save startup blend for animation tab & whatnot
This commit is contained in:
2026-04-08 12:10:18 -06:00
parent 57a652524a
commit 692e200ffe
180 changed files with 12336 additions and 3431 deletions
@@ -416,8 +416,8 @@ def image_geometry_nodes(image_key):
from ..utils import compat
for obj in bpy.data.objects:
# Skip library-linked and override objects
if compat.is_library_or_override(obj):
# Skip purely linked objects; library overrides can have local GN modifiers (#15)
if compat.is_object_linked_without_override(obj):
continue
# Check if object is in any scene collection (reuse object_all logic)
@@ -583,8 +583,8 @@ def material_geometry_nodes(material_key):
from ..utils import compat
for obj in bpy.data.objects:
# Skip library-linked and override objects
if compat.is_library_or_override(obj):
# Skip purely linked objects; library overrides can have local GN modifiers (#15)
if compat.is_object_linked_without_override(obj):
continue
# Check if object is in any scene collection (reuse object_all logic)