2025-07-01
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# This program is free software; you can redistribute it and/or modify
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# it under the terms of the GNU General Public License as published by
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# the Free Software Foundation; either version 3 of the License, or
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# (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful, but
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# WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTIBILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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# General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with this program. If not, see <http://www.gnu.org/licenses/>.
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from .model.node_relax_props import NodeRelaxProps
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from .operators.node_relax_arrange import NodeRelaxArrange
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from .operators.node_relax_brush import NodeRelaxBrush
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from .panels.node_relax_arrange import NodeRelaxArrangePanel
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from .panels.node_relax_brush import NodeRelaxBrushPanel
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bl_info = {
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"name": "Node Relax",
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"author": "Shahzod Boyhonov (Specoolar)",
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"description": "Tool for arranging nodes easier",
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"blender": (2, 92, 0),
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"version": (1, 0, 0),
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"location": "Node Editor > Properties > Node Relax. Shortcut: Shift R",
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"category": "Node",
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}
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import bpy
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addon_keymaps = []
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def register():
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wm = bpy.context.window_manager
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kc = wm.keyconfigs.addon
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if kc:
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km = kc.keymaps.new(name='Node Editor', space_type='NODE_EDITOR')
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kmi = km.keymap_items.new("node_relax.brush", 'R', 'PRESS', shift=True)
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addon_keymaps.append((km, kmi))
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bpy.utils.register_class(NodeRelaxBrush)
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bpy.utils.register_class(NodeRelaxBrushPanel)
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bpy.utils.register_class(NodeRelaxArrange)
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bpy.utils.register_class(NodeRelaxArrangePanel)
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bpy.utils.register_class(NodeRelaxProps)
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bpy.types.Scene.NodeRelax_props = bpy.props.PointerProperty(type=NodeRelaxProps)
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def unregister():
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for km, kmi in addon_keymaps:
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km.keymap_items.remove(kmi)
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addon_keymaps.clear()
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bpy.utils.unregister_class(NodeRelaxBrush)
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bpy.utils.unregister_class(NodeRelaxBrushPanel)
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bpy.utils.unregister_class(NodeRelaxArrange)
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bpy.utils.unregister_class(NodeRelaxArrangePanel)
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bpy.utils.unregister_class(NodeRelaxProps)
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del bpy.types.Scene.NodeRelax_props
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if __name__ == "__main__":
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register()
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