work
save startup blend for animation tab & whatnot
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@@ -416,8 +416,8 @@ def image_geometry_nodes(image_key):
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from ..utils import compat
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for obj in bpy.data.objects:
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# Skip library-linked and override objects
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if compat.is_library_or_override(obj):
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# Skip purely linked objects; library overrides can have local GN modifiers (#15)
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if compat.is_object_linked_without_override(obj):
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continue
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# Check if object is in any scene collection (reuse object_all logic)
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@@ -583,8 +583,8 @@ def material_geometry_nodes(material_key):
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from ..utils import compat
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for obj in bpy.data.objects:
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# Skip library-linked and override objects
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if compat.is_library_or_override(obj):
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# Skip purely linked objects; library overrides can have local GN modifiers (#15)
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if compat.is_object_linked_without_override(obj):
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continue
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# Check if object is in any scene collection (reuse object_all logic)
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