output.shader_enabled
self.shader_format = default_output.shader_format
self.shader_bitdepth = default_output.shader_bitdepth
self.shader_callback_enabled = True
def get(self):
_obj = {
"id": int(self.id),
"graphID": int(self.graphID),
"format": self.format,
"mipmaps": self.mipmaps,
"identifier": self.identifier,
"label": self.label,
"guiDescription": self.guiDescription,
"group": self.group,
"guiVisibleIf": self.guiVisibleIf,
"userTag": self.userTag,
"type": self.type,
"guiType": self.guiType,
"defaultChannelUse": self.defaultChannelUse,
"enabled": self.enabled,
"channelUseSpecified": self.channelUseSpecified,
"channelUse": [],
"shader_enabled": self.shader_enabled,
"shader_colorspace": self.shader_colorspace,
"shader_format": self.shader_format,
"shader_bitdepth": self.shader_bitdepth
}
for _use in self.channelUse:
_obj["channelUse"].append(_use.value)
return _obj