2025-07-01
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"""
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Copyright (C) 2023 Adobe.
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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"""
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# file: props/sbsar_input.py
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# brief: Substance Property Groups
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# author Adobe - 3D & Immersive
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# copyright 2023 Adobe Inc. All rights reserved.
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import bpy
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class SUBSTANCE_PG_SbsarInput(bpy.types.PropertyGroup):
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id: bpy.props.StringProperty(name="id")
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name: bpy.props.StringProperty(name="name")
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graphID: bpy.props.StringProperty(name="graphID")
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identifier: bpy.props.StringProperty(name="identifier")
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label: bpy.props.StringProperty(name="label")
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guiDescription: bpy.props.StringProperty(name="label")
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guiGroup: bpy.props.StringProperty(name="guiGroup")
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guiVisibleIf: bpy.props.StringProperty(name="guiVisibleIf")
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userTag: bpy.props.StringProperty(name="userTag")
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type: bpy.props.StringProperty(name="type")
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guiWidget: bpy.props.StringProperty(name="guiWidget")
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showAsPin: bpy.props.BoolProperty(name="showAsPin", default=False)
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useCache: bpy.props.BoolProperty(name="useCache", default=False)
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visibleIf: bpy.props.BoolProperty(name="visibleIf", default=False)
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isHeavyDuty: bpy.props.BoolProperty(name="isHeavyDuty", default=False)
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def init(self, input):
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self.id = str(input.id)
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self.name = input.identifier
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self.graphID = str(input.graphID)
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self.identifier = input.identifier
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self.label = input.label
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self.guiDescription = input.guiDescription
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self.guiGroup = input.guiGroup
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self.guiVisibleIf = input.guiVisibleIf
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self.userTag = input.userTag
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self.type = input.type
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self.guiWidget = input.guiWidget
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self.showAsPin = input.showAsPin
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self.useCache = input.useCache
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self.visibleIf = input.visibleIf
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self.isHeavyDuty = input.isHeavyDuty
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def get(self):
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_obj = {
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"id": int(self.id),
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"graphID": int(self.graphID),
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"identifier": self.identifier,
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"label": self.label,
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"guiDescription": self.guiDescription,
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"guiGroup": self.guiGroup,
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"guiVisibleIf": self.guiVisibleIf,
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"userTag": self.userTag,
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"type": self.type,
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"guiWidget": self.guiWidget,
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"showAsPin": self.showAsPin,
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"useCache": self.useCache,
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"visibleIf": self.visibleIf,
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"isHeavyDuty": self.isHeavyDuty
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}
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return _obj
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class SUBSTANCE_PG_SbsarInputGroup(bpy.types.PropertyGroup):
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index: bpy.props.IntProperty(name="index")
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label: bpy.props.StringProperty(name="label")
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collapsed: bpy.props.BoolProperty(default=False)
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def init(self, index, value, addon_prefs):
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self.index = index
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self.label = value
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self.collapsed = addon_prefs.default_group_collapse
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def get(self):
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_obj = {
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"label": self.label,
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"collapsed": self.collapsed
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}
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return _obj
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