work
save startup blend for animation tab & whatnot
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@@ -1,18 +1,44 @@
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## [v2.6.2] - 2026-04-06
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### Fixes
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- **Clean / unused materials**: if **`Material.users` > 0** (and not only a fake user) but **`material_all()`** finds no references, the material is **no longer** treated as unused—avoids false positives when a **local** material shares a name with a **linked** one or Blender holds other unmodeled refs. The same rule applies to **RNA / Smart Select** scans (the unified scanner uses `analyze_unused_from_graph`, not only `materials_deep`).
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## [v2.6.1] - 2026-03-27
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### Fixes
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- **Stats → Storage**: action byte estimates include **layered/slotted actions** (Blender 4.4+): keyframes in **channel bags** on strips are counted, so values are no longer stuck at the **256 B** minimum when `Action.fcurves` is empty.
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## [v2.6.0] - 2026-03-27
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### Features
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- **Stats for Nerds — Storage**: local blend storage estimates (bytes per datablock type, largest IDs with type + library-override icons and names), including **collections**; packed totals on Overview. Implementation lives in `utils/compat` for reliable `bl_ext` loading.
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- **Smart Select / Clean (issue #15)**: materials and images used in Geometry Nodes are detected on **library override** objects (not only pure locals); pure linked objects are still skipped via `is_object_linked_without_override`.
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- **Clean**: before removing rig objects, **unparent** scene objects that would be orphaned (keep transform) and **remove Armature modifiers** targeting deleted objects, with info reports.
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## [v2.5.0] - 2026-01-28
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### Features
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- Missing file tools: add “Relink All” and improve replacement workflow.
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- Missing file tools:
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- Finalized Relinker and Linked Library Replacer features.
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- Add “Relink All” button to Relinker
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### Fixes
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- Missing file UI: fix text field paste + layout/truncation issues; center the detect-missing popup; refine replacement path handling (better dir vs file behavior).
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- RNA analysis: expand datablock coverage and refine dependency tracking to reduce false “unused” results.
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### Internal
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- Maintenance: remove deprecated recovery option; improve ignore rules for hidden dot-directories.
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## [v2.4.1] - 2026-01-14
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### Fixes
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- Fixed RNA analysis crashes when opening new blend files by rebuilding data-block type references dynamically
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- Fixed indentation errors that prevented RNA dump from processing most data-blocks
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- Fixed compositing nodetree detection by adding scenes as root nodes in dependency graph
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@@ -22,6 +48,7 @@
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## [v2.4.0] - 2026-01-13
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### Features
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- **Major Architecture Change: RNA-Based Analysis System**
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- Replaced multi-process worker system with faster, more robust RNA-based dependency analysis
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- All data types now use unified RNA introspection for dependency tracking
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@@ -32,6 +59,7 @@
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- Items now display in 4-column grid layout to reduce vertical scrolling
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### Fixes
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- Fixed node groups used by objects via Geometry Nodes modifiers not being detected as used
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- Fixed RigidBodyWorld and other scene-linked data-blocks incorrectly flagged as cleanable
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- Fixed area lights and other object data-blocks in scene collections not being marked as used
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@@ -39,22 +67,26 @@
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- Fixed RNA extraction handling for objects' modifier node groups
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### Performance
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- Significantly faster scanning across all categories using RNA analysis
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- Single-pass dependency graph building shared across all category scans
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## [v2.3.1] - 2026-01-13
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### Fixes
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- Integrate proper UDIM detection
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## [v2.3.0] - 2026-01-06
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### Features
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- Added "Enable Debug Prints" preference to control debug console output
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- Debug messages now only print when this preference is enabled (default: off)
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- All debug print statements use centralized `config.debug_print()` helper
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### Fixes
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- Fixed preferences not displaying in Blender 5.0 extensions
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- Preferences now correctly match the full module path (`bl_ext.vscode_development.atomic_data_manager`)
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- Added safe property setter to handle read-only context errors during file loading
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@@ -69,6 +101,7 @@
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## [v2.2.0] - 2026-01-05
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### Features
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- Add loading bars; non-blocking timer-based UI (#10)
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- Operations no longer freeze the UI during scanning
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- Real-time progress updates with cancel support at any time
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@@ -80,6 +113,7 @@
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- Added manual cache clear operator for testing and debugging
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### Performance
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- Optimized deep scan functions with caching and fast-path checks
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- Image scanning now uses cached results to avoid redundant scene scans
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- Early exit for clearly unused images using Blender's built-in user count
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@@ -88,24 +122,28 @@
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- Worlds processed one at a time incrementally
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### Fixes
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- Fixed images used only by unused objects being incorrectly flagged as unused (#5)
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- Fixed material detection in brushes and node groups (#6, #7)
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- Fixed Clean operator not showing dialog when invoked programmatically (#8)
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- Improved material detection in inspection tools (brushes, node groups)
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### Internal
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- Refactored scanning architecture for maintainability
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- Added comprehensive debug output for troubleshooting
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## [v2.1.0] - 2025-12-18
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### Features
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- Added support for detecting unused objects and armatures (#1)
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- Objects not present in any scene collections are now detected as unused
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- Armatures not used by any objects in scenes (including direct use, modifiers, and constraints like "Child Of") are detected as unused
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- Smart Select and Clean operations now support objects and armatures
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### Fixes
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- Fixed material detection in Geometry Nodes Set Material nodes
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- Materials used in Geometry Nodes' "Set Material" nodes are now correctly detected as used
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- Fixed legacy issue where materials in node groups (e.g., "outline-highlight" in "box-highlight" node group) were incorrectly flagged as unused
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@@ -117,38 +155,45 @@
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- Note: Further performance improvements are limited by Blender's Python API being single-threaded and requiring sequential access to `bpy.data` collections, making true parallelization impossible without risking data corruption
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### Internal
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- Removed incorrect "Remington Creative" copyright notices from newly created files
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- Updated repository configuration in manifest
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## [v2.0.3] - 2025-12-17
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### Fixes
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- Fixed missing import error in missing file detection
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## [v2.0.2] - 2025-12-17
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### Fixes
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- Atomic now completely ignores all library-linked and override datablocks across all operations, as originally intended.
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## [v2.0.1] - 2025-12-16
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### Fixes
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- Blender 5.0 compatibility: Fixed `AttributeError` when detecting missing library files (Library objects use `packed_file` singular, Image objects use `packed_files` plural in 5.0)
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- Fixed unregistration errors in Blender 4.5 by using safe unregister functions throughout the codebase
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## [v2.0.0] - Raincloud's first re-release
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### Feature
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- Multi-version Blender support (4.2 LTS, 4.5 LTS, and 5.0)
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- Version detection utilities in `utils/version.py`
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- API compatibility layer in `utils/compat.py` for handling version differences
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- Version detection utilities in `utils/version.py`
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- API compatibility layer in `utils/compat.py` for handling version differences
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### Fixes
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- Blender 5.0 compatibility: Fixed `AttributeError` when accessing scene compositor node tree (changed from `scene.node_tree` to `scene.compositing_node_tree`)
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- Collections assigned to `rigidbody_world.collection` are now correctly detected as used
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### Internal
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- GitHub Actions release workflow
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- Integrated `rainys_repo_bootstrap` into `__init__.py` so the Rainy's Extensions repository is registered on add-on enable and the bootstrap guard resets on disable.
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- Removed "Support Remington Creative" popup and all related functionality
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- Removed Support popup preferences
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- Removed Support popup preferences
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