# Copyright (C) 2021 Victor Soupday # This file is part of CC/iC Blender Tools # # CC/iC Blender Tools is free software: you can redistribute it and/or modify # it under the terms of the GNU General Public License as published by # the Free Software Foundation, either version 3 of the License, or # (at your option) any later version. # # CC/iC Blender Tools is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with CC/iC Blender Tools. If not, see . import bpy from . import nodeutils, utils, params, vars MIXER_CHANNELS = [ "RGB_HEADER", ["Red Channel (Skin)", "rgb_red_enabled", "RGB_RED"], ["Green Channel (Hair)", "rgb_green_enabled", "RGB_GREEN"], ["Blue Channel (Mouth)", "rgb_blue_enabled", "RGB_BLUE"], "ID_HEADER", ["Red Color", "id_red_enabled", "ID_RED"], ["Green Color", "id_green_enabled", "ID_GREEN"], ["Blue Color", "id_blue_enabled", "ID_BLUE"], ["Cyan Color", "id_cyan_enabled", "ID_CYAN"], ["Yellow Color", "id_yellow_enabled", "ID_YELLOW"], ["Magenta Color", "id_magenta_enabled", "ID_MAGENTA"], ] MIXER_UI = [ ["PROP", "Threshold", "threshold"], ["PROP", "Intensity", "intensity"], ["PROP", "Normal", "normal"], ["HEADER", "Base Color", "COLOR"], ["PROP", "Brightness", "color_brightness"], ["PROP", "Contrast", "color_contrast"], ["PROP", "Hue", "color_hue"], ["PROP", "Saturation", "color_saturation"], ["PROP", "Value", "color_value"], ["HEADER", "Metallic", "SURFACE_DATA"], ["PROP", "Brightness", "metallic_brightness"], ["PROP", "Contrast", "metallic_contrast"], ["HEADER", "Specular", "SURFACE_DATA"], ["PROP", "Brightness", "specular_brightness"], ["PROP", "Contrast", "specular_contrast"], ["HEADER", "Roughness", "SURFACE_DATA"], ["PROP", "Brightness", "roughness_brightness"], ["PROP", "Contrast", "roughness_contrast"], ["HEADER", "Emission", "LIGHT"], ["PROP", "Brightness", "emission_brightness"], ["PROP", "Contrast", "emission_contrast"], ] MIXER_INPUTS = ["Base Color", "Metallic", "Specular", "Roughness", "Alpha", "Emission", "Normal"] MIXER_PARAMS = [ ["Mask Threshold", "threshold"], ["Intensity", "intensity"], ["Color Brightness", "color_brightness"], ["Color Contrast", "color_contrast"], ["Color Hue", "color_hue"], ["Color Saturation", "color_saturation"], ["Color Value", "color_value"], ["Metallic Brightness", "metallic_brightness"], ["Metallic Contrast", "metallic_contrast"], ["Specular Brightness", "specular_brightness"], ["Specular Contrast", "specular_contrast"], ["Roughness Brightness", "roughness_brightness"], ["Roughness Contrast", "roughness_contrast"], ["Emission Brightness", "emission_brightness"], ["Emission Contrast", "emission_contrast"], ["Normal Strength", "normal"], ] MIXER_MASKS = { "RGB_RED": (1,0,0,1), "RGB_GREEN": (0,1,0,1), "RGB_BLUE": (0,0,1,1), "ID_RED": (1,0,0,1), "ID_GREEN": (0,1,0,1), "ID_BLUE": (0,0,1,1), "ID_CYAN": (0,1,1,1), "ID_YELLOW": (1,1,0,1), "ID_MAGENTA": (1,0,1,1), } def update_mixer(mixer, context, field): props = vars.props() mixer_type_channel = f"{mixer.type}_{mixer.channel}" # find the current character and material in context chr_cache = props.get_context_character_cache(context) if chr_cache: mat = utils.get_context_material(context) if mat and mat.use_nodes: mixer_node = nodeutils.find_node_by_type_and_keywords(mat.node_tree.nodes, "GROUP", mixer_type_channel) if mixer_node: apply_mixer(mixer, mixer_node) def enable_disable_mixer_image(mixer_settings, context): props = vars.props() # find the current character and material in context chr_cache = props.get_context_character_cache(context) if chr_cache: context_mat = utils.get_context_material(context) if context_mat: rebuild_mixers(chr_cache, context_mat, mixer_settings) def enable_disable_mixer(mixer_settings, context, type_channel): props = vars.props() # find an existing mixer mixer_type, mixer_channel = type_channel.split("_") mixer = mixer_settings.get_mixer(mixer_type, mixer_channel) enabled = False if type_channel == "RGB_RED": enabled = mixer_settings.rgb_red_enabled elif type_channel == "RGB_GREEN": enabled = mixer_settings.rgb_green_enabled elif type_channel == "RGB_BLUE": enabled = mixer_settings.rgb_blue_enabled elif type_channel == "ID_RED": enabled = mixer_settings.id_red_enabled elif type_channel == "ID_GREEN": enabled = mixer_settings.id_green_enabled elif type_channel == "ID_BLUE": enabled = mixer_settings.id_blue_enabled elif type_channel == "ID_CYAN": enabled = mixer_settings.id_cyan_enabled elif type_channel == "ID_YELLOW": enabled = mixer_settings.id_yellow_enabled elif type_channel == "ID_MAGENTA": enabled = mixer_settings.id_magenta_enabled # add or remove the given mixer if mixer: mixer.enabled = enabled elif not mixer and enabled: mixer = mixer_settings.add_mixer(mixer_type, mixer_channel) # find the current character and material in context chr_cache = props.get_context_character_cache(context) if chr_cache: context_mat = utils.get_context_material(context) if context_mat: rebuild_mixers(chr_cache, context_mat, mixer_settings) def remove_mixer(chr_cache, mat, mixer_settings, type_channel): mixer_type, mixer_channel = type_channel.split("_") if type_channel == "RGB_RED": mixer_settings.rgb_red_enabled = False elif type_channel == "RGB_GREEN": mixer_settings.rgb_green_enabled = False elif type_channel == "RGB_BLUE": mixer_settings.rgb_blue_enabled = False elif type_channel == "ID_RED": mixer_settings.id_red_enabled = False elif type_channel == "ID_GREEN": mixer_settings.id_green_enabled = False elif type_channel == "ID_BLUE": mixer_settings.id_blue_enabled = False elif type_channel == "ID_CYAN": mixer_settings.id_cyan_enabled = False elif type_channel == "ID_YELLOW": mixer_settings.id_yellow_enabled = False elif type_channel == "ID_MAGENTA": mixer_settings.id_magenta_enabled = False mixer_settings.remove_mixer(mixer_type, mixer_channel) rebuild_mixers(chr_cache, mat, mixer_settings) pass def rebuild_mixers(chr_cache, context_mat, mixer_settings): nodes = context_mat.node_tree.nodes links = context_mat.node_tree.links mixer_nodes = [] rgb_enabled = mixer_settings.rgb_image is not None id_enabled = mixer_settings.id_image is not None rgb_image_node = None id_image_node = None rgb_image_node = nodeutils.find_node_by_type_and_keywords(nodes, "TEX_IMAGE", vars.NODE_PREFIX, "MIXER_RGB_MASK") if rgb_enabled and not rgb_image_node: rgb_image_node = nodeutils.make_image_node(nodes, mixer_settings.rgb_image, "MIXER_RGB_MASK") elif not rgb_enabled and rgb_image_node: nodes.remove(rgb_image_node) rgb_image_node = None if rgb_image_node: rgb_image_node.location = (-100, -900) id_image_node = nodeutils.find_node_by_type_and_keywords(nodes, "TEX_IMAGE", vars.NODE_PREFIX, "MIXER_ID_MASK") if id_enabled and not id_image_node: id_image_node = nodeutils.make_image_node(nodes, mixer_settings.id_image, "MIXER_ID_MASK") elif not id_enabled and id_image_node: nodes.remove(id_image_node) id_image_node = None if id_image_node: id_image_node.location = (-100, -1200) for channel_ref in MIXER_CHANNELS: if type(channel_ref) == list: mixer_type_channel = channel_ref[2] mixer_type, mixer_channel = mixer_type_channel.split("_") show_mixer_type = False if mixer_type == "RGB": show_mixer_type = rgb_enabled elif mixer_type == "ID": show_mixer_type = id_enabled mixer = mixer_settings.get_mixer(mixer_type, mixer_channel) mixer_node = nodeutils.find_node_by_type_and_keywords(nodes, "GROUP", mixer_type_channel) if mixer: if show_mixer_type: if mixer.enabled and not mixer_node: mixer_node = add_mixer_node(nodes, mixer_type, mixer_channel) elif not mixer.enabled and mixer_node: nodes.remove(mixer_node) mixer_node = None else: if mixer_node: nodes.remove(mixer_node) mixer_node = None if mixer and mixer_node: apply_mixer(mixer, mixer_node) mixer_nodes.append(mixer_node) connect_mixers(chr_cache, context_mat, mixer_nodes, rgb_image_node, id_image_node, mixer_settings) def apply_mixer(mixer, mixer_node): for param in MIXER_PARAMS: socket = param[0] prop = param[1] eval_code = "" try: eval_code = f"mixer.{prop}" value = eval(eval_code, None, locals()) nodeutils.set_node_input_value(mixer_node, socket, value) except: utils.log_error("Unable to evaluate: " + eval_code) nodeutils.set_node_input_value(mixer_node, "Mask Color", mixer.mask) nodeutils.set_node_input_value(mixer_node, "Id Color", mixer.mask) def add_mixer_node(nodes, remap_type, remap_channel): label = f"Mixer {remap_type}/{remap_channel}" name = f"rl_mixer_{remap_type}_{remap_channel}" group = None mixer_node = None if remap_type == "RGB": group = nodeutils.get_node_group("rl_rgb_mixer") elif remap_type == "ID": group = nodeutils.get_node_group("rl_id_mixer") if group: mixer_node = nodeutils.make_node_group_node(nodes, group, label, name) return mixer_node def connect_mixers(chr_cache, mat, mixer_nodes, rgb_image_node, id_image_node, mixer_config): nodes = mat.node_tree.nodes links = mat.node_tree.links mat_cache = chr_cache.get_material_cache(mat) shader = params.get_shader_name(mat_cache) bsdf_node, shader_node, mix_node = nodeutils.get_shader_nodes(mat, shader) output_node = nodeutils.find_node_by_type(nodes, "OUTPUT_MATERIAL") # daisy chain and position the mixers from the shader_node > mixers > bsdf_node mixer_nodes.append(bsdf_node) left_node = shader_node location = [200, -500] for mixer_node in mixer_nodes: if "Mask Map" in mixer_node.inputs and rgb_image_node: nodeutils.link_nodes(links, rgb_image_node, "Color", mixer_node, "Mask Map") elif "Id Map" in mixer_node.inputs and id_image_node: nodeutils.link_nodes(links, id_image_node, "Color", mixer_node, "Id Map") mixer_node.location = location.copy() location[0] += 300 right_node = mixer_node for input in MIXER_INPUTS: nodeutils.link_nodes(links, left_node, input, right_node, input) left_node = mixer_node location[1] = 400 bsdf_node.location = location location[0] += 700 location[1] = -400 output_node.location = location class CC3OperatorChannelMixer(bpy.types.Operator): """Channel Mixer""" bl_idname = "cc3.mixer" bl_label = "Channel Mixer" bl_options = {"REGISTER", "UNDO"} param: bpy.props.StringProperty( name = "param", default = "" ) type_channel: bpy.props.StringProperty( name = "type_channel", default = "" ) def execute(self, context): props = vars.props() # find the current character and material in context chr_cache = props.get_context_character_cache(context) context_mat = utils.get_context_material(context) if chr_cache and context_mat: context_mat_cache = chr_cache.get_material_cache(context_mat) if context_mat_cache: if self.param == "REMOVE": remove_mixer(chr_cache, context_mat, context_mat_cache.mixer_settings, self.type_channel) return {"FINISHED"} @classmethod def description(cls, context, properties): if properties.param == "REMOVE": return "Remove and reset mixer: " + properties.type_channel return "" class CC3MixerBase: #open_mouth: bpy.props.FloatProperty(default=0.0, min=0, max=1, update=open_mouth_update) #import_file: bpy.props.StringProperty(default="", subtype="FILE_PATH") enabled: bpy.props.BoolProperty(default=False) expanded: bpy.props.BoolProperty(default=True) intensity: bpy.props.FloatProperty(default=1.0, min=0, max=1, update=lambda s,c: update_mixer(s,c,"intensity")) color_brightness: bpy.props.FloatProperty(default=0.0, min=-2, max=2, update=lambda s,c: update_mixer(s,c,"color_brightness")) color_contrast: bpy.props.FloatProperty(default=0.0, min=-2, max=2, update=lambda s,c: update_mixer(s,c,"color_contrast")) color_hue: bpy.props.FloatProperty(default=0.5, min=0, max=1, update=lambda s,c: update_mixer(s,c,"color_hue")) color_saturation: bpy.props.FloatProperty(default=1.0, min=0, max=4, update=lambda s,c: update_mixer(s,c,"color_saturation")) color_value: bpy.props.FloatProperty(default=1.0, min=0, max=4, update=lambda s,c: update_mixer(s,c,"color_value")) metallic_brightness: bpy.props.FloatProperty(default=0.0, min=-2, max=2, update=lambda s,c: update_mixer(s,c,"metallic_brightness")) metallic_contrast: bpy.props.FloatProperty(default=0.0, min=-2, max=2, update=lambda s,c: update_mixer(s,c,"metallic_contrast")) specular_brightness: bpy.props.FloatProperty(default=0.0, min=-2, max=2, update=lambda s,c: update_mixer(s,c,"specular_brightness")) specular_contrast: bpy.props.FloatProperty(default=0.0, min=-2, max=2, update=lambda s,c: update_mixer(s,c,"specular_contrast")) roughness_brightness: bpy.props.FloatProperty(default=0.0, min=-2, max=2, update=lambda s,c: update_mixer(s,c,"roughness_brightness")) roughness_contrast: bpy.props.FloatProperty(default=0.0, min=-2, max=2, update=lambda s,c: update_mixer(s,c,"roughness_contrast")) emission_brightness: bpy.props.FloatProperty(default=0.0, min=-2, max=2, update=lambda s,c: update_mixer(s,c,"emission_brightness")) emission_contrast: bpy.props.FloatProperty(default=0.0, min=-2, max=2, update=lambda s,c: update_mixer(s,c,"emission_contrast")) normal: bpy.props.FloatProperty(default=1.0, min=0, max=2, update=lambda s,c: update_mixer(s,c,"intensity")) class CC3RGBMixer(bpy.types.PropertyGroup, CC3MixerBase): type: bpy.props.StringProperty(default="RGB") channel: bpy.props.EnumProperty(items=[ ("RED","Red","Use the red channel as the mask"), ("GREEN","Green","Use the green channel as the mask"), ("BLUE","Blue","Use the blue channel as the mask"), ], default="RED") mask: bpy.props.FloatVectorProperty(default=(0,0,0,1), subtype="COLOR", size=4) threshold: bpy.props.FloatProperty(default=0.75, min=0, max=0.993, update=lambda s,c: update_mixer(s,c,"mask_threshold")) class CC3IDMixer(bpy.types.PropertyGroup, CC3MixerBase): type: bpy.props.StringProperty(default="ID") channel: bpy.props.EnumProperty(items=[ ("RED","Red","Use the red color as the mask"), ("GREEN","Green","Use the green color as the mask"), ("BLUE","Blue","Use the blue color as the mask"), ("CYAN","Cyan","Use the cyan color as the mask"), ("YELLOW","Yellow","Use the yellow color as the mask"), ("MAGENTA","Magenta","Use the magenta color as the mask"), ], default="RED") mask: bpy.props.FloatVectorProperty(default=(0,0,0,1), subtype="COLOR", size=4) threshold: bpy.props.FloatProperty(default=0.6, min=0, max=0.993, update=lambda s,c: update_mixer(s,c,"mask_threshold")) class CC3MixerSettings(bpy.types.PropertyGroup): rgb_mixers: bpy.props.CollectionProperty(type=CC3RGBMixer) id_mixers: bpy.props.CollectionProperty(type=CC3IDMixer) rgb_image: bpy.props.PointerProperty(type=bpy.types.Image, update=enable_disable_mixer_image) id_image: bpy.props.PointerProperty(type=bpy.types.Image, update=enable_disable_mixer_image) rgb_red_enabled: bpy.props.BoolProperty(default=False, update=lambda s,c: enable_disable_mixer(s,c,"RGB_RED")) rgb_green_enabled: bpy.props.BoolProperty(default=False, update=lambda s,c: enable_disable_mixer(s,c,"RGB_GREEN")) rgb_blue_enabled: bpy.props.BoolProperty(default=False, update=lambda s,c: enable_disable_mixer(s,c,"RGB_BLUE")) id_red_enabled: bpy.props.BoolProperty(default=False, update=lambda s,c: enable_disable_mixer(s,c,"ID_RED")) id_green_enabled: bpy.props.BoolProperty(default=False, update=lambda s,c: enable_disable_mixer(s,c,"ID_GREEN")) id_blue_enabled: bpy.props.BoolProperty(default=False, update=lambda s,c: enable_disable_mixer(s,c,"ID_BLUE")) id_cyan_enabled: bpy.props.BoolProperty(default=False, update=lambda s,c: enable_disable_mixer(s,c,"ID_CYAN")) id_yellow_enabled: bpy.props.BoolProperty(default=False, update=lambda s,c: enable_disable_mixer(s,c,"ID_YELLOW")) id_magenta_enabled: bpy.props.BoolProperty(default=False, update=lambda s,c: enable_disable_mixer(s,c,"ID_MAGENTA")) disabled: bpy.props.BoolProperty(default=False) def get_mixer(self, type, channel): if type == "RGB": for remap in self.rgb_mixers: if remap.channel == channel: return remap else: for remap in self.id_mixers: if remap.channel == channel: return remap return None def add_mixer(self, type, channel): remap = self.get_mixer(type, channel) if remap is None: if type == "RGB": remap = self.rgb_mixers.add() else: remap = self.id_mixers.add() remap.mask = MIXER_MASKS[f"{type}_{channel}"] remap.channel = channel remap.enabled = True return remap else: remap.enabled = True return remap def disable_mixer(self, type, channel): remap = self.get_mixer(type, channel) if remap: remap.enabled = False def remove_mixer(self, type, channel): if type == "RGB": for index in range(0, len(self.rgb_mixers)): remap = self.rgb_mixers[index] if remap.channel == channel: self.rgb_mixers.remove(index) return True else: for index in range(0, len(self.id_mixers)): remap = self.id_mixers[index] if remap.channel == channel: self.id_mixers.remove(index) return True return False def validate(self, report=None): return not self.disabled def invalidate(self): utils.log_detail(f" - Invalidating Channel mixer:") self.disabled = True def delete(self): if self.disabled: if utils.image_exists(self.rgb_image): utils.log_detail(f" - Deleting mixer image: {self.rgb_image.name}") bpy.data.images.remove(self.rgb_image) if utils.image_exists(self.id_image): utils.log_detail(f" - Deleting mixer image: {self.id_image.name}") bpy.data.images.remove(self.id_image) def clean_up(self): if self.disabled: utils.log_detail(f" - Cleaning up channel mixer:") self.rgb_mixers.clear() self.id_mixers.clear()