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blender-portable-repo/extensions/user_default/blenderkit/autothumb_model_bg.py
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2026-03-17 14:58:51 -06:00

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Python

# ##### BEGIN GPL LICENSE BLOCK #####
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ##### END GPL LICENSE BLOCK #####
# type: ignore
import json
import math
import os
import random
import colorsys
import sys
from traceback import print_exc
import bpy
def get_obnames(BLENDERKIT_EXPORT_DATA: str):
with open(BLENDERKIT_EXPORT_DATA, "r", encoding="utf-8") as s:
data = json.load(s)
obnames = eval(data["models"])
return obnames
def center_obs_for_thumbnail(obs):
s = bpy.context.scene
# obs = bpy.context.selected_objects
parent = obs[0]
if parent.type == "EMPTY" and parent.instance_collection is not None:
obs = parent.instance_collection.objects[:]
while parent.parent is not None:
parent = parent.parent
# reset parent rotation, so we see how it really snaps.
parent.rotation_euler = (0, 0, 0)
parent.location = (0, 0, 0)
bpy.context.view_layer.update()
minx, miny, minz, maxx, maxy, maxz = utils.get_bounds_worldspace(obs)
cx = (maxx - minx) / 2 + minx
cy = (maxy - miny) / 2 + miny
for ob in s.collection.objects:
ob.select_set(False)
bpy.context.view_layer.objects.active = parent
# parent.location += mathutils.Vector((-cx, -cy, -minz))
parent.location = (-cx, -cy, 0)
camZ = s.camera.parent.parent
# camZ.location.z = (maxz - minz) / 2
camZ.location.z = (maxz) / 2
dx = maxx - minx
dy = maxy - miny
dz = maxz - minz
r = math.sqrt(dx * dx + dy * dy + dz * dz)
scaler = bpy.context.view_layer.objects["scaler"]
scaler.scale = (r, r, r)
coef = 0.7
r *= coef
camZ.scale = (r, r, r)
bpy.context.view_layer.update()
def render_thumbnails():
bpy.ops.render.render(write_still=True, animation=False)
def patch_imports(addon_module_name: str):
"""Patch the python configuration, so the relative imports work as expected. There are few problems to fix:
1. Script is not recognized as module which would break at relative import. We need to set __package__ = "blenderkit" for legacy addon.
Or __package__ = "bl_ext.user_default.blenderkit"/"bl_ext.blenderkit_com.blenderkit_com". Otherwise we would see:
from . import paths
ImportError: attempted relative import with no known parent package
2. External repository (e.g. blenderkit_com) is not available as we start with --factory-startup, we need to enable it.
We can add it as LOCAL repo as the add-on is installed and we do not care about updates or anything in this BG script. Otherwise we would see:
from . import paths
ModuleNotFoundError: No module named 'bl_ext.blenderkit_com'; 'bl_ext' is not a package
"""
print(f"- Setting __package__ = '{addon_module_name}'")
global __package__
__package__ = addon_module_name
if bpy.app.version < (4, 2, 0):
print(
f"- Skipping, Blender version {bpy.app.version} < (4,2,0), no need to handle repositories"
)
return
parts = addon_module_name.split(".")
if len(parts) != 3:
print("- Skipping, addon_module_name does not contain 3 parts")
return
bpy.ops.preferences.extension_repo_add(
name=parts[1], type="LOCAL"
) # Local is enough
print(f"- Local repository {parts[1]} added")
def replace_materials(obs, material_name):
"""Replace all materials on objects with the specified material
Args:
obs: List of objects to process
material_name: Name of the material to apply to all objects
"""
material = bpy.data.materials.get(material_name)
if not material:
bg_blender.progress(f"Material {material_name} not found")
return
for ob in obs:
if ob.type == "MESH":
# Clear all material slots and add the specified material
ob.data.materials.clear()
ob.data.materials.append(material)
return material
if __name__ == "__main__":
try:
# args order must match the order in blenderkit/autothumb.py:get_thumbnailer_args()!
BLENDERKIT_EXPORT_DATA = sys.argv[-3]
BLENDERKIT_EXPORT_API_KEY = sys.argv[-2]
patch_imports(sys.argv[-1])
bpy.ops.preferences.addon_enable(module=sys.argv[-1])
from . import append_link, bg_blender, bg_utils, client_lib, utils
with open(BLENDERKIT_EXPORT_DATA, "r", encoding="utf-8") as s:
data = json.load(s)
thumbnail_use_gpu = data.get("thumbnail_use_gpu")
if data.get("do_download"):
# if this isn't here, blender crashes.
if bpy.app.version >= (3, 0, 0):
bpy.context.preferences.filepaths.file_preview_type = "NONE"
# need to save the file, so that asset doesn't get downloaded into addon directory
temp_blend_path = os.path.join(data["tempdir"], "temp.blend")
bpy.ops.wm.save_as_mainfile(filepath=temp_blend_path)
bg_blender.progress("Downloading asset")
asset_data = data["asset_data"]
has_url, download_url, file_name = client_lib.get_download_url(
asset_data, utils.get_scene_id(), BLENDERKIT_EXPORT_API_KEY
)
asset_data["files"][0]["url"] = download_url
asset_data["files"][0]["file_name"] = file_name
if has_url is not True:
bg_blender.progress(
"couldn't download asset for thumbnail re-rendering"
)
bg_blender.progress("downloading asset")
fpath = bg_utils.download_asset_file(
asset_data, api_key=BLENDERKIT_EXPORT_API_KEY
)
data["filepath"] = fpath
main_object, allobs = append_link.link_collection(
fpath,
location=(0, 0, 0),
rotation=(0, 0, 0),
link=True,
name=asset_data["name"],
parent=None,
)
allobs = [main_object]
else:
bg_blender.progress("preparing thumbnail scene")
obnames = get_obnames(BLENDERKIT_EXPORT_DATA)
main_object, allobs = append_link.append_objects(
file_name=data["filepath"], obnames=obnames, link=True
)
bpy.context.view_layer.update()
camdict = {
"GROUND": "camera ground",
"WALL": "camera wall",
"CEILING": "camera ceiling",
"FLOAT": "camera float",
}
bpy.context.scene.camera = bpy.data.objects[camdict[data["thumbnail_snap_to"]]]
center_obs_for_thumbnail(allobs)
bpy.context.scene.render.filepath = data["thumbnail_path"]
if thumbnail_use_gpu is True:
bpy.context.scene.cycles.device = "GPU"
compute_device_type = data.get("cycles_compute_device_type")
if compute_device_type is not None:
# DOCS:https://github.com/dfelinto/blender/blob/master/intern/cycles/blender/addon/properties.py
bpy.context.preferences.addons[
"cycles"
].preferences.compute_device_type = compute_device_type
bpy.context.preferences.addons["cycles"].preferences.refresh_devices()
fdict = {
"ANGLE_1": 1,
"ANGLE_2": 2,
"FRONT": 3,
"SIDE": 4,
"TOP": 5,
}
s = bpy.context.scene
s.frame_set(fdict[data["thumbnail_angle"]])
snapdict = {
"GROUND": "Ground",
"WALL": "Wall",
"CEILING": "Ceiling",
"FLOAT": "Float",
}
collection = bpy.context.scene.collection.children[
snapdict[data["thumbnail_snap_to"]]
]
collection.hide_viewport = False
collection.hide_render = False
collection.hide_select = False
main_object.rotation_euler = (0, 0, 0)
# Add material replacement for printable assets
# works directly with the specific material that has a color node for input
if data.get("type") == "PRINTABLE":
material = replace_materials(allobs, "PrintableMaterial")
# Find the BaseColor node in this material
base_color_node = material.node_tree.nodes.get("BaseColor")
if base_color_node:
# randomize the color value, needs to be defined by random hue and saturation = 0.95, we need to convert it to RGB then
# random_color = (random.random(), 0.95, 0.5)
# # convert to RGB
# random_color = colorsys.hsv_to_rgb(
# random_color[0], random_color[1], random_color[2]
# )
random_color = data["thumbnail_material_color"]
base_color_node.outputs[0].default_value = (
random_color[0],
random_color[1],
random_color[2],
1,
)
# now let's make background color complementary to the material color
bpy.data.materials["bkit background"].node_tree.nodes[
"BaseColor"
].outputs["Color"].default_value = (
1 - random_color[0],
1 - random_color[1],
1 - random_color[2],
1,
)
bpy.data.materials["bkit background"].node_tree.nodes["Value"].outputs[
"Value"
].default_value = data["thumbnail_background_lightness"]
s.cycles.samples = data["thumbnail_samples"]
bpy.context.view_layer.cycles.use_denoising = data["thumbnail_denoising"]
bpy.context.view_layer.update()
# import blender's HDR here
# hdr_path = Path('datafiles/studiolights/world/interior.exr')
# bpath = Path(bpy.utils.resource_path('LOCAL'))
# ipath = bpath / hdr_path
# ipath = str(ipath)
# this stuff is for mac and possibly linux. For blender // means relative path.
# for Mac, // means start of absolute path
# if ipath.startswith('//'):
# ipath = ipath[1:]
#
# img = bpy.data.images['interior.exr']
# img.filepath = ipath
# img.reload()
bpy.context.scene.render.resolution_x = int(data["thumbnail_resolution"])
bpy.context.scene.render.resolution_y = int(data["thumbnail_resolution"])
bg_blender.progress("rendering thumbnail")
render_thumbnails()
if not data.get("upload_after_render") or not data.get("asset_data"):
bg_blender.progress(
"background autothumbnailer finished successfully (no upload)"
)
sys.exit(0)
bg_blender.progress("uploading thumbnail")
fpath = data["thumbnail_path"] + ".jpg"
ok = client_lib.complete_upload_file_blocking(
api_key=BLENDERKIT_EXPORT_API_KEY,
asset_id=data["asset_data"]["id"],
filepath=fpath,
filetype=f"thumbnail",
fileindex=0,
)
if not ok:
bg_blender.progress("thumbnail upload failed, exiting")
sys.exit(1)
bg_blender.progress(
"background autothumbnailer finished successfully (with upload)"
)
except Exception as e:
print(f"background autothumbnailer failed: {e}")
print_exc()
sys.exit(1)