2025-07-01

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# ***** BEGIN GPL LICENSE BLOCK *****
#
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ***** END GPL LICENCE BLOCK *****
bl_info = {
"name": "Animation Layers",
"author": "Tal Hershkovich",
"version" : (2, 1, 8, 8),
"blender" : (3, 2, 0),
"location": "View3D - Properties - Animation Panel",
"description": "Simplifying the NLA editor into an animation layers UI and workflow",
#"warning": "New Branch of Animation Layers, Do not use below Blender v3.2",
"wiki_url": "",
"category": "Animation"}
if "bpy" in locals():
import importlib
if "bake_ops" in locals():
importlib.reload(bake_ops)
if "anim_layers" in locals():
importlib.reload(anim_layers)
if "subscriptions" in locals():
importlib.reload(subscriptions)
if "multikey" in locals():
importlib.reload(multikey)
if "addon_updater_ops" in locals():
importlib.reload(addon_updater_ops)
import bpy
from . import addon_updater_ops
from . import anim_layers
from . import bake_ops
from . import subscriptions
from . import multikey
from bpy.utils import register_class
from bpy.utils import unregister_class
class AnimLayersSceneSettings(bpy.types.PropertyGroup):
bake_range_type: bpy.props.EnumProperty(name = 'Bake Range', description="Use either scene, actions length or custom frame range", default = 'SCENE', update = bake_ops.bake_range_type,
items = [('SCENE', 'Scene Range', 'Bake to the scene range'), ('KEYFRAMES', 'Keyframes Range', 'Bake all the keyframes in the layers'), ('CUSTOM', 'Custom', 'Enter a custom frame range')], override = {'LIBRARY_OVERRIDABLE'})
bake_range: bpy.props.IntVectorProperty(name='Frame Range', description='Bake to a custom frame range', size = 2)
handles_type: bpy.props.EnumProperty(name="Handle Types", description="Select handle type before recalculating the handle values", override = {'LIBRARY_OVERRIDABLE'}, default = 'FREE',
items = [
('PRESERVE', 'Preserve', 'Preserves previous Bezier handlers types before recalculation', 0),
( 'FREE', 'Free', 'Bezier handlers get Free handle types before recalculation', 1),
('ALIGNED', 'Aligned', 'Bezier handlers get Aligned handle types before recalculation', 2),
('VECTOR','Vector', 'Bezier handlers get Vector handle types', 3),
('AUTO', 'Auto', 'Bezier handlers get Auto handle types before recalculation',4),
('AUTO_CLAMPED', 'Auto Clamped', 'Bezier handlers get Free handle types before recalculation', 5)
]
)
viewlayer_objects: bpy.props.IntProperty(name='View Layer Objects', description='checking if objects were turned on or off from the view Layers', default=0)
class AnimLayersSettings(bpy.types.PropertyGroup):
turn_on: bpy.props.BoolProperty(name="Turn Animation Layers On", description="Turn on and start Animation Layers", default=False, options={'HIDDEN'}, update = anim_layers.turn_animlayers_on, override = {'LIBRARY_OVERRIDABLE'})
layer_index: bpy.props.IntProperty(update = anim_layers.update_layer_index, options={'LIBRARY_EDITABLE'}, default = 0, override = {'LIBRARY_OVERRIDABLE'})
linked: bpy.props.BoolProperty(name="Linked", description="Duplicate a layer with a linked action", default=False, options={'HIDDEN'}, override = {'LIBRARY_OVERRIDABLE'})
#Bake settings
smartbake: bpy.props.BoolProperty(name="Smart Bake", description="Stay with the same amount of keyframes after merging and baking", default=False, options={'HIDDEN'}, override = {'LIBRARY_OVERRIDABLE'})
onlyselected: bpy.props.BoolProperty(name="Only selected Bones", description="Bake only selected Armature controls", default=True, options={'HIDDEN'}, override = {'LIBRARY_OVERRIDABLE'})
clearconstraints: bpy.props.BoolProperty(name="Clear constraints", description="Clear constraints during bake", default=False, options={'HIDDEN'}, override = {'LIBRARY_OVERRIDABLE'})
mergefcurves: bpy.props.BoolProperty(name="Merge Cyclic & Fcurve modifiers", description="Include Fcurve modifiers in the bake", default = True, options={'HIDDEN'}, override = {'LIBRARY_OVERRIDABLE'})
view_all_keyframes: bpy.props.BoolProperty(name="View", description="View keyframes from multiple layers, use lock and mute to exclude layers", default=False, update = anim_layers.view_all_keyframes, override = {'LIBRARY_OVERRIDABLE'})
edit_all_keyframes: bpy.props.BoolProperty(name="Edit", description="Edit keyframes from multiple layers", default=False, update = anim_layers.unlock_edit_keyframes, override = {'LIBRARY_OVERRIDABLE'})
only_selected_bones: bpy.props.BoolProperty(name="Only Selected Bones", description="Edit and view only selected bones", default=True, update = anim_layers.only_selected_bones, override = {'LIBRARY_OVERRIDABLE'})
view_all_type: bpy.props.EnumProperty(name="Type", description="Select visibiltiy type of keyframes", update = anim_layers.view_all_keyframes, override = {'LIBRARY_OVERRIDABLE'}, default = '2',
items = [
('0', 'Breakdown', 'select Breakdown visibility'),
('1', 'Jitter', 'select Jitter visibility'),
('2', 'Moving Hold', 'select Moving Hold visibility'),
('3', 'Extreme', 'select Extreme visibility'),
('4', 'Keyframe', 'select Keyframe visibility')
]
)
baketype : bpy.props.EnumProperty(name = '', description="Type of Bake", items = [('AL', 'Anim Layers','Use Animation Layers Bake',0), ('NLA', 'NLA Bake', 'Use Blender internal NLA Bake',1)], override = {'LIBRARY_OVERRIDABLE'})
direction: bpy.props.EnumProperty(name = '', description="Select direction of merge", items = [('UP', 'Up','Merge upwards','TRIA_UP',1), ('DOWN', 'Down', 'Merge downwards','TRIA_DOWN',0), ('ALL', 'All', 'Merge all layers')], override = {'LIBRARY_OVERRIDABLE'})
operator : bpy.props.EnumProperty(name = '', description="Type of bake", items = [('NEW', 'New Baked Layer','Bake into a New Layer','NLA',1), ('MERGE', 'Merge', 'Merge Layers','NLA_PUSHDOWN',0)], override = {'LIBRARY_OVERRIDABLE'})
blend_type : bpy.props.EnumProperty(name = 'Blend Type', description="Blend Type",
items = [('REPLACE', 'Replace', 'Use as a Base Layer'), ('ADD', 'Add', 'Use as an Additive Layer'), ('SUBTRACT', 'Subtract', 'Use as an Subtract Layer')], update = anim_layers.blend_type_update , override = {'LIBRARY_OVERRIDABLE'})
data_type : bpy.props.EnumProperty(name = 'Data Type', description="Select type of action data", default = 'OBJECT', update = anim_layers.data_type_update,
items = [('KEY', 'Shapekey', 'Switch to shapekey animation layers'), ('OBJECT', 'Object', 'Switch to object animation')], override = {'LIBRARY_OVERRIDABLE'})#, update = anim_layers.blend_type_update
auto_rename: bpy.props.BoolProperty(name="Auto Rename Layer", description="Rename layer to match to selected action", default = True, update = anim_layers.auto_rename, options={'HIDDEN'}, override = {'LIBRARY_OVERRIDABLE'})
auto_blend: bpy.props.BoolProperty(name="Auto Blend", description="Apply blend type automatically based on scale and rotation values", default = False, options={'HIDDEN'}, override = {'LIBRARY_OVERRIDABLE'})
fcurves: bpy.props.IntProperty(name='fcurves', description='helper to check if fcurves are changed', default=0, override = {'LIBRARY_OVERRIDABLE'})
upper_stack : bpy.props.BoolProperty(name="Upper Stack Evaluation", description="Checks if tweak mode uses upper stack", default=False, override = {'LIBRARY_OVERRIDABLE'})
viewlayer : bpy.props.BoolProperty(name="View Layer Exclusion", description="Check if the object was added or removed from the view layer", default=True, override = {'LIBRARY_OVERRIDABLE'})
#tools
inbetweener : bpy.props.FloatProperty(name='Inbetween Keyframe', description="Adds an inbetween Keyframe between the Layer's neighbor keyframes", soft_min = 0, soft_max = 1, default=0.5, options = set(), override = {'LIBRARY_OVERRIDABLE'}, update = anim_layers.add_inbetween_key)
share_layer_keys: bpy.props.EnumProperty(name = 'Share Layer Keys', description="Share keyframes positions between layers", items = anim_layers.share_layerkeys_items, override = {'LIBRARY_OVERRIDABLE'})
class AnimLayersItems(bpy.types.PropertyGroup):
name: bpy.props.StringProperty(name="AnimLayer", override = {'LIBRARY_OVERRIDABLE'}, update = anim_layers.layer_name_update)
mute: bpy.props.BoolProperty(name="Mute", description="Mute Animation Layer", default=False, options={'HIDDEN'}, override = {'LIBRARY_OVERRIDABLE'}, update = anim_layers.layer_mute)
lock: bpy.props.BoolProperty(name="Lock", description="Lock Animation Layer", default=False, options={'HIDDEN'}, override = {'LIBRARY_OVERRIDABLE'}, update = anim_layers.layer_lock)
solo: bpy.props.BoolProperty(name="Solo", description="Solo Animation Layer", default=False, options={'HIDDEN'}, override = {'LIBRARY_OVERRIDABLE'}, update = anim_layers.layer_solo)
influence: bpy.props.FloatProperty(name="Layer Influence", description="Layer Influence", min = 0.0, options={'ANIMATABLE'}, max = 1.0, default = 1.0, precision = 3, update = anim_layers.influence_update, override = {'LIBRARY_OVERRIDABLE'})
influence_mute: bpy.props.BoolProperty(name="Animated Influence", description="Turn Animated influence On/Off", default=False, options={'HIDDEN'}, update = anim_layers.influence_mute_update, override = {'LIBRARY_OVERRIDABLE'})
#action_list: bpy.props.EnumProperty(name = 'Actions', description = "Select action", update = anim_layers.load_action, items = anim_layers.action_items, override = {'LIBRARY_OVERRIDABLE'})
action: bpy.props.PointerProperty(name = 'action', description = "Select action", type=bpy.types.Action, update = anim_layers.load_action, override = {'LIBRARY_OVERRIDABLE'})
action_range: bpy.props.FloatVectorProperty(name='action range', description="used to check if layer needs to update frame range", override = {'LIBRARY_OVERRIDABLE'}, size = 2)
frame_range: bpy.props.BoolProperty(name="Custom Frame Range", description="Use a custom frame range per layer instead of the scene frame range", default=False, options={'HIDDEN'}, override = {'LIBRARY_OVERRIDABLE'}, update = anim_layers.layer_frame_range)
frame_start: bpy.props.FloatProperty(name='Action Start Frame', description="First frame of the layer's action",min = 0, default=0, override = {'LIBRARY_OVERRIDABLE'}, update = anim_layers.layer_frame_start)
frame_end: bpy.props.FloatProperty(name='Action End Frame', description="End frame of the layer's action", default=0, override = {'LIBRARY_OVERRIDABLE'}, update = anim_layers.layer_frame_end)
speed: bpy.props.FloatProperty(name='Speed of the action', description="Speed of the action strip", default = 1, override = {'LIBRARY_OVERRIDABLE'}, update = anim_layers.layer_speed)
offset: bpy.props.FloatProperty(name='Offset when the action starts', description="Offseting the whole layer animation", default = 0, precision = 2, override = {'LIBRARY_OVERRIDABLE'}, update = anim_layers.layer_offset)
repeat: bpy.props.FloatProperty(name="Repeat", description="Repeat the action", min = 0.1, default = 1, options={'HIDDEN'}, override = {'LIBRARY_OVERRIDABLE'}, update = anim_layers.layer_repeat)
class AnimLayersObjects(bpy.types.PropertyGroup):
object: bpy.props.PointerProperty(name = "object", description = "objects with animation layers turned on", type=bpy.types.Object, override = {'LIBRARY_OVERRIDABLE'})
# Add-ons Preferences Update Panel
# Define Panel classes for updating
panels = (anim_layers.ANIMLAYERS_PT_List, anim_layers.ANIMLAYERS_PT_Ops, anim_layers.ANIMLAYERS_PT_Tools, anim_layers.ANIMLAYERS_PT_Settings) #anim_layers.ANIMLAYERS_PT_Panel, anim_layers.ANIMLAYERS_PT_Multikey,
def update_panel(self, context):
message = "AnimationLayers: Updating Panel locations has failed"
try:
for panel in panels:
if "bl_rna" in panel.__dict__:
bpy.utils.unregister_class(panel)
for panel in panels:
#print (panel.bl_category)
panel.bl_category = context.preferences.addons[__name__].preferences.category
bpy.utils.register_class(panel)
except Exception as e:
print("\n[{}]\n{}\n\nError:\n{}".format(__name__, message, e))
pass
@addon_updater_ops.make_annotations
class AnimLayersAddonPreferences(bpy.types.AddonPreferences):
# this must match the addon name, use '__package__'
# when defining this in a submodule of a python package.
bl_idname = __package__
auto_rename: bpy.props.BoolProperty(name="Sync Layer/Action Names", description="Rename layer to match to selected action", default = True)
blend_type : bpy.props.EnumProperty(name = 'Default Blend Type', description="Default Blend Type when adding layers", default = 'COMBINE',
items = [('COMBINE', 'Combine', 'Use Combine as the default blend type'), ('ADD', 'Add', 'Use Add as the default blend type'), ('REPLACE', 'Replace', 'Use Replace as the default blend type'),
('SUBTRACT', 'Subtract', 'Use as an Subtract Layer')])
frame_range_settings : bpy.props.EnumProperty(name = 'Frame Range Settings', description="Use Either Anim Layers Custom Frame Range Settings or NLA Settings", default = 'ANIMLAYERS',
items = [('ANIMLAYERS', 'Anim Layers Settings', 'Use Anim Layers properties to adjust custom frame range'),
('NLA', 'NLA Settings', 'Use the nla properties to adjust custom frame range')])
#Property for ClearActiveAction
proceed: bpy.props.EnumProperty(name="Choose how to proceed", description="Select an option how to proceed with Anim Layers", override = {'LIBRARY_OVERRIDABLE'},
items = [
('REMOVE_LAYERS', 'Remove old layers and continue with the current action', 'Remove previous Layers and continue with current action in the base layer', 0),
( 'REMOVE_ACTION', 'Remove current action and reload older Layers', 'Remove current action and continue with the previous layers', 1),
('ADD_ACTION', 'Add the current action as a new Layer', 'Keep previous Anim Layers and Add the active action as a new layer', 2),])
category: bpy.props.StringProperty(
name="Tab Category",
description="Choose a name for the category of the panel",
default="Animation",
update=update_panel
)
# addon updater preferences from `__init__`, be sure to copy all of them
auto_check_update: bpy.props.BoolProperty(
name = "Auto-check for Update",
description = "If enabled, auto-check for updates using an interval",
default = False,
)
updater_interval_months: bpy.props.IntProperty(
name='Months',
description = "Number of months between checking for updates",
default=0,
min=0
)
updater_interval_days: bpy.props.IntProperty(
name='Days',
description = "Number of days between checking for updates",
default=7,
min=0,
)
updater_interval_hours: bpy.props.IntProperty(
name='Hours',
description = "Number of hours between checking for updates",
default=0,
min=0,
max=23
)
updater_interval_minutes: bpy.props.IntProperty(
name='Minutes',
description = "Number of minutes between checking for updates",
default=0,
min=0,
max=59
)
def draw(self, context):
layout = self.layout
addon_updater_ops.update_settings_ui(self, context)
col = layout.column()
col.label(text="Tab Category:")
col.prop(self, "category", text="")
col.separator(factor = 1)
col = col.box()
col.label(text="Defaults:")
#row = layout.row()
split = col.split(factor=0.5, align = True)
split.prop(self, "auto_rename")
#row.prop(self, "blend_type")
#split = row.split(factor=0.7, align = True)
split.label(text="Default Blend Type: ")
split.prop(self,'blend_type', text = '')
row = col.row()
row.label(text = "Custom Frame Range Settings")
row.prop(self, "frame_range_settings", text = '')
#row = layout.row(align = True)
#col = layout.row(bpy.context.scene.als,'blend_type', text = '')
classes = (AnimLayersSettings, AnimLayersSceneSettings, AnimLayersItems, AnimLayersObjects)
addon_keymaps = []
def register():
addon_updater_ops.register(bl_info)
register_class(AnimLayersAddonPreferences)
addon_updater_ops.make_annotations(AnimLayersAddonPreferences) # to avoid blender 2.8 warnings
if bpy.app.version < (3, 2, 0):
return
bake_ops.register()
anim_layers.register()
multikey.register()
for cls in classes:
register_class(cls)
bpy.types.Object.als = bpy.props.PointerProperty(type = AnimLayersSettings, options={'LIBRARY_EDITABLE'}, override = {'LIBRARY_OVERRIDABLE'})
bpy.types.Scene.als = bpy.props.PointerProperty(type = AnimLayersSceneSettings, options={'LIBRARY_EDITABLE'}, override = {'LIBRARY_OVERRIDABLE'})
bpy.types.Object.Anim_Layers = bpy.props.CollectionProperty(type = AnimLayersItems, override = {'LIBRARY_OVERRIDABLE', 'USE_INSERTION'})
bpy.types.Scene.AL_objects = bpy.props.CollectionProperty(type = AnimLayersObjects, options={'LIBRARY_EDITABLE'}, override = {'LIBRARY_OVERRIDABLE', 'USE_INSERTION'})
update_panel(None, bpy.context)
#update_tweak_keymap()
#Make sure TAB hotkey in the NLA goes into full stack mode
wm = bpy.context.window_manager
kc = wm.keyconfigs.addon
km = kc.keymaps.new(name= 'NLA Generic', space_type= 'NLA_EDITOR')
if 'nla.tweakmode_enter' not in km.keymap_items:
kmi = km.keymap_items.new('nla.tweakmode_enter', type= 'TAB', value= 'PRESS')
kmi.properties.use_upper_stack_evaluation = True
addon_keymaps.append((km, kmi))
def unregister():
addon_updater_ops.unregister()
unregister_class(AnimLayersAddonPreferences)
if bpy.app.version < (3, 2, 0):
return
for cls in classes:
unregister_class(cls)
bake_ops.unregister()
anim_layers.unregister()
multikey.unregister()
del bpy.types.Object.als
del bpy.types.Object.Anim_Layers
del bpy.types.Scene.AL_objects
#removing keymaps
for km, kmi in addon_keymaps:
km.keymap_items.remove(kmi)
addon_keymaps.clear()
if __name__ == "__main__":
register()
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{
"last_check": "2025-05-28 13:56:15.908215",
"backup_date": "",
"update_ready": false,
"ignore": false,
"just_restored": false,
"just_updated": false,
"version_text": {}
}
@@ -0,0 +1,311 @@
# ***** BEGIN GPL LICENSE BLOCK *****
#
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ***** END GPL LICENCE BLOCK *****
bl_info = {
"name": "Animation Layers",
"author": "Tal Hershkovich",
"version" : (2, 1, 9, 7),
"blender" : (3, 2, 0),
"location": "View3D - Properties - Animation Panel",
"description": "Simplifying the NLA editor into an animation layers UI and workflow",
"wiki_url": "",
"category": "Animation"}
if "bpy" in locals():
import importlib
if "bake_ops" in locals():
importlib.reload(bake_ops)
if "anim_layers" in locals():
print('reloading anim layers')
importlib.reload(anim_layers)
if "subscriptions" in locals():
importlib.reload(subscriptions)
if "multikey" in locals():
importlib.reload(multikey)
if "addon_updater_ops" in locals():
importlib.reload(addon_updater_ops)
import bpy
from . import addon_updater_ops
from . import anim_layers
from . import bake_ops
from . import subscriptions
from . import multikey
from bpy.utils import register_class
from bpy.utils import unregister_class
class AnimLayersSceneSettings(bpy.types.PropertyGroup):
bake_range_type: bpy.props.EnumProperty(name = 'Bake Range', description="Use either scene, actions length or custom frame range", default = 'SCENE', update = bake_ops.bake_range_type,
items = [('SCENE', 'Scene Range', 'Bake to the scene range'), ('KEYFRAMES', 'Keyframes Range', 'Bake all the keyframes in the layers'), ('CUSTOM', 'Custom', 'Enter a custom frame range')], override = {'LIBRARY_OVERRIDABLE'})
bake_range: bpy.props.IntVectorProperty(name='Frame Range', description='Bake to a custom frame range', size = 2)
handles_type: bpy.props.EnumProperty(name="Handle Types", description="Select handle type before recalculating the handle values", override = {'LIBRARY_OVERRIDABLE'}, default = 'FREE',
items = [
('PRESERVE', 'Preserve', 'Preserves previous Bezier handlers types before recalculation', 0),
( 'FREE', 'Free', 'Bezier handlers get Free handle types before recalculation', 1),
('ALIGNED', 'Aligned', 'Bezier handlers get Aligned handle types before recalculation', 2),
('VECTOR','Vector', 'Bezier handlers get Vector handle types', 3),
('AUTO', 'Auto', 'Bezier handlers get Auto handle types before recalculation',4),
('AUTO_CLAMPED', 'Auto Clamped', 'Bezier handlers get Free handle types before recalculation', 5)
]
)
class AnimLayersSettings(bpy.types.PropertyGroup):
turn_on: bpy.props.BoolProperty(name="Turn Animation Layers On", description="Turn on and start Animation Layers", default=False, options={'HIDDEN'}, update = anim_layers.turn_animlayers_on, override = {'LIBRARY_OVERRIDABLE'})
layer_index: bpy.props.IntProperty(update = anim_layers.update_layer_index, options={'LIBRARY_EDITABLE'}, default = 0, override = {'LIBRARY_OVERRIDABLE'})
linked: bpy.props.BoolProperty(name="Linked", description="Duplicate a layer with a linked action", default=False, options={'HIDDEN'}, override = {'LIBRARY_OVERRIDABLE'})
#Bake settings
smartbake: bpy.props.BoolProperty(name="Smart Bake", description="Stay with the same amount of keyframes after merging and baking", default=False, options={'HIDDEN'}, override = {'LIBRARY_OVERRIDABLE'})
onlyselected: bpy.props.BoolProperty(name="Only selected Bones", description="Bake only selected Armature controls", default=True, options={'HIDDEN'}, override = {'LIBRARY_OVERRIDABLE'})
clearconstraints: bpy.props.BoolProperty(name="Clear constraints", description="Clear constraints during bake", default=False, options={'HIDDEN'}, override = {'LIBRARY_OVERRIDABLE'})
mergefcurves: bpy.props.BoolProperty(name="Merge Cyclic & Fcurve modifiers", description="Include Fcurve modifiers in the bake", default = True, options={'HIDDEN'}, override = {'LIBRARY_OVERRIDABLE'})
view_all_keyframes: bpy.props.BoolProperty(name="View", description="View keyframes from multiple layers, use lock and mute to exclude layers", default=False, update = anim_layers.view_all_keyframes, override = {'LIBRARY_OVERRIDABLE'})
edit_all_keyframes: bpy.props.BoolProperty(name="Edit", description="Edit keyframes from multiple layers", default=False, update = anim_layers.unlock_edit_keyframes, override = {'LIBRARY_OVERRIDABLE'})
only_selected_bones: bpy.props.BoolProperty(name="Only Selected Bones", description="Edit and view only selected bones", default=True, update = anim_layers.only_selected_bones, override = {'LIBRARY_OVERRIDABLE'})
view_all_type: bpy.props.EnumProperty(name="Type", description="Select visibiltiy type of keyframes", update = anim_layers.view_all_keyframes, override = {'LIBRARY_OVERRIDABLE'}, default = '2',
items = [
('0', 'Breakdown', 'select Breakdown visibility'),
('1', 'Jitter', 'select Jitter visibility'),
('2', 'Moving Hold', 'select Moving Hold visibility'),
('3', 'Extreme', 'select Extreme visibility'),
('4', 'Keyframe', 'select Keyframe visibility')
]
)
baketype : bpy.props.EnumProperty(name = '', description="Type of Bake", items = [('AL', 'Anim Layers','Use Animation Layers Bake',0), ('NLA', 'NLA Bake', 'Use Blender internal NLA Bake',1)], override = {'LIBRARY_OVERRIDABLE'})
direction: bpy.props.EnumProperty(name = '', description="Select direction of merge", items = [('UP', 'Up','Merge upwards','TRIA_UP',1), ('DOWN', 'Down', 'Merge downwards','TRIA_DOWN',0), ('ALL', 'All', 'Merge all layers')], override = {'LIBRARY_OVERRIDABLE'})
operator : bpy.props.EnumProperty(name = '', description="Type of bake", items = [('NEW', 'New Baked Layer','Bake into a New Layer','NLA',1), ('MERGE', 'Merge', 'Merge Layers','NLA_PUSHDOWN',0)], override = {'LIBRARY_OVERRIDABLE'})
blend_type : bpy.props.EnumProperty(name = 'Blend Type', description="Blend Type",
items = [('REPLACE', 'Replace', 'Use as a Base Layer'), ('ADD', 'Add', 'Use as an Additive Layer'), ('SUBTRACT', 'Subtract', 'Use as an Subtract Layer')], update = anim_layers.blend_type_update , override = {'LIBRARY_OVERRIDABLE'})
data_type : bpy.props.EnumProperty(name = 'Data Type', description="Select type of action data", default = 'OBJECT', update = anim_layers.data_type_update,
items = [('KEY', 'Shapekey', 'Switch to shapekey animation layers'), ('OBJECT', 'Object', 'Switch to object animation')], override = {'LIBRARY_OVERRIDABLE'})#, update = anim_layers.blend_type_update
auto_rename: bpy.props.BoolProperty(name="Auto Rename Layer", description="Rename layer to match to selected action", default = True, update = anim_layers.auto_rename, options={'HIDDEN'}, override = {'LIBRARY_OVERRIDABLE'})
auto_blend: bpy.props.BoolProperty(name="Auto Blend", description="Apply blend type automatically based on scale and rotation values", default = False, options={'HIDDEN'}, override = {'LIBRARY_OVERRIDABLE'})
fcurves: bpy.props.IntProperty(name='fcurves', description='helper to check if fcurves are changed', default=0, override = {'LIBRARY_OVERRIDABLE'})
upper_stack : bpy.props.BoolProperty(name="Upper Stack Evaluation", description="Checks if tweak mode uses upper stack", default=False, override = {'LIBRARY_OVERRIDABLE'})
#Tools
inbetweener : bpy.props.FloatProperty(name='Inbetween Keyframe', description="Adds an inbetween Keyframe between the Layer's neighbor keyframes", soft_min = 0, soft_max = 1, default=0.5, options = set(), override = {'LIBRARY_OVERRIDABLE'}, update = anim_layers.add_inbetween_key)
share_layer_keys: bpy.props.EnumProperty(name = 'Share Layer Keys', description="Share keyframes positions between layers", items = anim_layers.share_layerkeys_items, override = {'LIBRARY_OVERRIDABLE'})
class AnimLayersItems(bpy.types.PropertyGroup):
name: bpy.props.StringProperty(name="AnimLayer", override = {'LIBRARY_OVERRIDABLE'}, update = anim_layers.layer_name_update)
mute: bpy.props.BoolProperty(name="Mute", description="Mute Animation Layer", default=False, options={'HIDDEN'}, override = {'LIBRARY_OVERRIDABLE'}, update = anim_layers.layer_mute)
lock: bpy.props.BoolProperty(name="Lock", description="Lock Animation Layer", default=False, options={'HIDDEN'}, override = {'LIBRARY_OVERRIDABLE'}, update = anim_layers.layer_lock)
solo: bpy.props.BoolProperty(name="Solo", description="Solo Animation Layer", default=False, options={'HIDDEN'}, override = {'LIBRARY_OVERRIDABLE'}, update = anim_layers.layer_solo)
influence: bpy.props.FloatProperty(name="Layer Influence", description="Layer Influence", min = 0.0, options={'ANIMATABLE'}, max = 1.0, default = 1.0, precision = 3, update = anim_layers.influence_update, override = {'LIBRARY_OVERRIDABLE'})
influence_mute: bpy.props.BoolProperty(name="Animated Influence", description="Turn Animated influence On/Off", default=False, options={'HIDDEN'}, update = anim_layers.influence_mute_update, override = {'LIBRARY_OVERRIDABLE'})
#action_list: bpy.props.EnumProperty(name = 'Actions', description = "Select action", update = anim_layers.load_action, items = anim_layers.action_items, override = {'LIBRARY_OVERRIDABLE'})
action: bpy.props.PointerProperty(name = 'action', description = "Select action", type=bpy.types.Action, update = anim_layers.load_action, override = {'LIBRARY_OVERRIDABLE'})
action_range: bpy.props.FloatVectorProperty(name='action range', description="used to check if layer needs to update frame range", override = {'LIBRARY_OVERRIDABLE'}, size = 2)
frame_range: bpy.props.BoolProperty(name="Custom Frame Range", description="Use a custom frame range per layer instead of the scene frame range", default=False, options={'HIDDEN'}, override = {'LIBRARY_OVERRIDABLE'}, update = anim_layers.layer_frame_range)
frame_start: bpy.props.FloatProperty(name='Action Start Frame', description="First frame of the layer's action",min = 0, default=0, override = {'LIBRARY_OVERRIDABLE'}, update = anim_layers.layer_frame_start)
frame_end: bpy.props.FloatProperty(name='Action End Frame', description="End frame of the layer's action", default=0, override = {'LIBRARY_OVERRIDABLE'}, update = anim_layers.layer_frame_end)
speed: bpy.props.FloatProperty(name='Speed of the action', description="Speed of the action strip", default = 1, override = {'LIBRARY_OVERRIDABLE'}, update = anim_layers.layer_speed)
offset: bpy.props.FloatProperty(name='Offset when the action starts', description="Offseting the whole layer animation", default = 0, precision = 2, override = {'LIBRARY_OVERRIDABLE'}, update = anim_layers.layer_offset)
repeat: bpy.props.FloatProperty(name="Repeat", description="Repeat the action", min = 0.1, default = 1, options={'HIDDEN'}, override = {'LIBRARY_OVERRIDABLE'}, update = anim_layers.layer_repeat)
class AnimLayersObjects(bpy.types.PropertyGroup):
object: bpy.props.PointerProperty(name = "object", description = "objects with animation layers turned on", type=bpy.types.Object, override = {'LIBRARY_OVERRIDABLE'})
# Add-ons Preferences Update Panel
# Define Panel classes for updating
panels = anim_layers.panel_classes
def update_panel(self, context):
anim_layers.unregister_panels()
anim_layers.register_panels()
message = "AnimationLayers: Updating Panel locations has failed"
try:
for panel in panels:
if "bl_rna" in panel.__dict__:
bpy.utils.unregister_class(panel)
for panel in panels:
#print (panel.bl_category)
panel.bl_category = context.preferences.addons[__name__].preferences.category
bpy.utils.register_class(panel)
except Exception as e:
print("\n[{}]\n{}\n\nError:\n{}".format(__name__, message, e))
pass
@addon_updater_ops.make_annotations
class AnimLayersAddonPreferences(bpy.types.AddonPreferences):
# this must match the addon name, use '__package__'
# when defining this in a submodule of a python package.
bl_idname = __package__
auto_rename: bpy.props.BoolProperty(name="Sync Layer/Action Names", description="Rename layer to match to selected action", default = True)
blend_type : bpy.props.EnumProperty(name = 'Default Blend Type', description="Default Blend Type when adding layers", default = 'COMBINE',
items = [('COMBINE', 'Combine', 'Use Combine as the default blend type'), ('ADD', 'Add', 'Use Add as the default blend type'), ('REPLACE', 'Replace', 'Use Replace as the default blend type'),
('SUBTRACT', 'Subtract', 'Use as an Subtract Layer')])
frame_range_settings : bpy.props.EnumProperty(name = 'Frame Range Settings', description="Use Either Anim Layers Custom Frame Range Settings or NLA Settings", default = 'ANIMLAYERS',
items = [('ANIMLAYERS', 'Anim Layers Settings', 'Use Anim Layers properties to adjust custom frame range'),
('NLA', 'NLA Settings', 'Use the nla properties to adjust custom frame range')])
#Property for ClearActiveAction
proceed: bpy.props.EnumProperty(name="Choose how to proceed", description="Select an option how to proceed with Anim Layers", override = {'LIBRARY_OVERRIDABLE'},
items = [
('REMOVE_LAYERS', 'Remove old layers and continue with the current action', 'Remove previous Layers and continue with current action in the base layer', 0),
( 'REMOVE_ACTION', 'Remove current action and reload older Layers', 'Remove current action and continue with the previous layers', 1),
('ADD_ACTION', 'Add the current action as a new Layer', 'Keep previous Anim Layers and Add the active action as a new layer', 2),])
enabled_editors: bpy.props.EnumProperty(
name="Enabled Editors",
description="Select which editors should show animation layers panels",
items=[('VIEW_3D', "3D View", ""), ('GRAPH_EDITOR', "Graph Editor", ""), ('DOPESHEET_EDITOR', "Dope Sheet", ""),('NLA_EDITOR', "NLA Editor", ""),],
options={'ENUM_FLAG'},
default={'VIEW_3D', 'NLA_EDITOR'},
update=update_panel
)
category: bpy.props.StringProperty(
name="Tab Category",
description="Choose a name for the category of the panel",
default="Animation",
update=update_panel
)
# addon updater preferences from `__init__`, be sure to copy all of them
auto_check_update: bpy.props.BoolProperty(
name = "Auto-check for Update",
description = "If enabled, auto-check for updates using an interval",
default = False,
)
updater_interval_months: bpy.props.IntProperty(
name='Months',
description = "Number of months between checking for updates",
default=0,
min=0
)
updater_interval_days: bpy.props.IntProperty(
name='Days',
description = "Number of days between checking for updates",
default=7,
min=0,
)
updater_interval_hours: bpy.props.IntProperty(
name='Hours',
description = "Number of hours between checking for updates",
default=0,
min=0,
max=23
)
updater_interval_minutes: bpy.props.IntProperty(
name='Minutes',
description = "Number of minutes between checking for updates",
default=0,
min=0,
max=59
)
def draw(self, context):
layout = self.layout
addon_updater_ops.update_settings_ui(self, context)
col = layout.column()
col.label(text="Tab Category:")
col.prop(self, "category", text="")
row = layout.row()
row.prop(self, "enabled_editors")
col = layout.column()
col.separator(factor = 1)
col = col.box()
col.label(text="Defaults:")
#row = layout.row()
split = col.split(factor=0.5, align = True)
split.prop(self, "auto_rename")
#row.prop(self, "blend_type")
#split = row.split(factor=0.7, align = True)
split.label(text="Default Blend Type: ")
split.prop(self,'blend_type', text = '')
row = col.row()
row.label(text = "Custom Frame Range Settings")
row.prop(self, "frame_range_settings", text = '')
#row = layout.row(align = True)
#col = layout.row(bpy.context.scene.als,'blend_type', text = '')
classes = (AnimLayersSettings, AnimLayersSceneSettings, AnimLayersItems, AnimLayersObjects)
addon_keymaps = []
def register():
addon_updater_ops.register(bl_info)
register_class(AnimLayersAddonPreferences)
addon_updater_ops.make_annotations(AnimLayersAddonPreferences) # to avoid blender 2.8 warnings
if bpy.app.version < (3, 2, 0):
return
bake_ops.register()
anim_layers.register()
multikey.register()
for cls in classes:
register_class(cls)
bpy.types.Object.als = bpy.props.PointerProperty(type = AnimLayersSettings, options={'LIBRARY_EDITABLE'}, override = {'LIBRARY_OVERRIDABLE'})
bpy.types.Scene.als = bpy.props.PointerProperty(type = AnimLayersSceneSettings, options={'LIBRARY_EDITABLE'}, override = {'LIBRARY_OVERRIDABLE'})
bpy.types.Object.Anim_Layers = bpy.props.CollectionProperty(type = AnimLayersItems, override = {'LIBRARY_OVERRIDABLE', 'USE_INSERTION'})
bpy.types.Scene.AL_objects = bpy.props.CollectionProperty(type = AnimLayersObjects, options={'LIBRARY_EDITABLE'}, override = {'LIBRARY_OVERRIDABLE', 'USE_INSERTION'})
update_panel(None, bpy.context)
#update_tweak_keymap()
#Make sure TAB hotkey in the NLA goes into full stack mode
wm = bpy.context.window_manager
kc = wm.keyconfigs.addon
km = kc.keymaps.new(name= 'NLA Generic', space_type= 'NLA_EDITOR')
if 'nla.tweakmode_enter' not in km.keymap_items:
kmi = km.keymap_items.new('nla.tweakmode_enter', type= 'TAB', value= 'PRESS')
kmi.properties.use_upper_stack_evaluation = True
addon_keymaps.append((km, kmi))
def unregister():
addon_updater_ops.unregister()
unregister_class(AnimLayersAddonPreferences)
if bpy.app.version < (3, 2, 0):
return
for cls in classes:
unregister_class(cls)
bake_ops.unregister()
anim_layers.unregister()
multikey.unregister()
del bpy.types.Object.als
del bpy.types.Object.Anim_Layers
del bpy.types.Scene.AL_objects
#removing keymaps
for km, kmi in addon_keymaps:
km.keymap_items.remove(kmi)
addon_keymaps.clear()
if __name__ == "__main__":
register()
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{
"last_check": "2025-06-04 16:35:52.082677",
"backup_date": "May-6-2025",
"update_ready": true,
"ignore": false,
"just_restored": false,
"just_updated": false,
"version_text": {
"link": "https://gitlab.com/api/v4/projects/22294607/repository/archive.zip?sha=d8a2bbe2878233bf807b592e59fd534918d2dabf",
"version": [
2,
1,
9,
8
]
}
}
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# if "bpy" in locals():
# import importlib
# if "multikey" in locals():
# importlib.reload()
import bpy
import random
import numpy as np
from mathutils import Quaternion
from . import bake_ops
from . import anim_layers
def attr_default(obj, fcu_key):
#check if the fcurve source belongs to a bone or obj
if fcu_key[0][:10] == 'pose.bones':
transform = fcu_key[0].split('.')[-1]
attr = fcu_key[0].split('"')[-2]
bone = fcu_key[0].split('"')[1]
source = obj.pose.bones[bone]
#in case of shapekey animation
elif fcu_key[0][:10] == 'key_blocks':
attr = fcu_key[0].split('"')[1]
shapekey = obj.data.shape_keys.key_blocks[attr]
return 0 if shapekey.slider_min <= 0 else shapekey.slider_min
#in case of transforms in object mode
else:# fcu_key[0] in transform_types:
source = obj
transform = fcu_key[0]
#check when it's transform property of Blender
if transform in source.bl_rna.properties.keys():
if hasattr(source.bl_rna.properties[transform], 'default_array'):
if len(source.bl_rna.properties[transform].default_array) > fcu_key[1]:
attrvalue = source.bl_rna.properties[transform].default_array[fcu_key[1]]
return attrvalue
#in case of property on object
elif fcu_key[0].split('"')[1] in obj.keys():
attr = fcu_key[0].split('"')[1]
if 'attr' not in locals():
return 0
#since blender 3 access to custom property settings changed
if attr in source:
id_attr = source.id_properties_ui(attr).as_dict()
attrvalue = id_attr['default']
return attrvalue
return 0
def store_handles(key):
#storing the distance between the handles bezier to the key value
handle_r = key.handle_right[1] - key.co[1]
handle_l = key.handle_left[1] - key.co[1]
return handle_r, handle_l
def apply_handles(key, handle_r, handle_l):
key.handle_right[1] = key.co[1] + handle_r
key.handle_left[1] = key.co[1] + handle_l
def filter_properties(obj, fcu):
'Filter the W X Y Z attributes of the transform properties'
transformations = ["rotation_quaternion","rotation_euler", "location", "scale"]
#check if the fcurve data path ends with any of the transformations
if not any(fcu.data_path.endswith(transform) for transform in transformations):
return True
transform = fcu.data_path.split('"].')[1] if obj.mode == 'POSE' else fcu.data_path
index = fcu.array_index
if 'rotation' in transform:
if transform == 'rotation_euler':
index -= 1
transform = 'rotation'
transform = 'filter_' + transform
#in case of channels like bbone_scalein that are no included then return
if not hasattr(bpy.context.scene.multikey, transform):
return True
attr = getattr(bpy.context.scene.multikey, transform)
return True if attr[index] else False
def add_value(key, value):
if key.select_control_point:
#store handle values in relative to the keyframe value
handle_r, handle_l = store_handles(key)
key.co[1] += value
apply_handles(key, handle_r, handle_l)
#calculate the difference between current value and the fcurve value
def add_diff(obj, fcurves, path, current_value, eval_array):
'''Get the difference value and add it to all selected keyframes'''
array_value = current_value - eval_array
if not any(array_value):
return
for i, value in enumerate(array_value):
fcu = fcurves.find(path, index = i)
if fcu is None or not filter_properties(obj, fcu):
continue
for key in fcu.keyframe_points:
add_value(key, value)
fcu.update()
class ScaleValuesOp(bpy.types.Operator):
"""Modal operator used while scale value is running before release"""
bl_idname = "anim.multikey_scale_value"
bl_label = "Scale Values"
bl_options = {'REGISTER', 'UNDO'}
def invoke(self, context, event):
#reset the values for dragging
self.stop = False
scene = context.scene
global is_dragging
is_dragging = True
self.avg_value = dict()
#dictionary of the keyframes and their original INITIAL values
self.keyframes_values = dict()
self.keyframes_handle_right = dict()
self.keyframes_handle_left = dict()
#the average value for each fcurve
self.keyframes_avg_value = dict()
for obj in context.selected_objects:
if obj.animation_data.action is None:
continue
action = obj.animation_data.action
fcurves = anim_layers.get_fcurves_channelbag(obj, action)
for fcu in fcurves:
if anim_layers.selected_bones_filter(obj, fcu):
continue
if not filter_properties(obj, fcu):
continue
#avg and value list per fcurve
avg_value = []
value_list = []
for key in fcu.keyframe_points:
if key.select_control_point:
value_list.append(key.co[1])
self.keyframes_values.update({key : key.co[1]})
self.keyframes_handle_right.update({key : key.handle_right[1]})
self.keyframes_handle_left.update({key : key.handle_left[1]})
if len(value_list)>1:
#the average value with the scale property added to it
avg_value = sum(value_list) / len(value_list)
for key in fcu.keyframe_points:
if key.select_control_point:
self.keyframes_avg_value.update({key : avg_value})
if not self.keyframes_avg_value:
if 'is_dragging' in globals():
del is_dragging
scene.multikey['scale'] = 1
anim_layers.redraw_areas(['VIEW_3D'])
return('CANCELLED')
context.window_manager.modal_handler_add(self)
return {'RUNNING_MODAL'}
def modal(self, context, event):
global is_dragging
try:
scene = context.scene
scale = scene.multikey.scale
#Quit the modal operator when the slider is released
if self.stop:
del is_dragging
scene.multikey['scale'] = 1
anim_layers.redraw_areas(['VIEW_3D'])
#modal is being cancelled because of undo issue with the modal running through the property
return {'FINISHED'}
if event.value == 'RELEASE': # Stop the modal on next frame. Don't block the event since we want to exit the field dragging
self.stop = True
return {'PASS_THROUGH'}
for key, key_value in self.keyframes_values.items():
if not key.select_control_point:
continue
if key not in self.keyframes_avg_value:
continue
avg_value = self.keyframes_avg_value[key]
handle_right_value = self.keyframes_handle_right[key]
handle_left_value = self.keyframes_handle_left[key]
#add the value of the distance from the average * scale factor
key.co[1] = avg_value + ((key_value - avg_value)*scale)
key.handle_right[1] = avg_value + ((handle_right_value - avg_value)*scale)
key.handle_left[1] = avg_value + ((handle_left_value - avg_value)*scale)
return {'PASS_THROUGH'}
except Exception as e:
# Log the error
print("Error:", e)
self['scale'] = 1
self.stop = True
del is_dragging
return {'CANCELLED'}
def scale_value(self, context):
if 'is_dragging' in globals():
if is_dragging:
return
obj = context.object
if obj is None:
self['scale'] = 1
return
action = obj.animation_data.action
if action is None:
self['scale'] = 1
return
if context.mode == 'POSE' and not context.selected_pose_bones:
self['scale'] = 1
return
bpy.ops.anim.multikey_scale_value('INVOKE_DEFAULT')
def random_value(self, context):
for obj in context.selected_objects:
if obj.animation_data.action is None:
continue
action = obj.animation_data.action
fcurves = anim_layers.get_fcurves_channelbag(obj, action)
for fcu in fcurves:
# if obj.mode == 'POSE':
if anim_layers.selected_bones_filter(obj, fcu):
continue
if not filter_properties(obj, fcu):
continue
value_list = []
threshold = bpy.context.scene.multikey.randomness
for key in fcu.keyframe_points:
if key.select_control_point == True:
value_list.append(key.co[1])
if len(value_list) > 0:
value = max(value_list)- min(value_list)
for key in fcu.keyframe_points:
add_value(key, value * random.uniform(-threshold, threshold))
fcu.update()
self['randomness'] = 0.1
def evaluate_combine(data_path, added_array, eval_array, array_default, influence):
if 'scale' in data_path:
eval_array = eval_array * (added_array / array_default) ** influence
elif 'rotation_quaternion' in data_path:
#multiply first the influence with the w separatly
added_array[0] = added_array[0] + (1- added_array[0])*(1 - influence)
added_array[1:] *= influence
eval_array = np.array(Quaternion(eval_array) @ Quaternion(added_array))# ** influence
#if it's a custom property
elif 'rotation_euler' not in data_path and 'location' not in data_path:
eval_array = eval_array + (added_array - array_default) * influence
return eval_array
def evaluate_array(fcurves, fcu_path, frame, array_default = [0, 0, 0]):
'''Create an array from all the indexes'''
array_len = len(array_default)
# fcu_array = array_default if array_len == 4 else [0, 0, 0]
fcu_array = []
#get the missing arrays in case quaternion is not complete
missing_arrays = []
for i in range(array_len):
fcu = fcurves.find(fcu_path, index = i)
if fcu is None:
missing_arrays.append(i)
continue
fcu_array.append(fcu.evaluate(frame))
#In case it's a quaternion and missing attributes, then adding from default value
if fcu_array and array_len == 4 and missing_arrays:
for i in missing_arrays:
fcu_array.insert(i, array_default[i])
if not len(fcu_array):
return None
return np.array(fcu_array)
def evaluate_layers(context, obj, anim_data, fcu, array_default):
'''Calculate the evaluation of all the layers when using the nla'''
if not hasattr(anim_data, 'nla_tracks') or not anim_data.use_nla:
return None
nla_tracks = anim_data.nla_tracks
if not len(nla_tracks):
return None
frame = context.scene.frame_current
blend_types = {'ADD' : '+', 'SUBTRACT' : '-', 'MULTIPLY' : '*'}
fcu_path = fcu.data_path
eval_array = array_default
for track in nla_tracks:
if track.mute:
continue
if not len(track.strips):
continue
for strip in track.strips:
if not strip.frame_start < frame < strip.frame_end:
continue
action = strip.action
if action is None:
continue
blend_type = strip.blend_type
#get the influence value either from the attribute or the fcurve. function coming from bake
influence = strip.influence
if len(strip.fcurves):
if not strip.fcurves[0].mute and len(strip.fcurves[0].keyframe_points):
influence = strip.fcurves[0].evaluate(frame)
#evaluate the frame according to the strip settings
frame_eval = frame
#change the frame if the strip is on hold
if frame < strip.frame_start:
if strip.extrapolation == 'HOLD':
frame_eval = strip.frame_start
elif frame >= strip.frame_end:
if strip.extrapolation == 'HOLD' or strip.extrapolation == 'HOLD_FORWARD':
frame_eval = strip.frame_end
last_frame = strip.frame_start + (strip.frame_end - strip.frame_start) / strip.repeat
if strip.repeat > 1 and (frame) >= last_frame:
action_range = (strip.action_frame_end * strip.scale - strip.action_frame_start * strip.scale)
frame_eval = (((frame_eval - strip.frame_start) % (action_range)) + strip.frame_start)
if strip.use_reverse:
frame_eval = last_frame - (frame_eval - strip.frame_start)
offset = (strip.frame_start * 1/strip.scale - strip.action_frame_start) * strip.scale
frame_eval = strip.frame_start * 1/strip.scale + (frame_eval - strip.frame_start) * 1/strip.scale - offset * 1/strip.scale
fcurves = anim_layers.get_fcurves_channelbag(obj, action)
eval_array = evaluate_blend_type(fcurves, eval_array, fcu_path, frame_eval, influence, array_default, blend_type, blend_types)
#Adding an extra layer from the action outside and on top of the nla
tweak_mode = anim_data.use_tweak_mode
if tweak_mode:
anim_data.use_tweak_mode = False
action = anim_data.action
if action:
influence = anim_data.action_influence
blend_type = anim_data.action_blend_type
fcurves = anim_layers.get_fcurves_channelbag(obj, action)
eval_array = evaluate_blend_type(fcurves, eval_array, fcu_path, frame, influence, array_default, blend_type, blend_types)
anim_data.use_tweak_mode = tweak_mode
return eval_array
def evaluate_blend_type(fcurves, eval_array, fcu_path, frame, influence,
array_default, blend_type, blend_types):
'''Calculate the value based on the blend type'''
fcu_array = evaluate_array(fcurves, fcu_path, frame, array_default)
if fcu_array is None:# or len(fcu_array) != len(eval_array):
return eval_array
###EVALUATION###
if blend_type =='COMBINE':
if 'location' in fcu_path or 'rotation_euler' in fcu_path:
blend_type = 'ADD'
if blend_type =='REPLACE':
eval_array = eval_array * (1 - influence) + fcu_array * influence
elif blend_type =='COMBINE':
eval_array = evaluate_combine(fcu_path, fcu_array, eval_array, array_default, influence)
else:
eval_array = eval('eval_array' + blend_types[blend_type] + 'fcu_array' + '*' + str(influence))
return eval_array
def evaluate_value(self, context):
for obj in context.selected_objects:
anim_data = obj.animation_data
if anim_data is None:
return
if anim_data.action is None:
return
action = obj.animation_data.action
fcu_paths = []
transformations = ["rotation_quaternion","rotation_euler", "location", "scale"]
if obj.mode == 'POSE':
bonelist = context.selected_pose_bones if obj.als.onlyselected else obj.pose.bones
fcurves = anim_layers.get_fcurves_channelbag(obj, action)
for fcu in fcurves:
if fcu in fcu_paths:
continue
if obj.mode == 'POSE':
if anim_layers.selected_bones_filter(obj, fcu):
continue
if not filter_properties(obj, fcu):
continue
for bone in bonelist:
#find the fcurve of the bone
if fcu.data_path.rfind(bone.name) != 12 or fcu.data_path[12 + len(bone.name)] != '"':
continue
path_split = fcu.data_path.split('"].')
if len(path_split) <= 1:
continue
else:
transform = fcu.data_path.split('"].')[1]
if transform not in transformations:
continue
current_value = getattr(obj.pose.bones[bone.name], transform)
else:
transform = fcu.data_path
current_value = getattr(obj, transform)
array_default = np.array(bake_ops.attr_default(obj, (fcu.data_path, fcu.array_index)))
eval_array = evaluate_layers(context, obj, anim_data, fcu, array_default)
if eval_array is None:
fcurves = anim_layers.get_fcurves_channelbag(obj, action)
eval_array = evaluate_array(fcurves, fcu.data_path, context.scene.frame_current, array_default)
#calculate the difference between current value and the fcurve value
add_diff(obj, fcurves, fcu.data_path, np.array(current_value), eval_array)
class MULTIKEY_OT_Multikey(bpy.types.Operator):
"""Edit all selected keyframes"""
bl_label = "Edit Selected Keyframes"
bl_idname = "fcurves.multikey"
bl_options = {'REGISTER', 'UNDO'}
# bl_description = ('Select keyframes, move your bone or objecet and press the operator. Does not work with Autokey')
@classmethod
def poll(cls, context):
return context.active_object and context.active_object.animation_data and bpy.context.scene.tool_settings.use_keyframe_insert_auto == False
def execute(self, context):
evaluate_value(self, context)
return {'FINISHED'}
class MultikeyProperties(bpy.types.PropertyGroup):
#selectedbones: bpy.props.BoolProperty(name="Affect only selected bones", description="Affect only selected bones", default=True, options={'HIDDEN'})
#handletype: bpy.props.BoolProperty(name="Keep handle types", description="Keep handle types", default=False, options={'HIDDEN'})
scale: bpy.props.FloatProperty(name="Scale Values Factor", description="Scale percentage from the average value", default=1.0, soft_max = 10, soft_min = -10, step=0.1, precision = 3, update = scale_value)
randomness: bpy.props.FloatProperty(name="Randomness", description="Random Threshold of keyframes", default=0.1, min=0.0, max = 1.0, update = random_value)
# is_dragging: bpy.props.BoolProperty(default = False)
#filters
filter_location: bpy.props.BoolVectorProperty(name="Location", description="Filter Location properties", default=(True, True, True), size = 3, options={'HIDDEN'})
filter_rotation: bpy.props.BoolVectorProperty(name="Rotation", description="Filter Rotation properties", default=(True, True, True, True), size = 4, options={'HIDDEN'})
filter_scale: bpy.props.BoolVectorProperty(name="Scale", description="Filter Scale properties", default=(True, True, True), size = 3, options={'HIDDEN'})
class FilterProperties(bpy.types.Operator):
"""Filter Location Rotation and Scale Properties"""
bl_idname = "fcurves.filter"
bl_label = "Filter Properties W X Y Z"
bl_options = {'REGISTER', 'UNDO'}
def invoke(self, context, event):
wm = context.window_manager
return wm.invoke_props_dialog(self, width = 200)
def draw(self, context):
layout = self.layout
row = layout.row()
row.label(text = 'Location')
row.prop(context.scene.multikey, 'filter_location', text = '')
row = layout.row()
row.label(text = 'Rotation')
row.prop(context.scene.multikey, 'filter_rotation', text = '')
row = layout.row()
row.label(text = 'Scale')
row.prop(context.scene.multikey, 'filter_scale', text = '')
def execute(self, context):
return {'CANCELLED'}
classes = (MultikeyProperties, FilterProperties, MULTIKEY_OT_Multikey, ScaleValuesOp)
def register():
from bpy.utils import register_class
for cls in classes:
register_class(cls)
bpy.types.Scene.multikey = bpy.props.PointerProperty(type = MultikeyProperties, options={'LIBRARY_EDITABLE'}, override = {'LIBRARY_OVERRIDABLE'})
def unregister():
from bpy.utils import unregister_class
for cls in classes:
unregister_class(cls)
del bpy.types.Scene.multikey
@@ -0,0 +1,649 @@
import bpy
from . import anim_layers
from . import bake_ops
def subscriptions_remove(handler = True):
#clear all handlers and subsciptions
bpy.msgbus.clear_by_owner(bpy.context.scene)
global influence_keys, selected_bones
if 'influence_keys' in globals():
del influence_keys
if 'selected_bones' in globals():
del selected_bones
if not handler:
return
if check_handler in bpy.app.handlers.depsgraph_update_pre:
bpy.app.handlers.depsgraph_update_pre.remove(check_handler)
if animlayers_frame in bpy.app.handlers.frame_change_post:
bpy.app.handlers.frame_change_post.remove(animlayers_frame)
def subscriptions_add(scene, handler = True):
bpy.msgbus.clear_by_owner(scene)
subscribe_to_frame_end(scene)
subscribe_to_track_name(scene)
subscribe_to_action_name(scene)
subscribe_to_strip_settings(scene)
subscribe_to_influence(scene)
if not handler:
return
if check_handler not in bpy.app.handlers.depsgraph_update_pre:
bpy.app.handlers.depsgraph_update_pre.append(check_handler)
if animlayers_frame not in bpy.app.handlers.frame_change_post:
bpy.app.handlers.frame_change_post.append(animlayers_frame)
def animlayers_frame(self, context):
scene = bpy.context.scene
current = scene.frame_current_final
#Make sure the animation is playing and not just running a motion path
if not bpy.context.screen.is_animation_playing:
return
#Checking if preview range was turned on or off, when using hotkey P it doesn't recognize
#only during the frame handler
if scene.get('framerange_preview') != scene.use_preview_range:
scene['framerange_preview'] = scene.use_preview_range
frameend_update_callback()
return
frame_start, frame_end = bake_ops.frame_start_end(scene)
reset_subscription = False
if 'outofrange' not in globals():
global outofrange
outofrange = False if 0 <= current <= frame_end else True
# print('out of range ', outofrange )
if 0 <= current <= frame_end:
if outofrange:
frameend_update_callback()
outofrange = False
return
outofrange = True
# if current <= frame_end:
# return
#iterate only through objects with anim layers turned on
objects = [obj.object for obj in scene.AL_objects]
for obj in objects:
anim_data = anim_layers.anim_data_type(obj)
if anim_data is None:
return
nla_tracks = anim_data.nla_tracks
if not len(nla_tracks):
return
for i, track in enumerate(nla_tracks):
if len(track.strips) != 1:
continue
#checks if the layer has a custom frame range
layer = obj.Anim_Layers[i]
if layer.frame_range:
continue
if not reset_subscription:
subscriptions_remove(handler = False)
reset_subscription = True
strip = track.strips[0]
if current < 0:
# anim_layers.strip_action_recalc(layer, track.strips[0])
strip.frame_start_ui = current
anim_layers.update_action_frame_range(current, frame_end, layer, strip)
# track.strips[0].action_frame_start = current * 1/layer.speed - layer.offset * 1/layer.speed
strip.frame_end_ui = frame_end
elif current > frame_end:
if strip.frame_start < 0:
strip.frame_start_ui = 0
anim_layers.update_action_frame_range(0, frame_end, layer, strip)
# print('animlayers_frame ', current)
strip.frame_end_ui = current + 10
if reset_subscription:
subscriptions_add(scene, handler = False)
def check_handler(self, context):
'''A main function that performs a series of checks using a handler'''
scene = bpy.context.scene
#if there are no objects included in animation layers then return
if not len(scene.AL_objects):
return
obj = bpy.context.object
#if the object was removed from the scene, then remove it from anim layers object list
if obj is None:
i = 0
while i < len(scene.AL_objects):
if scene.AL_objects[i].object not in scene.objects.values():
scene.AL_objects.remove(i)
else:
i += 1
return
if not obj.als.turn_on:
return
anim_data = anim_layers.anim_data_type(obj)
if anim_data is None:
return
if not anim_data.use_nla:
obj.als.turn_on = False
return
if not len(obj.Anim_Layers):
return
if not hasattr(anim_data, 'nla_tracks') or not obj.als.turn_on: #obj.select_get() == False or
return
anim_layers.add_obj_to_animlayers(obj, [item.object for item in scene.AL_objects])
nla_tracks = anim_data.nla_tracks
layer = obj.Anim_Layers[obj.als.layer_index]
active_action_update(obj, anim_data, nla_tracks)
#check if a keyframe was removed
if bpy.context.active_operator is not None:
if bpy.context.active_operator.name in ['Transform', 'Delete Keyframes'] and obj.als.edit_all_keyframes:
anim_layers.edit_all_keyframes()
if bpy.context.active_operator.name == 'Enter Tweak Mode':
if not bpy.context.active_operator.properties['use_upper_stack_evaluation']:
obj.als.upper_stack = False
if bpy.context.active_operator.name == 'Move Channels':
anim_layers.visible_layers(obj, nla_tracks)
# check if track and layers are synchronized
if track_layer_synchronization(obj, nla_tracks):
return
anim_layers.add_obj_to_animlayers(obj, [item.object for item in scene.AL_objects])
track = nla_tracks[obj.als.layer_index]
always_sync_range(track, layer)
# sync_strip_range(track, layer)
if anim_data.use_tweak_mode and layer.lock:
layer['lock'] = False
elif not anim_data.use_tweak_mode and not layer.lock:
layer['lock'] = True
influence_sync(obj, nla_tracks)
# continue if locked
if layer.lock:
return
if obj.als.view_all_keyframes:
anim_layers.hide_view_all_keyframes(obj, anim_data)
check_selected_bones(obj)
influence_check(nla_tracks[obj.als.layer_index])
def track_layer_synchronization(obj, nla_tracks):
'''check if track and layers are synchronized'''
if len(nla_tracks) == len(obj.Anim_Layers):
return False
new_layers_names = set(track.name for track in nla_tracks).difference(set(layer.name for layer in obj.Anim_Layers))
anim_layers.visible_layers(obj, nla_tracks)
if obj.als.layer_index > len(obj.Anim_Layers)-1:
obj.als.layer_index = len(obj.Anim_Layers)-1
#update new layer with strip settings
frame_start, frame_end = bake_ops.frame_start_end(bpy.context.scene)
for layer_name in new_layers_names:
if len(nla_tracks[layer_name].strips) != 1:
continue
strip = get_strip_in_meta(nla_tracks[layer_name].strips[0])
layer = obj.Anim_Layers[layer_name]
if (strip.frame_start, strip.frame_end) != (frame_start, frame_end):
layer['frame_range'] = True
update_strip_layer_settings(strip, layer)
layer['action'] = strip.action
return True
def active_action_update(obj, anim_data, nla_tracks):
'''updating the active action into the selected layer'''
if obj.Anim_Layers[obj.als.layer_index].lock:
if anim_data.action != None:
subscriptions_remove()
anim_data.use_tweak_mode = False
anim_data.action = None
subscriptions_add(bpy.context.scene)
return
if anim_data.action == nla_tracks[obj.als.layer_index].strips[0].action:
return
if not len(nla_tracks[obj.als.layer_index].strips):
return
if not anim_data.action or anim_data.is_property_readonly('action'):
return
subscriptions_remove()
action = anim_data.action
anim_data.action = None
obj.Anim_Layers[obj.als.layer_index].action = action
subscriptions_add(bpy.context.scene)
def get_strip_in_meta(strip):
'''check if it's meta strip then access the last strip inside meta hierarchy'''
while len(strip.strips):
strip = strip.strips[0]
return strip
def sync_strip_range():
scene = bpy.context.scene
frame_start, frame_end = bake_ops.frame_start_end(scene)
if scene.frame_current_final > frame_end:
frame_end = scene.frame_current_final + 10
frame_start = scene.frame_current_final if scene.frame_current_final < 0 else 0.0
objects = [obj.object for obj in scene.AL_objects]
for obj in objects:
anim_data = anim_layers.anim_data_type(obj)
if anim_data is None:
continue
nla_tracks = anim_data.nla_tracks
if not len(nla_tracks):
continue
for i, track in enumerate(nla_tracks):
if len(track.strips) != 1:
continue
if obj.Anim_Layers[i]['frame_range']:
continue
strip = track.strips[0]
strip_frame_start = strip.frame_start
strip_frame_end = strip.frame_end
if (strip_frame_start, round(strip_frame_end, 2)) != (frame_start, float(frame_end)):
obj.Anim_Layers[i]['frame_range'] = True
def always_sync_range(track, layer):
'''sync frame range when always sync turned on'''
if not len(track.strips):
return
if not layer.frame_range:
if track.strips[0].use_sync_length:
track.strips[0].use_sync_length = False
return
if not track.strips[0].use_sync_length:
if tuple(layer.action_range) != (0.0, 0.0): #reset action range when turned off
layer.action_range = (0.0, 0.0)
return
strip = track.strips[0]
if tuple(layer.action_range) == tuple((strip.action.frame_range[0], strip.action.frame_range[1])):
return
anim_layers.sync_frame_range(bpy.context)
layer.action_range = strip.action.frame_range
def influence_sync(obj, nla_tracks):
#Tracks that dont have keyframes are locked
for i, track in enumerate(nla_tracks):
if obj.Anim_Layers[i].lock:
continue
if not len(track.strips):
continue
if not len(track.strips[0].fcurves):
continue
if not len(track.strips[0].fcurves[0].keyframe_points):
#apply the influence property to the temp property when keyframes are removed (but its still locked)
if not track.strips[0].fcurves[0].lock:
obj.Anim_Layers[i].influence = track.strips[0].influence
track.strips[0].fcurves[0].lock = True
if obj.animation_data is None:
return
action = obj.animation_data.action
if action is None:
return
#if a keyframe was found in the temporary property then add it to the
data_path = 'Anim_Layers[' + str(obj.als.layer_index) + '].influence'
fcurves = anim_layers.get_fcurves_channelbag(obj, action)
fcu_influence = fcurves.find(data_path)
if fcu_influence is None:
return
if not len(fcu_influence.keyframe_points):
return
#remove the temporary influence
fcurves.remove(fcu_influence)
#if the action was created just for the influence because of empty object data type then remove the action
if action.name == obj.name + 'Action' and not len(obj.animation_data.nla_tracks) and not len(fcurves):
bpy.data.actions.remove(action)
if obj.Anim_Layers[obj.als.layer_index].influence_mute:
return
strip = nla_tracks[obj.als.layer_index].strips[0]
strip.fcurves[0].lock = False
strip.keyframe_insert('influence')
strip.fcurves[0].update()
def influence_check(selected_track):
'''update influence when a keyframe was added without autokey'''
#skip the next steps if a strip is missing or tracks were removed from the nla tracks
if len(selected_track.strips) != 1:# or obj.als.layer_index > len(nla_tracks)-2:
return
if not len(selected_track.strips[0].fcurves):
return
global influence_keys
if selected_track.strips[0].fcurves[0].mute or not len(selected_track.strips[0].fcurves[0].keyframe_points) or bpy.context.scene.tool_settings.use_keyframe_insert_auto:
if 'influence_keys' in globals():
del influence_keys
return #when the fcurve doesnt have keyframes, or when autokey is turned on, then return
#update if the influence keyframes are changed. influence_keys are first added in influence_update_callback
if 'influence_keys' not in globals():
return
if influence_keys != [tuple(key.co) for key in selected_track.strips[0].fcurves[0].keyframe_points]:
selected_track.strips[0].fcurves[0].update()
del influence_keys
def check_selected_bones(obj):
'''running in the handler and checking if the selected bones were changed during view multiply layer keyframes'''
if not obj.als.only_selected_bones:
return
global selected_bones
try:
selected_bones
except NameError:
selected_bones = bpy.context.selected_pose_bones
return
else:
if selected_bones != bpy.context.selected_pose_bones:
selected_bones = bpy.context.selected_pose_bones
obj.als.view_all_keyframes = True
########################### MSGBUS SUBSCRIPTIONS #############################
#Callback function for Scene frame end
def frameend_update_callback():
'''End the strips at the end of the scene or scene preview'''
scene = bpy.context.scene
if not scene.AL_objects:
return
frame_start, frame_end = bake_ops.frame_start_end(scene)
if scene.frame_current_final > frame_end:
frame_end = scene.frame_current_final + 10
frame_start = scene.frame_current_final if scene.frame_current_final < 0 else 0
# subscriptions_remove(handler = False)
for AL_item in scene.AL_objects:
obj = AL_item.object
if obj is None or obj not in scene.objects.values():
continue
#anim_data = anim_data_type(obj)
anim_datas = anim_layers.anim_datas_append(obj)
for anim_data in anim_datas:
if anim_data is None:
continue
if len(anim_data.nla_tracks) != len(obj.Anim_Layers):
continue
for layer, track in zip(obj.Anim_Layers, anim_data.nla_tracks):
if layer.frame_range:
continue
if len(track.strips) != 1:
continue
strip = track.strips[0]
strip.frame_start = frame_start
anim_layers.update_action_frame_range(frame_start, frame_end, layer, strip)
strip.scale = layer.speed
strip.frame_end = frame_end
# subscriptions_add(scene, handler = False)
#Subscribe to the scene frame_end
def subscribe_to_frame_end(scene):
'''subscribe_to_frame_end and frame preview end'''
subscribe_end = scene.path_resolve("frame_end", False)
subscribe_preview_end = scene.path_resolve("frame_preview_end", False)
subscribe_use_preview = scene.path_resolve("use_preview_range", False)
for subscribe in [subscribe_end, subscribe_preview_end, subscribe_use_preview]:
bpy.msgbus.subscribe_rna(
key=subscribe,
owner=scene,
args=(),
notify=frameend_update_callback,)
# bpy.msgbus.publish_rna(key=subscribe)
# def action_framestart_update_callback(*args):
# ''' update the strip start with the action start'''
def track_update_callback():
'''update layers with the tracks name'''
# global initial_call
# if initial_call:
# return
if not bpy.context.selected_objects:
return
obj = bpy.context.object
if obj is None:
return
if not obj.als.turn_on:
return
current_anim_data = anim_layers.anim_data_type(obj)
anim_datas = anim_layers.anim_datas_append(obj)
for anim_data in anim_datas:
if anim_data is None:
return
nla_tracks = anim_data.nla_tracks
if not len(nla_tracks):# or len(nla_tracks[:-1]) != len(obj.Anim_Layers):
return
override_tracks = anim_layers.check_override_tracks(obj, anim_data)
for i, track in enumerate(nla_tracks):
if anim_data != current_anim_data:
continue
#make sure there are no duplicated names
if track.name != obj.Anim_Layers[i].name:
#If its an override track, then make sure the reference object name is also synchronized
if obj.Anim_Layers[i].name in override_tracks:
override_tracks[obj.Anim_Layers[i].name].name = track.name
obj.Anim_Layers[i].name = track.name
if len(track.strips) == 1:
track.strips[0].name = track.name
def subscribe_to_track_name(scene):
'''Subscribe to the name of track'''
#subscribe_track = nla_track.path_resolve("name", False)
subscribe_track = (bpy.types.NlaTrack, 'name')
bpy.msgbus.subscribe_rna(
key=subscribe_track,
# owner of msgbus subcribe (for clearing later)
owner=scene,
# Args passed to callback function (tuple)
args=(),
# Callback function for property update
notify=track_update_callback,)
# bpy.msgbus.publish_rna(key=subscribe_track)
def action_name_callback():
'''update layers with the tracks name'''
# global initial_call
# if initial_call:
# return
obj = bpy.context.object
if obj is None:
return
if not obj.als.turn_on:
return
anim_data = anim_layers.anim_data_type(obj)
#anim_datas = anim_layers.anim_datas_append(obj)
if anim_data is None:
return
nla_tracks = anim_data.nla_tracks
if not len(nla_tracks):
return
layer = obj.Anim_Layers[obj.als.layer_index]
if not len(nla_tracks[obj.als.layer_index].strips):
return
action = nla_tracks[obj.als.layer_index].strips[0].action
if action is None:
return
if not obj.als.auto_rename or layer.name == action.name:
return
layer.name = action.name
def subscribe_to_action_name(scene):
'''Subscribe to the name of track'''
#subscribe_track = nla_track.path_resolve("name", False)
subscribe_action = (bpy.types.Action, 'name')
bpy.msgbus.subscribe_rna(
key=subscribe_action,
# owner of msgbus subcribe (for clearing later)
owner=scene,
# Args passed to callback function (tuple)
args=(),
# Callback function for property update
notify=action_name_callback,)
# bpy.msgbus.publish_rna(key=subscribe_action)
def influence_update_callback(*args):
'''update influence'''
# global initial_call
if not bpy.context.selected_objects:
return
obj = bpy.context.object
#checking if the object has nla tracks, when I used undo it was still calling the property on an object with no nla tracks
if obj is None:
return
if not obj.als.turn_on:
return
anim_data = anim_layers.anim_data_type(obj)
if anim_data is None:
return
if not len(anim_data.nla_tracks):
return
track = anim_data.nla_tracks[obj.als.layer_index]
if len(track.strips) != 1:
return
if track.strips[0].fcurves[0].mute or track.strips[0].fcurves[0].lock:
return
# print('influence_update_callback')
#if the influence property and fcurve value are not the same then store the keyframes to check in the handler for a change
if track.strips[0].influence == track.strips[0].fcurves[0].evaluate(bpy.context.scene.frame_current):
return
global influence_keys
influence_keys = [tuple(key.co) for key in track.strips[0].fcurves[0].keyframe_points]
if bpy.context.scene.tool_settings.use_keyframe_insert_auto and len(track.strips[0].fcurves[0].keyframe_points):
track.strips[0].keyframe_insert('influence')
track.strips[0].fcurves[0].update()
return
def subscribe_to_influence(scene):
'''Subscribe to the influence of the track'''
subscribe_influence = (bpy.types.NlaStrip, 'influence')
bpy.msgbus.subscribe_rna(
key=subscribe_influence,
# owner of msgbus subcribe (for clearing later)
owner=scene,
# Args passed to callback function (tuple)
args=(scene,),
# Callback function for property update
notify=influence_update_callback,)
def subscribe_to_strip_settings(scene):
'''Subscribe to the strip settings of the track'''
frame_start = (bpy.types.NlaStrip, 'frame_start')
frame_end = (bpy.types.NlaStrip, 'frame_end')
action_frame_start = (bpy.types.NlaStrip, 'action_frame_start')
action_frame_end = (bpy.types.NlaStrip, 'action_frame_end')
scale = (bpy.types.NlaStrip, 'scale')
repeat = (bpy.types.NlaStrip, 'repeat')
attributes = [frame_start, frame_end, action_frame_start, action_frame_end, scale, repeat, frame_start, frame_end]
if bpy.app.version > (3, 2, 0):
#this properties exist only after Blender 3.2
frame_start_ui = (bpy.types.NlaStrip, 'frame_start_ui')
frame_end_ui = (bpy.types.NlaStrip, 'frame_end_ui')
attributes += [frame_start_ui, frame_end_ui]
for key in attributes:
bpy.msgbus.subscribe_rna(
key=key,
# owner of msgbus subcribe (for clearing later)
owner=scene,
# Args passed to callback function (tuple)
args=(),
# Callback function for property update
notify=strip_settings_callback,)
def update_strip_layer_settings(strip, layer):
layer['speed'] = strip.scale
# start_offset = strip.action.frame_range[0] - strip.frame_start
# offset = (strip.action_frame_start - strip.frame_start - start_offset) * strip.scale + start_offset
# offset = (strip.action_frame_start - strip.frame_start) * strip.scale
if strip.repeat <= 1:
offset = (strip.frame_start * 1/strip.scale - strip.action_frame_start) * strip.scale
else:
#During repeat the offset is based on the distance from the action first keyframe
offset = strip.frame_start - strip.action.frame_range[0]
layer['offset'] = round(offset, 3)
#If custom frame range is turned off return to not lose frame range values
if not layer.frame_range:
return
layer['frame_end'] = strip.frame_end
layer['frame_start'] = strip.frame_start
layer['repeat'] = strip.repeat
def strip_settings_callback():
'''subscribe_to_strip_settings callback'''
if not bpy.context.selected_objects:
return
obj = bpy.context.object
if obj is None:
return
anim_data = anim_layers.anim_data_type(obj)
if anim_data is None:
return
if not len(anim_data.nla_tracks):
return
if not len(obj.Anim_Layers):
return
strip = anim_data.nla_tracks[obj.als.layer_index].strips[0]
sync_strip_range()
if not len(anim_data.nla_tracks[obj.als.layer_index].strips):
return
strip = anim_data.nla_tracks[obj.als.layer_index].strips[0]
layer = obj.Anim_Layers[obj.als.layer_index]
update_strip_layer_settings(strip, layer)
anim_layers.redraw_areas([ 'VIEW_3D'])
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# if "bpy" in locals():
# import importlib
# if "multikey" in locals():
# importlib.reload()
import bpy
import random
import numpy as np
from mathutils import Quaternion
from . import bake_ops
from . import anim_layers
def store_handles(key):
#storing the distance between the handles bezier to the key value
handle_r = key.handle_right[1] - key.co[1]
handle_l = key.handle_left[1] - key.co[1]
return handle_r, handle_l
def apply_handles(key, handle_r, handle_l):
key.handle_right[1] = key.co[1] + handle_r
key.handle_left[1] = key.co[1] + handle_l
def filter_properties(obj, fcu):
'Filter the W X Y Z attributes of the transform properties'
transformations = ["rotation_quaternion","rotation_euler", "location", "scale"]
#check if the fcurve data path ends with any of the transformations
if not any(fcu.data_path.endswith(transform) for transform in transformations):
return True
transform = fcu.data_path.split('"].')[1] if obj.mode == 'POSE' else fcu.data_path
index = fcu.array_index
if 'rotation' in transform:
if transform == 'rotation_euler':
index -= 1
transform = 'rotation'
transform = 'filter_' + transform
#in case of channels like bbone_scalein that are no included then return
if not hasattr(bpy.context.scene.multikey, transform):
return True
attr = getattr(bpy.context.scene.multikey, transform)
return True if attr[index] else False
def add_value(key, value):
if key.select_control_point:
#store handle values in relative to the keyframe value
handle_r, handle_l = store_handles(key)
key.co[1] += value
apply_handles(key, handle_r, handle_l)
#calculate the difference between current value and the fcurve value
def add_diff(obj, fcurves, path, current_value, eval_array):
array_value = current_value - eval_array
if not any(array_value):
return
for i, value in enumerate(array_value):
fcu = fcurves.find(path, index = i)
if fcu is None or not filter_properties(obj, fcu):
continue
for key in fcu.keyframe_points:
add_value(key, value)
fcu.update()
class ScaleValuesOp(bpy.types.Operator):
"""Modal operator used while scale value is running before release"""
bl_idname = "anim.multikey_scale_value"
bl_label = "Scale Values"
bl_options = {'REGISTER', 'UNDO'}
def invoke(self, context, event):
#reset the values for dragging
self.stop = False
scene = context.scene
scene.multikey['is_dragging'] = True
self.avg_value = dict()
#dictionary of the keyframes and their original INITIAL values
self.keyframes_values = dict()
self.keyframes_handle_right = dict()
self.keyframes_handle_left = dict()
#the average value for each fcurve
self.keyframes_avg_value = dict()
for obj in context.selected_objects:
if obj.animation_data.action is None:
continue
action = obj.animation_data.action
for fcu in action.fcurves:
if obj.mode == 'POSE':
if bake_ops.selected_bones_filter(obj, fcu.data_path):
continue
if not filter_properties(obj, fcu):
continue
#avg and value list per fcurve
avg_value = []
value_list = []
for key in fcu.keyframe_points:
if key.select_control_point:
value_list.append(key.co[1])
self.keyframes_values.update({key : key.co[1]})
self.keyframes_handle_right.update({key : key.handle_right[1]})
self.keyframes_handle_left.update({key : key.handle_left[1]})
if len(value_list)>1:
#the average value with the scale property added to it
avg_value = sum(value_list) / len(value_list)
for key in fcu.keyframe_points:
if key.select_control_point:
self.keyframes_avg_value.update({key : avg_value})
if not self.keyframes_avg_value:
return('CANCELLED')
context.window_manager.modal_handler_add(self)
return {'RUNNING_MODAL'}
def modal(self, context, event):
scene = context.scene
scale = scene.multikey.scale
#Quit the modal operator when the slider is released
if self.stop:
scene.multikey['is_dragging'] = False
scene.multikey['scale'] = 1
anim_layers.redraw_areas(['VIEW_3D'])
#modal is being cancelled because of undo issue with the modal running through the property
return {'FINISHED'}
if event.value == 'RELEASE': # Stop the modal on next frame. Don't block the event since we want to exit the field dragging
self.stop = True
for key, key_value in self.keyframes_values.items():
if not key.select_control_point:
continue
if key not in self.keyframes_avg_value:
continue
avg_value = self.keyframes_avg_value[key]
handle_right_value = self.keyframes_handle_right[key]
handle_left_value = self.keyframes_handle_left[key]
#add the value of the distance from the average * scale factor
key.co[1] = avg_value + ((key_value - avg_value)*scale)
key.handle_right[1] = avg_value + ((handle_right_value - avg_value)*scale)
key.handle_left[1] = avg_value + ((handle_left_value - avg_value)*scale)
return {'PASS_THROUGH'}
def scale_value(self, context):
scene = context.scene
if scene.multikey.is_dragging:
return
obj = context.object
if obj is None:
self['scale'] = 1
return
action = obj.animation_data.action
if action is None:
self['scale'] = 1
return
if context.mode == 'POSE' and not context.selected_pose_bones:
self['scale'] = 1
return
bpy.ops.anim.multikey_scale_value('INVOKE_DEFAULT')
def random_value(self, context):
for obj in context.selected_objects:
if obj.animation_data.action is None:
continue
action = obj.animation_data.action
for fcu in action.fcurves:
if obj.mode == 'POSE':
if bake_ops.selected_bones_filter(obj, fcu.data_path):
continue
if not filter_properties(obj, fcu):
continue
value_list = []
threshold = bpy.context.scene.multikey.randomness
for key in fcu.keyframe_points:
if key.select_control_point == True:
value_list.append(key.co[1])
if len(value_list) > 0:
value = max(value_list)- min(value_list)
for key in fcu.keyframe_points:
add_value(key, value * random.uniform(-threshold, threshold))
fcu.update()
self['randomness'] = 0.1
def evaluate_array(action, fcu_path, frame, array_len):
'''Create an array from all the indexes'''
fcu_array = []
for i in range(array_len):
fcu = action.fcurves.find(fcu_path, index = i)
if fcu is None:
continue
fcu_array.append(fcu.evaluate(frame))
if not len(fcu_array):
return None
return np.array(fcu_array)
def evaluate_layers(context, obj, anim_data, fcu, array_len):
'''Calculate the evaluation of all the layers when using the nla'''
if not hasattr(anim_data, 'nla_tracks') or not anim_data.use_nla:
return None
nla_tracks = anim_data.nla_tracks
if not len(nla_tracks):
return None
frame = context.scene.frame_current
#blend_types = {'ADD' : '+', 'SUBTRACT' : '-', 'MULTIPLY' : '*'}
fcu_path = fcu.data_path
#array_default = np.array([bake_ops.attr_default(obj, (fcu_path, i)) for i in range(4) if anim_data.action.fcurves.find(fcu_path, index = i) is not None])
array_default = np.array(bake_ops.attr_default(obj, (fcu_path, fcu.array_index)))
eval_array = array_default
for track in nla_tracks:
if track.mute:
continue
if not len(track.strips):
continue
for strip in track.strips:
if not strip.frame_start < frame < strip.frame_end:
continue
action = strip.action
if action is None:
continue
blend_type = strip.blend_type
#get the influence value either from the attribute or the fcurve. function coming from bake
influence = strip.influence
if len(strip.fcurves):
if not strip.fcurves[0].mute and len(strip.fcurves[0].keyframe_points):
influence = strip.fcurves[0].evaluate(frame)
#evaluate the frame according to the strip settings
frame_eval = frame
#change the frame if the strip is on hold
if frame < strip.frame_start:
if strip.extrapolation == 'HOLD':
frame_eval = strip.frame_start
elif frame >= strip.frame_end:
if strip.extrapolation == 'HOLD' or strip.extrapolation == 'HOLD_FORWARD':
frame_eval = strip.frame_end
last_frame = strip.frame_start + (strip.frame_end - strip.frame_start) / strip.repeat
if strip.repeat > 1 and (frame) >= last_frame:
action_range = (strip.action_frame_end * strip.scale - strip.action_frame_start * strip.scale)
frame_eval = (((frame_eval - strip.frame_start) % (action_range)) + strip.frame_start)
if strip.use_reverse:
frame_eval = last_frame - (frame_eval - strip.frame_start)
offset = (strip.frame_start * 1/strip.scale - strip.action_frame_start) * strip.scale
frame_eval = strip.frame_start * 1/strip.scale + (frame_eval - strip.frame_start) * 1/strip.scale - offset * 1/strip.scale
fcu_array = evaluate_array(action, fcu_path, frame_eval, array_len)
if fcu_array is None:
continue
###EVALUATION###
eval_array = evaluation(blend_type, fcu_path, fcu_array, eval_array, array_default, influence)
#If there is an action on top of the nla tracks (not using anim layers) add it to the evaluation
if anim_data.action is not None and not anim_data.use_tweak_mode:
fcu_array = evaluate_array(anim_data.action, fcu_path, frame, array_len)
if fcu_array is not None:
eval_array = evaluation(anim_data.action_blend_type, fcu_path, fcu_array, eval_array, array_default, anim_data.action_influence)
return eval_array
def evaluation(blend_type, fcu_path, fcu_array, eval_array, array_default, influence):
blend_types = {'ADD' : '+', 'SUBTRACT' : '-', 'MULTIPLY' : '*'}
# fcu_array = evaluate_array(action, fcu_path, frame_eval, array_len)
# if fcu_array is None:
# continue
###EVALUATION###
if blend_type =='COMBINE':
if 'location' in fcu_path or 'rotation_euler' in fcu_path:
blend_type = 'ADD'
if blend_type =='REPLACE':
eval_array = eval_array * (1 - influence) + fcu_array * influence
elif blend_type =='COMBINE':
eval_array = bake_ops.evaluate_combine(fcu_path, fcu_array, eval_array, array_default, influence)
else:
eval_array = eval('eval_array' + blend_types[blend_type] + 'fcu_array' + '*' + str(influence))
return eval_array
def evaluate_value(self, context):
for obj in context.selected_objects:
anim_data = obj.animation_data
if anim_data is None:
return
if anim_data.action is None:
return
action = obj.animation_data.action
fcu_paths = []
transformations = ["rotation_quaternion","rotation_euler", "location", "scale"]
if obj.mode == 'POSE':
bonelist = context.selected_pose_bones if obj.als.onlyselected else obj.pose.bones
for fcu in action.fcurves:
if fcu in fcu_paths:
continue
if obj.mode == 'POSE':
if bake_ops.selected_bones_filter(obj, fcu.data_path):
continue
for bone in bonelist:
#find the fcurve of the bone
if fcu.data_path.rfind(bone.name) != 12 or fcu.data_path[12 + len(bone.name)] != '"':
continue
# transform = fcu.data_path[15 + len(bone.name):]
transform = fcu.data_path.split('"].')[1]
if transform not in transformations:
continue
current_value = getattr(obj.pose.bones[bone.name], transform)
else:
transform = fcu.data_path
current_value = getattr(obj, transform)
eval_array = evaluate_layers(context, obj, anim_data, fcu, len(current_value))
if eval_array is None:
eval_array = evaluate_array(action, fcu.data_path, context.scene.frame_current, len(current_value))
#calculate the difference between current value and the fcurve value
add_diff(obj, action.fcurves, fcu.data_path, np.array(current_value), eval_array)
class MULTIKEY_OT_Multikey(bpy.types.Operator):
"""Edit all selected keyframes"""
bl_label = "Edit Selected Keyframes"
bl_idname = "fcurves.multikey"
bl_options = {'REGISTER', 'UNDO'}
# bl_description = ('Select keyframes, move your bone or objecet and press the operator. Does not work with Autokey')
@classmethod
def poll(cls, context):
return context.active_object and context.active_object.animation_data and bpy.context.scene.tool_settings.use_keyframe_insert_auto == False
def execute(self, context):
evaluate_value(self, context)
return {'FINISHED'}
class MultikeyProperties(bpy.types.PropertyGroup):
#selectedbones: bpy.props.BoolProperty(name="Affect only selected bones", description="Affect only selected bones", default=True, options={'HIDDEN'})
#handletype: bpy.props.BoolProperty(name="Keep handle types", description="Keep handle types", default=False, options={'HIDDEN'})
scale: bpy.props.FloatProperty(name="Scale Values Factor", description="Scale percentage from the average value", default=1.0, soft_max = 10, soft_min = -10, step=0.1, precision = 3, update = scale_value)
randomness: bpy.props.FloatProperty(name="Randomness", description="Random Threshold of keyframes", default=0.1, min=0.0, max = 1.0, update = random_value)
is_dragging: bpy.props.BoolProperty(default = False)
#filters
filter_location: bpy.props.BoolVectorProperty(name="Location", description="Filter Location properties", default=(True, True, True), size = 3, options={'HIDDEN'})
filter_rotation: bpy.props.BoolVectorProperty(name="Rotation", description="Filter Rotation properties", default=(True, True, True, True), size = 4, options={'HIDDEN'})
filter_scale: bpy.props.BoolVectorProperty(name="Scale", description="Filter Scale properties", default=(True, True, True), size = 3, options={'HIDDEN'})
class FilterProperties(bpy.types.Operator):
"""Filter Location Rotation and Scale Properties"""
bl_idname = "fcurves.filter"
bl_label = "Filter Properties W X Y Z"
bl_options = {'REGISTER', 'UNDO'}
def invoke(self, context, event):
wm = context.window_manager
return wm.invoke_props_dialog(self, width = 200)
def draw(self, context):
layout = self.layout
row = layout.row()
row.label(text = 'Location')
row.prop(context.scene.multikey, 'filter_location', text = '')
row = layout.row()
row.label(text = 'Rotation')
row.prop(context.scene.multikey, 'filter_rotation', text = '')
row = layout.row()
row.label(text = 'Scale')
row.prop(context.scene.multikey, 'filter_scale', text = '')
def execute(self, context):
return {'CANCELLED'}
classes = (MultikeyProperties, FilterProperties, MULTIKEY_OT_Multikey, ScaleValuesOp)
def register():
from bpy.utils import register_class
for cls in classes:
register_class(cls)
bpy.types.Scene.multikey = bpy.props.PointerProperty(type = MultikeyProperties, options={'LIBRARY_EDITABLE'}, override = {'LIBRARY_OVERRIDABLE'})
def unregister():
from bpy.utils import unregister_class
for cls in classes:
unregister_class(cls)
del bpy.types.Scene.multikey
@@ -0,0 +1,634 @@
import bpy
from . import anim_layers
from . import bake_ops
def subscriptions_remove(handler = True):
#clear all handlers and subsciptions
bpy.msgbus.clear_by_owner(bpy.context.scene)
if not handler:
return
if check_handler in bpy.app.handlers.depsgraph_update_pre:
bpy.app.handlers.depsgraph_update_pre.remove(check_handler)
if animlayers_frame in bpy.app.handlers.frame_change_post:
bpy.app.handlers.frame_change_post.remove(animlayers_frame)
def subscriptions_add(scene, handler = True):
bpy.msgbus.clear_by_owner(scene)
global initial_call
initial_call = True
subscribe_to_frame_end(scene)
subscribe_to_track_name(scene)
subscribe_to_action_name(scene)
subscribe_to_strip_settings(scene)
subscribe_to_influence(scene)
#If I call initial call from here it calls before running the previous functions
#initial_call = False
if not handler:
return
if check_handler not in bpy.app.handlers.depsgraph_update_pre:
bpy.app.handlers.depsgraph_update_pre.append(check_handler)
if animlayers_frame not in bpy.app.handlers.frame_change_post:
bpy.app.handlers.frame_change_post.append(animlayers_frame)
def animlayers_frame(self, context):
scene = bpy.context.scene
current = scene.frame_current_final
#Checking if preview range was turned on or off, when using hotkey P it doesn't recognize
#only during the frame handler
if scene.get('framerange_preview') != scene.use_preview_range:
scene['framerange_preview'] = scene.use_preview_range
frameend_update_callback()
return
frame_start, frame_end = bake_ops.frame_start_end(scene)
reset_subscription = False
if 'outofrange' not in globals():
global outofrange
outofrange = False if frame_start <= current <= frame_end else True
if frame_start <= current <= frame_end:
if outofrange:
frameend_update_callback()
outofrange = False
return
outofrange = True
if current <= frame_end:
return
#iterate only through objects with anim layers turned on
objects = [obj.object for obj in scene.AL_objects]
for obj in objects:
anim_data = anim_layers.anim_data_type(obj)
if anim_data is None:
return
nla_tracks = anim_data.nla_tracks
if not len(nla_tracks):
return
for i, track in enumerate(nla_tracks):
if len(track.strips) != 1:
continue
#checks if the layer has a custom frame range
if obj.Anim_Layers[i].frame_range:
continue
if not reset_subscription:
subscriptions_remove(handler = False)
reset_subscription = True
track.strips[0].frame_end_ui = current + 10
if reset_subscription:
subscriptions_add(scene, handler = False)
sync_strip_range()
def objects_viewlayer(scene):
'''in case of an object excluded or included in the nla, update it because of an nla bug'''
if len(bpy.context.view_layer.objects) == scene.als.viewlayer_objects:
return
i = 0
while i < len(scene.AL_objects):
obj = scene.AL_objects[i].object
if obj is None:
scene.AL_objects.remove(i)
continue
i += 1
if obj.als.viewlayer and obj not in bpy.context.view_layer.objects.values():
obj.als.viewlayer = False
if not obj.als.viewlayer and obj in bpy.context.view_layer.objects.values():
#anim_data = anim_layers.anim_data_type(obj)
obj.als.upper_stack = False
obj.als.viewlayer = True
obj.als.layer_index = obj.als.layer_index
#anim_layers.tweak_mode_upper_stack(bpy.context, anim_data)
scene.als.viewlayer_objects = len(bpy.context.view_layer.objects)
def check_handler(self, context):
'''A main function that performs a series of checks using a handler'''
scene = bpy.context.scene
#if there are no objects included in animation layers then return
if not len(scene.AL_objects):
return
objects_viewlayer(scene)
obj = bpy.context.object
#if the object was removed from the scene, then remove it from anim layers object list
if obj is None:
i = 0
while i < len(scene.AL_objects):
if scene.AL_objects[i].object not in scene.objects.values():
scene.AL_objects.remove(i)
else:
i += 1
return
if not obj.als.turn_on:
return
anim_data = anim_layers.anim_data_type(obj)
if anim_data is None:
return
if not anim_data.use_nla:
obj.als.turn_on = False
return
if not len(obj.Anim_Layers):
return
if not hasattr(anim_data, 'nla_tracks') or not obj.als.turn_on: #obj.select_get() == False or
return
anim_layers.add_obj_to_animlayers(obj, [item.object for item in scene.AL_objects])
nla_tracks = anim_data.nla_tracks
layer = obj.Anim_Layers[obj.als.layer_index]
active_action_update(obj, anim_data, nla_tracks)
#check if a keyframe was removed
if bpy.context.active_operator is not None:
if bpy.context.active_operator.name in ['Transform', 'Delete Keyframes'] and obj.als.edit_all_keyframes:
anim_layers.edit_all_keyframes()
if bpy.context.active_operator.name == 'Enter Tweak Mode':
if not bpy.context.active_operator.properties['use_upper_stack_evaluation']:
obj.als.upper_stack = False
if bpy.context.active_operator.name == 'Move Channels':
anim_layers.visible_layers(obj, nla_tracks)
# check if track and layers are synchronized
if len(nla_tracks) != len(obj.Anim_Layers):
new_layers_names = set(track.name for track in nla_tracks).difference(set(layer.name for layer in obj.Anim_Layers))
anim_layers.visible_layers(obj, nla_tracks)
if obj.als.layer_index > len(obj.Anim_Layers)-1:
obj.als.layer_index = len(obj.Anim_Layers)-1
#update new layer with strip settings
frame_start, frame_end = bake_ops.frame_start_end(bpy.context.scene)
for layer_name in new_layers_names:
if len(nla_tracks[layer_name].strips) != 1:
continue
strip = get_strip_in_meta(nla_tracks[layer_name].strips[0])
layer = obj.Anim_Layers[layer_name]
if (strip.frame_start, strip.frame_end) != (frame_start, frame_end):
layer['frame_range'] = True
update_strip_layer_settings(strip, layer)
layer['action'] = strip.action
return
anim_layers.add_obj_to_animlayers(obj, [item.object for item in scene.AL_objects])
track = nla_tracks[obj.als.layer_index]
always_sync_range(track, layer)
# sync_strip_range(track, layer)
if anim_data.use_tweak_mode and layer.lock:
layer['lock'] = False
elif not anim_data.use_tweak_mode and not layer.lock:
layer['lock'] = True
influence_sync(obj, nla_tracks)
# continue if locked
if layer.lock:
return
if obj.als.view_all_keyframes:
anim_layers.hide_view_all_keyframes(obj, anim_data)
check_selected_bones(obj)
influence_check(nla_tracks[obj.als.layer_index])
def active_action_update(obj, anim_data, nla_tracks):
'''updating the active action into the selected layer'''
if obj.Anim_Layers[obj.als.layer_index].lock:
if anim_data.action != None:
subscriptions_remove()
anim_data.use_tweak_mode = False
anim_data.action = None
subscriptions_add(bpy.context.scene)
return
if anim_data.action == nla_tracks[obj.als.layer_index].strips[0].action:
return
if not len(nla_tracks[obj.als.layer_index].strips):
return
if not anim_data.action or anim_data.is_property_readonly('action'):
return
subscriptions_remove()
action = anim_data.action
anim_data.action = None
obj.Anim_Layers[obj.als.layer_index].action = action
subscriptions_add(bpy.context.scene)
def get_strip_in_meta(strip):
'''check if it's meta strip then access the last strip inside meta hierarchy'''
while len(strip.strips):
strip = strip.strips[0]
return strip
def sync_strip_range():
scene = bpy.context.scene
frame_start, frame_end = bake_ops.frame_start_end(scene)
if scene.frame_current_final > frame_end:
frame_end = scene.frame_current_final + 10
objects = [obj.object for obj in scene.AL_objects]
for obj in objects:
anim_data = anim_layers.anim_data_type(obj)
if anim_data is None:
continue
nla_tracks = anim_data.nla_tracks
if not len(nla_tracks):
continue
for i, track in enumerate(nla_tracks):
if len(track.strips) != 1:
continue
if obj.Anim_Layers[i]['frame_range']:
continue
strip = track.strips[0]
strip_frame_start = strip.frame_start
strip_frame_end = strip.frame_end
if (strip_frame_start, round(strip_frame_end)) != (0.0, float(frame_end)):
obj.Anim_Layers[i]['frame_range'] = True
def always_sync_range(track, layer):
'''sync frame range when always sync turned on'''
if not len(track.strips):
return
if not layer.frame_range:
if track.strips[0].use_sync_length:
track.strips[0].use_sync_length = False
return
if not track.strips[0].use_sync_length:
if tuple(layer.action_range) != (0.0, 0.0): #reset action range when turned off
layer.action_range = (0.0, 0.0)
return
strip = track.strips[0]
if tuple(layer.action_range) == tuple((strip.action.frame_range[0], strip.action.frame_range[1])):
return
anim_layers.sync_frame_range(bpy.context)
layer.action_range = strip.action.frame_range
def influence_sync(obj, nla_tracks):
#Tracks that dont have keyframes are locked
for i, track in enumerate(nla_tracks):
if obj.Anim_Layers[i].lock:
continue
if not len(track.strips):
continue
if not len(track.strips[0].fcurves):
continue
if not len(track.strips[0].fcurves[0].keyframe_points):
#apply the influence property to the temp property when keyframes are removed (but its still locked)
if not track.strips[0].fcurves[0].lock:
obj.Anim_Layers[i].influence = track.strips[0].influence
track.strips[0].fcurves[0].lock = True
if obj.animation_data is None:
return
action = obj.animation_data.action
if action is None:
return
#if a keyframe was found in the temporary property then add it to the
data_path = 'Anim_Layers[' + str(obj.als.layer_index) + '].influence'
fcu_influence = action.fcurves.find(data_path)
if fcu_influence is None:
return
if not len(fcu_influence.keyframe_points):
return
#remove the temporary influence
action.fcurves.remove(fcu_influence)
#if the action was created just for the influence because of empty object data type then remove the action
if action.name == obj.name + 'Action' and not len(obj.animation_data.nla_tracks) and not len(action.fcurves):
bpy.data.actions.remove(action)
if obj.Anim_Layers[obj.als.layer_index].influence_mute:
return
strip = nla_tracks[obj.als.layer_index].strips[0]
strip.fcurves[0].lock = False
strip.keyframe_insert('influence')
strip.fcurves[0].update()
def influence_check(selected_track):
'''update influence when a keyframe was added without autokey'''
#skip the next steps if a strip is missing or tracks were removed from the nla tracks
if len(selected_track.strips) != 1:# or obj.als.layer_index > len(nla_tracks)-2:
return
if not len(selected_track.strips[0].fcurves):
return
global influence_keys
if selected_track.strips[0].fcurves[0].mute or not len(selected_track.strips[0].fcurves[0].keyframe_points) or bpy.context.scene.tool_settings.use_keyframe_insert_auto:
if 'influence_keys' in globals():
del influence_keys
return #when the fcurve doesnt have keyframes, or when autokey is turned on, then return
#update if the influence keyframes are changed. influence_keys are first added in influence_update_callback
if 'influence_keys' not in globals():
return
if influence_keys != [tuple(key.co) for key in selected_track.strips[0].fcurves[0].keyframe_points]:
selected_track.strips[0].fcurves[0].update()
del influence_keys
def check_selected_bones(obj):
'''running in the handler and checking if the selected bones were changed during view multiply layer keyframes'''
if not obj.als.only_selected_bones:
return
global selected_bones
try:
selected_bones
except NameError:
selected_bones = bpy.context.selected_pose_bones
return
else:
if selected_bones != bpy.context.selected_pose_bones:
selected_bones = bpy.context.selected_pose_bones
obj.als.view_all_keyframes = True
########################### MSGBUS SUBSCRIPTIONS #############################
#Callback function for Scene frame end
def frameend_update_callback():
'''End the strips at the end of the scene or scene preview'''
scene = bpy.context.scene
if not scene.AL_objects:
return
frame_start, frame_end = bake_ops.frame_start_end(scene)
if scene.frame_current_final > frame_end:
frame_end = scene.frame_current_final + 10
#return
for AL_item in scene.AL_objects:
obj = AL_item.object
if obj is None or obj not in scene.objects.values():
continue
#anim_data = anim_data_type(obj)
anim_datas = anim_layers.anim_datas_append(obj)
for anim_data in anim_datas:
if anim_data is None:
continue
if len(anim_data.nla_tracks) != len(obj.Anim_Layers):
continue
for layer, track in zip(obj.Anim_Layers, anim_data.nla_tracks):
if layer.frame_range:
continue
if len(track.strips) == 1:
track.strips[0].action_frame_start = 0 - layer.offset * 1/layer.speed
track.strips[0].action_frame_end = frame_end * 1/layer.speed - layer.offset * 1/layer.speed
track.strips[0].frame_start = 0
track.strips[0].frame_end = frame_end
track.strips[0].scale = layer.speed
#Subscribe to the scene frame_end
def subscribe_to_frame_end(scene):
'''subscribe_to_frame_end and frame preview end'''
subscribe_end = scene.path_resolve("frame_end", False)
subscribe_preview_end = scene.path_resolve("frame_preview_end", False)
subscribe_use_preview = scene.path_resolve("use_preview_range", False)
for subscribe in [subscribe_end, subscribe_preview_end, subscribe_use_preview]:
bpy.msgbus.subscribe_rna(
key=subscribe,
owner=scene,
args=(),
notify=frameend_update_callback,)
bpy.msgbus.publish_rna(key=subscribe)
# def action_framestart_update_callback(*args):
# ''' update the strip start with the action start'''
def track_update_callback():
'''update layers with the tracks name'''
global initial_call
if initial_call:
# initial_call = False
return
if not bpy.context.selected_objects:
return
obj = bpy.context.object
if obj is None:
return
if not obj.als.turn_on:
return
current_anim_data = anim_layers.anim_data_type(obj)
anim_datas = anim_layers.anim_datas_append(obj)
for anim_data in anim_datas:
if anim_data is None:
return
nla_tracks = anim_data.nla_tracks
if not len(nla_tracks):# or len(nla_tracks[:-1]) != len(obj.Anim_Layers):
return
override_tracks = anim_layers.check_override_tracks(obj, anim_data)
for i, track in enumerate(nla_tracks):
if anim_data != current_anim_data:
continue
#make sure there are no duplicated names
if track.name != obj.Anim_Layers[i].name:
#If its an override track, then make sure the reference object name is also synchronized
if obj.Anim_Layers[i].name in override_tracks:
override_tracks[obj.Anim_Layers[i].name].name = track.name
obj.Anim_Layers[i].name = track.name
if len(track.strips) == 1:
track.strips[0].name = track.name
def subscribe_to_track_name(scene):
'''Subscribe to the name of track'''
#subscribe_track = nla_track.path_resolve("name", False)
subscribe_track = (bpy.types.NlaTrack, 'name')
bpy.msgbus.subscribe_rna(
key=subscribe_track,
# owner of msgbus subcribe (for clearing later)
owner=scene,
# Args passed to callback function (tuple)
args=(),
# Callback function for property update
notify=track_update_callback,)
bpy.msgbus.publish_rna(key=subscribe_track)
def action_name_callback():
'''update layers with the tracks name'''
global initial_call
if initial_call:
# initial_call = False
return
obj = bpy.context.object
if obj is None:
return
if not obj.als.turn_on:
return
anim_data = anim_layers.anim_data_type(obj)
#anim_datas = anim_layers.anim_datas_append(obj)
if anim_data is None:
return
nla_tracks = anim_data.nla_tracks
if not len(nla_tracks):
return
layer = obj.Anim_Layers[obj.als.layer_index]
if not len(nla_tracks[obj.als.layer_index].strips):
return
action = nla_tracks[obj.als.layer_index].strips[0].action
if action is None:
return
if not obj.als.auto_rename or layer.name == action.name:
return
layer.name = action.name
def subscribe_to_action_name(scene):
'''Subscribe to the name of track'''
#subscribe_track = nla_track.path_resolve("name", False)
subscribe_action = (bpy.types.Action, 'name')
bpy.msgbus.subscribe_rna(
key=subscribe_action,
# owner of msgbus subcribe (for clearing later)
owner=scene,
# Args passed to callback function (tuple)
args=(),
# Callback function for property update
notify=action_name_callback,)
bpy.msgbus.publish_rna(key=subscribe_action)
def influence_update_callback(*args):
'''update influence'''
global initial_call
if initial_call:
initial_call = False
return
if not bpy.context.selected_objects:
return
obj = bpy.context.object
#checking if the object has nla tracks, when I used undo it was still calling the property on an object with no nla tracks
if obj is None:
return
if not obj.als.turn_on:
return
anim_data = anim_layers.anim_data_type(obj)
if anim_data is None:
return
if not len(anim_data.nla_tracks):
return
track = anim_data.nla_tracks[obj.als.layer_index]
if len(track.strips) != 1:
return
if track.strips[0].fcurves[0].mute or track.strips[0].fcurves[0].lock:
return
if bpy.context.scene.tool_settings.use_keyframe_insert_auto and len(track.strips[0].fcurves[0].keyframe_points):
track.strips[0].keyframe_insert('influence')
track.strips[0].fcurves[0].update()
return
#if the influence property and fcurve value are not the same then store the keyframes to check in the handler for a change
if track.strips[0].influence != track.strips[0].fcurves[0].evaluate(bpy.context.scene.frame_current):
global influence_keys
influence_keys = [tuple(key.co) for key in track.strips[0].fcurves[0].keyframe_points]
def subscribe_to_influence(scene):
'''Subscribe to the influence of the track'''
subscribe_influence = (bpy.types.NlaStrip, 'influence')
bpy.msgbus.subscribe_rna(
key=subscribe_influence,
# owner of msgbus subcribe (for clearing later)
owner=scene,
# Args passed to callback function (tuple)
args=(scene,),
# Callback function for property update
notify=influence_update_callback,)
bpy.msgbus.publish_rna(key=subscribe_influence)
def subscribe_to_strip_settings(scene):
'''Subscribe to the strip settings of the track'''
frame_start = (bpy.types.NlaStrip, 'frame_start')
frame_end = (bpy.types.NlaStrip, 'frame_end')
action_frame_start = (bpy.types.NlaStrip, 'action_frame_start')
action_frame_end = (bpy.types.NlaStrip, 'action_frame_end')
scale = (bpy.types.NlaStrip, 'scale')
repeat = (bpy.types.NlaStrip, 'repeat')
attributes = [frame_start, frame_end, action_frame_start, action_frame_end, scale, repeat, frame_start, frame_end]
if bpy.app.version > (3, 2, 0):
#this properties exist only after Blender 3.2
frame_start_ui = (bpy.types.NlaStrip, 'frame_start_ui')
frame_end_ui = (bpy.types.NlaStrip, 'frame_end_ui')
attributes += [frame_start_ui, frame_end_ui]
for key in attributes:
bpy.msgbus.subscribe_rna(
key=key,
# owner of msgbus subcribe (for clearing later)
owner=scene,
# Args passed to callback function (tuple)
args=(),
# Callback function for property update
notify=strip_settings_callback,)
#bpy.msgbus.publish_rna(key=frame_start)
def update_strip_layer_settings(strip, layer):
layer['speed'] = strip.scale
start_offset = strip.action.frame_range[0] - strip.frame_start
offset = (strip.action_frame_start - strip.frame_start - start_offset) * strip.scale + start_offset
layer['offset'] = round(-offset, 3)
#If custom frame range is turned off return to not lose frame range values
if not layer.frame_range:
return
layer['frame_end'] = strip.frame_end
layer['frame_start'] = strip.frame_start
layer['repeat'] = strip.repeat
def strip_settings_callback():
'''subscribe_to_strip_settings callback'''
global initial_call
if initial_call:
# initial_call = False
return
if not bpy.context.selected_objects:
return
obj = bpy.context.object
if obj is None:
return
anim_data = anim_layers.anim_data_type(obj)
if anim_data is None:
return
if not len(anim_data.nla_tracks):
return
if not len(obj.Anim_Layers):
return
strip = anim_data.nla_tracks[obj.als.layer_index].strips[0]
sync_strip_range()
if not len(anim_data.nla_tracks[obj.als.layer_index].strips):
return
strip = anim_data.nla_tracks[obj.als.layer_index].strips[0]
layer = obj.Anim_Layers[obj.als.layer_index]
update_strip_layer_settings(strip, layer)
anim_layers.redraw_areas([ 'VIEW_3D'])
+189
View File
@@ -0,0 +1,189 @@
# ***** BEGIN GPL LICENSE BLOCK *****
#
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ***** END GPL LICENCE BLOCK *****
import bpy
class GizmoSizeUp(bpy.types.Operator):
"""Share keyframes between all the selected objects and bones"""
bl_idname = "view3d.gizmo_size_up"
bl_label = "Gizmo_Size_Up"
bl_options = {'REGISTER', 'UNDO'}
def execute(self, context):
context.preferences.view.gizmo_size += context.scene.animtoolbox.gizmo_size
return {'PASS_THROUGH'}
class GizmoSizeDown(bpy.types.Operator):
"""Share keyframes between all the selected objects and bones"""
bl_idname = "view3d.gizmo_size_down"
bl_label = "Gizmo_Size_Down"
bl_options = {'REGISTER', 'UNDO'}
def execute(self, context):
context.preferences.view.gizmo_size -= context.scene.animtoolbox.gizmo_size
return {'PASS_THROUGH'}
########################################################################################################################
def clear_isolate_pose_mode(scene):
if not len(scene.animtoolbox.isolated):
return
for obj in scene.animtoolbox.isolated:
if not obj.hidden:
continue
obj.hidden.hide_set(False)
scene.animtoolbox.isolated.clear()
scene.animtoolbox.active_obj = None
def isolate_pose_mode(scene):
context = bpy.context
#return when going out of isolate pose or when active object is not in pose mode
if not scene.animtoolbox.isolate_pose_mode or context.active_object.mode != 'POSE':
clear_isolate_pose_mode(scene)
return
#handler continue only if the active object is None otherwise it collects all armature objects
if scene.animtoolbox.active_obj is None:
scene.animtoolbox.active_obj = context.active_object
else:
return
isolated = scene.animtoolbox.isolated
for obj in context.view_layer.objects:
if obj.type != 'ARMATURE':
continue
if obj.hide_get():
continue
rig = isolated.add()
if obj.mode == 'POSE':
rig.selected = obj
else:
rig.hidden = obj
obj.hide_set(True)
class IsolatePoseMode(bpy.types.Operator):
"""Isolates armatures during pose mode"""
bl_idname = "anim.isolate_pose_mode"
bl_label = "Isolate Pose Mode"
bl_options = {'REGISTER', 'UNDO'}
def execute(self, context):
# If the modal is already running, then don't run it the second time
scene = context.scene
if scene.animtoolbox.isolate_pose_mode:
if isolate_pose_mode in bpy.app.handlers.depsgraph_update_pre:
clear_isolate_pose_mode(scene)
bpy.app.handlers.depsgraph_update_pre.remove(isolate_pose_mode)
scene.animtoolbox.isolate_pose_mode = False
return {'FINISHED'}
scene.animtoolbox.isolate_pose_mode = True
isolate_pose_mode(scene)
if isolate_pose_mode not in bpy.app.handlers.depsgraph_update_pre:
bpy.app.handlers.depsgraph_update_pre.append(isolate_pose_mode)
return {'FINISHED'}
class SwitchBoneCollectionsVisibility(bpy.types.Operator):
"""Turn all bone collections visible and then press again to switch back"""
bl_idname = "anim.switch_collections_visibility"
bl_label = "Bone Collections Visibility"
bl_options = {'REGISTER', 'UNDO'}
@classmethod
def poll(cls, context):
return bpy.app.version >= (4, 0, 0)
def execute(self, context):
obj = context.object
if obj.type != 'ARMATURE':
return {'CANCELLED'}
if not obj.animation_data:
self.report({'INFO'}, 'No animation is available')
return {'CANCELLED'}
if not obj.animation_data.action:
self.report({'INFO'}, 'No animation is available')
return {'CANCELLED'}
collections = obj.data.collections
if not len(collections):
self.report({'INFO'}, 'No collections are available')
return {'CANCELLED'}
#check if there are collections that are marked with
tagged_col = ['atb' in col.keys() for col in collections]
atb_ui = context.scene.animtoolbox
if any(tagged_col) and atb_ui.col_vis:
#collections are already marked so return to previous collection visibilty
for col in collections:
if 'atb' in col.keys():
col.is_visible = col['atb']
del col['atb']
atb_ui.col_vis = False
else:
#Mark visible collections and turn collections with animated bones on
animated_bones = set()
start = 'pose.bones["'
end = '"]'
#get all the animated bones from the fcurves
for fcu in obj.animation_data.action.fcurves:
start_index = fcu.data_path.find(start)
end_index = fcu.data_path.find(end)
#if it's not a posebone fcurve then skip
if start_index == -1 or end_index == -1:
continue
animated_bones.add(fcu.data_path[start_index + len(start):end_index])
#check if the collecetion that is turned off has animated bones
find_anim = []
for col in collections:
for bone in col.bones:
if bone.name in animated_bones and not col.is_visible:
# print(bone.name, 'in ', col.name)
find_anim.append(col)
break
if not find_anim:
self.report({'INFO'}, 'No collections with animated bones and no visibility are found')
return {'CANCELLED'}
#Turn on collections without visiblity
for col in collections:
if col in find_anim:
#tag visibility
col['atb'] = col.is_visible
col.is_visible = True
atb_ui.col_vis = True
return {'FINISHED'}
classes = (GizmoSizeUp, GizmoSizeDown, IsolatePoseMode, SwitchBoneCollectionsVisibility)
def register():
from bpy.utils import register_class
for cls in classes:
register_class(cls)
def unregister():
from bpy.utils import unregister_class
for cls in classes:
unregister_class(cls)
@@ -0,0 +1,549 @@
# ***** BEGIN GPL LICENSE BLOCK *****
#
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ***** END GPL LICENCE BLOCK *****
import bpy
from mathutils import Matrix, Vector
from math import radians
import numpy
def draw_wgt(boneLength, bone):
suffix = bone.id_data.name + '_' + bone.name
if 'WGTB_object' + suffix in bpy.data.objects:
obj = bpy.data.objects['WGTB_object'] + suffix
if 'WGTB_shape' + suffix in obj.data.name:
return obj
mesh = bpy.data.meshes.new('WGTB_shape_' + suffix)
obj = bpy.data.objects.new('WGTB_object_' + suffix, mesh)
#coordinates of the sphere widget shape
sphere = {"edges": [[0, 1], [1, 2], [2, 3], [3, 4], [4, 5], [5, 6], [6, 7], [7, 8], [8, 9], [9, 10], [10, 11], [11, 12], [12, 13], [13, 14], [14, 15], [15, 16], [16, 17], [17, 18], [18, 19], [19, 20], [20, 21], [21, 22], [22, 23], [0, 23], [24, 25], [25, 26], [26, 27], [27, 28], [28, 29], [29, 30], [30, 31], [31, 32], [32, 33], [33, 34], [34, 35], [35, 36], [36, 37], [37, 38], [38, 39], [39, 40], [40, 41], [41, 42], [42, 43], [43, 44], [44, 45], [45, 46], [46, 47], [24, 47], [48, 49], [49, 50], [50, 51], [51, 52], [52, 53], [53, 54], [54, 55], [55, 56], [56, 57], [57, 58], [58, 59], [59, 60], [60, 61], [61, 62], [62, 63], [63, 64], [64, 65], [65, 66], [66, 67], [67, 68], [68, 69], [69, 70], [70, 71], [48, 71]],
"vertices": [[0.0, 0.10000002384185791, 0.0], [-0.025881901383399963, 0.09659260511398315, 0.0], [-0.050000011920928955, 0.08660250902175903, 0.0], [-0.07071065902709961, 0.07071065902709961, 0.0], [-0.08660256862640381, 0.04999998211860657, 0.0], [-0.09659260511398315, 0.025881901383399963, 0.0], [-0.10000002384185791, 7.549793679118011e-09, 0.0], [-0.09659260511398315, -0.02588188648223877, 0.0], [-0.08660256862640381, -0.04999998211860657, 0.0], [-0.07071071863174438, -0.07071065902709961, 0.0], [-0.050000011920928955, -0.08660250902175903, 0.0], [-0.02588193118572235, -0.09659260511398315, 0.0], [-3.894143674187944e-08, -0.10000002384185791, 0.0], [0.025881856679916382, -0.09659260511398315, 0.0], [0.04999995231628418, -0.08660256862640381, 0.0], [0.07071065902709961, -0.07071071863174438, 0.0], [0.08660250902175903, -0.05000004172325134, 0.0], [0.09659254550933838, -0.025881946086883545, 0.0], [0.10000002384185791, -4.649123752642481e-08, 0.0], [0.09659260511398315, 0.025881856679916382, 0.0], [0.08660256862640381, 0.04999995231628418, 0.0], [0.07071071863174438, 0.07071065902709961, 0.0], [0.05000007152557373, 0.08660250902175903, 0.0], [0.025881975889205933, 0.09659254550933838, 0.0], [0.0, 7.450580596923828e-09, 0.10000002384185791], [-0.025881901383399963, 7.450580596923828e-09, 0.09659260511398315], [-0.050000011920928955, 7.450580596923828e-09, 0.08660250902175903], [-0.07071065902709961, 7.450580596923828e-09, 0.07071065902709961], [-0.08660256862640381, 3.725290298461914e-09, 0.04999998211860657], [-0.09659260511398315, 1.862645149230957e-09, 0.025881901383399963], [-0.10000002384185791, 8.881784197001252e-16, 7.549793679118011e-09], [-0.09659260511398315, -1.862645149230957e-09, -0.02588188648223877], [-0.08660256862640381, -3.725290298461914e-09, -0.04999998211860657], [-0.07071071863174438, -7.450580596923828e-09, -0.07071065902709961], [-0.050000011920928955, -7.450580596923828e-09, -0.08660250902175903], [-0.02588193118572235, -7.450580596923828e-09, -0.09659260511398315], [-3.894143674187944e-08, -7.450580596923828e-09, -0.10000002384185791], [0.025881856679916382, -7.450580596923828e-09, -0.09659260511398315], [0.04999995231628418, -7.450580596923828e-09, -0.08660256862640381], [0.07071065902709961, -7.450580596923828e-09, -0.07071071863174438], [0.08660250902175903, -3.725290298461914e-09, -0.05000004172325134], [0.09659254550933838, -1.862645149230957e-09, -0.025881946086883545], [0.10000002384185791, -3.552713678800501e-15, -4.649123752642481e-08], [0.09659260511398315, 1.862645149230957e-09, 0.025881856679916382], [0.08660256862640381, 3.725290298461914e-09, 0.04999995231628418], [0.07071071863174438, 7.450580596923828e-09, 0.07071065902709961], [0.05000007152557373, 7.450580596923828e-09, 0.08660250902175903], [0.025881975889205933, 7.450580596923828e-09, 0.09659254550933838], [-7.450580596923828e-09, 4.440892098500626e-16, 0.10000002384185791], [-9.313225746154785e-09, -0.025881901383399963, 0.09659260511398315], [-1.1175870895385742e-08, -0.050000011920928955, 0.08660250902175903], [-1.4901161193847656e-08, -0.07071065902709961, 0.07071065902709961], [-7.450580596923828e-09, -0.08660256862640381, 0.04999998211860657], [-7.450580596923828e-09, -0.09659260511398315, 0.025881901383399963], [-7.450580596923828e-09, -0.10000002384185791, 7.549793679118011e-09], [-7.450580596923828e-09, -0.09659260511398315, -0.02588188648223877], [0.0, -0.08660256862640381, -0.04999998211860657], [0.0, -0.07071071863174438, -0.07071065902709961], [3.725290298461914e-09, -0.050000011920928955, -0.08660250902175903], [5.587935447692871e-09, -0.02588193118572235, -0.09659260511398315], [7.450577044210149e-09, -3.894143674187944e-08, -0.10000002384185791], [9.313225746154785e-09, 0.025881856679916382, -0.09659260511398315], [1.1175870895385742e-08, 0.04999995231628418, -0.08660256862640381], [1.4901161193847656e-08, 0.07071065902709961, -0.07071071863174438], [7.450580596923828e-09, 0.08660250902175903, -0.05000004172325134], [7.450580596923828e-09, 0.09659254550933838, -0.025881946086883545], [7.450580596923828e-09, 0.10000002384185791, -4.649123752642481e-08], [7.450580596923828e-09, 0.09659260511398315, 0.025881856679916382], [0.0, 0.08660256862640381, 0.04999995231628418], [0.0, 0.07071071863174438, 0.07071065902709961], [-3.725290298461914e-09, 0.05000007152557373, 0.08660250902175903], [-5.587935447692871e-09, 0.025881975889205933, 0.09659254550933838]], "faces": []}
mesh.from_pydata(numpy.array(sphere['vertices'])*[boneLength, boneLength, boneLength] , sphere['edges'], sphere['faces'])
return obj
def add_driver(obj, posebone, control, target, path, multiply = ''):
if isinstance(target, tuple):
attr = posebone.driver_add(target[0], target[1])
else:
attr = posebone.driver_add(target)
var = attr.driver.variables.new()
var.targets[0].id = obj
var.targets[0].data_path = 'pose.bones["' + control +'"].'+ path
attr.driver.expression = var.name + multiply
def dup_values(source, target):
if hasattr(source, 'parent'):
target.parent = source.parent
for prop in dir(source):
if not hasattr(target, prop):
continue
value = getattr(source, prop)
if type(value) not in {int, float, bool, str, Vector, Matrix, bpy.types.Object}:
continue
if '__' in prop[:2] and '__' in prop[-2:]:
continue
if target.is_property_readonly(prop):
continue
setattr(target, prop, value)
return target
def dup_constraints(source, target):
if not source.constraints.items():
return
for source_con in source.constraints:
target_con = target.constraints.new(source_con.type)
dup_values(source_con, target_con)
def add_vis_bone_con(obj, bone_vis_name, bone_wgt_name):
bone_vis = obj.pose.bones[bone_vis_name]
con = bone_vis.constraints.new('STRETCH_TO')
con.target = obj
con.subtarget = bone_wgt_name
return bone_vis
class target:
def __init__(self, bone):
self.name = bone.name
self.point = tuple(bone.tail)
self.ctrl = 'TRGT_' + bone.name
if bone.parent:
self.parent = bone.parent.name
#print('assign parent to target ', self.name, self.ctrl, self.parent)
def __lt__(self, other):
return self.point < other.point
def __hash__(self):
return hash(self.point)
def __eq__(self, other):
#if not isinstance(other, type(self)):
# return NotImplemented
return self.point == other.point
class parent:
def __init__(self, bone):
self.name = bone.name
self.point = tuple(bone.head)
self.ctrl = 'CTRL_' + bone.name
if bone.parent:
self.parent = bone.parent.name
def __lt__(self, other):
return self.point < other.point
def __hash__(self):
return hash(self.point)
def __eq__(self, other):
#if not isinstance(other, type(self)):
# return NotImplemented
return self.point == other.point
class constraint_dup:
def __init__(self, bone, con):
self.name = con.name
self.target = con.target
self.subtarget = con.subtarget
self.bone = bone.name
def __hash__(self):
return hash(self.bone)
def __eq__(self, other):
return self.bone == other.bone
def bone_orientation(source, target, value):
source.align_orientation(target)
x, y, z = source.matrix.to_3x3().col
R = (Matrix.Translation(source.head) @ Matrix.Rotation(radians(value), 4, x) @ Matrix.Translation(-source.head))
source.transform(R, roll = False)
source.align_roll(target.vector)
def find_ctrl(bone, controls):
i = list(controls).index(bone)
bone.ctrl = list(controls)[i].ctrl
return bone.ctrl
def add_controlers(self, obj, parents, targets):
#controls = set(parents).union(targets)
controls = set(parents + targets)
#create hierarchy
for bone in controls:
editbone = obj.data.edit_bones[bone.name]
if editbone.parent is None:
continue
parentnames = [bone.name for bone in parents]
#if a target and its parent are part of the hierarchy then linked to its own bone parent
if bone in targets and bone not in parents and editbone.parent.name in parentnames:
parentbone = parent(editbone)
else:
parentbone = parent(editbone.parent)
if parentbone in controls and parentbone != bone:
bone.parent = find_ctrl(parentbone, controls)
else:
bone.parent = editbone.parent.name
edit_bones = obj.data.edit_bones
for bone in controls:
editbone = edit_bones[bone.name]
ctrl = obj.data.edit_bones.new(bone.ctrl)
ctrl.head = bone.point
ctrl.tail = bone.point
ctrl.tail[2] = bone.point[2] + (editbone.length / 3)
ctrl.bbone_x = editbone.bbone_x
ctrl.bbone_z = editbone.bbone_z
ctrl.use_deform = False
if self.bone_align:
angle = 90 if self.align_90 else 0
bone_orientation(ctrl, editbone, angle)
if angle == 90:
ctrl.align_roll(editbone.vector)
else:
ctrl.roll = editbone.roll
#apply hierarchy
for bone in parents:
editbone = edit_bones[bone.name]
ctrl_name = find_ctrl(bone, controls)
ctrl = edit_bones[ctrl_name]
editbone.parent = ctrl
for bone in controls:
ctrl = edit_bones[bone.ctrl]
if hasattr(bone, 'parent'):
ctrl.parent = edit_bones[bone.parent]
return controls
def pose_bbone_setup(bone, posebone, bbone_group = None):
#add the custom shape to the widget bones
custom_shape = draw_wgt(bone['length'], posebone)
posebone.custom_shape = custom_shape
posebone.use_custom_shape_bone_size = False
if bbone_group:
posebone.bone_group = bbone_group
posebone.rotation_mode = 'XZY'
posebone.lock_rotation[0] = True
posebone.lock_rotation[2] = True
#####MAIN####
class BboneWidgets(bpy.types.Operator):
"""Add Bbone widget controls to the selected bones"""
bl_idname = "armature.add_bbone_widgets"
bl_label = "Add_Bbone_widgets"
bl_options = {'REGISTER', 'UNDO'}
@classmethod
def poll(cls, context):
return bpy.context.object.type == 'ARMATURE'
def execute(self, context):
obj = context.object
obj.data.display_type = 'BBONE'
bones = []
parentlayers = [False if i != 24 else True for i in range(32)]
wgtlayers = [True if i == 0 else False for i in range(32)]
bpy.ops.object.mode_set(mode = 'EDIT')
obj.data.use_mirror_x = False
for bone in obj.data.edit_bones:
if not bone.select:
continue
if bone.bbone_segments == 1:
bone.bbone_segments = 10
bone.bbone_handle_type_start = 'TANGENT'
bone.bbone_handle_type_end = 'TANGENT'
bone_name = bone.name
#add parent bone to the Bbone widgets
parent = obj.data.edit_bones.new('WGTB_parent_'+ bone_name)
parent_name = parent.name
dup_values(bone, parent)
parent.name = parent_name
parent.select = False
parent.select_head = False
parent.select_tail = False
#change layer of the parent bone
if bpy.app.version < (4, 0, 0):
parent.layers = parentlayers
#add bbone widget bones
head_widget = obj.data.edit_bones.new('Bhead_'+ bone.name)
head_widget.parent = parent
#head_widget.head = bone.head
head_widget.head = bone.head + (bone.tail - bone.head) * 0.25
#head_widget.tail = (bone.tail - bone.head)/10
head_widget.length = bone.length * 0.1
head_widget.bbone_x = bone.bbone_x
head_widget.bbone_z = bone.bbone_z
head_widget.align_orientation(bone)
head_widget.inherit_scale = 'NONE'
head_name = head_widget.name
tail_widget = obj.data.edit_bones.new('Btail_'+ bone.name)
tail_widget.parent = parent
#tail_widget.head = bone.tail
tail_widget.head = bone.head + (bone.tail - bone.head) * 0.75
#tail_widget.tail = bone.tail - (bone.tail - bone.head)/10
tail_widget.length = bone.length * 0.1
tail_widget.bbone_x = bone.bbone_x
tail_widget.bbone_z = bone.bbone_z
tail_widget.align_orientation(bone)
tail_widget.inherit_scale = 'NONE'
tail_name = tail_widget.name
#add vis bones
head_vis = obj.data.edit_bones.new('Bhead_vis_'+ bone.name)
head_vis.parent = parent
head_vis.head = bone.head
head_vis.tail = head_widget.head
head_vis.bbone_x = bone.bbone_x*0.1
head_vis.bbone_z = bone.bbone_z*0.1
#head_vis_name = head_vis.name
head_vis.hide_select = True
head_vis.use_deform = False
tail_vis = obj.data.edit_bones.new('Btail_vis_'+ bone.name)
tail_vis.parent = parent
tail_vis.head = bone.tail
tail_vis.tail = tail_widget.head
tail_vis.bbone_x = bone.bbone_x*0.1
tail_vis.bbone_z = bone.bbone_z*0.1
#tail_vis_name = tail_vis.name
tail_vis.hide_select = True
tail_vis.use_deform = False
if bpy.app.version < (4, 0, 0):
tail_widget.layers = wgtlayers
head_widget.layers = wgtlayers
head_vis.layers = wgtlayers
tail_vis.layers = wgtlayers
bones.append({'name': bone_name, 'parent': parent_name, 'head': head_name, 'tail': tail_name, 'head_vis': head_vis.name, 'tail_vis': tail_vis.name, 'length': bone.length})
#####POSE MODE#######
bpy.ops.object.mode_set(mode = 'POSE')
if bpy.app.version < (4, 0, 0):
bone_groups = obj.pose.bone_groups
if 'BBone Widgets' not in bone_groups:
bbone_group = bone_groups.new(name = 'BBone Widgets')
bbone_group.color_set = 'THEME09'
else:
bbone_group = bone_groups['BBone Widgets']
else:
bbone_group = None
for bone in bones:
posebone = obj.pose.bones[bone['name']]
# Prepare parent bone in pose mode
poseparent = obj.pose.bones[bone['parent']]
#disable use deform
obj.data.bones[bone['parent']].use_deform = False
obj.data.bones[bone['head']].use_deform = False
obj.data.bones[bone['tail']].use_deform = False
pose_bbone_setup(bone, obj.pose.bones[bone['head']], bbone_group)
pose_bbone_setup(bone, obj.pose.bones[bone['tail']], bbone_group)
dup_constraints(posebone, poseparent)
#add all the drivers
add_driver(obj, posebone, bone['head'], 'bbone_curveinx', 'location.x')
add_driver(obj, posebone, bone['head'], 'bbone_curveinz', 'location.z')
add_driver(obj, posebone, bone['head'], 'bbone_easein', 'location.y', '*5/'+ str(bone['length']))
add_driver(obj, posebone, bone['head'], 'bbone_rollin', 'rotation_euler.y')
add_driver(obj, posebone, bone['head'], ('bbone_scalein', 0), 'scale.x')
add_driver(obj, posebone, bone['head'], ('bbone_scalein', 1), 'scale.y')
add_driver(obj, posebone, bone['head'], ('bbone_scalein', 2), 'scale.z')
add_driver(obj, posebone, bone['tail'], 'bbone_curveoutx', 'location.x')
add_driver(obj, posebone, bone['tail'], 'bbone_curveoutz', 'location.z')
add_driver(obj, posebone, bone['tail'], 'bbone_easeout', 'location.y', '*-5/'+ str(bone['length']))
add_driver(obj, posebone, bone['tail'], 'bbone_rollout', 'rotation_euler.y')
add_driver(obj, posebone, bone['tail'], ('bbone_scaleout', 0), 'scale.x')
add_driver(obj, posebone, bone['tail'], ('bbone_scaleout', 1), 'scale.y')
add_driver(obj, posebone, bone['tail'], ('bbone_scaleout', 2), 'scale.z')
#add constraints to visual bones
head_vis = add_vis_bone_con(obj, bone['head_vis'], bone['head'])
tail_vis = add_vis_bone_con(obj, bone['tail_vis'], bone['tail'])
if bpy.app.version < (4, 0, 0):
head_vis.bone_group = bbone_group
tail_vis.bone_group = bbone_group
return {"FINISHED"}
class ChainControls(bpy.types.Operator):
"""Add parent and target controls to the selected bones to create a chain control"""
bl_idname = "armature.add_chain_ctrls"
bl_label = "Add_Chain_Controls"
bl_options = {'REGISTER', 'UNDO'}
parents: bpy.props.BoolProperty(name = 'Add Parents', description = "Align the controls 90 degrees to the original bones", default = True)
targets: bpy.props.BoolProperty(name = 'Add Targets', description = "Align the controls 90 degrees to the original bones", default = True)
keep_hierarchy: bpy.props.BoolProperty(name = 'Keep Hierarchy', description = "Keep the controls in the hierarchy of the original bones", default = True)
bone_align: bpy.props.BoolProperty(name = 'Align to Bones', description = "Align the controls to the original bones", default = True)
align_90: bpy.props.BoolProperty(name = '+90°', description = "Align the controls 90 degrees to the original bones", default = True)
@classmethod
def poll(cls, context):
return bpy.context.object.type == 'ARMATURE'
def invoke(self, context, event):
#obj = context.object
wm = context.window_manager
return wm.invoke_props_dialog(self, width = 200)
def draw(self, context):
layout = self.layout
row = layout.row()
row.label(text = 'Add Control Bones')
row = layout.row()
row.prop(self, 'parents') #text = 'Size'
row.prop(self, 'targets')
layout.separator()
col = layout.column()
col.prop(self, 'keep_hierarchy')
row = layout.row()
row.prop(self, 'bone_align')
if self.bone_align:
row.prop(self, 'align_90', toggle=True)
def execute(self, context):
obj = context.object
targets = []
parents = []
bpy.ops.object.mode_set(mode = 'EDIT')
edit_bones = bpy.context.selected_editable_bones
#create list of parent and target objects
for bone in edit_bones:
bone.use_connect = False
if self.targets:
targets.append(target(bone))
if self.parents:
parents.append(parent(bone))
controls = add_controlers(self, obj, parents, targets)
bpy.ops.object.mode_set(mode = 'POSE')
#Add the bone group for the ctrls if doesn't exist
if bpy.app.version < (4, 0, 0):
bone_groups = obj.pose.bone_groups
if 'Ctrl Bones' not in bone_groups:
ctrl_group = bone_groups.new(name = 'Ctrl Bones')
ctrl_group.color_set = 'THEME01'
else:
ctrl_group = bone_groups['Ctrl Bones']
for bone in controls:
posebone = obj.pose.bones[bone.ctrl]
if bpy.app.version < (4, 0, 0):
posebone.bone_group = ctrl_group
else:
posebone.color.palette = 'THEME01'
if self.targets:
for bone in targets:
#update from the controls set
ctrl = find_ctrl(bone, controls)
posebone = obj.pose.bones[bone.name]
con = posebone.constraints.new('STRETCH_TO')
con.target = obj
con.subtarget = ctrl
return {"FINISHED"}
class MergeRigs(bpy.types.Operator):
"""Merge selected rigs to active and keep hierarchy and constraints for shared bones"""
bl_idname = "armature.merge"
bl_label = "Merge_Rigs"
bl_options = {'REGISTER', 'UNDO'}
@classmethod
def poll(cls, context):
return bpy.context.object.type == 'ARMATURE'
def execute(self, context):
target_obj = context.object
if target_obj.type != 'ARMATURE':
return {"CANCELLED"}
target_bones = set([bone.name for bone in target_obj.data.bones])
constraints = []
childrens = {}
#Store children and constraints
bpy.ops.object.mode_set(mode = 'POSE')
for obj in bpy.context.selected_objects:
if obj.type != 'ARMATURE':
continue
if obj == target_obj:
continue
#create a set of all the similiar bones in all the rigs
obj_bones = set([bone.name for bone in obj.data.bones])
shared_bones = target_bones.intersection(obj_bones)
#find all the constraints and children
for bone in obj.pose.bones:
#store all the constraints
for con in bone.constraints:
if not hasattr(con, 'subtarget'):
continue
if con.target == obj and con.subtarget in shared_bones:
constraints.append(constraint_dup(bone, con))
if bone.name in shared_bones:
for child in bone.children:
if child.name in childrens:
continue
childrens.update({child.name : bone.name})
#remove shared bones
bpy.ops.object.mode_set(mode = 'EDIT')
for obj in bpy.context.selected_objects:
if obj.type != 'ARMATURE':
continue
if obj == target_obj:
continue
for bone in shared_bones:
if bone not in obj.data.edit_bones:
continue
obj.data.edit_bones.remove(obj.data.edit_bones[bone])
bpy.ops.object.mode_set(mode = 'POSE')
bpy.ops.object.join()
#restore constraints
for con_dup in constraints:
if con_dup.bone in target_bones:
continue
if con_dup.bone not in target_obj.pose.bones:
continue
#print('constraint on ',con_dup.bone, con_dup.name)
posebone = target_obj.pose.bones[con_dup.bone]
if con_dup.name not in posebone.constraints:
continue
con = posebone.constraints[con_dup.name]
con.target = target_obj
con.subtarget = con_dup.subtarget
#reparent all child bones
bpy.ops.object.mode_set(mode = 'EDIT')
for child, parent in childrens.items():
target_obj.data.edit_bones[child].parent = target_obj.data.edit_bones[parent]
return {"FINISHED"}
classes = (MergeRigs,BboneWidgets, ChainControls)
def register():
from bpy.utils import register_class
for cls in classes:
register_class(cls)
# bpy.utils.register_class(BboneWidgets)
# bpy.utils.register_class(ChainControls)
# bpy.utils.register_class(RiggerToolBox_PT_Panel)
def unregister():
from bpy.utils import unregister_class
for cls in classes:
unregister_class(cls)
# bpy.utils.unregister_class(BboneWidgets)
# bpy.utils.unregister_class(ChainControls)
# bpy.utils.unregister_class(RiggerToolBox_PT_Panel)
if __name__ == "__main__":
register()
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# ***** BEGIN GPL LICENSE BLOCK *****
#
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ***** END GPL LICENCE BLOCK *****
bl_info = {
"name": "AnimToolBox",
"author": "Tal Hershkovich",
"version" : (0, 0, 7, 3),
"blender" : (3, 2, 0),
"location": "View3D - Properties - Animation Panel",
"description": "A set of animation tools",
"wiki_url": "",
"category": "Animation"}
if "bpy" in locals():
import importlib
if "Rigger_Toolbox" in locals():
importlib.reload(Rigger_Toolbox)
if "TempCtrls" in locals():
importlib.reload(TempCtrls)
if "Tools" in locals():
importlib.reload(Tools)
if "Display" in locals():
importlib.reload(Display)
if "emp" in locals():
importlib.reload(emp)
if "multikey" in locals():
importlib.reload(multikey)
if "Rigger_Toolbox" in locals():
importlib.reload(Rigger_Toolbox)
if "ui" in locals():
importlib.reload(ui)
if "addon_updater_ops" in locals():
importlib.reload(addon_updater_ops)
import bpy
from . import addon_updater_ops
from . import TempCtrls
from . import Rigger_Toolbox
from . import Tools
from . import Display
from . import emp
from . import ui
from . import multikey
from . import Rigger_Toolbox
from pathlib import Path
from bpy.utils import register_class
from bpy.utils import unregister_class
from bpy.app.handlers import persistent
import os
class TempCtrlsItems(bpy.types.PropertyGroup):
#located at context.scene.btc.ctrl_items
controlled: bpy.props.PointerProperty(name = "controlled object", description = "rigs and objects that are being controlled", type=bpy.types.Object, override = {'LIBRARY_OVERRIDABLE'})
controller: bpy.props.PointerProperty(name = "controller object", description = "rigs and objects that are controling", type=bpy.types.Object, override = {'LIBRARY_OVERRIDABLE'})
class TempCtrlsSceneSettings(bpy.types.PropertyGroup):
#located at context.scene.btc
root: bpy.props.BoolProperty(name = "Root Empty", description = "Add a root to the empties ", default = False, override = {'LIBRARY_OVERRIDABLE'}, update = TempCtrls.root_prop)
root_bone: bpy.props.StringProperty(name = "Root bone", description = "Root empty as a root bone ", override = {'LIBRARY_OVERRIDABLE'}, update = TempCtrls.root_update)
root_object: bpy.props.PointerProperty(name = "Root object", description = "Root empty as a root object ", update = TempCtrls.root_update, type = bpy.types.Object, override = {'LIBRARY_OVERRIDABLE'})
ctrl_type: bpy.props.EnumProperty(name = 'Controllers', description="Select empties or a bone with a new rig to bake to", items = [('BONE', 'Bone','Bake to bones','BONE_DATA', 0), ('EMPTY', 'Empty', 'Bake to empties', 'EMPTY_ARROWS', 1)])
ctrl_items: bpy.props.CollectionProperty(type = TempCtrlsItems, override = {'LIBRARY_OVERRIDABLE', 'USE_INSERTION'})
bake_range_type: bpy.props.EnumProperty(name = 'Bake Range', description="Use either scene, actions length or custom frame range", default = 'KEYFRAMES', update= TempCtrls.update_range_type,
items = [('SCENE', 'Scene Range', 'Bake to the scene range'), ('KEYFRAMES', 'Keyframes Range', 'Bake all the keyframes in the layers'), ('CUSTOM', 'Custom', 'Enter a custom frame range')], override = {'LIBRARY_OVERRIDABLE'})
bake_range: bpy.props.IntVectorProperty(name='Frame Range', description='Bake to a custom frame range', size = 2, update= TempCtrls.update_bake_range)
bake_layers: bpy.props.BoolProperty(name = "Bake Layers", description = "Use keyframes from all the layers to include in the bake", default = False)
target: bpy.props.EnumProperty(name = 'Affect', description="Cleanup created constraints and empties", default = 1,
items = [('ALL', 'All Ctrl Rigs','Bake to all Ctrl Rigs', 0),
('SELECTED', 'Selected Chains','Bake to only selected chain controlls', 1),
('RELATIVE', 'Relative Ctrls Rig','Bake to the Relative Control rigs', 2)])
# ('CONSTRAINTS', 'Constraints', 'Clean all the bone constraints', 3),
# ('CONTROLLERS', 'Controllers', 'Remove all the baked empties', 4)])
selection: bpy.props.EnumProperty(name = 'Select', description="Select all controls, original bones or their relative", default = 'CONTROLLERS',
items = [('RELATIVE_CTRLS', 'Relative Ctrls','Select the Relative controller to your current selection', 0),
('RELATIVE_CONSTRAINED', 'Relative Constrained','Select the Relative original constrained bone to your current selection', 1),
('CONTROLLERS', 'All Ctrls', 'Select all the controller bones or empties', 2), ('CONSTRAINED', 'All Constrained', 'Select all the original constrained bones', 3)])
#smartbake setting
linksettings: bpy.props.BoolProperty(name = "Link Settings", description = "Link Settings", default = False, override = {'LIBRARY_OVERRIDABLE'})
bakesettings: bpy.props.BoolProperty(name = "bake settings", description = "bake settings", default = False, override = {'LIBRARY_OVERRIDABLE'})
cleansettings: bpy.props.BoolProperty(name = "clean settings", description = "clean settings", default = False, override = {'LIBRARY_OVERRIDABLE'})
smartbake: bpy.props.BoolProperty(name = "Smart Bake", description = "Keep Original Frame count", default = True, override = {'LIBRARY_OVERRIDABLE'})
inbetween_keyframes: bpy.props.IntProperty(name = "Inbetween Keyframes", description = "Add inbetween keyframes", default = 0, override = {'LIBRARY_OVERRIDABLE'})
from_origin: bpy.props.BoolProperty(name = "From Origin", description = "Use Keyframes from Original Bone", default = True, override = {'LIBRARY_OVERRIDABLE'})
from_ctrl: bpy.props.BoolProperty(name = "From Controller", description = "Use Keyframes from Controller Bone", default = False, override = {'LIBRARY_OVERRIDABLE'})
clean_ctrls: bpy.props.BoolProperty(name = "Remove Ctrls", description = "Remove Controls", default = True, override = {'LIBRARY_OVERRIDABLE'})
clean_constraints: bpy.props.BoolProperty(name = "Remove Constraints", description = "Remove Constraints", default = True, override = {'LIBRARY_OVERRIDABLE'})
rebake_to_org: bpy.props.BoolProperty(name = "ReBake connections to original bones", description = "ReBake ctrls from connected chains current anim to the original bones", default = False, override = {'LIBRARY_OVERRIDABLE'})
link_to: bpy.props.EnumProperty(name = 'Link to Chain', description="Link to begining of an active chain or the tip of the chain", default = 1,
items = [('BASE', 'Base','Link to the base of the active chain', 0), ('TIP', 'Tip', 'Link to the tip of the chain', 1)])
# link_from: bpy.props.EnumProperty(name = 'Link to Chain', description="Link to begining of an active chain or the tip of the chain", default = 0,
# items = [('BASE', 'Base','Link to the base of the active chain', 0), ('TIP', 'Tip', 'Link to the tip of the chain', 1)])
shape_size: bpy.props.FloatProperty(name='Size', description="Multiple factor for the shape size of the temp controls", update = TempCtrls.tempctrl_shapesize, min = 0.001, default = 1.5, override = {'LIBRARY_OVERRIDABLE'})#
shape_type: bpy.props.EnumProperty(name = 'Shape Type', description="Display type for the controls", items = TempCtrls.ctrl_shape_items, update = TempCtrls.tempctrl_shape_type)
color_set: bpy.props.EnumProperty(name="Bone Color Set", description="Choose a bone color set", items = TempCtrls.get_bone_color_sets, update = TempCtrls.update_bone_color, default = 9)
add_ik_ctrl: bpy.props.BoolProperty(name = 'Add an Extra IK Ctrl Bone', description = "Adds an extra bone ctrl as the ik ctrl", default = False, update = TempCtrls.add_ik_prop)
pole_target: bpy.props.BoolProperty(name = 'Add Pole Target', description = "Adding Pole Target to the IK Chain", default = True, update = TempCtrls.pole_prop)
pole_offset: bpy.props.FloatProperty(name="Offset", description="Offset the bone in the axis direction", default=1.0, update = TempCtrls.pole_offset)
child: bpy.props.BoolProperty(name = 'Add extra child Ctrls', description = "Add an child control for an overlay control", default = False, update = TempCtrls.child_prop)
orientation: bpy.props.BoolProperty(name = 'Use World Space Orientation', description = "Orient the bones to world space instead of to the original bones", default = True)
# enabled: bpy.props.BoolProperty(name = 'Switch On / Off', description = "Enabling and Disabling Temp Ctrls influence", default = True)
class TempCtrlsBoneSettings(bpy.types.PropertyGroup):
#located at obj.pose.bones[##].btc
root: bpy.props.BoolProperty(name = "Root Bone", description = "Bone is marked as the root bone", default = False, override = {'LIBRARY_OVERRIDABLE'})
child: bpy.props.BoolProperty(name = "Child Bone", description = "Bone is marked as a child bone inside the setup", default = False, override = {'LIBRARY_OVERRIDABLE'})
org_id: bpy.props.IntProperty(name = "Originate ID", description = "ID number of the bone the ctrl originates from", override = {'LIBRARY_OVERRIDABLE'})
setup_id: bpy.props.IntProperty(name = "Setup ID", description = "ID number of the current chain setup", override = {'LIBRARY_OVERRIDABLE'})
setup: bpy.props.EnumProperty(name = 'Setup Type', description="Describes what kind of setup the bone is part of", override = {'LIBRARY_OVERRIDABLE'},
items = [('NONE', 'No Setup','No Setup Applied', 0),
('WORLDSPACE', 'World Space Ctrl','World Space Ctrl setup', 1),
('TEMPFK', 'Temporary FK setup','Temporary FK chain setup', 2),
('TEMPFK_FLIP', 'Temporary flipped FK setup','Temporary flipped FK chain setup', 3),
('TEMPIK', 'Temporary IK setup','Temporary IK setup', 4),
('POLE', 'Temporary IK Pole setup','Temporary IK Pole', 5),
('PARENTCTRL', 'Parent Ctrl from cursor setup','Parent Ctrl from cursor setup', 6),
('ROOT', 'Root', 'Root Ctrl for all the setups', 7),
('EMPTY', 'Root', 'Root Ctrl for all the setups', 8),
('TRACK_TO', 'Track To','World Space Track to Ctrl setup', 9),
('TRACK_TO_EMPTY', 'Track To Empty','World Space Track to Empty Ctrl setup', 10)])
#using org mostly to decide if it needs a custom shape
org: bpy.props.EnumProperty(name = 'Org Type', description="Describes what if the function of the bone", override = {'LIBRARY_OVERRIDABLE'},
items = [('CTRL', 'Controller Bone','Controller Bone', 0),
('ORG', 'Original Bone','Original Bone', 1),
('MCH', 'Mechanical Bone','Mechanical Bone', 2),
('NONE', 'Nothing applied','Nothing applied', 3)])
shape: bpy.props.BoolProperty(name = "Apply shape", description = "Mark if the bone needs a shape", default = False, override = {'LIBRARY_OVERRIDABLE'})
class TempCtrlsObjectSetups(bpy.types.PropertyGroup):
#located at obj.animtoolbox.ctrl_setups
#name: using string of the id
setup: bpy.props.EnumProperty(name = 'Setup Type', description="Describes what kind of setup the bone is part of",
items = [('NONE', 'No Setup','No Setup Applied', 0),
('WORLDSPACE', 'World Space Ctrl','World Space Ctrl setup', 1),
('TEMPFK', 'Temporary FK setup','Temporary FK chain setup', 2),
('TEMPFK_FLIP', 'Temporary flipped FK setup','Temporary flipped FK chain setup', 3),
('TEMPIK', 'Temporary IK setup','Temporary IK setup', 4),
('PARENTCTRL', 'Parent Ctrl from cursor setup','Parent Ctrl from cursor setup', 5),
('ROOT', 'Root', 'Root Ctrl for all the setups', 6),
('EMPTY', 'Root', 'Root Ctrl for all the setups', 8),
('TRACK_TO', 'Track To','World Space Track to Ctrl setup', 9),
('TRACK_TO_EMPTY', 'Track To Empty','World Space Track to Empty Ctrl setup', 10),
])
class MultikeyProperties(bpy.types.PropertyGroup):
selectedbones: bpy.props.BoolProperty(name="Selected Bones", description="Affect only selected bones", default=True, options={'HIDDEN'})
handletype: bpy.props.BoolProperty(name="Keep handle types", description="Keep handle types", default=False, options={'HIDDEN'})
scale: bpy.props.FloatProperty(name="Scale Factor", description="Scale percentage of the average value", default=1.0, update = multikey.scale_value)
randomness: bpy.props.FloatProperty(name="Randomness", description="Random Threshold of keyframes", default=0.1, min=0.0, max = 1.0, update = multikey.random_value)
class AnimToolBoxObjectSettings(bpy.types.PropertyGroup):
controlled: bpy.props.PointerProperty(name = 'Controlled Rig', description="Adding the rig object that is being controlled by the current object", type=bpy.types.Object, override = {'LIBRARY_OVERRIDABLE'})
controller: bpy.props.PointerProperty(name = 'Controller Rig', description="Adding the rig object that is used as the temp control object", type=bpy.types.Object, override = {'LIBRARY_OVERRIDABLE'})
ctrl_setups: bpy.props.CollectionProperty(type = TempCtrlsObjectSetups, override = {'LIBRARY_OVERRIDABLE', 'USE_INSERTION'})
ctrls_enabled: bpy.props.BoolProperty(name = 'Temp Ctrls Switch', description = "Enabling and Disabling Temp Ctrls influence", default = True)
# influence: bpy.props.FloatProperty(name = "Influence Slider for the Temp Ctrls", description = "Switching the influence slider for the temp ctrls", default = 1, min = 0.0, max = 1.0)
#Used for Bake to Empties
# org_id: bpy.props.IntProperty(name = "Originate ID", description = "ID number of the bone the ctrl originates from", override = {'LIBRARY_OVERRIDABLE'})
setup_id: bpy.props.IntProperty(name = "Setup ID", description = "ID number of the current chain setup", override = {'LIBRARY_OVERRIDABLE'})
root: bpy.props.BoolProperty(name = "Root Empty", description = "Empty is marked as the root ctrl", default = False, override = {'LIBRARY_OVERRIDABLE'})
child: bpy.props.BoolProperty(name = "Child Empty", description = "Empty is marked as a child bone inside the setup", default = False, override = {'LIBRARY_OVERRIDABLE'})
keyframes_offset: bpy.props.FloatProperty(name = "Keyframes Offset", description = "Interactive slider to offset keyframes back and forth ", default = 0)
class IsolatedRigs(bpy.types.PropertyGroup):
hidden: bpy.props.PointerProperty(name = "Hidden Rigs", description = "List of Rigs that are hidden during pose mode isolation", type=bpy.types.Object, override = {'LIBRARY_OVERRIDABLE'})
selected: bpy.props.PointerProperty(name = "Selected Rigs", description = "List of Rigs that are hidden during pose mode isolation", type=bpy.types.Object, override = {'LIBRARY_OVERRIDABLE'})
class AnimToolBoxUILayout(bpy.types.PropertyGroup):
'''Layout properties for the UI'''
quick_menu: bpy.props.BoolProperty(name = "Use Quick Menu", description = "Opens header menu with only icon", default = False)
copy_paste_matrix: bpy.props.BoolProperty(name = "Copy Matrix Menu", description = "Opens the menu for copy paste matrices", default = True)
copy_paste_world: bpy.props.BoolProperty(name = "Copy Paste World Matrix", description = "Copy and Paste the World Matrix", default = False, update = Tools.copy_paste_world_update)
copy_paste_relative: bpy.props.BoolProperty(name = "Copy Paste Relative Matrix", description = "Copy and Paste the Matrix relative to the active bone", default = False, update = Tools.copy_paste_relative_update)
Inbetweens: bpy.props.BoolProperty(name = "Blendings/Inbetweens", description = "Opens the menu for Inbetweens", default = True)
gizmo_size: bpy.props.BoolProperty(name = "Gizmo size", description = "Change the Gizmo size using alt +/- hotkeys", default = False)
# temp_ctrls: bpy.props.BoolProperty(name = "Temp Ctrls", description = "Open Temp Ctrls", default = False)
temp_ctrls_switch: bpy.props.BoolProperty(name = "Temp Ctrls Switch", description = "Temp Ctrls Switch", default = True)
temp_ctrls_shapes: bpy.props.BoolProperty(name = "Temp Ctrls Shapes", description = "Temp Ctrls Shapes", default = True)
markers_retimer: bpy.props.BoolProperty(name = "Marker Retimer", description = "Flag when marker retimer turned on", default = False, override = {'LIBRARY_OVERRIDABLE'})
relative_cursor: bpy.props.BoolProperty(name = "Relative Cursor Mode", description = "Cursor moves relative to the selection", default = False)
is_dragging: bpy.props.BoolProperty(default = False)
#using Blending sliders in the window manager to avoid undo issues with modal operators
inbetween_worldmatrix: bpy.props.FloatProperty(name='Inbetween World Matrix', description="Adds an inbetween of the World Matrix to the Layer's neighbor keyframes", soft_min = -1, soft_max = 1, default=0.0, update = Tools.add_inbetween_worldmatrix, override = {'LIBRARY_OVERRIDABLE'})
blend_mirror: bpy.props.FloatProperty(name='Blend Mirror', description="Blend into the mirrored pose", soft_min = 0, soft_max = 1, default=0, step = 1, update = Tools.blend_to_mirror, override = {'LIBRARY_OVERRIDABLE'})
multikey: bpy.props.PointerProperty(type = MultikeyProperties, options={'LIBRARY_EDITABLE'}, override = {'LIBRARY_OVERRIDABLE'})
class AnimToolBoxGlobalSettings(bpy.types.PropertyGroup):
#context.scene.animtoolbox
marker_frame_range: bpy.props.BoolProperty(name = "Marker Frame Range", description = "Flag when marker frame range turned on", default = False, override = {'LIBRARY_OVERRIDABLE'})
bake_frame_range: bpy.props.BoolProperty(name = "Bake Frame Range", description = "Flag when marker bake range turned on", default = False, override = {'LIBRARY_OVERRIDABLE'})
# markers_retimer: bpy.props.BoolProperty(name = "Marker Retimer", description = "Flag when marker retimer turned on", default = False, override = {'LIBRARY_OVERRIDABLE'})
keyframes_offset: bpy.props.FloatProperty(name = "Keyframes Offset", description = "Interactive slider to offset keyframes back and forth ", soft_max = 2, soft_min = -2, default = 0, update = Tools.keyframes_offset_slider)
rotation_mode: bpy.props.EnumProperty(name = 'Rotation Mode', description="Describes what kind of setup the bone is part of", override = {'LIBRARY_OVERRIDABLE'},
items = [('QUATERNION', 'Quaternion','Quaternion Rotation Order - No Gimbal Lock', 0),
('XYZ', 'XYZ', 'XYZ Rotation Order', 1), ('XZY', 'XZY','XZY Rotation Order', 2),
('YXZ', 'YXZ','YXZ Rotation Order', 3), ('YZX', 'YZX', 'YZX Rotation Order', 4),
('ZXY', 'ZXY', 'ZXY Rotation Order', 5), ('ZYX', 'ZYX', 'ZYX Rotation Order', 6),
('AXIS_ANGLE', 'AXIS_ANGLE', 'Axis Angle Rotation Order', 7)])
isolate_pose_mode: bpy.props.BoolProperty(name = "Isolate rig in pose mode", description = "Isolates the rig during pose mode, rigs in object mode are hidden", default = False)
active_obj: bpy.props.PointerProperty(name = "Active Object", description = "Current Active Object", type=bpy.types.Object, override = {'LIBRARY_OVERRIDABLE'})
isolated: bpy.props.CollectionProperty(type = IsolatedRigs, override = {'LIBRARY_OVERRIDABLE', 'USE_INSERTION'})
#Blendings
inbetweener : bpy.props.FloatProperty(name='Inbetween Keyframe', description="Adds an inbetween Keyframe between the Layer's neighbor keyframes", soft_min = -1, soft_max = 1, default=0.0, options = set(), update = Tools.add_inbetween_key, override = {'LIBRARY_OVERRIDABLE'})
motion_path: bpy.props.BoolProperty(name = "Motion Path", description = "Flag when Motion Path is on", default = False, override = {'LIBRARY_OVERRIDABLE'})
mp_settings: bpy.props.BoolProperty(name = "Motion Path Settings", description = "Open the settings Menu", default = False, override = {'LIBRARY_OVERRIDABLE'})
mp_keyframe_scale: bpy.props.FloatProperty(name = "Scale Selecgted Keyframes Bounding Box", description = "Change the scale of the bounding box around the selected keyframes ", default = 0.1, step = 0.1, precision = 3)
mp_color_before: bpy.props.FloatVectorProperty(name="Motion Path Before Color", subtype='COLOR', default=(1.0, 0.0, 0.0), min=0.0, max=1.0, description="Motion path color before the current frame")
mp_color_after: bpy.props.FloatVectorProperty(name="Motion Path After Color", subtype='COLOR', default=(0.0, 1.0, 0.0), min=0.0, max=1.0, description="Motion path color before the current frame")
mp_infront: bpy.props.BoolProperty(name = "Motion Path In Front", description = "Display motion path in front of all the objects", default = True, override = {'LIBRARY_OVERRIDABLE'})
mp_points: bpy.props.BoolProperty(name = "Motion Path Points", description = "Display motion path points", default = True, override = {'LIBRARY_OVERRIDABLE'})
mp_lines: bpy.props.BoolProperty(name = "Motion Path Lines", description = "Display motion path lines", default = True, override = {'LIBRARY_OVERRIDABLE'})
mp_handles: bpy.props.BoolProperty(name = "Motion Path Handles", description = "Display motion path handles on keyframe selection", default = True, override = {'LIBRARY_OVERRIDABLE'})
mp_display_frames: bpy.props.BoolProperty(name = "Frame Numbers", description = "Display frame numbers on all the keyframes", default = False, override = {'LIBRARY_OVERRIDABLE'})
mp_handle_types: bpy.props.EnumProperty(name = 'Set Keyframe Handle Type', description="Set handle type for selected keyframes", default = 'AUTO', update = emp.update_handle_type_prop,
items = [('FREE', 'Free', 'Free', 'HANDLE_FREE', 0),
('ALIGNED','Aligned', 'Aligned', 'HANDLE_ALIGNED', 1),
('VECTOR', 'Vector', 'Vector', 'HANDLE_VECTOR', 2),
('AUTO','Automatic', 'Automatic', 'HANDLE_AUTO', 3),
('AUTO_CLAMPED','Auto Clamped', 'Auto Clamped', 'HANDLE_AUTOCLAMPED', 4)])
mp_interpolation: bpy.props.EnumProperty(name = 'Set Interpolation', description="Set Keyframe Interpolation", default = 'BEZIER', update = emp.update_interpolation_prop,
items = [('BEZIER', 'Bezier', 'Bezier', 'IPO_BEZIER', 0),
('LINEAR','Linear', 'Linear', 'IPO_LINEAR', 1),
('CONSTANT', 'Constant', 'Constant', 'IPO_CONSTANT', 2)])
mp_frame_range: bpy.props.EnumProperty(name = 'Frame Range', description="Type of Frame Range", default = 'SCENE', #update = emp.mp_frame_range_update,
items = [('KEYS_ALL', 'All_Keys','Use the Scene Frame Length for the Range', 0),
('SCENE', 'Scene','Use the Scene Frame Length for the Range', 1),
('MANUAL', 'Manual','Custom Frame range using numerical input or the markers frame ranger', 2),
('AROUND', 'Around Frames','Show only around the current frame', 3)])
mp_before: bpy.props.IntProperty(name = "Before", description = "Show the frames Before the current frame", min = 0, default = 10)
mp_after: bpy.props.IntProperty(name = "After", description = "Show the frames After the current frame", min = 0, default = 10)
selected_keyframes: bpy.props.StringProperty(name="Selected Keyframes", description="Serialized representation of selected keyframes")
gizmo_size: bpy.props.IntProperty(name = "Add to Gizmo Size", description = "Addition to Gizmo Size", max = 100, min = -100, default = 10)
#Copy/Pase Matrix
range_type: bpy.props.EnumProperty(name = 'Paste to Frames', description="Paste to current frame or a range of frames.", update = Tools.bake_range_type,
items = [('CURRENT', 'Current Frame','Paste Matrix to only current frame', 0),
('SELECTED', 'Selected Keyframe','Paste Matrix to only selected keyframes', 1),
('RANGE', 'Frame Range','Paste Matrix to a Frame Range', 2)])
bake_frame_start: bpy.props.IntProperty(name = "Bake Frame Start", description = "Define the start frame to paste the matrix", min = 0, update = Tools.bake_frame_start_limit)
bake_frame_end: bpy.props.IntProperty(name = "Bake Frame End", description = "Define the end frame to paste the matrix", min = 0, update = Tools.bake_frame_end_limit)
filter_location: bpy.props.BoolVectorProperty(name="Location", description="Filter Location properties", default=(False, False, False), size = 3, options={'HIDDEN'}, update = Tools.filter_name_update)
filter_rotation: bpy.props.BoolVectorProperty(name="Rotation", description="Filter Rotation properties", default=(False, False, False, False), size = 4, options={'HIDDEN'}, update = Tools.filter_name_update)
filter_scale: bpy.props.BoolVectorProperty(name="Scale", description="Filter Scale properties", default=(False, False, False), size = 3, options={'HIDDEN'}, update = Tools.filter_name_update)
#The name displayed on the filter button
filter_name: bpy.props.StringProperty(name="Filter Name", description="Change the name of the button while chaging the filter options", default= "", options={'HIDDEN'})
filter_custom_props: bpy.props.BoolProperty(name = "Filter Custom Properties", description = "Filter custom properties", default = False)
filter_keyframes: bpy.props.BoolProperty(name = "Filter Aelected Keyframes", description = "Filter selected keyframes for specific tools", default = False)
col_vis: bpy.props.BoolProperty(name = "Animated collections visibility", description = "Display if animated collections are turned on or off", default = False)
@addon_updater_ops.make_annotations
class AnimToolBoxPreferences(bpy.types.AddonPreferences):
# this must match the addon name, use '__package__'
# when defining this in a submodule of a python package.
bl_idname = __package__
category: bpy.props.StringProperty(
name="Tab Category",
description="Choose a name for the category of the panel",
default="Animation",
update=ui.update_panel
)
quick_menu: bpy.props.BoolProperty(name = "Use Quick Menu", description = "Opens header menu with only icon", default = False)
riggertoolbox: bpy.props.BoolProperty(name = "RiggerToolBox", description = "Include RiggerToolbox (experimental)", default = False, update = ui.add_riggertoolbox)
multikey: bpy.props.BoolProperty(name = "Multikey", description = "Include Multikey for adju\sting multiply keyframes", default = False, update = ui.add_multikey)
#Temp Ctrls properties
in_front: bpy.props.BoolProperty(name = "Always In Front", description = "Set Temp Ctrls to be always in front", default = True)
clear_setup : bpy.props.BoolProperty(name = "Clear Selection Before Creating New Temp Ctrls", description = "Clear old setup when adding Temp ctrls to an existing chain", default = False)
#Editable motion path
keyframes_range: bpy.props.IntProperty(name = "Keyframe Range", description = "The range of distance from the keyframes while hovering over them", min = 5, max = 100, default = 15)
# addon updater preferences from `__init__`, be sure to copy all of them
auto_check_update: bpy.props.BoolProperty(
name = "Auto-check for Update",
description = "If enabled, auto-check for updates using an interval",
default = True,
)
updater_interval_months: bpy.props.IntProperty(
name='Months',
description = "Number of months between checking for updates",
default=0,
min=0
)
updater_interval_days: bpy.props.IntProperty(
name='Days',
description = "Number of days between checking for updates",
default=7,
min=0,
)
updater_interval_hours: bpy.props.IntProperty(
name='Hours',
description = "Number of hours between checking for updates",
default=0,
min=0,
max=23
)
updater_interval_minutes: bpy.props.IntProperty(
name='Minutes',
description = "Number of minutes between checking for updates",
default=0,
min=0,
max=59
)
#Draw the UI in the preferences
def draw(self, context):
layout = self.layout
addon_updater_ops.update_settings_ui(self, context)
row = layout.row()
col = row.column()
col.label(text="Tab Category:")
col.prop(self, "category", text="")
layout.separator()
col = layout.column()
col.prop(self, "quick_menu", text="Use Quick Icons Menu")
layout.separator()
box = layout.box()
row = box.row()
row.label(text = 'Temp Ctrls: ')
row = box.row()
row.prop(self, 'clear_setup')
row.prop(self, 'in_front')
layout.separator()
col = layout.column()
col.label(text = 'Include Extras: ')
row = layout.row()
row.prop(self, "multikey", text="Multikey - Edit Multiply keyframes")
row.prop(self, "riggertoolbox", text="RiggerToolBox (Experimental)")
@persistent
def loadanimtoolbox_pre(self, context):
scene = bpy.context.scene
dns = bpy.app.driver_namespace
if scene.animtoolbox.bake_frame_range:
scene.animtoolbox.bake_frame_range = False
if scene.animtoolbox.motion_path:
scene.animtoolbox.motion_path = False
if 'mp_dh' in dns:
bpy.types.SpaceView3D.draw_handler_remove(dns['mp_dh'], 'WINDOW')
bpy.app.driver_namespace.pop('mp_dh')
if 'markers_retimer_dh' in dns:
bpy.types.SpaceView3D.draw_handler_remove(dns['markers_retimer_dh'], 'WINDOW')
bpy.app.driver_namespace.pop('markers_retimer_dh')
#remove the motion path app handler if it's still inside
if emp.mp_value_update in bpy.app.handlers.depsgraph_update_post:
bpy.app.handlers.depsgraph_update_post.remove(emp.mp_value_update)
if emp.mp_frame_change in bpy.app.handlers.frame_change_post:
bpy.app.handlers.frame_change_post.remove(emp.mp_frame_change)
if emp.mp_undo_update in bpy.app.handlers.undo_pre:
bpy.app.handlers.undo_pre.remove(emp.mp_undo_update)
@persistent
def loadanimtoolbox_post(self, context):
scene = bpy.context.scene
dns = bpy.app.driver_namespace
if scene.animtoolbox.isolate_pose_mode:
if Display.isolate_pose_mode not in bpy.app.handlers.depsgraph_update_pre:
bpy.app.handlers.depsgraph_update_pre.append(Display.isolate_pose_mode)
if scene.animtoolbox.motion_path:
scene.animtoolbox.motion_path = False
if 'mp_dh' in dns:
bpy.types.SpaceView3D.draw_handler_remove(dns['mp_dh'], 'WINDOW')
bpy.app.driver_namespace.pop('mp_dh')
Tools.selection_order(self, context)
classes = (TempCtrlsItems, TempCtrlsObjectSetups, TempCtrlsSceneSettings,TempCtrlsBoneSettings, MultikeyProperties, IsolatedRigs,
AnimToolBoxObjectSettings, AnimToolBoxUILayout, AnimToolBoxGlobalSettings) + ui.classes
addon_keymaps = []
def register():
# Note that preview collections returned by bpy.utils.previews
# are regular py objects - you can use them to store custom data.
addon_updater_ops.register(bl_info)
register_class(AnimToolBoxPreferences)
addon_updater_ops.make_annotations(AnimToolBoxPreferences) # to avoid blender 2.8 warnings
TempCtrls.register()
Tools.register()
Display.register()
emp.register()
ui.register_custom_icon()
for cls in classes:
# print(cls)
register_class(cls)
bpy.types.Scene.btc = bpy.props.PointerProperty(type = TempCtrlsSceneSettings, override = {'LIBRARY_OVERRIDABLE'})
bpy.types.PoseBone.btc = bpy.props.PointerProperty(type = TempCtrlsBoneSettings, override = {'LIBRARY_OVERRIDABLE'})
bpy.types.Object.animtoolbox = bpy.props.PointerProperty(type = AnimToolBoxObjectSettings, override = {'LIBRARY_OVERRIDABLE'})
bpy.types.Scene.animtoolbox = bpy.props.PointerProperty(type = AnimToolBoxGlobalSettings, override = {'LIBRARY_OVERRIDABLE'})
bpy.types.WindowManager.atb_ui = bpy.props.PointerProperty(type = AnimToolBoxUILayout, override = {'LIBRARY_OVERRIDABLE'})
ui.update_panel(None, bpy.context)
ui.add_multikey(None, bpy.context)
ui.add_riggertoolbox(None, bpy.context)
if loadanimtoolbox_pre not in bpy.app.handlers.load_pre:
bpy.app.handlers.load_pre.append(loadanimtoolbox_pre)
if loadanimtoolbox_post not in bpy.app.handlers.load_post:
bpy.app.handlers.load_post.append(loadanimtoolbox_post)
if Tools.selection_order not in bpy.app.handlers.depsgraph_update_post:
bpy.app.handlers.depsgraph_update_post.append(Tools.selection_order)
#Make sure TAB hotkey in the NLA goes into full stack mode
wm = bpy.context.window_manager
kc = wm.keyconfigs.addon
km = kc.keymaps.new(name= '3D View', space_type= 'VIEW_3D')
if 'view3d.gizmo_size_up' not in km.keymap_items:
kmi = km.keymap_items.new('view3d.gizmo_size_up', type= 'NUMPAD_PLUS', value= 'PRESS', alt = True, repeat = True)
addon_keymaps.append((km, kmi))
if 'view3d.gizmo_size_down' not in km.keymap_items:
kmi = km.keymap_items.new('view3d.gizmo_size_down', type= 'NUMPAD_MINUS', value= 'PRESS', alt = True, repeat = True)
addon_keymaps.append((km, kmi))
#Add Tools to the Toolbar
bpy.utils.register_tool(ui.KeyframeOffsetTool, separator=True)
#Add tools to the menu
bpy.types.VIEW3D_MT_editor_menus.append(ui.draw_menu)
def unregister():
for pcoll in ui.preview_collections.values():
bpy.utils.previews.remove(pcoll)
ui.preview_collections.clear()
#addon_updater_ops.unregister()
addon_updater_ops.unregister()
unregister_class(AnimToolBoxPreferences)
TempCtrls.unregister()
# Rigger_Toolbox.unregister()
Tools.unregister()
Display.unregister()
emp.unregister()
ui.add_multikey(None, bpy.context)
ui.add_riggertoolbox(None, bpy.context)
for cls in classes:
unregister_class(cls)
bpy.utils.unregister_tool(ui.KeyframeOffsetTool)
#Remove the header menu ui
bpy.types.VIEW3D_MT_editor_menus.remove(ui.draw_menu)
del bpy.types.Scene.btc
# del bpy.types.Bone.btc
del bpy.types.Object.animtoolbox
del bpy.types.Scene.animtoolbox
if hasattr(bpy.types.Object, 'keyframes_offset'):
del bpy.types.Object.keyframes_offset
if hasattr(bpy.types.PoseBone, 'keyframes_offset'):
del bpy.types.PoseBone.keyframes_offset
if loadanimtoolbox_pre in bpy.app.handlers.load_pre:
bpy.app.handlers.load_pre.remove(loadanimtoolbox_pre)
if loadanimtoolbox_post in bpy.app.handlers.load_post:
bpy.app.handlers.load_post.remove(loadanimtoolbox_post)
if Tools.selection_order in bpy.app.handlers.depsgraph_update_post:
bpy.app.handlers.depsgraph_update_post.remove(Tools.selection_order)
for km, kmi in addon_keymaps:
km.keymap_items.remove(kmi)
addon_keymaps.clear()
if __name__ == "__main__":
register()
File diff suppressed because it is too large Load Diff
File diff suppressed because it is too large Load Diff
@@ -0,0 +1,9 @@
{
"last_check": "2025-06-19 15:30:39.178174",
"backup_date": "June-19-2025",
"update_ready": false,
"ignore": false,
"just_restored": false,
"just_updated": false,
"version_text": {}
}
@@ -0,0 +1,189 @@
# ***** BEGIN GPL LICENSE BLOCK *****
#
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ***** END GPL LICENCE BLOCK *****
import bpy
class GizmoSizeUp(bpy.types.Operator):
"""Share keyframes between all the selected objects and bones"""
bl_idname = "view3d.gizmo_size_up"
bl_label = "Gizmo_Size_Up"
bl_options = {'REGISTER', 'UNDO'}
def execute(self, context):
context.preferences.view.gizmo_size += context.scene.animtoolbox.gizmo_size
return {'PASS_THROUGH'}
class GizmoSizeDown(bpy.types.Operator):
"""Share keyframes between all the selected objects and bones"""
bl_idname = "view3d.gizmo_size_down"
bl_label = "Gizmo_Size_Down"
bl_options = {'REGISTER', 'UNDO'}
def execute(self, context):
context.preferences.view.gizmo_size -= context.scene.animtoolbox.gizmo_size
return {'PASS_THROUGH'}
########################################################################################################################
def clear_isolate_pose_mode(scene):
if not len(scene.animtoolbox.isolated):
return
for obj in scene.animtoolbox.isolated:
if not obj.hidden:
continue
obj.hidden.hide_set(False)
scene.animtoolbox.isolated.clear()
scene.animtoolbox.active_obj = None
def isolate_pose_mode(scene):
context = bpy.context
#return when going out of isolate pose or when active object is not in pose mode
if not scene.animtoolbox.isolate_pose_mode or context.active_object.mode != 'POSE':
clear_isolate_pose_mode(scene)
return
#handler continue only if the active object is None otherwise it collects all armature objects
if scene.animtoolbox.active_obj is None:
scene.animtoolbox.active_obj = context.active_object
else:
return
isolated = scene.animtoolbox.isolated
for obj in context.view_layer.objects:
if obj.type != 'ARMATURE':
continue
if obj.hide_get():
continue
rig = isolated.add()
if obj.mode == 'POSE':
rig.selected = obj
else:
rig.hidden = obj
obj.hide_set(True)
class IsolatePoseMode(bpy.types.Operator):
"""Isolates armatures during pose mode"""
bl_idname = "anim.isolate_pose_mode"
bl_label = "Isolate Pose Mode"
bl_options = {'REGISTER', 'UNDO'}
def execute(self, context):
# If the modal is already running, then don't run it the second time
scene = context.scene
if scene.animtoolbox.isolate_pose_mode:
if isolate_pose_mode in bpy.app.handlers.depsgraph_update_pre:
clear_isolate_pose_mode(scene)
bpy.app.handlers.depsgraph_update_pre.remove(isolate_pose_mode)
scene.animtoolbox.isolate_pose_mode = False
return {'FINISHED'}
scene.animtoolbox.isolate_pose_mode = True
isolate_pose_mode(scene)
if isolate_pose_mode not in bpy.app.handlers.depsgraph_update_pre:
bpy.app.handlers.depsgraph_update_pre.append(isolate_pose_mode)
return {'FINISHED'}
class SwitchBoneCollectionsVisibility(bpy.types.Operator):
"""Turn all bone collections visible and then press again to switch back"""
bl_idname = "anim.switch_collections_visibility"
bl_label = "Bone Collections Visibility"
bl_options = {'REGISTER', 'UNDO'}
@classmethod
def poll(cls, context):
return bpy.app.version >= (4, 0, 0)
def execute(self, context):
obj = context.object
if obj.type != 'ARMATURE':
return {'CANCELLED'}
if not obj.animation_data:
self.report({'INFO'}, 'No animation is available')
return {'CANCELLED'}
if not obj.animation_data.action:
self.report({'INFO'}, 'No animation is available')
return {'CANCELLED'}
collections = obj.data.collections
if not len(collections):
self.report({'INFO'}, 'No collections are available')
return {'CANCELLED'}
#check if there are collections that are marked with
tagged_col = ['atb' in col.keys() for col in collections]
atb_ui = context.scene.animtoolbox
if any(tagged_col) and atb_ui.col_vis:
#collections are already marked so return to previous collection visibilty
for col in collections:
if 'atb' in col.keys():
col.is_visible = col['atb']
del col['atb']
atb_ui.col_vis = False
else:
#Mark visible collections and turn collections with animated bones on
animated_bones = set()
start = 'pose.bones["'
end = '"]'
#get all the animated bones from the fcurves
for fcu in obj.animation_data.action.fcurves:
start_index = fcu.data_path.find(start)
end_index = fcu.data_path.find(end)
#if it's not a posebone fcurve then skip
if start_index == -1 or end_index == -1:
continue
animated_bones.add(fcu.data_path[start_index + len(start):end_index])
#check if the collecetion that is turned off has animated bones
find_anim = []
for col in collections:
for bone in col.bones:
if bone.name in animated_bones and not col.is_visible:
# print(bone.name, 'in ', col.name)
find_anim.append(col)
break
if not find_anim:
self.report({'INFO'}, 'No collections with animated bones and no visibility are found')
return {'CANCELLED'}
#Turn on collections without visiblity
for col in collections:
if col in find_anim:
#tag visibility
col['atb'] = col.is_visible
col.is_visible = True
atb_ui.col_vis = True
return {'FINISHED'}
classes = (GizmoSizeUp, GizmoSizeDown, IsolatePoseMode, SwitchBoneCollectionsVisibility)
def register():
from bpy.utils import register_class
for cls in classes:
register_class(cls)
def unregister():
from bpy.utils import unregister_class
for cls in classes:
unregister_class(cls)
@@ -0,0 +1,549 @@
# ***** BEGIN GPL LICENSE BLOCK *****
#
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ***** END GPL LICENCE BLOCK *****
import bpy
from mathutils import Matrix, Vector
from math import radians
import numpy
def draw_wgt(boneLength, bone):
suffix = bone.id_data.name + '_' + bone.name
if 'WGTB_object' + suffix in bpy.data.objects:
obj = bpy.data.objects['WGTB_object'] + suffix
if 'WGTB_shape' + suffix in obj.data.name:
return obj
mesh = bpy.data.meshes.new('WGTB_shape_' + suffix)
obj = bpy.data.objects.new('WGTB_object_' + suffix, mesh)
#coordinates of the sphere widget shape
sphere = {"edges": [[0, 1], [1, 2], [2, 3], [3, 4], [4, 5], [5, 6], [6, 7], [7, 8], [8, 9], [9, 10], [10, 11], [11, 12], [12, 13], [13, 14], [14, 15], [15, 16], [16, 17], [17, 18], [18, 19], [19, 20], [20, 21], [21, 22], [22, 23], [0, 23], [24, 25], [25, 26], [26, 27], [27, 28], [28, 29], [29, 30], [30, 31], [31, 32], [32, 33], [33, 34], [34, 35], [35, 36], [36, 37], [37, 38], [38, 39], [39, 40], [40, 41], [41, 42], [42, 43], [43, 44], [44, 45], [45, 46], [46, 47], [24, 47], [48, 49], [49, 50], [50, 51], [51, 52], [52, 53], [53, 54], [54, 55], [55, 56], [56, 57], [57, 58], [58, 59], [59, 60], [60, 61], [61, 62], [62, 63], [63, 64], [64, 65], [65, 66], [66, 67], [67, 68], [68, 69], [69, 70], [70, 71], [48, 71]],
"vertices": [[0.0, 0.10000002384185791, 0.0], [-0.025881901383399963, 0.09659260511398315, 0.0], [-0.050000011920928955, 0.08660250902175903, 0.0], [-0.07071065902709961, 0.07071065902709961, 0.0], [-0.08660256862640381, 0.04999998211860657, 0.0], [-0.09659260511398315, 0.025881901383399963, 0.0], [-0.10000002384185791, 7.549793679118011e-09, 0.0], [-0.09659260511398315, -0.02588188648223877, 0.0], [-0.08660256862640381, -0.04999998211860657, 0.0], [-0.07071071863174438, -0.07071065902709961, 0.0], [-0.050000011920928955, -0.08660250902175903, 0.0], [-0.02588193118572235, -0.09659260511398315, 0.0], [-3.894143674187944e-08, -0.10000002384185791, 0.0], [0.025881856679916382, -0.09659260511398315, 0.0], [0.04999995231628418, -0.08660256862640381, 0.0], [0.07071065902709961, -0.07071071863174438, 0.0], [0.08660250902175903, -0.05000004172325134, 0.0], [0.09659254550933838, -0.025881946086883545, 0.0], [0.10000002384185791, -4.649123752642481e-08, 0.0], [0.09659260511398315, 0.025881856679916382, 0.0], [0.08660256862640381, 0.04999995231628418, 0.0], [0.07071071863174438, 0.07071065902709961, 0.0], [0.05000007152557373, 0.08660250902175903, 0.0], [0.025881975889205933, 0.09659254550933838, 0.0], [0.0, 7.450580596923828e-09, 0.10000002384185791], [-0.025881901383399963, 7.450580596923828e-09, 0.09659260511398315], [-0.050000011920928955, 7.450580596923828e-09, 0.08660250902175903], [-0.07071065902709961, 7.450580596923828e-09, 0.07071065902709961], [-0.08660256862640381, 3.725290298461914e-09, 0.04999998211860657], [-0.09659260511398315, 1.862645149230957e-09, 0.025881901383399963], [-0.10000002384185791, 8.881784197001252e-16, 7.549793679118011e-09], [-0.09659260511398315, -1.862645149230957e-09, -0.02588188648223877], [-0.08660256862640381, -3.725290298461914e-09, -0.04999998211860657], [-0.07071071863174438, -7.450580596923828e-09, -0.07071065902709961], [-0.050000011920928955, -7.450580596923828e-09, -0.08660250902175903], [-0.02588193118572235, -7.450580596923828e-09, -0.09659260511398315], [-3.894143674187944e-08, -7.450580596923828e-09, -0.10000002384185791], [0.025881856679916382, -7.450580596923828e-09, -0.09659260511398315], [0.04999995231628418, -7.450580596923828e-09, -0.08660256862640381], [0.07071065902709961, -7.450580596923828e-09, -0.07071071863174438], [0.08660250902175903, -3.725290298461914e-09, -0.05000004172325134], [0.09659254550933838, -1.862645149230957e-09, -0.025881946086883545], [0.10000002384185791, -3.552713678800501e-15, -4.649123752642481e-08], [0.09659260511398315, 1.862645149230957e-09, 0.025881856679916382], [0.08660256862640381, 3.725290298461914e-09, 0.04999995231628418], [0.07071071863174438, 7.450580596923828e-09, 0.07071065902709961], [0.05000007152557373, 7.450580596923828e-09, 0.08660250902175903], [0.025881975889205933, 7.450580596923828e-09, 0.09659254550933838], [-7.450580596923828e-09, 4.440892098500626e-16, 0.10000002384185791], [-9.313225746154785e-09, -0.025881901383399963, 0.09659260511398315], [-1.1175870895385742e-08, -0.050000011920928955, 0.08660250902175903], [-1.4901161193847656e-08, -0.07071065902709961, 0.07071065902709961], [-7.450580596923828e-09, -0.08660256862640381, 0.04999998211860657], [-7.450580596923828e-09, -0.09659260511398315, 0.025881901383399963], [-7.450580596923828e-09, -0.10000002384185791, 7.549793679118011e-09], [-7.450580596923828e-09, -0.09659260511398315, -0.02588188648223877], [0.0, -0.08660256862640381, -0.04999998211860657], [0.0, -0.07071071863174438, -0.07071065902709961], [3.725290298461914e-09, -0.050000011920928955, -0.08660250902175903], [5.587935447692871e-09, -0.02588193118572235, -0.09659260511398315], [7.450577044210149e-09, -3.894143674187944e-08, -0.10000002384185791], [9.313225746154785e-09, 0.025881856679916382, -0.09659260511398315], [1.1175870895385742e-08, 0.04999995231628418, -0.08660256862640381], [1.4901161193847656e-08, 0.07071065902709961, -0.07071071863174438], [7.450580596923828e-09, 0.08660250902175903, -0.05000004172325134], [7.450580596923828e-09, 0.09659254550933838, -0.025881946086883545], [7.450580596923828e-09, 0.10000002384185791, -4.649123752642481e-08], [7.450580596923828e-09, 0.09659260511398315, 0.025881856679916382], [0.0, 0.08660256862640381, 0.04999995231628418], [0.0, 0.07071071863174438, 0.07071065902709961], [-3.725290298461914e-09, 0.05000007152557373, 0.08660250902175903], [-5.587935447692871e-09, 0.025881975889205933, 0.09659254550933838]], "faces": []}
mesh.from_pydata(numpy.array(sphere['vertices'])*[boneLength, boneLength, boneLength] , sphere['edges'], sphere['faces'])
return obj
def add_driver(obj, posebone, control, target, path, multiply = ''):
if isinstance(target, tuple):
attr = posebone.driver_add(target[0], target[1])
else:
attr = posebone.driver_add(target)
var = attr.driver.variables.new()
var.targets[0].id = obj
var.targets[0].data_path = 'pose.bones["' + control +'"].'+ path
attr.driver.expression = var.name + multiply
def dup_values(source, target):
if hasattr(source, 'parent'):
target.parent = source.parent
for prop in dir(source):
if not hasattr(target, prop):
continue
value = getattr(source, prop)
if type(value) not in {int, float, bool, str, Vector, Matrix, bpy.types.Object}:
continue
if '__' in prop[:2] and '__' in prop[-2:]:
continue
if target.is_property_readonly(prop):
continue
setattr(target, prop, value)
return target
def dup_constraints(source, target):
if not source.constraints.items():
return
for source_con in source.constraints:
target_con = target.constraints.new(source_con.type)
dup_values(source_con, target_con)
def add_vis_bone_con(obj, bone_vis_name, bone_wgt_name):
bone_vis = obj.pose.bones[bone_vis_name]
con = bone_vis.constraints.new('STRETCH_TO')
con.target = obj
con.subtarget = bone_wgt_name
return bone_vis
class target:
def __init__(self, bone):
self.name = bone.name
self.point = tuple(bone.tail)
self.ctrl = 'TRGT_' + bone.name
if bone.parent:
self.parent = bone.parent.name
#print('assign parent to target ', self.name, self.ctrl, self.parent)
def __lt__(self, other):
return self.point < other.point
def __hash__(self):
return hash(self.point)
def __eq__(self, other):
#if not isinstance(other, type(self)):
# return NotImplemented
return self.point == other.point
class parent:
def __init__(self, bone):
self.name = bone.name
self.point = tuple(bone.head)
self.ctrl = 'CTRL_' + bone.name
if bone.parent:
self.parent = bone.parent.name
def __lt__(self, other):
return self.point < other.point
def __hash__(self):
return hash(self.point)
def __eq__(self, other):
#if not isinstance(other, type(self)):
# return NotImplemented
return self.point == other.point
class constraint_dup:
def __init__(self, bone, con):
self.name = con.name
self.target = con.target
self.subtarget = con.subtarget
self.bone = bone.name
def __hash__(self):
return hash(self.bone)
def __eq__(self, other):
return self.bone == other.bone
def bone_orientation(source, target, value):
source.align_orientation(target)
x, y, z = source.matrix.to_3x3().col
R = (Matrix.Translation(source.head) @ Matrix.Rotation(radians(value), 4, x) @ Matrix.Translation(-source.head))
source.transform(R, roll = False)
source.align_roll(target.vector)
def find_ctrl(bone, controls):
i = list(controls).index(bone)
bone.ctrl = list(controls)[i].ctrl
return bone.ctrl
def add_controlers(self, obj, parents, targets):
#controls = set(parents).union(targets)
controls = set(parents + targets)
#create hierarchy
for bone in controls:
editbone = obj.data.edit_bones[bone.name]
if editbone.parent is None:
continue
parentnames = [bone.name for bone in parents]
#if a target and its parent are part of the hierarchy then linked to its own bone parent
if bone in targets and bone not in parents and editbone.parent.name in parentnames:
parentbone = parent(editbone)
else:
parentbone = parent(editbone.parent)
if parentbone in controls and parentbone != bone:
bone.parent = find_ctrl(parentbone, controls)
else:
bone.parent = editbone.parent.name
edit_bones = obj.data.edit_bones
for bone in controls:
editbone = edit_bones[bone.name]
ctrl = obj.data.edit_bones.new(bone.ctrl)
ctrl.head = bone.point
ctrl.tail = bone.point
ctrl.tail[2] = bone.point[2] + (editbone.length / 3)
ctrl.bbone_x = editbone.bbone_x
ctrl.bbone_z = editbone.bbone_z
ctrl.use_deform = False
if self.bone_align:
angle = 90 if self.align_90 else 0
bone_orientation(ctrl, editbone, angle)
if angle == 90:
ctrl.align_roll(editbone.vector)
else:
ctrl.roll = editbone.roll
#apply hierarchy
for bone in parents:
editbone = edit_bones[bone.name]
ctrl_name = find_ctrl(bone, controls)
ctrl = edit_bones[ctrl_name]
editbone.parent = ctrl
for bone in controls:
ctrl = edit_bones[bone.ctrl]
if hasattr(bone, 'parent'):
ctrl.parent = edit_bones[bone.parent]
return controls
def pose_bbone_setup(bone, posebone, bbone_group = None):
#add the custom shape to the widget bones
custom_shape = draw_wgt(bone['length'], posebone)
posebone.custom_shape = custom_shape
posebone.use_custom_shape_bone_size = False
if bbone_group:
posebone.bone_group = bbone_group
posebone.rotation_mode = 'XZY'
posebone.lock_rotation[0] = True
posebone.lock_rotation[2] = True
#####MAIN####
class BboneWidgets(bpy.types.Operator):
"""Add Bbone widget controls to the selected bones"""
bl_idname = "armature.add_bbone_widgets"
bl_label = "Add_Bbone_widgets"
bl_options = {'REGISTER', 'UNDO'}
@classmethod
def poll(cls, context):
return bpy.context.object.type == 'ARMATURE'
def execute(self, context):
obj = context.object
obj.data.display_type = 'BBONE'
bones = []
parentlayers = [False if i != 24 else True for i in range(32)]
wgtlayers = [True if i == 0 else False for i in range(32)]
bpy.ops.object.mode_set(mode = 'EDIT')
obj.data.use_mirror_x = False
for bone in obj.data.edit_bones:
if not bone.select:
continue
if bone.bbone_segments == 1:
bone.bbone_segments = 10
bone.bbone_handle_type_start = 'TANGENT'
bone.bbone_handle_type_end = 'TANGENT'
bone_name = bone.name
#add parent bone to the Bbone widgets
parent = obj.data.edit_bones.new('WGTB_parent_'+ bone_name)
parent_name = parent.name
dup_values(bone, parent)
parent.name = parent_name
parent.select = False
parent.select_head = False
parent.select_tail = False
#change layer of the parent bone
if bpy.app.version < (4, 0, 0):
parent.layers = parentlayers
#add bbone widget bones
head_widget = obj.data.edit_bones.new('Bhead_'+ bone.name)
head_widget.parent = parent
#head_widget.head = bone.head
head_widget.head = bone.head + (bone.tail - bone.head) * 0.25
#head_widget.tail = (bone.tail - bone.head)/10
head_widget.length = bone.length * 0.1
head_widget.bbone_x = bone.bbone_x
head_widget.bbone_z = bone.bbone_z
head_widget.align_orientation(bone)
head_widget.inherit_scale = 'NONE'
head_name = head_widget.name
tail_widget = obj.data.edit_bones.new('Btail_'+ bone.name)
tail_widget.parent = parent
#tail_widget.head = bone.tail
tail_widget.head = bone.head + (bone.tail - bone.head) * 0.75
#tail_widget.tail = bone.tail - (bone.tail - bone.head)/10
tail_widget.length = bone.length * 0.1
tail_widget.bbone_x = bone.bbone_x
tail_widget.bbone_z = bone.bbone_z
tail_widget.align_orientation(bone)
tail_widget.inherit_scale = 'NONE'
tail_name = tail_widget.name
#add vis bones
head_vis = obj.data.edit_bones.new('Bhead_vis_'+ bone.name)
head_vis.parent = parent
head_vis.head = bone.head
head_vis.tail = head_widget.head
head_vis.bbone_x = bone.bbone_x*0.1
head_vis.bbone_z = bone.bbone_z*0.1
#head_vis_name = head_vis.name
head_vis.hide_select = True
head_vis.use_deform = False
tail_vis = obj.data.edit_bones.new('Btail_vis_'+ bone.name)
tail_vis.parent = parent
tail_vis.head = bone.tail
tail_vis.tail = tail_widget.head
tail_vis.bbone_x = bone.bbone_x*0.1
tail_vis.bbone_z = bone.bbone_z*0.1
#tail_vis_name = tail_vis.name
tail_vis.hide_select = True
tail_vis.use_deform = False
if bpy.app.version < (4, 0, 0):
tail_widget.layers = wgtlayers
head_widget.layers = wgtlayers
head_vis.layers = wgtlayers
tail_vis.layers = wgtlayers
bones.append({'name': bone_name, 'parent': parent_name, 'head': head_name, 'tail': tail_name, 'head_vis': head_vis.name, 'tail_vis': tail_vis.name, 'length': bone.length})
#####POSE MODE#######
bpy.ops.object.mode_set(mode = 'POSE')
if bpy.app.version < (4, 0, 0):
bone_groups = obj.pose.bone_groups
if 'BBone Widgets' not in bone_groups:
bbone_group = bone_groups.new(name = 'BBone Widgets')
bbone_group.color_set = 'THEME09'
else:
bbone_group = bone_groups['BBone Widgets']
else:
bbone_group = None
for bone in bones:
posebone = obj.pose.bones[bone['name']]
# Prepare parent bone in pose mode
poseparent = obj.pose.bones[bone['parent']]
#disable use deform
obj.data.bones[bone['parent']].use_deform = False
obj.data.bones[bone['head']].use_deform = False
obj.data.bones[bone['tail']].use_deform = False
pose_bbone_setup(bone, obj.pose.bones[bone['head']], bbone_group)
pose_bbone_setup(bone, obj.pose.bones[bone['tail']], bbone_group)
dup_constraints(posebone, poseparent)
#add all the drivers
add_driver(obj, posebone, bone['head'], 'bbone_curveinx', 'location.x')
add_driver(obj, posebone, bone['head'], 'bbone_curveinz', 'location.z')
add_driver(obj, posebone, bone['head'], 'bbone_easein', 'location.y', '*5/'+ str(bone['length']))
add_driver(obj, posebone, bone['head'], 'bbone_rollin', 'rotation_euler.y')
add_driver(obj, posebone, bone['head'], ('bbone_scalein', 0), 'scale.x')
add_driver(obj, posebone, bone['head'], ('bbone_scalein', 1), 'scale.y')
add_driver(obj, posebone, bone['head'], ('bbone_scalein', 2), 'scale.z')
add_driver(obj, posebone, bone['tail'], 'bbone_curveoutx', 'location.x')
add_driver(obj, posebone, bone['tail'], 'bbone_curveoutz', 'location.z')
add_driver(obj, posebone, bone['tail'], 'bbone_easeout', 'location.y', '*-5/'+ str(bone['length']))
add_driver(obj, posebone, bone['tail'], 'bbone_rollout', 'rotation_euler.y')
add_driver(obj, posebone, bone['tail'], ('bbone_scaleout', 0), 'scale.x')
add_driver(obj, posebone, bone['tail'], ('bbone_scaleout', 1), 'scale.y')
add_driver(obj, posebone, bone['tail'], ('bbone_scaleout', 2), 'scale.z')
#add constraints to visual bones
head_vis = add_vis_bone_con(obj, bone['head_vis'], bone['head'])
tail_vis = add_vis_bone_con(obj, bone['tail_vis'], bone['tail'])
if bpy.app.version < (4, 0, 0):
head_vis.bone_group = bbone_group
tail_vis.bone_group = bbone_group
return {"FINISHED"}
class ChainControls(bpy.types.Operator):
"""Add parent and target controls to the selected bones to create a chain control"""
bl_idname = "armature.add_chain_ctrls"
bl_label = "Add_Chain_Controls"
bl_options = {'REGISTER', 'UNDO'}
parents: bpy.props.BoolProperty(name = 'Add Parents', description = "Align the controls 90 degrees to the original bones", default = True)
targets: bpy.props.BoolProperty(name = 'Add Targets', description = "Align the controls 90 degrees to the original bones", default = True)
keep_hierarchy: bpy.props.BoolProperty(name = 'Keep Hierarchy', description = "Keep the controls in the hierarchy of the original bones", default = True)
bone_align: bpy.props.BoolProperty(name = 'Align to Bones', description = "Align the controls to the original bones", default = True)
align_90: bpy.props.BoolProperty(name = '+90°', description = "Align the controls 90 degrees to the original bones", default = True)
@classmethod
def poll(cls, context):
return bpy.context.object.type == 'ARMATURE'
def invoke(self, context, event):
#obj = context.object
wm = context.window_manager
return wm.invoke_props_dialog(self, width = 200)
def draw(self, context):
layout = self.layout
row = layout.row()
row.label(text = 'Add Control Bones')
row = layout.row()
row.prop(self, 'parents') #text = 'Size'
row.prop(self, 'targets')
layout.separator()
col = layout.column()
col.prop(self, 'keep_hierarchy')
row = layout.row()
row.prop(self, 'bone_align')
if self.bone_align:
row.prop(self, 'align_90', toggle=True)
def execute(self, context):
obj = context.object
targets = []
parents = []
bpy.ops.object.mode_set(mode = 'EDIT')
edit_bones = bpy.context.selected_editable_bones
#create list of parent and target objects
for bone in edit_bones:
bone.use_connect = False
if self.targets:
targets.append(target(bone))
if self.parents:
parents.append(parent(bone))
controls = add_controlers(self, obj, parents, targets)
bpy.ops.object.mode_set(mode = 'POSE')
#Add the bone group for the ctrls if doesn't exist
if bpy.app.version < (4, 0, 0):
bone_groups = obj.pose.bone_groups
if 'Ctrl Bones' not in bone_groups:
ctrl_group = bone_groups.new(name = 'Ctrl Bones')
ctrl_group.color_set = 'THEME01'
else:
ctrl_group = bone_groups['Ctrl Bones']
for bone in controls:
posebone = obj.pose.bones[bone.ctrl]
if bpy.app.version < (4, 0, 0):
posebone.bone_group = ctrl_group
else:
posebone.color.palette = 'THEME01'
if self.targets:
for bone in targets:
#update from the controls set
ctrl = find_ctrl(bone, controls)
posebone = obj.pose.bones[bone.name]
con = posebone.constraints.new('STRETCH_TO')
con.target = obj
con.subtarget = ctrl
return {"FINISHED"}
class MergeRigs(bpy.types.Operator):
"""Merge selected rigs to active and keep hierarchy and constraints for shared bones"""
bl_idname = "armature.merge"
bl_label = "Merge_Rigs"
bl_options = {'REGISTER', 'UNDO'}
@classmethod
def poll(cls, context):
return bpy.context.object.type == 'ARMATURE'
def execute(self, context):
target_obj = context.object
if target_obj.type != 'ARMATURE':
return {"CANCELLED"}
target_bones = set([bone.name for bone in target_obj.data.bones])
constraints = []
childrens = {}
#Store children and constraints
bpy.ops.object.mode_set(mode = 'POSE')
for obj in bpy.context.selected_objects:
if obj.type != 'ARMATURE':
continue
if obj == target_obj:
continue
#create a set of all the similiar bones in all the rigs
obj_bones = set([bone.name for bone in obj.data.bones])
shared_bones = target_bones.intersection(obj_bones)
#find all the constraints and children
for bone in obj.pose.bones:
#store all the constraints
for con in bone.constraints:
if not hasattr(con, 'subtarget'):
continue
if con.target == obj and con.subtarget in shared_bones:
constraints.append(constraint_dup(bone, con))
if bone.name in shared_bones:
for child in bone.children:
if child.name in childrens:
continue
childrens.update({child.name : bone.name})
#remove shared bones
bpy.ops.object.mode_set(mode = 'EDIT')
for obj in bpy.context.selected_objects:
if obj.type != 'ARMATURE':
continue
if obj == target_obj:
continue
for bone in shared_bones:
if bone not in obj.data.edit_bones:
continue
obj.data.edit_bones.remove(obj.data.edit_bones[bone])
bpy.ops.object.mode_set(mode = 'POSE')
bpy.ops.object.join()
#restore constraints
for con_dup in constraints:
if con_dup.bone in target_bones:
continue
if con_dup.bone not in target_obj.pose.bones:
continue
#print('constraint on ',con_dup.bone, con_dup.name)
posebone = target_obj.pose.bones[con_dup.bone]
if con_dup.name not in posebone.constraints:
continue
con = posebone.constraints[con_dup.name]
con.target = target_obj
con.subtarget = con_dup.subtarget
#reparent all child bones
bpy.ops.object.mode_set(mode = 'EDIT')
for child, parent in childrens.items():
target_obj.data.edit_bones[child].parent = target_obj.data.edit_bones[parent]
return {"FINISHED"}
classes = (MergeRigs,BboneWidgets, ChainControls)
def register():
from bpy.utils import register_class
for cls in classes:
register_class(cls)
# bpy.utils.register_class(BboneWidgets)
# bpy.utils.register_class(ChainControls)
# bpy.utils.register_class(RiggerToolBox_PT_Panel)
def unregister():
from bpy.utils import unregister_class
for cls in classes:
unregister_class(cls)
# bpy.utils.unregister_class(BboneWidgets)
# bpy.utils.unregister_class(ChainControls)
# bpy.utils.unregister_class(RiggerToolBox_PT_Panel)
if __name__ == "__main__":
register()
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@@ -0,0 +1,527 @@
# ***** BEGIN GPL LICENSE BLOCK *****
#
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ***** END GPL LICENCE BLOCK *****
bl_info = {
"name": "AnimToolBox",
"author": "Tal Hershkovich",
"version" : (0, 0, 7, 1),
"blender" : (3, 2, 0),
"location": "View3D - Properties - Animation Panel",
"description": "A set of animation tools",
"wiki_url": "",
"category": "Animation"}
if "bpy" in locals():
import importlib
if "Rigger_Toolbox" in locals():
importlib.reload(Rigger_Toolbox)
if "TempCtrls" in locals():
importlib.reload(TempCtrls)
if "Tools" in locals():
importlib.reload(Tools)
if "Display" in locals():
importlib.reload(Display)
if "emp" in locals():
importlib.reload(emp)
if "multikey" in locals():
importlib.reload(multikey)
if "Rigger_Toolbox" in locals():
importlib.reload(Rigger_Toolbox)
if "ui" in locals():
importlib.reload(ui)
if "addon_updater_ops" in locals():
importlib.reload(addon_updater_ops)
import bpy
from . import addon_updater_ops
from . import TempCtrls
from . import Rigger_Toolbox
from . import Tools
from . import Display
from . import emp
from . import ui
from . import multikey
from . import Rigger_Toolbox
from pathlib import Path
from bpy.utils import register_class
from bpy.utils import unregister_class
from bpy.app.handlers import persistent
import os
class TempCtrlsItems(bpy.types.PropertyGroup):
#located at context.scene.btc.ctrl_items
controlled: bpy.props.PointerProperty(name = "controlled object", description = "rigs and objects that are being controlled", type=bpy.types.Object, override = {'LIBRARY_OVERRIDABLE'})
controller: bpy.props.PointerProperty(name = "controller object", description = "rigs and objects that are controling", type=bpy.types.Object, override = {'LIBRARY_OVERRIDABLE'})
class TempCtrlsSceneSettings(bpy.types.PropertyGroup):
#located at context.scene.btc
root: bpy.props.BoolProperty(name = "Root Empty", description = "Add a root to the empties ", default = False, override = {'LIBRARY_OVERRIDABLE'}, update = TempCtrls.root_prop)
root_bone: bpy.props.StringProperty(name = "Root bone", description = "Root empty as a root bone ", override = {'LIBRARY_OVERRIDABLE'}, update = TempCtrls.root_update)
root_object: bpy.props.PointerProperty(name = "Root object", description = "Root empty as a root object ", update = TempCtrls.root_update, type = bpy.types.Object, override = {'LIBRARY_OVERRIDABLE'})
ctrl_type: bpy.props.EnumProperty(name = 'Controllers', description="Select empties or a bone with a new rig to bake to", items = [('BONE', 'Bone','Bake to bones','BONE_DATA', 0), ('EMPTY', 'Empty', 'Bake to empties', 'EMPTY_ARROWS', 1)])
ctrl_items: bpy.props.CollectionProperty(type = TempCtrlsItems, override = {'LIBRARY_OVERRIDABLE', 'USE_INSERTION'})
bake_range_type: bpy.props.EnumProperty(name = 'Bake Range', description="Use either scene, actions length or custom frame range", default = 'KEYFRAMES', update= TempCtrls.update_range_type,
items = [('SCENE', 'Scene Range', 'Bake to the scene range'), ('KEYFRAMES', 'Keyframes Range', 'Bake all the keyframes in the layers'), ('CUSTOM', 'Custom', 'Enter a custom frame range')], override = {'LIBRARY_OVERRIDABLE'})
bake_range: bpy.props.IntVectorProperty(name='Frame Range', description='Bake to a custom frame range', size = 2, update= TempCtrls.update_bake_range)
bake_layers: bpy.props.BoolProperty(name = "Bake Layers", description = "Use keyframes from all the layers to include in the bake", default = False)
target: bpy.props.EnumProperty(name = 'Affect', description="Cleanup created constraints and empties", default = 1,
items = [('ALL', 'All Ctrl Rigs','Bake to all Ctrl Rigs', 0),
('SELECTED', 'Selected Chains','Bake to only selected chain controlls', 1),
('RELATIVE', 'Relative Ctrls Rig','Bake to the Relative Control rigs', 2)])
# ('CONSTRAINTS', 'Constraints', 'Clean all the bone constraints', 3),
# ('CONTROLLERS', 'Controllers', 'Remove all the baked empties', 4)])
selection: bpy.props.EnumProperty(name = 'Select', description="Select all controls, original bones or their relative", default = 'CONTROLLERS',
items = [('RELATIVE_CTRLS', 'Relative Ctrls','Select the Relative controller to your current selection', 0),
('RELATIVE_CONSTRAINED', 'Relative Constrained','Select the Relative original constrained bone to your current selection', 1),
('CONTROLLERS', 'All Ctrls', 'Select all the controller bones or empties', 2), ('CONSTRAINED', 'All Constrained', 'Select all the original constrained bones', 3)])
#smartbake setting
linksettings: bpy.props.BoolProperty(name = "Link Settings", description = "Link Settings", default = False, override = {'LIBRARY_OVERRIDABLE'})
bakesettings: bpy.props.BoolProperty(name = "bake settings", description = "bake settings", default = False, override = {'LIBRARY_OVERRIDABLE'})
cleansettings: bpy.props.BoolProperty(name = "clean settings", description = "clean settings", default = False, override = {'LIBRARY_OVERRIDABLE'})
smartbake: bpy.props.BoolProperty(name = "Smart Bake", description = "Keep Original Frame count", default = True, override = {'LIBRARY_OVERRIDABLE'})
inbetween_keyframes: bpy.props.IntProperty(name = "Inbetween Keyframes", description = "Add inbetween keyframes", default = 0, override = {'LIBRARY_OVERRIDABLE'})
from_origin: bpy.props.BoolProperty(name = "From Origin", description = "Use Keyframes from Original Bone", default = True, override = {'LIBRARY_OVERRIDABLE'})
from_ctrl: bpy.props.BoolProperty(name = "From Controller", description = "Use Keyframes from Controller Bone", default = False, override = {'LIBRARY_OVERRIDABLE'})
clean_ctrls: bpy.props.BoolProperty(name = "Remove Ctrls", description = "Remove Controls", default = True, override = {'LIBRARY_OVERRIDABLE'})
clean_constraints: bpy.props.BoolProperty(name = "Remove Constraints", description = "Remove Constraints", default = True, override = {'LIBRARY_OVERRIDABLE'})
rebake_to_org: bpy.props.BoolProperty(name = "ReBake connections to original bones", description = "ReBake ctrls from connected chains current anim to the original bones", default = False, override = {'LIBRARY_OVERRIDABLE'})
link_to: bpy.props.EnumProperty(name = 'Link to Chain', description="Link to begining of an active chain or the tip of the chain", default = 1,
items = [('BASE', 'Base','Link to the base of the active chain', 0), ('TIP', 'Tip', 'Link to the tip of the chain', 1)])
# link_from: bpy.props.EnumProperty(name = 'Link to Chain', description="Link to begining of an active chain or the tip of the chain", default = 0,
# items = [('BASE', 'Base','Link to the base of the active chain', 0), ('TIP', 'Tip', 'Link to the tip of the chain', 1)])
shape_size: bpy.props.FloatProperty(name='Size', description="Multiple factor for the shape size of the temp controls", update = TempCtrls.tempctrl_shapesize, min = 0.001, default = 1.5, override = {'LIBRARY_OVERRIDABLE'})#
shape_type: bpy.props.EnumProperty(name = 'Shape Type', description="Display type for the controls", items = TempCtrls.ctrl_shape_items, update = TempCtrls.tempctrl_shape_type)
color_set: bpy.props.EnumProperty(name="Bone Color Set", description="Choose a bone color set", items = TempCtrls.get_bone_color_sets, update = TempCtrls.update_bone_color, default = 9)
add_ik_ctrl: bpy.props.BoolProperty(name = 'Add an Extra IK Ctrl Bone', description = "Adds an extra bone ctrl as the ik ctrl", default = False, update = TempCtrls.add_ik_prop)
pole_target: bpy.props.BoolProperty(name = 'Add Pole Target', description = "Adding Pole Target to the IK Chain", default = True, update = TempCtrls.pole_prop)
pole_offset: bpy.props.FloatProperty(name="Offset", description="Offset the bone in the axis direction", default=1.0, update = TempCtrls.pole_offset)
child: bpy.props.BoolProperty(name = 'Add extra child Ctrls', description = "Add an child control for an overlay control", default = False, update = TempCtrls.child_prop)
orientation: bpy.props.BoolProperty(name = 'Use World Space Orientation', description = "Orient the bones to world space instead of to the original bones", default = True)
# enabled: bpy.props.BoolProperty(name = 'Switch On / Off', description = "Enabling and Disabling Temp Ctrls influence", default = True)
class TempCtrlsBoneSettings(bpy.types.PropertyGroup):
#located at obj.pose.bones[##].btc
root: bpy.props.BoolProperty(name = "Root Bone", description = "Bone is marked as the root bone", default = False, override = {'LIBRARY_OVERRIDABLE'})
child: bpy.props.BoolProperty(name = "Child Bone", description = "Bone is marked as a child bone inside the setup", default = False, override = {'LIBRARY_OVERRIDABLE'})
org_id: bpy.props.IntProperty(name = "Originate ID", description = "ID number of the bone the ctrl originates from", override = {'LIBRARY_OVERRIDABLE'})
setup_id: bpy.props.IntProperty(name = "Setup ID", description = "ID number of the current chain setup", override = {'LIBRARY_OVERRIDABLE'})
setup: bpy.props.EnumProperty(name = 'Setup Type', description="Describes what kind of setup the bone is part of", override = {'LIBRARY_OVERRIDABLE'},
items = [('NONE', 'No Setup','No Setup Applied', 0),
('WORLDSPACE', 'World Space Ctrl','World Space Ctrl setup', 1),
('TEMPFK', 'Temporary FK setup','Temporary FK chain setup', 2),
('TEMPFK_FLIP', 'Temporary flipped FK setup','Temporary flipped FK chain setup', 3),
('TEMPIK', 'Temporary IK setup','Temporary IK setup', 4),
('POLE', 'Temporary IK Pole setup','Temporary IK Pole', 5),
('PARENTCTRL', 'Parent Ctrl from cursor setup','Parent Ctrl from cursor setup', 6),
('ROOT', 'Root', 'Root Ctrl for all the setups', 7),
('EMPTY', 'Root', 'Root Ctrl for all the setups', 8),
('TRACK_TO', 'Track To','World Space Track to Ctrl setup', 9),
('TRACK_TO_EMPTY', 'Track To Empty','World Space Track to Empty Ctrl setup', 10)])
#using org mostly to decide if it needs a custom shape
org: bpy.props.EnumProperty(name = 'Org Type', description="Describes what if the function of the bone", override = {'LIBRARY_OVERRIDABLE'},
items = [('CTRL', 'Controller Bone','Controller Bone', 0),
('ORG', 'Original Bone','Original Bone', 1),
('MCH', 'Mechanical Bone','Mechanical Bone', 2),
('NONE', 'Nothing applied','Nothing applied', 3)])
shape: bpy.props.BoolProperty(name = "Apply shape", description = "Mark if the bone needs a shape", default = False, override = {'LIBRARY_OVERRIDABLE'})
class TempCtrlsObjectSetups(bpy.types.PropertyGroup):
#located at obj.animtoolbox.ctrl_setups
#name: using string of the id
setup: bpy.props.EnumProperty(name = 'Setup Type', description="Describes what kind of setup the bone is part of",
items = [('NONE', 'No Setup','No Setup Applied', 0),
('WORLDSPACE', 'World Space Ctrl','World Space Ctrl setup', 1),
('TEMPFK', 'Temporary FK setup','Temporary FK chain setup', 2),
('TEMPFK_FLIP', 'Temporary flipped FK setup','Temporary flipped FK chain setup', 3),
('TEMPIK', 'Temporary IK setup','Temporary IK setup', 4),
('PARENTCTRL', 'Parent Ctrl from cursor setup','Parent Ctrl from cursor setup', 5),
('ROOT', 'Root', 'Root Ctrl for all the setups', 6),
('EMPTY', 'Root', 'Root Ctrl for all the setups', 8),
('TRACK_TO', 'Track To','World Space Track to Ctrl setup', 9),
('TRACK_TO_EMPTY', 'Track To Empty','World Space Track to Empty Ctrl setup', 10),
])
class MultikeyProperties(bpy.types.PropertyGroup):
selectedbones: bpy.props.BoolProperty(name="Selected Bones", description="Affect only selected bones", default=True, options={'HIDDEN'})
handletype: bpy.props.BoolProperty(name="Keep handle types", description="Keep handle types", default=False, options={'HIDDEN'})
scale: bpy.props.FloatProperty(name="Scale Factor", description="Scale percentage of the average value", default=1.0, update = multikey.scale_value)
randomness: bpy.props.FloatProperty(name="Randomness", description="Random Threshold of keyframes", default=0.1, min=0.0, max = 1.0, update = multikey.random_value)
class AnimToolBoxObjectSettings(bpy.types.PropertyGroup):
controlled: bpy.props.PointerProperty(name = 'Controlled Rig', description="Adding the rig object that is being controlled by the current object", type=bpy.types.Object, override = {'LIBRARY_OVERRIDABLE'})
controller: bpy.props.PointerProperty(name = 'Controller Rig', description="Adding the rig object that is used as the temp control object", type=bpy.types.Object, override = {'LIBRARY_OVERRIDABLE'})
ctrl_setups: bpy.props.CollectionProperty(type = TempCtrlsObjectSetups, override = {'LIBRARY_OVERRIDABLE', 'USE_INSERTION'})
ctrls_enabled: bpy.props.BoolProperty(name = 'Temp Ctrls Switch', description = "Enabling and Disabling Temp Ctrls influence", default = True)
# influence: bpy.props.FloatProperty(name = "Influence Slider for the Temp Ctrls", description = "Switching the influence slider for the temp ctrls", default = 1, min = 0.0, max = 1.0)
#Used for Bake to Empties
# org_id: bpy.props.IntProperty(name = "Originate ID", description = "ID number of the bone the ctrl originates from", override = {'LIBRARY_OVERRIDABLE'})
setup_id: bpy.props.IntProperty(name = "Setup ID", description = "ID number of the current chain setup", override = {'LIBRARY_OVERRIDABLE'})
root: bpy.props.BoolProperty(name = "Root Empty", description = "Empty is marked as the root ctrl", default = False, override = {'LIBRARY_OVERRIDABLE'})
child: bpy.props.BoolProperty(name = "Child Empty", description = "Empty is marked as a child bone inside the setup", default = False, override = {'LIBRARY_OVERRIDABLE'})
keyframes_offset: bpy.props.FloatProperty(name = "Keyframes Offset", description = "Interactive slider to offset keyframes back and forth ", default = 0)
class IsolatedRigs(bpy.types.PropertyGroup):
hidden: bpy.props.PointerProperty(name = "Hidden Rigs", description = "List of Rigs that are hidden during pose mode isolation", type=bpy.types.Object, override = {'LIBRARY_OVERRIDABLE'})
selected: bpy.props.PointerProperty(name = "Selected Rigs", description = "List of Rigs that are hidden during pose mode isolation", type=bpy.types.Object, override = {'LIBRARY_OVERRIDABLE'})
class AnimToolBoxUILayout(bpy.types.PropertyGroup):
'''Layout properties for the UI'''
quick_menu: bpy.props.BoolProperty(name = "Use Quick Menu", description = "Opens header menu with only icon", default = False)
copy_paste_matrix: bpy.props.BoolProperty(name = "Copy Matrix Menu", description = "Opens the menu for copy paste matrices", default = True)
copy_paste_world: bpy.props.BoolProperty(name = "Copy Paste World Matrix", description = "Copy and Paste the World Matrix", default = False, update = Tools.copy_paste_world_update)
copy_paste_relative: bpy.props.BoolProperty(name = "Copy Paste Relative Matrix", description = "Copy and Paste the Matrix relative to the active bone", default = False, update = Tools.copy_paste_relative_update)
Inbetweens: bpy.props.BoolProperty(name = "Blendings/Inbetweens", description = "Opens the menu for Inbetweens", default = True)
gizmo_size: bpy.props.BoolProperty(name = "Gizmo size", description = "Change the Gizmo size using alt +/- hotkeys", default = False)
# temp_ctrls: bpy.props.BoolProperty(name = "Temp Ctrls", description = "Open Temp Ctrls", default = False)
temp_ctrls_switch: bpy.props.BoolProperty(name = "Temp Ctrls Switch", description = "Temp Ctrls Switch", default = True)
temp_ctrls_shapes: bpy.props.BoolProperty(name = "Temp Ctrls Shapes", description = "Temp Ctrls Shapes", default = True)
markers_retimer: bpy.props.BoolProperty(name = "Marker Retimer", description = "Flag when marker retimer turned on", default = False, override = {'LIBRARY_OVERRIDABLE'})
relative_cursor: bpy.props.BoolProperty(name = "Relative Cursor Mode", description = "Cursor moves relative to the selection", default = False)
is_dragging: bpy.props.BoolProperty(default = False)
#using Blending sliders in the window manager to avoid undo issues with modal operators
inbetween_worldmatrix: bpy.props.FloatProperty(name='Inbetween World Matrix', description="Adds an inbetween of the World Matrix to the Layer's neighbor keyframes", soft_min = -1, soft_max = 1, default=0.0, update = Tools.add_inbetween_worldmatrix, override = {'LIBRARY_OVERRIDABLE'})
blend_mirror: bpy.props.FloatProperty(name='Blend Mirror', description="Blend into the mirrored pose", soft_min = 0, soft_max = 1, default=0, step = 1, update = Tools.blend_to_mirror, override = {'LIBRARY_OVERRIDABLE'})
multikey: bpy.props.PointerProperty(type = MultikeyProperties, options={'LIBRARY_EDITABLE'}, override = {'LIBRARY_OVERRIDABLE'})
class AnimToolBoxGlobalSettings(bpy.types.PropertyGroup):
#context.scene.animtoolbox
marker_frame_range: bpy.props.BoolProperty(name = "Marker Frame Range", description = "Flag when marker frame range turned on", default = False, override = {'LIBRARY_OVERRIDABLE'})
bake_frame_range: bpy.props.BoolProperty(name = "Bake Frame Range", description = "Flag when marker bake range turned on", default = False, override = {'LIBRARY_OVERRIDABLE'})
# markers_retimer: bpy.props.BoolProperty(name = "Marker Retimer", description = "Flag when marker retimer turned on", default = False, override = {'LIBRARY_OVERRIDABLE'})
keyframes_offset: bpy.props.FloatProperty(name = "Keyframes Offset", description = "Interactive slider to offset keyframes back and forth ", soft_max = 2, soft_min = -2, default = 0, update = Tools.keyframes_offset_slider)
rotation_mode: bpy.props.EnumProperty(name = 'Rotation Mode', description="Describes what kind of setup the bone is part of", override = {'LIBRARY_OVERRIDABLE'},
items = [('QUATERNION', 'Quaternion','Quaternion Rotation Order - No Gimbal Lock', 0),
('XYZ', 'XYZ', 'XYZ Rotation Order', 1), ('XZY', 'XZY','XZY Rotation Order', 2),
('YXZ', 'YXZ','YXZ Rotation Order', 3), ('YZX', 'YZX', 'YZX Rotation Order', 4),
('ZXY', 'ZXY', 'ZXY Rotation Order', 5), ('ZYX', 'ZYX', 'ZYX Rotation Order', 6),
('AXIS_ANGLE', 'AXIS_ANGLE', 'Axis Angle Rotation Order', 7)])
isolate_pose_mode: bpy.props.BoolProperty(name = "Isolate rig in pose mode", description = "Isolates the rig during pose mode, rigs in object mode are hidden", default = False)
active_obj: bpy.props.PointerProperty(name = "Active Object", description = "Current Active Object", type=bpy.types.Object, override = {'LIBRARY_OVERRIDABLE'})
isolated: bpy.props.CollectionProperty(type = IsolatedRigs, override = {'LIBRARY_OVERRIDABLE', 'USE_INSERTION'})
#Blendings
inbetweener : bpy.props.FloatProperty(name='Inbetween Keyframe', description="Adds an inbetween Keyframe between the Layer's neighbor keyframes", soft_min = -1, soft_max = 1, default=0.0, options = set(), update = Tools.add_inbetween_key, override = {'LIBRARY_OVERRIDABLE'})
motion_path: bpy.props.BoolProperty(name = "Motion Path", description = "Flag when Motion Path is on", default = False, override = {'LIBRARY_OVERRIDABLE'})
mp_settings: bpy.props.BoolProperty(name = "Motion Path Settings", description = "Open the settings Menu", default = False, override = {'LIBRARY_OVERRIDABLE'})
mp_keyframe_scale: bpy.props.FloatProperty(name = "Scale Selecgted Keyframes Bounding Box", description = "Change the scale of the bounding box around the selected keyframes ", default = 0.1, step = 0.1, precision = 3)
mp_color_before: bpy.props.FloatVectorProperty(name="Motion Path Before Color", subtype='COLOR', default=(1.0, 0.0, 0.0), min=0.0, max=1.0, description="Motion path color before the current frame")
mp_color_after: bpy.props.FloatVectorProperty(name="Motion Path After Color", subtype='COLOR', default=(0.0, 1.0, 0.0), min=0.0, max=1.0, description="Motion path color before the current frame")
mp_infront: bpy.props.BoolProperty(name = "Motion Path In Front", description = "Display motion path in front of all the objects", default = True, override = {'LIBRARY_OVERRIDABLE'})
mp_points: bpy.props.BoolProperty(name = "Motion Path Points", description = "Display motion path points", default = True, override = {'LIBRARY_OVERRIDABLE'})
mp_lines: bpy.props.BoolProperty(name = "Motion Path Lines", description = "Display motion path lines", default = True, override = {'LIBRARY_OVERRIDABLE'})
mp_handles: bpy.props.BoolProperty(name = "Motion Path Handles", description = "Display motion path handles on keyframe selection", default = True, override = {'LIBRARY_OVERRIDABLE'})
mp_display_frames: bpy.props.BoolProperty(name = "Frame Numbers", description = "Display frame numbers on all the keyframes", default = False, override = {'LIBRARY_OVERRIDABLE'})
mp_handle_types: bpy.props.EnumProperty(name = 'Set Keyframe Handle Type', description="Set handle type for selected keyframes", default = 'AUTO', update = emp.update_handle_type_prop,
items = [('FREE', 'Free', 'Free', 'HANDLE_FREE', 0),
('ALIGNED','Aligned', 'Aligned', 'HANDLE_ALIGNED', 1),
('VECTOR', 'Vector', 'Vector', 'HANDLE_VECTOR', 2),
('AUTO','Automatic', 'Automatic', 'HANDLE_AUTO', 3),
('AUTO_CLAMPED','Auto Clamped', 'Auto Clamped', 'HANDLE_AUTOCLAMPED', 4)])
mp_interpolation: bpy.props.EnumProperty(name = 'Set Interpolation', description="Set Keyframe Interpolation", default = 'BEZIER', update = emp.update_interpolation_prop,
items = [('BEZIER', 'Bezier', 'Bezier', 'IPO_BEZIER', 0),
('LINEAR','Linear', 'Linear', 'IPO_LINEAR', 1),
('CONSTANT', 'Constant', 'Constant', 'IPO_CONSTANT', 2)])
mp_frame_range: bpy.props.EnumProperty(name = 'Frame Range', description="Type of Frame Range", default = 'SCENE', #update = emp.mp_frame_range_update,
items = [('KEYS_ALL', 'All_Keys','Use the Scene Frame Length for the Range', 0),
('SCENE', 'Scene','Use the Scene Frame Length for the Range', 1),
('MANUAL', 'Manual','Custom Frame range using numerical input or the markers frame ranger', 2),
('AROUND', 'Around Frames','Show only around the current frame', 3)])
mp_before: bpy.props.IntProperty(name = "Before", description = "Show the frames Before the current frame", min = 0, default = 10)
mp_after: bpy.props.IntProperty(name = "After", description = "Show the frames After the current frame", min = 0, default = 10)
selected_keyframes: bpy.props.StringProperty(name="Selected Keyframes", description="Serialized representation of selected keyframes")
gizmo_size: bpy.props.IntProperty(name = "Add to Gizmo Size", description = "Addition to Gizmo Size", max = 100, min = -100, default = 10)
#Copy/Pase Matrix
range_type: bpy.props.EnumProperty(name = 'Paste to Frames', description="Paste to current frame or a range of frames.", update = Tools.bake_range_type,
items = [('CURRENT', 'Current Frame','Paste Matrix to only current frame', 0),
('SELECTED', 'Selected Keyframe','Paste Matrix to only selected keyframes', 1),
('RANGE', 'Frame Range','Paste Matrix to a Frame Range', 2)])
bake_frame_start: bpy.props.IntProperty(name = "Bake Frame Start", description = "Define the start frame to paste the matrix", min = 0, update = Tools.bake_frame_start_limit)
bake_frame_end: bpy.props.IntProperty(name = "Bake Frame End", description = "Define the end frame to paste the matrix", min = 0, update = Tools.bake_frame_end_limit)
filter_location: bpy.props.BoolVectorProperty(name="Location", description="Filter Location properties", default=(False, False, False), size = 3, options={'HIDDEN'}, update = Tools.filter_name_update)
filter_rotation: bpy.props.BoolVectorProperty(name="Rotation", description="Filter Rotation properties", default=(False, False, False, False), size = 4, options={'HIDDEN'}, update = Tools.filter_name_update)
filter_scale: bpy.props.BoolVectorProperty(name="Scale", description="Filter Scale properties", default=(False, False, False), size = 3, options={'HIDDEN'}, update = Tools.filter_name_update)
#The name displayed on the filter button
filter_name: bpy.props.StringProperty(name="Filter Name", description="Change the name of the button while chaging the filter options", default= "", options={'HIDDEN'})
filter_custom_props: bpy.props.BoolProperty(name = "Filter Custom Properties", description = "Filter custom properties", default = False)
filter_keyframes: bpy.props.BoolProperty(name = "Filter Aelected Keyframes", description = "Filter selected keyframes for specific tools", default = False)
col_vis: bpy.props.BoolProperty(name = "Animated collections visibility", description = "Display if animated collections are turned on or off", default = False)
@addon_updater_ops.make_annotations
class AnimToolBoxPreferences(bpy.types.AddonPreferences):
# this must match the addon name, use '__package__'
# when defining this in a submodule of a python package.
bl_idname = __package__
category: bpy.props.StringProperty(
name="Tab Category",
description="Choose a name for the category of the panel",
default="Animation",
update=ui.update_panel
)
quick_menu: bpy.props.BoolProperty(name = "Use Quick Menu", description = "Opens header menu with only icon", default = False)
riggertoolbox: bpy.props.BoolProperty(name = "RiggerToolBox", description = "Include RiggerToolbox (experimental)", default = False, update = ui.add_riggertoolbox)
multikey: bpy.props.BoolProperty(name = "Multikey", description = "Include Multikey for adju\sting multiply keyframes", default = False, update = ui.add_multikey)
#Temp Ctrls properties
in_front: bpy.props.BoolProperty(name = "Always In Front", description = "Set Temp Ctrls to be always in front", default = True)
clear_setup : bpy.props.BoolProperty(name = "Clear Selection Before Creating New Temp Ctrls", description = "Clear old setup when adding Temp ctrls to an existing chain", default = False)
#Editable motion path
keyframes_range: bpy.props.IntProperty(name = "Keyframe Range", description = "The range of distance from the keyframes while hovering over them", min = 5, max = 100, default = 15)
# addon updater preferences from `__init__`, be sure to copy all of them
auto_check_update: bpy.props.BoolProperty(
name = "Auto-check for Update",
description = "If enabled, auto-check for updates using an interval",
default = True,
)
updater_interval_months: bpy.props.IntProperty(
name='Months',
description = "Number of months between checking for updates",
default=0,
min=0
)
updater_interval_days: bpy.props.IntProperty(
name='Days',
description = "Number of days between checking for updates",
default=7,
min=0,
)
updater_interval_hours: bpy.props.IntProperty(
name='Hours',
description = "Number of hours between checking for updates",
default=0,
min=0,
max=23
)
updater_interval_minutes: bpy.props.IntProperty(
name='Minutes',
description = "Number of minutes between checking for updates",
default=0,
min=0,
max=59
)
#Draw the UI in the preferences
def draw(self, context):
layout = self.layout
addon_updater_ops.update_settings_ui(self, context)
row = layout.row()
col = row.column()
col.label(text="Tab Category:")
col.prop(self, "category", text="")
layout.separator()
col = layout.column()
col.prop(self, "quick_menu", text="Use Quick Icons Menu")
layout.separator()
box = layout.box()
row = box.row()
row.label(text = 'Temp Ctrls: ')
row = box.row()
row.prop(self, 'clear_setup')
row.prop(self, 'in_front')
layout.separator()
col = layout.column()
col.label(text = 'Include Extras: ')
row = layout.row()
row.prop(self, "multikey", text="Multikey - Edit Multiply keyframes")
row.prop(self, "riggertoolbox", text="RiggerToolBox (Experimental)")
@persistent
def loadanimtoolbox_pre(self, context):
scene = bpy.context.scene
dns = bpy.app.driver_namespace
if scene.animtoolbox.bake_frame_range:
scene.animtoolbox.bake_frame_range = False
if scene.animtoolbox.motion_path:
scene.animtoolbox.motion_path = False
if 'mp_dh' in dns:
bpy.types.SpaceView3D.draw_handler_remove(dns['mp_dh'], 'WINDOW')
bpy.app.driver_namespace.pop('mp_dh')
if 'markers_retimer_dh' in dns:
bpy.types.SpaceView3D.draw_handler_remove(dns['markers_retimer_dh'], 'WINDOW')
bpy.app.driver_namespace.pop('markers_retimer_dh')
#remove the motion path app handler if it's still inside
if emp.mp_value_update in bpy.app.handlers.depsgraph_update_post:
bpy.app.handlers.depsgraph_update_post.remove(emp.mp_value_update)
if emp.mp_frame_change in bpy.app.handlers.frame_change_post:
bpy.app.handlers.frame_change_post.remove(emp.mp_frame_change)
if emp.mp_undo_update in bpy.app.handlers.undo_pre:
bpy.app.handlers.undo_pre.remove(emp.mp_undo_update)
@persistent
def loadanimtoolbox_post(self, context):
scene = bpy.context.scene
dns = bpy.app.driver_namespace
if scene.animtoolbox.isolate_pose_mode:
if Display.isolate_pose_mode not in bpy.app.handlers.depsgraph_update_pre:
bpy.app.handlers.depsgraph_update_pre.append(Display.isolate_pose_mode)
if scene.animtoolbox.motion_path:
scene.animtoolbox.motion_path = False
if 'mp_dh' in dns:
bpy.types.SpaceView3D.draw_handler_remove(dns['mp_dh'], 'WINDOW')
bpy.app.driver_namespace.pop('mp_dh')
Tools.selection_order(self, context)
classes = (TempCtrlsItems, TempCtrlsObjectSetups, TempCtrlsSceneSettings,TempCtrlsBoneSettings, MultikeyProperties, IsolatedRigs,
AnimToolBoxObjectSettings, AnimToolBoxUILayout, AnimToolBoxGlobalSettings) + ui.classes
addon_keymaps = []
def register():
# Note that preview collections returned by bpy.utils.previews
# are regular py objects - you can use them to store custom data.
addon_updater_ops.register(bl_info)
register_class(AnimToolBoxPreferences)
addon_updater_ops.make_annotations(AnimToolBoxPreferences) # to avoid blender 2.8 warnings
TempCtrls.register()
Tools.register()
Display.register()
emp.register()
ui.register_custom_icon()
for cls in classes:
# print(cls)
register_class(cls)
bpy.types.Scene.btc = bpy.props.PointerProperty(type = TempCtrlsSceneSettings, override = {'LIBRARY_OVERRIDABLE'})
bpy.types.PoseBone.btc = bpy.props.PointerProperty(type = TempCtrlsBoneSettings, override = {'LIBRARY_OVERRIDABLE'})
bpy.types.Object.animtoolbox = bpy.props.PointerProperty(type = AnimToolBoxObjectSettings, override = {'LIBRARY_OVERRIDABLE'})
bpy.types.Scene.animtoolbox = bpy.props.PointerProperty(type = AnimToolBoxGlobalSettings, override = {'LIBRARY_OVERRIDABLE'})
bpy.types.WindowManager.atb_ui = bpy.props.PointerProperty(type = AnimToolBoxUILayout, override = {'LIBRARY_OVERRIDABLE'})
ui.update_panel(None, bpy.context)
ui.add_multikey(None, bpy.context)
ui.add_riggertoolbox(None, bpy.context)
if loadanimtoolbox_pre not in bpy.app.handlers.load_pre:
bpy.app.handlers.load_pre.append(loadanimtoolbox_pre)
if loadanimtoolbox_post not in bpy.app.handlers.load_post:
bpy.app.handlers.load_post.append(loadanimtoolbox_post)
if Tools.selection_order not in bpy.app.handlers.depsgraph_update_post:
bpy.app.handlers.depsgraph_update_post.append(Tools.selection_order)
#Make sure TAB hotkey in the NLA goes into full stack mode
wm = bpy.context.window_manager
kc = wm.keyconfigs.addon
km = kc.keymaps.new(name= '3D View', space_type= 'VIEW_3D')
if 'view3d.gizmo_size_up' not in km.keymap_items:
kmi = km.keymap_items.new('view3d.gizmo_size_up', type= 'NUMPAD_PLUS', value= 'PRESS', alt = True, repeat = True)
addon_keymaps.append((km, kmi))
if 'view3d.gizmo_size_down' not in km.keymap_items:
kmi = km.keymap_items.new('view3d.gizmo_size_down', type= 'NUMPAD_MINUS', value= 'PRESS', alt = True, repeat = True)
addon_keymaps.append((km, kmi))
#Add Tools to the Toolbar
bpy.utils.register_tool(ui.KeyframeOffsetTool, separator=True)
#Add tools to the menu
bpy.types.VIEW3D_MT_editor_menus.append(ui.draw_menu)
def unregister():
for pcoll in ui.preview_collections.values():
bpy.utils.previews.remove(pcoll)
ui.preview_collections.clear()
#addon_updater_ops.unregister()
addon_updater_ops.unregister()
unregister_class(AnimToolBoxPreferences)
TempCtrls.unregister()
# Rigger_Toolbox.unregister()
Tools.unregister()
Display.unregister()
emp.unregister()
ui.add_multikey(None, bpy.context)
ui.add_riggertoolbox(None, bpy.context)
for cls in classes:
unregister_class(cls)
bpy.utils.unregister_tool(ui.KeyframeOffsetTool)
#Remove the header menu ui
bpy.types.VIEW3D_MT_editor_menus.remove(ui.draw_menu)
del bpy.types.Scene.btc
# del bpy.types.Bone.btc
del bpy.types.Object.animtoolbox
del bpy.types.Scene.animtoolbox
if hasattr(bpy.types.Object, 'keyframes_offset'):
del bpy.types.Object.keyframes_offset
if hasattr(bpy.types.PoseBone, 'keyframes_offset'):
del bpy.types.PoseBone.keyframes_offset
if loadanimtoolbox_pre in bpy.app.handlers.load_pre:
bpy.app.handlers.load_pre.remove(loadanimtoolbox_pre)
if loadanimtoolbox_post in bpy.app.handlers.load_post:
bpy.app.handlers.load_post.remove(loadanimtoolbox_post)
if Tools.selection_order in bpy.app.handlers.depsgraph_update_post:
bpy.app.handlers.depsgraph_update_post.remove(Tools.selection_order)
for km, kmi in addon_keymaps:
km.keymap_items.remove(kmi)
addon_keymaps.clear()
if __name__ == "__main__":
register()
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{
"last_check": "2025-06-19 15:30:39.178174",
"backup_date": "",
"update_ready": true,
"ignore": false,
"just_restored": false,
"just_updated": false,
"version_text": {
"link": "https://gitlab.com/api/v4/projects/45739913/repository/archive.zip?sha=198933935077e89aa87550163d3747388f2552e8",
"version": [
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@@ -0,0 +1,527 @@
# ***** BEGIN GPL LICENSE BLOCK *****
#
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ***** END GPL LICENCE BLOCK *****
import bpy
import random
import numpy as np
from mathutils import Quaternion
from . import Tools
def attr_default(obj, fcu_key):
#check if the fcurve source belongs to a bone or obj
if fcu_key[0][:10] == 'pose.bones':
transform = fcu_key[0].split('.')[-1]
attr = fcu_key[0].split('"')[-2]
bone = fcu_key[0].split('"')[1]
if bone in obj.pose.bones:
source = obj.pose.bones[bone]
#if the bone not found still calculate the default based on the path
elif '.rotation_quaternion' in fcu_key[0]:
return [1.0, 0.0, 0.0, 0.0]
elif '.scale' in fcu_key[0]:
return [1.0, 1.0, 1.0]
else:
return [0]
#in case of shapekey animation
elif fcu_key[0][:10] == 'key_blocks':
attr = fcu_key[0].split('"')[1]
if attr not in obj.data.shape_keys.key_blocks:
return [0]
shapekey = obj.data.shape_keys.key_blocks[attr]
return 0 if shapekey.slider_min <= 0 else shapekey.slider_min
#in case of transforms in object mode
else:# fcu_key[0] in transform_types:
source = obj
transform = fcu_key[0]
#check when it's transform property of Blender
if transform in source.bl_rna.properties.keys():
if hasattr(source.bl_rna.properties[transform], 'default_array'):
if len(source.bl_rna.properties[transform].default_array) > fcu_key[1]:
attrvalue = source.bl_rna.properties[transform].default_array
return attrvalue
#in case of property on object
elif len(fcu_key[0].split('"')) > 1:
if fcu_key[0].split('"')[1] in obj.keys():
attr = fcu_key[0].split('"')[1]
if 'attr' not in locals():
return [0]
#since blender 3 access to custom property settings changed
if attr in source:
if not isinstance(source[attr], float) and not isinstance(source[attr], int):
return [0]
id_attr = source.id_properties_ui(attr).as_dict()
attrvalue = id_attr['default']
return [attrvalue]
return [0]
def store_handles(key):
#storing the distance between the handles bezier to the key value
handle_r = key.handle_right[1] - key.co[1]
handle_l = key.handle_left[1] - key.co[1]
return handle_r, handle_l
def apply_handles(key, handle_r, handle_l):
key.handle_right[1] = key.co[1] + handle_r
key.handle_left[1] = key.co[1] + handle_l
def selected_bones_filter(obj, fcu_data_path):
if not bpy.context.window_manager.atb_ui.multikey.selectedbones:
#if not obj.als.onlyselected:
return False
if obj.mode != 'POSE':
return True
transform_types = ['location', 'rotation_euler', 'rotation_quaternion', 'scale']
#filter selected bones if option is turned on
bones = [bone.path_from_id() for bone in bpy.context.selected_pose_bones]
if fcu_data_path.split('].')[0]+']' not in bones and fcu_data_path not in transform_types:
return True
# def filter_properties(obj, fcu):
# 'Filter the W X Y Z attributes of the transform properties'
# transform = fcu.data_path.split('"].')[1] if obj.mode == 'POSE' else fcu.data_path
# index = fcu.array_index
# if 'rotation' in transform:
# if transform == 'rotation_euler':
# index -= 1
# transform = 'rotation'
# transform = 'filter_' + transform
# if not hasattr(bpy.context.scene.multikey, transform):
# return False
# attr = getattr(bpy.context.scene.multikey, transform)
# #print(fcu.data_path, index, transform, attr[index])
# return True if attr[index] else False
def add_value(key, value):
if key.select_control_point:
#store handle values in relative to the keyframe value
handle_r, handle_l = store_handles(key)
key.co[1] += value
apply_handles(key, handle_r, handle_l)
#calculate the difference between current value and the fcurve value
def add_diff(fcurves, path, current_value, eval_array):
array_value = current_value - eval_array
if not any(array_value):
return
for i, value in enumerate(array_value):
fcu = fcurves.find(path, index = i)
if fcu is None or Tools.filter_properties(bpy.context.scene.animtoolbox, fcu):
continue
for key in fcu.keyframe_points:
add_value(key, value)
fcu.update()
class ScaleValuesOp(bpy.types.Operator):
"""Modal operator used while scale value is running before release"""
bl_idname = "animtoolbox.multikey_scale_value"
bl_label = "Scale Values"
bl_options = {'REGISTER', 'UNDO'}
def invoke(self, context, event):
#reset the values for dragging
self.stop = False
ui = context.window_manager.atb_ui
ui['is_dragging'] = True
self.avg_value = dict()
#dictionary of the keyframes and their original INITIAL values
self.keyframes_values = dict()
self.keyframes_handle_right = dict()
self.keyframes_handle_left = dict()
#the average value for each fcurve
self.keyframes_avg_value = dict()
for obj in context.selected_objects:
if obj.animation_data.action is None:
continue
fcurves = Tools.get_fcurves_channelbag(obj, obj.animation_data.action)
for fcu in fcurves:
if obj.mode == 'POSE':
if selected_bones_filter(obj, fcu.data_path):
continue
if Tools.filter_properties(context.scene.animtoolbox, fcu):
continue
#avg and value list per fcurve
avg_value = []
value_list = []
for key in fcu.keyframe_points:
if key.select_control_point:
value_list.append(key.co[1])
self.keyframes_values.update({key : key.co[1]})
self.keyframes_handle_right.update({key : key.handle_right[1]})
self.keyframes_handle_left.update({key : key.handle_left[1]})
if len(value_list)>1:
#the average value with the scale property added to it
avg_value = sum(value_list) / len(value_list)
for key in fcu.keyframe_points:
if key.select_control_point:
self.keyframes_avg_value.update({key : avg_value})
if not self.keyframes_avg_value:
ui['is_dragging'] = False
ui.multikey['scale'] = 1
Tools.redraw_areas(['VIEW_3D'])
return {'CANCELLED'}
context.window_manager.modal_handler_add(self)
return {'RUNNING_MODAL'}
def modal(self, context, event):
ui = context.window_manager.atb_ui
scale = ui.multikey.scale
#Quit the modal operator when the slider is released
if self.stop:
ui['is_dragging'] = False
ui.multikey['scale'] = 1
Tools.redraw_areas(['VIEW_3D'])
#modal is being cancelled because of undo issue with the modal running through the property
return {'FINISHED'}
if event.value == 'RELEASE': # Stop the modal on next frame. Don't block the event since we want to exit the field dragging
self.stop = True
return {'PASS_THROUGH'}
for key, key_value in self.keyframes_values.items():
if not key.select_control_point:
continue
if key not in self.keyframes_avg_value:
continue
avg_value = self.keyframes_avg_value[key]
handle_right_value = self.keyframes_handle_right[key]
handle_left_value = self.keyframes_handle_left[key]
#add the value of the distance from the average * scale factor
key.co[1] = avg_value + ((key_value - avg_value)*scale)
key.handle_right[1] = avg_value + ((handle_right_value - avg_value)*scale)
key.handle_left[1] = avg_value + ((handle_left_value - avg_value)*scale)
return {'PASS_THROUGH'}
def scale_value(self, context):
ui = context.window_manager.atb_ui
if ui.is_dragging:
return
obj = context.object
if obj is None:
self['scale'] = 1
return
action = obj.animation_data.action
if action is None:
self['scale'] = 1
return
if context.mode == 'POSE' and not context.selected_pose_bones:
self['scale'] = 1
return
bpy.ops.animtoolbox.multikey_scale_value('INVOKE_DEFAULT')
def random_value(self, context):
for obj in context.selected_objects:
if obj.animation_data.action is None:
continue
fcurves = Tools.get_fcurves_channelbag(obj, obj.animation_data.action)
for fcu in fcurves:
if obj.mode == 'POSE':
if selected_bones_filter(obj, fcu.data_path):
continue
if Tools.filter_properties(context.scene.animtoolbox, fcu):
continue
value_list = []
threshold = bpy.context.window_manager.atb_ui.multikey.randomness
for key in fcu.keyframe_points:
if key.select_control_point == True:
value_list.append(key.co[1])
if len(value_list) > 0:
value = max(value_list)- min(value_list)
for key in fcu.keyframe_points:
add_value(key, value * random.uniform(-threshold, threshold))
fcu.update()
def evaluate_combine(data_path, added_array, eval_array, array_default, influence):
if 'scale' in data_path:
eval_array = eval_array * (added_array / array_default) ** influence
elif 'rotation_quaternion' in data_path:
#multiply first the influence with the w separatly
added_array[0] = added_array[0] + (1- added_array[0])*(1 - influence)
added_array[1:] *= influence
eval_array = np.array(Quaternion(eval_array) @ Quaternion(added_array))# ** influence
#if it's a custom property
elif 'rotation_euler' not in data_path and 'location' not in data_path:
eval_array = eval_array + (added_array - array_default) * influence
return eval_array
def evaluate_array(fcurves, fcu_path, frame, array_default = [0, 0, 0]):
'''Create an array from all the indexes'''
array_len = len(array_default)
fcu_array = []
#get the missing arrays in case quaternion is not complete
missing_arrays = []
for i in range(array_len):
fcu = fcurves.find(fcu_path, index = i)
if fcu is None:
missing_arrays.append(i)
continue
fcu_array.append(fcu.evaluate(frame))
#In case it's a quaternion and missing attributes, then adding from default value
if fcu_array and array_len == 4 and missing_arrays:
for i in missing_arrays:
fcu_array.insert(i, array_default[i])
if not len(fcu_array):
return None
return np.array(fcu_array)
def evaluate_layers(context, obj, anim_data, fcu, array_default):
'''Calculate the evaluation of all the layers when using the nla'''
if not hasattr(anim_data, 'nla_tracks') or not anim_data.use_nla:
return None
nla_tracks = anim_data.nla_tracks
if not len(nla_tracks):
return None
frame = context.scene.frame_current
blend_types = {'ADD' : '+', 'SUBTRACT' : '-', 'MULTIPLY' : '*'}
fcu_path = fcu.data_path
eval_array = array_default
for track in nla_tracks:
if track.mute:
continue
if not len(track.strips):
continue
for strip in track.strips:
if not strip.frame_start < frame < strip.frame_end:
continue
action = strip.action
if action is None:
continue
blend_type = strip.blend_type
#get the influence value either from the attribute or the fcurve. function coming from bake
influence = strip.influence
if len(strip.fcurves):
if not strip.fcurves[0].mute and len(strip.fcurves[0].keyframe_points):
influence = strip.fcurves[0].evaluate(frame)
#evaluate the frame according to the strip settings
frame_eval = frame
#change the frame if the strip is on hold
if frame < strip.frame_start:
if strip.extrapolation == 'HOLD':
frame_eval = strip.frame_start
elif frame >= strip.frame_end:
if strip.extrapolation == 'HOLD' or strip.extrapolation == 'HOLD_FORWARD':
frame_eval = strip.frame_end
last_frame = strip.frame_start + (strip.frame_end - strip.frame_start) / strip.repeat
if strip.repeat > 1 and (frame) >= last_frame:
action_range = (strip.action_frame_end * strip.scale - strip.action_frame_start * strip.scale)
frame_eval = (((frame_eval - strip.frame_start) % (action_range)) + strip.frame_start)
if strip.use_reverse:
frame_eval = last_frame - (frame_eval - strip.frame_start)
offset = (strip.frame_start * 1/strip.scale - strip.action_frame_start) * strip.scale
frame_eval = strip.frame_start * 1/strip.scale + (frame_eval - strip.frame_start) * 1/strip.scale - offset * 1/strip.scale
fcurves = Tools.get_fcurves_channelbag(obj, action)
eval_array = evaluate_blend_type(fcurves, eval_array, fcu_path, frame_eval, influence, array_default, blend_type, blend_types)
#Adding an extra layer from the action outside and on top of the nla
tweak_mode = anim_data.use_tweak_mode
if tweak_mode:
anim_data.use_tweak_mode = False
action = anim_data.action
if action:
influence = anim_data.action_influence
blend_type = anim_data.action_blend_type
fcurves = Tools.get_fcurves_channelbag(obj, action)
eval_array = evaluate_blend_type(fcurves, eval_array, fcu_path, frame, influence, array_default, blend_type, blend_types)
anim_data.use_tweak_mode = tweak_mode
return eval_array
def evaluate_blend_type(fcurves, eval_array, fcu_path, frame, influence,
array_default, blend_type, blend_types):
'''Calculate the value based on the blend type'''
fcu_array = evaluate_array(fcurves, fcu_path, frame, array_default)
if fcu_array is None:
return eval_array
###EVALUATION###
if blend_type =='COMBINE':
if 'location' in fcu_path or 'rotation_euler' in fcu_path:
blend_type = 'ADD'
if blend_type =='REPLACE':
eval_array = eval_array * (1 - influence) + fcu_array * influence
elif blend_type =='COMBINE':
eval_array = evaluate_combine(fcu_path, fcu_array, eval_array, array_default, influence)
else:
eval_array = eval('eval_array' + blend_types[blend_type] + 'fcu_array' + '*' + str(influence))
return eval_array
def evaluate_value(self, context):
ui = context.window_manager.atb_ui
for obj in context.selected_objects:
anim_data = obj.animation_data
if anim_data is None:
return
if anim_data.action is None:
return
action = obj.animation_data.action
fcu_paths = []
transformations = ["rotation_quaternion","rotation_euler", "location", "scale"]
if obj.mode == 'POSE':
bonelist = context.selected_pose_bones if ui.multikey.selectedbones else obj.pose.bones
fcurves = Tools.get_fcurves_channelbag(obj, action)
for fcu in fcurves:
if fcu in fcu_paths:
continue
if Tools.filter_properties(context.scene.animtoolbox, fcu):
continue
if obj.mode == 'POSE':
if selected_bones_filter(obj, fcu.data_path):
continue
for bone in bonelist:
#find the fcurve of the bone
if fcu.data_path.rfind(bone.name) != 12 or fcu.data_path[12 + len(bone.name)] != '"':
continue
path_split = fcu.data_path.split('"].')
if len(path_split) <= 1:
continue
else:
transform = fcu.data_path.split('"].')[1]
if transform not in transformations:
continue
current_value = getattr(obj.pose.bones[bone.name], transform)
else:
transform = fcu.data_path
current_value = getattr(obj, transform)
array_default = np.array(attr_default(obj, (fcu.data_path, fcu.array_index)))
# array_default = np.array([attr_default(obj, (fcu.data_path, i)) for i in range(4)
# if fcurves.find(fcu.data_path, index = i) is not None])
eval_array = evaluate_layers(context, obj, anim_data, fcu, array_default)
if eval_array is None:
fcurves = Tools.get_fcurves_channelbag(obj, action)
eval_array = evaluate_array(fcurves, fcu.data_path, context.scene.frame_current, array_default)
#calculate the difference between current value and the fcurve value
add_diff(fcurves, fcu.data_path, np.array(current_value), eval_array)
class MULTIKEY_OT_Multikey(bpy.types.Operator):
"""Edit all selected keyframes"""
bl_label = "Edit Selected Keyframes"
bl_idname = "animtoolbox.multikey"
bl_options = {'REGISTER', 'UNDO'}
@classmethod
def poll(cls, context):
return context.active_object and context.active_object.animation_data and bpy.context.scene.tool_settings.use_keyframe_insert_auto == False
def execute(self, context):
evaluate_value(self, context)
return {'FINISHED'}
class MultikeyProperties(bpy.types.PropertyGroup):
selectedbones: bpy.props.BoolProperty(name="Selected Bones", description="Affect only selected bones", default=True, options={'HIDDEN'})
handletype: bpy.props.BoolProperty(name="Keep handle types", description="Keep handle types", default=False, options={'HIDDEN'})
scale: bpy.props.FloatProperty(name="Scale Factor", description="Scale percentage of the average value", default=1.0, update = scale_value)
randomness: bpy.props.FloatProperty(name="Randomness", description="Random Threshold of keyframes", default=0.1, min=0.0, max = 1.0, update = random_value)
#filters
# filter_location: bpy.props.BoolVectorProperty(name="Location", description="Filter Location properties", default=(True, True, True), size = 3, options={'HIDDEN'})
# filter_rotation: bpy.props.BoolVectorProperty(name="Rotation", description="Filter Rotation properties", default=(True, True, True, True), size = 4, options={'HIDDEN'})
# filter_scale: bpy.props.BoolVectorProperty(name="Scale", description="Filter Scale properties", default=(True, True, True), size = 3, options={'HIDDEN'})
# class FilterProperties(bpy.types.Operator):
# """Filter Location Rotation and Scale Properties"""
# bl_idname = "fcurves.filter"
# bl_label = "Filter Properties W X Y Z"
# bl_options = {'REGISTER', 'UNDO'}
# def invoke(self, context, event):
# wm = context.window_manager
# return wm.invoke_props_dialog(self, width = 200)
# def draw(self, context):
# layout = self.layout
# row = layout.row()
# row.label(text = 'Location')
# row.prop(context.scene.multikey, 'filter_location', text = '')
# row = layout.row()
# row.label(text = 'Rotation')
# row.prop(context.scene.multikey, 'filter_rotation', text = '')
# row = layout.row()
# row.label(text = 'Scale')
# row.prop(context.scene.multikey, 'filter_scale', text = '')
# def execute(self, context):
# return {'CANCELLED'}
classes = (ScaleValuesOp, MULTIKEY_OT_Multikey)
#register, unregister = bpy.utils.register_classes_factory(classes)
def register():
from bpy.utils import register_class
for cls in classes:
register_class(cls)
# bpy.types.Scene.animtoolbox.multikey = bpy.props.PointerProperty(type = MultikeyProperties, options={'LIBRARY_EDITABLE'}, override = {'LIBRARY_OVERRIDABLE'})
def unregister():
from bpy.utils import unregister_class
for cls in classes:
unregister_class(cls)
# del bpy.types.Scene.animtoolbox.multikey
@@ -0,0 +1,700 @@
# ***** BEGIN GPL LICENSE BLOCK *****
#
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ***** END GPL LICENCE BLOCK *****
import bpy
from . import Rigger_Toolbox
from . import multikey
from . import Rigger_Toolbox
from pathlib import Path
from bpy.utils import register_class
from bpy.utils import unregister_class
import os
######################################################## MENUS ########################################################
class ANIMTOOLBOX_MT_Copy_Paste_Matrix(bpy.types.Menu):
bl_idname = 'ANIMTOOLBOX_MT_Copy_Paste_Matrix'
bl_label = "Copy Paste Matrix"
@classmethod
def poll(cls, context):
return True
def draw(self, context):
layout = self.layout
layout.operator('anim.copy_matrix', text = 'Copy World Matrix', icon ='DUPLICATE')
layout.operator('anim.paste_matrix', text = 'Paste World Matrix', icon ='PASTEDOWN')
layout.separator()
layout.operator('anim.copy_relative_matrix', text = 'Copy Relative Matrix', icon ='DUPLICATE')
layout.operator('anim.paste_relative_matrix', text = 'Paste Relative Matrix', icon ='PASTEDOWN')
layout.separator()
layout.prop_menu_enum(context.scene.animtoolbox, 'range_type', text = 'Frame Range Type')
if context.scene.animtoolbox.range_type == 'RANGE':
# split = layout.split(factor = 0.3)
# layout.prop(context.scene.animtoolbox, 'bake_frame_start', text = 'Start')
# layout.prop(context.scene.animtoolbox, 'bake_frame_end', text = 'End')
layout.operator("anim.markers_bakerange", icon = 'MARKER', text ='Frame Range Markers Widget', depress = context.scene.animtoolbox.bake_frame_range)
class ANIMTOOLBOX_MT_Temp_Ctrls(bpy.types.Menu):
bl_idname = 'ANIMTOOLBOX_MT_Temp_Ctrls'
bl_label = "Temp Ctrls"
@classmethod
def poll(cls, context):
return True
def draw(self, context):
layout = self.layout
custom_icons = preview_collections["main"]
layout.operator('anim.bake_to_ctrl', text="World Space Ctrls", icon = 'WORLD')
layout.operator('anim.bake_to_temp_fk', text="Temp FK Ctrls", icon = 'BONE_DATA')
layout.operator('anim.bake_to_temp_ik', text="Temp IK Ctrls", icon = 'CON_KINEMATIC')
layout.separator()
layout.operator('anim.link_temp_chains', text="Link Temp Chains", icon = 'DECORATE_LINKED')
layout.operator('anim.unlink_temp_chains', text="UnLink Temp Chains", icon = 'DECORATE_LINKED')
layout.separator()
layout.operator('anim.bake_temp_ctrls', text="Bake Temp Ctrls", icon_value = custom_icons["oven"].icon_id)
layout.operator('anim.remove_bones_constraints', text="Cleanup", icon_value = custom_icons["trash"].icon_id)
layout.prop_menu_enum(context.scene.btc, 'target', text = 'Bake To', icon = 'MOD_ARMATURE')
layout.separator()
ctrl = context.object.animtoolbox.controller if context.object.animtoolbox.controller else context.object
if ctrl:
layout.prop(ctrl.animtoolbox, 'ctrls_enabled', text ='Temp Ctrls On/Off')
# layout.operator('anim.enable_tempctrls', text="On" , icon = 'HIDE_OFF')#icon = 'CONSTRAINT_BONE'
# layout.operator('anim.disable_tempctrls', text="Off", icon = 'HIDE_ON')
layout.separator()
layout.prop_menu_enum(context.scene.btc, 'shape_type', icon = 'MESH_DATA')
layout.prop(context.scene.btc, 'shape_size', slider = False, icon ='CON_SIZELIKE')
layout.prop(context.scene.btc, 'color_set', text = '')
# layout.prop(context.scene.btc, 'shape_type', icon = 'MESH_DATA', text ='')
class ANIMTOOLBOX_MT_Keyframe_Offset(bpy.types.Menu):
bl_idname = 'ANIMTOOLBOX_MT_Keyframe_Offset'
bl_label = "Interactive Keyframe Offset"
def draw(self, context):
layout = self.layout
layout.prop(context.scene.animtoolbox, 'keyframes_offset', slider = False)
layout.operator('anim.select_keyframes_offset', text="Select Offset Keyframes", icon ='RESTRICT_SELECT_OFF')
layout.operator('anim.apply_keyframes_offset', text="Apply Offset", icon = 'ANIM')
class ANIMTOOLBOX_MT_Blendings(bpy.types.Menu):
bl_idname = 'ANIMTOOLBOX_MT_Blendings'
bl_label = "Blendings"
def draw(self, context):
layout = self.layout
ui = context.window_manager.atb_ui
layout.prop(ui, 'inbetween_worldmatrix', slider = True)
layout.prop(context.scene.animtoolbox, 'inbetweener', slider = True)
layout.prop(ui, 'blend_mirror', slider = True)
class ANIMTOOLBOX_MT_Multikey(bpy.types.Menu):
bl_idname = 'ANIMTOOLBOX_MT_Multikey'
bl_label = "Multikey"
def draw(self, context):
layout = self.layout
ui = context.window_manager.atb_ui
layout.operator("animtoolbox.multikey", icon = 'ACTION_TWEAK')
layout.prop(ui.multikey, 'scale', slider = True)
layout.prop(ui.multikey, 'randomness', slider = True)
class ANIMTOOLBOX_MT_Convert_Rotations(bpy.types.Menu):
bl_idname = 'ANIMTOOLBOX_MT_Convert_Rotations'
bl_label = "Convert Rotations"
def draw(self, context):
layout = self.layout
layout.operator("anim.convert_rotation_mode", icon = 'DRIVER_ROTATIONAL_DIFFERENCE', text = 'Convert Rotation To')
layout.operator("anim.find_rotation_mode", icon = 'VIEWZOOM', text = 'Recommend Euler Rotation')
layout.prop_menu_enum(context.scene.animtoolbox, 'rotation_mode', text = 'Convert To')
class ANIMTOOLBOX_MT_operators(bpy.types.Menu):
bl_idname = 'ANIMTOOLBOX_MT_menu_operators'
bl_label = "AnimToolBox"
@classmethod
def poll(cls, context):
return True
def draw(self, context):
layout = self.layout
scene = context.scene
ui = context.window_manager.atb_ui
custom_icons = preview_collections["main"]
if context.area.type == 'VIEW_3D':
layout.menu('ANIMTOOLBOX_MT_Temp_Ctrls', text = 'Temp Ctrls', icon_value = custom_icons["puppet"].icon_id)
layout.separator()
layout.operator('anim.share_keyframes', text = 'Share Keyframes', icon_value = custom_icons["sharekeys"].icon_id)
layout.operator('anim.relative_cursor', text = 'Relative Cursor Pivot', icon_value = custom_icons["relative_cursor"].icon_id, depress = ui.relative_cursor)
layout.operator("anim.markers_retimer", icon_value = custom_icons["retime"].icon_id, text ='Markers Retimer', depress = ui.markers_retimer)
layout.menu('ANIMTOOLBOX_MT_Convert_Rotations', text = 'Convert Rotations', icon = 'DRIVER_ROTATIONAL_DIFFERENCE')
layout.separator()
layout.menu('ANIMTOOLBOX_MT_Keyframe_Offset', text = 'Interactive Keyframe Offset', icon_value = custom_icons["keyframe_offset"].icon_id)
layout.menu('ANIMTOOLBOX_MT_Blendings', text = 'Blendings and inbetweens', icon_value = custom_icons["sliders"].icon_id)
layout.separator()
layout.menu('ANIMTOOLBOX_MT_Copy_Paste_Matrix', text = 'Copy Paste Matrix', icon_value = custom_icons["copy_matrix"].icon_id)
if bpy.context.preferences.addons[__package__].preferences.multikey:
layout.separator()
layout.menu('ANIMTOOLBOX_MT_Multikey', text = 'Multikey', icon_value = custom_icons["multikey"].icon_id)
layout.separator(factor = 0.5)
layout.operator('anim.switch_collections_visibility', icon = 'COLLECTION_COLOR_06', text = 'Animated Collections Visibilty')
layout.operator('anim.isolate_pose_mode', icon_value = custom_icons["isolate"].icon_id, depress = scene.animtoolbox.isolate_pose_mode)
layout.operator('object.motion_path_operator', text = 'Editable Motion Path', depress = scene.animtoolbox.motion_path, icon_value = custom_icons["mt"].icon_id)
layout.separator()
layout.prop(context.preferences.addons[__package__].preferences, 'quick_menu', text = 'Use Quick Icons Menu')
# layout.prop(context.window_manager.atb_ui, 'quick_menu', text = 'Use Quick Icons Menu')
# elif context.area.type == 'DOPESHEET_EDITOR':
# layout.operator('wm.call_menu_pie', text="Pie AnimOffset").name = 'ANIMAIDE_MT_pie_anim_offset'
# layout.menu('ANIMAIDE_MT_anim_offset')
# layout.menu('ANIMAIDE_MT_anim_offset_mask')
# elif context.area.type == 'GRAPH_EDITOR':
# layout.menu('ANIMAIDE_MT_curve_tools_pie')
######################################################## WorkSpaceTools ########################################################
class KeyframeOffsetTool(bpy.types.WorkSpaceTool):
bl_space_type = 'VIEW_3D'
bl_context_mode = 'POSE'
bl_idname = 'animtoolbox.keyframe_offset'
bl_label = 'Keyframe Offset Tool'
bl_description = (
'Offset the keyframes of the selected bone\n'
'Shift + Click to select the bones with an offset\n'
'Ctrl + Alt + Click to Apply the offset'
)
bl_icon = (Path(__file__).parent / "icons" / "ops.anim.keyframe_offset").as_posix()
bl_keymap = (
('anim.keyframe_offset', {'type': 'LEFTMOUSE', 'value': 'CLICK_DRAG'}, None),
# ('anim.select_keyframes_offset', {'type': 'LEFTMOUSE', 'value': 'CLICK', 'shift': True}, None),
('anim.apply_keyframes_offset', {'type': 'LEFTMOUSE', 'value': 'CLICK', 'ctrl': True, 'alt': True}, None),
('view3d.select_box', {'type': 'LEFTMOUSE', 'value': 'CLICK_DRAG', 'shift': True}, {'properties': [('mode', 'ADD')]}),
('view3d.select_box', {'type': 'LEFTMOUSE', 'value': 'CLICK_DRAG', 'ctrl': True}, {'properties': [('mode', 'SUB')]}),
('view3d.select_box', {'type': 'LEFTMOUSE', 'value': 'CLICK_DRAG', 'shift': True, 'ctrl': True}, {'properties': [('mode', 'AND')]}),
('view3d.select', {'type': 'LEFTMOUSE', 'value': 'CLICK'}, {'properties': [('deselect_all', True)]}),
('view3d.select', {'type': 'LEFTMOUSE', 'value': 'CLICK', 'shift': True}, {'properties': [('toggle', True)]}),
('view3d.select', {'type': 'LEFTMOUSE', 'value': 'CLICK', 'alt': True}, {'properties': [('enumerate', True)]}),
('view3d.select', {'type': 'LEFTMOUSE', 'value': 'CLICK', 'shift': True, 'alt': True}, {'properties': [('toggle', True), ('enumerate', True)]})
)
######################################################## PANELS ########################################################
class ANIMTOOLBOX_PT_Panel:
bl_space_type = "VIEW_3D"
bl_region_type = "UI"
bl_category = "Animation"
#bl_options = {"DEFAULT_CLOSED"}
@classmethod
def poll(cls, context):
return context.object is not None
class ANIMTOOLBOX_PT_MainPanel(ANIMTOOLBOX_PT_Panel, bpy.types.Panel):
#bl_category = "Animation"
bl_label = "AnimToolBox"
bl_idname = "ANIMTOOLBOX_PT_MainPanel"
bl_options = {"DEFAULT_CLOSED"}
def draw_header(self, context):
custom_icons = preview_collections["main"]
self.layout.label(text='', icon_value = custom_icons["animtoolbox"].icon_id)
def draw(self, context):
obj = context.object
if obj is None:
return
# layout = self.layout
# row = layout.row(align = True)
# row.label(text = 'Support me on ')
# row.operator("wm.url_open", text="Patreon", icon = 'FUND').url = "https://www.patreon.com/animtoolbox"
class TEMPCTRLS_PT_Panel(ANIMTOOLBOX_PT_Panel, bpy.types.Panel):
#bl_category = "Animation"
bl_label = "Temp Controls"
bl_idname = "TEMPCTRLS_PT_Panel"
bl_parent_id = 'ANIMTOOLBOX_PT_MainPanel'
bl_options = {"DEFAULT_CLOSED"}
def draw_header(self, context):
custom_icons = preview_collections["main"]
self.layout.label(text="", icon_value = custom_icons["puppet"].icon_id)
def draw(self, context):
obj = context.object
btc = context.scene.btc
if obj is None:
return
custom_icons = preview_collections["main"]
oven_icon = custom_icons["oven"]
# row = layout.row()
ui = context.window_manager.atb_ui
layout = self.layout
box = layout.box()
col = box.column()
col.operator('anim.bake_to_ctrl', text="WorldSpace Ctrls", icon ='WORLD') #
col.operator('anim.bake_to_temp_fk', text="Temp FK Ctrls", icon = 'BONE_DATA')
col.operator('anim.bake_to_temp_ik', text="Temp IK Ctrls", icon = 'CON_KINEMATIC')
# layout.separator(factor = 0.1)
# box = layout.box()
row = box.row()
row.operator('anim.link_temp_chains', text="Link Temp Chains", icon = 'DECORATE_LINKED')
row.prop(btc, 'linksettings', text = '', icon = 'SETTINGS')
if btc.linksettings:
# insidebox = box.box()
row = box.row()
row.label(text = 'Link to Active Chain: ')
row.prop(btc, 'link_to', text = '')
row = box.row()
row.operator('anim.unlink_temp_chains', text="UnLink Temp Chains", icon = 'UNLINKED')
# row = insidebox.row()
# row.label(text = 'Link from Chain: ')
# row.prop(btc, 'link_from', text = '')
# layout.separator(factor = 0.1)
box = layout.box()
row = box.row()
row.operator('anim.bake_to_empties', text="WorldSpace Empties")
row.operator('anim.empties_to_bones', text="", icon = 'EMPTY_AXIS')
box = layout.box()
row = box.row()
# row.operator('anim.bake_constrained_bones', text="Quick Bake", icon = 'REC')
row.operator('anim.bake_temp_ctrls', text="Bake Temp Ctrls", icon_value = oven_icon.icon_id)
row.prop(btc, 'bakesettings', text = '', icon = 'SETTINGS')
if btc.bakesettings:
insidebox = box.box()
# split = insidebox.split(factor = 0.9)
# split.prop(btc, 'smartbake', text = 'Smart Bake')
# split.operator('fcurves.filter_ui', icon ='FILTER', text = '')
# if btc.smartbake:
# row.prop(btc, 'inbetween_keyframes')
split = insidebox.split(factor = 0.3)
split.label(text = 'Bake To:')
# split.split(factor = 0.9)
split_2 = split.split(factor = 0.9)
split_2.prop(btc, 'target', text = '')
split_2.operator('fcurves.filter_ui', icon ='FILTER', text = '')
split = insidebox.split(factor = 0.3)
split.label(text = 'Bake Range:')
split.prop(btc, 'bake_range_type', text = '')
if btc.bake_range_type == 'KEYFRAMES':
row = insidebox.row()
row.label(text = 'Keyframes: ')
row.prop(btc, 'smartbake', text = 'Smart Bake')
row.prop(btc, 'bake_layers', text = 'All Layers')
row = insidebox.row()
row.label(text = 'From:')
row.prop(btc, 'from_origin', text = 'Origin')
row.prop(btc, 'from_ctrl', text = 'Ctrls')
elif btc.bake_range_type == 'CUSTOM':
row = insidebox.row()
row.prop(btc, 'bake_range', text = '')
insidebox.separator(factor=0.1)
row = insidebox.row()
row.label(text = 'Clean: ')
row.prop(btc, 'clean_constraints', text = 'Constraints')
if btc.clean_constraints:
row.prop(btc, 'clean_ctrls', text = 'Ctrls')
row = box.row()
row.operator('anim.remove_bones_constraints', text="Cleanup", icon_value = custom_icons["trash"].icon_id)
row.prop(btc, 'cleansettings', text = '', icon = 'SETTINGS')
if btc.cleansettings:
insidebox = box.box()
split = insidebox.split(factor = 0.4)
split.label(text = 'Target: ')
split.prop(btc, 'target', text = '')
row = insidebox.row()
row.label(text = 'Clean: ')
row.prop(btc, 'clean_constraints', text = 'Constraints')
if btc.clean_constraints:
row.prop(btc, 'clean_ctrls', text = 'Ctrls')
if btc.target == 'SELECTED':
split = insidebox.split(factor = 0.68)
split.label(text = 'ReBake Link Ctrls to Original: ')
split.prop(btc, 'rebake_to_org', text = '')
box = layout.box()
row = box.row()
# row = layout.row()
# row.prop(obj.animtoolbox, 'influence', text = 'Influence', slider = True)
ctrl = obj.animtoolbox.controller if obj.animtoolbox.controller else obj
if ctrl:
enabled_icon = 'HIDE_OFF' if ctrl.animtoolbox.ctrls_enabled else 'HIDE_ON'
row.prop(ctrl.animtoolbox, 'ctrls_enabled', text ='Temp Ctrls On/Off', icon = enabled_icon)
# row = box.row()
# row.prop(ui, 'temp_ctrls_switch', icon = 'RESTRICT_VIEW_OFF', text = '')
# row.label(text = 'Temp Ctrls Switch: ')
# row.prop(btc, 'target', text = '', icon = 'MOD_ARMATURE', icon_only = True)
# if ui.temp_ctrls_switch:
# # split = layout.split(factor = 0.225)
# row = box.row()
# row.operator('anim.enable_tempctrls', text="On" , icon = 'HIDE_OFF')#icon = 'CONSTRAINT_BONE'
# row.operator('anim.disable_tempctrls', text="Off", icon = 'HIDE_ON')
box.separator(factor=0.1)
row = box.row()
row.prop(ui, 'temp_ctrls_shapes', icon = 'MESH_DATA', text = '')
row.label(text = 'Temp Ctrls Shapes: ')
row.prop(btc, 'target', text = '', icon = 'MOD_ARMATURE', icon_only = True)
if ui.temp_ctrls_shapes:
row = box.row()
row.prop(btc, 'shape_size', slider = False)
row.prop(btc, 'shape_type', text = '')
row = layout.row()
# split.label(text = 'Theme Color: ')
row.prop(btc, 'color_set', text = '')
layout.separator()
row = layout.row()
row.operator('anim.btc_selections', text="Select", icon = 'CONSTRAINT_BONE')
row.prop(btc, 'selection', text = '', icon = 'CON_ARMATURE')
class ANIMTOOLBOX_PT_Tools(ANIMTOOLBOX_PT_Panel, bpy.types.Panel):
bl_label = "Anim Tools"
bl_idname = "ANIMTOOLBOX_PT_Tools"
bl_parent_id = 'ANIMTOOLBOX_PT_MainPanel'
bl_options = {"DEFAULT_CLOSED"}
def draw_header(self, context):
custom_icons = preview_collections["main"]
layout = self.layout
layout.label(text="", icon_value = custom_icons["toolbox"].icon_id)
def draw(self, context):
obj = context.object
scene = context.scene
atb = scene.animtoolbox
if obj is None:
return
custom_icons = preview_collections["main"]
layout = self.layout
ui = context.window_manager.atb_ui
row = layout.row()
filter_text = 'Filter Tools Properties' if atb.filter_name == '' else 'Filters: ' + atb.filter_name
filter_depress = False if atb.filter_name == '' else True
row.operator('fcurves.filter_ui', icon ='FILTER', text = filter_text, depress = filter_depress)
layout.separator()
#layout.operator('anim.keyframes_offset', text="Offset Keyframes", icon = 'NEXT_KEYFRAME')
split = layout.split(factor = 0.9)
split.prop(context.scene.animtoolbox, 'keyframes_offset', slider = True)
split.operator('anim.apply_keyframes_offset', text="", icon_value = custom_icons["apply"].icon_id)
split.operator('anim.select_keyframes_offset', text="", icon_value = custom_icons["select"].icon_id)
row = layout.row()
row.operator('anim.share_keyframes', text = 'Share Keyframes', icon_value = custom_icons["sharekeys"].icon_id)
row = layout.row()
row.operator("anim.relative_cursor", text ='Relative Cursor Pivot', icon_value = custom_icons["relative_cursor"].icon_id, depress = ui.relative_cursor)
row = layout.row()
row.operator("anim.markers_retimer", icon_value = custom_icons["retime"].icon_id, text ='Markers Retimer', depress = ui.markers_retimer)
layout.separator(factor = 0.5)
box = layout.box()
# icon = 'DOWNARROW_HLT' if ui.copy_paste_matrix is True else 'RIGHTARROW_THIN'
# split = box.split(factor = 0.9)
# split.prop(ui, 'copy_paste_matrix', icon_value = custom_icons["copy_matrix"].icon_id, text = 'Copy Paste Matrices')
# split.operator('fcurves.filter', icon ='FILTER', text = '')
row = box.row()
row.prop(ui, 'copy_paste_matrix', icon_value = custom_icons["copy_matrix"].icon_id, text = 'Copy Paste Matrices')
if ui.copy_paste_matrix:
row = box.row()
row.label(text = 'Copy World Matrix :', icon = 'WORLD')
row.operator('anim.copy_matrix', text = '', icon ='DUPLICATE')
row.operator('anim.paste_matrix', text = '', icon ='PASTEDOWN')
row = box.row()
row.label(text = 'Copy Relative Matrix :', icon = 'LINKED')
row.operator('anim.copy_relative_matrix', text = '', icon ='DUPLICATE')
row.operator('anim.paste_relative_matrix', text = '', icon ='PASTEDOWN')
split = box.split(factor = 0.32)
split.label(text = 'Paste To')
split.prop(context.scene.animtoolbox, 'range_type', text = '')
if context.scene.animtoolbox.range_type == 'RANGE':
row = box.row()
row.prop(context.scene.animtoolbox, 'bake_frame_start', text = 'Start')
row.prop(context.scene.animtoolbox, 'bake_frame_end', text = 'End')
row.operator("anim.markers_bakerange", icon = 'MARKER', text ='', depress = context.scene.animtoolbox.bake_frame_range)
layout.separator(factor = 0.5)
box = layout.box()
# icon = 'DOWNARROW_HLT' if ui.Inbetweens is True else 'RIGHTARROW_THIN'
# split = box.split(factor = 0.9)
# split.prop(ui, 'Inbetweens', icon_value = custom_icons["sliders"].icon_id, text = 'Blendings / Inbetweens')
# split.operator('fcurves.filter', icon ='FILTER', text = '')
row = box.row()
row.prop(ui, 'Inbetweens', icon_value = custom_icons["sliders"].icon_id, text = 'Blendings / Inbetweens')
if ui.Inbetweens:
col = box.column()
col.prop(ui, 'inbetween_worldmatrix', slider = True)
col.prop(scene.animtoolbox, 'inbetweener', slider = True)
col.prop(ui, 'blend_mirror', slider = True)
layout.separator(factor = 1)
# my_icon = custom_icons["rotations"]
split = layout.split(factor = 0.6)
split.operator("anim.convert_rotation_mode", icon = 'DRIVER_ROTATIONAL_DIFFERENCE', text = 'Convert Rotation To')
# split.operator("anim.convert_rotation_mode", text = 'Convert Rotation To', icon_value = my_icon.icon_id)
split = split.split(factor = 0.3)
split.operator("anim.find_rotation_mode", icon = 'VIEWZOOM', text = '')
split.prop(context.scene.animtoolbox, 'rotation_mode', text = '')
class MULTIKEY_PT_Panel(ANIMTOOLBOX_PT_Panel, bpy.types.Panel):
"""Add random value to selected keyframes"""
bl_label = "Multikey"
bl_idname = "MULTIKEY_PT_Panel"
# bl_space_type = 'VIEW_3D'
# bl_region_type = 'UI'
# bl_category= 'Animation'
bl_parent_id = 'ANIMTOOLBOX_PT_Tools'
bl_options = {"DEFAULT_CLOSED"}
def draw_header(self, context):
custom_icons = preview_collections["main"]
layout = self.layout
layout.label(text="", icon_value = custom_icons["multikey"].icon_id)
def draw(self, context):
custom_icons = preview_collections["main"]
layout = self.layout
ui = context.window_manager.atb_ui
# layout.separator()
split = layout.split(factor=0.1, align = True)
split.prop(ui.multikey, 'selectedbones', icon_value = custom_icons["selected_bones"].icon_id, text = '')
# split = split.split(factor=0.1, align = True)
#split.operator('fcurves.filter', icon ='FILTER', text = '')
split.operator("animtoolbox.multikey", icon = 'ACTION_TWEAK')
layout.separator()
row = layout.row(align = True)
row.prop(ui.multikey, 'scale')
row.prop(ui.multikey, 'randomness', slider = True)
class ANIMTOOLBOX_PT_Display(ANIMTOOLBOX_PT_Panel, bpy.types.Panel):
bl_label = "Display"
bl_idname = "ANIMTOOLBOX_PT_Display"
bl_parent_id = 'ANIMTOOLBOX_PT_MainPanel'
bl_options = {"DEFAULT_CLOSED"}
def draw_header(self, context):
custom_icons = preview_collections["main"]
self.layout.label(text="", icon_value = custom_icons["display"].icon_id)
def draw(self, context):
scene = context.scene
layout = self.layout
ui = context.window_manager.atb_ui
custom_icons = preview_collections["main"]
box = layout.box()
row = box.row()
icon = 'DOWNARROW_HLT' if ui.gizmo_size is True else 'RIGHTARROW_THIN'
row.prop(ui, 'gizmo_size', icon = icon, text = 'Add to Gizmo Size:')
if ui.gizmo_size:
row = box.row()
row.prop(scene.animtoolbox, 'gizmo_size', text = '')
row.operator('view3d.gizmo_size_up', text="", icon ='ADD')
row.operator('view3d.gizmo_size_down', text="", icon ='REMOVE')
layout.separator(factor = 0.5)
row = layout.row()
col_vis_icon = 'OUTLINER_COLLECTION' if scene.animtoolbox.col_vis else 'COLLECTION_COLOR_06'
row.operator('anim.switch_collections_visibility', icon = col_vis_icon, text = 'Animated Collections Visibilty', depress = scene.animtoolbox.col_vis)
layout.separator(factor = 0.5)
row = layout.row()
row.operator('anim.isolate_pose_mode', icon_value = custom_icons["isolate"].icon_id, depress = scene.animtoolbox.isolate_pose_mode)
layout.separator(factor = 0.5)
box = layout.box()
row = box.row()
row.operator('object.motion_path_operator', text = 'Editable Motion Path', depress = scene.animtoolbox.motion_path, icon_value = custom_icons["mt"].icon_id)
row.prop(scene.animtoolbox, 'mp_settings', text = '', icon = 'SETTINGS')
if scene.animtoolbox.mp_settings:
row = box.row()
row.prop(scene.animtoolbox, 'mp_color_before', text = '')
row.prop(scene.animtoolbox, 'mp_color_after', text = '')
row = box.row()
row.prop(scene.animtoolbox, 'mp_keyframe_scale', text = 'Scale Keyframes Box', icon = 'CUBE')
row = box.row()
row.prop(scene.animtoolbox, 'mp_points', text = 'Points')
row.prop(scene.animtoolbox, 'mp_lines', text = 'Lines')
row = box.row()
row.prop(scene.animtoolbox, 'mp_handles', text = 'Handles')
row.prop(scene.animtoolbox, 'mp_infront', text = 'In Front')
row = box.row()
row.prop(scene.animtoolbox, 'mp_display_frames', text = 'Display Keyframe Numbers')
row = box.row()
row.prop(context.preferences.addons[__package__].preferences, 'keyframes_range', text = 'Keyframe Distance Range')
if context.object is None:
return
split = box.split(factor = 0.4)
split.label(text ='Frame Range')
# row.prop(scene.animtoolbox, 'mp_frame_range', text = '')
split.prop(context.scene.animtoolbox, 'mp_frame_range', text = '')
if context.scene.animtoolbox.mp_frame_range == 'MANUAL':
row = box.row()
row.prop(context.scene.animtoolbox, 'bake_frame_start', text = 'Start')
row.prop(context.scene.animtoolbox, 'bake_frame_end', text = 'End')
row.operator("anim.markers_bakerange", icon = 'MARKER', text ='', depress = scene.animtoolbox.bake_frame_range)
elif context.scene.animtoolbox.mp_frame_range == 'AROUND':
row = box.row()
row.prop(context.scene.animtoolbox, 'mp_before', text = 'Before')
row.prop(context.scene.animtoolbox, 'mp_after', text = 'After')
# row.operator("anim.markers_bakerange", icon = 'MARKER', text ='', depress = scene.animtoolbox.bake_frame_range)
class RIGGERTOOLBOX_PT_Panel(ANIMTOOLBOX_PT_Panel, bpy.types.Panel):
bl_label = "Rigger Toolbox"
bl_idname = "RIGGERTOOLBOX_PT_Panel"
bl_parent_id = 'ANIMTOOLBOX_PT_MainPanel'
bl_options = {"DEFAULT_CLOSED"}
def draw(self, context):
obj = context.object
if obj is None:
return
layout = self.layout
col = layout.column()
col.operator("armature.add_bbone_widgets", text = "Add Bbone Widgets", icon = 'IPO_BEZIER')
col.separator()
col.operator("armature.add_chain_ctrls", text = "Add Chain Controls", icon = 'OUTLINER_DATA_ARMATURE')
col.separator()
col.operator("armature.merge", text = "Merge Rigs", icon = 'MOD_ARMATURE')
# Add-ons Preferences Update Panel
# Define Panel classes for updating
panels = [ANIMTOOLBOX_PT_MainPanel, TEMPCTRLS_PT_Panel, ANIMTOOLBOX_PT_Tools, ANIMTOOLBOX_PT_Display]
def update_panel(self, context):
message = "Animtoolbox: Updating Panel locations has failed"
try:
for panel in panels:
if "bl_rna" in panel.__dict__:
unregister_class(panel)
for panel in panels:
panel.bl_category = context.preferences.addons[__package__].preferences.category
register_class(panel)
except Exception as e:
print("\n[{}]\n{}\n\nError:\n{}".format(__package__, message, e))
pass
def add_multikey(self, context):
if bpy.context.preferences.addons[__package__].preferences is None:
return
if bpy.context.preferences.addons[__package__].preferences.multikey:
multikey.register()
register_class(MULTIKEY_PT_Panel)
register_class(ANIMTOOLBOX_MT_Multikey)
panels.append(MULTIKEY_PT_Panel)
#panels = panels + (MULTIKEY_PT_Panel)
elif hasattr(bpy.types, 'MULTIKEY_PT_Panel'):
multikey.unregister()
panels.remove(MULTIKEY_PT_Panel)
unregister_class(MULTIKEY_PT_Panel)
unregister_class(ANIMTOOLBOX_MT_Multikey)
def add_riggertoolbox(self, context):
if bpy.context.preferences.addons[__package__].preferences is None:
return
if bpy.context.preferences.addons[__package__].preferences.riggertoolbox:
Rigger_Toolbox.register()
register_class(RIGGERTOOLBOX_PT_Panel)
panels.append(RIGGERTOOLBOX_PT_Panel)
#panels = panels + (RIGGERTOOLBOX_PT_Panel)
elif hasattr(bpy.types, 'RIGGERTOOLBOX_PT_Panel'):
Rigger_Toolbox.unregister()
panels.remove(RIGGERTOOLBOX_PT_Panel)
unregister_class(RIGGERTOOLBOX_PT_Panel)
classes = (ANIMTOOLBOX_MT_Copy_Paste_Matrix, ANIMTOOLBOX_MT_Temp_Ctrls, ANIMTOOLBOX_MT_operators, ANIMTOOLBOX_MT_Keyframe_Offset,
ANIMTOOLBOX_MT_Blendings, ANIMTOOLBOX_MT_Convert_Rotations) + tuple(panels)
preview_collections = {}
#list of all the custom icons
icons_list = {'relative_cursor' : 'relative_cursor.png', 'puppet' : 'puppet.png', 'animtoolbox' : 'animtoolbox.png',
'sliders' : 'slider-navigation.png', 'world_space' : 'earth-rotation.png', 'isolate' : 'isolation.png',
'mt' : 'curve.png', 'toolbox' : 'tools.png', 'oven' : 'oven.png', 'retime' : 'retime.png', 'copy_matrix' : 'copy_world.png',
'sharekeys' : 'sharekeys.png', 'sliders' : 'sliders.png', 'keyframe_offset' : 'keyframes_offset.png', 'display' : 'display.png',
'switch' : 'switch.png', 'trash' : 'trash.png', 'apply' : 'apply.png', 'select' : 'select.png', 'worldspace' : 'WorldSpace.png',
'multikey' : 'multikey.png', 'selected_bones' : 'selected_bones.png'}
def register_custom_icon():
# Note that preview collections returned by bpy.utils.previews
# are regular py objects - you can use them to store custom data.
import bpy.utils.previews
custom_icons = bpy.utils.previews.new()
# path to the folder where the icon is
# the path is calculated relative to this py file inside the addon folder
icons_dir = os.path.join(os.path.dirname(__file__), "icons")
# load a preview thumbnail of a file and store in the previews collection
for iconname, icon_file in icons_list.items():
custom_icons.load(iconname, os.path.join(icons_dir, icon_file), 'IMAGE')
preview_collections["main"] = custom_icons
def draw_menu(self, context):
if context.mode == 'OBJECT' or context.mode == 'POSE':
layout = self.layout
scene = context.scene
ui = context.window_manager.atb_ui
custom_icons = preview_collections["main"]
layout.menu('ANIMTOOLBOX_MT_menu_operators') #, icon_value = custom_icons["toolbox"].icon_id, text =''
if not context.preferences.addons[__package__].preferences.quick_menu:
return
#Only Icons Menu
temp_ctrls = custom_icons["puppet"]
layout.menu('ANIMTOOLBOX_MT_Temp_Ctrls' , icon_value = temp_ctrls.icon_id, text ='')
# layout.separator()
layout.menu('ANIMTOOLBOX_MT_Copy_Paste_Matrix' , icon_value = custom_icons["copy_matrix"].icon_id, text ='')
layout.separator()
layout.operator('anim.relative_cursor', text = '', depress = ui.relative_cursor, icon_value = custom_icons["relative_cursor"].icon_id)
layout.separator()
layout.operator('anim.markers_retimer', text = '', depress = ui.markers_retimer, icon_value = custom_icons["retime"].icon_id)
layout.separator()
layout.operator('anim.isolate_pose_mode', text = '', depress = scene.animtoolbox.isolate_pose_mode, icon_value = custom_icons["isolate"].icon_id)
layout.separator()
layout.operator('object.motion_path_operator', text = '', depress = scene.animtoolbox.motion_path, icon_value = custom_icons["mt"].icon_id)
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# ***** BEGIN GPL LICENSE BLOCK *****
#
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ***** END GPL LICENCE BLOCK *****
import bpy
import random
import numpy as np
from mathutils import Quaternion
from . import Tools
def attr_default(obj, fcu_key):
#check if the fcurve source belongs to a bone or obj
if fcu_key[0][:10] == 'pose.bones':
transform = fcu_key[0].split('.')[-1]
attr = fcu_key[0].split('"')[-2]
bone = fcu_key[0].split('"')[1]
if bone in obj.pose.bones:
source = obj.pose.bones[bone]
#if the bone not found still calculate the default based on the path
elif '.rotation_quaternion' in fcu_key[0]:
return [1.0, 0.0, 0.0, 0.0]
elif '.scale' in fcu_key[0]:
return [1.0, 1.0, 1.0]
else:
return [0]
#in case of shapekey animation
elif fcu_key[0][:10] == 'key_blocks':
attr = fcu_key[0].split('"')[1]
if attr not in obj.data.shape_keys.key_blocks:
return [0]
shapekey = obj.data.shape_keys.key_blocks[attr]
return 0 if shapekey.slider_min <= 0 else shapekey.slider_min
#in case of transforms in object mode
else:# fcu_key[0] in transform_types:
source = obj
transform = fcu_key[0]
#check when it's transform property of Blender
if transform in source.bl_rna.properties.keys():
if hasattr(source.bl_rna.properties[transform], 'default_array'):
if len(source.bl_rna.properties[transform].default_array) > fcu_key[1]:
attrvalue = source.bl_rna.properties[transform].default_array
return attrvalue
#in case of property on object
elif len(fcu_key[0].split('"')) > 1:
if fcu_key[0].split('"')[1] in obj.keys():
attr = fcu_key[0].split('"')[1]
if 'attr' not in locals():
return [0]
#since blender 3 access to custom property settings changed
if attr in source:
if not isinstance(source[attr], float) and not isinstance(source[attr], int):
return [0]
id_attr = source.id_properties_ui(attr).as_dict()
attrvalue = id_attr['default']
return [attrvalue]
return [0]
def store_handles(key):
#storing the distance between the handles bezier to the key value
handle_r = key.handle_right[1] - key.co[1]
handle_l = key.handle_left[1] - key.co[1]
return handle_r, handle_l
def apply_handles(key, handle_r, handle_l):
key.handle_right[1] = key.co[1] + handle_r
key.handle_left[1] = key.co[1] + handle_l
def selected_bones_filter(obj, fcu_data_path):
if not bpy.context.window_manager.atb_ui.multikey.selectedbones:
#if not obj.als.onlyselected:
return False
if obj.mode != 'POSE':
return True
transform_types = ['location', 'rotation_euler', 'rotation_quaternion', 'scale']
#filter selected bones if option is turned on
bones = [bone.path_from_id() for bone in bpy.context.selected_pose_bones]
if fcu_data_path.split('].')[0]+']' not in bones and fcu_data_path not in transform_types:
return True
# def filter_properties(obj, fcu):
# 'Filter the W X Y Z attributes of the transform properties'
# transform = fcu.data_path.split('"].')[1] if obj.mode == 'POSE' else fcu.data_path
# index = fcu.array_index
# if 'rotation' in transform:
# if transform == 'rotation_euler':
# index -= 1
# transform = 'rotation'
# transform = 'filter_' + transform
# if not hasattr(bpy.context.scene.multikey, transform):
# return False
# attr = getattr(bpy.context.scene.multikey, transform)
# #print(fcu.data_path, index, transform, attr[index])
# return True if attr[index] else False
def add_value(key, value):
if key.select_control_point:
#store handle values in relative to the keyframe value
handle_r, handle_l = store_handles(key)
key.co[1] += value
apply_handles(key, handle_r, handle_l)
#calculate the difference between current value and the fcurve value
def add_diff(fcurves, path, current_value, eval_array):
array_value = current_value - eval_array
if not any(array_value):
return
for i, value in enumerate(array_value):
fcu = fcurves.find(path, index = i)
if fcu is None or Tools.filter_properties(bpy.context.scene.animtoolbox, fcu):
continue
for key in fcu.keyframe_points:
add_value(key, value)
fcu.update()
class ScaleValuesOp(bpy.types.Operator):
"""Modal operator used while scale value is running before release"""
bl_idname = "animtoolbox.multikey_scale_value"
bl_label = "Scale Values"
bl_options = {'REGISTER', 'UNDO'}
def invoke(self, context, event):
#reset the values for dragging
self.stop = False
ui = context.window_manager.atb_ui
ui['is_dragging'] = True
self.avg_value = dict()
#dictionary of the keyframes and their original INITIAL values
self.keyframes_values = dict()
self.keyframes_handle_right = dict()
self.keyframes_handle_left = dict()
#the average value for each fcurve
self.keyframes_avg_value = dict()
for obj in context.selected_objects:
if obj.animation_data.action is None:
continue
fcurves = Tools.get_fcurves_channelbag(obj, obj.animation_data.action)
for fcu in fcurves:
if obj.mode == 'POSE':
if selected_bones_filter(obj, fcu.data_path):
continue
if Tools.filter_properties(context.scene.animtoolbox, fcu):
continue
#avg and value list per fcurve
avg_value = []
value_list = []
for key in fcu.keyframe_points:
if key.select_control_point:
value_list.append(key.co[1])
self.keyframes_values.update({key : key.co[1]})
self.keyframes_handle_right.update({key : key.handle_right[1]})
self.keyframes_handle_left.update({key : key.handle_left[1]})
if len(value_list)>1:
#the average value with the scale property added to it
avg_value = sum(value_list) / len(value_list)
for key in fcu.keyframe_points:
if key.select_control_point:
self.keyframes_avg_value.update({key : avg_value})
if not self.keyframes_avg_value:
ui['is_dragging'] = False
ui.multikey['scale'] = 1
Tools.redraw_areas(['VIEW_3D'])
return {'CANCELLED'}
context.window_manager.modal_handler_add(self)
return {'RUNNING_MODAL'}
def modal(self, context, event):
ui = context.window_manager.atb_ui
scale = ui.multikey.scale
#Quit the modal operator when the slider is released
if self.stop:
ui['is_dragging'] = False
ui.multikey['scale'] = 1
Tools.redraw_areas(['VIEW_3D'])
#modal is being cancelled because of undo issue with the modal running through the property
return {'FINISHED'}
if event.value == 'RELEASE': # Stop the modal on next frame. Don't block the event since we want to exit the field dragging
self.stop = True
return {'PASS_THROUGH'}
for key, key_value in self.keyframes_values.items():
if not key.select_control_point:
continue
if key not in self.keyframes_avg_value:
continue
avg_value = self.keyframes_avg_value[key]
handle_right_value = self.keyframes_handle_right[key]
handle_left_value = self.keyframes_handle_left[key]
#add the value of the distance from the average * scale factor
key.co[1] = avg_value + ((key_value - avg_value)*scale)
key.handle_right[1] = avg_value + ((handle_right_value - avg_value)*scale)
key.handle_left[1] = avg_value + ((handle_left_value - avg_value)*scale)
return {'PASS_THROUGH'}
def scale_value(self, context):
ui = context.window_manager.atb_ui
if ui.is_dragging:
return
obj = context.object
if obj is None:
self['scale'] = 1
return
action = obj.animation_data.action
if action is None:
self['scale'] = 1
return
if context.mode == 'POSE' and not context.selected_pose_bones:
self['scale'] = 1
return
bpy.ops.animtoolbox.multikey_scale_value('INVOKE_DEFAULT')
def random_value(self, context):
for obj in context.selected_objects:
if obj.animation_data.action is None:
continue
fcurves = Tools.get_fcurves_channelbag(obj, obj.animation_data.action)
for fcu in fcurves:
if obj.mode == 'POSE':
if selected_bones_filter(obj, fcu.data_path):
continue
if Tools.filter_properties(context.scene.animtoolbox, fcu):
continue
value_list = []
threshold = bpy.context.window_manager.atb_ui.multikey.randomness
for key in fcu.keyframe_points:
if key.select_control_point == True:
value_list.append(key.co[1])
if len(value_list) > 0:
value = max(value_list)- min(value_list)
for key in fcu.keyframe_points:
add_value(key, value * random.uniform(-threshold, threshold))
fcu.update()
def evaluate_combine(data_path, added_array, eval_array, array_default, influence):
if 'scale' in data_path:
eval_array = eval_array * (added_array / array_default) ** influence
elif 'rotation_quaternion' in data_path:
#multiply first the influence with the w separatly
added_array[0] = added_array[0] + (1- added_array[0])*(1 - influence)
added_array[1:] *= influence
eval_array = np.array(Quaternion(eval_array) @ Quaternion(added_array))# ** influence
#if it's a custom property
elif 'rotation_euler' not in data_path and 'location' not in data_path:
eval_array = eval_array + (added_array - array_default) * influence
return eval_array
def evaluate_array(fcurves, fcu_path, frame, array_default = [0, 0, 0]):
'''Create an array from all the indexes'''
array_len = len(array_default)
fcu_array = []
#get the missing arrays in case quaternion is not complete
missing_arrays = []
for i in range(array_len):
fcu = fcurves.find(fcu_path, index = i)
if fcu is None:
missing_arrays.append(i)
continue
fcu_array.append(fcu.evaluate(frame))
#In case it's a quaternion and missing attributes, then adding from default value
if fcu_array and array_len == 4 and missing_arrays:
for i in missing_arrays:
fcu_array.insert(i, array_default[i])
if not len(fcu_array):
return None
return np.array(fcu_array)
def evaluate_layers(context, obj, anim_data, fcu, array_default):
'''Calculate the evaluation of all the layers when using the nla'''
if not hasattr(anim_data, 'nla_tracks') or not anim_data.use_nla:
return None
nla_tracks = anim_data.nla_tracks
if not len(nla_tracks):
return None
frame = context.scene.frame_current
blend_types = {'ADD' : '+', 'SUBTRACT' : '-', 'MULTIPLY' : '*'}
fcu_path = fcu.data_path
eval_array = array_default
for track in nla_tracks:
if track.mute:
continue
if not len(track.strips):
continue
for strip in track.strips:
if not strip.frame_start < frame < strip.frame_end:
continue
action = strip.action
if action is None:
continue
blend_type = strip.blend_type
#get the influence value either from the attribute or the fcurve. function coming from bake
influence = strip.influence
if len(strip.fcurves):
if not strip.fcurves[0].mute and len(strip.fcurves[0].keyframe_points):
influence = strip.fcurves[0].evaluate(frame)
#evaluate the frame according to the strip settings
frame_eval = frame
#change the frame if the strip is on hold
if frame < strip.frame_start:
if strip.extrapolation == 'HOLD':
frame_eval = strip.frame_start
elif frame >= strip.frame_end:
if strip.extrapolation == 'HOLD' or strip.extrapolation == 'HOLD_FORWARD':
frame_eval = strip.frame_end
last_frame = strip.frame_start + (strip.frame_end - strip.frame_start) / strip.repeat
if strip.repeat > 1 and (frame) >= last_frame:
action_range = (strip.action_frame_end * strip.scale - strip.action_frame_start * strip.scale)
frame_eval = (((frame_eval - strip.frame_start) % (action_range)) + strip.frame_start)
if strip.use_reverse:
frame_eval = last_frame - (frame_eval - strip.frame_start)
offset = (strip.frame_start * 1/strip.scale - strip.action_frame_start) * strip.scale
frame_eval = strip.frame_start * 1/strip.scale + (frame_eval - strip.frame_start) * 1/strip.scale - offset * 1/strip.scale
fcurves = Tools.get_fcurves_channelbag(obj, action)
eval_array = evaluate_blend_type(fcurves, eval_array, fcu_path, frame_eval, influence, array_default, blend_type, blend_types)
#Adding an extra layer from the action outside and on top of the nla
tweak_mode = anim_data.use_tweak_mode
if tweak_mode:
anim_data.use_tweak_mode = False
action = anim_data.action
if action:
influence = anim_data.action_influence
blend_type = anim_data.action_blend_type
fcurves = Tools.get_fcurves_channelbag(obj, action)
eval_array = evaluate_blend_type(fcurves, eval_array, fcu_path, frame, influence, array_default, blend_type, blend_types)
anim_data.use_tweak_mode = tweak_mode
return eval_array
def evaluate_blend_type(fcurves, eval_array, fcu_path, frame, influence,
array_default, blend_type, blend_types):
'''Calculate the value based on the blend type'''
fcu_array = evaluate_array(fcurves, fcu_path, frame, array_default)
if fcu_array is None:
return eval_array
###EVALUATION###
if blend_type =='COMBINE':
if 'location' in fcu_path or 'rotation_euler' in fcu_path:
blend_type = 'ADD'
if blend_type =='REPLACE':
eval_array = eval_array * (1 - influence) + fcu_array * influence
elif blend_type =='COMBINE':
eval_array = evaluate_combine(fcu_path, fcu_array, eval_array, array_default, influence)
else:
eval_array = eval('eval_array' + blend_types[blend_type] + 'fcu_array' + '*' + str(influence))
return eval_array
def evaluate_value(self, context):
ui = context.window_manager.atb_ui
for obj in context.selected_objects:
anim_data = obj.animation_data
if anim_data is None:
return
if anim_data.action is None:
return
action = obj.animation_data.action
fcu_paths = []
transformations = ["rotation_quaternion","rotation_euler", "location", "scale"]
if obj.mode == 'POSE':
bonelist = context.selected_pose_bones if ui.multikey.selectedbones else obj.pose.bones
fcurves = Tools.get_fcurves_channelbag(obj, action)
for fcu in fcurves:
if fcu in fcu_paths:
continue
if Tools.filter_properties(context.scene.animtoolbox, fcu):
continue
if obj.mode == 'POSE':
if selected_bones_filter(obj, fcu.data_path):
continue
for bone in bonelist:
#find the fcurve of the bone
if fcu.data_path.rfind(bone.name) != 12 or fcu.data_path[12 + len(bone.name)] != '"':
continue
path_split = fcu.data_path.split('"].')
if len(path_split) <= 1:
continue
else:
transform = fcu.data_path.split('"].')[1]
if transform not in transformations:
continue
current_value = getattr(obj.pose.bones[bone.name], transform)
else:
transform = fcu.data_path
current_value = getattr(obj, transform)
array_default = np.array(attr_default(obj, (fcu.data_path, fcu.array_index)))
# array_default = np.array([attr_default(obj, (fcu.data_path, i)) for i in range(4)
# if fcurves.find(fcu.data_path, index = i) is not None])
eval_array = evaluate_layers(context, obj, anim_data, fcu, array_default)
if eval_array is None:
fcurves = Tools.get_fcurves_channelbag(obj, action)
eval_array = evaluate_array(fcurves, fcu.data_path, context.scene.frame_current, array_default)
#calculate the difference between current value and the fcurve value
add_diff(fcurves, fcu.data_path, np.array(current_value), eval_array)
class MULTIKEY_OT_Multikey(bpy.types.Operator):
"""Edit all selected keyframes"""
bl_label = "Edit Selected Keyframes"
bl_idname = "animtoolbox.multikey"
bl_options = {'REGISTER', 'UNDO'}
@classmethod
def poll(cls, context):
return context.active_object and context.active_object.animation_data and bpy.context.scene.tool_settings.use_keyframe_insert_auto == False
def execute(self, context):
evaluate_value(self, context)
return {'FINISHED'}
class MultikeyProperties(bpy.types.PropertyGroup):
selectedbones: bpy.props.BoolProperty(name="Selected Bones", description="Affect only selected bones", default=True, options={'HIDDEN'})
handletype: bpy.props.BoolProperty(name="Keep handle types", description="Keep handle types", default=False, options={'HIDDEN'})
scale: bpy.props.FloatProperty(name="Scale Factor", description="Scale percentage of the average value", default=1.0, update = scale_value)
randomness: bpy.props.FloatProperty(name="Randomness", description="Random Threshold of keyframes", default=0.1, min=0.0, max = 1.0, update = random_value)
#filters
# filter_location: bpy.props.BoolVectorProperty(name="Location", description="Filter Location properties", default=(True, True, True), size = 3, options={'HIDDEN'})
# filter_rotation: bpy.props.BoolVectorProperty(name="Rotation", description="Filter Rotation properties", default=(True, True, True, True), size = 4, options={'HIDDEN'})
# filter_scale: bpy.props.BoolVectorProperty(name="Scale", description="Filter Scale properties", default=(True, True, True), size = 3, options={'HIDDEN'})
# class FilterProperties(bpy.types.Operator):
# """Filter Location Rotation and Scale Properties"""
# bl_idname = "fcurves.filter"
# bl_label = "Filter Properties W X Y Z"
# bl_options = {'REGISTER', 'UNDO'}
# def invoke(self, context, event):
# wm = context.window_manager
# return wm.invoke_props_dialog(self, width = 200)
# def draw(self, context):
# layout = self.layout
# row = layout.row()
# row.label(text = 'Location')
# row.prop(context.scene.multikey, 'filter_location', text = '')
# row = layout.row()
# row.label(text = 'Rotation')
# row.prop(context.scene.multikey, 'filter_rotation', text = '')
# row = layout.row()
# row.label(text = 'Scale')
# row.prop(context.scene.multikey, 'filter_scale', text = '')
# def execute(self, context):
# return {'CANCELLED'}
classes = (ScaleValuesOp, MULTIKEY_OT_Multikey)
#register, unregister = bpy.utils.register_classes_factory(classes)
def register():
from bpy.utils import register_class
for cls in classes:
register_class(cls)
# bpy.types.Scene.animtoolbox.multikey = bpy.props.PointerProperty(type = MultikeyProperties, options={'LIBRARY_EDITABLE'}, override = {'LIBRARY_OVERRIDABLE'})
def unregister():
from bpy.utils import unregister_class
for cls in classes:
unregister_class(cls)
# del bpy.types.Scene.animtoolbox.multikey
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# ***** BEGIN GPL LICENSE BLOCK *****
#
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ***** END GPL LICENCE BLOCK *****
import bpy
from . import Rigger_Toolbox
from . import multikey
from . import Rigger_Toolbox
from pathlib import Path
from bpy.utils import register_class
from bpy.utils import unregister_class
import os
######################################################## MENUS ########################################################
class ANIMTOOLBOX_MT_Copy_Paste_Matrix(bpy.types.Menu):
bl_idname = 'ANIMTOOLBOX_MT_Copy_Paste_Matrix'
bl_label = "Copy Paste Matrix"
@classmethod
def poll(cls, context):
return True
def draw(self, context):
layout = self.layout
layout.operator('anim.copy_matrix', text = 'Copy World Matrix', icon ='DUPLICATE')
layout.operator('anim.paste_matrix', text = 'Paste World Matrix', icon ='PASTEDOWN')
layout.separator()
layout.operator('anim.copy_relative_matrix', text = 'Copy Relative Matrix', icon ='DUPLICATE')
layout.operator('anim.paste_relative_matrix', text = 'Paste Relative Matrix', icon ='PASTEDOWN')
layout.separator()
layout.prop_menu_enum(context.scene.animtoolbox, 'range_type', text = 'Frame Range Type')
if context.scene.animtoolbox.range_type == 'RANGE':
# split = layout.split(factor = 0.3)
# layout.prop(context.scene.animtoolbox, 'bake_frame_start', text = 'Start')
# layout.prop(context.scene.animtoolbox, 'bake_frame_end', text = 'End')
layout.operator("anim.markers_bakerange", icon = 'MARKER', text ='Frame Range Markers Widget', depress = context.scene.animtoolbox.bake_frame_range)
class ANIMTOOLBOX_MT_Temp_Ctrls(bpy.types.Menu):
bl_idname = 'ANIMTOOLBOX_MT_Temp_Ctrls'
bl_label = "Temp Ctrls"
@classmethod
def poll(cls, context):
return True
def draw(self, context):
layout = self.layout
custom_icons = preview_collections["main"]
layout.operator('anim.bake_to_ctrl', text="World Space Ctrls", icon = 'WORLD')
layout.operator('anim.bake_to_temp_fk', text="Temp FK Ctrls", icon = 'BONE_DATA')
layout.operator('anim.bake_to_temp_ik', text="Temp IK Ctrls", icon = 'CON_KINEMATIC')
layout.separator()
layout.operator('anim.link_temp_chains', text="Link Temp Chains", icon = 'DECORATE_LINKED')
layout.operator('anim.unlink_temp_chains', text="UnLink Temp Chains", icon = 'DECORATE_LINKED')
layout.separator()
layout.operator('anim.bake_temp_ctrls', text="Bake Temp Ctrls", icon_value = custom_icons["oven"].icon_id)
layout.operator('anim.remove_bones_constraints', text="Cleanup", icon_value = custom_icons["trash"].icon_id)
layout.prop_menu_enum(context.scene.btc, 'target', text = 'Bake To', icon = 'MOD_ARMATURE')
layout.separator()
ctrl = context.object.animtoolbox.controller if context.object.animtoolbox.controller else context.object
if ctrl:
layout.prop(ctrl.animtoolbox, 'ctrls_enabled', text ='Temp Ctrls On/Off')
# layout.operator('anim.enable_tempctrls', text="On" , icon = 'HIDE_OFF')#icon = 'CONSTRAINT_BONE'
# layout.operator('anim.disable_tempctrls', text="Off", icon = 'HIDE_ON')
layout.separator()
layout.prop_menu_enum(context.scene.btc, 'shape_type', icon = 'MESH_DATA')
layout.prop(context.scene.btc, 'shape_size', slider = False, icon ='CON_SIZELIKE')
layout.prop(context.scene.btc, 'color_set', text = '')
# layout.prop(context.scene.btc, 'shape_type', icon = 'MESH_DATA', text ='')
class ANIMTOOLBOX_MT_Keyframe_Offset(bpy.types.Menu):
bl_idname = 'ANIMTOOLBOX_MT_Keyframe_Offset'
bl_label = "Interactive Keyframe Offset"
def draw(self, context):
layout = self.layout
layout.prop(context.scene.animtoolbox, 'keyframes_offset', slider = False)
layout.operator('anim.select_keyframes_offset', text="Select Offset Keyframes", icon ='RESTRICT_SELECT_OFF')
layout.operator('anim.apply_keyframes_offset', text="Apply Offset", icon = 'ANIM')
class ANIMTOOLBOX_MT_Blendings(bpy.types.Menu):
bl_idname = 'ANIMTOOLBOX_MT_Blendings'
bl_label = "Blendings"
def draw(self, context):
layout = self.layout
ui = context.window_manager.atb_ui
layout.prop(ui, 'inbetween_worldmatrix', slider = True)
layout.prop(context.scene.animtoolbox, 'inbetweener', slider = True)
layout.prop(ui, 'blend_mirror', slider = True)
class ANIMTOOLBOX_MT_Multikey(bpy.types.Menu):
bl_idname = 'ANIMTOOLBOX_MT_Multikey'
bl_label = "Multikey"
def draw(self, context):
layout = self.layout
ui = context.window_manager.atb_ui
layout.operator("animtoolbox.multikey", icon = 'ACTION_TWEAK')
layout.prop(ui.multikey, 'scale', slider = True)
layout.prop(ui.multikey, 'randomness', slider = True)
class ANIMTOOLBOX_MT_Convert_Rotations(bpy.types.Menu):
bl_idname = 'ANIMTOOLBOX_MT_Convert_Rotations'
bl_label = "Convert Rotations"
def draw(self, context):
layout = self.layout
layout.operator("anim.convert_rotation_mode", icon = 'DRIVER_ROTATIONAL_DIFFERENCE', text = 'Convert Rotation To')
layout.operator("anim.find_rotation_mode", icon = 'VIEWZOOM', text = 'Recommend Euler Rotation')
layout.prop_menu_enum(context.scene.animtoolbox, 'rotation_mode', text = 'Convert To')
class ANIMTOOLBOX_MT_operators(bpy.types.Menu):
bl_idname = 'ANIMTOOLBOX_MT_menu_operators'
bl_label = "AnimToolBox"
@classmethod
def poll(cls, context):
return True
def draw(self, context):
layout = self.layout
scene = context.scene
ui = context.window_manager.atb_ui
custom_icons = preview_collections["main"]
if context.area.type == 'VIEW_3D':
layout.menu('ANIMTOOLBOX_MT_Temp_Ctrls', text = 'Temp Ctrls', icon_value = custom_icons["puppet"].icon_id)
layout.separator()
layout.operator('anim.share_keyframes', text = 'Share Keyframes', icon_value = custom_icons["sharekeys"].icon_id)
layout.operator('anim.relative_cursor', text = 'Relative Cursor Pivot', icon_value = custom_icons["relative_cursor"].icon_id, depress = ui.relative_cursor)
layout.operator("anim.markers_retimer", icon_value = custom_icons["retime"].icon_id, text ='Markers Retimer', depress = ui.markers_retimer)
layout.menu('ANIMTOOLBOX_MT_Convert_Rotations', text = 'Convert Rotations', icon = 'DRIVER_ROTATIONAL_DIFFERENCE')
layout.separator()
layout.menu('ANIMTOOLBOX_MT_Keyframe_Offset', text = 'Interactive Keyframe Offset', icon_value = custom_icons["keyframe_offset"].icon_id)
layout.menu('ANIMTOOLBOX_MT_Blendings', text = 'Blendings and inbetweens', icon_value = custom_icons["sliders"].icon_id)
layout.separator()
layout.menu('ANIMTOOLBOX_MT_Copy_Paste_Matrix', text = 'Copy Paste Matrix', icon_value = custom_icons["copy_matrix"].icon_id)
if bpy.context.preferences.addons[__package__].preferences.multikey:
layout.separator()
layout.menu('ANIMTOOLBOX_MT_Multikey', text = 'Multikey', icon_value = custom_icons["multikey"].icon_id)
layout.separator(factor = 0.5)
layout.operator('anim.switch_collections_visibility', icon = 'COLLECTION_COLOR_06', text = 'Animated Collections Visibilty')
layout.operator('anim.isolate_pose_mode', icon_value = custom_icons["isolate"].icon_id, depress = scene.animtoolbox.isolate_pose_mode)
layout.operator('object.motion_path_operator', text = 'Editable Motion Path', depress = scene.animtoolbox.motion_path, icon_value = custom_icons["mt"].icon_id)
layout.separator()
layout.prop(context.preferences.addons[__package__].preferences, 'quick_menu', text = 'Use Quick Icons Menu')
# layout.prop(context.window_manager.atb_ui, 'quick_menu', text = 'Use Quick Icons Menu')
# elif context.area.type == 'DOPESHEET_EDITOR':
# layout.operator('wm.call_menu_pie', text="Pie AnimOffset").name = 'ANIMAIDE_MT_pie_anim_offset'
# layout.menu('ANIMAIDE_MT_anim_offset')
# layout.menu('ANIMAIDE_MT_anim_offset_mask')
# elif context.area.type == 'GRAPH_EDITOR':
# layout.menu('ANIMAIDE_MT_curve_tools_pie')
######################################################## WorkSpaceTools ########################################################
class KeyframeOffsetTool(bpy.types.WorkSpaceTool):
bl_space_type = 'VIEW_3D'
bl_context_mode = 'POSE'
bl_idname = 'animtoolbox.keyframe_offset'
bl_label = 'Keyframe Offset Tool'
bl_description = (
'Offset the keyframes of the selected bone\n'
'Shift + Click to select the bones with an offset\n'
'Ctrl + Alt + Click to Apply the offset'
)
bl_icon = (Path(__file__).parent / "icons" / "ops.anim.keyframe_offset").as_posix()
bl_keymap = (
('anim.keyframe_offset', {'type': 'LEFTMOUSE', 'value': 'CLICK_DRAG'}, None),
# ('anim.select_keyframes_offset', {'type': 'LEFTMOUSE', 'value': 'CLICK', 'shift': True}, None),
('anim.apply_keyframes_offset', {'type': 'LEFTMOUSE', 'value': 'CLICK', 'ctrl': True, 'alt': True}, None),
('view3d.select_box', {'type': 'LEFTMOUSE', 'value': 'CLICK_DRAG', 'shift': True}, {'properties': [('mode', 'ADD')]}),
('view3d.select_box', {'type': 'LEFTMOUSE', 'value': 'CLICK_DRAG', 'ctrl': True}, {'properties': [('mode', 'SUB')]}),
('view3d.select_box', {'type': 'LEFTMOUSE', 'value': 'CLICK_DRAG', 'shift': True, 'ctrl': True}, {'properties': [('mode', 'AND')]}),
('view3d.select', {'type': 'LEFTMOUSE', 'value': 'CLICK'}, {'properties': [('deselect_all', True)]}),
('view3d.select', {'type': 'LEFTMOUSE', 'value': 'CLICK', 'shift': True}, {'properties': [('toggle', True)]}),
('view3d.select', {'type': 'LEFTMOUSE', 'value': 'CLICK', 'alt': True}, {'properties': [('enumerate', True)]}),
('view3d.select', {'type': 'LEFTMOUSE', 'value': 'CLICK', 'shift': True, 'alt': True}, {'properties': [('toggle', True), ('enumerate', True)]})
)
######################################################## PANELS ########################################################
class ANIMTOOLBOX_PT_Panel:
bl_space_type = "VIEW_3D"
bl_region_type = "UI"
bl_category = "Animation"
#bl_options = {"DEFAULT_CLOSED"}
@classmethod
def poll(cls, context):
return context.object is not None
class ANIMTOOLBOX_PT_MainPanel(ANIMTOOLBOX_PT_Panel, bpy.types.Panel):
#bl_category = "Animation"
bl_label = "AnimToolBox"
bl_idname = "ANIMTOOLBOX_PT_MainPanel"
bl_options = {"DEFAULT_CLOSED"}
def draw_header(self, context):
custom_icons = preview_collections["main"]
self.layout.label(text='', icon_value = custom_icons["animtoolbox"].icon_id)
def draw(self, context):
obj = context.object
if obj is None:
return
# layout = self.layout
# row = layout.row(align = True)
# row.label(text = 'Support me on ')
# row.operator("wm.url_open", text="Patreon", icon = 'FUND').url = "https://www.patreon.com/animtoolbox"
class TEMPCTRLS_PT_Panel(ANIMTOOLBOX_PT_Panel, bpy.types.Panel):
#bl_category = "Animation"
bl_label = "Temp Controls"
bl_idname = "TEMPCTRLS_PT_Panel"
bl_parent_id = 'ANIMTOOLBOX_PT_MainPanel'
bl_options = {"DEFAULT_CLOSED"}
def draw_header(self, context):
custom_icons = preview_collections["main"]
self.layout.label(text="", icon_value = custom_icons["puppet"].icon_id)
def draw(self, context):
obj = context.object
btc = context.scene.btc
if obj is None:
return
custom_icons = preview_collections["main"]
oven_icon = custom_icons["oven"]
# row = layout.row()
ui = context.window_manager.atb_ui
layout = self.layout
box = layout.box()
col = box.column()
col.operator('anim.bake_to_ctrl', text="WorldSpace Ctrls", icon ='WORLD') #
col.operator('anim.bake_to_temp_fk', text="Temp FK Ctrls", icon = 'BONE_DATA')
col.operator('anim.bake_to_temp_ik', text="Temp IK Ctrls", icon = 'CON_KINEMATIC')
# layout.separator(factor = 0.1)
# box = layout.box()
row = box.row()
row.operator('anim.link_temp_chains', text="Link Temp Chains", icon = 'DECORATE_LINKED')
row.prop(btc, 'linksettings', text = '', icon = 'SETTINGS')
if btc.linksettings:
# insidebox = box.box()
row = box.row()
row.label(text = 'Link to Active Chain: ')
row.prop(btc, 'link_to', text = '')
row = box.row()
row.operator('anim.unlink_temp_chains', text="UnLink Temp Chains", icon = 'UNLINKED')
# row = insidebox.row()
# row.label(text = 'Link from Chain: ')
# row.prop(btc, 'link_from', text = '')
# layout.separator(factor = 0.1)
box = layout.box()
row = box.row()
row.operator('anim.bake_to_empties', text="WorldSpace Empties")
row.operator('anim.empties_to_bones', text="", icon = 'EMPTY_AXIS')
box = layout.box()
row = box.row()
# row.operator('anim.bake_constrained_bones', text="Quick Bake", icon = 'REC')
row.operator('anim.bake_temp_ctrls', text="Bake Temp Ctrls", icon_value = oven_icon.icon_id)
row.prop(btc, 'bakesettings', text = '', icon = 'SETTINGS')
if btc.bakesettings:
insidebox = box.box()
# split = insidebox.split(factor = 0.9)
# split.prop(btc, 'smartbake', text = 'Smart Bake')
# split.operator('fcurves.filter_ui', icon ='FILTER', text = '')
# if btc.smartbake:
# row.prop(btc, 'inbetween_keyframes')
split = insidebox.split(factor = 0.3)
split.label(text = 'Bake To:')
# split.split(factor = 0.9)
split_2 = split.split(factor = 0.9)
split_2.prop(btc, 'target', text = '')
split_2.operator('fcurves.filter_ui', icon ='FILTER', text = '')
split = insidebox.split(factor = 0.3)
split.label(text = 'Bake Range:')
split.prop(btc, 'bake_range_type', text = '')
if btc.bake_range_type == 'KEYFRAMES':
row = insidebox.row()
row.label(text = 'Keyframes: ')
row.prop(btc, 'smartbake', text = 'Smart Bake')
row.prop(btc, 'bake_layers', text = 'All Layers')
row = insidebox.row()
row.label(text = 'From:')
row.prop(btc, 'from_origin', text = 'Origin')
row.prop(btc, 'from_ctrl', text = 'Ctrls')
elif btc.bake_range_type == 'CUSTOM':
row = insidebox.row()
row.prop(btc, 'bake_range', text = '')
insidebox.separator(factor=0.1)
row = insidebox.row()
row.label(text = 'Clean: ')
row.prop(btc, 'clean_constraints', text = 'Constraints')
if btc.clean_constraints:
row.prop(btc, 'clean_ctrls', text = 'Ctrls')
row = box.row()
row.operator('anim.remove_bones_constraints', text="Cleanup", icon_value = custom_icons["trash"].icon_id)
row.prop(btc, 'cleansettings', text = '', icon = 'SETTINGS')
if btc.cleansettings:
insidebox = box.box()
split = insidebox.split(factor = 0.4)
split.label(text = 'Target: ')
split.prop(btc, 'target', text = '')
row = insidebox.row()
row.label(text = 'Clean: ')
row.prop(btc, 'clean_constraints', text = 'Constraints')
if btc.clean_constraints:
row.prop(btc, 'clean_ctrls', text = 'Ctrls')
if btc.target == 'SELECTED':
split = insidebox.split(factor = 0.68)
split.label(text = 'ReBake Link Ctrls to Original: ')
split.prop(btc, 'rebake_to_org', text = '')
box = layout.box()
row = box.row()
# row = layout.row()
# row.prop(obj.animtoolbox, 'influence', text = 'Influence', slider = True)
ctrl = obj.animtoolbox.controller if obj.animtoolbox.controller else obj
if ctrl:
enabled_icon = 'HIDE_OFF' if ctrl.animtoolbox.ctrls_enabled else 'HIDE_ON'
row.prop(ctrl.animtoolbox, 'ctrls_enabled', text ='Temp Ctrls On/Off', icon = enabled_icon)
# row = box.row()
# row.prop(ui, 'temp_ctrls_switch', icon = 'RESTRICT_VIEW_OFF', text = '')
# row.label(text = 'Temp Ctrls Switch: ')
# row.prop(btc, 'target', text = '', icon = 'MOD_ARMATURE', icon_only = True)
# if ui.temp_ctrls_switch:
# # split = layout.split(factor = 0.225)
# row = box.row()
# row.operator('anim.enable_tempctrls', text="On" , icon = 'HIDE_OFF')#icon = 'CONSTRAINT_BONE'
# row.operator('anim.disable_tempctrls', text="Off", icon = 'HIDE_ON')
box.separator(factor=0.1)
row = box.row()
row.prop(ui, 'temp_ctrls_shapes', icon = 'MESH_DATA', text = '')
row.label(text = 'Temp Ctrls Shapes: ')
row.prop(btc, 'target', text = '', icon = 'MOD_ARMATURE', icon_only = True)
if ui.temp_ctrls_shapes:
row = box.row()
row.prop(btc, 'shape_size', slider = False)
row.prop(btc, 'shape_type', text = '')
row = layout.row()
# split.label(text = 'Theme Color: ')
row.prop(btc, 'color_set', text = '')
layout.separator()
row = layout.row()
row.operator('anim.btc_selections', text="Select", icon = 'CONSTRAINT_BONE')
row.prop(btc, 'selection', text = '', icon = 'CON_ARMATURE')
class ANIMTOOLBOX_PT_Tools(ANIMTOOLBOX_PT_Panel, bpy.types.Panel):
bl_label = "Anim Tools"
bl_idname = "ANIMTOOLBOX_PT_Tools"
bl_parent_id = 'ANIMTOOLBOX_PT_MainPanel'
bl_options = {"DEFAULT_CLOSED"}
def draw_header(self, context):
custom_icons = preview_collections["main"]
layout = self.layout
layout.label(text="", icon_value = custom_icons["toolbox"].icon_id)
def draw(self, context):
obj = context.object
scene = context.scene
atb = scene.animtoolbox
if obj is None:
return
custom_icons = preview_collections["main"]
layout = self.layout
ui = context.window_manager.atb_ui
row = layout.row()
filter_text = 'Filter Tools Properties' if atb.filter_name == '' else 'Filters: ' + atb.filter_name
filter_depress = False if atb.filter_name == '' else True
row.operator('fcurves.filter_ui', icon ='FILTER', text = filter_text, depress = filter_depress)
layout.separator()
#layout.operator('anim.keyframes_offset', text="Offset Keyframes", icon = 'NEXT_KEYFRAME')
split = layout.split(factor = 0.9)
split.prop(context.scene.animtoolbox, 'keyframes_offset', slider = True)
split.operator('anim.apply_keyframes_offset', text="", icon_value = custom_icons["apply"].icon_id)
split.operator('anim.select_keyframes_offset', text="", icon_value = custom_icons["select"].icon_id)
row = layout.row()
row.operator('anim.share_keyframes', text = 'Share Keyframes', icon_value = custom_icons["sharekeys"].icon_id)
row = layout.row()
row.operator("anim.relative_cursor", text ='Relative Cursor Pivot', icon_value = custom_icons["relative_cursor"].icon_id, depress = ui.relative_cursor)
row = layout.row()
row.operator("anim.markers_retimer", icon_value = custom_icons["retime"].icon_id, text ='Markers Retimer', depress = ui.markers_retimer)
layout.separator(factor = 0.5)
box = layout.box()
# icon = 'DOWNARROW_HLT' if ui.copy_paste_matrix is True else 'RIGHTARROW_THIN'
# split = box.split(factor = 0.9)
# split.prop(ui, 'copy_paste_matrix', icon_value = custom_icons["copy_matrix"].icon_id, text = 'Copy Paste Matrices')
# split.operator('fcurves.filter', icon ='FILTER', text = '')
row = box.row()
row.prop(ui, 'copy_paste_matrix', icon_value = custom_icons["copy_matrix"].icon_id, text = 'Copy Paste Matrices')
if ui.copy_paste_matrix:
row = box.row()
row.label(text = 'Copy World Matrix :', icon = 'WORLD')
row.operator('anim.copy_matrix', text = '', icon ='DUPLICATE')
row.operator('anim.paste_matrix', text = '', icon ='PASTEDOWN')
row = box.row()
row.label(text = 'Copy Relative Matrix :', icon = 'LINKED')
row.operator('anim.copy_relative_matrix', text = '', icon ='DUPLICATE')
row.operator('anim.paste_relative_matrix', text = '', icon ='PASTEDOWN')
split = box.split(factor = 0.32)
split.label(text = 'Paste To')
split.prop(context.scene.animtoolbox, 'range_type', text = '')
if context.scene.animtoolbox.range_type == 'RANGE':
row = box.row()
row.prop(context.scene.animtoolbox, 'bake_frame_start', text = 'Start')
row.prop(context.scene.animtoolbox, 'bake_frame_end', text = 'End')
row.operator("anim.markers_bakerange", icon = 'MARKER', text ='', depress = context.scene.animtoolbox.bake_frame_range)
layout.separator(factor = 0.5)
box = layout.box()
# icon = 'DOWNARROW_HLT' if ui.Inbetweens is True else 'RIGHTARROW_THIN'
# split = box.split(factor = 0.9)
# split.prop(ui, 'Inbetweens', icon_value = custom_icons["sliders"].icon_id, text = 'Blendings / Inbetweens')
# split.operator('fcurves.filter', icon ='FILTER', text = '')
row = box.row()
row.prop(ui, 'Inbetweens', icon_value = custom_icons["sliders"].icon_id, text = 'Blendings / Inbetweens')
if ui.Inbetweens:
col = box.column()
col.prop(ui, 'inbetween_worldmatrix', slider = True)
col.prop(scene.animtoolbox, 'inbetweener', slider = True)
col.prop(ui, 'blend_mirror', slider = True)
layout.separator(factor = 1)
# my_icon = custom_icons["rotations"]
split = layout.split(factor = 0.6)
split.operator("anim.convert_rotation_mode", icon = 'DRIVER_ROTATIONAL_DIFFERENCE', text = 'Convert Rotation To')
# split.operator("anim.convert_rotation_mode", text = 'Convert Rotation To', icon_value = my_icon.icon_id)
split = split.split(factor = 0.3)
split.operator("anim.find_rotation_mode", icon = 'VIEWZOOM', text = '')
split.prop(context.scene.animtoolbox, 'rotation_mode', text = '')
class MULTIKEY_PT_Panel(ANIMTOOLBOX_PT_Panel, bpy.types.Panel):
"""Add random value to selected keyframes"""
bl_label = "Multikey"
bl_idname = "MULTIKEY_PT_Panel"
# bl_space_type = 'VIEW_3D'
# bl_region_type = 'UI'
# bl_category= 'Animation'
bl_parent_id = 'ANIMTOOLBOX_PT_Tools'
bl_options = {"DEFAULT_CLOSED"}
def draw_header(self, context):
custom_icons = preview_collections["main"]
layout = self.layout
layout.label(text="", icon_value = custom_icons["multikey"].icon_id)
def draw(self, context):
custom_icons = preview_collections["main"]
layout = self.layout
ui = context.window_manager.atb_ui
# layout.separator()
split = layout.split(factor=0.1, align = True)
split.prop(ui.multikey, 'selectedbones', icon_value = custom_icons["selected_bones"].icon_id, text = '')
# split = split.split(factor=0.1, align = True)
#split.operator('fcurves.filter', icon ='FILTER', text = '')
split.operator("animtoolbox.multikey", icon = 'ACTION_TWEAK')
layout.separator()
row = layout.row(align = True)
row.prop(ui.multikey, 'scale')
row.prop(ui.multikey, 'randomness', slider = True)
class ANIMTOOLBOX_PT_Display(ANIMTOOLBOX_PT_Panel, bpy.types.Panel):
bl_label = "Display"
bl_idname = "ANIMTOOLBOX_PT_Display"
bl_parent_id = 'ANIMTOOLBOX_PT_MainPanel'
bl_options = {"DEFAULT_CLOSED"}
def draw_header(self, context):
custom_icons = preview_collections["main"]
self.layout.label(text="", icon_value = custom_icons["display"].icon_id)
def draw(self, context):
scene = context.scene
layout = self.layout
ui = context.window_manager.atb_ui
custom_icons = preview_collections["main"]
box = layout.box()
row = box.row()
icon = 'DOWNARROW_HLT' if ui.gizmo_size is True else 'RIGHTARROW_THIN'
row.prop(ui, 'gizmo_size', icon = icon, text = 'Add to Gizmo Size:')
if ui.gizmo_size:
row = box.row()
row.prop(scene.animtoolbox, 'gizmo_size', text = '')
row.operator('view3d.gizmo_size_up', text="", icon ='ADD')
row.operator('view3d.gizmo_size_down', text="", icon ='REMOVE')
layout.separator(factor = 0.5)
row = layout.row()
col_vis_icon = 'OUTLINER_COLLECTION' if scene.animtoolbox.col_vis else 'COLLECTION_COLOR_06'
row.operator('anim.switch_collections_visibility', icon = col_vis_icon, text = 'Animated Collections Visibilty', depress = scene.animtoolbox.col_vis)
layout.separator(factor = 0.5)
row = layout.row()
row.operator('anim.isolate_pose_mode', icon_value = custom_icons["isolate"].icon_id, depress = scene.animtoolbox.isolate_pose_mode)
layout.separator(factor = 0.5)
box = layout.box()
row = box.row()
row.operator('object.motion_path_operator', text = 'Editable Motion Path', depress = scene.animtoolbox.motion_path, icon_value = custom_icons["mt"].icon_id)
row.prop(scene.animtoolbox, 'mp_settings', text = '', icon = 'SETTINGS')
if scene.animtoolbox.mp_settings:
row = box.row()
row.prop(scene.animtoolbox, 'mp_color_before', text = '')
row.prop(scene.animtoolbox, 'mp_color_after', text = '')
row = box.row()
row.prop(scene.animtoolbox, 'mp_keyframe_scale', text = 'Scale Keyframes Box', icon = 'CUBE')
row = box.row()
row.prop(scene.animtoolbox, 'mp_points', text = 'Points')
row.prop(scene.animtoolbox, 'mp_lines', text = 'Lines')
row = box.row()
row.prop(scene.animtoolbox, 'mp_handles', text = 'Handles')
row.prop(scene.animtoolbox, 'mp_infront', text = 'In Front')
row = box.row()
row.prop(scene.animtoolbox, 'mp_display_frames', text = 'Display Keyframe Numbers')
row = box.row()
row.prop(context.preferences.addons[__package__].preferences, 'keyframes_range', text = 'Keyframe Distance Range')
if context.object is None:
return
split = box.split(factor = 0.4)
split.label(text ='Frame Range')
# row.prop(scene.animtoolbox, 'mp_frame_range', text = '')
split.prop(context.scene.animtoolbox, 'mp_frame_range', text = '')
if context.scene.animtoolbox.mp_frame_range == 'MANUAL':
row = box.row()
row.prop(context.scene.animtoolbox, 'bake_frame_start', text = 'Start')
row.prop(context.scene.animtoolbox, 'bake_frame_end', text = 'End')
row.operator("anim.markers_bakerange", icon = 'MARKER', text ='', depress = scene.animtoolbox.bake_frame_range)
elif context.scene.animtoolbox.mp_frame_range == 'AROUND':
row = box.row()
row.prop(context.scene.animtoolbox, 'mp_before', text = 'Before')
row.prop(context.scene.animtoolbox, 'mp_after', text = 'After')
# row.operator("anim.markers_bakerange", icon = 'MARKER', text ='', depress = scene.animtoolbox.bake_frame_range)
class RIGGERTOOLBOX_PT_Panel(ANIMTOOLBOX_PT_Panel, bpy.types.Panel):
bl_label = "Rigger Toolbox"
bl_idname = "RIGGERTOOLBOX_PT_Panel"
bl_parent_id = 'ANIMTOOLBOX_PT_MainPanel'
bl_options = {"DEFAULT_CLOSED"}
def draw(self, context):
obj = context.object
if obj is None:
return
layout = self.layout
col = layout.column()
col.operator("armature.add_bbone_widgets", text = "Add Bbone Widgets", icon = 'IPO_BEZIER')
col.separator()
col.operator("armature.add_chain_ctrls", text = "Add Chain Controls", icon = 'OUTLINER_DATA_ARMATURE')
col.separator()
col.operator("armature.merge", text = "Merge Rigs", icon = 'MOD_ARMATURE')
# Add-ons Preferences Update Panel
# Define Panel classes for updating
panels = [ANIMTOOLBOX_PT_MainPanel, TEMPCTRLS_PT_Panel, ANIMTOOLBOX_PT_Tools, ANIMTOOLBOX_PT_Display]
def update_panel(self, context):
message = "Animtoolbox: Updating Panel locations has failed"
try:
for panel in panels:
if "bl_rna" in panel.__dict__:
unregister_class(panel)
for panel in panels:
panel.bl_category = context.preferences.addons[__package__].preferences.category
register_class(panel)
except Exception as e:
print("\n[{}]\n{}\n\nError:\n{}".format(__package__, message, e))
pass
def add_multikey(self, context):
if bpy.context.preferences.addons[__package__].preferences is None:
return
if bpy.context.preferences.addons[__package__].preferences.multikey:
multikey.register()
register_class(MULTIKEY_PT_Panel)
register_class(ANIMTOOLBOX_MT_Multikey)
panels.append(MULTIKEY_PT_Panel)
#panels = panels + (MULTIKEY_PT_Panel)
elif hasattr(bpy.types, 'MULTIKEY_PT_Panel'):
multikey.unregister()
panels.remove(MULTIKEY_PT_Panel)
unregister_class(MULTIKEY_PT_Panel)
unregister_class(ANIMTOOLBOX_MT_Multikey)
def add_riggertoolbox(self, context):
if bpy.context.preferences.addons[__package__].preferences is None:
return
if bpy.context.preferences.addons[__package__].preferences.riggertoolbox:
Rigger_Toolbox.register()
register_class(RIGGERTOOLBOX_PT_Panel)
panels.append(RIGGERTOOLBOX_PT_Panel)
#panels = panels + (RIGGERTOOLBOX_PT_Panel)
elif hasattr(bpy.types, 'RIGGERTOOLBOX_PT_Panel'):
Rigger_Toolbox.unregister()
panels.remove(RIGGERTOOLBOX_PT_Panel)
unregister_class(RIGGERTOOLBOX_PT_Panel)
classes = (ANIMTOOLBOX_MT_Copy_Paste_Matrix, ANIMTOOLBOX_MT_Temp_Ctrls, ANIMTOOLBOX_MT_operators, ANIMTOOLBOX_MT_Keyframe_Offset,
ANIMTOOLBOX_MT_Blendings, ANIMTOOLBOX_MT_Convert_Rotations) + tuple(panels)
preview_collections = {}
#list of all the custom icons
icons_list = {'relative_cursor' : 'relative_cursor.png', 'puppet' : 'puppet.png', 'animtoolbox' : 'animtoolbox.png',
'sliders' : 'slider-navigation.png', 'world_space' : 'earth-rotation.png', 'isolate' : 'isolation.png',
'mt' : 'curve.png', 'toolbox' : 'tools.png', 'oven' : 'oven.png', 'retime' : 'retime.png', 'copy_matrix' : 'copy_world.png',
'sharekeys' : 'sharekeys.png', 'sliders' : 'sliders.png', 'keyframe_offset' : 'keyframes_offset.png', 'display' : 'display.png',
'switch' : 'switch.png', 'trash' : 'trash.png', 'apply' : 'apply.png', 'select' : 'select.png', 'worldspace' : 'WorldSpace.png',
'multikey' : 'multikey.png', 'selected_bones' : 'selected_bones.png'}
def register_custom_icon():
# Note that preview collections returned by bpy.utils.previews
# are regular py objects - you can use them to store custom data.
import bpy.utils.previews
custom_icons = bpy.utils.previews.new()
# path to the folder where the icon is
# the path is calculated relative to this py file inside the addon folder
icons_dir = os.path.join(os.path.dirname(__file__), "icons")
# load a preview thumbnail of a file and store in the previews collection
for iconname, icon_file in icons_list.items():
custom_icons.load(iconname, os.path.join(icons_dir, icon_file), 'IMAGE')
preview_collections["main"] = custom_icons
def draw_menu(self, context):
if context.mode == 'OBJECT' or context.mode == 'POSE':
layout = self.layout
scene = context.scene
ui = context.window_manager.atb_ui
custom_icons = preview_collections["main"]
layout.menu('ANIMTOOLBOX_MT_menu_operators') #, icon_value = custom_icons["toolbox"].icon_id, text =''
if not context.preferences.addons[__package__].preferences.quick_menu:
return
#Only Icons Menu
temp_ctrls = custom_icons["puppet"]
layout.menu('ANIMTOOLBOX_MT_Temp_Ctrls' , icon_value = temp_ctrls.icon_id, text ='')
# layout.separator()
layout.menu('ANIMTOOLBOX_MT_Copy_Paste_Matrix' , icon_value = custom_icons["copy_matrix"].icon_id, text ='')
layout.separator()
layout.operator('anim.relative_cursor', text = '', depress = ui.relative_cursor, icon_value = custom_icons["relative_cursor"].icon_id)
layout.separator()
layout.operator('anim.markers_retimer', text = '', depress = ui.markers_retimer, icon_value = custom_icons["retime"].icon_id)
layout.separator()
layout.operator('anim.isolate_pose_mode', text = '', depress = scene.animtoolbox.isolate_pose_mode, icon_value = custom_icons["isolate"].icon_id)
layout.separator()
layout.operator('object.motion_path_operator', text = '', depress = scene.animtoolbox.motion_path, icon_value = custom_icons["mt"].icon_id)
@@ -0,0 +1,122 @@
bl_info = {
"name": "Datablock Tools",
"author": "Mackenzie Crawford, Vitor Balbio",
"version": (2, 2, 1),
"blender": (2, 80, 0),
"location": "View3D > Object > Datablock Tools",
"description": "Some tools to handle datablocks",
"warning": "",
"tracker_url": "",
"category": "3D View"}
import bpy
import re
class CleanImagesOP(bpy.types.Operator):
#replace the ".0x" images with the original and mark this to remove in next load
bl_idname = "object.clean_images"
bl_label = "Clean Images Datablocks"
@classmethod
def poll(cls, context):
return context.selected_objects is not None
def execute(self, context):
ImageList = []
#get full image name including extension
for i in bpy.data.images:
ImageList.append([i.name,i])
for obj in bpy.context.selected_objects:
for uv in obj.data.uv_textures.items():
for faceTex in uv[1].data:
if (not (faceTex.image is None)):
image = faceTex.image
if (bool(re.search(r'\.(\d){3}', image.name))): #if an image is set, and its name contains a . followed by 3 digits
replaced = False
for ima_name, ima in ImageList:
if (image.name.startswith(ima_name) and (".0" not in ima_name)):
faceTex.image.user_clear()
faceTex.image = ima
replaced = True
if (replaced == False):
#we didn't find a match, rename this one
image.name = image.name.rsplit(".", 1)[0] #splits on the last . in the image name and returns the left part. Allows handling of names with multiple .s
return {'FINISHED'}
class CleanMaterialsOP(bpy.types.Operator):
#replace the ".0x" materials with the original and mark this to remove in next load
bl_idname = "object.clean_materials"
bl_label = "Clean Materials Datablocks"
@classmethod
def poll(cls, context):
return context.selected_objects is not None
def execute(self, context):
matlist = bpy.data.materials
for obj in bpy.context.selected_objects:
for mat_slt in obj.material_slots:
if (mat_slt.material != None and bool(re.search(r'\.(\d){3}', mat_slt.material.name))): #if a material is set, and its name contains a . followed by 3 digits
replaced = False
for mat in matlist:
if ((mat.name == mat_slt.material.name.rsplit(".", 1)[0]) and (not bool(re.search(r'\.(\d){3}', mat.name)))):
mat_slt.material = mat
replaced = True
if replaced == False:
#we didn't find a match, rename this one
mat_slt.material.name = mat_slt.material.name.rsplit(".", 1)[0] #splits on the last . in the material name and returns the left part. Allows handling of names with multiple .s
return {'FINISHED'}
class RemoveAllMaterialsOP(bpy.types.Operator):
#removes all materials from selected objects
bl_idname = "object.remove_materials"
bl_label = "Remove All Materials Datablocks"
@classmethod
def poll(cls, context):
return context.selected_objects is not None
def execute(self, context):
for obj in bpy.context.selected_objects:
#iterate through materials list and remove each sequentially
obj.active_material_index = 0
for i in range(len(obj.material_slots)):
bpy.ops.object.material_slot_remove({'object': obj})
return {'FINISHED'}
class DatablockToolsMenu(bpy.types.Menu):
bl_label = "Datablock Tools"
bl_idname = "VIEW_MT_datablock_tools"
def draw(self, context):
layout = self.layout
layout.operator("object.clean_materials")
layout.operator("object.remove_materials")
layout.operator("object.clean_images")
layout.operator("object.set_instance")
def draw_item(self, context):
layout = self.layout
layout.menu(DatablockToolsMenu.bl_idname)
classes = (CleanMaterialsOP, RemoveAllMaterialsOP, CleanImagesOP, DatablockToolsMenu)
def register():
from bpy.utils import register_class
for cls in classes:
register_class(cls)
bpy.types.VIEW3D_MT_object.append(draw_item)
def unregister():
from bpy.utils import unregister_class
for cls in reverse(classes):
unregister_class(cls)
bpy.types.VIEW3D_MT_object.remove(draw_item)
if __name__ == "__main__":
register()
@@ -0,0 +1,57 @@
# Datablock-Tools-2
Updated version of Datablock Tools for Blender https://blenderartists.org/forum/showthread.php?320593-Datablock-Tools
Datablock Tools provides an easy way to remove duplicated material or UV image datablocks ("image.png.001", etc), typically created when copy-pasting objects. This reduces memory footprint and also makes editing materials a lot easier.
## Usage
All datablock tools can be found under Object -> Datablock Tools.
* **Clean Images Datablocks:** Removes duplicated UV images from selected objects. If an original image is found ("image.png" instead of "image.png.001"), all duplicate instances will be replaced with the original. Otherwise, one instance is renamed to removed the .xxx suffix
* **Clean Materials Datablocks:** Removes duplicated materials from selected objects. If an original material is found ("material.png" instead of "material.png.001"), all duplicate instances will be replaced with the original. Otherwise, one instance is renamed to removed the .xxx suffix
* **Remove All Materials Datablocks:** Removes all materials from selected objects.
* **Set As Instance:** Converts all *selected* objects into instances of the *active* object. Any change to the geometry or materials of a single instance will affect all instances of the object.
## Changelog
### 2.2.1
* Remove "set as instance" tool. Blender includes an equivalent tool built-in anyway, no point duplicating code
### 2.2
* Update for Blender 2.80 API. Still compatible with 2.7x
### 2.1
* Fixed fatal bug with image datablock clean on objects with incomplete unwrapping
* If image datablock has no "original" version (without .xxx suffix), rename it to become that
* Image datablock cleaner now uses regex search, like the material cleaner
* Support image/material names with multiple periods, preserves image extensions
* Code styling and commenting improvements for future maintainability
* Text and layout tweaks
* Tool to remove all materials from an object
### 2.0
* First version by Mackenzie Crawford, taking over as de facto developer of apparently orphaned project
* Update for Blender 2.78 onwards
* Switch to regex-based datablock name comparisons
* In absence of a "virgin" material (not image yet) datablock, rename one of the existing duplicates instead of leaving all duplicates unchanged
* Restructure program and translate comments to English for better maintainability in the future
### 1.0, 1.1
* Original release by Vitor Balbio. See BlenderArtists thread [here](https://blenderartists.org/t/datablock-tool/595316) and deprecated Blender Wiki page [here](https://archive.blender.org/wiki/index.php/Extensions:2.6/Py/Scripts/3D_interaction/Datablock_Tools/)
@@ -0,0 +1,122 @@
bl_info = {
"name": "Datablock Tools",
"author": "Mackenzie Crawford, Vitor Balbio",
"version": (2, 2, 1),
"blender": (2, 80, 0),
"location": "View3D > Object > Datablock Tools",
"description": "Some tools to handle datablocks",
"warning": "",
"tracker_url": "",
"category": "3D View"}
import bpy
import re
class CleanImagesOP(bpy.types.Operator):
#replace the ".0x" images with the original and mark this to remove in next load
bl_idname = "object.clean_images"
bl_label = "Clean Images Datablocks"
@classmethod
def poll(cls, context):
return context.selected_objects is not None
def execute(self, context):
ImageList = []
#get full image name including extension
for i in bpy.data.images:
ImageList.append([i.name,i])
for obj in bpy.context.selected_objects:
for uv in obj.data.uv_textures.items():
for faceTex in uv[1].data:
if (not (faceTex.image is None)):
image = faceTex.image
if (bool(re.search(r'\.(\d){3}', image.name))): #if an image is set, and its name contains a . followed by 3 digits
replaced = False
for ima_name, ima in ImageList:
if (image.name.startswith(ima_name) and (".0" not in ima_name)):
faceTex.image.user_clear()
faceTex.image = ima
replaced = True
if (replaced == False):
#we didn't find a match, rename this one
image.name = image.name.rsplit(".", 1)[0] #splits on the last . in the image name and returns the left part. Allows handling of names with multiple .s
return {'FINISHED'}
class CleanMaterialsOP(bpy.types.Operator):
#replace the ".0x" materials with the original and mark this to remove in next load
bl_idname = "object.clean_materials"
bl_label = "Clean Materials Datablocks"
@classmethod
def poll(cls, context):
return context.selected_objects is not None
def execute(self, context):
matlist = bpy.data.materials
for obj in bpy.context.selected_objects:
for mat_slt in obj.material_slots:
if (mat_slt.material != None and bool(re.search(r'\.(\d){3}', mat_slt.material.name))): #if a material is set, and its name contains a . followed by 3 digits
replaced = False
for mat in matlist:
if ((mat.name == mat_slt.material.name.rsplit(".", 1)[0]) and (not bool(re.search(r'\.(\d){3}', mat.name)))):
mat_slt.material = mat
replaced = True
if replaced == False:
#we didn't find a match, rename this one
mat_slt.material.name = mat_slt.material.name.rsplit(".", 1)[0] #splits on the last . in the material name and returns the left part. Allows handling of names with multiple .s
return {'FINISHED'}
class RemoveAllMaterialsOP(bpy.types.Operator):
#removes all materials from selected objects
bl_idname = "object.remove_materials"
bl_label = "Remove All Materials Datablocks"
@classmethod
def poll(cls, context):
return context.selected_objects is not None
def execute(self, context):
for obj in bpy.context.selected_objects:
#iterate through materials list and remove each sequentially
obj.active_material_index = 0
for i in range(len(obj.material_slots)):
bpy.ops.object.material_slot_remove({'object': obj})
return {'FINISHED'}
class DatablockToolsMenu(bpy.types.Menu):
bl_label = "Datablock Tools"
bl_idname = "VIEW_MT_datablock_tools"
def draw(self, context):
layout = self.layout
layout.operator("object.clean_materials")
layout.operator("object.remove_materials")
layout.operator("object.clean_images")
layout.operator("object.set_instance")
def draw_item(self, context):
layout = self.layout
layout.menu(DatablockToolsMenu.bl_idname)
classes = (CleanMaterialsOP, RemoveAllMaterialsOP, CleanImagesOP, DatablockToolsMenu)
def register():
from bpy.utils import register_class
for cls in classes:
register_class(cls)
bpy.types.VIEW3D_MT_object.append(draw_item)
def unregister():
from bpy.utils import unregister_class
for cls in reverse(classes):
unregister_class(cls)
bpy.types.VIEW3D_MT_object.remove(draw_item)
if __name__ == "__main__":
register()
@@ -0,0 +1,57 @@
# Datablock-Tools-2
Updated version of Datablock Tools for Blender https://blenderartists.org/forum/showthread.php?320593-Datablock-Tools
Datablock Tools provides an easy way to remove duplicated material or UV image datablocks ("image.png.001", etc), typically created when copy-pasting objects. This reduces memory footprint and also makes editing materials a lot easier.
## Usage
All datablock tools can be found under Object -> Datablock Tools.
* **Clean Images Datablocks:** Removes duplicated UV images from selected objects. If an original image is found ("image.png" instead of "image.png.001"), all duplicate instances will be replaced with the original. Otherwise, one instance is renamed to removed the .xxx suffix
* **Clean Materials Datablocks:** Removes duplicated materials from selected objects. If an original material is found ("material.png" instead of "material.png.001"), all duplicate instances will be replaced with the original. Otherwise, one instance is renamed to removed the .xxx suffix
* **Remove All Materials Datablocks:** Removes all materials from selected objects.
* **Set As Instance:** Converts all *selected* objects into instances of the *active* object. Any change to the geometry or materials of a single instance will affect all instances of the object.
## Changelog
### 2.2.1
* Remove "set as instance" tool. Blender includes an equivalent tool built-in anyway, no point duplicating code
### 2.2
* Update for Blender 2.80 API. Still compatible with 2.7x
### 2.1
* Fixed fatal bug with image datablock clean on objects with incomplete unwrapping
* If image datablock has no "original" version (without .xxx suffix), rename it to become that
* Image datablock cleaner now uses regex search, like the material cleaner
* Support image/material names with multiple periods, preserves image extensions
* Code styling and commenting improvements for future maintainability
* Text and layout tweaks
* Tool to remove all materials from an object
### 2.0
* First version by Mackenzie Crawford, taking over as de facto developer of apparently orphaned project
* Update for Blender 2.78 onwards
* Switch to regex-based datablock name comparisons
* In absence of a "virgin" material (not image yet) datablock, rename one of the existing duplicates instead of leaving all duplicates unchanged
* Restructure program and translate comments to English for better maintainability in the future
### 1.0, 1.1
* Original release by Vitor Balbio. See BlenderArtists thread [here](https://blenderartists.org/t/datablock-tool/595316) and deprecated Blender Wiki page [here](https://archive.blender.org/wiki/index.php/Extensions:2.6/Py/Scripts/3D_interaction/Datablock_Tools/)
+122
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@@ -0,0 +1,122 @@
bl_info = {
"name": "Datablock Tools",
"author": "Mackenzie Crawford, Vitor Balbio",
"version": (2, 2, 1),
"blender": (2, 80, 0),
"location": "View3D > Object > Datablock Tools",
"description": "Some tools to handle datablocks",
"warning": "",
"tracker_url": "",
"category": "3D View"}
import bpy
import re
class CleanImagesOP(bpy.types.Operator):
#replace the ".0x" images with the original and mark this to remove in next load
bl_idname = "object.clean_images"
bl_label = "Clean Images Datablocks"
@classmethod
def poll(cls, context):
return context.selected_objects is not None
def execute(self, context):
ImageList = []
#get full image name including extension
for i in bpy.data.images:
ImageList.append([i.name,i])
for obj in bpy.context.selected_objects:
for uv in obj.data.uv_textures.items():
for faceTex in uv[1].data:
if (not (faceTex.image is None)):
image = faceTex.image
if (bool(re.search(r'\.(\d){3}', image.name))): #if an image is set, and its name contains a . followed by 3 digits
replaced = False
for ima_name, ima in ImageList:
if (image.name.startswith(ima_name) and (".0" not in ima_name)):
faceTex.image.user_clear()
faceTex.image = ima
replaced = True
if (replaced == False):
#we didn't find a match, rename this one
image.name = image.name.rsplit(".", 1)[0] #splits on the last . in the image name and returns the left part. Allows handling of names with multiple .s
return {'FINISHED'}
class CleanMaterialsOP(bpy.types.Operator):
#replace the ".0x" materials with the original and mark this to remove in next load
bl_idname = "object.clean_materials"
bl_label = "Clean Materials Datablocks"
@classmethod
def poll(cls, context):
return context.selected_objects is not None
def execute(self, context):
matlist = bpy.data.materials
for obj in bpy.context.selected_objects:
for mat_slt in obj.material_slots:
if (mat_slt.material != None and bool(re.search(r'\.(\d){3}', mat_slt.material.name))): #if a material is set, and its name contains a . followed by 3 digits
replaced = False
for mat in matlist:
if ((mat.name == mat_slt.material.name.rsplit(".", 1)[0]) and (not bool(re.search(r'\.(\d){3}', mat.name)))):
mat_slt.material = mat
replaced = True
if replaced == False:
#we didn't find a match, rename this one
mat_slt.material.name = mat_slt.material.name.rsplit(".", 1)[0] #splits on the last . in the material name and returns the left part. Allows handling of names with multiple .s
return {'FINISHED'}
class RemoveAllMaterialsOP(bpy.types.Operator):
#removes all materials from selected objects
bl_idname = "object.remove_materials"
bl_label = "Remove All Materials Datablocks"
@classmethod
def poll(cls, context):
return context.selected_objects is not None
def execute(self, context):
for obj in bpy.context.selected_objects:
#iterate through materials list and remove each sequentially
obj.active_material_index = 0
for i in range(len(obj.material_slots)):
bpy.ops.object.material_slot_remove({'object': obj})
return {'FINISHED'}
class DatablockToolsMenu(bpy.types.Menu):
bl_label = "Datablock Tools"
bl_idname = "VIEW_MT_datablock_tools"
def draw(self, context):
layout = self.layout
layout.operator("object.clean_materials")
layout.operator("object.remove_materials")
layout.operator("object.clean_images")
layout.operator("object.set_instance")
def draw_item(self, context):
layout = self.layout
layout.menu(DatablockToolsMenu.bl_idname)
classes = (CleanMaterialsOP, RemoveAllMaterialsOP, CleanImagesOP, DatablockToolsMenu)
def register():
from bpy.utils import register_class
for cls in classes:
register_class(cls)
bpy.types.VIEW3D_MT_object.append(draw_item)
def unregister():
from bpy.utils import unregister_class
for cls in reverse(classes):
unregister_class(cls)
bpy.types.VIEW3D_MT_object.remove(draw_item)
if __name__ == "__main__":
register()
+74
View File
@@ -0,0 +1,74 @@
# ##### BEGIN GPL LICENSE BLOCK #####
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ##### END GPL LICENSE BLOCK #####
bl_info = {
"name": "Find Missing Textures - FMT",
"author": "GilaDDD",
"version": (3, 5),
"blender": (2, 80, 0),
"location": "Properties > Scene tab > Find Missing Textures",
"description": "Powerful tool that simplifies managing missing textures. Quickly locate broken image paths and get detailed reports of the objects, materials, and nodes using them.",
"doc_url": "https://blendermarket.com/products/report-missing-textures--fmt/docs",
"category": "Material"}
from . import ops_fmt, panels_fmt
import bpy
from bpy.props import IntProperty, CollectionProperty, PointerProperty, BoolProperty
def draw(self, context):
layout = self.layout
layout.operator("texture.find_missing_textures", text ="Report Missing Textures (full report)")
# def warnning_before_render(self, *args):
# bpy.ops.texture.find_missing_textures()
classes = (
ops_fmt.TEXTURE_OT_find_missing_textures,
ops_fmt.TEXTURE_OT_find_in_folder,
ops_fmt.TEXTURE_OT_remove_image,
ops_fmt.TEXTURE_OT_search_bars,
panels_fmt.FMT_PT_Panel,
panels_fmt.ListItem,
panels_fmt.List_View,
panels_fmt.SearchBars,
)
def register():
for cls in classes:
bpy.utils.register_class(cls)
bpy.types.Scene.fmt_list = CollectionProperty(type = panels_fmt.ListItem)
bpy.types.Scene.fmt_search_bars = CollectionProperty(type = panels_fmt.SearchBars)
bpy.types.Scene.fmt_list_pointer = PointerProperty(type=panels_fmt.ListItem)
bpy.types.Scene.fmt_list_index = IntProperty(name = "", default = 0)
bpy.types.Scene.fmt_extension_replace = BoolProperty(name = "replace_ext", default = 0)
bpy.types.Scene.fmt_select_bad_obj = BoolProperty(name = "select bad objects", default = 1)
bpy.types.TOPBAR_MT_file_external_data.append(draw)
# bpy.app.handlers.render_init.append(warnning_before_render)
def unregister():
# bpy.app.handlers.render_init.remove(warnning_before_render)
del bpy.types.Scene.fmt_list
del bpy.types.Scene.fmt_search_bars
del bpy.types.Scene.fmt_list_pointer
del bpy.types.Scene.fmt_list_index
del bpy.types.Scene.fmt_extension_replace
bpy.types.TOPBAR_MT_file_external_data.remove(draw)
for cls in classes:
bpy.utils.unregister_class(cls)
+156
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import bpy
from os import path, walk
from pathlib import Path
class TEXTURE_OT_search_bars(bpy.types.Operator):
"""Add or remove search bars"""
bl_idname = "texture.bars"
bl_label = "Add search bar"
bl_options = {'REGISTER', 'UNDO'}
bl_region_type = 'UI'
add : bpy.props.StringProperty(default="")
def execute(self, context):
if self.add[0] == "T":
context.scene.fmt_search_bars.add()
elif self.add[0] == "F":
context.scene.fmt_search_bars.remove(int(self.add[1:]))
return {'FINISHED'}
class TEXTURE_OT_remove_image(bpy.types.Operator):
"""Delete the image from the file"""
bl_idname = "texture.remove_image"
bl_label = "Delete image"
bl_options = {'REGISTER', 'UNDO'}
bl_region_type = 'UI'
def execute(self, context):
if len(bpy.context.scene.fmt_list) > 0:
image_name = bpy.context.scene.fmt_list[bpy.context.scene.fmt_list_index].img_name
bpy.context.scene.fmt_list.remove(bpy.context.scene.fmt_list_index)
bpy.data.images.remove(bpy.data.images[image_name])
return {'FINISHED'}
class TEXTURE_OT_find_in_folder(bpy.types.Operator):
"""Find your missing textures in this folder and subfolders"""
bl_idname = "texture.folder_find"
bl_label = "Find in folder"
bl_options = {'REGISTER', 'UNDO'}
bl_region_type = 'UI'
def execute(self, context):
scene = context.scene
files_dir_list = []
try:
for search_path in scene.fmt_search_bars:
if search_path.bars:
for dirpath, dirnames, filenames in walk(bpy.path.abspath(search_path.bars)):
files_dir_list.append([dirpath, filenames])
except FileNotFoundError:
print(f"Error - Bad file path {search_path.bars}")
return {'FINISHED'}
for missing_img in scene.fmt_list:
img_file_name = bpy.path.basename(bpy.data.images[missing_img.img_name].filepath)
for imgs in files_dir_list:
if img_file_name in imgs[1]:
bpy.data.images[missing_img.img_name].filepath = path.join(imgs[0], img_file_name)
elif bpy.context.scene.fmt_extension_replace:
self.search_different_extension(missing_img, img_file_name, imgs)
bpy.ops.texture.find_missing_textures()
return {'FINISHED'}
def search_different_extension(self, missing_img, img_file_name, imgs):
base_img_name = path.splitext(img_file_name)[0]
for img_in_folders in imgs[1]:
if base_img_name == path.splitext(img_in_folders)[0]:
bpy.data.images[missing_img.img_name].filepath = path.join(imgs[0], img_in_folders)
class TEXTURE_OT_find_missing_textures(bpy.types.Operator):
"""Search for misssing textures"""
bl_idname = "texture.find_missing_textures"
bl_label = "Search missing textures"
bl_options = {'REGISTER', 'UNDO'}
bl_region_type = 'UI'
def execute(self, context):
bpy.context.scene.fmt_list.clear()
self.search_for_missing_texture()
self.report_full_list()
if len(bpy.context.scene.fmt_list) > 0:
self.report({'WARNING'}, "Some texture are missing!")
return {'FINISHED'}
def search_for_missing_texture(self):
if len(bpy.context.scene.fmt_search_bars) == 0:
bpy.context.scene.fmt_search_bars.add()
for img in bpy.data.images:
if img.name == "Render Result" or img.name == "Viewer Node":
continue
if hasattr(img, 'has_data'):
img.size[0] # Need to do this to refresh the data at the first time
if img.has_data == False:
self.add_texture_to_missing_list(img)
elif not img.packed_file:
if not Path(bpy.path.abspath(img.filepath)).is_file():
self.add_texture_to_missing_list(img)
def report_full_list(self): # Get list of bad materials
mat_list = []
self.report({'INFO'}, f"------------------------------------------")
self.report({'INFO'}, f"Missing material report:")
self.report({'INFO'}, f"(Material name >> Node name (Node label) >> Image name)")
self.report({'INFO'}, f"(Image path)")
for mat in bpy.data.materials:
if not mat.name == "Dots Stroke" and hasattr(mat.node_tree, 'nodes'):
for node in mat.node_tree.nodes:
if node.type == 'TEX_IMAGE':
if hasattr(node.image, 'has_data'):
if not node.image.has_data:
if node.label == "":
node_label = node.image.name
else:
node_label = node.label
if not mat.name in mat_list:
mat_list.append(mat.name)
self.report({'WARNING'}, f"{mat.name} >> {node.name} ({node_label}) >> {node.image.name}")
self.report({'WARNING'}, f"{node.image.filepath}")
if not mat_list:
self.report({'INFO'}, f"Good work! All the shaders are good!")
else:
self.search_object_with_bad_mat(mat_list)
def search_object_with_bad_mat(self, mat_list):
self.deselect_all_objs()
self.report({'INFO'}, f"------------------------------------------")
self.report({'INFO'}, f"List of objects with missing textures:")
if len(bpy.data.scenes) == 1:
self.report({'INFO'}, f"Object name >> Material name")
else:
self.report({'INFO'}, f"Scene name >> Object name >> Material name")
for scene in bpy.data.scenes:
for obj in scene.objects:
if obj.type == "MESH":
if len(obj.material_slots.items()) > 0:
for miss_mat in mat_list:
if miss_mat in obj.material_slots:
if len(bpy.data.scenes) == 1:
if bpy.context.scene.fmt_select_bad_obj:
obj.select_set(True)
self.report({'WARNING'}, f"{obj.name} >> {miss_mat}")
else:
self.report({'WARNING'}, f"{scene.name} >> {obj.name} >> {miss_mat}")
def deselect_all_objs(self):
if bpy.context.scene.fmt_select_bad_obj:
for obj in bpy.context.selected_objects:
obj.select_set(False)
def add_texture_to_missing_list(self, img):
img.reload()
new_image_list = bpy.context.scene.fmt_list.add()
new_image_list.img_name = img.name
new_image_list.img_path = img.filepath
+79
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import bpy
from bpy.props import StringProperty
from bpy.types import PropertyGroup, UIList, Panel
class FMT_PT_Panel(Panel):
"""Find missing texture panel"""
bl_label = "Find missing textures"
bl_idname = "FMT_PT_Panel"
bl_space_type = "PROPERTIES"
bl_region_type = "WINDOW"
bl_context = "scene"
bl_category = "FMT"
bl_icon = "OUTLINER_OB_HAIR"
def invoke(self, context, event):
bpy.context.scene.fmt_search_bars.add()
def draw(self, context):
scene = context.scene
layout = self.layout
row = layout.row()
row.label(text=f"Bad images list: ({len(scene.fmt_list)} images)", icon ="LIBRARY_DATA_BROKEN")
row = layout.row()
row.template_list("List_View", "", scene, "fmt_list", scene, "fmt_list_index")
row = layout.row()
row.prop(bpy.context.scene, "fmt_select_bad_obj", text = "Select objects with bad textures")
row = layout.row()
row.scale_x = .3
row.operator("texture.remove_image", text = 'Delete selected image', icon ="TRASH")
row.scale_x = .7
row.operator("texture.find_missing_textures", icon ="FILE_REFRESH")
row = layout.row()
if len(bpy.context.scene.fmt_list) > 0 and len(scene.fmt_search_bars) > 0:
row.prop(bpy.context.scene, "fmt_extension_replace", text = "Search for images with different extension")
row = layout.row()
for bar_index in range (len(scene.fmt_search_bars)):
row = layout.row()
row.prop(scene.fmt_search_bars[bar_index], "bars", text ="Search path")
row.operator("texture.bars", text = "", icon ="REMOVE").add = 'F'+ str(bar_index)
row.operator("texture.bars", text = "", icon ="ADD").add = 'T'
row = layout.row()
row.operator("texture.folder_find", text = "Find textures in this folders", icon ="VIEWZOOM")
class List_View(UIList):
def draw_item(self, context, layout, data, item, icon, active_data,
active_propname, index):
custom_icon = 'OBJECT_DATAMODE'
if self.layout_type in {'DEFAULT', 'COMPACT'}:
path_scale = 0.7
layout.scale_x = 1 - path_scale
layout.label(text=item.img_name)
layout.scale_x = path_scale
if not bpy.data.images[item.img_name].has_data:
layout.prop(bpy.data.images[item.img_name], "filepath", text = "",icon="LIBRARY_DATA_BROKEN")
else:
layout.prop(bpy.data.images[item.img_name], "filepath", text = "",icon="IMAGE_DATA")
elif self.layout_type in {'GRID'}:
layout.alignment = 'CENTER'
layout.label(text="", icon = custom_icon)
class ListItem(PropertyGroup):
"""Group of properties representing an item in the list."""
img_name: StringProperty(
name="Name",
description="Name of the image",
default="Non")
class SearchBars(PropertyGroup):
bars: StringProperty(
name="Searching folder",
subtype="DIR_PATH",
description="Searching path for the images (folder and sub folders)",
default="//")
+26
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@@ -0,0 +1,26 @@
**Last Updated:** 12/02/2025
This Personal Use License Agreement ("Agreement") is a legal agreement between you ("User") and Chris Braithwaite ("Licensor") for the use of the Visemes Lipsync Blender Plugin, and associated blender model ("Software"). By downloading, installing, or using the Software, you agree to the following terms:
1. **Personal Use Only**
You may use this Software for personal, non-commercial purposes only.
2. **No Redistribution**
You may not share, distribute, sublicense, or sell this Software in any form.
3. **No Modification**
You may not modify, reverse-engineer, or create derivative works based on this Software.
4. **No Public or Commercial Use**
This Software may not be used for commercial purposes, including but not limited to business, freelance work, or monetized projects.
5. **Ownership**
The Licensor retains all rights, title, and interest in and to the Software. This Agreement grants no ownership rights to the User.
6. **Termination**
Violation of any of these terms will result in immediate termination of this license.
7. **No Warranty**
This Software is provided "as is," without warranty of any kind. The Licensor is not liable for any damages arising from its use.
By using this Software, you acknowledge that you have read, understood, and agreed to the terms of this Agreement.
+210
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@@ -0,0 +1,210 @@
bl_info = {
"name": "Lip Sync",
"description": "A tool for generating lip-sync animations using poses from the Asset Browser.",
"author": "Blackout Creatively",
"version": (1, 0, 3),
"blender": (4, 3, 0),
"location": "View3D > Tool > My Lipsync",
"category": "Animation",
}
import bpy
class LipSyncProperties(bpy.types.PropertyGroup):
"""Properties for Lip Sync Tool"""
prefix: bpy.props.StringProperty(name="Pose Prefix", default="") # Prefix for pose names
pose_0: bpy.props.StringProperty(name="Rest", default="Rest")
pose_1: bpy.props.StringProperty(name="Aa", default="Aa")
pose_2: bpy.props.StringProperty(name="D", default="D")
pose_3: bpy.props.StringProperty(name="Ee", default="Ee")
pose_4: bpy.props.StringProperty(name="F", default="F")
pose_5: bpy.props.StringProperty(name="L", default="L")
pose_6: bpy.props.StringProperty(name="M", default="M")
pose_7: bpy.props.StringProperty(name="Oh", default="Oh")
pose_8: bpy.props.StringProperty(name="R", default="R")
pose_9: bpy.props.StringProperty(name="S", default="S")
pose_10: bpy.props.StringProperty(name="Uh", default="Uh")
pose_11: bpy.props.StringProperty(name="W-Oo", default="W-Oo")
holdPoseOffset: bpy.props.IntProperty(name="Hold Pose Frame Offset", default=2)
class LipSyncPluginOperator(bpy.types.Operator):
"""Lip Sync Animation Plugin"""
bl_idname = "object.lip_sync_plugin"
bl_label = "Lip Sync Animation"
filepath: bpy.props.StringProperty(subtype="FILE_PATH")
def execute(self, context):
props = context.scene.lip_sync_properties
prefix = props.prefix.strip() # Get prefix, if any
value_to_string = {
0: f"{prefix}{props.pose_0}",
1: f"{prefix}{props.pose_1}",
2: f"{prefix}{props.pose_2}",
3: f"{prefix}{props.pose_3}",
4: f"{prefix}{props.pose_4}",
5: f"{prefix}{props.pose_5}",
6: f"{prefix}{props.pose_6}",
7: f"{prefix}{props.pose_7}",
8: f"{prefix}{props.pose_8}",
9: f"{prefix}{props.pose_9}",
10: f"{prefix}{props.pose_10}",
11: f"{prefix}{props.pose_11}",
}
hold_offset = props.holdPoseOffset
try:
with open(self.filepath, 'r') as file:
lines = file.readlines()
except Exception as e:
self.report({'ERROR'}, f"Failed to read file: {e}")
return {'CANCELLED'}
action_name = "Lip Sync"
action = bpy.data.actions.get(action_name)
if not action:
action = bpy.data.actions.new(name=action_name)
obj = context.object
if not obj or obj.type != 'ARMATURE':
self.report({'ERROR'}, "No armature selected.")
return {'CANCELLED'}
obj.animation_data_create()
obj.animation_data.action = action
bpy.ops.object.mode_set(mode='POSE')
keyframe_data = []
for line in lines:
try:
parts = line.strip().split('\t')
if len(parts) != 2:
self.report({'WARNING'}, f"Skipping malformed line: '{line.strip()}'")
continue
time = round(float(parts[0]))
int_value = int(parts[1])
pose_name = value_to_string.get(int_value, None)
if pose_name is None:
self.report({'WARNING'}, f"Integer value {int_value} is not mapped. Skipping.")
continue
keyframe_data.append((time, pose_name))
except Exception as e:
self.report({'WARNING'}, f"Error processing line '{line.strip()}': {e}")
continue
keyframe_data.sort()
selected_bones = [bone.name for bone in obj.pose.bones if bone.bone.select]
for i, (time, pose_name) in enumerate(keyframe_data):
# Apply the pose
context.scene.frame_set(time)
pose_asset = next(
(action for action in bpy.data.actions if action.asset_data and action.name == pose_name),
None
)
if not pose_asset:
self.report({'WARNING'}, f"Pose '{pose_name}' not found in the asset library. Skipping.")
continue
for fcurve in pose_asset.fcurves:
data_path = fcurve.data_path
bone_name = data_path.split('"')[1] if '"' in data_path else None
if not bone_name or bone_name not in selected_bones:
continue
pose_bone = obj.pose.bones.get(bone_name)
if not pose_bone:
continue
for keyframe in fcurve.keyframe_points:
frame, value = keyframe.co
if "location" in data_path:
pose_bone.location[fcurve.array_index] = value
elif "rotation_quaternion" in data_path:
pose_bone.rotation_quaternion[fcurve.array_index] = value
elif "scale" in data_path:
pose_bone.scale[fcurve.array_index] = value
for bone_name in selected_bones:
bone = obj.pose.bones.get(bone_name)
if bone:
bone.keyframe_insert(data_path="location", frame=time)
bone.keyframe_insert(data_path="rotation_quaternion", frame=time)
bone.keyframe_insert(data_path="scale", frame=time)
# Duplicate the pose if the gap between keyframes is too large and holdPoseOffset > 0
if hold_offset > 0 and i < len(keyframe_data) - 1:
next_time, _ = keyframe_data[i + 1]
if next_time - time > hold_offset + 1:
hold_time = next_time - hold_offset
context.scene.frame_set(hold_time)
for bone_name in selected_bones:
bone = obj.pose.bones.get(bone_name)
if bone:
bone.keyframe_insert(data_path="location", frame=hold_time)
bone.keyframe_insert(data_path="rotation_quaternion", frame=hold_time)
bone.keyframe_insert(data_path="scale", frame=hold_time)
bpy.ops.object.mode_set(mode='OBJECT')
self.report({'INFO'}, "Lip Sync animation created successfully.")
return {'FINISHED'}
def invoke(self, context, event):
context.window_manager.fileselect_add(self)
return {'RUNNING_MODAL'}
class LipSyncPluginPanel(bpy.types.Panel):
"""Creates a Panel in the Tool shelf"""
bl_label = "Lip Sync Tool"
bl_idname = "OBJECT_PT_lip_sync_tool"
bl_space_type = 'VIEW_3D'
bl_region_type = 'UI'
bl_category = "Lipsync"
def draw(self, context):
layout = self.layout
props = context.scene.lip_sync_properties
layout.label(text="Pose Prefix:")
layout.prop(props, "prefix")
layout.label(text="Pose Mappings:")
for i in range(12):
layout.prop(props, f"pose_{i}")
layout.prop(props, "holdPoseOffset")
layout.operator(LipSyncPluginOperator.bl_idname, text="Run Lip Sync Tool")
def register():
bpy.utils.register_class(LipSyncProperties)
bpy.types.Scene.lip_sync_properties = bpy.props.PointerProperty(type=LipSyncProperties)
bpy.utils.register_class(LipSyncPluginOperator)
bpy.utils.register_class(LipSyncPluginPanel)
def unregister():
bpy.utils.unregister_class(LipSyncPluginPanel)
bpy.utils.unregister_class(LipSyncPluginOperator)
del bpy.types.Scene.lip_sync_properties
bpy.utils.unregister_class(LipSyncProperties)
if __name__ == "__main__":
register()
Binary file not shown.
@@ -0,0 +1,674 @@
GNU GENERAL PUBLIC LICENSE
Version 3, 29 June 2007
Copyright (C) 2007 Free Software Foundation, Inc. <https://fsf.org/>
Everyone is permitted to copy and distribute verbatim copies
of this license document, but changing it is not allowed.
Preamble
The GNU General Public License is a free, copyleft license for
software and other kinds of works.
The licenses for most software and other practical works are designed
to take away your freedom to share and change the works. By contrast,
the GNU General Public License is intended to guarantee your freedom to
share and change all versions of a program--to make sure it remains free
software for all its users. We, the Free Software Foundation, use the
GNU General Public License for most of our software; it applies also to
any other work released this way by its authors. You can apply it to
your programs, too.
When we speak of free software, we are referring to freedom, not
price. Our General Public Licenses are designed to make sure that you
have the freedom to distribute copies of free software (and charge for
them if you wish), that you receive source code or can get it if you
want it, that you can change the software or use pieces of it in new
free programs, and that you know you can do these things.
To protect your rights, we need to prevent others from denying you
these rights or asking you to surrender the rights. Therefore, you have
certain responsibilities if you distribute copies of the software, or if
you modify it: responsibilities to respect the freedom of others.
For example, if you distribute copies of such a program, whether
gratis or for a fee, you must pass on to the recipients the same
freedoms that you received. You must make sure that they, too, receive
or can get the source code. And you must show them these terms so they
know their rights.
Developers that use the GNU GPL protect your rights with two steps:
(1) assert copyright on the software, and (2) offer you this License
giving you legal permission to copy, distribute and/or modify it.
For the developers' and authors' protection, the GPL clearly explains
that there is no warranty for this free software. For both users' and
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Some devices are designed to deny users access to install or run
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Finally, every program is threatened constantly by software patents.
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patents cannot be used to render the program non-free.
The precise terms and conditions for copying, distribution and
modification follow.
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You may convey a covered work in object code form under the terms
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"Additional permissions" are terms that supplement the terms of this
License by making exceptions from one or more of its conditions.
Additional permissions that are applicable to the entire Program shall
be treated as though they were included in this License, to the extent
that they are valid under applicable law. If additional permissions
apply only to part of the Program, that part may be used separately
under those permissions, but the entire Program remains governed by
this License without regard to the additional permissions.
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remove any additional permissions from that copy, or from any part of
it. (Additional permissions may be written to require their own
removal in certain cases when you modify the work.) You may place
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for which you have or can give appropriate copyright permission.
Notwithstanding any other provision of this License, for material you
add to a covered work, you may (if authorized by the copyright holders of
that material) supplement the terms of this License with terms:
a) Disclaiming warranty or limiting liability differently from the
terms of sections 15 and 16 of this License; or
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author attributions in that material or in the Appropriate Legal
Notices displayed by works containing it; or
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All other non-permissive additional terms are considered "further
restrictions" within the meaning of section 10. If the Program as you
received it, or any part of it, contains a notice stating that it is
governed by this License along with a term that is a further
restriction, you may remove that term. If a license document contains
a further restriction but permits relicensing or conveying under this
License, you may add to a covered work material governed by the terms
of that license document, provided that the further restriction does
not survive such relicensing or conveying.
If you add terms to a covered work in accord with this section, you
must place, in the relevant source files, a statement of the
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where to find the applicable terms.
Additional terms, permissive or non-permissive, may be stated in the
form of a separately written license, or stated as exceptions;
the above requirements apply either way.
8. Termination.
You may not propagate or modify a covered work except as expressly
provided under this License. Any attempt otherwise to propagate or
modify it is void, and will automatically terminate your rights under
this License (including any patent licenses granted under the third
paragraph of section 11).
However, if you cease all violation of this License, then your
license from a particular copyright holder is reinstated (a)
provisionally, unless and until the copyright holder explicitly and
finally terminates your license, and (b) permanently, if the copyright
holder fails to notify you of the violation by some reasonable means
prior to 60 days after the cessation.
Moreover, your license from a particular copyright holder is
reinstated permanently if the copyright holder notifies you of the
violation by some reasonable means, this is the first time you have
received notice of violation of this License (for any work) from that
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your receipt of the notice.
Termination of your rights under this section does not terminate the
licenses of parties who have received copies or rights from you under
this License. If your rights have been terminated and not permanently
reinstated, you do not qualify to receive new licenses for the same
material under section 10.
9. Acceptance Not Required for Having Copies.
You are not required to accept this License in order to receive or
run a copy of the Program. Ancillary propagation of a covered work
occurring solely as a consequence of using peer-to-peer transmission
to receive a copy likewise does not require acceptance. However,
nothing other than this License grants you permission to propagate or
modify any covered work. These actions infringe copyright if you do
not accept this License. Therefore, by modifying or propagating a
covered work, you indicate your acceptance of this License to do so.
10. Automatic Licensing of Downstream Recipients.
Each time you convey a covered work, the recipient automatically
receives a license from the original licensors, to run, modify and
propagate that work, subject to this License. You are not responsible
for enforcing compliance by third parties with this License.
An "entity transaction" is a transaction transferring control of an
organization, or substantially all assets of one, or subdividing an
organization, or merging organizations. If propagation of a covered
work results from an entity transaction, each party to that
transaction who receives a copy of the work also receives whatever
licenses to the work the party's predecessor in interest had or could
give under the previous paragraph, plus a right to possession of the
Corresponding Source of the work from the predecessor in interest, if
the predecessor has it or can get it with reasonable efforts.
You may not impose any further restrictions on the exercise of the
rights granted or affirmed under this License. For example, you may
not impose a license fee, royalty, or other charge for exercise of
rights granted under this License, and you may not initiate litigation
(including a cross-claim or counterclaim in a lawsuit) alleging that
any patent claim is infringed by making, using, selling, offering for
sale, or importing the Program or any portion of it.
11. Patents.
A "contributor" is a copyright holder who authorizes use under this
License of the Program or a work on which the Program is based. The
work thus licensed is called the contributor's "contributor version".
A contributor's "essential patent claims" are all patent claims
owned or controlled by the contributor, whether already acquired or
hereafter acquired, that would be infringed by some manner, permitted
by this License, of making, using, or selling its contributor version,
but do not include claims that would be infringed only as a
consequence of further modification of the contributor version. For
purposes of this definition, "control" includes the right to grant
patent sublicenses in a manner consistent with the requirements of
this License.
Each contributor grants you a non-exclusive, worldwide, royalty-free
patent license under the contributor's essential patent claims, to
make, use, sell, offer for sale, import and otherwise run, modify and
propagate the contents of its contributor version.
In the following three paragraphs, a "patent license" is any express
agreement or commitment, however denominated, not to enforce a patent
(such as an express permission to practice a patent or covenant not to
sue for patent infringement). To "grant" such a patent license to a
party means to make such an agreement or commitment not to enforce a
patent against the party.
If you convey a covered work, knowingly relying on a patent license,
and the Corresponding Source of the work is not available for anyone
to copy, free of charge and under the terms of this License, through a
publicly available network server or other readily accessible means,
then you must either (1) cause the Corresponding Source to be so
available, or (2) arrange to deprive yourself of the benefit of the
patent license for this particular work, or (3) arrange, in a manner
consistent with the requirements of this License, to extend the patent
license to downstream recipients. "Knowingly relying" means you have
actual knowledge that, but for the patent license, your conveying the
covered work in a country, or your recipient's use of the covered work
in a country, would infringe one or more identifiable patents in that
country that you have reason to believe are valid.
If, pursuant to or in connection with a single transaction or
arrangement, you convey, or propagate by procuring conveyance of, a
covered work, and grant a patent license to some of the parties
receiving the covered work authorizing them to use, propagate, modify
or convey a specific copy of the covered work, then the patent license
you grant is automatically extended to all recipients of the covered
work and works based on it.
A patent license is "discriminatory" if it does not include within
the scope of its coverage, prohibits the exercise of, or is
conditioned on the non-exercise of one or more of the rights that are
specifically granted under this License. You may not convey a covered
work if you are a party to an arrangement with a third party that is
in the business of distributing software, under which you make payment
to the third party based on the extent of your activity of conveying
the work, and under which the third party grants, to any of the
parties who would receive the covered work from you, a discriminatory
patent license (a) in connection with copies of the covered work
conveyed by you (or copies made from those copies), or (b) primarily
for and in connection with specific products or compilations that
contain the covered work, unless you entered into that arrangement,
or that patent license was granted, prior to 28 March 2007.
Nothing in this License shall be construed as excluding or limiting
any implied license or other defenses to infringement that may
otherwise be available to you under applicable patent law.
12. No Surrender of Others' Freedom.
If conditions are imposed on you (whether by court order, agreement or
otherwise) that contradict the conditions of this License, they do not
excuse you from the conditions of this License. If you cannot convey a
covered work so as to satisfy simultaneously your obligations under this
License and any other pertinent obligations, then as a consequence you may
not convey it at all. For example, if you agree to terms that obligate you
to collect a royalty for further conveying from those to whom you convey
the Program, the only way you could satisfy both those terms and this
License would be to refrain entirely from conveying the Program.
13. Use with the GNU Affero General Public License.
Notwithstanding any other provision of this License, you have
permission to link or combine any covered work with a work licensed
under version 3 of the GNU Affero General Public License into a single
combined work, and to convey the resulting work. The terms of this
License will continue to apply to the part which is the covered work,
but the special requirements of the GNU Affero General Public License,
section 13, concerning interaction through a network will apply to the
combination as such.
14. Revised Versions of this License.
The Free Software Foundation may publish revised and/or new versions of
the GNU General Public License from time to time. Such new versions will
be similar in spirit to the present version, but may differ in detail to
address new problems or concerns.
Each version is given a distinguishing version number. If the
Program specifies that a certain numbered version of the GNU General
Public License "or any later version" applies to it, you have the
option of following the terms and conditions either of that numbered
version or of any later version published by the Free Software
Foundation. If the Program does not specify a version number of the
GNU General Public License, you may choose any version ever published
by the Free Software Foundation.
If the Program specifies that a proxy can decide which future
versions of the GNU General Public License can be used, that proxy's
public statement of acceptance of a version permanently authorizes you
to choose that version for the Program.
Later license versions may give you additional or different
permissions. However, no additional obligations are imposed on any
author or copyright holder as a result of your choosing to follow a
later version.
15. Disclaimer of Warranty.
THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY
APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT
HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY
OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO,
THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM
IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF
ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
16. Limitation of Liability.
IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS
THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY
GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE
USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF
DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD
PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS),
EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF
SUCH DAMAGES.
17. Interpretation of Sections 15 and 16.
If the disclaimer of warranty and limitation of liability provided
above cannot be given local legal effect according to their terms,
reviewing courts shall apply local law that most closely approximates
an absolute waiver of all civil liability in connection with the
Program, unless a warranty or assumption of liability accompanies a
copy of the Program in return for a fee.
END OF TERMS AND CONDITIONS
How to Apply These Terms to Your New Programs
If you develop a new program, and you want it to be of the greatest
possible use to the public, the best way to achieve this is to make it
free software which everyone can redistribute and change under these terms.
To do so, attach the following notices to the program. It is safest
to attach them to the start of each source file to most effectively
state the exclusion of warranty; and each file should have at least
the "copyright" line and a pointer to where the full notice is found.
<one line to give the program's name and a brief idea of what it does.>
Copyright (C) <year> <name of author>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <https://www.gnu.org/licenses/>.
Also add information on how to contact you by electronic and paper mail.
If the program does terminal interaction, make it output a short
notice like this when it starts in an interactive mode:
<program> Copyright (C) <year> <name of author>
This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
This is free software, and you are welcome to redistribute it
under certain conditions; type `show c' for details.
The hypothetical commands `show w' and `show c' should show the appropriate
parts of the General Public License. Of course, your program's commands
might be different; for a GUI interface, you would use an "about box".
You should also get your employer (if you work as a programmer) or school,
if any, to sign a "copyright disclaimer" for the program, if necessary.
For more information on this, and how to apply and follow the GNU GPL, see
<https://www.gnu.org/licenses/>.
The GNU General Public License does not permit incorporating your program
into proprietary programs. If your program is a subroutine library, you
may consider it more useful to permit linking proprietary applications with
the library. If this is what you want to do, use the GNU Lesser General
Public License instead of this License. But first, please read
<https://www.gnu.org/licenses/why-not-lgpl.html>.

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