Files
2026-03-17 14:58:51 -06:00

138 lines
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Python

# MIT License
#
# Copyright (C) 2025 Ryan L. Guy & Dennis Fassbaender
#
# Permission is hereby granted, free of charge, to any person obtaining a copy
# of this software and associated documentation files (the "Software"), to deal
# in the Software without restriction, including without limitation the rights
# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
# copies of the Software, and to permit persons to whom the Software is
# furnished to do so, subject to the following conditions:
#
# The above copyright notice and this permission notice shall be included in all
# copies or substantial portions of the Software.
#
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
# SOFTWARE.
import ctypes
import os
import platform
class LibraryLoadError(Exception):
def __init__(self, value):
self.value = value
def __str__(self):
return repr(self.value)
# The FFEngineLib class loads the FLIP Fluids addon simulation engine. The engine
# is a dynamic library which contains methods to process simulation calculations.
# The simulation engine is written in C and C++ and is controlled through Python
# using the built-in ctypes module (https://docs.python.org/3/library/ctypes.html).
#
# The files in src/engine/ffengine contain Python bindings for the fluid simulation
# objects and methods. The Python bindings use ctypes to call corresponding C bindings
# found in src/engine/c_bindings. The C bindings call C++ methods found in src/engine.
#
# To begin following how the simulator is run from Python to C to C++, refer to the
# baking script located at src/addon/bake.py starting at the bake(...) method. The
# arguments passed to bake(...) are generated and formed in the addon within the Bake
# Operators found in src/addon/operators/bake_operators.py as well as the Export
# Operators found in src/addon/operators/export_operators.py.
class FFEngineLib():
def __init__(self):
self._lib = None
def __getattr__(self, name):
if self.__dict__['_lib'] is None:
self._lib = self._load_library("ffengine")
return getattr(self._lib, name)
def _load_library(self, name):
libname_release_prefix = "libffengine"
system = platform.system()
if system == "Windows":
library_extension = ".dll"
elif system == "Darwin":
library_extension = ".dylib"
elif system == "Linux":
library_extension = ".so"
else:
raise LibraryLoadError("Unable to recognize system: " + system)
libdir = os.path.join(os.path.dirname(__file__), "lib")
libnames= [f for f in os.listdir(libdir) if os.path.isfile(os.path.join(libdir, f))]
libnames_release = [n for n in libnames if n.startswith(libname_release_prefix) and n.endswith(library_extension)]
# Sorting the library names by length is not necessary, but sorting from
# longest name to shortest will bypass a possible user-error if the user does not
# completely remove the previous installation before installing a new version.
# A version update required a possible increase in the length of the library
# name. This sort will ensure that the longer library name (newer version)
# is used before the shorter named file (older version) that could remain
# from an incorrect install or compile process.
libnames_release.sort(key=len, reverse=True)
libpaths_release = [os.path.join(libdir, n) for n in libnames_release]
# The addon requires a functioning ffengine library version
missing_libraries = []
if not libpaths_release:
missing_libraries.append(libname_release_prefix + library_extension)
if missing_libraries:
err_msg = "Cannot find fluid engine libraries: "
for libname in missing_libraries:
err_msg += "<" + libname + "> "
raise LibraryLoadError(err_msg)
# The addon may be packaged with multiple versions of a library for the OS, not
# all of which may be compatible with the specific OS version. Choose the first
# library that loads without error.
# Refer to the LIBRARY_SUFFIX variable in the CMakeLists.txt file for generating a
# library with a suffix added to the name.
loaded_library = None
failed_libraries = []
for libpath in libpaths_release:
try:
loaded_library = ctypes.cdll.LoadLibrary(libpath)
break
except:
failed_libraries.append(libpath)
loaded_library = None
pass
# Additional notes on the error message:
# (1) Blender 2.80 and later are 64-bit and require a library that has been
# built as 64-bit. Make sure you are using a 64-bit compiler for these versions.
# Blender 2.79 distributes both 32-bit and 64-bit versions, so make sure your
# your compiler matches the target version of Blender 2.79.
# (2) This resolves possible errors due to incorrect installation of the addon and
# possible conflicts between Blender versions (such as multiple daily builds).
# Refer to this document for addon installation troubleshooting:
# https://github.com/rlguy/Blender-FLIP-Fluids/wiki/Addon-Installation-Troubleshooting
if loaded_library is None:
failed_libraries_string = ""
for libpath in failed_libraries:
failed_libraries_string += "<" + libpath + "> "
msg = "Unable to load fluid engine libraries: " + failed_libraries_string
msg += " (1) Make sure that you are using a 64-bit version of Python/Blender"
msg += " if built for 64-bit and likewise if built for 32-bit."
msg += " (2) Try clearing your Blender user settings (make a backup first!)."
msg += " (3) Contact the developers if you think that this is an error."
raise LibraryLoadError(msg)
return loaded_library
ffengine = FFEngineLib()