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blender-portable-repo/scripts/addons/Substance3DInBlender/factory/sbsar.py
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2026-03-17 14:30:01 -06:00

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Python

"""
Copyright (C) 2023 Adobe.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
"""
# file: factory/sbsar.py
# brief: Dynamic class creation for sbsar objects
# author Adobe - 3D & Immersive
# copyright 2023 Adobe Inc. All rights reserved.
import bpy
from copy import deepcopy
import sys
import traceback
from ..utils import SUBSTANCE_Utils
from ..sbsar.callbacks import SUBSTANCE_SbsarCallbacks
from ..common import (
Code_InputWidget,
Code_InputType,
Code_InputIdentifier,
Code_OutputSizeSuffix,
Code_Response,
RESOLUTIONS_DICT,
INPUT_ANGLE_CONVERSION,
INPUT_INT_MAX
)
# Inputs functions
def _to_json(self):
pass
def _from_json(self, inputs, data):
for _item in data:
if Code_InputIdentifier.outputsize.value == _item["identifier"]:
_output_size = _item["value"]
_output_size_linked = _output_size[0] == _output_size[1]
setattr(
self,
Code_InputIdentifier.outputsize.value + Code_OutputSizeSuffix.width.value,
str(_output_size[0]))
setattr(
self,
Code_InputIdentifier.outputsize.value + Code_OutputSizeSuffix.height.value,
str(_output_size[1]))
setattr(
self,
Code_InputIdentifier.outputsize.value + Code_OutputSizeSuffix.linked.value,
_output_size_linked)
continue
elif not hasattr(self, _item["identifier"]):
continue
_input = inputs[_item["identifier"]]
_value = _item["value"]
if _input.guiWidget == Code_InputWidget.combobox.value:
_value = str(_value)
elif _input.guiWidget == Code_InputWidget.slider.value:
pass
elif _input.guiWidget == Code_InputWidget.color.value:
pass
elif _input.guiWidget == Code_InputWidget.togglebutton.value:
_value = str(_value)
elif _input.guiWidget == Code_InputWidget.angle.value:
_value = _value * INPUT_ANGLE_CONVERSION
elif _input.guiWidget == Code_InputWidget.position.value:
pass
elif _input.guiWidget == Code_InputWidget.image.value:
pass
elif _input.identifier == Code_InputIdentifier.randomseed.value:
pass
else:
pass
setattr(self, _item["identifier"], _value)
class SUBSTANCE_SbsarFactory():
@staticmethod
def init_enum_values(values):
_items = []
for _item in values:
_items.append(
(str(_item.first), _item.second, "{}:{}".format(_item.first, _item.second))
)
return _items
@staticmethod
def init_toggle_values(values):
_items = []
for _idx, _item in enumerate(values):
_items.append(
(str(_idx), _item, "{}:{}".format(_idx, _item))
)
return _items
@staticmethod
def create_input_item(input, class_name):
if input.type == Code_InputType.string.name:
return bpy.props.StringProperty(
name=input.label,
description=input.guiDescription,
default=str(input.defaultValue),
update=lambda self, context: SUBSTANCE_SbsarCallbacks.on_input_changed(self, context, input.identifier))
elif input.guiWidget == Code_InputWidget.combobox.value:
return bpy.props.EnumProperty(
name=input.label,
description=input.guiDescription,
default=str(input.defaultValue),
items=SUBSTANCE_SbsarFactory.init_enum_values(input.enumValues),
update=lambda self, context: SUBSTANCE_SbsarCallbacks.on_input_changed(self, context, input.identifier))
elif input.guiWidget == Code_InputWidget.slider.value:
if input.type == Code_InputType.integer.name:
_max = input.maxValue
_min = input.minValue
if _max == _min:
_max = INPUT_INT_MAX
_min = INPUT_INT_MAX*-1
if hasattr(input, "sliderClamp") and input.sliderClamp:
return bpy.props.IntProperty(
name=input.label,
description=input.guiDescription,
default=input.defaultValue,
max=_max,
min=_min,
update=lambda self, context: SUBSTANCE_SbsarCallbacks.on_input_changed(
self,
context,
input.identifier))
else:
return bpy.props.IntProperty(
name=input.label,
description=input.guiDescription,
default=input.defaultValue,
soft_max=_max,
soft_min=_min,
update=lambda self, context: SUBSTANCE_SbsarCallbacks.on_input_changed(
self,
context,
input.identifier))
elif input.type == Code_InputType.float.name:
_max = input.maxValue
_min = input.minValue
if _max == _min:
_max = sys.float_info.max
_min = sys.float_info.min
if hasattr(input, "sliderClamp") and input.sliderClamp:
return bpy.props.FloatProperty(
name=input.label,
description=input.guiDescription,
default=input.defaultValue,
max=_max,
min=_min,
update=lambda self, context: SUBSTANCE_SbsarCallbacks.on_input_changed(
self,
context,
input.identifier))
else:
return bpy.props.FloatProperty(
name=input.label,
description=input.guiDescription,
default=input.defaultValue,
soft_max=_max,
soft_min=_min,
update=lambda self, context: SUBSTANCE_SbsarCallbacks.on_input_changed(
self,
context,
input.identifier))
elif (input.type == Code_InputType.integer2.name or
input.type == Code_InputType.integer3.name or
input.type == Code_InputType.integer4.name):
_dimension = len(input.defaultValue)
_max = input.maxValue[0]
_min = input.minValue[0]
if _max == _min:
_max = INPUT_INT_MAX
_min = INPUT_INT_MAX*-1
if hasattr(input, "sliderClamp") and input.sliderClamp:
return bpy.props.IntVectorProperty(
name=input.label,
description=input.guiDescription,
size=_dimension,
default=input.defaultValue,
max=_max,
min=_min,
update=lambda self, context: SUBSTANCE_SbsarCallbacks.on_input_changed(
self,
context,
input.identifier))
else:
return bpy.props.IntVectorProperty(
name=input.label,
description=input.guiDescription,
size=_dimension,
default=input.defaultValue,
soft_max=_max,
soft_min=_min,
update=lambda self, context: SUBSTANCE_SbsarCallbacks.on_input_changed(
self,
context,
input.identifier))
elif (input.type == Code_InputType.float2.name or
input.type == Code_InputType.float3.name or
input.type == Code_InputType.float4.name):
_dimension = len(input.defaultValue)
_max = input.maxValue[0]
_min = input.minValue[0]
if _max == _min:
_max = sys.float_info.max
_min = sys.float_info.min
if hasattr(input, "sliderClamp") and input.sliderClamp:
return bpy.props.FloatVectorProperty(
name=input.label,
description=input.guiDescription,
size=_dimension,
default=input.defaultValue,
max=_max,
min=_min,
update=lambda self, context: SUBSTANCE_SbsarCallbacks.on_input_changed(
self,
context,
input.identifier))
else:
return bpy.props.FloatVectorProperty(
name=input.label,
description=input.guiDescription,
size=_dimension,
default=input.defaultValue,
soft_max=_max,
soft_min=_min,
update=lambda self, context: SUBSTANCE_SbsarCallbacks.on_input_changed(
self,
context,
input.identifier))
else:
return None
elif input.guiWidget == Code_InputWidget.color.value:
if input.type == Code_InputType.float.name:
_max = input.maxValue
_min = input.minValue
if _max == _min:
_max = 1
_min = 0
if hasattr(input, "sliderClamp") and input.sliderClamp:
return bpy.props.FloatProperty(
name=input.label,
description=input.guiDescription,
default=input.defaultValue,
max=_max,
min=_min,
update=lambda self, context: SUBSTANCE_SbsarCallbacks.on_input_changed(
self,
context,
input.identifier))
else:
return bpy.props.FloatProperty(
name=input.label,
description=input.guiDescription,
default=input.defaultValue,
soft_max=_max,
soft_min=_min,
update=lambda self, context: SUBSTANCE_SbsarCallbacks.on_input_changed(
self,
context,
input.identifier))
elif input.type == Code_InputType.float3.name or input.type == Code_InputType.float4.name:
_dimension = len(input.defaultValue)
_max = input.maxValue[0]
_min = input.minValue[0]
if _max == _min:
_max = 1
_min = 0
if hasattr(input, "sliderClamp") and input.sliderClamp:
return bpy.props.FloatVectorProperty(
name=input.label,
description=input.guiDescription,
subtype="COLOR",
size=_dimension,
default=input.defaultValue,
max=_max,
min=_min,
update=lambda self, context: SUBSTANCE_SbsarCallbacks.on_input_changed(
self,
context,
input.identifier))
else:
return bpy.props.FloatVectorProperty(
name=input.label,
description=input.guiDescription,
subtype="COLOR",
size=_dimension,
default=input.defaultValue,
soft_max=_max,
soft_min=_min,
update=lambda self, context: SUBSTANCE_SbsarCallbacks.on_input_changed(
self,
context,
input.identifier))
else:
return None
elif input.guiWidget == Code_InputWidget.togglebutton.value:
_label_true = input.labelTrue if input.labelTrue != "" else "True"
_label_false = input.labelFalse if input.labelFalse != "" else "False"
_toggle_labels = [_label_false, _label_true]
return bpy.props.EnumProperty(
name=input.label,
description=input.guiDescription,
default=str(input.defaultValue),
items=SUBSTANCE_SbsarFactory.init_toggle_values(_toggle_labels),
update=lambda self, context: SUBSTANCE_SbsarCallbacks.on_input_changed(
self,
context,
input.identifier))
elif input.guiWidget == Code_InputWidget.angle.value:
_max = input.maxValue * INPUT_ANGLE_CONVERSION
_min = input.minValue * INPUT_ANGLE_CONVERSION
_default = input.defaultValue * INPUT_ANGLE_CONVERSION
if _max == _min:
_max = sys.float_info.max
_min = sys.float_info.min
if hasattr(input, "sliderClamp") and input.sliderClamp:
return bpy.props.FloatProperty(
name=input.label,
description=input.guiDescription,
subtype="ANGLE",
default=_default,
max=_max,
min=_min,
update=lambda self, context: SUBSTANCE_SbsarCallbacks.on_input_changed(
self,
context,
input.identifier))
else:
return bpy.props.FloatProperty(
name=input.label,
description=input.guiDescription,
subtype="ANGLE",
default=_default,
soft_max=_max,
soft_min=_min,
update=lambda self, context: SUBSTANCE_SbsarCallbacks.on_input_changed(
self,
context,
input.identifier))
elif input.guiWidget == Code_InputWidget.position.value:
_dimension = len(input.defaultValue)
_max = input.maxValue[0]
_min = input.minValue[0]
if _max == _min:
_max = 1
_min = 0
if hasattr(input, "sliderClamp") and input.sliderClamp:
return bpy.props.FloatVectorProperty(
name=input.label,
description=input.guiDescription,
subtype="XYZ",
size=_dimension,
default=input.defaultValue,
max=_max,
min=_min,
update=lambda self, context: SUBSTANCE_SbsarCallbacks.on_input_changed(
self,
context,
input.identifier))
else:
return bpy.props.FloatVectorProperty(
name=input.label,
description=input.guiDescription,
subtype="XYZ",
size=_dimension,
default=input.defaultValue,
soft_max=_max,
soft_min=_min,
update=lambda self, context: SUBSTANCE_SbsarCallbacks.on_input_changed(
self,
context,
input.identifier))
elif input.guiWidget == Code_InputWidget.image.value:
return bpy.props.PointerProperty(
name=input.label,
description=input.guiDescription,
type=bpy.types.Image,
update=lambda self, context: SUBSTANCE_SbsarCallbacks.on_input_changed(
self,
context,
input.identifier))
elif input.guiWidget == Code_InputWidget.nowidget.value:
if input.identifier == Code_InputIdentifier.randomseed.value:
if hasattr(input, "sliderClamp") and input.sliderClamp:
return bpy.props.IntProperty(
name=input.label,
description=input.guiDescription,
default=input.defaultValue,
max=input.maxValue,
min=input.minValue,
update=lambda self, context: SUBSTANCE_SbsarCallbacks.on_input_changed(
self,
context,
input.identifier))
else:
return bpy.props.IntProperty(
name=input.label,
description=input.guiDescription,
default=input.defaultValue,
soft_max=input.maxValue,
soft_min=input.minValue,
update=lambda self, context: SUBSTANCE_SbsarCallbacks.on_input_changed(
self,
context,
input.identifier))
if input.identifier == Code_InputIdentifier.outputsize.value:
return [
bpy.props.EnumProperty(
name=input.label,
description=input.guiDescription,
default=str(input.defaultValue[0]),
items=RESOLUTIONS_DICT,
update=lambda self, context: SUBSTANCE_SbsarCallbacks.on_linked_changed(
self,
context,
input.identifier + Code_OutputSizeSuffix.width.value)),
bpy.props.EnumProperty(
name=input.label,
description=input.guiDescription,
default=str(input.defaultValue[1]),
items=RESOLUTIONS_DICT,
update=lambda self, context: SUBSTANCE_SbsarCallbacks.on_outputsize_changed(
self,
context,
input.identifier + Code_OutputSizeSuffix.height.value)),
bpy.props.BoolProperty(
name=input.label,
description=input.guiDescription,
default=input.defaultValue[0] == input.defaultValue[1],
update=lambda self, context: SUBSTANCE_SbsarCallbacks.on_linked_changed(
self,
context,
input.identifier + Code_OutputSizeSuffix.linked.value))
]
else:
return None
else:
return None
@staticmethod
def register_inputs_class(sbsar):
for _graph in sbsar.graphs:
_attributes = {}
for _key, _input in _graph.inputs.items():
_attribute = SUBSTANCE_SbsarFactory.create_input_item(_input, _graph.inputs_class_name)
if _attribute:
if _input.identifier == Code_InputIdentifier.outputsize.value:
_attributes[_input.identifier + Code_OutputSizeSuffix.width.value] = _attribute[0]
_attributes[_input.identifier + Code_OutputSizeSuffix.height.value] = _attribute[1]
_attributes[_input.identifier + Code_OutputSizeSuffix.linked.value] = _attribute[2]
else:
_attributes[_input.identifier] = _attribute
else:
SUBSTANCE_Utils.log_data("WARNING", "Input not created [{}]".format(_input.identifier))
_inputs_class = type(_graph.inputs_class_name, (bpy.types.PropertyGroup,), {
"__annotations__": _attributes,
"sbsar_uuid": sbsar.uuid,
"default": deepcopy(_graph),
"callback": {"enabled": True},
"to_json": _to_json,
"from_json": _from_json
})
bpy.utils.register_class(_inputs_class)
setattr(
bpy.types.Scene,
_graph.inputs_class_name,
bpy.props.PointerProperty(name=_graph.inputs_class_name, type=_inputs_class))
@staticmethod
def register_class(sbsar):
try:
SUBSTANCE_SbsarFactory.register_inputs_class(sbsar)
return (Code_Response.success, sbsar)
except Exception:
SUBSTANCE_Utils.log_data("ERROR", "Exception - Susbtance register error:")
SUBSTANCE_Utils.log_traceback(traceback.format_exc())
return (Code_Response.sbsar_factory_register_error, None)
@staticmethod
def unregister_class(class_name):
if hasattr(bpy.context.scene, class_name):
_object = getattr(bpy.context.scene, class_name)
_class_type = type(_object)
delattr(bpy.types.Scene, class_name)
bpy.utils.unregister_class(_class_type)