2025-07-01
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"""
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Copyright (C) 2023 Adobe.
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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"""
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# file: ops/shader.py
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# brief: Shader Operators
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# author Adobe - 3D & Immersive
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# copyright 2023 Adobe Inc. All rights reserved.
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import bpy
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import os
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from ..common import ADDON_ROOT, ADDON_PACKAGE, Code_Response
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from ..api import SUBSTANCE_Api
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from ..utils import SUBSTANCE_Utils
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from ..shader.shader import ShaderPreset
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class SUBSTANCE_OT_LoadShaderPresets(bpy.types.Operator):
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bl_idname = 'substance.load_shader_presets'
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bl_label = 'Initialize shader preset'
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bl_description = "Initialize the shader presets"
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def execute(self, context):
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_addon_prefs = context.preferences.addons[ADDON_PACKAGE].preferences
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_addon_prefs.shaders.clear()
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_shaders_dir = os.path.join(ADDON_ROOT, "_presets/default").replace('\\', '/')
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for _filepath in os.listdir(_shaders_dir):
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# Load the shader presets
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_result = SUBSTANCE_Api.shader_load(_filepath)
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if _result[0] != Code_Response.success:
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SUBSTANCE_Utils.log_data(
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"ERROR",
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"Substance file [{}] could not be loaded".format(
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_filepath),
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display=True)
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continue
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_shader_preset = ShaderPreset(_filepath, _result[1])
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_new_shader = _addon_prefs.shaders.add()
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_new_shader.init(_shader_preset)
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SUBSTANCE_Api.shader_register(_shader_preset)
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SUBSTANCE_Utils.log_data("INFO", "Shader Presets [{}] initialized...".format(_filepath))
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return {'FINISHED'}
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class SUBSTANCE_OT_RemoveShaderPresets(bpy.types.Operator):
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bl_idname = 'substance.remove_shader_presets'
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bl_label = 'Remove shader preset'
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bl_description = "Remove the shader presets"
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def execute(self, context):
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_addon_prefs = context.preferences.addons[ADDON_PACKAGE].preferences
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_result = SUBSTANCE_Api.shader_presets_remove(_addon_prefs.shaders)
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if _result != Code_Response.success:
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SUBSTANCE_Utils.log_data("ERROR", "Shader Presets could not be removed...")
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_addon_prefs.shader_presets.clear()
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return {'FINISHED'}
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SUBSTANCE_Utils.log_data("INFO", "Shader Presets fully removed...")
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_addon_prefs.shaders.clear()
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return {'FINISHED'}
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class SUBSTANCE_OT_SaveShaderPresets(bpy.types.Operator):
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bl_idname = 'substance.save_shader_presets'
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bl_label = 'Save shader preset'
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bl_description = "Save the shader presets"
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def execute(self, context):
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_addon_prefs = context.preferences.addons[ADDON_PACKAGE].preferences
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for _shader_preset in _addon_prefs.shaders:
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if _shader_preset.modified:
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_inputs = getattr(context.scene, _shader_preset.inputs_class_name)
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_outputs = {}
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for _output in _shader_preset.outputs:
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_outputs[_output.id] = _output.to_json()
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_obj = {
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"label": _shader_preset.label,
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"filename": _shader_preset.filename,
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"inputs": _inputs.get(),
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"outputs": _outputs,
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}
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_result = SUBSTANCE_Api.shader_presets_save(_obj)
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if _result != Code_Response.success:
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SUBSTANCE_Utils.log_data(
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"ERROR",
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"Shader Presets [{}] could not be saved...[{}]".format(_obj["label"], _result))
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SUBSTANCE_Utils.log_data("INFO", "Shader Presets [{}] saved...".format(_obj["label"]))
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return {'FINISHED'}
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class SUBSTANCE_OT_ResetShaderPreset(bpy.types.Operator):
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bl_idname = 'substance.reset_shader_preset'
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bl_label = 'Reset shader preset'
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bl_description = "Reset the shader preset"
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@classmethod
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def poll(cls, context):
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_addons_prefs, _shader_idx, _shader = SUBSTANCE_Utils.get_selected_shader(context)
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return _shader.modified
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def execute(self, context):
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_addons_prefs, _shader_idx, _shader = SUBSTANCE_Utils.get_selected_shader(context)
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_inputs = getattr(context.scene, _shader.inputs_class_name)
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_inputs.reset()
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# Load the shader presets
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_result = SUBSTANCE_Api.shader_load(_shader.filename)
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if _result[0] != Code_Response.success:
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SUBSTANCE_Utils.log_data(
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"ERROR",
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"Substance file [{}] could not be loaded".format(
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_shader.filename),
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display=True)
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return {'FINISHED'}
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_outputs = _result[1]["outputs"]
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for _output in _shader.outputs:
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_output.enabled = _outputs[_output.id]["enabled"]
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_output.colorspace = _outputs[_output.id]["colorspace"]
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_output.format = _outputs[_output.id]["format"]
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_output.bitdepth = _outputs[_output.id]["bitdepth"]
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_shader.modified = False
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SUBSTANCE_Utils.log_data(
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"INFO",
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"Shader Presets [{}] is back to default values".format(_shader.label),
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display=True)
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return {'FINISHED'}
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