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blender-portable-repo/scripts/addons/Animation_Layers/anim_layers.py
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Nathan 6c3b78075b work: restore shift+spacebar for media play/pause
maybe put in maya config? idk what funiman's preference is
2026-05-29 14:58:59 -06:00

4721 lines
184 KiB
Python

import bpy
import os
import numpy as np
from bpy_extras import anim_utils
import bisect
# import sys
from bpy.app.handlers import persistent
from . import bake_ops
from . import subscriptions
from . import addon_updater_ops
from . import multikey
# --- Layer helpers ---------------------------------------------------------
# Post-hierarchical-migration invariant: obj.Anim_Layers is 1:1 with
# anim_data.nla_tracks in the same order. Each layer is a "real" NLA-backed
# layer; "group" identity is derived (a layer is a group iff something points
# to it via parent_layer). The helpers below are thin wrappers that exist for
# call-site readability and to keep one place to harden against bad state.
# Re-entrancy guard for mute/lock cascades (parent → descendants).
_group_cascade_skip = False
def row_to_layer_index(obj, row):
"""Row in obj.Anim_Layers -> NLA-track index. Identity since the mirror is 1:1."""
if obj is None or row < 0:
return -1
if row >= len(obj.Anim_Layers):
return -1
return row
def layer_to_row_index(obj, layer_idx):
"""NLA-track index -> row in obj.Anim_Layers. Identity since the mirror is 1:1."""
if obj is None or layer_idx < 0:
return 0
return min(layer_idx, max(0, len(obj.Anim_Layers) - 1))
def active_item(obj):
"""The currently-active Anim_Layers item, or None."""
if obj is None:
return None
items = obj.Anim_Layers
row = obj.als.layer_index
if not items or row < 0 or row >= len(items):
return None
return items[row]
def is_layer_row_active(obj):
"""True if there's a valid active row. Kept as a thin wrapper because many
operator poll() methods read clearer with this name."""
return active_item(obj) is not None
def nla_idx(obj):
"""NLA-track index for the active row. Identity wrapper around layer_index
(the row-vs-track distinction is gone post-migration). Returns -1 if no
valid active row."""
if obj is None:
return -1
items = obj.Anim_Layers
row = obj.als.layer_index
if not items or row < 0 or row >= len(items):
return -1
return row
# --- Hierarchical helpers (Phase 0 of GROUP-row -> hierarchical refactor) ---
# These operate on the new `parent_layer` string field. During Phase 0 they
# coexist with the legacy `parent_group`/`type=='GROUP'` model: parent_layer is
# empty until migration runs, so these helpers return trivial results for
# pre-migrated data — which is the correct answer for a flat hierarchy.
def layer_children(obj, layer_name):
"""Layers whose `parent_layer` equals `layer_name`. Pass '' for root-level layers."""
if obj is None:
return []
return [it for it in obj.Anim_Layers if it.parent_layer == layer_name]
def layer_descendants(obj, layer_name):
"""All transitive descendants of `layer_name`, BFS order. Cycle-safe via visited set."""
if obj is None or not layer_name:
return []
result = []
queue = [layer_name]
seen = {layer_name}
while queue:
current = queue.pop(0)
for it in obj.Anim_Layers:
if it.parent_layer == current and it.name not in seen:
result.append(it)
seen.add(it.name)
queue.append(it.name)
return result
def layer_ancestors(obj, layer_name):
"""Chain from immediate parent up to root, in that order. Stops on cycle or broken ref."""
if obj is None or not layer_name:
return []
by_name = {it.name: it for it in obj.Anim_Layers}
cur = by_name.get(layer_name)
if cur is None:
return []
result = []
seen = {cur.name}
while cur.parent_layer:
if cur.parent_layer in seen:
break
parent = by_name.get(cur.parent_layer)
if parent is None:
break
result.append(parent)
seen.add(parent.name)
cur = parent
return result
def subtree_root(obj, layer_name):
"""Topmost ancestor with no `parent_layer`. Returns the layer itself if already root, or None if not found."""
if obj is None or not layer_name:
return None
by_name = {it.name: it for it in obj.Anim_Layers}
cur = by_name.get(layer_name)
if cur is None:
return None
seen = {cur.name}
while cur.parent_layer:
if cur.parent_layer in seen:
break
parent = by_name.get(cur.parent_layer)
if parent is None:
break
seen.add(parent.name)
cur = parent
return cur
def is_group_layer(obj, layer_name):
"""True iff any other layer references `layer_name` as its `parent_layer`."""
if obj is None or not layer_name:
return False
return any(it.parent_layer == layer_name for it in obj.Anim_Layers)
def _would_create_cycle(obj, child_name, new_parent_name):
"""True if setting child.parent_layer = new_parent would create a cycle.
Returns False for no-op cases (empty new_parent, self-parenting, broken ref)."""
if obj is None or not new_parent_name or new_parent_name == child_name:
return False
by_name = {it.name: it for it in obj.Anim_Layers}
if new_parent_name not in by_name:
return False
cur = by_name[new_parent_name]
seen = {new_parent_name}
while cur.parent_layer:
if cur.parent_layer == child_name:
return True
if cur.parent_layer in seen:
return False # pre-existing cycle (sanitization handles elsewhere)
parent = by_name.get(cur.parent_layer)
if parent is None:
return False
seen.add(parent.name)
cur = parent
return False
def layer_subtree_size(obj, layer_name):
"""Number of layers in the subtree rooted at `layer_name` (self + descendants)."""
if obj is None or not layer_name:
return 0
if obj.Anim_Layers.find(layer_name) == -1:
return 0
return 1 + len(layer_descendants(obj, layer_name))
def subtree_size_above(obj, nla_tracks, nla_index):
"""Size of the subtree of the layer at `nla_index + 1`. Returns 0 if at top of NLA.
Used by move-up logic to decide how many positions to shift the active subtree."""
above = nla_index + 1
if above < 0 or above >= len(nla_tracks):
return 0
return layer_subtree_size(obj, nla_tracks[above].name)
def subtree_size_below(obj, nla_tracks, nla_index):
"""Size of the subtree of the layer at `nla_index - 1`. Returns 0 if at bottom of NLA."""
below = nla_index - 1
if below < 0 or below >= len(nla_tracks):
return 0
return layer_subtree_size(obj, nla_tracks[below].name)
def sync_nla_to_layer_order(obj, context=None):
"""Ensure anim_data.nla_tracks is in the same order as the rows in
obj.Anim_Layers. The addon's invariant post-hierarchical-migration is
1:1 between collection and NLA (same order).
Behavior:
* If counts already match and orders agree -> no-op, returns False.
* If counts differ (the collection-vs-NLA mirror has broken) -> rebuilds
obj.Anim_Layers from nla_tracks via visible_layers() (cheap NLA-as-truth
recovery) and returns True.
* If counts match but orders differ -> reorders nla_tracks via
move_layer() (operator-based, walks each track to its target slot) and
returns True.
Call this anywhere the LAYER/NLA pair might have drifted out of sync —
start_animlayers, before loops that iterate the pair, etc. The function
is a no-op in the common case so it's cheap to call defensively."""
anim_data = anim_data_type(obj)
if anim_data is None or not hasattr(anim_data, 'nla_tracks'):
return False
nla_tracks = anim_data.nla_tracks
desired = [it.name for it in obj.Anim_Layers]
# Counts disagree -> the LAYER<->NLA mirror is broken (e.g. blend just
# loaded with stale state, or external NLA edits). Rebuild from NLA.
if len(desired) != len(nla_tracks):
visible_layers(obj, nla_tracks)
return True
# Fast path: already in sync.
if all(nla_tracks[i].name == n for i, n in enumerate(desired)):
return False
if context is None:
context = bpy.context
# Selection-sort: for each target NLA position, walk the named track there.
# Pass track_name to move_layer so it selects the right track by NAME,
# avoiding any dependence on obj.als.layer_index (which may not correspond
# to the same track when the LAYER<->NLA pair has just been desynced by
# the caller).
for target_idx, name in enumerate(desired):
if nla_tracks[target_idx].name == name:
continue
current_idx = nla_tracks.find(name)
if current_idx == -1 or current_idx == target_idx:
continue
if current_idx > target_idx:
for _ in range(current_idx - target_idx):
move_layer('DOWN', context, track_name=name)
else:
for _ in range(target_idx - current_idx):
move_layer('UP', context, track_name=name)
return True
def nla_layer_count(obj):
"""Number of layer rows in obj.Anim_Layers. Equals len(nla_tracks) when the
collection is in sync (the post-migration invariant)."""
if obj is None:
return 0
return len(obj.Anim_Layers)
# Cache for assigned_group enum items. Blender requires the items list
# returned by an `items` callback to be referenced by Python so strings
# aren't garbage-collected mid-frame.
_assigned_group_items_cache = {}
def layer_group_enum_items(self, context):
"""Dynamic enum items for AnimLayersItems.assigned_group: '(None)' plus
every other layer (excluding self and the self's descendants — cycle
prevention)."""
obj = self.id_data
items = [('NONE', '(None)', 'Root layer (no parent)', 'X', 0)]
if obj is not None:
excluded = {self.name} | {d.name for d in layer_descendants(obj, self.name)}
idx = 1
for it in obj.Anim_Layers:
if it.name in excluded:
continue
items.append((it.name, it.name, f"Set parent to '{it.name}'",
'OUTLINER_COLLECTION', idx))
idx += 1
_assigned_group_items_cache[id(self)] = items
return items
def layer_group_get(self):
"""Return enum index based on the current parent_layer string."""
obj = self.id_data
if obj is None or not self.parent_layer:
return 0
excluded = {self.name} | {d.name for d in layer_descendants(obj, self.name)}
idx = 1
for it in obj.Anim_Layers:
if it.name in excluded:
continue
if it.name == self.parent_layer:
return idx
idx += 1
return 0 # missing -> (None)
def layer_group_set(self, value):
"""Set parent_layer from enum index. Refuses cycles. After the change,
enforces subtree contiguity in NLA so the layer's subtree sits adjacent
to its new parent, and the just-linked layer takes the top slot among
its siblings (above any other children of the same parent)."""
obj = self.id_data
if obj is None:
return
self_name = self.name
if value == 0:
self['parent_layer'] = ''
else:
excluded = {self.name} | {d.name for d in layer_descendants(obj, self.name)}
idx = 1
target_name = None
for it in obj.Anim_Layers:
if it.name in excluded:
continue
if idx == value:
target_name = it.name
break
idx += 1
if target_name is None:
return
# Cycle guard (redundant with descendants-excluded above, defensive).
if _would_create_cycle(obj, self.name, target_name):
return
self['parent_layer'] = target_name
# Reorder NLA. priority_name puts the just-linked layer at the top of its
# parent's children stack — "above the other children".
subscriptions.subscriptions_remove()
try:
enforce_subtree_contiguity(obj, priority_name=self_name)
finally:
if bpy.context.scene is not None:
subscriptions.subscriptions_add(bpy.context.scene)
# --- End group helpers -----------------------------------------------------
@persistent
def loadanimlayers(self, context):
'''When loading a file check if the current selected object is with animlayers, if not then check if there is something else turned on'''
scene = bpy.context.scene
anim_layer_objects = [AL_item.object for AL_item in scene.AL_objects]
#if the current object is not turned on, then check if another object is turned on
subscribe = False
#unhide and store all the related objects and collections because of bug prior to 3.6
col_hide_viewlayer, col_hide_viewport, hidden_objs = unhide_collections_on_load(anim_layer_objects)
for obj in bpy.data.objects:
if obj is None:
continue
if obj.als.turn_on and len(obj.users_scene):
add_obj_to_animlayers(obj, anim_layer_objects)
# One-time hierarchical-schema migration. Idempotent; bumps
# obj.als.schema_version on success so subsequent loads skip the work.
migrate_object_to_hierarchical(obj)
#Make sure layer index is not more then the layers
row_count = len(obj.Anim_Layers)
if row_count and obj.als.layer_index > row_count - 1:
obj.als['layer_index'] = row_count - 1
subscribe = True
if obj in bpy.context.view_layer.objects.values():
start_animlayers(obj)
else:
load_none_view_layer(obj)
elif obj in anim_layer_objects:
obj.als.turn_on = False
scene.AL_objects.remove(anim_layer_objects.index(obj))
anim_layer_objects.remove(obj)
hide_collections_on_load(col_hide_viewlayer, col_hide_viewport, hidden_objs)
if subscribe:
subscriptions.subscriptions_remove()
subscriptions.subscriptions_add(scene)
def turn_animlayers_on(self, context):
'''Turning on and off the NLA with obj.als.turn_on property'''
obj = self.id_data
scene = context.scene
anim_data = anim_data_type(obj)
#iterate through all selected objects, in case both were checked with alt + click
if obj is None:
return
if self.turn_on:
check_anim_data_start(self, obj, anim_data)
#workaround for issues coming from version 4.1.0
if bpy.app.version == (4, 1, 0):
if scene.keying_sets.active is None:
scene.keying_sets.active = scene.keying_sets_all['Location, Rotation & Scale']
scene.tool_settings.use_keyframe_insert_keyingset = True
subscriptions.frameend_update_callback()
else:
#Remove object from animlayers collection
i = 0
while i < len(scene.AL_objects):
if scene.AL_objects[i].object == obj or not scene.AL_objects[i].object:
scene.AL_objects.remove(i)
else:
i += 1
anim_data = anim_data_type(obj)
if anim_data is None:
#continue
return
tweak_mode_upper_stack(context, obj, anim_data, enter = False)
anim_data.use_nla = False
#iterate only over object animation, not shapekeys and apply the last replace layer
for track in anim_data.nla_tracks:
if not len(track.strips) or track.mute:
continue
#Deselect all the strips to avoid entering tweak mode from other objects
track.strips[0].select = False
#Assign the base layer to the active action
if not anim_data.action:
anim_data.action = track.strips[0].action
if hasattr(anim_data, 'action_slot'):
anim_data.action_slot = track.strips[0].action_slot
anim_data.action_blend_type = track.strips[0].blend_type
#Remove the extra layer fcurves if they were turned on
if self.view_all_keyframes:
remove_multilayers_fcurves(obj, anim_data)
#if there are no objects in AL_objects then subscriptions will be removed
if not len(scene.AL_objects):
obj.als.upper_stack = False
scene.als.edit_all_layers_op = False
#remove subscription only if there is no AL_objects in all the scene
for scene in bpy.data.scenes:
if len(scene.AL_objects):
return
if 'framerange_preview' in scene:
del scene['framerange_preview']
if hasattr(subscriptions, 'outofrange'):
del subscriptions.outofrange
subscriptions.subscriptions_remove()
def find_anim_datas(obj):
anim_datas = []
if hasattr(obj, 'animation_data'):
anim_datas.append(obj.animation_data)
if hasattr(obj.data, 'shape_keys'):
if hasattr(obj.data.shape_keys, 'animation_data'):
anim_datas.append(obj.data.shape_keys.animation_data)
return anim_datas
def check_anim_data_start(self, obj, selected_anim_data):
'''adds subtract layer and active action of the first layer to animation data that is currently not selected'''
anim_datas = find_anim_datas(obj)
#adding a boolean to check if the addon started already during cleanup
start = False
for anim_data in anim_datas:
if not hasattr(anim_data, 'nla_tracks'):
continue
if anim_data != selected_anim_data:
continue
if nla_layer_count(obj) > len(anim_data.nla_tracks):
obj.Anim_Layers.clear()
if not nla_layer_count(obj) and len(anim_data.nla_tracks):
start = True
#Turn off until it gets a confirmation how to proceed
self['turn_on'] = False
bpy.ops.anim.clear_nla_warning('INVOKE_DEFAULT')
continue
if nla_layer_count(obj) and not action_search(anim_data.action, anim_data.nla_tracks) and anim_data.action:
start = True
self['turn_on'] = False
bpy.ops.anim.clear_active_action_warning('INVOKE_DEFAULT')
continue
if check_override_tracks(obj, anim_data) or check_override_layers(obj):
bpy.ops.message.layersoverride('INVOKE_DEFAULT')
# continue
row_count = len(obj.Anim_Layers)
if row_count and obj.als.layer_index > row_count - 1:
obj.als['layer_index'] = row_count - 1
if not start:
# subscriptions.subscriptions_remove()
start_animlayers(obj)
# subscriptions.subscriptions_add(bpy.context.scene)
def remove_old_setup(obj):
'remove subtract track from the old addon setup'
anim_datas = find_anim_datas(obj)
for anim_data in anim_datas:
if anim_data is None:
continue
if not len(anim_data.nla_tracks):
continue
if len(anim_data.nla_tracks) == nla_layer_count(obj):
continue
subtract = anim_data.nla_tracks[-1]
if len(subtract.strips) != 1:
continue
if subtract.strips[0].blend_type == 'SUBTRACT' and len(anim_data.nla_tracks) > nla_layer_count(obj):
tweak_mode_upper_stack(bpy.context, obj, anim_data, enter = False)
anim_data.action = None
anim_data.nla_tracks.remove(subtract)
def load_none_view_layer(obj):
'''fix an nla bug which happens when a file is loaded and the object is excluded from view layer'''
anim_data = anim_data_type(obj)
if not len(obj.Anim_Layers) or not len(anim_data.nla_tracks):
return
i = obj.als.layer_index
if obj.Anim_Layers[i].lock:
return
obj.als.viewlayer = False
if not anim_data.use_tweak_mode:
obj.als.upper_stack = False
anim_data.use_tweak_mode = True
def start_animlayers(obj):
scene = bpy.context.scene
AnimLayer_objects = [AnimLayers.object for AnimLayers in scene.AL_objects]
remove_old_setup(obj)
if obj not in AnimLayer_objects:
add_obj_to_animlayers(obj, AnimLayer_objects)
# Idempotent hierarchical-schema migration. The file-load path also calls
# this from loadanimlayers; running again here covers the turn-on toggle
# for objects that were saved with turn_on=False but still hold legacy
# GROUP rows. The schema_version guard makes repeat calls free.
migrate_object_to_hierarchical(obj)
anim_data = anim_data_type(obj)
if not hasattr(anim_data, 'nla_tracks'):
return
if not anim_data.use_nla:
anim_data.use_nla = True
if not len(anim_data.nla_tracks):
return
anim_data.nla_tracks[0].is_solo = False
nla_tracks = anim_data.nla_tracks
#check for tracks with duplicated names and assign with unique name
track_names = [track.name for track in nla_tracks]
for i, name in enumerate(track_names):
if track_names.count(name) > 1:
track_names[i] = unique_name(track_names, name)
nla_tracks[i].name = track_names[i]
if len(nla_tracks[i].strips) == 1:
nla_tracks[i].strips[0].name = track_names[i]
# If the saved obj.Anim_Layers ordering disagrees with the NLA-track order
# (e.g. after loading a .blend whose NLA was edited externally), bring NLA
# in line with the saved layer order before the iteration that follows.
sync_nla_to_layer_order(obj)
register_layers(obj, nla_tracks)
# Check-up: enforce subtree contiguity every time start_animlayers runs.
# Migration only fires once (schema_version guard); this catches any drift
# introduced afterward — externally-edited NLA, Python-console parent_layer
# writes that bypassed the dropdown setter, etc.
enforce_subtree_contiguity(obj)
frame_start, frame_end = subscriptions.get_frame_range(scene)
#synchronize the temporary influence prorpery
layer_items = [l for l in obj.Anim_Layers if l.type == 'LAYER']
for i, layer in enumerate(layer_items):
if i >= len(nla_tracks) or len(nla_tracks[i].strips) != 1:
continue
strip = nla_tracks[i].strips[0]
if strip.action is None:
continue
layer.action_range = strip.action.frame_range
if not layer.custom_frame_range:
strip.frame_start = frame_start
strip.frame_end = frame_end
if len(obj.Anim_Layers):
obj.als.upper_stack = False
#run layer updates
obj.als.layer_index = 0 if obj.als.layer_index < 0 else obj.als.layer_index
def add_obj_to_animlayers(obj, anim_layer_objects):
'''Add the current object to the scene animation layers'''
if obj in anim_layer_objects or obj is None or not obj.als.turn_on:
return
new_obj = bpy.context.scene.AL_objects.add()
new_obj.object = obj
new_obj.name = new_obj.object.name
def migrate_object_to_hierarchical(obj):
"""One-time migration: convert legacy GROUP-type phantom rows to real NLA-backed
layers linked via the new `parent_layer` field. Idempotent; gated by
`obj.als.schema_version` (0 = pre-hierarchical, 1 = post-migration).
Returns True on success or no-op; False if migration could not run (e.g. the
object is a library override and writes raise TypeError). On failure, the
schema_version is NOT bumped, so the next file load will retry.
Placement convention: each migrated group's new NLA track is created just
below the lowest-NLA-index member of its subtree (parent at bottom). When
the lowest member is already at NLA index 0, we fall back to creating the
new track at index 1 (one above the lowest) — Phase 2's visible_layers
contiguity repair will normalize this later.
"""
try:
if obj.als.schema_version >= 1:
return True
anim_data = anim_data_type(obj)
if anim_data is None or not hasattr(anim_data, 'nla_tracks'):
obj.als.schema_version = 1
return True
nla_tracks = anim_data.nla_tracks
groups = [it for it in obj.Anim_Layers if it.type == 'GROUP']
if not groups:
# No GROUP rows: copy any straggler parent_group → parent_layer and bump version.
for it in obj.Anim_Layers:
if it.parent_group and not it.parent_layer:
it['parent_layer'] = it.parent_group
obj.als.schema_version = 1
return True
# Snapshot GROUP data (the rows themselves will be removed).
group_data = {}
for g in groups:
group_data[g.name] = {
'expanded': g.expanded,
'group_color': tuple(g.group_color),
'mute': g.mute,
'lock': g.lock,
'solo': g.solo,
'influence': g.influence,
'parent_group': g.parent_group,
}
# Snapshot LAYER-row parent_group references (we restore these as parent_layer post-rebuild).
layer_parents_snapshot = {}
for it in obj.Anim_Layers:
if it.type == 'LAYER' and it.parent_group:
layer_parents_snapshot[it.name] = it.parent_group
# Topological order: leaves first (groups not named as parent_group by any other group).
# When a cycle exists, break it by treating one arbitrary remaining group as a leaf.
sorted_groups = []
remaining = {name: data['parent_group'] for name, data in group_data.items()}
while remaining:
is_parent = {pg for pg in remaining.values() if pg in remaining}
leaves = [name for name in remaining if name not in is_parent]
if not leaves:
leaves = [next(iter(remaining))]
for leaf in leaves:
sorted_groups.append(leaf)
del remaining[leaf]
# Create one new NLA track per group, in leaves-first order.
track_names_set = {t.name for t in nla_tracks}
name_map = {}
new_track_props = {}
for old_name in sorted_groups:
data = group_data[old_name]
new_name = unique_name(list(track_names_set), old_name)
track_names_set.add(new_name)
name_map[old_name] = new_name
# Collect this group's members (LAYERs by parent_group + any already-migrated nested groups).
member_names = [ln for ln, pg in layer_parents_snapshot.items() if pg == old_name]
for inner_old, inner_data in group_data.items():
if inner_data['parent_group'] == old_name and inner_old in name_map:
member_names.append(name_map[inner_old])
member_indices = [nla_tracks.find(mn) for mn in member_names]
member_indices = [i for i in member_indices if i != -1]
# Position: aim for "just below the lowest-index member" via nla_tracks.new(prev=lower_neighbor).
prev_track = None
if member_indices:
min_idx = min(member_indices)
if min_idx > 0:
prev_track = nla_tracks[min_idx - 1]
else:
# No track below the lowest member exists; best-effort: insert just above the lowest.
# Phase 2's contiguity repair will normalize.
prev_track = nla_tracks[0]
# Create an empty action so the strip is a non-META action strip (avoids auto-lock
# by register_layers, which locks layers with !=1 strip or with a META strip).
new_action = bpy.data.actions.new(name=new_name)
if hasattr(new_action, 'id_root'):
new_action.id_root = obj.als.data_type
slot = add_action_slot(obj, new_action)
new_track = nla_tracks.new(prev=prev_track)
new_track.name = new_name
new_strip = new_track.strips.new(name=new_name, start=0, action=new_action)
if hasattr(new_strip, 'action_slot') and slot:
new_strip.action_slot = slot
new_strip.use_sync_length = False
use_animated_influence(new_strip)
# Reflect the legacy GROUP's mute on the new track so visible_layers picks it up.
new_track.mute = data['mute']
new_parent_layer = name_map.get(data['parent_group'], '') if data['parent_group'] else ''
new_track_props[new_name] = {
'expanded': data['expanded'],
'group_color': data['group_color'],
'mute': data['mute'],
'lock': data['lock'],
'solo': data['solo'],
'influence': data['influence'],
'parent_layer': new_parent_layer,
}
# Drop GROUP rows from the collection — they're now real NLA-backed layers.
for i in range(len(obj.Anim_Layers) - 1, -1, -1):
if obj.Anim_Layers[i].type == 'GROUP':
obj.Anim_Layers.remove(i)
# Rebuild collection from NLA. The Phase-0 visible_layers preserves the per-LAYER
# snapshot (lock/frame_range/speed/etc.) but does NOT preserve parent_layer (the
# snapshot only tracks parent_group). We patch parent_layer back in the next step.
visible_layers(obj, nla_tracks)
# Apply group-derived properties to the migrated layer rows.
for new_name, props in new_track_props.items():
idx = obj.Anim_Layers.find(new_name)
if idx == -1:
continue
layer = obj.Anim_Layers[idx]
layer['expanded'] = props['expanded']
layer['group_color'] = props['group_color']
layer['mute'] = props['mute']
layer['lock'] = props['lock']
layer['solo'] = props['solo']
layer['influence'] = props['influence']
layer['parent_layer'] = props['parent_layer']
# Restore parent_layer for member LAYER rows (mapped through any name dedup).
for member_name, old_parent in layer_parents_snapshot.items():
new_parent = name_map.get(old_parent, '')
if not new_parent:
continue
idx = obj.Anim_Layers.find(member_name)
if idx != -1:
obj.Anim_Layers[idx]['parent_layer'] = new_parent
# Enforce subtree contiguity: each parent's descendants must sit
# contiguously above it in NLA, with the parent at the lowest index of
# its subtree. Members that pre-migration sat anywhere in the stack are
# repositioned next to their parent. This is the hierarchical analogue
# of the legacy "group members stay grouped" rule.
enforce_subtree_contiguity(obj)
obj.als.schema_version = 1
return True
except TypeError:
# Library override or other write-restricted state; leave version untouched
# so the next file load can retry once the override is removed.
return False
def clean_AL_objects(scene):
'''Cleaning AL objects list in case objects were removed from the scene'''
i = 0
while i < len(scene.AL_objects):
obj = scene.AL_objects[i].object
if obj not in scene.objects.values() or obj is None:
scene.AL_objects.remove(i)
else:
i += 1
def register_layers(obj, nla_tracks):
visible_layers(obj, nla_tracks)
#apply the correct setup for the strips. If there are more then one strip then lock the layer
layer_count = nla_layer_count(obj)
for i, track in enumerate(nla_tracks):
if len(track.strips) != 1 or track.strips[0].type == 'META' and layer_count > i + 1:
row_idx = layer_to_row_index(obj, i)
if 0 <= row_idx < len(obj.Anim_Layers):
obj.Anim_Layers[row_idx].lock = True
continue
strip = track.strips[0]
use_animated_influence(strip)
#updating the ui list with the nla track names
def visible_layers(obj, nla_tracks):
'''Mirror obj.Anim_Layers 1:1 with NLA tracks (same order). Per-layer state
(lock, frame range, speed, parent_layer, expanded, group_color, ...) is
preserved across the rebuild by name. parent_layer refs that point at a
missing layer are cleared; cycles are broken by clearing the offending ref.
The collection-order = NLA-order invariant is the single source of truth;
hierarchy is purely metadata on top of that order.'''
def restore_influence(layer, strip):
'''restore influence value if it has no keyframes and using the temprorary property'''
if strip.fcurves:
if len(strip.fcurves[0].keyframe_points):
return
layer['influence'] = strip.influence
# 1. Snapshot per-layer state, keyed by name.
layer_state = {}
for it in obj.Anim_Layers:
layer_state[it.name] = {
'lock': it.lock,
'frame_start': it.frame_start,
'frame_end': it.frame_end,
'speed': it.speed,
'repeat': it.repeat,
'offset': it.offset,
'custom_frame_range': it.custom_frame_range,
'parent_layer': it.parent_layer,
'expanded': it.expanded,
'group_color': tuple(it.group_color),
}
# 2. Rebuild one row per NLA track, preserving NLA order.
obj.Anim_Layers.clear()
for track in nla_tracks:
layer = obj.Anim_Layers.add()
layer['type'] = 0 # 'LAYER' — only one row type now (post-hierarchical migration).
layer['name'] = track.name
layer['mute'] = track.mute
if len(track.strips):
strip = track.strips[0]
strip.name = track.name
if strip.action is not None:
layer['action'] = strip.action
restore_influence(layer, strip)
s = layer_state.get(track.name)
if s is not None:
layer['lock'] = s['lock']
layer['frame_start'] = s['frame_start']
layer['frame_end'] = s['frame_end']
layer['speed'] = s['speed']
layer['repeat'] = s['repeat']
layer['offset'] = s['offset']
layer['custom_frame_range'] = s['custom_frame_range']
layer['parent_layer'] = s['parent_layer']
layer['expanded'] = s['expanded']
layer['group_color'] = s['group_color']
else:
# Fresh layer (not in the pre-rebuild snapshot). Init bracket keys
# so subscriptions/ops that read via layer['key'] don't KeyError.
layer['lock'] = False
layer['frame_start'] = 0.0
layer['frame_end'] = 0.0
layer['speed'] = 1.0
layer['repeat'] = 1.0
layer['offset'] = 0.0
layer['custom_frame_range'] = False
layer['parent_layer'] = ''
# 3. Sanitize parent_layer: clear refs to names that don't exist anymore,
# and break any cycles by clearing the offending ref.
existing_names = {it.name for it in obj.Anim_Layers}
for it in obj.Anim_Layers:
if it.parent_layer and it.parent_layer not in existing_names:
it['parent_layer'] = ""
# Cycle detection: walk each layer's ancestor chain; if we revisit, break.
by_name = {it.name: it for it in obj.Anim_Layers}
for it in obj.Anim_Layers:
cur = it
seen = {cur.name}
while cur.parent_layer:
if cur.parent_layer in seen:
# Cycle: clear the closing-edge ref on `cur` to break it.
cur['parent_layer'] = ""
break
parent = by_name.get(cur.parent_layer)
if parent is None:
break
seen.add(parent.name)
cur = parent
def enforce_subtree_contiguity(obj, context=None, priority_name=None):
"""Reorder anim_data.nla_tracks so each parent's subtree forms one
contiguous block: parent at the LOWEST NLA index of the block, descendants
stacked above recursively. obj.Anim_Layers follows via visible_layers().
Sibling order at each level: ascending current NLA index by default — the
sibling that was lower pre-reorder ends up closer to the parent. When
`priority_name` is given, that layer is bumped to the top of its siblings
(matches the interactive "just-linked layer goes above the other
children" rule). Migration callers leave priority_name unset to preserve
the user's original sibling NLA order.
Idempotent: returns False if the NLA is already in the desired order.
"""
anim_data = anim_data_type(obj)
if anim_data is None or not hasattr(anim_data, 'nla_tracks'):
return False
nla_tracks = anim_data.nla_tracks
n = len(nla_tracks)
if n < 2:
return False
# Snapshot current NLA position of every track (used to break ties between siblings).
current_index = {nla_tracks[i].name: i for i in range(n)}
# Sort key: priority_name gets the highest rank within its sibling group;
# all others sort by current NLA index ascending.
def sibling_key(name):
if priority_name is not None and name == priority_name:
return n + 1 # higher than any real NLA index
return current_index.get(name, 0)
children_by_parent = {}
for it in obj.Anim_Layers:
children_by_parent.setdefault(it.parent_layer, []).append(it.name)
for plist in children_by_parent.values():
plist.sort(key=sibling_key)
# DFS pre-order (parent first, then descendants): parent lands at lowest
# NLA index of its subtree; descendants stack above.
target = []
visited = set()
def emit_subtree(name):
if name in visited or name not in current_index:
return
visited.add(name)
target.append(name)
for child in children_by_parent.get(name, []):
emit_subtree(child)
for root_name in children_by_parent.get('', []):
emit_subtree(root_name)
# Orphans (parent_layer pointing at a name that no longer exists).
for i in range(n):
nm = nla_tracks[i].name
if nm not in visited:
target.append(nm)
visited.add(nm)
current_order = [nla_tracks[i].name for i in range(n)]
if current_order == target:
return False
# Reorder NLA. Try nla_tracks.move(from, to) per shift and verify it
# actually took effect; otherwise fall back to channels_move via bpy.ops
# (which always works under an NLA-editor context override).
use_bpy_ops = False
ctx = context if context is not None else bpy.context
for target_idx, name in enumerate(target):
current_idx = nla_tracks.find(name)
if current_idx == -1 or current_idx == target_idx:
continue
moved = False
if not use_bpy_ops:
try:
nla_tracks.move(current_idx, target_idx)
# Verify the move stuck. If not, the API exists but isn't
# actually shifting in this Blender version/context.
if nla_tracks.find(name) == target_idx:
moved = True
else:
use_bpy_ops = True
except (AttributeError, RuntimeError, TypeError):
use_bpy_ops = True
if not moved:
diff = current_idx - target_idx
direction = 'DOWN' if diff > 0 else 'UP'
for _ in range(abs(diff)):
move_layer(direction, ctx, track_name=name)
# Resync the collection to the new NLA order.
visible_layers(obj, nla_tracks)
return True
def use_animated_influence(strip):
'''cleanup animated influence from the first keyframe behavior'''
if strip.use_animated_influence:
return
fcu_len = len(strip.fcurves)
strip.use_animated_influence = True
if fcu_len != len(strip.fcurves):
if len(strip.fcurves[0].keyframe_points):
keyframes = strip.fcurves[0].keyframe_points
# value = keyframes[0].co.y
# print('influence value ', keyframes[0])
if hasattr(keyframes, 'clear'):
keyframes.clear()
else:
keyframe = keyframes[0]
keyframes.remove(keyframe)
strip.influence = 1
def check_override_layers(obj):
if obj.override_library is None:
return False
if len(obj.override_library.reference.Anim_Layers):
return True
return False
def check_override_tracks(obj, anim_data):
if obj.override_library is None:
return []
if anim_data is None:
return []
if anim_data == obj.animation_data:
anim_data_ref = obj.override_library.reference.animation_data
elif anim_data == obj.data.shape_keys.animation_data:
anim_data_ref = obj.override_library.reference.data.shape_keys.animation_data
if anim_data_ref is None:
return []
if len(anim_data_ref.nla_tracks):
return anim_data_ref.nla_tracks
else:
return []
def check_overrides_ALobjects(obj):
#check if an override object was added and already had animlayers turned on
if not obj.override_library:
return
scene = bpy.context.scene
if obj.name in scene.AL_objects:
return
if not scene.AL_objects:
subscriptions.subscriptions_remove()
subscriptions.subscriptions_add(scene)
anim_layer_objects = [AL_item.object for AL_item in scene.AL_objects]
add_obj_to_animlayers(obj, anim_layer_objects)
#################################################### Multiply layer view FUNCTIONS ############################################################################
def get_fcu_layer_keyframes(obj, context, track):
keyframes = []
# fcurves = get_fcurves(track.strips[0].action)
# fcurves = track.strips[0].action.fcurves
fcurves = get_fcurves(obj, track.strips[0].action, obj.als.data_type)
#store all the keyframe locations from the fcurves of the layer
for fcu in fcurves:
if fcu.group is not None:
if fcu.group.name == 'Anim Layers':
continue
#if only selected bones is used then check for the bones
if selected_bones_filter(obj, fcu):
continue
keyframes = store_layer_frames(fcu, keyframes)
# return sorted(set(keyframes))
return np.sort(np.unique(keyframes))
def store_layer_frames(fcu, keyframes):
'''storing the time also as the value, to be used for edit all keyframes'''
length = len(fcu.keyframe_points)*2
new_keyframes = np.zeros(length)
fcu.keyframe_points.foreach_get('co', new_keyframes)
keyframes = np.concatenate((keyframes, new_keyframes[::2]))
return keyframes
def hide_view_all_keyframes(obj, anim_data):
'''hide view all keyframes in the graph editor, to avoid the user changing the values
and lock channels when edit all keyframes is turned off'''
if anim_data.action is None:
return
# fcurves = get_fcurves(anim_data.action)
# fcurves = anim_data.action.fcurves
fcurves = get_fcurves(obj, anim_data.action)
if not len(fcurves):
return
if obj.als.edit_all_keyframes:
return
if 'Anim Layers' in anim_data.action.groups:
if anim_data.action.groups['Anim Layers'].lock:
return
anim_data.action.groups['Anim Layers'].lock = True
return
#if the group was not found or renamed iterate over the layers
layer_items = [l for l in obj.Anim_Layers if l.type == 'LAYER']
for i, layer in enumerate(layer_items):
if layer.lock or obj.als.layer_index == i:
continue
fcu = fcurves.find(layer.name, index = i)
if fcu is None:
continue
if not fcu.group.lock: #lock the groups if edit is not selected
fcu.group.lock = True
fcu.group.name = 'Anim Layers'
if bpy.context.area:
if bpy.context.area.type != 'GRAPH_EDITOR': #hide the channels when using graph editor
return
if not fcu.hide:
fcu.hide = True
def selected_bones_filter(obj, fcu):
'''if only selected bones is used then check for the bones path in the fcurves data path'''
if obj.als.only_selected_bones and obj.mode == 'POSE':
selected_bones_path = [bone.path_from_id() for bone in bpy.context.selected_pose_bones]
if fcu.data_path.split('].')[0]+']' not in selected_bones_path:
return True
return False
class EditAllLayersOperator(bpy.types.Operator):
"""Edits multiple layers"""
bl_idname = "anim.edit_all_layers"
bl_label = "Edit All Layers"
bl_options = {'REGISTER', 'UNDO'}
def invoke(self, context, event):
self.obj = context.object
anim_data = anim_data_type(self.obj)
fcurves = get_fcurves(self.obj, anim_data.action)
#Initialize self.fcu_layers:
self.fcu_layers = dict()
for i, layer in enumerate(self.obj.Anim_Layers): #look for the Anim Layers fcurve
if layer.lock or anim_data.action is None or i == self.obj.als.layer_index:
continue
fcu_layer = fcurves.find(layer.name, index = i)
if fcu_layer is None or not len(fcu_layer.keyframe_points):
continue
if fcu_layer.data_path not in self.fcu_layers:
self.fcu_layers.update({fcu_layer.data_path : len(fcu_layer.keyframe_points)})
#Detect if the mouse is using right click or left click for confirmation
preferences = context.window_manager.keyconfigs.default.preferences
if preferences:
self.select_mouse = preferences.select_mouse + 'MOUSE'
self.cancel_mouse = 'RIGHTMOUSE' if self.select_mouse == 'LEFTMOUSE' else 'LEFTMOUSE'
else:
self.select_mouse, self.cancel_mouse = 'LEFTMOUSE', 'RIGHTMOUSE'
self.mouse_press = False
context.scene.als.edit_all_layers_op = True
context.window_manager.modal_handler_add(self)
return {'RUNNING_MODAL'}
def modal(self, context, event):
try:
AL_objs = [AL_item.object for AL_item in context.scene.AL_objects]
#Check if it's turned off in all anim layers objects
if not any(obj.als.edit_all_keyframes for obj in AL_objs):
bpy.context.scene.als.edit_all_layers_op = False
# print('quitting modal operator, edit_all_keyframes turned off ')
return{'FINISHED'}
#Check if all anim layer objects are turned off
if not any(obj.als.turn_on for obj in AL_objs):
bpy.context.scene.als.edit_all_layers_op = False
# print('quitting modal operator, anim layers turned off ')
return{'FINISHED'}
obj = context.object
if obj is None:
return{'PASS_THROUGH'}
#If the current object is turned off then skip it
if not obj.als.edit_all_keyframes or not obj.als.turn_on:
return{'PASS_THROUGH'}
if context.window_manager.operators:
if context.window_manager.operators[-1].name == 'Delete Keyframes':
self.mouse_press = True
# Checking for events, when to run the modal operator
if event.type in {self.select_mouse, 'G', 'S', 'X'} and event.value != 'RELEASE':
self.mouse_press = True
return{'PASS_THROUGH'}
# Cancelling the operation
if self.mouse_press and event.type in {self.cancel_mouse, 'ESC'}:
self.mouse_press = False
return{'PASS_THROUGH'}
if (event.value == 'RELEASE' or event.type in {'NONE', 'INBETWEEN_MOUSEMOVE'}) and self.mouse_press:
self.mouse_press = False
else:
return{'PASS_THROUGH'}
#If the object is different then the previous, then reseting fcu_layers
if obj != self.obj:
self.obj = obj
self.fcu_layers = dict()
anim_data = anim_data_type(obj)
for i, layer in enumerate(self.obj.Anim_Layers): #look for the Anim Layers fcurve
if layer.lock or anim_data.action is None or i == self.obj.als.layer_index:
continue
fcurves = get_fcurves(self.obj, anim_data.action)
fcu_layer = fcurves.find(layer.name, index = i)
if fcu_layer is None or not len(fcu_layer.keyframe_points):
continue
if fcu_layer.data_path not in self.fcu_layers:
self.fcu_layers.update({fcu_layer.data_path : len(fcu_layer.keyframe_points)})
length = len(fcu_layer.keyframe_points)*2
keyframes = np.zeros(length)
# Getting all the keyframes that represent the layer. Each keyframe is a vector
# Which show the current frame, and the second value is the frame before
fcu_layer.keyframe_points.foreach_get('co', keyframes)
# Creates columns from each pair of values (after and before)
# and then flip them (before and after) using [:, [1, 0]]
pairs = keyframes.reshape(-1, 2)[:, [1, 0]]
org_pairs = pairs
# Adding the offset from the layers and the current layers
pairs = multilayer_reverse_offset(pairs, anim_data.nla_tracks[i].strips[0])
pairs = multilayer_offset_evaluation(pairs, anim_data.nla_tracks[nla_idx(self.obj)].strips[0])
#Creating a column from each pair
changed_keys = pairs[pairs[:,0] != pairs[:,1]]
# changed_keys = multilayer_reverse_offset(changed_keys, anim_data.nla_tracks[i].strips[0])
#Get the frames and keyframes to compare
frames = np.sort(pairs[:,0])
# frames = multilayer_reverse_offset(frames, anim_data.nla_tracks[i].strips[0])
#check if keyframes were deleted
if self.fcu_layers.get(fcu_layer.data_path) != len(fcu_layer.keyframe_points):
fcurves = get_fcurves(self.obj, anim_data.nla_tracks[i].strips[0].action)
self.remove_keyframes(fcurves, frames)
self.fcu_layers[fcu_layer.data_path] = len(fcu_layer.keyframe_points)
continue
# memory_usage_bytes = sys.getsizeof(fcu_layers)
# memory_usage_kb = memory_usage_bytes / 1024
# print('memory_usage_kb', memory_usage_kb)
if not changed_keys.size:
continue
#iterate through the fcurves in the original action
fcurves = get_fcurves(self.obj, anim_data.nla_tracks[i].strips[0].action)
self.update_keyframes_postion(fcurves, changed_keys)
# Reverting to the original values before the offsets
pairs = org_pairs
#updating the fcu layer keyframes so that value and time are equal again
pairs[:,0] = pairs[:,1]
fcu_layer.keyframe_points.foreach_set('co', pairs.flatten())
# if removed_keyframes:
# bpy.ops.ed.undo_push(message = 'Removed Multi Layer Keyframes')
# elif updated_keyframes:
# bpy.ops.ed.undo_push(message = 'Updated Multi Layer Keyframes')
return {'PASS_THROUGH'}
except Exception as e:
# Log the error
print("Error:", e)
context.scene.als.edit_all_layers_op = False
self.report({'ERROR'}, str(e) + '. Quitting Edit Multiple Layers')
return {'CANCELLED'}
def remove_keyframes(self, fcurves, frames):
removed_keyframes = False
for fcurve in fcurves:
if selected_bones_filter(self.obj, fcurve):
continue
if fcurve.group is None:
continue
if fcurve.group.name == 'Anim Layers':
continue
#del_keyframes = [keyframe for keyframe in fcurve.keyframe_points if keyframe.co[0] in del_keys]
keyframe_points = list(fcurve.keyframe_points)
while keyframe_points: # remove the keyframes from the original action
if keyframe_points[0].co[0] not in frames:
fcurve.keyframe_points.remove(keyframe_points[0])
keyframe_points = list(fcurve.keyframe_points)
removed_keyframes = True
else:
keyframe_points.pop(0)
fcurve.update()
return removed_keyframes
def update_keyframes_postion(self, fcurves, changed_keys):
update_keyframes = False
for fcurve in fcurves:
if selected_bones_filter(self.obj, fcurve):
continue
for keyframe in fcurve.keyframe_points:
if keyframe.co[0] not in changed_keys[:, 0]:
continue
#getting the index of the old key to get the new value from its pair
index = np.where(changed_keys[:,0] == keyframe.co[0])[0]
new_value = changed_keys[index, 1][0]
#Getting the difference between the old and new key to add into the handles as well
difference = new_value - keyframe.co[0]
#Changing both values of the vector
keyframe.co[0] = new_value
if keyframe.interpolation == 'BEZIER':
keyframe.handle_left[0] += difference
keyframe.handle_right[0] += difference
update_keyframes = True
return update_keyframes
def remove_multilayers_fcurves(obj, anim_data):
'''Remove old Anim Layers fcurves after viewing multiple layers'''
nla_tracks = anim_data.nla_tracks
tracknames = [track.name for track in nla_tracks]
for track in (anim_data.nla_tracks):
if len(track.strips) != 1:
continue
action = track.strips[0].action
fcurves = get_fcurves(obj, action)
if not len(fcurves):
continue
for i, trackname in enumerate(tracknames):
fcu = fcurves.find(trackname, index=i)
if not fcu: #remove all the fcurves/channels in the group and mark as removed
continue
if fcu.group.name != 'Anim Layers':
continue
fcu.group.lock = False
for fcu_remove in fcu.group.channels:
fcurves.remove(fcu_remove)
def multilayer_offset_evaluation(frames, strip):
last_frame = strip.frame_start + (strip.frame_end - strip.frame_start) / strip.repeat
offset = strip.frame_start - strip.action_frame_start * strip.scale
frames = strip.frame_start * strip.scale + (frames - strip.frame_start) * strip.scale + offset# * strip.scale
if strip.use_reverse:
frames = last_frame - (frames - strip.frame_start)
# frames = (strip.frame_start + (frames - strip.frame_start)) / strip.scale + offset / strip.scale
return frames
def multilayer_reverse_offset(frames, strip):
last_frame = strip.frame_start + (strip.frame_end - strip.frame_start) / strip.repeat
offset = strip.frame_start - strip.action_frame_start * strip.scale
frames = strip.frame_start * 1/strip.scale + (frames - strip.frame_start) * 1/strip.scale - offset * 1/strip.scale
if strip.use_reverse:
frames = last_frame - (frames - strip.frame_start)
return frames
def view_all_keyframes(self, context):
'''Creates new fcurves with the keyframes from the all the layers'''
obj = self.id_data
anim_data = anim_data_type(obj)
nla_tracks = anim_data.nla_tracks
#if animation layers is still not completly loaded then return
if len(anim_data.nla_tracks) != nla_layer_count(obj) or anim_data.action is None:
return
#remove old Anim Layers fcurves
remove_multilayers_fcurves(obj, anim_data)
if not self.view_all_keyframes: #If the option is uncheck then finish edit and return
self.edit_all_keyframes = False
return
for i, track in enumerate(nla_tracks):
track_fcurves = get_fcurves(obj, track.strips[0].action)
if i == obj.als.layer_index or track.strips[0].action is None or not len(track_fcurves) or obj.Anim_Layers[i].lock:
continue
#create a new fcurve with the name of the track
fcurves = get_fcurves(obj, anim_data.action)
fcu_layer = fcurves.new(track.name, index=i) #, action_group='Anim Layers'
add_group_to_fcurve(obj, fcu_layer, 'Anim Layers')
fcu_layer.update()
fcu_layer.is_valid = True
frames = get_fcu_layer_keyframes(obj, context, track)
if not len(frames):
continue
frames = multilayer_offset_evaluation(frames, track.strips[0])
frames = multilayer_reverse_offset(frames, nla_tracks[nla_idx(obj)].strips[0])
keyframes = np.repeat(frames, 2)
#create new keyframes for all the stored keys
keyframes_amount = int(len(keyframes)*0.5)
fcu_layer.keyframe_points.add(keyframes_amount)
fcu_layer.keyframe_points.foreach_set('co', keyframes)
fcu_layer.keyframe_points.foreach_set('type', [int(self.view_all_type)]*keyframes_amount)
fcu_layer.hide = True
fcu_layer.update()
#Make sure lock is turned off when selecting new layer and edit is turned on
if fcu_layer is not None and self.edit_all_keyframes:
fcu_layer.group.lock = False
unlock_edit_keyframes(self, context)
def unlock_edit_keyframes(self, context):
'''Lock or unlock the fcurves of the Multiple layers with the edit all keyframes property'''
obj = self.id_data
if not self.view_all_keyframes or obj is None:
return
anim_data = anim_data_type(obj)
layer_items = [l for l in obj.Anim_Layers if l.type == 'LAYER']
for i, layer in enumerate(layer_items): #look for the Anim Layers fcurve
if layer.lock or anim_data.action is None or i == obj.als.layer_index:
continue
fcurves = get_fcurves(obj, anim_data.action)
fcu = fcurves.find(layer.name, index = i)
if fcu is None:
continue
if self.edit_all_keyframes:
fcu.group.lock = False
else:
fcu.group.lock = True
if self.edit_all_keyframes and not context.scene.als.edit_all_layers_op:
bpy.ops.anim.edit_all_layers('INVOKE_DEFAULT')
###################################################### PROPERTY FUNCTIONS ################################################
def collect_children_collections(obj_col, col_hide_viewlayer, col_hide_viewport, layer_collection, col_checked = []):
'''part of unhide objects collections, iterate over all the children in the viewlayer collections'''
#iterate over all the children
collections = bpy.data.collections
for col in layer_collection.children:
if obj_col.name != col.name and obj_col not in collections[col.name].children_recursive:
continue
if col in col_checked:
continue
if col.hide_viewport:
col.hide_viewport = False
col_hide_viewlayer.append(col)
if collections[col.name].hide_viewport:
collections[col.name].hide_viewport = False
col_hide_viewport.append(collections[col.name])
col_checked.append(col)
#repeat the same function to iterate over the next children
if len(col.children):
col_hide_viewlayer, col_hide_viewport = collect_children_collections(obj_col, col_hide_viewlayer, col_hide_viewport, col, col_checked)
return col_hide_viewlayer, col_hide_viewport
def unhide_collections_on_load(anim_layer_objects):
'''unhide objects and collections during anim layers load to avoid errors with the nla'''
#list of hidden realted collections in the view layer
col_hide_viewlayer = []
col_hide_viewport = []
#use this for unmuting the eye icon
hidden_objs = []
#get all the collections related to the objects that have anim layers included
obj_users_collection = []
for obj in anim_layer_objects:
if obj is None:
continue
#list of hidden related collections
if obj.hide_viewport:
obj.hide_viewport = False
col_hide_viewport.append(obj)
if obj.hide_get():
hidden_objs.append(obj)
obj.hide_set(False)
obj_users_collection += [obj_col for obj_col in obj.users_collection]
obj_users_collection = set(obj_users_collection)
layer_collection = bpy.context.view_layer.layer_collection
#get all the collections that influence the object
for obj_col in obj_users_collection:
col_hide_viewlayer, col_hide_viewport = collect_children_collections(obj_col, col_hide_viewlayer, col_hide_viewport, layer_collection)
return col_hide_viewlayer, col_hide_viewport, hidden_objs
def hide_collections_on_load(col_hide_viewlayer, col_hide_viewport, hidden_objs):
#revert back hidden layers, so they are hidden again
for col in col_hide_viewlayer:
col.hide_viewport = True
for col in col_hide_viewport:
col.hide_viewport = True
for obj in hidden_objs:
obj.hide_set(True)
def tweak_mode_objs(scene):
#store objects that are in tweak mode
tweak_mode = {}
i = 0
while i < len(scene.AL_objects):
obj = scene.AL_objects[i].object
if obj is None:
scene.AL_objects.remove(i)
continue
i += 1
anim_data = anim_data_type(obj)
if anim_data is None:
continue
tweak_mode[anim_data] = anim_data.use_tweak_mode
return tweak_mode
def tweak_mode_upper_stack(context, obj, anim_data, enter = True):
#override nla context, use a temporaray area
#context = bpy.context
#window = context.window_manager.windows[0]
window = context.window
screen = window.screen
old_area = screen.areas[0].type
ui_type = screen.areas[0].ui_type
screen.areas[0].type = 'NLA_EDITOR'
area = screen.areas[0]
scene = context.scene
#record tweak mode of other objects
tweak_mode_objects = tweak_mode_objs(scene)
#obj = anim_data.id_data
# error = False
with context.temp_override(window=window, area=area):
# tweak mode needs to be turned on on animation data to be able to go in the context
#if anim_data.use_tweak_mode:
if scene.is_nla_tweakmode:
try:
bpy.ops.nla.tweakmode_exit()
except RuntimeError:
anim_data.use_tweak_mode = False
if anim_data.use_tweak_mode:
anim_data.use_tweak_mode = False
if enter:
#making sure there is no active action outside the nla
if anim_data.action:
anim_data.action = None
try:
bpy.ops.nla.tweakmode_enter(use_upper_stack_evaluation=True)
except RuntimeError as e:
print(obj.name, e)
#check again if unhiding helped
if anim_data.use_tweak_mode:
obj.als.upper_stack = True
else:
obj.als.upper_stack = False
#reset tweak mode that it's not appearing in Lower stack
anim_data.use_tweak_mode = True
anim_data.use_tweak_mode = False
#restore tweak mode from other objects
for obj_anim_data, value in tweak_mode_objects.items():
if obj_anim_data == anim_data:
continue
obj_anim_data.use_tweak_mode = value
screen.areas[0].type = old_area
screen.areas[0].ui_type = ui_type
def update_layer_index(self, context):
'''UIList selection changed (layer_index is the active row in obj.Anim_Layers).
When the active row is a LAYER, switch NLA tweak mode and select the
corresponding strip/track. When the active row is a GROUP, no NLA work to
do — just skip the side effects.'''
obj = self.id_data
if obj is None:
return
if not self.turn_on:
return
if not len(obj.Anim_Layers):
return
anim_data = anim_data_type(obj)
if anim_data is None or not hasattr(anim_data, 'nla_tracks'):
return
# If the active row is a GROUP, there's no NLA strip to switch to.
nla_index = nla_idx(obj)
if nla_index < 0 or nla_index >= len(anim_data.nla_tracks):
return
for track in anim_data.nla_tracks:
track.select = False
if len(track.strips):
track.strips[0].select = False
nla_track = anim_data.nla_tracks[nla_index]
if not len(nla_track.strips):
anim_data.use_tweak_mode = False
return
strip = nla_track.strips[0]
# Update the fake influence property with the actual strip influence
context.scene.als['influence'] = strip.influence
if strip.action is None:
anim_data.use_tweak_mode = False
return
#select and activate the strip and track
strip.select = True
nla_track.select = True
anim_data.nla_tracks.active = nla_track
active_row = self.layer_index
if obj.Anim_Layers[active_row].lock:
#anim_data.use_tweak_mode = False
tweak_mode_upper_stack(context, obj, anim_data, enter = False)
return
if not obj.als.upper_stack:
subscriptions.subscriptions_remove()
tweak_mode_upper_stack(context, obj, anim_data)
subscriptions.subscriptions_add(context.scene)
else:
anim_data.use_tweak_mode = False
if not obj.Anim_Layers[active_row].lock:
anim_data.use_tweak_mode = True
if obj.als.view_all_keyframes:
obj.als.view_all_keyframes = True
def layer_mute(self, context):
"""Sync self.mute to the NLA track. If the layer is a parent of others,
cascade the mute change down its subtree (so descendants reflect the same
effective mute state)."""
obj = self.id_data
global _group_cascade_skip
anim_data = anim_data_type(obj)
if anim_data is None:
return
# Sync own NLA track.
layer_idx = anim_data.nla_tracks.find(self.name)
if layer_idx != -1:
anim_data.nla_tracks[layer_idx].mute = self.mute
# Cascade to descendants. Guard against re-entry from the per-descendant
# update callback firing again.
if not _group_cascade_skip:
_group_cascade_skip = True
try:
for d in layer_descendants(obj, self.name):
if d.mute != self.mute:
d.mute = self.mute
finally:
_group_cascade_skip = False
#Exclude muted layers from view all keyframes
if obj.als.view_all_keyframes:
obj.als.view_all_keyframes = True
def layer_solo(self, context):
"""Subtree-vs-subtree solo: muting every layer whose subtree-root differs
from self's subtree-root. Internal mute/solo within self's own subtree is
preserved. Toggling off restores each track's mute from the per-layer
mute property."""
obj = context.object
if obj is None:
return
anim_data = anim_data_type(obj)
if anim_data is None or not hasattr(anim_data, 'nla_tracks'):
return
nla_tracks = anim_data.nla_tracks
global skip, _group_cascade_skip
try:
if skip:
return
except NameError:
skip = False
if _group_cascade_skip:
return
_group_cascade_skip = True
try:
if self.solo:
# Turn off solo on every other layer so only one is the "soloed".
for it in obj.Anim_Layers:
if it.name == self.name:
continue
if it.solo:
skip = True
it.solo = False
skip = False
# Mute every layer whose subtree-root differs from self's
# subtree-root; unmute every layer inside self's subtree-root.
self_root = subtree_root(obj, self.name)
self_root_name = self_root.name if self_root is not None else self.name
self_subtree_names = {self_root_name} | {d.name for d in layer_descendants(obj, self_root_name)}
for track in nla_tracks:
if track.name in self_subtree_names:
track.mute = False
else:
track.mute = True
else:
# Restore each track's mute from its layer-row mute (which itself
# reflects ancestor-cascade state from layer_mute).
for it in obj.Anim_Layers:
track_idx = nla_tracks.find(it.name)
if track_idx != -1:
nla_tracks[track_idx].mute = it.mute
finally:
_group_cascade_skip = False
def layer_lock(self, context):
"""Sync self.lock to the NLA track. Cascade to descendants (parent locked
means everything inside is locked too). Forces re-lock when the track has
an invalid strip layout (!=1 strip or META)."""
obj = self.id_data
global _group_cascade_skip
anim_data = anim_data_type(obj)
if anim_data is None:
return
nla_tracks = anim_data.nla_tracks
layer_idx = nla_tracks.find(self.name)
if layer_idx == -1:
return
# If the user tried to unlock but the strip layout is invalid, snap back.
if not self.lock:
if len(nla_tracks[layer_idx].strips) != 1 or nla_tracks[layer_idx].strips[0].type == 'META':
self.lock = True
return # second update fires; let it through
# Cascade to descendants.
if not _group_cascade_skip:
_group_cascade_skip = True
try:
for d in layer_descendants(obj, self.name):
if d.lock != self.lock:
d.lock = self.lock
finally:
_group_cascade_skip = False
# Get out of tweak mode if the locked row is the active one.
if layer_idx == obj.als.layer_index:
obj.als.layer_index = obj.als.layer_index
#Exclude locked layers from view all keyframes
if obj.als.view_all_keyframes:
obj.als.view_all_keyframes = True
def only_selected_bones(self, context):
'''assign selected bones to a global variable that will be checked in the handler'''
view_all_keyframes(self, context)
# if self.only_selected_bones:
# # global selected_bones
# # selected_bones = context.selected_pose_bones
# view_all_keyframes(self, context)
# else:
# view_all_keyframes(self, context)
# #del selected_bones
def data_type_update(self, context):
obj = self.id_data
anim_data = anim_data_type(obj)
obj.als['layer_index'] = 0
if anim_data is None:
obj.Anim_Layers.clear()
return
if not len(anim_data.nla_tracks):
obj.Anim_Layers.clear()
return
register_layers(obj, anim_data.nla_tracks)
#change bake method if working with shapekeys
if self.baketype == 'NLA' and self.data_type == 'KEY':
self.baketype = 'AL'
def layer_name_update(self, context):
"""Sync the renamed layer's NLA track + action names, and propagate the
rename to every other layer's parent_layer reference."""
obj = self.id_data
if context.object is None:
return
# Deduplicate against sibling names.
layer_names = [layer.name for layer in context.object.Anim_Layers if layer != self]
if self.name in layer_names:
self.name = unique_name(layer_names, self.name)
anim_data = anim_data_type(obj)
if not hasattr(anim_data, 'nla_tracks'):
return
nla_tracks = anim_data.nla_tracks
override_tracks = check_override_tracks(obj, anim_data)
layer_idx = nla_tracks.find(self.name)
if layer_idx == -1:
# Track name hasn't been synced yet. Locate by previous name via the
# collection's row index.
row = list(obj.Anim_Layers).index(self)
if row >= len(nla_tracks):
return
layer_idx = row
track = nla_tracks[layer_idx]
if not len(track.strips):
return
strip = track.strips[0]
# Capture the old name BEFORE renaming the track, so parent_layer refs
# can be propagated. Prefer _prev_name (last observed name) and fall back
# to the current track name (which still holds the pre-rename value here).
rename_from = self.get('_prev_name', '') or track.name
if self.name != track.name:
if track.name in override_tracks:
override_tracks[track.name].name = self.name
track.name = self.name
if len(track.strips) == 1:
strip.name = self.name
if rename_from and rename_from != self.name:
for it in obj.Anim_Layers:
if it is self:
continue
if it.parent_layer == rename_from:
it['parent_layer'] = self.name
self['_prev_name'] = self.name
if strip.action is None:
return
if obj.als.auto_rename and strip.action.name != self.name:
strip.action.name = self.name
def influence_get_strips(context):
'''Get all the strips with the current layer as the first strip for influence operations'''
obj = context.object
anim_data = anim_data_type(obj)
scene = context.scene
current_strip = anim_data.nla_tracks[nla_idx(obj)].strips[0]
strips = [current_strip]
if scene.als.influence_global:
strips += [strip for track in anim_data.nla_tracks for strip in track.strips]
return strips
def influence_hide_keyframes(self, context):
'''hide influence fcurves of the selected or all layers'''
strips = influence_get_strips(context)
hide = None
#Assign selection to all strips
for strip in strips:
for fcu in strip.fcurves:
if fcu.data_path != 'influence':
continue
if hide is None:
hide = not fcu.hide
fcu.hide = hide
def influence_mute_fcurves(self, context):
'''hide influence fcurves of the selected or all layers'''
strips = influence_get_strips(context)
mute = None
#Assign selection to all strips
for strip in strips:
for fcu in strip.fcurves:
if fcu.data_path != 'influence':
continue
if mute is None:
mute = not fcu.mute
fcu.mute = mute
def influence_lock_keyframes(self, context):
'''hide influence fcurves of the selected or all layers'''
strips = influence_get_strips(context)
lock = None
#Assign selection to all strips
for strip in strips:
for fcu in strip.fcurves:
if fcu.data_path != 'influence':
continue
if lock is None:
lock = not fcu.lock
fcu.lock = lock
def influence_update(self, context):
# obj = self.id_data
obj = context.object
if not len(obj.Anim_Layers):
return
# index = obj.Anim_Layers.find(self.name)
index = obj.als.layer_index
anim_data = anim_data_type(obj)
if not len(anim_data.nla_tracks[index].strips):
return
strip = anim_data.nla_tracks[index].strips[0]
strip.influence = self.influence
# if not self.influence:
# strip.influence = 0.000001
strip.fcurves[0].update()
def blend_type_values(self, obj, strip):
'''Changing the values for scale and rotation_quaternion when switching between blend modes'''
if obj.als.data_type != 'OBJECT':
return
if obj.animation_data.action is None:
return
fcurves = get_fcurves(obj, obj.animation_data.action)
if not len(fcurves):
return
strip_fcurves = get_fcurves(obj, strip.action)
for fcu in strip_fcurves:
if 'scale' not in fcu.data_path and 'rotation_quaternion' not in fcu.data_path:
continue
default_value = bake_ops.attr_default(obj, (fcu.data_path, fcu.array_index))[fcu.array_index]
#switching from replace to add layer, needs to reduce value of 1 from the scale and rotation_quaternion
for keyframe in fcu.keyframe_points:
if strip.blend_type == 'REPLACE' and (self.blend_type == 'ADD' or self.blend_type == 'SUBTRACT'):
keyframe.co[1] -= default_value
keyframe.handle_right[1] -= default_value
keyframe.handle_left[1] -= default_value
elif (strip.blend_type == 'ADD' or strip.blend_type == 'SUBTRACT') and self.blend_type == 'REPLACE':
keyframe.co[1] += default_value
keyframe.handle_right[1] += default_value
keyframe.handle_left[1] += default_value
def blend_type_update(self, context):
'''synchronize the blend property with the NLA Blend'''
obj = self.id_data
anim_data = anim_data_type(obj)
strip = anim_data.nla_tracks[nla_idx(obj)].strips[0]
if self.blend_type == strip.blend_type:
return
if obj.als.auto_blend:
blend_type_values(self, obj, strip)
strip.blend_type = self.blend_type
def auto_rename(self, context):
'''Use auto rename when Turning it on'''
if not self.auto_rename:
return
obj = self.id_data
if obj is None:
return
anim_data = anim_data_type(obj)
if anim_data is None:
return
if not len(anim_data.nla_tracks):
return
if anim_data.action is None:
return
name = anim_data.action.name
obj.Anim_Layers[obj.als.layer_index].name = name
anim_data.nla_tracks[nla_idx(obj)].name = name
anim_data.nla_tracks[nla_idx(obj)].strips[0].name = name
def auto_rename_default(obj):
'''Apply the default auto renaming from the addon preferences'''
folder_name = addon_folder_path()
obj.als.auto_rename = bpy.context.preferences.addons[folder_name].preferences.auto_rename
def addon_folder_path():
folder_path = os.path.dirname(os.path.realpath(__file__))
folder_name = os.path.basename(folder_path)
return folder_name
def add_inbetween_key(self, context):
'''Adding a Breakdown keyframe that works also in Layers'''
obj = self.id_data
anim_data = anim_data_type(obj)
strip = anim_data.nla_tracks[nla_idx(obj)].strips[0]
frame = round(bake_ops.frame_evaluation(context.scene.frame_current, strip), 3)
fcurves = get_fcurves(obj, anim_data.action)
for fcu in fcurves:
#filter selected bones
# if obj.mode == 'POSE': #apply only to selected bones
if selected_bones_filter(obj, fcu):
continue
if not multikey.filter_properties(obj, fcu):
continue
#get the last previous key
for keyframe in fcu.keyframe_points:
if round(keyframe.co[0], 3) > frame:
key_after = keyframe
break
elif round(keyframe.co[0], 3) < frame:
key_before = keyframe
else:
key_added = keyframe
if 'key_after' not in locals() or 'key_before' not in locals():
continue
if 'key_added' not in locals():
fcu.keyframe_points.add(1)
key_added = fcu.keyframe_points[-1]
value = key_before.co[1] + (key_after.co[1] - key_before.co[1]) * self.inbetweener
key_added.co = (frame, value)
fcu.update()
del key_after
del key_before
del key_added
self['inbetweener'] = 0.5
def load_action(self, context):
'''Load a new action from the layer list'''
obj = self.id_data
index = obj.Anim_Layers.find(self.name)
anim_data = anim_data_type(obj)
# if self.lock:
# return
if self.action == 'None':
return
track = anim_data.nla_tracks[index]
action = self.action
if not len(track.strips):
strip = track.strips.new(name = track.name, start=0, action = action)
subscriptions.frameend_update_callback()
strip.use_sync_length = False
use_animated_influence(strip)
return
subscriptions.subscriptions_remove()
strip = track.strips[0]
#action = bpy.data.actions[self.action]
if index != obj.als.layer_index:
return
if strip.action == action:
return
tweak_mode_upper_stack(context, obj, anim_data, enter = False)
strip.action = action
if action is None:
return
fcurves = get_fcurves(obj, action)
if obj.als.auto_blend and len(fcurves):
strip.blend_type = auto_blendtype(obj, action, strip.blend_type)
#Auto rename
if obj.als.auto_rename:
obj.Anim_Layers[index].name = action.name
track.name = action.name
strip.name = action.name
if self.lock:
return
obj.als.view_all_keyframes = obj.als.view_all_keyframes
#anim_data.use_nla = True
tweak_mode_upper_stack(context, obj, anim_data, enter = True)
subscriptions.subscriptions_add(context.scene)
def auto_blendtype(obj, action, current_blend):
'''apply blend type automatically'''
if action is None:
return
fcurves = get_fcurves(obj, action)
if not len(fcurves):
return current_blend
count = 0
for fcu in fcurves:
if not 'scale' in fcu.data_path and not 'rotation_quaternion' in fcu.data_path:
continue
default_value = bake_ops.attr_default(obj, (fcu.data_path, fcu.array_index))[fcu.array_index]
if not default_value:
continue
count += 1
for keyframe in fcu.keyframe_points:
if keyframe.co[1] == 0:
return 'ADD'
if count:
return 'REPLACE'
else:
return current_blend
def layer_frame_start(self, context):
'''synchronize action start and strip start'''
if not self.custom_frame_range:
return
if self.frame_start > self.frame_end:
self.frame_end = self.frame_start
obj = self.id_data
index = obj.Anim_Layers.find(self.name)
anim_data = anim_data_type(obj)
if not len(anim_data.nla_tracks[index].strips):
return
strip = anim_data.nla_tracks[index].strips[0]
strip.frame_start = self.frame_start
if strip.repeat <= 1:
strip_action_recalc(self, strip)
else:
self['offset'] = round((strip.frame_start - strip.action_frame_start), 3)
recalculate_repeat(self, strip)
def calculate_repeat_settings(self, strip):
'''recalculate all the settings when repeat is applied'''
strip.action_frame_start = strip.action.frame_range[0] #- self.offset
strip.action_frame_end = strip.action.frame_range[1] #- self.offset
action_range = (strip.action.frame_range[1] - strip.action.frame_range[0])
strip.repeat = self.repeat
strip.frame_start = self['frame_start'] = round(strip.action.frame_range[0] + self.offset, 2) #* strip.scale
# update_action_frame_range(self.frame_start, self.frame_end, self, strip)
strip.frame_end = self['frame_end'] = round(strip.action.frame_range[0] + (action_range * strip.repeat * strip.scale) + self.offset, 2) #* strip.scale
def recalculate_repeat(self, strip):
'''get the repeat value from the frame range'''
if self.repeat <= 1:
return
action_frame_range = strip.action_frame_end - strip.action_frame_start
strip_frame_range = self.frame_end - self.frame_start
strip.repeat = strip_frame_range / (action_frame_range * strip.scale)
# strip.repeat = strip_frame_range / action_frame_range
self ['repeat'] = strip.repeat
def layer_frame_end(self, context):
'''synchronize action end and strip end'''
if not self.custom_frame_range:
return
if self.frame_end < self.frame_start:
self.frame_start = self.frame_end
obj = self.id_data
index = obj.Anim_Layers.find(self.name)
anim_data = anim_data_type(obj)
if not len(anim_data.nla_tracks[index].strips):
return
strip = anim_data.nla_tracks[index].strips[0]
if strip.repeat <= 1:
strip_action_recalc(self, strip)
else:
strip.frame_end = self.frame_end
strip.action_frame_end = strip.action.frame_range[1]
recalculate_repeat(self, strip)
def layer_frame_range(self, context):
'''update the custom frame range when turned on and off'''
obj = self.id_data
anim_data = anim_data_type(obj)
index = obj.Anim_Layers.find(self.name)
strip = anim_data.nla_tracks[index].strips[0]
if not self.custom_frame_range:
# self['repeat'] = strip.repeat
strip.repeat = 1 #change strip repeat but keep self.repeat value stored
strip.use_reverse = False
subscriptions.frameend_update_callback()
layer_offset(self, context)
return
if len(anim_data.nla_tracks) != nla_layer_count(obj):
return
if self.repeat > 1:
calculate_repeat_settings(self, strip)
return
# strip.repeat = self.repeat
# calculate_repeat_settings(self, strip)
if self.frame_end: #if there is a frame end defined restore previous settings
strip_action_recalc(self, strip)
else:
if not len(anim_data.nla_tracks[index].strips):
return
self.frame_start, self.frame_end = bake_ops.frame_start_end(context.scene)
# self.frame_end = anim_data.nla_tracks[index].strips[0].frame_end - 10
# self.frame_start = anim_data.nla_tracks[index].strips[0].frame_start
strip.extrapolation = 'NOTHING'
def layer_repeat(self, context):
'''Multiply the action speed but keep strip limits the same'''
obj = self.id_data
index = obj.Anim_Layers.find(self.name)
anim_data = anim_data_type(obj)
if not len(anim_data.nla_tracks[index].strips):
return
strip = anim_data.nla_tracks[index].strips[0]
if strip.repeat == self.repeat == 1:
return
calculate_repeat_settings(self, strip)
def layer_speed(self, context):
'''Multiply the action speed but keep strip limits the same'''
obj = self.id_data
index = obj.Anim_Layers.find(self.name)
anim_data = anim_data_type(obj)
if not len(anim_data.nla_tracks[index].strips):
return
strip = anim_data.nla_tracks[index].strips[0]
frame_end = strip.frame_end
frame_start = strip.frame_start
strip.scale = self.speed
if not self.custom_frame_range:
update_action_frame_range(frame_start, frame_end, self, strip)
strip.frame_end = frame_end
return
if strip.repeat <= 1:
strip_action_recalc(self, strip)
else:
recalculate_repeat(self, strip)
if strip.use_sync_length:
sync_frame_range(context)
def layer_offset(self, context):
'''Offset the action keyframes but keep strip limits the same'''
obj = self.id_data
index = obj.Anim_Layers.find(self.name)
anim_data = anim_data_type(obj)
if not len(anim_data.nla_tracks[index].strips):
return
strip = anim_data.nla_tracks[index].strips[0]
#changing only action frame start when custom frame range turned off
if not self.custom_frame_range:
frame_end = strip.frame_end
update_action_frame_range(strip.frame_start, frame_end, self, strip)
strip.frame_end = frame_end
return
if strip.repeat <= 1:
strip_action_recalc(self, strip)
else:
calculate_repeat_settings(self, strip)
if strip.use_sync_length:
sync_frame_range(context)
def update_action_frame_range(frame_start, frame_end, layer, strip):
'''calculating the offset and scale based on the start of the action frame range'''
if strip.action is None:
return
#Get the begining of the action
action_start = strip.action.frame_range[0]
action_end = strip.action.frame_range[1]
#Frame end depends on Frame Start and action frame range
#Getting the offset from the strip to the actual action frame range, and multiplying the scale to it
action_start_offset = (frame_start - action_start) * 1/strip.scale
action_end_offset = (frame_end - action_end) * 1/strip.scale
action_frame_start = action_start + action_start_offset - layer.offset * 1/strip.scale
if strip.repeat > 1:
strip.action_frame_end = action_end + action_end_offset - layer.offset * 1/strip.scale
else:
strip.action_frame_end = (frame_end - frame_start)*2 + (action_frame_start)
# strip.action_frame_end = action_end + action_end_offset - layer.offset * 1/strip.scale
strip.action_frame_start = action_frame_start
def strip_action_recalc(self, strip):
strip.scale = self.speed
strip.repeat = self.repeat
update_action_frame_range(self.frame_start, self.frame_end, self, strip)
strip.frame_start = self.frame_start
# strip.frame_end_raw = self.frame_end
strip.frame_end = self.frame_end
###################################################### HELPER FUNCTIONS ################################################
def redraw_areas(areas):
if not len(bpy.context.window_manager.windows):
return
for area in bpy.context.window_manager.windows[0].screen.areas:
if area.type in areas:
area.tag_redraw()
def anim_data_type(obj, toggle = False):
if obj.als.data_type == 'OBJECT' and not toggle:
if not hasattr(obj, 'animation_data'):
return None
anim_data = obj.animation_data
else:
if not hasattr(obj.data.shape_keys, 'animation_data'):
return None
anim_data = obj.data.shape_keys.animation_data
return anim_data
def anim_datas_append(obj):
'''append shapekey animation data if it also exists'''
anim_datas = [obj.animation_data]
if hasattr(obj.data, 'shape_keys'):
if hasattr(obj.data.shape_keys, 'animation_data'):
#anim_datas = {obj.animation_data, obj.data.shape_keys.animation_data}
anim_datas.append(obj.data.shape_keys.animation_data)
return anim_datas
def unique_name(collection, name):
'''add numbers to tracks if they have the same name'''
if name not in collection:
return name
nr = 1
if '.' in name:
end = name.split('.')[-1]
if end.isnumeric():
nr = int(end)
name = '.'.join(name.split('.')[:-1])
while name + '.' + str(nr).zfill(3) in collection:
nr += 1
return name + '.' + str(nr).zfill(3)
#checks if the object has an action and if it exists in the NLA
def action_search(action, nla_tracks):
'''returns True if action already exists in the nla_tracks'''
if action is None:
return False
for track in nla_tracks:
for strip in track.strips:
if strip.action == action:
return True
return False
def select_layer_bones(self, context):
obj = context.object
strips = obj.animation_data.nla_tracks[nla_idx(obj)].strips
if len(strips) != 1 or strips[0].action is None:
return
fcurves = get_fcurves(obj, strips[0].action)
# During nla bake shift doesn't exist
if not hasattr(self, 'shift'):
self.shift = False
paths = {fcu.data_path.split('"')[1] for fcu in fcurves if len(fcu.data_path.split('"'))>1}
bones = obj.pose.bones if bpy.app.version >= (5, 0, 0) else obj.data.bones
for bone in bones:
if bone.name in paths:
bone.select = True
elif not self.shift:
bone.select = False
###################################################### CLASSES ###########################################################
class SelectBonesInLayer(bpy.types.Operator):
"""Select bones with keyframes in the current layer, use shift to add to the current selection"""
bl_idname = "anim.bones_in_layer"
bl_label = "Select layer bones"
bl_icon = "BONE_DATA"
bl_options = {'REGISTER', 'UNDO'}
@classmethod
def poll(cls, context):
return context.object and context.object.mode == 'POSE'
def invoke(self, context, event):
self.shift = event.shift
return self.execute(context)
def execute(self, context):
select_layer_bones(self, context)
return {'FINISHED'}
class OverrideError(bpy.types.Operator):
bl_idname = "message.layersoverride"
bl_label = "WARNING!"
bl_icon = "ERROR"
confirm: bpy.props.BoolProperty(default=False)
def execute(self, context):
if not self.confirm:
return {'FINISHED'}
#use bpy.path for the absolute path
filepath = bpy.path.abspath(context.object.override_library.reference.library.filepath)
blenderpath = bpy.app.binary_path
import subprocess
subprocess.Popen([blenderpath, filepath])
return {'FINISHED'}
def invoke(self, context, event):
wm = context.window_manager
obj_name = context.object.name
return wm.invoke_props_dialog(self, width=450+len(obj_name))
def draw(self, context):
layout = self.layout
row = layout.row()
obj_name = context.object.name
row = layout.row()
row.label(text="The object %s is an override library that uses layers or tracks in its source file."%obj_name)
row = layout.row()
row.label(text="Please clean the source file from animation layers or nla tracks.")
layout.separator(factor = 2)
row = layout.row()
row.alignment = 'LEFT'
row.prop(self, "confirm", text="Open the source file in a new Blender window")
class ClearNLA(bpy.types.Operator):
bl_idname = "anim.clear_nla_warning"
bl_label = "WARNING!"
bl_icon = "ERROR"
confirm: bpy.props.BoolProperty(default=True)
def execute(self, context):
# def draw_error(self, context):
# self.layout.label(text = 'Override NLA tracks are found and are not removable. Remove them inside the referenced file')
obj = context.object
anim_datas = anim_datas_append(obj)
for anim_data in anim_datas:
if anim_data is None:
continue
if self.confirm:
#start to delete only after the library override referenced tracks
nla_tracks = anim_data.nla_tracks
if not len(nla_tracks):
continue
clear_nla_tracks(obj, anim_data)
if check_override_tracks(obj, anim_data) or check_override_layers(obj):
bpy.ops.message.layersoverride('INVOKE_DEFAULT')
continue
obj.Anim_Layers.clear()
subscriptions.subscriptions_remove()
obj.als['turn_on'] = True
start_animlayers(obj)
subscriptions.subscriptions_add(context.scene)
return {'FINISHED'}
def invoke(self, context, event):
wm = context.window_manager
return wm.invoke_props_dialog(self, width=525)
def draw(self, context):
layout = self.layout
col = layout.column()
obj_name = context.object.name
col.label(text=obj_name+" has already tracks in the NLA editor, which have been created before using animation layers.")
row = col.row()
row.alignment = 'CENTER'
row.prop(self, "confirm", text="Remove NLA tracks")
def clear_nla_tracks(obj, anim_data):
'''remove all the nla tracks'''
nla_tracks = anim_data.nla_tracks
override_tracks = check_override_tracks(obj, anim_data)
anim_data.use_tweak_mode = False
for track in nla_tracks:
track.is_solo = False
if track.name not in override_tracks:
anim_data.nla_tracks.remove(track)
class ClearActiveAction(bpy.types.Operator):
bl_idname = "anim.clear_active_action_warning"
bl_label = "WARNING!"
bl_icon = "ERROR"
# proceed: bpy.props.EnumProperty(name="Choose how to proceed", description="Select an option how to proceed with Anim Layers", override = {'LIBRARY_OVERRIDABLE'},
# items = [
# ('REMOVE_LAYERS', 'Remove old layers and continue with the current action', 'Remove previous Layers and continue with current action in the base layer', 0),
# ( 'REMOVE_ACTION', 'Remove current action and reload older Layers', 'Remove current action and continue with the previous layers', 1),
# ('ADD_ACTION', 'Add the current action as a new Layer', 'Keep previous Anim Layers and Add the active action as a new layer', 2),
# ]
# )
def execute(self, context):
self.proceed = context.preferences.addons[__package__].preferences.proceed
obj = context.object
anim_datas = anim_datas_append(obj)
for anim_data in anim_datas:
if anim_data is None:
continue
if self.proceed == 'REMOVE_LAYERS':
#start to delete only after the library override referenced tracks
if not len(anim_data.nla_tracks):
continue
obj.als.layer_index = 0
clear_nla_tracks(obj, anim_data)
if check_override_tracks(obj, anim_data) or check_override_layers(obj):
bpy.ops.message.layersoverride('INVOKE_DEFAULT')
continue
obj.Anim_Layers.clear()
elif self.proceed == 'REMOVE_ACTION':
anim_data.action = None
elif self.proceed == 'ADD_ACTION':
action = anim_data.action
# anim_data.action = None
index = nla_layer_count(obj) - 1 # NLA-track index
obj.als.layer_index = layer_to_row_index(obj, max(0, index))
#add_animlayer(layer_name = action.name , duplicate = False, index = 1, blend_type = 'COMBINE')
add_animlayer(unique_name(obj.Anim_Layers, action.name), index = index, blend_type = 'REPLACE')
obj.als.layer_index = layer_to_row_index(obj, index + 1)
# new_track.strips[0].action = action
subscriptions.subscriptions_remove()
obj.als['turn_on'] = True
start_animlayers(obj)
subscriptions.subscriptions_add(context.scene)
return {'FINISHED'}
def invoke(self, context, event):
wm = context.window_manager
return wm.invoke_props_dialog(self, width = 450)
def draw(self, context):
layout = self.layout
row = layout.row(align = True)
obj_name = context.object.name
row.alignment = 'CENTER'
row.label(text=obj_name+" already has older layers and an active action that are not matching")
# row = col.row()
#col.alignment = 'CENTER'
split = layout.split(factor = 0.25)
split.label(text = 'How to Proceed')
split.prop(context.preferences.addons[__package__].preferences, "proceed", text ='')
class AutoCustomFrameRange(bpy.types.Operator):
bl_idname = "anim.custom_frame_range_warning"
bl_label = "WARNING!"
bl_icon = "ERROR"
# auto_cfr: bpy.props.BoolProperty(name="Turn Custom Frame Range On", description="Automatically change custom frame range when strip settings are changed", default=False)
confirm: bpy.props.BoolProperty(default=False)
def invoke(self, context, event):
obj = context.object
anim_data = anim_data_type(obj)
index = obj.als.layer_index
track = anim_data.nla_tracks[index]
self.strip = track.strips[0]
self.layer = obj.Anim_Layers[index]
# Since the operator is running from a handler it can use the wrong context window
# Which can cause the user to miss the operator dialogue. So it's checking for the view 3d
wm = context.window_manager
area = None
for area in context.window.screen.areas:
if area.type == 'VIEW_3D':
return wm.invoke_props_dialog(self, width = 400)
for win in bpy.context.window_manager.windows:
for area in win.screen.areas:
if area.type == 'VIEW_3D':
region = next((r for r in area.regions if r.type == 'WINDOW'), area.regions[0])
with bpy.context.temp_override(window=win, area=area, region=region):
return wm.invoke_props_dialog(self, width = 400)
# In case no View 3D was found
return wm.invoke_props_dialog(self, width = 400)
def draw(self, context):
layout = self.layout
layout.label(text=f"NLA strip settings have changed on layer {self.layer.name} !", icon = 'WARNING_LARGE')
layout.label(text="Do you want to Turn Custom Frame Range on?")
layout.prop(self, "confirm")
def execute(self, context):
# Get the current layer and strip
if not self.confirm:
self.restore(context)
return {'FINISHED'}
self.layer['custom_frame_range'] = True
subscriptions.update_strip_layer_settings(self.strip, self.layer)
redraw_areas(['VIEW_3D'])
self.confirm = False
subscriptions.subscriptions_add(context.scene)
return {'FINISHED'}
def cancel(self, context):
self.restore(context)
# return {'CANCELLED'}
def restore(self, context):
print('restore')
subscriptions.frameend_update_callback()
subscriptions.subscriptions_add(context.scene)
def update_action_list(scene):
'''update all the objects layers with the updated action item list when a new layer was added'''
for AL_object in scene.AL_objects:
obj = AL_object.object
if obj is None:
continue
anim_data = anim_data_type(obj)
i = obj.als.layer_index
if len(anim_data.nla_tracks[i].strips) != 1:
return
obj.Anim_Layers.update()
layer = obj.Anim_Layers[0]
layer.action = anim_data.nla_tracks[0].strips[0].action
def add_animlayer(layer_name = 'Anim_Layer' , duplicate = False, index = 1, blend_type = 'COMBINE', prev_track = None):
'''Add an animation layer. `prev_track` overrides the default insertion
anchor (just-above-the-active-track). Pass it when the caller needs the
new track to land somewhere other than active+1 — for example, above the
active layer's entire subtree.'''
obj = bpy.context.object
check_overrides_ALobjects(obj)
anim_data = anim_data_type(obj)
action = anim_data.action
nla_tracks = anim_data.nla_tracks
if obj.als.layer_index < 0 : obj.als['layer_index'] = 0
if prev_track is not None:
previous = prev_track
else:
previous = None if index == 0 else nla_tracks[nla_idx(obj)]
new_track = nla_tracks.new(prev = previous)
new_track.name = layer_name
# Lock nla tracks for safety measures depending on the preferences
if bpy.context.preferences.addons[__package__].preferences.lock_nlatracks:
new_track.lock = True
# If it's the first layer, then force is solo to turn off because
# of some bug, might be related to ARP retargeter
if not obj.als.layer_index:
new_track.is_solo = False
#if there is no action to duplicate then cancel duplication and create new layer
if len(obj.Anim_Layers):
if obj.Anim_Layers[obj.als.layer_index].action is None:
duplicate = False
#check if the object already has an action and if it exists in the NLA, if not create a new one
if action is None or (action_search(action, anim_data.nla_tracks) and not duplicate): #
action = bpy.data.actions.new(name=new_track.name)
#update_action_list(bpy.context.scene)
elif duplicate:
action = obj.Anim_Layers[obj.als.layer_index].action
slot = add_action_slot(obj, action)
#This has to be assigned after creating the slot, otherwise it will create legacy slot automatically
if hasattr(action, 'id_root'):
action.id_root = obj.als.data_type
#strip settings
new_strip = new_track.strips.new(name = new_track.name,start=0, action = action)
if hasattr(new_strip, 'action_slot') and slot:
new_strip.action_slot = slot
if duplicate:
copy_strip_settings(new_strip, anim_data.nla_tracks[nla_idx(obj)].strips[0])
else:
new_strip.action_frame_start = 0
visible_layers(obj, anim_data.nla_tracks)
subscriptions.frameend_update_callback()
#auto_rename(obj.als, bpy.context)
new_strip.blend_type = blend_type
new_strip.use_sync_length = False
use_animated_influence(new_strip)
return new_track
#adding a new track, action and strip
class AddAnimLayer(bpy.types.Operator):
"""Add animation layer"""
bl_idname = "anim.add_anim_layer"
bl_label = "Add Animation Layer"
bl_options = {'REGISTER', 'UNDO'}
def execute(self, context):
obj = context.object
#subscriptions.subscriptions_remove()
anim_data = anim_data_type(obj)
# addon_name = addon_folder_path()
blend_type = context.preferences.addons[__package__].preferences.blend_type
if subscriptions.check_handler in bpy.app.handlers.depsgraph_update_pre:
bpy.app.handlers.depsgraph_update_pre.remove(subscriptions.check_handler)
if obj.als.data_type == 'OBJECT':
layer_name = 'Anim_Layer'
base_name = 'Base_Layer'
if anim_data is None:
anim_data = obj.animation_data_create()
elif obj.als.data_type == 'KEY':
if not obj.data.shape_keys:
obj.shape_key_add(name = 'Basis')
layer_name = 'Shapekeys_Layer'
base_name = 'Base_Shapekeys'
if anim_data is None:
anim_data = obj.data.shape_keys.animation_data_create()
nla_tracks = anim_data.nla_tracks
if not len(nla_tracks):
#starting animation layers and getting the default sync layer names
obj.als.auto_rename = context.preferences.addons[__package__].preferences.auto_rename
#Adding base layer
obj.als['layer_index'] = 0
add_animlayer(base_name, index = 0, blend_type = blend_type)
#using a temporary variable instead of calling update_track_list all the time with obj.als.layer_index
index = 0
if anim_data.action:
add_animlayer(layer_name, index, blend_type = blend_type)
index += 1
anim_data.action.use_fake_user = True
anim_data.action = None
new_track_name = anim_data.nla_tracks[index].name
parent_layer_to_inherit = ''
else:
# Capture the active row's info BEFORE add_animlayer mutates state.
# The new layer is always a SIBLING of the active row (inherits its
# parent_layer). What changes based on whether the active has
# children is only the INSERTION ANCHOR — a parent layer plus its
# descendants is treated as a single unit, so the new layer goes
# above the whole subtree instead of between parent and children.
prev_active = active_item(obj)
custom_prev_track = None
parent_layer_to_inherit = ''
if prev_active is not None:
parent_layer_to_inherit = prev_active.parent_layer
if is_group_layer(obj, prev_active.name):
descendants = layer_descendants(obj, prev_active.name)
top_desc_idx = -1
for d in descendants:
di = nla_tracks.find(d.name)
if di > top_desc_idx:
top_desc_idx = di
if top_desc_idx != -1:
custom_prev_track = nla_tracks[top_desc_idx]
new_track = add_animlayer(unique_name(obj.Anim_Layers, layer_name),
blend_type = blend_type,
prev_track = custom_prev_track)
new_track_name = new_track.name
index = anim_data.nla_tracks.find(new_track_name)
#register_layers(obj, nla_tracks)
override_tracks = check_override_tracks(obj, anim_data)
if override_tracks:
bpy.ops.message.layersoverride('INVOKE_DEFAULT')
#if override tracks exist then make sure selection is on top of them
while anim_data.nla_tracks[index].name in override_tracks:
index += 1
new_track_name = anim_data.nla_tracks[index].name
# Apply parent_layer to the freshly-added LAYER row.
if parent_layer_to_inherit:
row_idx = obj.Anim_Layers.find(new_track_name)
if row_idx != -1:
obj.Anim_Layers[row_idx]['parent_layer'] = parent_layer_to_inherit
# Defensive: enforce contiguity in case the existing NLA was already
# out of order. The prev_track we passed to add_animlayer puts the new
# row in the right slot (just above the active's subtree), so in the
# normal case this is a fast no-op. No priority_name — we do NOT want
# the new layer bumped to the top of its sibling stack; we want it
# exactly where prev_track placed it.
subscriptions.subscriptions_remove()
try:
enforce_subtree_contiguity(obj, context)
finally:
if context.scene is not None:
subscriptions.subscriptions_add(context.scene)
# Pin selection on the new layer (its row index may have shifted
# after enforce_subtree_contiguity ran).
final_idx = obj.Anim_Layers.find(new_track_name)
if final_idx != -1:
obj.als.layer_index = final_idx
subscriptions.animlayers_frame(context.scene, context)
if subscriptions.check_handler not in bpy.app.handlers.depsgraph_update_pre:
bpy.app.handlers.depsgraph_update_pre.append(subscriptions.check_handler)
return {'FINISHED'}
def copy_strip_settings(new_strip, old_strip):
'''Copy strip settings when duplicating them'''
new_strip.use_reverse = old_strip.use_reverse
new_strip.use_sync_length = old_strip.use_sync_length
new_strip.extrapolation = old_strip.extrapolation
new_strip.action_frame_start = old_strip.action_frame_start
new_strip.action_frame_end = old_strip.action_frame_end
new_strip.frame_start = old_strip.frame_start
new_strip.frame_end = old_strip.frame_end
class DuplicateAnimLayer(bpy.types.Operator):
"""Duplicate animation layer"""
bl_idname = "anim.duplicate_anim_layer"
bl_label = "Duplicate Animation Layer"
bl_options = {'REGISTER', 'UNDO'}
@classmethod
def poll(cls, context):
return context.object is not None and is_layer_row_active(context.object)
def execute(self, context):
if subscriptions.check_handler in bpy.app.handlers.depsgraph_update_pre:
bpy.app.handlers.depsgraph_update_pre.remove(subscriptions.check_handler)
obj = context.object
anim_data = anim_data_type(obj)
nla_tracks = anim_data.nla_tracks
i = nla_idx(obj)
strip = nla_tracks[i].strips[0]
blend = strip.blend_type
track_name = nla_tracks[i].name
# Capture source layer's parent_layer before duplication so the dup inherits it.
source_parent_layer = ''
a = active_item(obj)
if a is not None:
source_parent_layer = a.parent_layer
name = unique_name(obj.Anim_Layers, track_name)
new_track = add_animlayer(layer_name = name, duplicate = True, blend_type = blend)
new_strip = new_track.strips[0]
action = new_strip.action
if obj.als.linked == False:
tweak_mode_upper_stack(context, obj, anim_data, enter = False)
new_strip.action = action.copy()
register_layers(obj, nla_tracks)
# Point the UIList at the newly-added layer by name.
new_layer_name = new_track.name
ridx = obj.Anim_Layers.find(new_layer_name)
if ridx != -1:
obj.als.layer_index = ridx
if source_parent_layer:
obj.Anim_Layers[ridx]['parent_layer'] = source_parent_layer
#Turn on frame range if it was duplicated
tweak_mode_upper_stack(context, obj, anim_data)
if subscriptions.check_handler not in bpy.app.handlers.depsgraph_update_pre:
bpy.app.handlers.depsgraph_update_pre.append(subscriptions.check_handler)
return {'FINISHED'}
class ExtractSelection(bpy.types.Operator):
"""Extract selected bones to a new Layer"""
bl_idname = "anim.extract_selected_bones"
bl_label = "Extract Selected Bones"
bl_options = {'REGISTER', 'UNDO'}
@classmethod
def poll(cls, context):
obj = context.object
return obj and obj.type == 'ARMATURE' and obj.mode == 'POSE'
def execute(self, context):
if subscriptions.check_handler in bpy.app.handlers.depsgraph_update_pre:
bpy.app.handlers.depsgraph_update_pre.remove(subscriptions.check_handler)
obj = context.object
anim_data = anim_data_type(obj)
nla_tracks = anim_data.nla_tracks
blend = nla_tracks[nla_idx(obj)].strips[0].blend_type
track_name = nla_tracks[nla_idx(obj)].name
name = unique_name(obj.Anim_Layers, track_name + ' Extract')
new_track = add_animlayer(layer_name = name, duplicate = True, blend_type = blend)
bones_path = [bone.path_from_id() for bone in context.selected_pose_bones]
bone_names = [bone.name for bone in context.selected_pose_bones]
strip = new_track.strips[0]
action = strip.action
#create a new copy of the action
new_action = action.copy()
tweak_mode_upper_stack(context, obj, anim_data, enter = False)
strip.action = new_action
remove_empty_slots(new_action)
#remove fcurves of the selected bones in the original layer
fcurves = get_fcurves(obj, action)
for fcu in list(fcurves):
group = fcu.group.name if fcu.group is not None else None
if fcu.data_path.split(']')[0]+']' in bones_path or group in bone_names:
# remove_fcurve_from_action(action, fcu)
fcurves.remove(fcu)
fcurves.update()
# new_fcurves = get_fcurves(new_action)
new_fcurves = get_fcurves(obj, new_action)
#remove all bones that are not selected from the new extracted layer
for fcu in list(new_fcurves):
group = fcu.group.name if fcu.group is not None else None
if fcu.data_path.split(']')[0]+']' not in bones_path and group not in bone_names:
# remove_fcurve_from_action(new_action, fcu)
new_fcurves.remove(fcu)
new_fcurves.update()
register_layers(obj, nla_tracks)
# Point the UIList at the newly-extracted layer.
new_layer_name = new_track.name
for ridx, it in enumerate(obj.Anim_Layers):
if it.type == 'LAYER' and it.name == new_layer_name:
obj.als.layer_index = ridx
break
tweak_mode_upper_stack(context, obj, anim_data)
if subscriptions.check_handler not in bpy.app.handlers.depsgraph_update_pre:
bpy.app.handlers.depsgraph_update_pre.append(subscriptions.check_handler)
return {'FINISHED'}
class ExtractMarkers(bpy.types.Operator):
"""Extract keyframes from Markers. Usefull for mocap cleanup"""
bl_idname = "anim.extract_markers"
bl_label = "Extract Marked keyframes"
bl_options = {'REGISTER', 'UNDO'}
@classmethod
def poll(cls, context):
return len(context.scene.timeline_markers)
def execute(self, context):
if subscriptions.check_handler in bpy.app.handlers.depsgraph_update_pre:
bpy.app.handlers.depsgraph_update_pre.remove(subscriptions.check_handler)
obj = context.object
anim_data = anim_data_type(obj)
nla_tracks = anim_data.nla_tracks
blend = nla_tracks[nla_idx(obj)].strips[0].blend_type
track_name = nla_tracks[nla_idx(obj)].name
name = unique_name(obj.Anim_Layers, track_name + ' Extract')
new_track = add_animlayer(layer_name = name, duplicate = True, blend_type = blend)
if obj.type == 'ARMATURE':
bones_path = [bone.path_from_id() for bone in context.selected_pose_bones]
bone_names = [bone.name for bone in context.selected_pose_bones]
tweak_mode_upper_stack(context, obj, anim_data, enter = False)
action = new_track.strips[0].action
#create a new copy of the action
new_action = action.copy()
# new_action = copy_action(action)
new_track.strips[0].action = new_action
markers = context.scene.timeline_markers
marked_frames = [marker.frame for marker in markers]
remove_empty_slots(new_action)
fcurves = get_fcurves(obj, new_action)
#remove all bones that are not selected from the new extracted layer
for fcu in list(fcurves):
if obj.type == 'ARMATURE':
group = fcu.group.name if fcu.group is not None else None
if fcu.data_path.split(']')[0]+']' not in bones_path and group not in bone_names:
fcurves.remove(fcu)
continue
keyframes = fcu.keyframe_points
#check the difference between the frames and the marked ones
frames = np.zeros(len(keyframes)*2)
keyframes.foreach_get('co', frames)
missing_frames = set(marked_frames) - set(frames[::2])
#add the missing keyframes
for frame in missing_frames:
value = fcu.evaluate(frame)
keyframes.insert(frame, value)
#Create a duplicate of all the keyframes
roundframes = []
smartkeys = []
for keyframe in keyframes:
round_keyframe = round(keyframe.co[0])
if round_keyframe in marked_frames and round_keyframe not in roundframes:
smartkey = bake_ops.smartkey(keyframe)
smartkeys.append(smartkey)
roundframes.append(round_keyframe)
smartkeys = bake_ops.add_inbetween(smartkeys)
for smartkey in smartkeys:
smartkey.value = fcu.evaluate(smartkey.frame)
smartkey.interpolation = 'BEZIER'
i = 0
roundframes = []
while i < len(keyframes):
round_keyframe = round(keyframes[i].co[0])
if keyframes[i].co[0] not in marked_frames:# or round_keyframe in roundframes:
keyframes.remove(keyframes[i])
else:
keyframes[i].interpolation = 'BEZIER'
roundframes.append(round_keyframe)
i += 1
bake_ops.add_interpolations(fcu, smartkeys)
# context.scene.frame_set(current_frame)
fcurves.update()
register_layers(obj, nla_tracks)
# Point the UIList at the newly-extracted layer.
new_layer_name = new_track.name
for ridx, it in enumerate(obj.Anim_Layers):
if it.type == 'LAYER' and it.name == new_layer_name:
obj.als.layer_index = ridx
break
tweak_mode_upper_stack(context, obj, anim_data)
if subscriptions.check_handler not in bpy.app.handlers.depsgraph_update_pre:
bpy.app.handlers.depsgraph_update_pre.append(subscriptions.check_handler)
return {'FINISHED'}
class RemoveAnimLayer(bpy.types.Operator):
"""Remove animation layer. If the layer has children, prompts whether to delete the whole subtree or promote children to the parent."""
bl_idname = "anim.remove_anim_layer"
bl_label = "Remove Animation Layer"
bl_options = {'REGISTER', 'UNDO'}
children_action: bpy.props.EnumProperty(
name='Children',
description="What to do with descendants when removing a layer that has children",
items=[
('PROMOTE', 'Promote children', "Re-parent direct children to this layer's parent (or root if it was a root layer)"),
('DELETE_SUBTREE', 'Delete subtree', "Delete this layer and all its descendants"),
],
default='PROMOTE',
)
@classmethod
def poll(cls, context):
if context.object is None:
return False
anim_data = anim_data_type(context.object)
if hasattr(anim_data, 'nla_tracks'):
return len(anim_data.nla_tracks) > 0
return False
def invoke(self, context, event):
obj = context.object
a = active_item(obj)
if a is None:
return {'CANCELLED'}
if is_group_layer(obj, a.name):
# Has descendants — ask the user what to do.
return context.window_manager.invoke_props_dialog(self)
return self.execute(context)
def draw(self, context):
layout = self.layout
obj = context.object
a = active_item(obj)
if a is None:
return
descendants = layer_descendants(obj, a.name)
layout.label(text=f"'{a.name}' has {len(descendants)} descendant layer(s).")
layout.prop(self, 'children_action', expand=True)
def execute(self, context):
obj = context.object
a = active_item(obj)
if a is None:
return {'CANCELLED'}
anim_data = anim_data_type(obj)
if anim_data is None or not hasattr(anim_data, 'nla_tracks'):
return {'CANCELLED'}
nla_tracks = anim_data.nla_tracks
active_name = a.name
active_parent = a.parent_layer
# Decide which rows to remove based on the children policy.
promoted_children = False
if is_group_layer(obj, active_name):
if self.children_action == 'DELETE_SUBTREE':
names_to_remove = [active_name] + [d.name for d in layer_descendants(obj, active_name)]
else:
# PROMOTE: re-parent direct children to the active's parent.
for child in layer_children(obj, active_name):
child['parent_layer'] = active_parent
names_to_remove = [active_name]
promoted_children = True
else:
names_to_remove = [active_name]
override_tracks = check_override_tracks(obj, anim_data)
for n in names_to_remove:
if n in override_tracks:
return {'CANCELLED'}
# Blender 4.4 can crash when removing strips while in tweak mode.
anim_data.use_tweak_mode = False
try:
for n in names_to_remove:
idx = obj.Anim_Layers.find(n)
if idx != -1:
obj.Anim_Layers.remove(idx)
except TypeError: # library overrides
return {'CANCELLED'}
for n in names_to_remove:
track_idx = nla_tracks.find(n)
if track_idx != -1:
if len(nla_tracks) == 1:
tweak_mode_upper_stack(context, obj, anim_data, enter=False)
nla_tracks.remove(nla_tracks[track_idx])
# If children were promoted to the grandparent, their subtrees may now
# be far from the new parent in NLA. Re-establish contiguity.
if promoted_children:
subscriptions.subscriptions_remove()
try:
enforce_subtree_contiguity(obj, context)
finally:
if context.scene is not None:
subscriptions.subscriptions_add(context.scene)
new_count = len(obj.Anim_Layers)
if obj.als.layer_index >= new_count:
obj.als.layer_index = max(0, new_count - 1)
return {'FINISHED'}
def share_layerkeys_items(self, context):
'''create the layer items for the share keys excluding the current layer'''
obj = self.id_data
active = obj.Anim_Layers[obj.als.layer_index] if len(obj.Anim_Layers) else None
return [(layer.name, layer.name, layer.name) for layer in obj.Anim_Layers
if layer.type == 'LAYER' and layer != active]
class ShareLayerKeys(bpy.types.Operator):
'''Share keyframes positions between layers'''
bl_idname = "anim.share_layer_keys"
bl_label = "Share Layer Keyframes"
bl_options = {'REGISTER', 'UNDO'}
@classmethod
def poll(cls, context):
return len(context.object.Anim_Layers)
def execute (self, context):
obj = context.object
anim_data = anim_data_type(obj)
fcu_frames = dict()
current_strip = anim_data.nla_tracks[nla_idx(obj)].strips[0]
#get the layer from the enumarator
layer = obj.als.share_layer_keys
if len(anim_data.nla_tracks[layer].strips) != 1:
return {'CANCELLED'}
action = anim_data.nla_tracks[layer].strips[0].action
#store fcurves data path and array in a dictionary with all the frames
fcurves = get_fcurves(obj, action)
for fcu in fcurves:
if selected_bones_filter(obj, fcu):
continue
#get all the keyframes
keyframes = np.zeros([len(fcu.keyframe_points)*2])
fcu.keyframe_points.foreach_get('co', keyframes)
only_frames = keyframes[::2]
#Store all the fcurve data in a dictionary
fcu_frames.update({(fcu.data_path, fcu.array_index) : (only_frames, fcu.group)})
#iterate over the stored fcurves and frames
for fcu_key, data in fcu_frames.items():
frames, group = data
value = None
fcurves = get_fcurves(obj, anim_data.action)
fcu = fcurves.find(data_path = fcu_key[0], index = fcu_key[1])
if fcu is None:
#if the fcurve doesn't exist then create it and assign the default value
fcu = fcurves.new(data_path = fcu_key[0], index = fcu_key[1])
value = bake_ops.attr_default(obj, fcu_key)[fcu_key[1]] if current_strip.blend_type in ['REPLACE', 'COMBINE'] else 0
#if the group doesn't exist in the current layer then create one and assign it
if fcu.group is None:
new_group = add_group_to_fcurve(obj, fcu, group.name)
# if group.name in anim_data.action.groups:
# new_group = anim_data.action.groups[group.name]
# else:
# new_group = anim_data.action.groups.new(group.name)
# fcu.group = new_group
#exclude the frames that already exist in the current layer action fcurve
if len(fcu.keyframe_points):
keyframes = np.zeros([len(fcu.keyframe_points)*2])
fcu.keyframe_points.foreach_get('co', keyframes)
only_frames = set(keyframes[::2])
frames = set(frames).difference(only_frames)
#add all the keyframes
for frame in frames:
fcu.keyframe_points.add(1)
#if there is no default value then get the value fromt the curve
if value is None:
value = fcu.evaluate(frame)
fcu.keyframe_points[-1].co = (frame, value)
fcu.update()
return{'FINISHED'}
def move_layer(dir, context, track_name=None):
"""Move a single NLA track via bpy.ops.anim.channels_move.
If `track_name` is provided, that named track is the one moved. This is
important when the addon's LAYER<->NLA mirror is temporarily out of sync
(e.g. the caller just mutated obj.Anim_Layers manually and is about to
sync NLA to match) — in that state, nla_idx(obj) cannot be trusted to
point at the right track.
Falls back to selecting the track at nla_idx(obj) (the active LAYER row)
when no track_name is given — the legacy behavior used by
MoveAnimLayerUp/Down's LAYER branches."""
window = context.window
screen = context.screen
#Storing the first area in the screen
old_area = screen.areas[0].type
ui_type = screen.areas[0].ui_type
area = screen.areas[0]
area.type = 'NLA_EDITOR'
region = area.regions[1]
obj = context.object
anim_data = anim_data_type(obj)
#exit global tweakmode
if context.scene.is_nla_tweakmode:
tweak_mode_upper_stack(context, obj, anim_data, enter = False)
#deselect all track strips
for obj in context.scene.objects:
anim_data = anim_data_type(obj)
if anim_data is None:
continue
if not hasattr(anim_data, 'nla_tracks'):
continue
for track in anim_data.nla_tracks:
track.select = False
#select the track to move
obj = context.object
anim_data = anim_data_type(obj)
if track_name is not None:
idx_to_select = anim_data.nla_tracks.find(track_name)
if idx_to_select == -1:
# Restore area before bailing.
screen.areas[0].type = old_area
screen.areas[0].ui_type = ui_type
return
else:
idx_to_select = nla_idx(obj)
anim_data.nla_tracks[idx_to_select].select = True
with context.temp_override(window=window, area=area, region=region):
bpy.ops.anim.channels_expand()
bpy.ops.anim.channels_move(direction=dir)
#restoring the old area
screen.areas[0].type = old_area
screen.areas[0].ui_type = ui_type
visible_layers(obj, anim_data.nla_tracks)
def _move_subtree_one_step(context, obj, subtree_root_name, direction):
"""Shift the subtree rooted at `subtree_root_name` past its next sibling
subtree in `direction` ('UP' = higher NLA index, 'DOWN' = lower). Returns
True if a move happened. Blocks at parent boundary (won't cross out of the
current parent's subtree) and at NLA stack ends.
Subtree contiguity invariant assumed: parent at lowest NLA index of its
subtree, descendants immediately above, recursively. This is what the move
operators themselves preserve; if the user manually breaks contiguity via
the NLA editor, results are best-effort.
"""
anim_data = anim_data_type(obj)
if anim_data is None or not hasattr(anim_data, 'nla_tracks'):
return False
nla_tracks = anim_data.nla_tracks
my_idx = nla_tracks.find(subtree_root_name)
if my_idx == -1:
return False
my_row = obj.Anim_Layers.get(subtree_root_name)
if my_row is None:
return False
my_parent = my_row.parent_layer
my_size = layer_subtree_size(obj, subtree_root_name)
# Find the sibling subtree just above/below my subtree in NLA.
if direction == 'UP':
above_idx = my_idx + my_size
if above_idx >= len(nla_tracks):
return False
sibling_name = nla_tracks[above_idx].name
else: # DOWN
if my_idx == 0:
return False
sibling_name = None
for i in range(my_idx - 1, -1, -1):
cand = obj.Anim_Layers.get(nla_tracks[i].name)
if cand is None:
continue
if cand.parent_layer == my_parent:
sibling_name = cand.name
break
if sibling_name is None:
return False
sibling_row = obj.Anim_Layers.get(sibling_name)
if sibling_row is None or sibling_row.parent_layer != my_parent:
# Crossing a parent boundary (or sibling row missing).
return False
sibling_size = layer_subtree_size(obj, sibling_name)
# Move every member of my subtree past the sibling's subtree, one slot at
# a time. Order matters: for UP, move top-of-subtree first so members
# don't swap with each other; for DOWN, bottom-first.
subtree_names = [subtree_root_name] + [d.name for d in layer_descendants(obj, subtree_root_name)]
def _resort_by_position():
pairs = [(nla_tracks.find(n), n) for n in subtree_names]
pairs = [(i, n) for (i, n) in pairs if i != -1]
if direction == 'UP':
pairs.sort(key=lambda x: -x[0])
else:
pairs.sort(key=lambda x: x[0])
return pairs
for _ in range(sibling_size):
for _, name in _resort_by_position():
move_layer(direction, context, track_name=name)
return True
class MoveAnimLayerUp(bpy.types.Operator):
"""Move the selected layer (and its subtree) up. Hold shift to move to the top of the parent's subtree."""
bl_idname = "anim.layer_move_up"
bl_label = "Move the selected Animation layer up."
bl_options = {'REGISTER', 'UNDO'}
@classmethod
def poll(cls, context):
obj = context.object
if obj is None:
return False
anim_data = anim_data_type(obj)
if hasattr(anim_data, 'nla_tracks'):
return len(anim_data.nla_tracks) > 1
return False
def invoke(self, context, event):
self.shift = event.shift
return self.execute(context)
def execute(self, context):
obj = context.object
a = active_item(obj)
if a is None:
return {'CANCELLED'}
active_name = a.name
subscriptions.subscriptions_remove()
moved_any = False
try:
max_steps = len(obj.Anim_Layers) if self.shift else 1
for _ in range(max_steps):
if not _move_subtree_one_step(context, obj, active_name, 'UP'):
break
moved_any = True
finally:
# Pin selection back on the moved layer by name.
idx = obj.Anim_Layers.find(active_name)
if idx != -1:
obj.als.layer_index = idx
subscriptions.subscriptions_add(context.scene)
return {'FINISHED'} if moved_any else {'CANCELLED'}
class MoveAnimLayerDown(bpy.types.Operator):
"""Move the selected layer (and its subtree) down. Hold shift to move to the bottom of the parent's subtree."""
bl_idname = "anim.layer_move_down"
bl_label = "Move the selected animation layer down"
bl_options = {'REGISTER', 'UNDO'}
@classmethod
def poll(cls, context):
obj = context.object
if obj is None:
return False
anim_data = anim_data_type(obj)
if hasattr(anim_data, 'nla_tracks'):
return len(anim_data.nla_tracks) > 1
return False
def invoke(self, context, event):
self.shift = event.shift
return self.execute(context)
def execute(self, context):
obj = context.object
a = active_item(obj)
if a is None:
return {'CANCELLED'}
active_name = a.name
subscriptions.subscriptions_remove()
moved_any = False
try:
max_steps = len(obj.Anim_Layers) if self.shift else 1
for _ in range(max_steps):
if not _move_subtree_one_step(context, obj, active_name, 'DOWN'):
break
moved_any = True
finally:
idx = obj.Anim_Layers.find(active_name)
if idx != -1:
obj.als.layer_index = idx
subscriptions.subscriptions_add(context.scene)
return {'FINISHED'} if moved_any else {'CANCELLED'}
def copy_modifiers(modifier, mod_list):
attr = {}
for key in dir(modifier): #add all the attributes into a dictionary
value = getattr(modifier, key)
attr.update({key: value})
mod_list.append(attr)
return mod_list
def paste_modifiers(fcu, mod_list):
for mod in mod_list:
if mod['type'] == 'CYCLES' and len(fcu.modifiers): #can add cycle modifier only as the first modifier
continue
new_mod = fcu.modifiers.new(mod['type'])
if new_mod is None:
continue
for attr, value in mod.items():
if type(value) is float or type(value) is int or type(value) is bool:
if not new_mod.is_property_readonly(attr):
setattr(new_mod, attr, value)
class CyclicFcurves(bpy.types.Operator):
"""Apply Cyclic Fcurve modifiers to all the selected bones and objects"""
bl_idname = "anim.layer_cyclic_fcurves"
bl_label = "Cyclic_Fcurves"
bl_options = {'REGISTER', 'UNDO'}
@classmethod
def poll(cls, context):
if not context.object:
return False
anim_data = anim_data_type(context.object)
if not hasattr(anim_data, 'action'):
return False
return anim_data.action is not None
def execute(self, context):
transform_types = ['location', 'rotation_euler', 'rotation_quaternion', 'scale']
for obj in context.selected_objects:
anim_data = anim_data_type(obj)
fcurves = get_fcurves(obj, anim_data.action)
for fcu in fcurves:
if obj.mode == 'POSE': #apply only to selected bones
if selected_bones_filter(obj, fcu):
continue
if fcu.data_path in transform_types:
continue
else:
if fcu.data_path not in transform_types and obj.als.data_type != 'KEY':
continue
if not multikey.filter_properties(obj, fcu):
continue
cycle_mod = False
mod_list = []
if len(fcu.modifiers):
#i = 0
while len(fcu.modifiers):
modifier = fcu.modifiers[0]
if modifier.type == 'CYCLES':
modifier.mute = False
cycle_mod = True
break
else: #if its a different modifier then store and remove it
mod_list = copy_modifiers(modifier, mod_list)
fcu.modifiers.remove(fcu.modifiers[0])
#fcu.modifiers.update()
if cycle_mod:
continue
fcu.modifiers.new('CYCLES')
fcu.update()
if not len(mod_list):
continue #restore old modifiers
paste_modifiers(fcu, mod_list)
fcu.modifiers.update()
redraw_areas(['GRAPH_EDITOR', 'VIEW_3D'])
return {'FINISHED'}
class RemoveFcurves(bpy.types.Operator):
"""Remove Cyclic Fcurve modifiers from all the selected bones and objects"""
bl_idname = "anim.layer_cyclic_remove"
bl_label = "Cyclic_Remove"
bl_options = {'REGISTER', 'UNDO'}
@classmethod
def poll(cls, context):
if not context.object:
return False
anim_data = anim_data_type(context.object)
if not hasattr(anim_data, 'action'):
return False
return anim_data.action is not None
def execute(self, context):
transform_types = ['location', 'rotation_euler', 'rotation_quaternion', 'scale']
for obj in context.selected_objects:
anim_data = anim_data_type(obj)
fcurves = get_fcurves(obj, anim_data.action)
for fcu in fcurves:
if selected_bones_filter(obj, fcu):
continue
# if obj.mode == 'POSE': #apply only to selected bones
# if obj.als.only_selected_bones:
# bones = [bone.path_from_id() for bone in context.selected_pose_bones]
# if fcu.data_path.split('].')[0]+']' not in bones:
# continue
# if fcu.data_path in transform_types:
# continue
# pose mode always applies to bones and object mode to objects.
elif obj.mode != 'POSE' and obj.als.data_type != 'KEY':
if fcu.data_path not in transform_types:
continue
if not multikey.filter_properties(obj, fcu):
continue
if len(fcu.modifiers):
for mod in fcu.modifiers:
if mod.type == 'CYCLES':
fcu.modifiers.remove(mod)
fcu.update()
redraw_areas(['GRAPH_EDITOR', 'VIEW_3D'])
break
return {'FINISHED'}
class ResetLayerKeyframes(bpy.types.Operator):
"""Add keyframes with 0 Value to the selected object/bones in the current layer, usefull for additive layers"""
bl_idname = "anim.layer_reset_keyframes"
bl_label = "Reset_Layer_Keyframes"
bl_options = {'REGISTER', 'UNDO'}
@classmethod
def poll(cls, context):
return context.object and len(context.object.Anim_Layers)
def execute(self, context):
obj = context.object
anim_data = anim_data_type(obj)
transform_types = ['location', 'rotation_euler', 'rotation_quaternion', 'scale']
# fcurves = anim_data.action.fcurves
fcurves = get_fcurves(obj, anim_data.action)
frame_current = context.scene.frame_current
strip = anim_data.nla_tracks[nla_idx(obj)].strips[0]
frame_current = round(bake_ops.frame_evaluation(frame_current, strip), 3)
for fcu in fcurves:
if obj.type == 'ARMATURE': #apply only to selected bones
if obj.mode == 'POSE' and fcu.data_path in transform_types: #skip
continue
elif selected_bones_filter(obj, fcu):
continue
elif obj.mode == 'OBJECT' and fcu.data_path not in transform_types:
continue
if not multikey.filter_properties(obj, fcu):
continue
key_exists = False
blend_types = {'REPLACE', 'COMBINE'}
value = bake_ops.attr_default(obj, (fcu.data_path, fcu.array_index))[fcu.array_index] if strip.blend_type in blend_types else 0
#check if a key already exists on in the current frame
for key in fcu.keyframe_points:
if round(key.co[0], 3) == frame_current:
key.co[1] = value
key_exists = True
fcu.update()
continue
if key_exists:
continue
#if key doesnt exists then add keyframes in current frame
fcu.keyframe_points.add(1)
try:
fcu.keyframe_points[-1].co = (frame_current, value)
except TypeError:
print('Type Error ', fcu.data_path, frame_current, value)
fcu.update()
return {'FINISHED'}
class AddAction(bpy.types.Operator):
"""Add a new action"""
bl_idname = "anim.add_action"
bl_label = "Add New Action"
bl_options = {'REGISTER', 'UNDO'}
def execute(self, context):
obj = context.object
anim_data = anim_data_type(obj)
tweak_mode_upper_stack(context, obj, anim_data, enter = False)
#If there is no action get the layer name
if anim_data.nla_tracks[nla_idx(obj)].strips[0].action is None:
action = bpy.data.actions.new(obj.Anim_Layers[obj.als.layer_index].name)
#otherwise get the previous action name
else:
action = obj.Anim_Layers[obj.als.layer_index].action
action = bpy.data.actions[action.name].copy()
add_action_slot(obj, action)
obj.Anim_Layers[obj.als.layer_index].action = action
#go into tweak mode
obj.als.layer_index = obj.als.layer_index
return {'FINISHED'}
class RemoveAction(bpy.types.Operator):
"""remove the action from the layer"""
bl_idname = "anim.remove_action"
bl_label = "Remove Action"
bl_options = {'REGISTER', 'UNDO'}
def execute(self, context):
obj = context.object
anim_data = anim_data_type(obj)
tweak_mode_upper_stack(context, obj, anim_data, enter = False)
anim_data.nla_tracks[nla_idx(obj)].strips[0].action = None
obj.Anim_Layers[obj.als.layer_index].action = 'None'
obj.als.layer_index = obj.als.layer_index
return {'FINISHED'}
class AddSlot(bpy.types.Operator):
"""Add a new slot"""
bl_idname = "anim.add_slot"
bl_label = "Add New Slot"
bl_options = {'REGISTER', 'UNDO'}
@classmethod
def poll(cls, context):
return context.object
def execute(self, context):
obj = context.object
anim_data = anim_data_type(obj)
if not anim_data:
return {'FINISHED'}
if not hasattr(anim_data, 'action_slot'):
return {'FINISHED'}
index = obj.als.layer_index
if not len(anim_data.nla_tracks[index].strips):
return {'FINISHED'}
strip = anim_data.nla_tracks[index].strips[0]
action = strip.action
slot = action.slots.new(obj.als.data_type, obj.name)
strip.action_slot = slot
return {'FINISHED'}
class RemoveSlot(bpy.types.Operator):
"""Remove current slot"""
bl_idname = "anim.remove_slot"
bl_label = "Delete current slot"
bl_options = {'REGISTER', 'UNDO'}
@classmethod
def poll(cls, context):
return context.object
def execute(self, context):
obj = context.object
anim_data = anim_data_type(obj)
if not anim_data:
return {'FINISHED'}
if not hasattr(anim_data, 'action_slot'):
return {'FINISHED'}
index = obj.als.layer_index
if not len(anim_data.nla_tracks[index].strips):
return {'FINISHED'}
strip = anim_data.nla_tracks[index].strips[0]
action = strip.action
action_slot = strip.action_slot
action.slots.remove(action_slot)
return {'FINISHED'}
def sync_frame_range(context):
"""Sync Frame Range to Action Length"""
obj = context.object
anim_data = anim_data_type(obj)
use_frame_range = False
strip = anim_data.nla_tracks[nla_idx(obj)].strips[0]
layer = obj.Anim_Layers[obj.als.layer_index]
action = strip.action
action_range = action.frame_range[1] - action.frame_range[0]
#strip_range = strip.frame_end - strip.frame_start
offset = layer.offset
if action.use_frame_range:
use_frame_range = True
action.use_frame_range = False
strip.action_frame_start = action.frame_range[0]
strip.action_frame_end = action.frame_range[1]
layer.frame_start = action.frame_range[0] + offset
layer.frame_end = action.frame_range[0] + offset + (action_range * strip.scale * strip.repeat)
if use_frame_range:
action.use_frame_range = True
class InfluenceNextKeyframe(bpy.types.Operator):
"""Select the influence keyframes of the current layer"""
bl_idname = "anim.influence_next_key"
bl_label = "Move to the next influence keyframe"
bl_options = {'REGISTER', 'UNDO'}
@classmethod
def poll(cls, context):
anim_data = anim_data_type(context.object)
return hasattr(anim_data,"nla_tracks") and len(anim_data.nla_tracks[nla_idx(context.object)].strips)
def execute(self, context):
strips = influence_get_strips(context)
current_frame = context.scene.frame_current
# The next keyframes from all the strips together
next_keyframes = []
#Assign selection to all strips
for strip in strips:
for fcu in strip.fcurves:
if fcu.data_path != 'influence':
continue
if not len(fcu.keyframe_points):
continue
keys_len = len(fcu.keyframe_points)
#Get the selection of the current keys or the next one in the list
keyframes = np.zeros(keys_len*2)
fcu.keyframe_points.foreach_get('co', keyframes)
frames = keyframes[::2]
next_i = bisect.bisect_right(frames, current_frame)
if next_i >= len(frames):
continue
next_frame = frames[next_i]
next_keyframes.append(next_frame)
if not len(next_keyframes):
return {'CANCELLED'}
next_keyframes.sort()
next_i = bisect.bisect_right(next_keyframes, current_frame)
if next_i >= len(next_keyframes):
return {'CANCELLED'}
next_frame = next_keyframes[next_i]
context.scene.frame_set(int(next_frame))
return {'FINISHED'}
class InfluencePrevKeyframe(bpy.types.Operator):
"""Select the influence keyframes of the current layer"""
bl_idname = "anim.influence_prev_key"
bl_label = "Move to the previous influence keyframe"
bl_options = {'REGISTER', 'UNDO'}
@classmethod
def poll(cls, context):
anim_data = anim_data_type(context.object)
return hasattr(anim_data,"nla_tracks") and len(anim_data.nla_tracks[nla_idx(context.object)].strips)
def execute(self, context):
strips = influence_get_strips(context)
current_frame = context.scene.frame_current
# The prev keyframes from all the strips together
prev_keyframes = []
#Assign selection to all strips
for strip in strips:
for fcu in strip.fcurves:
if fcu.data_path != 'influence':
continue
if not len(fcu.keyframe_points):
continue
keys_len = len(fcu.keyframe_points)
#Get the selection of the current keys or the prev one in the list
keyframes = np.zeros(keys_len*2)
fcu.keyframe_points.foreach_get('co', keyframes)
frames = keyframes[::2]
prev_i = bisect.bisect_left(frames, current_frame)
if prev_i:
prev_i -= 1
prev_frame = frames[prev_i]
prev_keyframes.append(prev_frame)
if not len(prev_keyframes):
return {'CANCELLED'}
prev_keyframes.sort()
prev_i = bisect.bisect_left(prev_keyframes, current_frame)
if prev_i:
prev_i -= 1
prev_frame = prev_keyframes[prev_i]
context.scene.frame_set(int(prev_frame))
return {'FINISHED'}
class SelectInfluenceKeys(bpy.types.Operator):
"""Select the influence keyframes of the current layer"""
bl_idname = "anim.select_influence_keys"
bl_label = "Select influence keyframes"
bl_options = {'REGISTER', 'UNDO'}
@classmethod
def poll(cls, context):
anim_data = anim_data_type(context.object)
return hasattr(anim_data,"nla_tracks") and len(anim_data.nla_tracks[nla_idx(context.object)].strips)
def execute(self, context):
strips = influence_get_strips(context)
current_keys = None
#Assign selection to all strips
for strip in strips:
for fcu in strip.fcurves:
if fcu.data_path != 'influence':
continue
if not len(fcu.keyframe_points):
continue
keys_len = len(fcu.keyframe_points)
#Get the selection of the current keys or the next one in the list
if current_keys is None:
#Check if there are already keys selected
current_keys = np.zeros(keys_len, dtype = bool)
fcu.keyframe_points.foreach_get('select_control_point', current_keys)
if all(current_keys):
#All the keyframes are already selected, then Deselect them
selected_keys = np.zeros(keys_len, dtype = bool)
fcu.keyframe_points.foreach_set('select_control_point', selected_keys)
fcu.keyframe_points.foreach_set('select_right_handle', selected_keys)
fcu.keyframe_points.foreach_set('select_left_handle', selected_keys)
else:
selected_keys = np.ones(keys_len, dtype = bool)
fcu.keyframe_points.foreach_set('select_control_point', selected_keys)
fcu.keyframe_points.foreach_set('select_right_handle', selected_keys)
fcu.keyframe_points.foreach_set('select_left_handle', selected_keys)
return {'FINISHED'}
class SyncActionLength(bpy.types.Operator):
"""Sync Frame Range to Action Length"""
bl_idname = "anim.sync_frame_range"
bl_label = "Sync to Action"
bl_options = {'REGISTER', 'UNDO'}
@classmethod
def poll(cls, context):
anim_data = anim_data_type(context.object)
if not hasattr(anim_data,"nla_tracks"):
return False
if not len(anim_data.nla_tracks[nla_idx(context.object)].strips):
return False
return not anim_data.nla_tracks[nla_idx(context.object)].strips[0].use_sync_length
def execute(self, context):
sync_frame_range(context)
return {'FINISHED'}
class ToggleGroupExpanded(bpy.types.Operator):
"""Toggle the expanded/collapsed state of a parent layer's subtree in the UI"""
bl_idname = "anim.toggle_group_expanded"
bl_label = "Toggle Expand"
bl_options = {'REGISTER', 'UNDO'}
group_name: bpy.props.StringProperty(name='Layer Name', default='')
def execute(self, context):
obj = context.object
if obj is None:
return {'CANCELLED'}
idx = obj.Anim_Layers.find(self.group_name)
if idx == -1:
return {'CANCELLED'}
obj.Anim_Layers[idx].expanded = not obj.Anim_Layers[idx].expanded
return {'FINISHED'}
class UnlinkFromParent(bpy.types.Operator):
"""Remove this layer from its parent (make it a root). The layer keeps
its NLA neighborhood; unrelated subtrees are not disturbed."""
bl_idname = "anim.unlink_from_parent"
bl_label = "Unlink From Parent"
bl_options = {'REGISTER', 'UNDO'}
layer_name: bpy.props.StringProperty(name='Layer Name', default='')
@classmethod
def poll(cls, context):
return context.object is not None
def execute(self, context):
obj = context.object
if not self.layer_name:
return {'CANCELLED'}
idx = obj.Anim_Layers.find(self.layer_name)
if idx == -1:
return {'CANCELLED'}
layer = obj.Anim_Layers[idx]
if not layer.parent_layer:
return {'CANCELLED'} # already a root
layer['parent_layer'] = ''
subscriptions.subscriptions_remove()
try:
# No priority_name — the unlinked layer stays where it is in NLA;
# we don't want it jumping to the top of the root layers stack.
enforce_subtree_contiguity(obj, context)
finally:
if context.scene is not None:
subscriptions.subscriptions_add(context.scene)
# Pin selection on the unlinked layer (rows may have shifted).
new_idx = obj.Anim_Layers.find(self.layer_name)
if new_idx != -1:
obj.als.layer_index = new_idx
return {'FINISHED'}
class LinkToLayer(bpy.types.Operator):
"""Make the currently active layer a child of this layer.
Bound to the `+` button on each row of the UIList. `target_name` is the
layer whose row was clicked. The active layer (obj.Anim_Layers[layer_index])
gets its parent_layer set to `target_name`. Refuses self-parenting and
cycles. After linking, the active subtree is repositioned so it sits at
the top of `target_name`'s children stack (above any existing children)."""
bl_idname = "anim.link_to_layer"
bl_label = "Link Active Layer As Child"
bl_options = {'REGISTER', 'UNDO'}
target_name: bpy.props.StringProperty(name='Target Layer', default='')
@classmethod
def poll(cls, context):
return context.object is not None and active_item(context.object) is not None
def execute(self, context):
obj = context.object
a = active_item(obj)
if a is None or not self.target_name:
return {'CANCELLED'}
if a.name == self.target_name:
self.report({'WARNING'}, "Can't link a layer to itself")
return {'CANCELLED'}
if obj.Anim_Layers.find(self.target_name) == -1:
self.report({'WARNING'}, f"Layer '{self.target_name}' not found")
return {'CANCELLED'}
if _would_create_cycle(obj, a.name, self.target_name):
self.report({'WARNING'}, "Can't link: target is a descendant of the active layer")
return {'CANCELLED'}
if a.parent_layer == self.target_name:
# Already linked to this parent — no-op rather than an error.
return {'CANCELLED'}
active_name = a.name
a['parent_layer'] = self.target_name
# Reorder NLA so the newly-linked layer sits at the top of the
# target's children stack (priority_name), with its subtree contiguous.
subscriptions.subscriptions_remove()
try:
enforce_subtree_contiguity(obj, context, priority_name=active_name)
finally:
if context.scene is not None:
subscriptions.subscriptions_add(context.scene)
# Pin selection back on the moved layer (its row index has shifted).
idx = obj.Anim_Layers.find(active_name)
if idx != -1:
obj.als.layer_index = idx
return {'FINISHED'}
class AssignLayerToGroup(bpy.types.Operator):
"""Set the active layer's parent layer (empty name = root). Refuses cycles."""
bl_idname = "anim.assign_layer_to_group"
bl_label = "Set Parent Layer"
bl_options = {'REGISTER', 'UNDO'}
group_name: bpy.props.StringProperty(name='Parent Name', default='')
@classmethod
def poll(cls, context):
return context.object is not None and active_item(context.object) is not None
def execute(self, context):
obj = context.object
a = active_item(obj)
if a is None:
return {'CANCELLED'}
if self.group_name:
if obj.Anim_Layers.find(self.group_name) == -1:
self.report({'WARNING'}, f"Layer '{self.group_name}' not found")
return {'CANCELLED'}
if _would_create_cycle(obj, a.name, self.group_name):
self.report({'WARNING'}, f"Cannot set parent: would create a cycle.")
return {'CANCELLED'}
layer_name = a.name
a['parent_layer'] = self.group_name
# Reorder NLA: the just-linked layer takes the top slot among its
# new siblings (priority_name), with its subtree adjacent to the parent.
subscriptions.subscriptions_remove()
try:
enforce_subtree_contiguity(obj, context, priority_name=layer_name)
finally:
if context.scene is not None:
subscriptions.subscriptions_add(context.scene)
# Pin selection back on the moved layer (visible_layers shuffles rows).
idx = obj.Anim_Layers.find(layer_name)
if idx != -1:
obj.als.layer_index = idx
return {'FINISHED'}
class LAYERS_UL_list(bpy.types.UIList):
def draw_item(self, context, layout, data, item, icon, active_data, active_propname, index, reversed):
# filter_items below computes the full display order (hierarchical
# walk, newest-first per level), so disable Blender's built-in reverse.
self.use_filter_sort_reverse = False
if self.layout_type not in {'DEFAULT', 'COMPACT'}:
return
obj = data
anim_data = anim_data_type(obj)
nla_tracks = anim_data.nla_tracks if anim_data else None
# Depth-based indentation. Computed via parent_layer chain.
depth = len(layer_ancestors(obj, item.name))
has_children = is_group_layer(obj, item.name)
row = layout.row(align=True)
for _ in range(depth):
row.label(text='', icon='BLANK1')
if has_children:
tri = 'TRIA_UP' if item.expanded else 'DISCLOSURE_TRI_RIGHT'
op = row.operator('anim.toggle_group_expanded', text='', icon=tri, emboss=False)
op.group_name = item.name
# else:
# row.label(text='', icon='BLANK1')
layer_idx = nla_tracks.find(item.name) if nla_tracks else -1
if nla_tracks is None or layer_idx == -1:
row.prop(item, 'name', text='', emboss=False)
return
track = nla_tracks[layer_idx]
# `-` button on child rows (left of solo). Spacer for root rows so the
# solo/name columns stay aligned regardless of hierarchy depth.
if item.parent_layer:
unlink_op = row.operator('anim.unlink_from_parent', text='', icon='REMOVE', emboss=False)
unlink_op.layer_name = item.name
# else:
# row.label(text='', icon='BLANK1')
solo_icon = 'SOLO_ON' if track.is_solo else 'SOLO_OFF'
row.prop(track, 'is_solo', text='', invert_checkbox=False, icon=solo_icon, emboss=False)
row.prop(item, "name", text="", emboss=False)
sub_row_right = row.row(align=True)
sub_row_right.alignment = 'RIGHT'
# `+` button: re-parent the currently-active layer under this row's layer.
link_op = sub_row_right.operator('anim.link_to_layer', text='', icon='ADD', emboss=False)
link_op.target_name = item.name
if len(track.strips):
blend_type = track.strips[0].blend_type
sub_row_right.label(text=blend_type[0] + ' ')
# Bind mute to item.mute (not track.mute) so the layer_mute update
# callback fires and cascades to descendants. layer_mute keeps
# track.mute in sync.
mute_icon = 'HIDE_ON' if item.mute else 'HIDE_OFF'
sub_row_right.prop(item, 'mute', text='', invert_checkbox=False, icon=mute_icon, emboss=False)
lock_icon = 'LOCKED' if item.lock else 'UNLOCKED'
sub_row_right.prop(item, 'lock', text='', invert_checkbox=False, icon=lock_icon, emboss=False)
def filter_items(self, context, data, propname):
items = getattr(data, propname)
n = len(items)
flt_flags = [self.bitflag_filter_item] * n
# Build parent → list-of-child-indices map (NLA-index ascending, since
# collection order == NLA order). Sort descending below for "newest-first" UI.
children_by_parent = {}
name_to_idx = {}
for i, it in enumerate(items):
name_to_idx[it.name] = i
children_by_parent.setdefault(it.parent_layer, []).append(i)
for plist in children_by_parent.values():
plist.sort(reverse=True) # highest NLA index first per level
# Hide descendants of any collapsed parent.
collapsed = set()
for i, it in enumerate(items):
if not it.expanded and children_by_parent.get(it.name):
collapsed.add(it.name)
if collapsed:
for i, it in enumerate(items):
cur = it
while cur.parent_layer:
if cur.parent_layer in collapsed:
flt_flags[i] &= ~self.bitflag_filter_item
break
pidx = name_to_idx.get(cur.parent_layer)
if pidx is None:
break
cur = items[pidx]
# Visual order: depth-first walk where each parent emits its
# descendants (newest-first per level) BEFORE itself. Result is
# children above their parent in the UI list, matching the
# "parent at lowest NLA index of its subtree" invariant.
visual_order = []
visited = set()
def emit_subtree(idx):
if idx in visited:
return
visited.add(idx)
it = items[idx]
for child_idx in children_by_parent.get(it.name, []):
emit_subtree(child_idx)
visual_order.append(idx)
for root_idx in children_by_parent.get('', []):
emit_subtree(root_idx)
# Orphans (parent_layer set but parent missing): emit by NLA-descending index.
leftover = [i for i in range(n) if i not in visited]
leftover.sort(reverse=True)
for i in leftover:
visual_order.append(i)
neworder = [0] * n
for display_pos, original_idx in enumerate(visual_order):
neworder[original_idx] = display_pos
return flt_flags, neworder
def panelFactory(space_type):
'''Adding Anim layers panel to different space types'''
class ANIMLAYERS_PT_Panel:
bl_space_type = space_type
bl_region_type = "UI"
bl_category = "Animation"
#bl_options = {"DEFAULT_CLOSED"}
@classmethod
def poll(cls, context):
return context.object is not None
class ANIMLAYERS_PT_List(ANIMLAYERS_PT_Panel, bpy.types.Panel):
bl_label = "Animation Layers"
bl_idname = f"ANIMLAYERS_PT_{space_type}_List"
def draw(self, context):
obj = context.object
anim_data = anim_data_type(obj)
layout = self.layout
addon_updater_ops.check_for_update_background()
# call built-in function with draw code/checks
addon_updater_ops.update_notice_box_ui(self, context)
row = layout.row()
row.prop(obj.als, 'turn_on')
if not obj.als.turn_on:
return
#action type
if hasattr(obj.data, 'shape_keys'):
split = layout.split(factor=0.4, align = True)
split.label(text = 'Data Type:')
split.prop(obj.als, 'data_type', text ='')
row = layout.row()
row.template_list("LAYERS_UL_list", "", context.object, "Anim_Layers", context.object.als, "layer_index", rows=2)
col = row.column(align=True)
col.operator('anim.add_anim_layer', text="", icon = 'ADD')
col.operator('anim.remove_anim_layer', text="", icon = 'REMOVE')
col.separator()
col.operator("anim.layer_move_up", text="", icon = 'TRIA_UP')
col.operator("anim.layer_move_down", text="", icon = 'TRIA_DOWN')
if not hasattr(anim_data, 'nla_tracks') or not len(obj.Anim_Layers):# or obj.Anim_Layers[obj.als.layer_index].lock:
return
# Skip layer-specific controls when the active row is a group header.
if not is_layer_row_active(obj):
return
track = anim_data.nla_tracks[nla_idx(obj)]
# col=layout.column(align = True)
row = layout.row(align = True)
if not len(track.strips):
return
strip = track.strips[0]
if not len(strip.fcurves):
return
#Drawing the influence slider
if len(strip.fcurves[0].keyframe_points) and not strip.fcurves[0].mute:
row.prop(strip, 'influence', slider = True, text = 'Influence')
row.operator('anim.influence_prev_key', text = '', icon = 'PREV_KEYFRAME')
row.separator(factor = 0.1)
row.operator('anim.influence_next_key', text = '', icon = 'NEXT_KEYFRAME')
else:
row.prop(context.scene.als, 'influence', slider = True, text = 'Influence')
# row.prop(obj.Anim_Layers[obj.als.layer_index], 'influence', slider = True, text = 'Influence')
#Influence SETTINGS
row.separator(factor = 1.5)
row.prop(context.scene.als, 'influence_settings', text ='', icon = 'SETTINGS')
if context.scene.als.influence_settings:
split = layout.split(factor = 0.4)
global_local = 'Global' if context.scene.als.influence_global == True else 'Local'
split.prop(context.scene.als, 'influence_global', text = global_local, toggle = True)
row = split.row(align = True)
row.alignment = 'RIGHT'
#Drawing Select influence keys
row.operator('anim.select_influence_keys', text="", icon = 'RESTRICT_SELECT_OFF')
#Hide and unhide from the graph editor
hide_icon = 'HIDE_ON' if strip.fcurves[0].hide else 'HIDE_OFF'
row.prop(obj.als, 'influence_hide', icon = hide_icon, text ='')
#Drawing the mute influence button
mute_icon = 'MUTE_IPO_OFF' if track.strips[0].fcurves[0].mute else 'MUTE_IPO_ON'
row.prop(obj.als, 'influence_mute', icon_only=True, icon = mute_icon)
row.separator(factor = 1.5)
lock_icon = 'DECORATE_LOCKED' if strip.fcurves[0].lock else 'DECORATE_UNLOCKED'
row.prop(obj.als, 'influence_lock', icon_only=True, icon = lock_icon)
row = layout.row()
row.prop(track.strips[0], 'blend_type', text = 'Blend')
class ANIMLAYERS_PT_Ops(ANIMLAYERS_PT_Panel, bpy.types.Panel):
bl_label = "Bake Operators"
bl_idname = f"ANIMLAYERS_PT_{space_type}_Ops"
bl_parent_id = f"ANIMLAYERS_PT_{space_type}_List"
bl_options = {"DEFAULT_CLOSED"}
def draw(self, context):
obj = context.object
if obj is None:
return
if not obj.als.turn_on:
return
anim_data = anim_data_type(obj)
if not hasattr(anim_data, 'nla_tracks') or not len(obj.Anim_Layers):# or obj.Anim_Layers[obj.als.layer_index].lock:
return
if not is_layer_row_active(obj):
return
layout = self.layout
merge_layers = layout.column()
#merge_layers.operator("anim.layers_merge_down", text="New Baked Layer", icon = 'NLA')
merge_layers.operator("anim.layers_merge_down", text="Merge / Bake", icon = 'NLA_PUSHDOWN')
duplicateanimlayer = layout.row(align=True)
duplicateanimlayer.operator('anim.duplicate_anim_layer', text="Duplicate Layer", icon = 'SEQ_STRIP_DUPLICATE')
icon = 'LINKED' if obj.als.linked else 'UNLINKED'
duplicateanimlayer.prop(obj.als, 'linked', icon_only=True, icon = icon)
extract = layout.row(align=True)
extract.operator('anim.extract_selected_bones', text="Extract Selected Bones", icon = 'SELECT_SUBTRACT')
markers = layout.row(align=True)
markers.operator('anim.extract_markers', text="Extract Marked Keyframes", icon = 'MARKER_HLT')
class ANIMLAYERS_PT_Tools(ANIMLAYERS_PT_Panel, bpy.types.Panel):
bl_label = "Layer Tools"
bl_idname = f"ANIMLAYERS_PT_{space_type}_Tools"
bl_parent_id = f"ANIMLAYERS_PT_{space_type}_List"
bl_options = {"DEFAULT_CLOSED"}
def draw(self, context):
obj = context.object
if obj is None:
return
if not obj.als.turn_on:
return
if not is_layer_row_active(obj):
return
if len(obj.Anim_Layers):
if obj.Anim_Layers[obj.als.layer_index].lock:
return
layout = self.layout
row = layout.row()
row.operator("anim.bones_in_layer", text="Select Bones in Layer", icon = 'BONE_DATA')
row = layout.row()
row.separator()
row = layout.row()
split = row.split(factor=0.9, align = True)
#if obj.mode == 'POSE':
split.prop(obj.als, 'only_selected_bones', text = 'Affect Only Selected Bones')#, icon = 'GROUP_BONE'
#else:
# split.label(text = 'Filter')
split.operator('fcurves.filter', icon ='FILTER', text = '')
box = layout.box()
row = box.row()
row.operator("anim.layer_reset_keyframes", text="Reset Key Layer ", icon = 'KEYTYPE_MOVING_HOLD_VEC')
row = box.row()
row.prop(obj.als, 'inbetweener', text = 'Inbetweener', slider = True)
layout.separator(factor = 0.2)
row = layout.row()
row.operator('anim.share_layer_keys', text = 'Share Layer Keys')
row.prop(obj.als, 'share_layer_keys', text = '')
layout.separator(factor = 0.2)
box = layout.box()
row = box.row()
row.alignment = 'CENTER'
row.label(text = 'Multikey - Edit Multiple Keyframes')
row = box.row()
row.prop(context.scene.multikey, 'scale', text = 'Scale', slider = True)
row.prop(context.scene.multikey, 'randomness', text = 'Random', slider = True)
box.operator("fcurves.multikey", icon = 'ACTION_TWEAK')
layout.separator(factor = 0.2)
row = layout.row()
row.operator("anim.layer_cyclic_fcurves", text="Cyclic Fcurves", icon = 'FCURVE')
row.operator("anim.layer_cyclic_remove", text="Remove Fcurves", icon = 'X')
layout.separator(factor = 0.2)
box = layout.box()
row = box.row()
#row.label(text= 'Keyframes From Multiple Layers:')
row.prop(obj.als, 'view_all_keyframes', text = 'View Multiple Layer Keyframes')
if obj.als.view_all_keyframes:
row = box.row()
split = row.split(factor=0.4, align = True)
split.prop(obj.als, 'edit_all_keyframes')
split.prop_menu_enum(obj.als, 'view_all_type')
class ANIMLAYERS_PT_Settings(ANIMLAYERS_PT_Panel, bpy.types.Panel):
bl_label = "Layer Settings"
bl_idname = f"ANIMLAYERS_PT_{space_type}_Settings"
bl_parent_id = f"ANIMLAYERS_PT_{space_type}_List"
bl_options = {"DEFAULT_CLOSED"}
def draw(self, context):
obj = context.object
if obj is None:
return
if not obj.als.turn_on:
return
# if len(obj.Anim_Layers):
# if obj.Anim_Layers[obj.als.layer_index].lock:
# return
anim_data = anim_data_type(obj)
if not hasattr(anim_data, 'nla_tracks'):
return
nla_tracks = anim_data.nla_tracks
if not len(nla_tracks):
return
layout = self.layout
track = nla_tracks[nla_idx(obj)]
strip = track.strips[0] if len(track.strips) else anim_data
layer = obj.Anim_Layers[obj.als.layer_index]
# Parent assignment dropdown. Shown whenever there's more than one
# layer (so there's a potential parent to pick).
if len(obj.Anim_Layers) > 1:
grp_box = layout.box()
row = grp_box.row(align=True)
row.label(text='Parent:', icon='OUTLINER_COLLECTION')
row.prop(layer, 'assigned_group', text='')
if is_group_layer(obj, layer.name):
desc_count = len(layer_descendants(obj, layer.name))
grp_box.prop(layer, 'group_color', text='Group Color')
grp_box.label(text=f"{desc_count} descendant layer(s)")
box = layout.box()
if anim_data is not None:
row = box.row(align = True)
split = box.split(factor=0.3, align = True)
# row.alignment = 'CENTER'
split.label(text = 'Active Action: ')
split.template_ID(layer, "action", new="anim.add_action") #, new="action.new", unlink="action.unlink"
#Active Slot only available from Blender 4.4
if hasattr(strip, 'action_slot'):
split = box.split(factor=0.3, align = True)
split.label(text = 'Active Slot: ')
split = split.split(factor=0.7, align = True)
split.template_search(
strip, "action_slot",
strip, "action_suitable_slots",
# new="anim.slot_new_for_id",
# unlink="anim.slot_unassign_from_id",
)
split.operator("anim.add_slot", icon = 'DUPLICATE', text = '')
split.operator("anim.remove_slot", icon = 'X', text = '')
# row = box.row(align = True)
split = box.split(factor=0.6, align = True)
split.prop(obj.als, 'auto_rename', text = 'Sync Layer/Action Names')
split.prop(obj.als, 'auto_blend')
box = layout.box()
##Custom Frame Range
row = box.row()
row.prop(layer,'custom_frame_range', icon = 'TIME')
frame_range_settings = context.preferences.addons[__package__].preferences.frame_range_settings
if layer.custom_frame_range:
# row.operator("anim.sync_frame_range", text="", icon = 'FILE_REFRESH')
row = box.row()
if frame_range_settings == 'ANIMLAYERS':
row.prop(layer,'frame_start', text = 'Frame Start')
row.prop(layer,'frame_end', text = 'Frame End')
if len(track.strips):
row.prop(track.strips[0],'extrapolation', text = '')
row = box.row()
row.prop(track.strips[0],'use_sync_length', text = 'Always Sync')
row.operator("anim.sync_frame_range", text="Sync to Action", icon = 'FILE_REFRESH')
row = box.row()
row.prop(track.strips[0],'use_reverse')
#row.prop(track.strips[0],'repeat')
row.prop(layer,'repeat')
elif len(track.strips):
row.prop(track.strips[0],'frame_start', text = 'Frame Start')
row.prop(track.strips[0],'frame_end', text = 'Frame End')
row.prop(track.strips[0],'extrapolation', text = '')
row = box.row()
row.prop(track.strips[0],'action_frame_start', text = 'Action Start')
row.prop(track.strips[0],'action_frame_end', text = 'Action End')
row.prop(track.strips[0],'scale', text = 'Scale')
row = box.row()
row.prop(track.strips[0],'use_sync_length', text = 'Always Sync')
row.operator("anim.sync_frame_range", text="Sync to Action", icon = 'FILE_REFRESH')
row = box.row()
row.prop(track.strips[0],'use_reverse')
row.prop(layer,'repeat')
row = box.row()
# row.prop(track.strips[0],'scale', text = 'Scale')
if frame_range_settings == 'ANIMLAYERS' or not layer.custom_frame_range:
row.prop(layer,'speed', text = 'Speed ')
row.prop(layer,'offset', text = 'Offset')
# row = box.row()
# for mod in strip.modifiers:
layout.template_modifiers()
# split = layout.split(factor=0.6, align = True)
# split.label(text="Default Blend Type ")
# split.prop(context.scene.als,'blend_type', text = '')
# Set the class name dynamically
ANIMLAYERS_PT_List.__name__ = f"ANIMLAYERS_PT_{space_type}_List"
ANIMLAYERS_PT_Ops.__name__ = f"ANIMLAYERS_PT_{space_type}_Ops"
ANIMLAYERS_PT_Tools.__name__ = f"ANIMLAYERS_PT_{space_type}_Tools"
ANIMLAYERS_PT_Settings.__name__ = f"ANIMLAYERS_PT_{space_type}_Settings"
return ANIMLAYERS_PT_List, ANIMLAYERS_PT_Ops, ANIMLAYERS_PT_Tools, ANIMLAYERS_PT_Settings
def copy_action(action):
new_action = action.copy()
if not hasattr(action, 'layers'):
return new_action
for slot in action.slots:
slot_id = slot.identifier
users = slot.users()
for user in users:
user.animation_data.action_slot = new_action.slots[slot_id]
return new_action
def get_obj_slot(obj, action, data_type = None):
'''Get the slot in the action that this object is using either it's object, or shapekeys'''
if data_type is None:
data_type = obj.als.data_type
if not hasattr(action, 'slots'):
return None
if not len(action.slots):
# If no slots exist, create one for the object and return it
slot = add_action_slot(obj, action)
return slot
# data_type = obj.als.data_type
for slot in action.slots:
if slot.target_id_type != data_type:
continue
if data_type == 'KEY' and obj.data.shape_keys in slot.users():
return slot
elif obj in slot.users():
return slot
return add_action_slot(obj, action)
def get_fcurves(obj: bpy.types.Object, action: bpy.types.Action, data_type = None):
if data_type is None:
data_type = obj.als.data_type
if hasattr(action, 'layers'):
slot = get_obj_slot(obj, action, data_type)
if slot:
channelbag = anim_utils.action_get_channelbag_for_slot(action, slot)
if not channelbag and hasattr(anim_utils, 'action_ensure_channelbag_for_slot'):
channelbag = anim_utils.action_ensure_channelbag_for_slot(action, slot)
if channelbag:
return channelbag.fcurves
# action.fcurves not available anymore from Blender 5.0
if hasattr(action, 'fcurves'):
return action.fcurves
return []
def get_channelbag(obj: bpy.types.Object, action: bpy.types.Action, data_type = None):
'''Getting the container of the fcurves, either the action or channelbag
Using this when adding a new group to the action'''
if data_type is None:
data_type = obj.als.data_type
if hasattr(action, 'layers'):
slot = get_obj_slot(obj, action, data_type)
channelbag = None
if slot:
channelbag = anim_utils.action_get_channelbag_for_slot(action, slot)
if channelbag is None:
# action_ensure_channelbag_for_slot works only from Blender 5
if hasattr(anim_utils, 'action_ensure_channelbag_for_slot'):
channelbag = anim_utils.action_ensure_channelbag_for_slot(action, slot)
else:
channelbag = action
return channelbag
else:
return action
def add_group_to_fcurve(obj, fcu, groupname):
'''Add an fcurve group based on the fcurve container, either action or channelbag'''
action = fcu.id_data
#get the container which is either a channelbag or a group
channelbag = get_channelbag(obj, action)
group = channelbag.groups.get(groupname)
if group is None:
group = channelbag.groups.new(groupname)
fcu.group = group
return group
def add_action_slot(obj, action):
'''Adding a new slot to an action, Relevant only for Blender 4.4 +'''
if not action:
return None
if not hasattr(action, 'layers'):
return None
if action.slots:
for slot in action.slots:
if obj.als.data_type != slot.target_id_type:
continue
# Shapekey slot users are the shapekey data, object slot users are the objects
item = obj.data.shape_keys if hasattr(obj.data, 'shape_keys') and obj.als.data_type == 'KEY' else obj
if item in slot.users():
return slot
slot = action.slots.new(obj.als.data_type, obj.name)
return slot
def remove_empty_slots(action):
'''removing empty slots without users, using when extracting from a layer'''
if not action:
return
if not hasattr(action, 'layers'):
return
if not action.slots:
return
for slot in action.slots:
if not len(slot.users()):
action.slots.remove(slot)
classes = (AutoCustomFrameRange, ResetLayerKeyframes, LAYERS_UL_list, AddAnimLayer, ExtractSelection, ExtractMarkers, DuplicateAnimLayer, RemoveAnimLayer, CyclicFcurves, RemoveFcurves, MoveAnimLayerUp,
MoveAnimLayerDown, SelectBonesInLayer, ClearNLA, ClearActiveAction, OverrideError, AddAction, SyncActionLength, RemoveAction, ShareLayerKeys, SelectInfluenceKeys,
AddSlot, RemoveSlot, EditAllLayersOperator, InfluencePrevKeyframe, InfluenceNextKeyframe,
ToggleGroupExpanded, AssignLayerToGroup, LinkToLayer, UnlinkFromParent)
spaceTypes = ['VIEW_3D', 'GRAPH_EDITOR', 'DOPESHEET_EDITOR', 'NLA_EDITOR']
# panel_classes = (cls for spaceType in spaceTypes for cls in panelFactory(spaceType))
panel_classes = []
def register_panels():
prefs = bpy.context.preferences.addons[__package__].preferences
for space_type in spaceTypes:
if space_type in prefs.enabled_editors:
panel_classes.extend(panelFactory(space_type))
def unregister_panels():
for panel in reversed(panel_classes):
try:
bpy.utils.unregister_class(panel)
except:
pass
panel_classes.clear()
def register():
from bpy.utils import register_class
register_panels()
for cls in classes:
register_class(cls)
bpy.app.handlers.load_post.append(loadanimlayers)
def unregister():
from bpy.utils import unregister_class
unregister_panels()
for cls in classes:
unregister_class(cls)
if loadanimlayers in bpy.app.handlers.load_post:
bpy.app.handlers.load_post.remove(loadanimlayers)
if subscriptions.check_handler in bpy.app.handlers.depsgraph_update_pre:
bpy.app.handlers.depsgraph_update_pre.remove(subscriptions.check_handler)
if subscriptions.animlayers_frame in bpy.app.handlers.frame_change_post:
bpy.app.handlers.frame_change_post.remove(subscriptions.animlayers_frame)
bpy.msgbus.clear_by_owner(bpy.context.scene)