""" Copyright (C) 2023 Adobe. This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . """ # file: ops/shader.py # brief: Shader Operators # author Adobe - 3D & Immersive # copyright 2023 Adobe Inc. All rights reserved. import bpy import os from ..common import ADDON_ROOT, ADDON_PACKAGE, Code_Response from ..api import SUBSTANCE_Api from ..utils import SUBSTANCE_Utils from ..shader.shader import ShaderPreset class SUBSTANCE_OT_LoadShaderPresets(bpy.types.Operator): bl_idname = 'substance.load_shader_presets' bl_label = 'Initialize shader preset' bl_description = "Initialize the shader presets" def execute(self, context): _addon_prefs = context.preferences.addons[ADDON_PACKAGE].preferences _addon_prefs.shaders.clear() _shaders_dir = os.path.join(ADDON_ROOT, "_presets/default").replace('\\', '/') for _filepath in os.listdir(_shaders_dir): # Load the shader presets _result = SUBSTANCE_Api.shader_load(_filepath) if _result[0] != Code_Response.success: SUBSTANCE_Utils.log_data( "ERROR", "Substance file [{}] could not be loaded".format( _filepath), display=True) continue _shader_preset = ShaderPreset(_filepath, _result[1]) _new_shader = _addon_prefs.shaders.add() _new_shader.init(_shader_preset) SUBSTANCE_Api.shader_register(_shader_preset) SUBSTANCE_Utils.log_data("INFO", "Shader Presets [{}] initialized...".format(_filepath)) return {'FINISHED'} class SUBSTANCE_OT_RemoveShaderPresets(bpy.types.Operator): bl_idname = 'substance.remove_shader_presets' bl_label = 'Remove shader preset' bl_description = "Remove the shader presets" def execute(self, context): _addon_prefs = context.preferences.addons[ADDON_PACKAGE].preferences _result = SUBSTANCE_Api.shader_presets_remove(_addon_prefs.shaders) if _result != Code_Response.success: SUBSTANCE_Utils.log_data("ERROR", "Shader Presets could not be removed...") _addon_prefs.shader_presets.clear() return {'FINISHED'} SUBSTANCE_Utils.log_data("INFO", "Shader Presets fully removed...") _addon_prefs.shaders.clear() return {'FINISHED'} class SUBSTANCE_OT_SaveShaderPresets(bpy.types.Operator): bl_idname = 'substance.save_shader_presets' bl_label = 'Save shader preset' bl_description = "Save the shader presets" def execute(self, context): _addon_prefs = context.preferences.addons[ADDON_PACKAGE].preferences for _shader_preset in _addon_prefs.shaders: if _shader_preset.modified: _inputs = getattr(context.scene, _shader_preset.inputs_class_name) _outputs = {} for _output in _shader_preset.outputs: _outputs[_output.id] = _output.to_json() _obj = { "label": _shader_preset.label, "filename": _shader_preset.filename, "inputs": _inputs.get(), "outputs": _outputs, } _result = SUBSTANCE_Api.shader_presets_save(_obj) if _result != Code_Response.success: SUBSTANCE_Utils.log_data( "ERROR", "Shader Presets [{}] could not be saved...[{}]".format(_obj["label"], _result)) SUBSTANCE_Utils.log_data("INFO", "Shader Presets [{}] saved...".format(_obj["label"])) return {'FINISHED'} class SUBSTANCE_OT_ResetShaderPreset(bpy.types.Operator): bl_idname = 'substance.reset_shader_preset' bl_label = 'Reset shader preset' bl_description = "Reset the shader preset" @classmethod def poll(cls, context): _addons_prefs, _shader_idx, _shader = SUBSTANCE_Utils.get_selected_shader(context) return _shader.modified def execute(self, context): _addons_prefs, _shader_idx, _shader = SUBSTANCE_Utils.get_selected_shader(context) _inputs = getattr(context.scene, _shader.inputs_class_name) _inputs.reset() # Load the shader presets _result = SUBSTANCE_Api.shader_load(_shader.filename) if _result[0] != Code_Response.success: SUBSTANCE_Utils.log_data( "ERROR", "Substance file [{}] could not be loaded".format( _shader.filename), display=True) return {'FINISHED'} _outputs = _result[1]["outputs"] for _output in _shader.outputs: _output.enabled = _outputs[_output.id]["enabled"] _output.colorspace = _outputs[_output.id]["colorspace"] _output.format = _outputs[_output.id]["format"] _output.bitdepth = _outputs[_output.id]["bitdepth"] _shader.modified = False SUBSTANCE_Utils.log_data( "INFO", "Shader Presets [{}] is back to default values".format(_shader.label), display=True) return {'FINISHED'}