2025-07-01
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# Blender TexTools,
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# <TexTools, Blender addon for editing UVs and Texture maps.>
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# Copyright (C) <2018> <renderhjs>
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# This program is free software: you can redistribute it and/or modify
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# it under the terms of the GNU General Public License as published by
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# the Free Software Foundation, either version 3 of the License, or
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# (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with this program. If not, see <http://www.gnu.org/licenses/>.
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# Credits
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#
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# UVSquares:
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# <Uv Squares, Blender addon for reshaping UV vertices to grid.>
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# Copyright (C) <2014> <Reslav Hollos>
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# https://github.com/JoseConseco/UvSquares/blob/master/uv_squares.py
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#
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# Current maintainers: franMarz, Sav Martin.
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#
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# Icons art. DavidRivera (activemotionpictures)
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# TexTools for Blender #
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TexTools is a free addon for Blender with a set of professional UV and Texture tools. Fully compatible with Blender 3.2 and later, most features should work for Blender versions as old as 2.8, including: UV Layout tools (Align, Rectify, Sort, Randomize...), multiple out-of-the-box Texture Baking modes, Texel Density tools, smart UV Selection operators, Color ID tools and some UV related Mesh creation utilities.
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Back in 2009, @renderhjs released the [Original TexTools](http://renderhjs.net/textools/) for 3DS MAX, and later, the Blender add-on, which was discontinued from the 2.79 Blender version until @SavMartin ported it to the 2.8 Blender release.
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## Installation ##
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1. Download TexTools for Blender from [master](https://github.com/franMarz/TexTools-Blender/archive/refs/heads/master.zip)(best), or the latest release.
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2. In Blender from the **File** menu open **User Preferences** 
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3. Go to the **Add-ons** tab .
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4. Look for any old version of TexTools currently installed and uninstall it.
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5. Hit **Install Addon-on from File...**  and Select the zip file.
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6. Enable the TexTools Addon.
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7. The TexTools panel can be found in the **UV/Image Editor** view  in the left side Panel.
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## Links ##
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* Blenderartists [discussion thread](https://blenderartists.org/forum/showthread.php?443182-TexTools-for-Blender)
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* Original author [renderhjs.net](http://www.renderhjs.net/) personal website, all written in haxe ;)
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* renderhjs's [Git repository](https://bitbucket.org/renderhjs/textools-blender) on BitBucket
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* renderhjs's [release log](http://renderhjs.net/textools/blender/log.html)
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* renderhjs's [3dsMax version](http://renderhjs.net/textools/) of TexTools
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* Polycount [discussion thread](http://polycount.com/discussion/197226/textools-for-blender)
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## Documentation ##
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Visit the [Official Website & Documentation](http://renderhjs.net/textools/blender/) for an in depth overview of the original tools (outdated)
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