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2026-03-17 14:30:01 -06:00

108 lines
3.6 KiB
Python

# #### BEGIN GPL LICENSE BLOCK #####
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ##### END GPL LICENSE BLOCK #####
from bpy.types import Operator
from bpy.props import StringProperty
from ..modules.poliigon_core.multilingual import _t
from ..toolbox import get_context
from .. import reporting
class POLIIGON_OT_active(Operator):
bl_idname = "poliigon.poliigon_active"
bl_label = ""
bl_description = _t("Set Active Asset")
bl_space_type = "VIEW_3D"
bl_region_type = "UI"
bl_options = {"REGISTER", "INTERNAL"}
tooltip: StringProperty(options={"HIDDEN"}) # noqa: F821
mode: StringProperty(options={"HIDDEN"}) # noqa: F821
asset_type: StringProperty(options={"HIDDEN"}) # noqa: F821
data: StringProperty(options={"HIDDEN"}) # noqa: F821
@staticmethod
def init_context(addon_version: str) -> None:
"""Called from operators.py to init global addon context."""
global cTB
cTB = get_context(addon_version)
@classmethod
def description(cls, context, properties):
return properties.tooltip
@reporting.handle_operator()
def execute(self, context):
global cTB
if self.data == "":
cTB.vActiveType = None
cTB.vActiveAsset = None
cTB.vActiveMat = None
cTB.vActiveMode = None
elif self.mode == "asset":
cTB.vActiveType = self.asset_type
cTB.vActiveAsset = self.data
if cTB.vActiveAsset in cTB.imported_assets["Textures"].keys():
cTB.vActiveMat = cTB.imported_assets["Textures"][cTB.vActiveAsset][0].name
context.scene.vEditMatName = cTB.vActiveMat
else:
cTB.vActiveMat = None
cTB.vActiveMode = "asset"
cTB.settings["show_active"] = 1
elif self.mode == "mat":
# TODO(Andreas): This seems to be the only case used from this op.
cTB.vActiveType = self.asset_type
if "@" in self.data:
cTB.vActiveAsset, cTB.vActiveMat = self.data.split("@")
else:
cTB.vActiveMat = self.data
cTB.vActiveMode = "asset"
elif self.mode == "mixer":
cTB.vActiveType = self.asset_type
cTB.vActiveAsset = self.data
context.scene.vEditMatName = cTB.vActiveAsset
cTB.vActiveMat = self.data
cTB.vActiveMode = "mixer"
cTB.settings["show_active"] = 1
elif self.mode == "mix":
cTB.vActiveMode = "mixer"
cTB.vActiveMix = self.data
elif self.mode == "mixmat":
cTB.vActiveMode = "mixer"
cTB.vActiveMixMat = self.data
elif self.mode == "poliigon":
cTB.vActiveMode = "poliigon"
cTB.vActiveAsset = self.data
elif self.mode == "settings":
# f_Settings()
return {"FINISHED"}
cTB.f_GetActiveData()
return {"FINISHED"}