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blender-portable-repo/extensions/blender_org/bool_tool/functions/object.py
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2026-03-17 14:30:01 -06:00

226 lines
7.5 KiB
Python

import bpy, bmesh, mathutils
from .. import __package__ as base_package
#### ------------------------------ FUNCTIONS ------------------------------ ####
def add_boolean_modifier(self, context, canvas, cutter, mode, solver, apply=False, pin=False, redo=True, single_user=False):
"Adds boolean modifier with specified cutter and properties to a single object"
prefs = context.preferences.addons[base_package].preferences
modifier = canvas.modifiers.new("boolean_" + cutter.name, 'BOOLEAN')
modifier.operation = mode
modifier.object = cutter
modifier.solver = solver
if redo:
modifier.material_mode = self.material_mode
modifier.use_self = self.use_self
modifier.use_hole_tolerant = self.use_hole_tolerant
modifier.double_threshold = self.double_threshold
if prefs.show_in_editmode:
modifier.show_in_editmode = True
if pin:
index = canvas.modifiers.find(modifier.name)
canvas.modifiers.move(index, 0)
if apply:
for face in cutter.data.polygons:
face.select = True
if context.mode == 'EDIT_MESH':
"""Applying boolean modifier in mesh edit mode:"""
"""1. Hiding other visible modifiers and creating new (temporary) mesh from evaluated object"""
"""2. Transfering temporary mesh to `bmesh` to update active mesh in edit mode"""
"""3. Removing boolean modifier and purging temporary mesh"""
"""4. Restoring visibility of other modifiers from (1)"""
visible_modifiers = []
for mod in canvas.modifiers:
if mod == modifier:
continue
if mod.show_viewport == True:
visible_modifiers.append(mod)
mod.show_viewport = False
evaluated_obj = canvas.evaluated_get(context.evaluated_depsgraph_get())
temp_data = bpy.data.meshes.new_from_object(evaluated_obj)
bm = bmesh.from_edit_mesh(canvas.data)
bm.clear()
bm.from_mesh(temp_data)
bmesh.update_edit_mesh(canvas.data)
evaluated_obj.to_mesh_clear()
canvas.modifiers.remove(modifier)
bpy.data.meshes.remove(temp_data)
for mod in visible_modifiers:
mod.show_viewport = True
else:
context_override = {'object': canvas, 'mode': 'OBJECT'}
with context.temp_override(**context_override):
apply_modifier(context, canvas, modifier, single_user=single_user)
def apply_modifier(context, obj, modifier, single_user=False):
"""Applies given modifier to object."""
context.view_layer.objects.active = obj
try:
bpy.ops.object.modifier_apply(modifier=modifier.name)
except:
if single_user:
# Make Single User
context.active_object.data = context.active_object.data.copy()
bpy.ops.object.modifier_apply(modifier=modifier.name)
def set_cutter_properties(context, canvas, cutter, mode, parent=True, hide=False, collection=True):
"""Ensures cutter is properly set: has right properties, is hidden, in a collection & parented"""
prefs = context.preferences.addons[base_package].preferences
# Hide Cutters
cutter.hide_render = True
cutter.display_type = 'WIRE' if prefs.wireframe else 'BOUNDS'
cutter.lineart.usage = 'EXCLUDE'
object_visibility_set(cutter, value=False)
if hide:
cutter.hide_set(True)
# parent_to_active_canvas
if parent and cutter.parent == None:
cutter.parent = canvas
cutter.matrix_parent_inverse = canvas.matrix_world.inverted()
# Cutters Collection
if collection:
cutters_collection = ensure_collection(context)
if cutters_collection not in cutter.users_collection:
cutters_collection.objects.link(cutter)
if cutter.booleans.carver and parent == False:
context.collection.objects.unlink(cutter)
# add_boolean_property
cutter.booleans.cutter = mode.capitalize()
def object_visibility_set(obj, value=False):
"Sets object visibility properties to either True or False"
obj.visible_camera = value
obj.visible_diffuse = value
obj.visible_glossy = value
obj.visible_shadow = value
obj.visible_transmission = value
obj.visible_volume_scatter = value
def convert_to_mesh(context, obj):
"Converts active object into mesh (applying all modifiers and shape keys in process)"
# store_selection
stored_active = context.active_object
stored_selection = context.selected_objects
bpy.ops.object.select_all(action='DESELECT')
# Convert
obj.select_set(True)
context.view_layer.objects.active = obj
bpy.ops.object.convert(target='MESH')
# restore_selection
for obj in stored_selection:
obj.select_set(True)
context.view_layer.objects.active = stored_active
def ensure_collection(context):
"""Checks the existance of boolean cutters collection and creates it if it doesn't exist"""
prefs = context.preferences.addons[base_package].preferences
collection_name = prefs.collection_name
cutters_collection = bpy.data.collections.get(collection_name)
if cutters_collection is None:
cutters_collection = bpy.data.collections.new(collection_name)
context.scene.collection.children.link(cutters_collection)
cutters_collection.hide_render = True
cutters_collection.color_tag = 'COLOR_01'
# cutters_collection.hide_viewport = True
# context.view_layer.layer_collection.children[collection_name].exclude = True
return cutters_collection
def delete_empty_collection():
"""Removes boolean cutters collection if it has no more objects in it"""
prefs = bpy.context.preferences.addons[base_package].preferences
collection = bpy.data.collections.get(prefs.collection_name)
if collection and not collection.objects:
bpy.data.collections.remove(collection)
def delete_cutter(cutter):
"""Deletes cutter object and purges it's mesh data"""
orphaned_mesh = cutter.data
bpy.data.objects.remove(cutter)
if orphaned_mesh.users == 0:
bpy.data.meshes.remove(orphaned_mesh)
def change_parent(object, parent):
"""Changes or removes parent from cutter object while keeping the transformation"""
matrix_copy = object.matrix_world.copy()
object.parent = parent
object.matrix_world = matrix_copy
def create_slice(context, canvas, modifier=False):
"""Creates copy of canvas to be used as slice"""
slice = canvas.copy()
slice.data = canvas.data.copy()
slice.name = slice.data.name = canvas.name + "_slice"
change_parent(slice, canvas)
# Set Boolean Properties
if modifier == True:
slice.booleans.canvas = True
slice.booleans.slice = True
slice.booleans.slice_of = canvas
# Add to Canvas Collections
for coll in canvas.users_collection:
coll.objects.link(slice)
# add_slices_to_local_view
if context.space_data.local_view:
slice.local_view_set(context.space_data, True)
return slice
def set_object_origin(obj, position=False):
"""Sets object origin to given position by shifting vertices"""
# default_to_center_of_bounding_box_if_no_position_provided
if position == False:
position = 0.125 * sum((mathutils.Vector(b) for b in obj.bound_box), mathutils.Vector())
mat = mathutils.Matrix.Translation(position - obj.location)
obj.location = position
obj.data.transform(mat.inverted())
obj.data.update()