Files
2026-03-17 14:58:51 -06:00

197 lines
7.1 KiB
Python

# #### BEGIN GPL LICENSE BLOCK #####
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ##### END GPL LICENSE BLOCK #####
from typing import List
from bpy.types import Operator
from bpy.props import (
IntProperty,
StringProperty)
import bpy.utils.previews
import bmesh
from ..modules.poliigon_core.multilingual import _t
from ..toolbox import get_context
from .. import reporting
SCALE_UNIT_FACTORS = {
"KILOMETERS": 1000.0,
"CENTIMETERS": 1.0 / 100.0,
"MILLIMETERS": 1.0 / 1000.0,
"MILES": 1.0 / 0.000621371,
"FEET": 1.0 / 3.28084,
"INCHES": 1.0 / 39.3701
}
class POLIIGON_OT_apply(Operator):
bl_idname = "poliigon.poliigon_apply"
bl_label = _t("Apply Material :")
bl_description = _t("Apply Material to Selection")
bl_options = {"REGISTER", "INTERNAL"}
tooltip: StringProperty(options={"HIDDEN"}) # noqa: F821
asset_id: IntProperty(options={"HIDDEN"}) # noqa: F821
name_material: StringProperty(options={"HIDDEN"}) # noqa: F821
def __init__(self, *args, **kwargs):
"""Runs once per operator call before drawing occurs."""
super().__init__(*args, **kwargs)
self.exec_count = 0
@staticmethod
def init_context(addon_version: str) -> None:
"""Called from operators.py to init global addon context."""
global cTB
cTB = get_context(addon_version)
@classmethod
def description(cls, context, properties):
return properties.tooltip
@staticmethod
def get_edit_objects(context) -> List[bpy.types.Object]:
objs_selected = []
for obj in context.scene.objects:
if obj.mode != "EDIT":
continue
mesh = obj.data
b_mesh = bmesh.from_edit_mesh(mesh)
for _face in b_mesh.faces:
if not _face.select:
continue
objs_selected.append(obj)
break
return objs_selected
@reporting.handle_operator()
def execute(self, context):
objs_selected = [_obj for _obj in context.selected_objects]
if len(objs_selected) == 0:
objs_selected = self.get_edit_objects(context)
objs_add_disp = [_obj
for _obj in objs_selected
if "Subdivision" not in _obj.modifiers]
asset_data = cTB._asset_index.get_asset(self.asset_id)
asset_name = asset_data.asset_name
asset_type = asset_data.asset_type
mat = None
if self.name_material != "":
mat = bpy.data.materials[self.name_material]
elif asset_name in cTB.imported_assets["Textures"].keys():
if len(cTB.imported_assets["Textures"][asset_name]) == 1:
mat = cTB.imported_assets["Textures"][asset_name][0]
if mat is None:
# Unexpected need to download local, should avoid happening.
reporting.capture_message(
"triggered_popup_mid_apply", asset_name, level="info")
return {"CANCELLED"}
do_subdiv = False
if cTB.settings["use_disp"] and len(objs_add_disp) > 0:
if cTB.prefs and cTB.prefs.mode_disp == "MICRO":
do_subdiv = True
if do_subdiv or len(objs_selected) > len(objs_add_disp):
bpy.context.scene.render.engine = "CYCLES"
if bpy.app.version < (5, 0):
# Blender 5.0 no longer has feature sets, adaptive is included
bpy.context.scene.cycles.feature_set = "EXPERIMENTAL"
for _node in mat.node_tree.nodes:
if _node.type != "GROUP":
continue
for _input in _node.inputs:
if _input.type != "VALUE":
continue
elif _input.name == "Displacement Strength":
_node.inputs[_input.name].default_value = mat.poliigon_props.displacement
# TODO(Andreas): Not sure, what this was good for.
# Seems to have done nothing.
# faces_all = []
# for _key in cTB.vActiveFaces.keys():
# faces_all += cTB.vActiveFaces[_key]
valid_objects = 0
for _obj in objs_selected:
if hasattr(_obj.data, "materials"):
valid_objects += 1
else:
continue
if _obj.mode != "EDIT":
_obj.active_material = mat
else:
mats_obj = [_mat.material
for _mat in _obj.material_slots
if _mat is not None]
if mat not in mats_obj:
_obj.data.materials.append(mat)
for idx in range(len(_obj.material_slots)):
if _obj.material_slots[idx].material != mat:
continue
_obj.active_material_index = idx
bpy.ops.object.material_slot_assign()
if do_subdiv and _obj in objs_add_disp:
mod_subdiv = _obj.modifiers.new(
name="Subdivision", type="SUBSURF")
mod_subdiv.subdivision_type = "SIMPLE"
mod_subdiv.levels = 0 # Don't do subdiv in viewport
if bpy.app.version < (5, 0):
# In blender 5.0, there's no special settings for this.
_obj.cycles.use_adaptive_subdivision = True
# Scale ...........................................................
# TODO(Andreas): What is this? Did this ever work?
dimension = "?"
if dimension != "?":
scale_mult = bpy.context.scene.unit_settings.scale_length
unit = bpy.context.scene.unit_settings.length_unit
scale_mult *= SCALE_UNIT_FACTORS[unit]
vec_scale = (_obj.scale * scale_mult) / dimension
nodes_mat = mat.node_tree.nodes
for _node in nodes_mat:
if _node.type != "GROUP":
continue
for _input in _node.inputs:
if _input.type != "VALUE":
continue
elif _input.name == "Scale":
_node.inputs[_input.name].default_value = vec_scale[0]
cTB.vActiveType = asset_type.name
cTB.vActiveAsset = asset_name
cTB.vActiveMat = mat.name
bpy.ops.poliigon.poliigon_active(
mode="mat", asset_type=asset_type.name, data=cTB.vActiveMat
)
return {"FINISHED"}