from bpy.types import Panel class NodeRelaxBrushPanel(Panel): """Node Relax Panel""" bl_label = "Node Relax Brush" bl_idname = "NODE_RELAX_PT_brush_menu" bl_space_type = 'NODE_EDITOR' bl_region_type = 'UI' bl_category = 'Node Relax' def draw(self, context): layout = self.layout props = context.scene.NodeRelax_props layout.operator("node_relax.brush", text="Relax Brush") layout.label(text = "Shortcut: Shift R") layout.separator() layout.prop(props, "BrushSize") layout.prop(props, "Distance") layout.separator() box = layout.box() box.prop(props, "RelaxPower") box.prop(props, "SlidePower") box.prop(props, "CollisionPower")