86 lines
2.8 KiB
Python
86 lines
2.8 KiB
Python
"""
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Copyright (C) 2023 Adobe.
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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"""
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# file: ops/material.py
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# brief: Material operators
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# author Adobe - 3D & Immersive
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# copyright 2023 Adobe Inc. All rights reserved.
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import bpy
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import json
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import traceback
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from ..utils import SUBSTANCE_Utils
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from ..common import Code_SbsarLoadSuffix
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from ..material.manager import SUBSTANCE_MaterialManager
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class SUBSTANCE_OT_SetMaterial(bpy.types.Operator):
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bl_idname = 'substance.set_material'
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bl_label = 'Set material'
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bl_description = "Set the material shader network"
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data: bpy.props.StringProperty(default="") # noqa
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def execute(self, context):
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_data = json.loads(self.data)
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if len(_data["outputs"]) == 0:
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SUBSTANCE_Utils.log_data("INFO", "No render changes")
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return {'FINISHED'}
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_sbsar = None
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for _item in context.scene.loaded_sbsars:
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if _item.uuid == _data["uuid"]:
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_sbsar = _item
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if _sbsar is None:
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SUBSTANCE_Utils.log_data("ERROR", "Substance file cannot be found", display=True)
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return {'FINISHED'}
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try:
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_graph = None
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for _item in _sbsar.graphs:
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_uid = str(_data["graph_uid"])
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if _uid == _item.uid:
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_graph = _item
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break
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if _graph is None:
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SUBSTANCE_Utils.log_data("ERROR", "Substance graph cannot be found", display=True)
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return {'FINISHED'}
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_graph.set_thumbnail(_data)
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_outputs = {}
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for _output in _data["outputs"]:
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if _output["usage"] == "UNKNOWN":
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_outputs[_output["identifier"]] = _output
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else:
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_outputs[_output["usage"]] = _output
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_data["outputs"] = _outputs
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SUBSTANCE_MaterialManager.create_shader_network(context, _sbsar, _graph, _data)
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except Exception:
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_sbsar.suffix = Code_SbsarLoadSuffix.error.value[0]
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_sbsar.icon = Code_SbsarLoadSuffix.error.value[1]
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SUBSTANCE_Utils.log_data("ERROR", "Exception - Susbtance material creation error:")
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SUBSTANCE_Utils.log_traceback(traceback.format_exc())
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return {'FINISHED'}
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