import bpy import math import mathutils magic_number = 1.41 #### ------------------------------ FUNCTIONS ------------------------------ #### def draw_circle(self, subdivision, rotation): """Returns the coordinates & indices of a 2d circle in screen-space""" def create_2d_circle(self, step, rotation): """Create the vertices of a 2d circle at (0, 0)""" modifier = 2 if self.shape == 'CIRCLE' else magic_number if self.origin == 'CENTER': modifier /= 2 verts = [] for i in range(step): angle = (360 / step) * i + rotation verts.append(math.cos(math.radians(angle)) * ((self.mouse_path[1][0] - self.mouse_path[0][0]) / modifier)) verts.append(math.sin(math.radians(angle)) * ((self.mouse_path[1][1] - self.mouse_path[0][1]) / modifier)) verts.append(0.0) verts.append(math.cos(math.radians(0.0 + rotation)) * ((self.mouse_path[1][0] - self.mouse_path[0][0]) / modifier)) verts.append(math.sin(math.radians(0.0 + rotation)) * ((self.mouse_path[1][1] - self.mouse_path[0][1]) / modifier)) verts.append(0.0) return verts tris_verts = [] indices = [] verts = create_2d_circle(self, int(subdivision), rotation) rotation_matrix = mathutils.Matrix.Rotation(self.rotation, 4, 'Z') fixed_point = mathutils.Vector((self.mouse_path[0][0], self.mouse_path[0][1], 0.0)) current_mouse_position = mathutils.Vector((self.mouse_path[1][0], self.mouse_path[1][1], 0.0)) shape_center = fixed_point + (current_mouse_position - fixed_point) / 2 for idx in range((len(verts) // 3) - 1): x = verts[idx * 3] y = verts[idx * 3 + 1] z = verts[idx * 3 + 2] vert = mathutils.Vector((x, y, z)) vert = rotation_matrix @ vert vert = vert + fixed_point if self.origin == 'CENTER' else shape_center - vert vert += mathutils.Vector((self.position_offset_x, self.position_offset_y, 0.0)) tris_verts.append(vert) i1 = idx + 1 i2 = idx + 2 if idx + 2 <= ((360 / int(subdivision)) * (idx + 1) + rotation) else 1 indices.append((0, i1, i2)) # BEVEL if self.use_bevel and self.bevel_radius > 0.01: tris_verts, indices = bevel_verts(self, tris_verts, (self.bevel_radius * 50), self.bevel_segments) # BOUNDING_BOX min_x, min_y, max_x, max_y = get_bounding_box(tris_verts) bounds = [ mathutils.Vector((min_x, min_y, 0)), # bottom-left mathutils.Vector((max_x, min_y, 0)), # bottom-right mathutils.Vector((max_x, max_y, 0)), # top-right mathutils.Vector((min_x, max_y, 0)), # top-left mathutils.Vector((min_x, min_y, 0)) # closing_the_loop_manually ] return tris_verts, indices, bounds def draw_polygon(self): """Returns polygonal 2d shape in screen-space where each cursor click is taken as a new vertice""" indices = [] coords = [] for idx, vals in enumerate(self.mouse_path): vert = mathutils.Vector([vals[0], vals[1], 0.0]) vert += mathutils.Vector([self.position_offset_x, self.position_offset_y, 0.0]) coords.append(vert) i1 = idx + 1 i2 = idx + 2 if idx <= len(self.mouse_path) else 1 indices.append((0, i1, i2)) # circle_around_first_point radius = self.distance_from_first segments = 4 click_point = [coords[0]] for i in range(segments + 1): angle = i * (2 * math.pi / segments) x = coords[0][0] + radius * math.cos(angle) y = coords[0][1] + radius * math.sin(angle) z = coords[0][2] vector = mathutils.Vector((x, y, z)) click_point.append(vector) # ARRAY (remove_duplicate_verts) """NOTE: This is needed to remove extra vertices for duplicates which are not removed because `dict.fromkeys()`...""" """NOTE: can't be called on `coords` list, because it contains unfrozen Vectors.""" unique_verts = [] for vert in coords: if vert not in unique_verts: unique_verts.append(vert) array_coords = unique_verts if self.closed else unique_verts[:-1] return coords, indices, click_point, array_coords def draw_array(self, verts): """Duplicates given list of vertices in rows and columns (on screen-space x and y axis)""" """Returns two dicts of lists of vertices for rows and columns separately""" # get_bounding_box_of_the_shape """NOTE: Calculated separately because verts needed for array differs from verts needed for shape for polyline""" min_x, min_y, max_x, max_y = get_bounding_box(verts) rows = {} if self.rows > 1: # Offset offset = mathutils.Vector((((max_x - min_x) + (self.rows_gap)), 0.0, 0.0)) if self.rows_direction == 'LEFT': offset.x = -offset.x for i in range(self.rows - 1): accumulated_offset = offset * (i + 1) rows[i] = [vert.copy() + accumulated_offset for vert in verts] columns = {} if self.columns > 1: # Offset offset = mathutils.Vector((0.0, -((max_y - min_y) + (self.columns_gap)), 0.0)) if self.columns_direction == 'UP': offset.y = -offset.y for i in range(self.columns - 1): accumulated_offset = offset * (i + 1) columns[i] = [vert.copy() + accumulated_offset for vert in verts] for row_idx, row in rows.items(): columns[(i, row_idx)] = [vert.copy() + accumulated_offset for vert in row] return rows, columns def bevel_verts(self, verts, radius, segments): """Takes in list of verts(Vectors) and bevels them, Returns a new list with new vertices""" def get_rounded_corner(self, angular_point, p1, p2, radius, segments): # get_bounding_box_of_the_shape min_x, min_y, max_x, max_y = get_bounding_box(verts) width = max_x - min_x height = max_y - min_y # clamp_radius_to_reduce_clipping max_radius = min(width / 2.5, height / 2.5) clamped_radius = min(radius, max_radius) if radius > clamped_radius: radius = clamped_radius # calculate_vectors (NOTE: Why it only works when reversed like this is unknown to me) if self.bevel_profile == 'CONVEX': vector1 = -(p1 - angular_point) vector2 = -(p2 - angular_point) elif self.bevel_profile == 'CONCAVE': vector1 = p2 - angular_point vector2 = p1 - angular_point # compute_lengths_of_vectors length1 = vector1.length length2 = vector2.length if length1 == 0 or length2 == 0: return [angular_point] * segments vector1.normalize() vector2.normalize() # calculate_the_angle_between_the_vectors dot_product = vector1.dot(vector2) angle = math.acos(max(-1.0, min(1.0, dot_product))) arc_length = radius * angle segment_length = arc_length / (segments - 1) bisector = (vector1 + vector2).normalized() # generate_points_along_the_arc rounded_corners = [] for i in range(segments): fraction = i / (segments - 1) theta = angle * fraction interpolated_vector = (vector1 * math.sin(theta) + vector2 * math.cos(theta)).normalized() * radius if self.bevel_profile == 'CONVEX': point_on_arc = angular_point + interpolated_vector - bisector * (clamped_radius * magic_number) elif self.bevel_profile == 'CONCAVE': point_on_arc = angular_point + interpolated_vector - bisector / (clamped_radius) rounded_corners.append(point_on_arc) return rounded_corners rounded_verts = [] indices = [] num_verts = len(verts) for idx in range(num_verts): angular_point = verts[idx] prev_idx = (idx - 1) % num_verts next_idx = (idx + 1) % num_verts p1 = verts[prev_idx] p2 = verts[next_idx] corner_points = get_rounded_corner(self, angular_point, p1, p2, radius, segments) rounded_verts.extend(corner_points) for idx, vert in enumerate(reversed(rounded_verts)): i1 = idx + 1 i2 = idx + 2 if idx + 2 <= len(rounded_verts) else 1 indices.append((0, i1, i2)) return rounded_verts, indices def get_bounding_box(verts): """Calculates the bounding box coordinates from a list of vertices""" min_x = min(v[0] for v in verts) max_x = max(v[0] for v in verts) min_y = min(v[1] for v in verts) max_y = max(v[1] for v in verts) return min_x, min_y, max_x, max_y