Files
blender-portable-repo/extensions/user_default/amzncharactertools/ui/operators.py
T
Raincloud 9fcddeca02 work
update amznchartools
2026-03-18 18:03:21 -06:00

304 lines
11 KiB
Python

"""Operator definitions for AMZN Character Tools."""
import importlib
from pathlib import Path
import runpy
import traceback
import bpy
from bpy.types import Operator
OPS_DIR = Path(__file__).parent.parent / "ops"
BASE_PACKAGE = (__package__ or "").rsplit(".", 1)[0]
def run_script(script_name: str) -> None:
"""Execute a script from the ops directory.
Args:
script_name: Name of the script file to execute (e.g., "SettingsBone.py")
Raises:
FileNotFoundError: If the script file doesn't exist
"""
script_path = OPS_DIR / script_name
if not script_path.exists():
raise FileNotFoundError(f"Missing script: {script_path}")
runpy.run_path(str(script_path), run_name="__main__")
def _import_ops_module(module_name: str):
"""Import and reload an ops module from this addon package."""
if not BASE_PACKAGE:
raise RuntimeError("Cannot resolve addon base package for module imports")
full_name = f"{BASE_PACKAGE}.ops.{module_name}"
module = importlib.import_module(full_name)
return importlib.reload(module)
# Icon mapping from old indices to icon names
ICON_MAP = {
144: "PREFERENCES", # Settings/configuration operations
125: "WORLD", # World/environment operations
475: "MODIFIER_DATA", # Modifier operations
415: "CON_OBJECTSOLVER", # Spawn/add operations
630: "FILE_REFRESH", # Replace/refresh operations
785: "OUTLINER_COLLECTION", # Collection/separator operations
453: "MODIFIER_DATA", # Mask operations
66: "CON_OBJECTSOLVER", # Target selection operations
186: "SHAPEKEY_DATA", # Shapekey operations
}
OP_SPECS = [
{
"name": "SpawnSettingsBone",
"id": "spawn_settings_bone",
"desc": "Spawns SettingsBone within active armature",
"script": "SettingsBone.py",
"button": "Spawn Settings Bone",
"icon": "PREFERENCES",
"panel": "general",
"large": True,
},
{
"name": "ApplySubdivWgt",
"id": "apply_subdiv_wgt",
"desc": "Apply all subdivision modifiers to WGT objects, so blender can draw them properly on the rig.",
"script": "apply_subdiv_wgt.py",
"button": "Apply Subdiv to WGTs",
"icon": "MOD_SUBSURF",
"panel": "general",
},
{
"name": "FreshDevices",
"id": "fresh_devices",
"desc": "Spawns, places, and parents new Device and Finger Scanner to active armature",
"script": "Devices_FreshPlacement.py",
"button": "Spawn/Parent Devices",
"icon": "CON_OBJECTSOLVER",
"panel": "devices",
},
{
"name": "DevicesSettings",
"id": "devices_settings",
"desc": "Applies devices function to SettingsBone",
"script": "DevicesSettings.py",
"button": "DevicesSettings",
"icon": "PREFERENCES",
"panel": "devices",
},
{
"name": "DeviceReplace",
"id": "device_replace",
"desc": "Replaces old device with the new version",
"script": "Device_Replacement.py",
"button": "ReplaceDevice",
"icon": "FILE_REFRESH",
"panel": "devices",
},
{
"name": "RemoveDevicesSettings",
"id": "remove_devices_settings",
"desc": "Removes the 'Devices' custom property from SettingsBone",
"script": "RemoveDevicesSettings.py",
"button": "Remove Devices Settings",
"icon": "CANCEL",
"panel": "devices",
},
{
"name": "GeoSeparator",
"id": "geo_separator",
"desc": "All child geometry of active armature to GEO collection",
"script": "GeoSeparator.py",
"button": "GEO Separator",
"icon": "COLLECTION_COLOR_02",
"panel": "geo",
},
{
"name": "BodyMasker",
"id": "body_masker",
"desc": "Separates key body parts",
"script": "BodyMasker.py",
"button": "Body Masker",
"icon": "MOD_MASK",
"panel": "geo",
},
{
"name": "MaskSettings",
"id": "mask_settings",
"desc": "Creates custom properties for masking the gloves",
"script": "MaskSettings.py",
"button": "Glove Mask Settings",
"icon": "PREFERENCES",
"panel": "geo",
},
{
"name": "CustomVis",
"id": "custom_vis",
"desc": "Creates a visibility property toggle for the active object",
"script": "custom_vis.py",
"button": "Custom Visibility Setting",
"icon": "PREFERENCES",
"panel": "geo",
},
{
"name": "AddVestAmbassadorColor",
"id": "add_vest_ambassador_color",
"desc": "Adds blue (ambassador) vest color option to active object's vest color node group",
"script": "vest_ambassador_color.py",
"button": "Add Vest Ambassador Color",
"icon": "MATERIAL",
"panel": "vest",
},
{
"name": "HHSpawn",
"id": "hh_spawn",
"desc": "HardHat Spawn/Parent",
"script": "hh_spawn.py",
"button": "Spawn/Parent HardHat",
"icon": "CON_OBJECTSOLVER",
"panel": "helmet",
},
{
"name": "HHSetTargets",
"id": "hh_set_targets",
"desc": "Set HardHat Hair Targets",
"script": "hh_set_targets.py",
"button": "Set HH Hair Targets",
"icon": "EYEDROPPER",
"panel": "helmet",
},
{
"name": "HHMask",
"id": "hh_mask",
"desc": "HardHat Mask",
"script": "hh_mask.py",
"button": "HardHat Mask",
"icon": "MODIFIER_DATA",
"panel": "helmet",
},
{
"name": "HHShapekey",
"id": "hh_shapekey",
"desc": "HardHat Shapekey",
"script": "hh_shapekey.py",
"button": "HardHat Shapekey",
"icon": "SHAPEKEY_DATA",
"panel": "helmet",
},
{
"name": "HHSettings",
"id": "hh_settings",
"desc": "HardHat Settings",
"script": "hh_settings.py",
"button": "HardHat Settings",
"icon": "PREFERENCES",
"panel": "helmet",
},
{
"name": "ReplaceCelWithBsdf",
"id": "replace_cel_with_bsdf",
"desc": "Replace all CEL materials with their BSDF counterparts",
"script": "replace_cel_with_bsdf.py",
"button": "Replace CEL with BSDF",
"icon": "MATERIAL",
"panel": "scene",
},
{
"name": "RemapVectorFonts",
"id": "remap_vector_fonts",
"desc": "Remap all Vector Fonts in the blendfile to Amazon Ember Heavy",
"script": "remap_vector_fonts.py",
"button": "Remap Vector Fonts",
"icon": "FILE_FONT",
"panel": "scene",
},
]
def _make_operator(spec: dict) -> type[Operator]:
"""Create an operator class from a specification dictionary."""
def _execute(self, context):
try:
# Special handling for operators that need result capture
if spec["script"] == "replace_cel_with_bsdf.py":
script_path = OPS_DIR / spec["script"]
if script_path.exists():
module = _import_ops_module("replace_cel_with_bsdf")
materials_mapped, users_remapped = module.replace_cel_materials()
self.report({"INFO"}, f"Replaced CEL: {materials_mapped} materials, {users_remapped} users remapped")
else:
run_script(spec["script"])
self.report({"INFO"}, f"{spec['button']} complete")
elif spec["script"] == "vest_ambassador_color.py":
script_path = OPS_DIR / spec["script"]
if script_path.exists():
module = _import_ops_module("vest_ambassador_color")
result = module.add_vest_ambassador_color()
success = bool(result.get("success")) if isinstance(result, dict) else bool(result)
reason = result.get("reason") if isinstance(result, dict) else ""
if success:
self.report({"INFO"}, f"{spec['button']} complete")
else:
if reason == "NO_NODE_GROUP":
self.report({"INFO"}, "No vest color node group found on active object")
elif reason == "NO_ACTIVE_OBJECT":
self.report({"INFO"}, "No active object selected")
elif reason == "NO_MENU_SWITCH":
self.report({"INFO"}, "No vest menu switch node found in vest color node group")
else:
self.report({"WARNING"}, "Vest-blue material linked but menu item was not added")
else:
run_script(spec["script"])
self.report({"INFO"}, f"{spec['button']} complete")
elif spec["script"] == "BodyMasker.py":
script_path = OPS_DIR / spec["script"]
if script_path.exists():
module = _import_ops_module("BodyMasker")
result = module.add_body_masks()
if isinstance(result, dict):
if result.get("success"):
self.report({"INFO"}, f"{spec['button']} complete")
else:
reason = result.get("reason")
if reason == "NO_BODY":
self.report({"ERROR"}, "CC_Base_Body not found in scene")
else:
self.report({"WARNING"}, f"{spec['button']} incomplete: {reason}")
else:
# Unexpected return type; fall back to running the script for side-effects
run_script(spec["script"])
self.report({"INFO"}, f"{spec['button']} complete")
elif spec.get("id") == "remove_devices_settings":
# Pre-check: ensure CC_Base_Body exists in the scene. If not, inform the user.
if "CC_Base_Body" not in bpy.data.objects:
self.report({"ERROR"}, "CC_Base_Body not found in scene")
return {"CANCELLED"}
run_script(spec["script"])
self.report({"INFO"}, f"{spec['button']} complete")
else:
run_script(spec["script"])
self.report({"INFO"}, f"{spec['button']} complete")
except Exception as exc: # pragma: no cover - best effort logging
traceback.print_exc()
self.report({"ERROR"}, f"{spec['button']} failed: {exc}")
return {"CANCELLED"}
return {"FINISHED"}
attrs = {
"__module__": __name__,
"bl_idname": f"amzn.{spec['id']}",
"bl_label": f"AMZN_{spec['name']}",
"bl_description": spec["desc"],
"bl_options": {"REGISTER", "UNDO"},
"execute": _execute,
}
cls = type(f"AMZN_OT_{spec['name']}", (Operator,), attrs)
spec["full_idname"] = cls.bl_idname
return cls
OPERATOR_CLASSES = [_make_operator(spec) for spec in OP_SPECS]