692e200ffe
save startup blend for animation tab & whatnot
119 lines
4.6 KiB
Python
119 lines
4.6 KiB
Python
# This program is free software; you can redistribute it and/or modify
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# it under the terms of the GNU General Public License as published by
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# the Free Software Foundation; either version 3 of the License, or
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# (at your option) any later version.
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import bpy
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from bpy.types import PropertyGroup
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from bpy.props import (
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IntProperty,
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StringProperty,
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BoolProperty,
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CollectionProperty,
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PointerProperty,
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EnumProperty,
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)
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class SearchPathItem(PropertyGroup):
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path: StringProperty(
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name="Search Path",
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description="Path to search for missing linked libraries",
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subtype="DIR_PATH",
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)
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class LinkedDatablockItem(PropertyGroup):
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name: StringProperty(name="Name", description="Name of the linked datablock")
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type: StringProperty(name="Type", description="Type of the linked datablock")
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class LinkedLibraryItem(PropertyGroup):
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filepath: StringProperty(name="File Path", description="Path to the linked .blend file")
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name: StringProperty(name="Name", description="Name of the linked .blend file")
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is_missing: BoolProperty(name="Missing", description="True if the linked file is not found")
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is_indirect: BoolProperty(name="Is Indirect", description="True if this is an indirectly linked library")
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is_expanded: BoolProperty(name="Expanded", default=True)
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linked_datablocks: CollectionProperty(type=LinkedDatablockItem, name="Linked Datablocks")
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class DynamicLinkManagerProperties(PropertyGroup):
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linked_libraries: CollectionProperty(type=LinkedLibraryItem, name="Linked Libraries")
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linked_libraries_index: IntProperty(name="Linked Libraries Index", default=0)
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linked_assets_count: IntProperty(name="Linked Assets Count", default=0)
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linked_libraries_section_expanded: BoolProperty(
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name="Linked Libraries Analysis Expanded",
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description="Show or hide the Linked Libraries Analysis section",
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default=False,
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)
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selected_asset_path: StringProperty(name="Selected Asset Path", default="")
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# Character migrator: rig family (future ARP-specific migration; Remove Original uses it for collection resolution)
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migrator_rig_family: EnumProperty(
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name="Rig family",
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description="Rigify vs Auto-Rig Pro: affects Remove Original collection detection and future bone heuristics",
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items=(
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("RIGIFY", "Rigify", "Rigify rig naming and defaults"),
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("ARP", "ARP", "Auto-Rig Pro rig naming and collection behavior"),
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),
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default="RIGIFY",
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)
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# Character migrator (manual mode)
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migrator_mode: BoolProperty(
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name="Automatic",
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description="Automatic: discover pair by Name_Rigify / Name_Rigify.001. Manual: use fields below",
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default=False,
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)
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original_character: PointerProperty(
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name="Original Character",
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description="Armature to migrate from",
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type=bpy.types.Object,
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poll=lambda self, obj: obj and obj.type == "ARMATURE",
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)
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replacement_character: PointerProperty(
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name="Replacement Character",
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description="Armature to migrate to",
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type=bpy.types.Object,
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poll=lambda self, obj: obj and obj.type == "ARMATURE",
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)
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# MigBBody: manual mesh pair when CC/iClone-style auto-detection fails
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migbbody_manual_override: BoolProperty(
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name="Manual body meshes",
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description=(
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"Enable to pick original and replacement body meshes manually. "
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"Auto-enables if MigBBody cannot find a base mesh (non-CC rigs)."
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),
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default=False,
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)
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migbbody_orig_body: PointerProperty(
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name="Original body",
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description="Original character body mesh (shape key source)",
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type=bpy.types.Object,
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poll=lambda self, obj: obj and obj.type == "MESH",
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)
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migbbody_rep_body: PointerProperty(
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name="Replacement body",
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description="Replacement character body mesh (shape key target)",
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type=bpy.types.Object,
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poll=lambda self, obj: obj and obj.type == "MESH",
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)
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# Tweak tools (collapsible section)
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tweak_tools_section_expanded: BoolProperty(
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name="Tweak Tools Expanded",
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description="Show or hide the Tweak Tools section",
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default=False,
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)
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tweak_nla_track_name: StringProperty(
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name="NLA Track (bake range)",
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description="If set, bake uses this NLA track on the replacement armature for frame range; else scene range",
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default="",
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)
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tweak_bake_post_clean: BoolProperty(
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name="Post-clean after bake",
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description="Run action clean keyframes and graph decimate (error 0.001) after baking",
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default=False,
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)
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