2025-07-01
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# #### BEGIN GPL LICENSE BLOCK #####
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#
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# This program is free software; you can redistribute it and/or
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# modify it under the terms of the GNU General Public License
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# as published by the Free Software Foundation; either version 2
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# of the License, or (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with this program; if not, write to the Free Software Foundation,
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# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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#
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# ##### END GPL LICENSE BLOCK #####
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from bpy.types import Operator
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from bpy.props import StringProperty
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from ..modules.poliigon_core.multilingual import _t
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from ..toolbox import get_context
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from .. import reporting
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class POLIIGON_OT_active(Operator):
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bl_idname = "poliigon.poliigon_active"
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bl_label = ""
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bl_description = _t("Set Active Asset")
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bl_space_type = "VIEW_3D"
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bl_region_type = "UI"
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bl_options = {"REGISTER", "INTERNAL"}
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tooltip: StringProperty(options={"HIDDEN"}) # noqa: F821
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mode: StringProperty(options={"HIDDEN"}) # noqa: F821
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asset_type: StringProperty(options={"HIDDEN"}) # noqa: F821
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data: StringProperty(options={"HIDDEN"}) # noqa: F821
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@staticmethod
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def init_context(addon_version: str) -> None:
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"""Called from operators.py to init global addon context."""
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global cTB
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cTB = get_context(addon_version)
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@classmethod
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def description(cls, context, properties):
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return properties.tooltip
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@reporting.handle_operator()
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def execute(self, context):
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global cTB
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if self.data == "":
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cTB.vActiveType = None
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cTB.vActiveAsset = None
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cTB.vActiveMat = None
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cTB.vActiveMode = None
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elif self.mode == "asset":
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cTB.vActiveType = self.asset_type
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cTB.vActiveAsset = self.data
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if cTB.vActiveAsset in cTB.imported_assets["Textures"].keys():
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cTB.vActiveMat = cTB.imported_assets["Textures"][cTB.vActiveAsset][0].name
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context.scene.vEditMatName = cTB.vActiveMat
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else:
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cTB.vActiveMat = None
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cTB.vActiveMode = "asset"
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cTB.settings["show_active"] = 1
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elif self.mode == "mat":
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# TODO(Andreas): This seems to be the only case used from this op.
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cTB.vActiveType = self.asset_type
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if "@" in self.data:
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cTB.vActiveAsset, cTB.vActiveMat = self.data.split("@")
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else:
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cTB.vActiveMat = self.data
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cTB.vActiveMode = "asset"
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elif self.mode == "mixer":
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cTB.vActiveType = self.asset_type
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cTB.vActiveAsset = self.data
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context.scene.vEditMatName = cTB.vActiveAsset
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cTB.vActiveMat = self.data
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cTB.vActiveMode = "mixer"
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cTB.settings["show_active"] = 1
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elif self.mode == "mix":
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cTB.vActiveMode = "mixer"
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cTB.vActiveMix = self.data
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elif self.mode == "mixmat":
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cTB.vActiveMode = "mixer"
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cTB.vActiveMixMat = self.data
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elif self.mode == "poliigon":
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cTB.vActiveMode = "poliigon"
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cTB.vActiveAsset = self.data
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elif self.mode == "settings":
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# f_Settings()
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return {"FINISHED"}
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cTB.f_GetActiveData()
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return {"FINISHED"}
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