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GNU GENERAL PUBLIC LICENSE
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Version 3, 29 June 2007
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Copyright (C) 2007 Free Software Foundation, Inc. <https://fsf.org/>
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to receive a copy likewise does not require acceptance. However,
|
||||
nothing other than this License grants you permission to propagate or
|
||||
modify any covered work. These actions infringe copyright if you do
|
||||
not accept this License. Therefore, by modifying or propagating a
|
||||
covered work, you indicate your acceptance of this License to do so.
|
||||
|
||||
10. Automatic Licensing of Downstream Recipients.
|
||||
|
||||
Each time you convey a covered work, the recipient automatically
|
||||
receives a license from the original licensors, to run, modify and
|
||||
propagate that work, subject to this License. You are not responsible
|
||||
for enforcing compliance by third parties with this License.
|
||||
|
||||
An "entity transaction" is a transaction transferring control of an
|
||||
organization, or substantially all assets of one, or subdividing an
|
||||
organization, or merging organizations. If propagation of a covered
|
||||
work results from an entity transaction, each party to that
|
||||
transaction who receives a copy of the work also receives whatever
|
||||
licenses to the work the party's predecessor in interest had or could
|
||||
give under the previous paragraph, plus a right to possession of the
|
||||
Corresponding Source of the work from the predecessor in interest, if
|
||||
the predecessor has it or can get it with reasonable efforts.
|
||||
|
||||
You may not impose any further restrictions on the exercise of the
|
||||
rights granted or affirmed under this License. For example, you may
|
||||
not impose a license fee, royalty, or other charge for exercise of
|
||||
rights granted under this License, and you may not initiate litigation
|
||||
(including a cross-claim or counterclaim in a lawsuit) alleging that
|
||||
any patent claim is infringed by making, using, selling, offering for
|
||||
sale, or importing the Program or any portion of it.
|
||||
|
||||
11. Patents.
|
||||
|
||||
A "contributor" is a copyright holder who authorizes use under this
|
||||
License of the Program or a work on which the Program is based. The
|
||||
work thus licensed is called the contributor's "contributor version".
|
||||
|
||||
A contributor's "essential patent claims" are all patent claims
|
||||
owned or controlled by the contributor, whether already acquired or
|
||||
hereafter acquired, that would be infringed by some manner, permitted
|
||||
by this License, of making, using, or selling its contributor version,
|
||||
but do not include claims that would be infringed only as a
|
||||
consequence of further modification of the contributor version. For
|
||||
purposes of this definition, "control" includes the right to grant
|
||||
patent sublicenses in a manner consistent with the requirements of
|
||||
this License.
|
||||
|
||||
Each contributor grants you a non-exclusive, worldwide, royalty-free
|
||||
patent license under the contributor's essential patent claims, to
|
||||
make, use, sell, offer for sale, import and otherwise run, modify and
|
||||
propagate the contents of its contributor version.
|
||||
|
||||
In the following three paragraphs, a "patent license" is any express
|
||||
agreement or commitment, however denominated, not to enforce a patent
|
||||
(such as an express permission to practice a patent or covenant not to
|
||||
sue for patent infringement). To "grant" such a patent license to a
|
||||
party means to make such an agreement or commitment not to enforce a
|
||||
patent against the party.
|
||||
|
||||
If you convey a covered work, knowingly relying on a patent license,
|
||||
and the Corresponding Source of the work is not available for anyone
|
||||
to copy, free of charge and under the terms of this License, through a
|
||||
publicly available network server or other readily accessible means,
|
||||
then you must either (1) cause the Corresponding Source to be so
|
||||
available, or (2) arrange to deprive yourself of the benefit of the
|
||||
patent license for this particular work, or (3) arrange, in a manner
|
||||
consistent with the requirements of this License, to extend the patent
|
||||
license to downstream recipients. "Knowingly relying" means you have
|
||||
actual knowledge that, but for the patent license, your conveying the
|
||||
covered work in a country, or your recipient's use of the covered work
|
||||
in a country, would infringe one or more identifiable patents in that
|
||||
country that you have reason to believe are valid.
|
||||
|
||||
If, pursuant to or in connection with a single transaction or
|
||||
arrangement, you convey, or propagate by procuring conveyance of, a
|
||||
covered work, and grant a patent license to some of the parties
|
||||
receiving the covered work authorizing them to use, propagate, modify
|
||||
or convey a specific copy of the covered work, then the patent license
|
||||
you grant is automatically extended to all recipients of the covered
|
||||
work and works based on it.
|
||||
|
||||
A patent license is "discriminatory" if it does not include within
|
||||
the scope of its coverage, prohibits the exercise of, or is
|
||||
conditioned on the non-exercise of one or more of the rights that are
|
||||
specifically granted under this License. You may not convey a covered
|
||||
work if you are a party to an arrangement with a third party that is
|
||||
in the business of distributing software, under which you make payment
|
||||
to the third party based on the extent of your activity of conveying
|
||||
the work, and under which the third party grants, to any of the
|
||||
parties who would receive the covered work from you, a discriminatory
|
||||
patent license (a) in connection with copies of the covered work
|
||||
conveyed by you (or copies made from those copies), or (b) primarily
|
||||
for and in connection with specific products or compilations that
|
||||
contain the covered work, unless you entered into that arrangement,
|
||||
or that patent license was granted, prior to 28 March 2007.
|
||||
|
||||
Nothing in this License shall be construed as excluding or limiting
|
||||
any implied license or other defenses to infringement that may
|
||||
otherwise be available to you under applicable patent law.
|
||||
|
||||
12. No Surrender of Others' Freedom.
|
||||
|
||||
If conditions are imposed on you (whether by court order, agreement or
|
||||
otherwise) that contradict the conditions of this License, they do not
|
||||
excuse you from the conditions of this License. If you cannot convey a
|
||||
covered work so as to satisfy simultaneously your obligations under this
|
||||
License and any other pertinent obligations, then as a consequence you may
|
||||
not convey it at all. For example, if you agree to terms that obligate you
|
||||
to collect a royalty for further conveying from those to whom you convey
|
||||
the Program, the only way you could satisfy both those terms and this
|
||||
License would be to refrain entirely from conveying the Program.
|
||||
|
||||
13. Use with the GNU Affero General Public License.
|
||||
|
||||
Notwithstanding any other provision of this License, you have
|
||||
permission to link or combine any covered work with a work licensed
|
||||
under version 3 of the GNU Affero General Public License into a single
|
||||
combined work, and to convey the resulting work. The terms of this
|
||||
License will continue to apply to the part which is the covered work,
|
||||
but the special requirements of the GNU Affero General Public License,
|
||||
section 13, concerning interaction through a network will apply to the
|
||||
combination as such.
|
||||
|
||||
14. Revised Versions of this License.
|
||||
|
||||
The Free Software Foundation may publish revised and/or new versions of
|
||||
the GNU General Public License from time to time. Such new versions will
|
||||
be similar in spirit to the present version, but may differ in detail to
|
||||
address new problems or concerns.
|
||||
|
||||
Each version is given a distinguishing version number. If the
|
||||
Program specifies that a certain numbered version of the GNU General
|
||||
Public License "or any later version" applies to it, you have the
|
||||
option of following the terms and conditions either of that numbered
|
||||
version or of any later version published by the Free Software
|
||||
Foundation. If the Program does not specify a version number of the
|
||||
GNU General Public License, you may choose any version ever published
|
||||
by the Free Software Foundation.
|
||||
|
||||
If the Program specifies that a proxy can decide which future
|
||||
versions of the GNU General Public License can be used, that proxy's
|
||||
public statement of acceptance of a version permanently authorizes you
|
||||
to choose that version for the Program.
|
||||
|
||||
Later license versions may give you additional or different
|
||||
permissions. However, no additional obligations are imposed on any
|
||||
author or copyright holder as a result of your choosing to follow a
|
||||
later version.
|
||||
|
||||
15. Disclaimer of Warranty.
|
||||
|
||||
THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY
|
||||
APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT
|
||||
HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY
|
||||
OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO,
|
||||
THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
||||
PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM
|
||||
IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF
|
||||
ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
|
||||
|
||||
16. Limitation of Liability.
|
||||
|
||||
IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
|
||||
WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS
|
||||
THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY
|
||||
GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE
|
||||
USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF
|
||||
DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD
|
||||
PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS),
|
||||
EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF
|
||||
SUCH DAMAGES.
|
||||
|
||||
17. Interpretation of Sections 15 and 16.
|
||||
|
||||
If the disclaimer of warranty and limitation of liability provided
|
||||
above cannot be given local legal effect according to their terms,
|
||||
reviewing courts shall apply local law that most closely approximates
|
||||
an absolute waiver of all civil liability in connection with the
|
||||
Program, unless a warranty or assumption of liability accompanies a
|
||||
copy of the Program in return for a fee.
|
||||
|
||||
END OF TERMS AND CONDITIONS
|
||||
|
||||
How to Apply These Terms to Your New Programs
|
||||
|
||||
If you develop a new program, and you want it to be of the greatest
|
||||
possible use to the public, the best way to achieve this is to make it
|
||||
free software which everyone can redistribute and change under these terms.
|
||||
|
||||
To do so, attach the following notices to the program. It is safest
|
||||
to attach them to the start of each source file to most effectively
|
||||
state the exclusion of warranty; and each file should have at least
|
||||
the "copyright" line and a pointer to where the full notice is found.
|
||||
|
||||
<one line to give the program's name and a brief idea of what it does.>
|
||||
Copyright (C) <year> <name of author>
|
||||
|
||||
This program is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
|
||||
Also add information on how to contact you by electronic and paper mail.
|
||||
|
||||
If the program does terminal interaction, make it output a short
|
||||
notice like this when it starts in an interactive mode:
|
||||
|
||||
<program> Copyright (C) <year> <name of author>
|
||||
This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
|
||||
This is free software, and you are welcome to redistribute it
|
||||
under certain conditions; type `show c' for details.
|
||||
|
||||
The hypothetical commands `show w' and `show c' should show the appropriate
|
||||
parts of the General Public License. Of course, your program's commands
|
||||
might be different; for a GUI interface, you would use an "about box".
|
||||
|
||||
You should also get your employer (if you work as a programmer) or school,
|
||||
if any, to sign a "copyright disclaimer" for the program, if necessary.
|
||||
For more information on this, and how to apply and follow the GNU GPL, see
|
||||
<https://www.gnu.org/licenses/>.
|
||||
|
||||
The GNU General Public License does not permit incorporating your program
|
||||
into proprietary programs. If your program is a subroutine library, you
|
||||
may consider it more useful to permit linking proprietary applications with
|
||||
the library. If this is what you want to do, use the GNU Lesser General
|
||||
Public License instead of this License. But first, please read
|
||||
<https://www.gnu.org/licenses/why-not-lgpl.html>.
|
||||
@@ -0,0 +1,146 @@
|
||||
[](https://www.youtube.com/watch?v=wc7xVZXAwYQ)
|
||||
Click for the video!
|
||||
# ✨ OptiPloy: The Appending/Linking Upgrade
|
||||
TL;DR: You WILL save GIGABYTES in storage. Less duplication!
|
||||
|
||||
OptiPloy introduces a balance between appending and linking, something that has not yet existed as a one-click solution. This is limited to objects and collections.
|
||||
|
||||
## 🚀 Key Features
|
||||
|
||||
- **Hybrid Importing**
|
||||
Choose from 15 data types to localize or to leave linked to the source file. Object and Collection types are enabled by default.
|
||||
- **Fine‑Grained Control**
|
||||
Save importing preferences globally, per-folder, or per-blend.
|
||||
- **One‑Click Workflow**
|
||||
Spawn assets directly from the side‑panel without manual linking/appending.
|
||||
- **No Duplicating Boneshapes**
|
||||
Boneshapes do *not* duplicate, not even if you choose to localize armatures.
|
||||
- **Auto-Execute Scripts & Scriptable Hook**
|
||||
OptiPloy will automatically execute data blocks associated with your import. This ensures, for example, that Rigify UI scripts work right off the bat.
|
||||
|
||||
For your own scripts, access newly spawned objects via `bpy.context.scene['new_spawn']`
|
||||
- **And so much more! Really! Scroll down for the full list!**
|
||||
|
||||
## ❔ Why not just append or link?
|
||||
Refer to the handy table:
|
||||
| Method | Pros | Cons |
|
||||
| ----------- | ---------------------------- | ------------------------------------ |
|
||||
| Appending | Instant copy, fully editable | Duplicates file size with each paste |
|
||||
| | Very easy | Easy to start bad habits for new users |
|
||||
| Linking | Minimal storage, just recycling | Requires overrides to even slightly edit |
|
||||
| | Able to update data from source file | Can be tedious to do right |
|
||||
| **OptiPloy**| ✔️ Best of both | — |
|
||||
|
||||
## 📥 Quick Start
|
||||
|
||||
1. **Install**
|
||||
- Blender 4.1-: *Edit → Preferences → Add-ons → Install → Select* `optiploy.zip`
|
||||
|
||||
- Blender 4.2+: *Edit → Preferences → Get Extensions → Search* "OptiPloy"
|
||||
or
|
||||
- *Edit → Preferences → Add-ons → Top-right dropdown menu → Install from disk... → Select* `optiploy.zip`
|
||||
|
||||
2. **Prepare .blend, Mark Assets**
|
||||
- Prepare any `.blend` files you plan to use by marking its Objects or Collections as assets
|
||||
|
||||
3. **Configure Add-on**
|
||||
- *Edit → Preferences → Add-ons → OptiPloy*.
|
||||
- Add `.blend` files individually or by the folder.
|
||||
(Tip: Shift‑click **+** to create a category folder.)
|
||||
- Files will be automatically scanned for assets to spawn.
|
||||
|
||||
4. **Spawn Assets**
|
||||
- *3D Viewport → Side-panel → OptiPloy*
|
||||
- Search through `.blend` files to spawn assets!
|
||||
|
||||
## ⚙️ Detailed Usage
|
||||
|
||||
### Preferences Panel
|
||||
- **Mounted .blend Files**: Manage your search folders and .blend files, and see what assets are added.
|
||||
- **Update Catalogs**: Update your .blend files by using the `Scan` operator.
|
||||
|
||||
### Side-Panel
|
||||
- Switch between the `.blend`, `Folder`, and `Tools` view mode
|
||||
- You can set the import options globally in the `Tools` view, or you can set them per-folder or per-blend through the <img src="https://raw.githubusercontent.com/Shrinks99/blender-icons/refs/heads/main/blender-icons/settings.svg" height=23> gear icons.
|
||||
- Browse through the list of assets and spawn them.
|
||||
- **RED-highlighted `.blend` Multi-tool**: An operator with the <img src="https://raw.githubusercontent.com/Shrinks99/blender-icons/refs/heads/main/blender-icons/blender.svg" height=23> icon exists to reload, open, or re-scan the active .blend file.
|
||||
- Hold `CTRL` to reload the .blend file as a library
|
||||
- Hold `SHIFT` to open the .blend file in a new instance of Blender
|
||||
- Hold `ALT`to re-scan the .blend file in OptiPloy
|
||||
|
||||
### Localization Options
|
||||
In the `Tools` view mode, you may choose to localize any of the following data types:
|
||||
```
|
||||
bpy.types.Collection
|
||||
bpy.types.Object
|
||||
bpy.types.Mesh
|
||||
bpy.types.Material
|
||||
bpy.types.SurfaceCurve
|
||||
bpy.types.Light
|
||||
bpy.types.Curve
|
||||
bpy.types.GreasePencil
|
||||
bpy.types.MetaBall
|
||||
bpy.types.TextCurve
|
||||
bpy.types.Volume
|
||||
bpy.types.Armature
|
||||
bpy.types.Camera
|
||||
```
|
||||
Setting these options affects imports as a whole, but localization options can also be set per-blend or per-folder.
|
||||
|
||||
### Asset Browser Integration
|
||||
OptiPloy has an operator built-in to optimize Collections or Objects linked through the Asset Browser.
|
||||
- Viewport / Operator Search Menu
|
||||
Search for `Optimize with OptiPloy` and execute the operator
|
||||
- Outliner
|
||||
Select the IDs you wish to localize (collections/objects), right click, and select `Optimize with OptiPloy`
|
||||
|
||||
Again, for this to work, the assets need to be *linked* through the asset browser, not appended.
|
||||
|
||||
## 🖥️ For Developers
|
||||
### Scripting Hook
|
||||
OptiPloy automatically executes any text block associated with an import. You can access the data of the imported object through `bpy.context.scene['new_spawn']` to perform further adjustments or optimizations.
|
||||
### Using Key Modifiers
|
||||
Incorporate key modifiers (`CTRL`, `SHIFT`, `ALT`) into your scripts by accessing
|
||||
```
|
||||
bpy.context.scene['key_ctrl']
|
||||
bpy.context.scene['key_shift']
|
||||
bpy.context.scene['key_alt']
|
||||
```
|
||||
## Full Features
|
||||
- **Hybrid Importing**
|
||||
Choose from 15 data types to localize or to leave linked to the source file. Object and Collection types are enabled by default.
|
||||
- **Fine‑Grained Control**
|
||||
Save importing preferences globally, per-folder, or per-blend.
|
||||
- **One‑Click Workflow**
|
||||
Spawn assets directly from the side‑panel without manual linking/appending.
|
||||
- **No Duplicating Boneshapes**
|
||||
Boneshapes do *not* duplicate, not even if you choose to localize armatures.
|
||||
- **Auto-Execute Scripts & Scriptable Hook**
|
||||
OptiPloy will automatically execute data blocks associated with your import. This ensures, for example, that Rigify UI scripts work right off the bat.
|
||||
- **.blend File Multi-tool**
|
||||
Use CTRL, SHIFT, or ALT on the red Blender icon to reload, open, or re-scan the selected .blend file
|
||||
- **Full Driver Functionality**
|
||||
Despite all the localizing that takes place, drivers never lose their targets as they shift from linked to localized.
|
||||
- **Hierarchal Localizing**
|
||||
OptiPloy recursively builds a hierarchy of levels that IDs are referenced at, and localizes going down this hierarchy. This ensures no breakage when localizing.
|
||||
- **Automatic Library Overrides**
|
||||
Unlocalized IDs are given automatic library overrides to make some wiggle room for what can be edited.
|
||||
To edit custom properties, make sure `Library Overridable` is enabled in its options.
|
||||
- **Fun for Coders**
|
||||
During the script execution stage at the end of the importing process, you can access the new import through `bpy.context.scene['new_spawn']`, letting you do further adjustments after it has been deployed.
|
||||
Scripters can incorporate `CTRL`, `SHIFT`, and `ALT` into their scripts by using:
|
||||
```
|
||||
bpy.context.scene['key_ctrl']
|
||||
bpy.context.scene['key_shift']
|
||||
bpy.context.scene['key_alt']
|
||||
```
|
||||
Attach text blocks to an import by assigning them as a custom property to any ID associated with the import.
|
||||
- **Asset Library Integration**
|
||||
An operator named `Optimize with OptiPloy` exists to optimize assets linked through the asset browser.
|
||||
Viewport: Object → Optimize with OptiPloy
|
||||
Outliner: Right-click → Optimize with OptiPloy
|
||||
## Donate
|
||||
If you find that this addon has saved you time and storage, you may consider supporting my work.
|
||||
|
||||
[Ko-Fi Link](https://ko-fi.com/hisanimations)
|
||||
[Buy the version with thumbnail previews](hisanimations.gumroad.com/l/optiploy_thumbnails)
|
||||
@@ -0,0 +1,25 @@
|
||||
bl_info = {
|
||||
"name" : 'OptiPloy' ,
|
||||
"description" : "Append things like rigs while linking all the useless data back to the source .blend file",
|
||||
"author" : "hisanimations",
|
||||
"version" : (1, 5, 0),
|
||||
"blender" : (3, 0, 0),
|
||||
"location" : "View3d > Spawner",
|
||||
"support" : "COMMUNITY",
|
||||
"category" : "Assets",
|
||||
"doc_url": "https://github.com/hisprofile/OptiPloy"
|
||||
}
|
||||
|
||||
base_package = __package__
|
||||
from . import preferences, panel
|
||||
|
||||
def register():
|
||||
preferences.register()
|
||||
panel.register()
|
||||
|
||||
def unregister():
|
||||
preferences.unregister()
|
||||
panel.unregister()
|
||||
|
||||
if __name__ == '__main__':
|
||||
register()
|
||||
@@ -0,0 +1,73 @@
|
||||
schema_version = "1.0.0"
|
||||
|
||||
# Example of manifest file for a Blender extension
|
||||
# Change the values according to your extension
|
||||
id = "optiploy"
|
||||
version = "1.5.0"
|
||||
name = "optiploy"
|
||||
tagline = "Append and link rigs, save space like never before"
|
||||
maintainer = "hisanimations <hisprofile029@gmail.com"
|
||||
# Supported types: "add-on", "theme"
|
||||
type = "add-on"
|
||||
|
||||
# Optional link to documentation, support, source files, etc
|
||||
# website = "https://github.com/hisprofile/OptiPloy"
|
||||
|
||||
# Optional list defined by Blender and server, see:
|
||||
# https://docs.blender.org/manual/en/dev/advanced/extensions/tags.html
|
||||
tags = ["Pipeline", "Animation", "Rigging", "Import-Export"]
|
||||
|
||||
blender_version_min = "4.2.0"
|
||||
# # Optional: Blender version that the extension does not support, earlier versions are supported.
|
||||
# # This can be omitted and defined later on the extensions platform if an issue is found.
|
||||
# blender_version_max = "5.1.0"
|
||||
|
||||
# License conforming to https://spdx.org/licenses/ (use "SPDX: prefix)
|
||||
# https://docs.blender.org/manual/en/dev/advanced/extensions/licenses.html
|
||||
license = [
|
||||
"SPDX:GPL-3.0-or-later",
|
||||
]
|
||||
# Optional: required by some licenses.
|
||||
# copyright = [
|
||||
# "2002-2024 Developer Name",
|
||||
# "1998 Company Name",
|
||||
# ]
|
||||
|
||||
# Optional list of supported platforms. If omitted, the extension will be available in all operating systems.
|
||||
# platforms = ["windows-x64", "macos-arm64", "linux-x64"]
|
||||
# Other supported platforms: "windows-arm64", "macos-x64"
|
||||
|
||||
# Optional: bundle 3rd party Python modules.
|
||||
# https://docs.blender.org/manual/en/dev/advanced/extensions/python_wheels.html
|
||||
# wheels = [
|
||||
# "./wheels/hexdump-3.3-py3-none-any.whl",
|
||||
# "./wheels/jsmin-3.0.1-py3-none-any.whl",
|
||||
# ]
|
||||
|
||||
# # Optional: add-ons can list which resources they will require:
|
||||
# # * files (for access of any filesystem operations)
|
||||
# # * network (for internet access)
|
||||
# # * clipboard (to read and/or write the system clipboard)
|
||||
# # * camera (to capture photos and videos)
|
||||
# # * microphone (to capture audio)
|
||||
# #
|
||||
# # If using network, remember to also check `bpy.app.online_access`
|
||||
# # https://docs.blender.org/manual/en/dev/advanced/extensions/addons.html#internet-access
|
||||
# #
|
||||
# # For each permission it is important to also specify the reason why it is required.
|
||||
# # Keep this a single short sentence without a period (.) at the end.
|
||||
# # For longer explanations use the documentation or detail page.
|
||||
#
|
||||
[permissions]
|
||||
# network = "Need to sync motion-capture data to server"
|
||||
files = "Read and save .blend and folder entries"
|
||||
# clipboard = "Copy and paste bone transforms"
|
||||
|
||||
# Optional: build settings.
|
||||
# https://docs.blender.org/manual/en/dev/advanced/extensions/command_line_arguments.html#command-line-args-extension-build
|
||||
# [build]
|
||||
# paths_exclude_pattern = [
|
||||
# "__pycache__/",
|
||||
# "/.git/",
|
||||
# "/*.zip",
|
||||
# ]
|
||||
@@ -0,0 +1,20 @@
|
||||
<html>
|
||||
<body style="background-color:rgb(40, 40, 40);color:floralwhite">
|
||||
<h1>OptiPloy's Importers</h1>
|
||||
<h2>Importance</h2>
|
||||
OptiPloy's original and most stable importer relies on breaking Blender's API. It relies on the <code>override_hierarchy_create</code> function of <code>bpy.types.ID</code>. If you use it on a collection for example, then that collection, its sub collections, and its objects will all be made overridden copies. These copies all reference the top-most collection as the root.<br><br>
|
||||
If this hierarchy is broken by localizing a data-block, you will get a warning in the console, but Blender will try to reconfigure the overrides to compensate. So far, it always does. But in my eyes, that isn't the most professional thing. To have an addon function by making the program it's extending flood the console with errors. But it works! So why fix it?<br><br>
|
||||
I always had it in my mind to write a new importer, and recently I thought I had a breakthrough, but I just can't write a python implemention of the <code>override_hierarchy_create</code> function. And while it does work, it struggles with loops in the user hierarchy. So for simple rigs, it works just fine. Super-duper complicated ones? A hit or miss.<br><br>
|
||||
|
||||
TL;DR, Hopefully you always get a best case scenario with whatever importer you choose. Usually that's with the stable importer.
|
||||
|
||||
<h2>Stable Importer</h2>
|
||||
Relies on breaking the API by mis-using the <code>override_hierarchy_create</code> function. Based on how many data-blocks compose the rig, you will get more warnings in console, but Blender will compensate and you will usually get the most stable result.
|
||||
<h2>Fast Importer</h2>
|
||||
Takes a more robust approach by approximating the behavior of the <code>override_hierarchy_create</code>, and creates overrides in a specific order. This avoids warnings flooding the console. However, it has not been perfected and does not work with all rigs.
|
||||
<h2>Do Your Own Trials</h2>
|
||||
You can set a per-blend, per-folder, or global preference on the importer. See what works, see what doesn't. I'll work on the Fast Importer some more! I really want a permanent fix.<br><br><br><br>
|
||||
|
||||
-hisanimations
|
||||
</body>
|
||||
</html>
|
||||
File diff suppressed because it is too large
Load Diff
@@ -0,0 +1,940 @@
|
||||
import bpy
|
||||
from . import base_package
|
||||
|
||||
import os
|
||||
from glob import glob
|
||||
|
||||
from bpy.props import (StringProperty, CollectionProperty,
|
||||
IntProperty, EnumProperty,
|
||||
BoolProperty, PointerProperty)
|
||||
from bpy.types import (UIList, PropertyGroup,
|
||||
AddonPreferences, Operator)
|
||||
|
||||
from bpy_extras.io_utils import ImportHelper
|
||||
from .panel import SPAWNER_OT_genericText
|
||||
|
||||
no_recursion = False
|
||||
|
||||
def only(item, *argv):
|
||||
for arg in argv:
|
||||
if arg != item:
|
||||
return False
|
||||
return True
|
||||
|
||||
def exists(self, context):
|
||||
prefs = context.preferences.addons[base_package].preferences
|
||||
for blend in prefs.blends:
|
||||
blend.exists = os.path.exists(blend.filepath)
|
||||
|
||||
for folder in prefs.folders:
|
||||
folder.exists = os.path.exists(folder.filepath)
|
||||
|
||||
def blends_CB(self, context):
|
||||
prefs = context.preferences.addons[base_package].preferences
|
||||
items = []
|
||||
for n, blend in enumerate(prefs.blends):
|
||||
items.append((str(n), blend.name, 'This is a .blend file!', 'BLENDER', n))
|
||||
return items
|
||||
|
||||
def folders_CB(self, context):
|
||||
prefs = context.preferences.addons[base_package].preferences
|
||||
items = []
|
||||
for n, folder in enumerate(prefs.folders):
|
||||
icon = 'FILE_FOLDER' if not folder.category else 'ASSET_MANAGER'
|
||||
items.append((str(n), folder.name, 'This is a folder!', icon, n))
|
||||
return items
|
||||
|
||||
def folders_blend_CB(self, context):
|
||||
prefs = context.preferences.addons[base_package].preferences
|
||||
items = []
|
||||
folder = context.scene.optiploy_props.selected_folder
|
||||
for n, blend in enumerate(prefs.folders[int(folder)].blends):
|
||||
items.append((str(n), blend.name, 'This is a .blend file!', 'BLENDER', n))
|
||||
return items
|
||||
|
||||
def redraw(self, context: bpy.types.Context):
|
||||
print(dir(context.area), dir(context.space_data), dir(context.window), dir(context.ui_list))
|
||||
context.area.tag_redraw()
|
||||
|
||||
class objects(PropertyGroup):
|
||||
name: StringProperty(default='')
|
||||
|
||||
class collections(PropertyGroup):
|
||||
name: StringProperty(default='')
|
||||
|
||||
class blends(PropertyGroup):
|
||||
objects: CollectionProperty(type=objects, name='Spawnables', description='List of spawnable items detected in this .blend file')
|
||||
collections: CollectionProperty(type=collections, name='Spawnables', description='List of spawnable items detected in this .blend file')
|
||||
filepath: StringProperty(name='Filepath', description='Path to a .blend file', options=set(), subtype='FILE_PATH', update=exists)
|
||||
name: StringProperty(name='Name')#, update=sorter)
|
||||
exists: BoolProperty(default=True)
|
||||
|
||||
override_behavior: BoolProperty(default=False, name='Override Behavior')
|
||||
localize_collections: BoolProperty(name='Localize collections', description='Fully localize new collections. Will not include new objects from the source .blend file',default=True, options=set())
|
||||
localize_objects: BoolProperty(default=False, name='Localize objects', options=set())
|
||||
localize_meshes: BoolProperty(default=False, name='Localize mesh data', options=set())
|
||||
localize_materials: BoolProperty(default=False, name='Localize materials', options=set())
|
||||
localize_node_groups: BoolProperty(default=False, name='Localize node groups', options=set())
|
||||
localize_images: BoolProperty(default=False, name='Localize images', options=set())
|
||||
localize_armatures: BoolProperty(default=False, name='Localize armatures', options=set())
|
||||
localize_actions: BoolProperty(default=True, name='Localize actions', options=set())
|
||||
|
||||
localize_lights: BoolProperty(default=False, name='Localize lights', options=set())
|
||||
localize_cameras: BoolProperty(default=False, name='Localize cameras', options=set())
|
||||
localize_curves: BoolProperty(default=False, name='Localize curves', options=set())
|
||||
localize_text_curves: BoolProperty(default=False, name='Localize text curves', options=set())
|
||||
localize_metaballs: BoolProperty(default=False, name='Localize metaballs', options=set())
|
||||
localize_surface_curves:BoolProperty(default=False, name='Localize surface curves', options=set())
|
||||
localize_volumes: BoolProperty(default=False, name='Localize volumes', options=set())
|
||||
localize_grease_pencil: BoolProperty(default=False, name='Localize grease pencil', options=set())
|
||||
|
||||
|
||||
importer: EnumProperty(items=(('FAST', 'Fast', 'Fast importer'), ('STABLE', 'Stable', 'Stable importer')), name='Importer', description='Which importer to use', default='FAST')
|
||||
|
||||
class folders(PropertyGroup):
|
||||
blends: CollectionProperty(type=blends, name='.blend files', description='List of .blend files under this folder.')
|
||||
blend_index: IntProperty(default=0)
|
||||
filepath: StringProperty(name='Folder Path', description='Path to this directory', subtype='DIR_PATH', update=exists)
|
||||
name: StringProperty(name='Name')#, options=set(), update=sorter)
|
||||
exists: BoolProperty(default=False)
|
||||
category: BoolProperty(default=False)
|
||||
recursive: BoolProperty(name='Include subfolders', description='Should subfolders be scanned as well?', default=False)
|
||||
selected_blend: EnumProperty(items=folders_blend_CB, name='Selected .blend', description='Selected .blend file under active folder')
|
||||
|
||||
override_behavior: BoolProperty(default=False, name='Override Behavior')
|
||||
localize_collections: BoolProperty(name='Localize collections', description='Fully localize new collections. Will not include new objects from the source .blend file',default=True, options=set())
|
||||
localize_objects: BoolProperty(default=False, name='Localize objects', options=set())
|
||||
localize_meshes: BoolProperty(default=False, name='Localize mesh data', options=set())
|
||||
localize_materials: BoolProperty(default=False, name='Localize materials', options=set())
|
||||
localize_node_groups: BoolProperty(default=False, name='Localize node groups', options=set())
|
||||
localize_images: BoolProperty(default=False, name='Localize images', options=set())
|
||||
localize_armatures: BoolProperty(default=False, name='Localize armatures', options=set())
|
||||
localize_actions: BoolProperty(default=True, name='Localize actions', options=set())
|
||||
|
||||
localize_lights: BoolProperty(default=False, name='Localize lights', options=set())
|
||||
localize_cameras: BoolProperty(default=False, name='Localize cameras', options=set())
|
||||
localize_curves: BoolProperty(default=False, name='Localize curves', options=set())
|
||||
localize_text_curves: BoolProperty(default=False, name='Localize text curves', options=set())
|
||||
localize_metaballs: BoolProperty(default=False, name='Localize metaballs', options=set())
|
||||
localize_surface_curves:BoolProperty(default=False, name='Localize surface curves', options=set())
|
||||
localize_volumes: BoolProperty(default=False, name='Localize volumes', options=set())
|
||||
localize_grease_pencil: BoolProperty(default=False, name='Localize grease pencil', options=set())
|
||||
|
||||
importer: EnumProperty(items=(('FAST', 'Fast', 'Fast importer'), ('STABLE', 'Stable', 'Stable importer')), name='Importer', description='Which importer to use', default='FAST')
|
||||
|
||||
class BLENDS_SPAWNER_UL_List(UIList):
|
||||
def draw_item(self, context,
|
||||
layout, data,
|
||||
item, icon,
|
||||
active_data, active_propname,
|
||||
index):
|
||||
prefs = context.preferences.addons[base_package].preferences
|
||||
row = layout.row()
|
||||
row.alignment = 'EXPAND'
|
||||
row.label(text='', icon='BLENDER' if item.exists else 'CANCEL')
|
||||
|
||||
if data.blends[data.blend_index] == item:
|
||||
row.prop(item, 'name', text='', expand=True)
|
||||
else:
|
||||
row.label(text=item.name)
|
||||
|
||||
row = row.row()
|
||||
row.alignment = 'RIGHT'
|
||||
row.label(text=str(len(item.objects)), icon='OBJECT_DATA')
|
||||
row.label(text=str(len(item.collections)), icon='OUTLINER_COLLECTION')
|
||||
op = row.operator('spawner.scan')
|
||||
op.blend = index
|
||||
op.folder = -1
|
||||
if data != prefs:
|
||||
op.folder = prefs.folders.find(data.name)
|
||||
|
||||
|
||||
class FOLDERS_SPAWNER_UL_List(UIList):
|
||||
def draw_item(self, context,
|
||||
layout, data,
|
||||
item, icon,
|
||||
active_data, active_propname,
|
||||
index):
|
||||
prefs = context.preferences.addons[base_package].preferences
|
||||
folders = prefs.folders
|
||||
row = layout.row()
|
||||
if item.exists:
|
||||
icon = 'FILE_FOLDER'
|
||||
elif item.category:
|
||||
icon = 'ASSET_MANAGER'
|
||||
else:
|
||||
icon = 'CANCEL'
|
||||
row.label(text='', icon=icon)
|
||||
if prefs.folders[prefs.folder_index] == item:
|
||||
row.prop(item, 'name', text='')
|
||||
else:
|
||||
row.label(text=item.name)
|
||||
row = row.row()
|
||||
row.alignment='RIGHT'
|
||||
row.label(text=str(len(item.blends)), icon='BLENDER')
|
||||
op = row.operator('spawner.scan')
|
||||
op.folder = index
|
||||
op.blend = -1
|
||||
|
||||
class SPAWNER_GENERIC_UL_List(UIList):
|
||||
def draw_item(self, context,
|
||||
layout, data,
|
||||
item, icon,
|
||||
active_data, active_propname,
|
||||
index):
|
||||
layout.label(text=item.name)
|
||||
|
||||
class blendentriespref(AddonPreferences):
|
||||
bl_idname = base_package
|
||||
|
||||
#def set_blend_show(self, value):
|
||||
# self['blend_more_info'] = value
|
||||
|
||||
#def get_blend_show(self):
|
||||
# return self['blend_more_info'] and not self['folder_more_info']
|
||||
|
||||
def update_blend_show(self, context):
|
||||
self['folder_more_info'] = False
|
||||
|
||||
def update_folder_show(self, context):
|
||||
self['blend_more_info'] = False
|
||||
|
||||
blends: CollectionProperty(type=blends)
|
||||
blend_index: IntProperty(name='Blend Entry Index', min=0, options=set())
|
||||
selected_blend: EnumProperty(items=blends_CB, options=set(), name='Selected .blend File', description='Selected .blend file')
|
||||
blend_more_info: BoolProperty(default=False, name='Show More', description='Show more of the selected .blend file', options=set(), update=update_blend_show)#get=get_blend_show, set=set_blend_show)
|
||||
|
||||
folders: CollectionProperty(type=folders)
|
||||
folder_index: IntProperty(name='Folder Entry Index', min=0, options=set())
|
||||
selected_folder: EnumProperty(items=folders_CB, options=set(), name='Selected Folder', description='Selected Folder')
|
||||
folder_more_info: BoolProperty(default=False, name='Show More', description='Show more of the selected .blend file', options=set(), update=update_folder_show)
|
||||
#folder_blend_more_info: BoolProperty(default=False, name='Show More', description='Show more of the selected .blend file', options=set())
|
||||
|
||||
obj_index: IntProperty(default=0, options=set())#, update=redraw)
|
||||
col_index: IntProperty(default=0, options=set())#, update=redraw)
|
||||
|
||||
null: IntProperty(min=0, max=0)
|
||||
|
||||
to_cursor: BoolProperty(default=True, name='Move Parents to Cursor', options=set())
|
||||
|
||||
localize_collections: BoolProperty(name='Localize collections', description='Fully localize new collections. Will not include new objects from the source .blend file',default=True, options=set())
|
||||
localize_objects: BoolProperty(default=True, name='Localize objects', options=set())
|
||||
localize_meshes: BoolProperty(default=False, name='Localize mesh data', options=set())
|
||||
localize_materials: BoolProperty(default=False, name='Localize materials', options=set())
|
||||
localize_node_groups: BoolProperty(default=False, name='Localize node groups', options=set())
|
||||
localize_images: BoolProperty(default=False, name='Localize images', options=set())
|
||||
localize_armatures: BoolProperty(default=False, name='Localize armatures', options=set())
|
||||
localize_actions: BoolProperty(default=True, name='Localize actions', options=set())
|
||||
|
||||
localize_lights: BoolProperty(default=False, name='Localize lights', options=set())
|
||||
localize_cameras: BoolProperty(default=False, name='Localize cameras', options=set())
|
||||
localize_curves: BoolProperty(default=False, name='Localize curves', options=set())
|
||||
localize_text_curves: BoolProperty(default=False, name='Localize text curves', options=set())
|
||||
localize_metaballs: BoolProperty(default=False, name='Localize metaballs', options=set())
|
||||
localize_surface_curves:BoolProperty(default=False, name='Localize surface curves', options=set())
|
||||
localize_volumes: BoolProperty(default=False, name='Localize volumes', options=set())
|
||||
localize_grease_pencil: BoolProperty(default=False, name='Localize grease pencil', options=set())
|
||||
|
||||
execute_scripts: BoolProperty(default=True, name='Execute Attached Scripts', options=set())
|
||||
|
||||
importer: EnumProperty(items=(('FAST', 'Fast', 'Fast importer'), ('STABLE', 'Stable', 'Stable importer')), name='Importer', description='Which importer to use', default='FAST')
|
||||
|
||||
def draw(self, context):
|
||||
layout = self.layout
|
||||
alpha_text = '''This can only be undone through reverting to saved preferences.
|
||||
Hold SHIFT to reverse sort.'''
|
||||
alpha_icons = 'SORTALPHA,EVENT_SHIFT'
|
||||
alpha_size = '56,56'
|
||||
|
||||
op = layout.row().operator('spawner.textbox', text="Assets not showing?", icon='QUESTION')
|
||||
op.text = 'In OptiPloy, collections or objects need to be marked as "Assets" if they are to be used. If the scanning isn\'t returning any results, ensure objects or collections are marked as assets.'
|
||||
op.size = '58'
|
||||
op.icons = 'ASSET_MANAGER'
|
||||
op.width=350
|
||||
layout.row().label(text='.blend entries', icon='BLENDER')
|
||||
box = layout.box()
|
||||
row = box.row()
|
||||
row.template_list('BLENDS_SPAWNER_UL_List', 'Blends', self, 'blends', self, 'blend_index')
|
||||
col = row.column()
|
||||
|
||||
op = col.operator('spawner.add_entry', text='', icon='ADD')
|
||||
op.blend=True
|
||||
op.folder = False
|
||||
op = col.operator('spawner.remove_entry', text='', icon='REMOVE')
|
||||
op.blend = True
|
||||
op.folder = False
|
||||
|
||||
col.separator()
|
||||
|
||||
for offset, icon in [(-1, 'TRIA_UP'), (1, 'TRIA_DOWN')]:
|
||||
op = col.operator('spawner.move', text='', icon=icon)
|
||||
op.offset = offset
|
||||
op.blend = True
|
||||
op.folder = False
|
||||
op.object = False
|
||||
op.collection = False
|
||||
|
||||
col.separator()
|
||||
|
||||
op = col.operator('spawner.alpha_sort', text='', icon='SORTALPHA')
|
||||
op.text = alpha_text
|
||||
op.icons = alpha_icons
|
||||
op.size = alpha_size
|
||||
op.width=310
|
||||
op.blend=True
|
||||
op.folder=False
|
||||
op.object=False
|
||||
op.collection=False
|
||||
|
||||
if (len(self.blends) != 0) and (self.blend_index < len(self.blends)):
|
||||
blend = self.blends[self.blend_index]
|
||||
box.row().prop(blend, 'filepath')
|
||||
row = box.row()
|
||||
row.prop(self, 'blend_more_info', toggle=True)
|
||||
if self.blend_more_info:
|
||||
|
||||
objBox = box.box()
|
||||
objBox.row().label(text='Objects', icon='OBJECT_DATA')
|
||||
row = objBox.row()
|
||||
if len(blend.objects) > 0:
|
||||
row.template_list('SPAWNER_GENERIC_UL_List', 'Objects', blend, 'objects', self, 'obj_index')
|
||||
col = row.column()
|
||||
for offset, icon in [(-1, 'TRIA_UP'), (1, 'TRIA_DOWN')]:
|
||||
op = col.operator('spawner.move', text='', icon=icon)
|
||||
op.offset = offset
|
||||
op.blend = True
|
||||
op.folder = False
|
||||
op.object = True
|
||||
op.collection = False
|
||||
|
||||
col.separator()
|
||||
|
||||
op = col.operator('spawner.alpha_sort', text='', icon='SORTALPHA')
|
||||
op.text = alpha_text
|
||||
op.icons = alpha_icons
|
||||
op.size = alpha_size
|
||||
op.width=310
|
||||
op.blend=True
|
||||
op.folder=False
|
||||
op.object=True
|
||||
op.collection=False
|
||||
else:
|
||||
row.label(text='No objects!')
|
||||
|
||||
colBox = box.box()
|
||||
colBox.row().label(text='Collections', icon='OUTLINER_COLLECTION')
|
||||
row = colBox.row()
|
||||
if len(blend.collections) > 0:
|
||||
row.template_list('SPAWNER_GENERIC_UL_List', 'Collections', blend, 'collections', self, 'col_index')
|
||||
col = row.column()
|
||||
for offset, icon in [(-1, 'TRIA_UP'), (1, 'TRIA_DOWN')]:
|
||||
op = col.operator('spawner.move', text='', icon=icon)
|
||||
op.offset = offset
|
||||
op.blend = True
|
||||
op.folder = False
|
||||
op.object = False
|
||||
op.collection = True
|
||||
col.separator()
|
||||
|
||||
op = col.operator('spawner.alpha_sort', text='', icon='SORTALPHA')
|
||||
op.text = alpha_text
|
||||
op.icons = alpha_icons
|
||||
op.size = alpha_size
|
||||
op.width=310
|
||||
op.blend=True
|
||||
op.folder=False
|
||||
op.object=False
|
||||
op.collection=True
|
||||
else:
|
||||
row.label(text='No collections!')
|
||||
row = layout.row()
|
||||
#col = layout.column()
|
||||
row = row.row()
|
||||
row.alignment = 'EXPAND'
|
||||
row.label(text='Folder entries', icon='FILE_FOLDER')
|
||||
row = row.row()
|
||||
row.alignment = 'RIGHT'
|
||||
row.label(text='Hold Shift to add a "Category"')
|
||||
row = row.row(align=True)
|
||||
row.label(text='', icon='ASSET_MANAGER')
|
||||
|
||||
box = layout.box()
|
||||
row = box.row()
|
||||
row.template_list('FOLDERS_SPAWNER_UL_List', 'Folders', self, 'folders', self, 'folder_index')
|
||||
col = row.column()
|
||||
|
||||
op = col.operator('spawner.add_entry', text='', icon='ADD')
|
||||
op.blend=False
|
||||
op.folder = True
|
||||
op = col.operator('spawner.remove_entry', text='', icon='REMOVE')
|
||||
op.blend = False
|
||||
op.folder = True
|
||||
|
||||
col.separator()
|
||||
|
||||
for offset, icon in [(-1, 'TRIA_UP'), (1, 'TRIA_DOWN')]:
|
||||
op = col.operator('spawner.move', text='', icon=icon)
|
||||
op.offset = offset
|
||||
op.blend = False
|
||||
op.folder = True
|
||||
op.object = False
|
||||
op.collection = False
|
||||
|
||||
col.separator()
|
||||
|
||||
op = col.operator('spawner.alpha_sort', text='', icon='SORTALPHA')
|
||||
op.text = alpha_text
|
||||
op.icons = alpha_icons
|
||||
op.size = alpha_size
|
||||
op.width=310
|
||||
op.blend=False
|
||||
op.folder=True
|
||||
op.object=False
|
||||
op.collection=False
|
||||
|
||||
if (len(self.folders) != 0) and (self.folder_index < len(self.folders)):
|
||||
folder = self.folders[self.folder_index]
|
||||
col = box.column(align=False)
|
||||
if folder.category:
|
||||
box.row().label(text='This is a category, a way to organize separated .blend files.')
|
||||
else:
|
||||
col.row().prop(folder, 'recursive')
|
||||
col.separator()
|
||||
col.row().prop(folder, 'filepath')
|
||||
row = box.row()
|
||||
row.prop(self, 'folder_more_info', toggle=True)
|
||||
if self.folder_more_info:# and len(folder.blends) > 0:
|
||||
|
||||
row = box.row()
|
||||
box = row.box()
|
||||
box.row().label(text='.blends', icon='BLENDER')
|
||||
row = box.row()
|
||||
row.template_list('BLENDS_SPAWNER_UL_List', '.blend files', folder, 'blends', folder, 'blend_index')
|
||||
col = row.column()
|
||||
|
||||
op = col.operator('spawner.add_entry', text='', icon='ADD')
|
||||
op.blend=True
|
||||
op.folder = True
|
||||
op = col.operator('spawner.remove_entry', text='', icon='REMOVE')
|
||||
op.blend = True
|
||||
op.folder = True
|
||||
|
||||
col.separator()#1, 'LINE')
|
||||
|
||||
for offset, icon in [(-1, 'TRIA_UP'), (1, 'TRIA_DOWN')]:
|
||||
op = col.operator('spawner.move', text='', icon=icon)
|
||||
op.offset = offset
|
||||
op.blend = True
|
||||
op.folder = True
|
||||
op.object = False
|
||||
op.collection = False
|
||||
col.separator()
|
||||
|
||||
op = col.operator('spawner.alpha_sort', text='', icon='SORTALPHA')
|
||||
op.text = alpha_text
|
||||
op.icons = alpha_icons
|
||||
op.size = alpha_size
|
||||
op.width=310
|
||||
op.blend=True
|
||||
op.folder=True
|
||||
op.object=False
|
||||
op.collection=False
|
||||
if len(folder.blends) > 0:
|
||||
blend = folder.blends[max(min(folder.blend_index, len(folder.blends)-1), 0)]
|
||||
box.row().prop(blend, 'filepath')
|
||||
objBox = box.box()
|
||||
objBox.row().label(text='Objects', icon='OBJECT_DATA')
|
||||
row = objBox.row()
|
||||
if len(blend.objects) > 0:
|
||||
row.template_list('SPAWNER_GENERIC_UL_List', 'Objects', blend, 'objects', self, 'obj_index')
|
||||
col = row.column()
|
||||
for offset, icon in [(-1, 'TRIA_UP'), (1, 'TRIA_DOWN')]:
|
||||
op = col.operator('spawner.move', text='', icon=icon)
|
||||
op.offset = offset
|
||||
op.blend = True
|
||||
op.folder = True
|
||||
op.object = True
|
||||
op.collection = False
|
||||
col.separator()
|
||||
|
||||
op = col.operator('spawner.alpha_sort', text='', icon='SORTALPHA')
|
||||
op.text = alpha_text
|
||||
op.icons = alpha_icons
|
||||
op.size = alpha_size
|
||||
op.width=310
|
||||
op.blend=True
|
||||
op.folder=True
|
||||
op.object=True
|
||||
op.collection=False
|
||||
else:
|
||||
row.label(text='No objects!')
|
||||
|
||||
colBox = box.box()
|
||||
colBox.row().label(text='Collections', icon='OUTLINER_COLLECTION')
|
||||
row = colBox.row()
|
||||
if len(blend.collections) > 0:
|
||||
row.template_list('SPAWNER_GENERIC_UL_List', 'Collections', blend, 'collections', self, 'col_index')
|
||||
col = row.column()
|
||||
for offset, icon in [(-1, 'TRIA_UP'), (1, 'TRIA_DOWN')]:
|
||||
op = col.operator('spawner.move', text='', icon=icon)
|
||||
op.offset = offset
|
||||
op.blend = True
|
||||
op.folder = True
|
||||
op.object = False
|
||||
op.collection = True
|
||||
|
||||
col.separator()
|
||||
|
||||
op = col.operator('spawner.alpha_sort', text='', icon='SORTALPHA')
|
||||
op.text = alpha_text
|
||||
op.icons = alpha_icons
|
||||
op.size = alpha_size
|
||||
op.width=310
|
||||
op.blend=True
|
||||
op.folder=True
|
||||
op.object=False
|
||||
op.collection=True
|
||||
else:
|
||||
row.label(text='No collections!')
|
||||
|
||||
class SPAWNER_OT_Add_Entry(Operator):
|
||||
bl_idname = 'spawner.add_entry'
|
||||
bl_label = 'Add Blend Entry'
|
||||
bl_description = 'Add a .blend file to spawn from'
|
||||
|
||||
#bl_options = {''}
|
||||
|
||||
filepath: StringProperty()
|
||||
directory: StringProperty()
|
||||
blend: BoolProperty(default=True, options={'HIDDEN'})
|
||||
folder: BoolProperty(default=False, options={'HIDDEN'})
|
||||
filter_glob: StringProperty(default='*.blend', options={'HIDDEN'})
|
||||
execute_only: BoolProperty(default=False, options={'HIDDEN'})
|
||||
category: BoolProperty(default=False, options={'HIDDEN'})
|
||||
category_name: StringProperty(default='', options={'HIDDEN'})
|
||||
folder_select: IntProperty(default=-1, options={'HIDDEN'})
|
||||
folder_recursive: BoolProperty(name='Folder Recursive Scan', description='Add recursive scans for folders and its sub-folders', default=False)
|
||||
_shift = None
|
||||
|
||||
def invoke(self, context, event):
|
||||
if self.execute_only:
|
||||
self.execute_only = False
|
||||
return self.execute(context)
|
||||
self._shift = event.shift
|
||||
if self.folder and self._shift:
|
||||
return self.execute(context)
|
||||
context.window_manager.fileselect_add(self)
|
||||
return {'RUNNING_MODAL'}
|
||||
|
||||
def execute(self, context):
|
||||
prefs = context.preferences.addons[base_package].preferences
|
||||
|
||||
if self.blend and self.folder:
|
||||
if not os.path.exists(self.filepath):
|
||||
self.report({'ERROR'}, f'{self.filepath} does not exist!')
|
||||
return {'CANCELLED'}
|
||||
folder = prefs.folders[prefs.folder_index]
|
||||
if self.folder_select > -1:
|
||||
folder = prefs.folders[self.folder_select]
|
||||
self.folder_select = -1
|
||||
new_entry = folder.blends.add()
|
||||
new_entry.filepath = self.filepath
|
||||
name = os.path.basename(self.filepath).rsplit('.', maxsplit=1)[0]
|
||||
new_entry.name = name
|
||||
scan(self, context, new_entry)
|
||||
elif self.blend:
|
||||
if not os.path.exists(self.filepath):
|
||||
self.report({'ERROR'}, f'{self.filepath} does not exist!')
|
||||
return {'CANCELLED'}
|
||||
new_entry = prefs.blends.add()
|
||||
new_entry.filepath = self.filepath
|
||||
new_entry.filepath = bpy.path.abspath(new_entry.filepath) # just in case
|
||||
name = os.path.basename(self.filepath).rsplit('.', maxsplit=1)[0]
|
||||
new_entry.name = name
|
||||
scan(self, context, new_entry)
|
||||
else:
|
||||
if not os.path.exists(self.directory) and not self._shift:
|
||||
self.report({'ERROR'}, f'{self.directory} does not exist!')
|
||||
return {'CANCELLED'}
|
||||
new_entry = prefs.folders.add()
|
||||
if self._shift or self.category:
|
||||
new_name = 'New Category'
|
||||
if self.category:
|
||||
new_name = self.category_name
|
||||
self.category = False
|
||||
new_entry.category = True
|
||||
new_entry.name = new_name
|
||||
else:
|
||||
new_entry.filepath = self.directory
|
||||
new_entry.recursive = self.folder_recursive
|
||||
directory: str = self.directory
|
||||
directory = directory.removesuffix('/')
|
||||
directory = directory.removesuffix('\\')
|
||||
name = os.path.basename(directory)
|
||||
new_entry.name = name
|
||||
scan(self, context, new_entry)
|
||||
context.window_manager.progress_end()
|
||||
return {'FINISHED'}
|
||||
|
||||
class SPAWNER_OT_Remove_Entry(Operator):
|
||||
bl_idname = 'spawner.remove_entry'
|
||||
bl_label = 'Remove Blend Entry'
|
||||
bl_description = 'Add a .blend file to spawn from'
|
||||
|
||||
blend: BoolProperty(default=True)
|
||||
folder: BoolProperty(default=False)
|
||||
|
||||
def execute(self, context):
|
||||
prefs = context.preferences.addons[base_package].preferences
|
||||
if self.blend and self.folder:
|
||||
folder = prefs.folders[prefs.folder_index]
|
||||
folder.blends.remove(folder.blend_index)
|
||||
folder.blend_index -= 1
|
||||
elif self.blend:
|
||||
index = prefs.blend_index
|
||||
prefs.blend_index -= 1
|
||||
prefs.blends.remove(index)
|
||||
else:
|
||||
index = prefs.folder_index
|
||||
prefs.folder_index -= 1
|
||||
prefs.folders.remove(index)
|
||||
return {'FINISHED'}
|
||||
|
||||
def invoke(self, context, event):
|
||||
return context.window_manager.invoke_confirm(self, event)
|
||||
|
||||
def scan(op: bpy.types.Operator, context: bpy.types.Context, item, skip = False):
|
||||
wm = context.window_manager
|
||||
wm.progress_begin(0, 9999)
|
||||
wm.progress_update(0)
|
||||
failed = 0
|
||||
|
||||
itemType = item.bl_rna.identifier
|
||||
if itemType == 'blends':
|
||||
if (len(item.objects) + len(item.collections) != 0) and skip:
|
||||
return
|
||||
wm.progress_update(1)
|
||||
if not os.path.exists(item.filepath):
|
||||
op.report({'ERROR'}, f'{item.filepath} does not exist!')
|
||||
return {'CANCELLED'}
|
||||
print(f'Opening {item.filepath}...')
|
||||
try:
|
||||
with bpy.data.libraries.load(item.filepath, assets_only=True) as (From, To):
|
||||
pass
|
||||
except:
|
||||
op.report({'ERROR'}, f'Could not open {item.filepath}! Is it corrupt?')
|
||||
return {'CANCELLED'}
|
||||
print(f'Opened!')
|
||||
item.objects.clear()
|
||||
item.collections.clear()
|
||||
if len(From.objects) + len(From.collections) == 0:
|
||||
op.report({'WARNING'}, f'{item.filepath} does not have any objects or collections marked as assets!')
|
||||
return {'FINISHED'}
|
||||
wm.progress_update(2)
|
||||
print(f'Found {len(From.objects)} object(s)')
|
||||
for obj in sorted(From.objects):
|
||||
new = item.objects.add()
|
||||
new.name = obj
|
||||
|
||||
wm.progress_update(3)
|
||||
print(f'Found {len(From.collections)} collection(s)')
|
||||
for col in sorted(From.collections):
|
||||
new = item.collections.add()
|
||||
new.name = col
|
||||
del From, To
|
||||
return {'FINISHED'}
|
||||
|
||||
if itemType == 'folders':
|
||||
print(f'Recursive Scan: {item.recursive}')
|
||||
|
||||
globPath = '*.blend'
|
||||
if item.recursive:
|
||||
globPath = '**/' + globPath
|
||||
|
||||
blends = glob(globPath, root_dir=item.filepath, recursive=item.recursive)
|
||||
print(f'Scan result count: {len(blends)}')
|
||||
|
||||
if not skip:
|
||||
item.blends.clear()
|
||||
wm.progress_update(1)
|
||||
for n, blend in enumerate(blends):
|
||||
if (item.get(blend) != None) and skip: continue
|
||||
blend_path = os.path.join(item.filepath, blend)
|
||||
if not os.path.exists(blend_path): continue
|
||||
wm.progress_update(n*10)
|
||||
print(f'Opening {blend_path}...')
|
||||
try:
|
||||
with bpy.data.libraries.load(blend_path, assets_only=True) as (From, To):
|
||||
pass
|
||||
except:
|
||||
op.report({'ERROR'}, f'Could not open {blend_path}! Is it corrupt?')
|
||||
failed += 1
|
||||
if len(From.objects) + len(From.collections) == 0:
|
||||
op.report({'WARNING'}, f'{blend_path} does not have any objects or collections marked as assets!')
|
||||
failed += 1
|
||||
continue
|
||||
print(f'Opened!')
|
||||
print(f'Found {len(From.objects)} object(s)')
|
||||
print(f'Found {len(From.collections)} collections(s)')
|
||||
newBlend = item.blends.add()
|
||||
newBlend.name = os.path.splitext(blend)[0]
|
||||
newBlend.filepath = blend_path
|
||||
wm.progress_update(n*10+1)
|
||||
for obj in sorted(From.objects):
|
||||
new = newBlend.objects.add()
|
||||
new.name = obj
|
||||
wm.progress_update(n*10+2)
|
||||
for col in sorted(From.collections):
|
||||
new = newBlend.collections.add()
|
||||
new.name = col
|
||||
if failed:
|
||||
op.report({'WARNING'}, f'{failed} error(s) occured. Read INFO to learn more')
|
||||
return {'FINISHED'}
|
||||
|
||||
class SPAWNER_OT_SCAN(Operator):
|
||||
bl_idname = 'spawner.scan'
|
||||
bl_label = 'Scan'
|
||||
bl_description = 'Combs through .blend files to look for spawnable objects or collections'
|
||||
|
||||
blend: IntProperty(name='.blend file', default=-1)
|
||||
folder: IntProperty(name='Folder', default=-1)
|
||||
|
||||
def execute(self, context):
|
||||
prefs = context.preferences.addons[base_package].preferences
|
||||
blend = self.blend
|
||||
folder = self.folder
|
||||
|
||||
if blend != -1 and folder == -1:
|
||||
blend = prefs.blends[blend]
|
||||
return_val = scan(self, context, blend, False)
|
||||
context.window_manager.progress_end()
|
||||
return return_val
|
||||
|
||||
if folder != -1 and blend == -1:
|
||||
folder = prefs.folders[folder]
|
||||
if folder.category:
|
||||
for blend in folder.blends:
|
||||
scan(self, context, blend)
|
||||
return_val = {'FINISHED'}
|
||||
else:
|
||||
return_val = scan(self, context, folder)
|
||||
context.window_manager.progress_end()
|
||||
return return_val
|
||||
|
||||
if not -1 in {folder, blend}:
|
||||
blend = prefs.folders[folder].blends[blend]
|
||||
return_val = scan(self, context, blend)
|
||||
context.window_manager.progress_end()
|
||||
return return_val
|
||||
|
||||
return {'FINISHED'}
|
||||
|
||||
class SPAWNER_OT_ALPHA_SORT(SPAWNER_OT_genericText):
|
||||
bl_idname = 'spawner.alpha_sort'
|
||||
bl_label = 'Sort by Alphabet'
|
||||
bl_description = 'Hold SHIFT to sort backwards'
|
||||
|
||||
blend: BoolProperty(default=False)
|
||||
folder: BoolProperty(default=False)
|
||||
object: BoolProperty(default=False)
|
||||
collection: BoolProperty(default=False)
|
||||
|
||||
_shift = None
|
||||
|
||||
def invoke_extra(self, context, event):
|
||||
self._shift = event.shift
|
||||
#return self.execute(context)
|
||||
|
||||
def execute(self, context):
|
||||
prefs = context.preferences.addons[base_package].preferences
|
||||
|
||||
B = self.blend
|
||||
F = self.folder
|
||||
O = self.object
|
||||
C = self.collection
|
||||
|
||||
if B == True and only(False, F, O, C):
|
||||
item = prefs.blends
|
||||
|
||||
if F == True and only(False, B, O, C):
|
||||
item = prefs.folders
|
||||
|
||||
if only(True, B, F) and only(False, O, C):
|
||||
folder = prefs.folders[prefs.folder_index]
|
||||
item = folder.blends
|
||||
|
||||
if F == False:
|
||||
blend = prefs.blends[prefs.blend_index]
|
||||
else:
|
||||
folder = prefs.folders[prefs.folder_index]
|
||||
blend = folder.blends[folder.blend_index]
|
||||
|
||||
if O == True:
|
||||
item = blend.objects
|
||||
|
||||
if C == True:
|
||||
item = blend.collections
|
||||
|
||||
ln = enumerate(item)
|
||||
|
||||
rev = sorted(ln, key=lambda a: a[1].name.casefold())
|
||||
if not self._shift:
|
||||
rev = reversed(rev)
|
||||
rev = list(map(lambda a: a[0], rev))
|
||||
|
||||
for i in rev:
|
||||
item.move(i, 0)
|
||||
for n, _ in enumerate(rev):
|
||||
val = rev[n]
|
||||
if val < i:
|
||||
rev[n] += 1
|
||||
|
||||
return {'FINISHED'}
|
||||
|
||||
class SPAWNER_OT_MOVE(Operator):
|
||||
bl_idname = 'spawner.move'
|
||||
bl_label = 'Move'
|
||||
bl_description = 'Hold SHIFT to move an item to the top or bottom'
|
||||
|
||||
offset: IntProperty(default=0)
|
||||
blend: BoolProperty(default=False)
|
||||
folder: BoolProperty(default=False)
|
||||
object: BoolProperty(default=False)
|
||||
collection: BoolProperty(default=False)
|
||||
_shift = None
|
||||
|
||||
def invoke(self, context, event):
|
||||
self._shift = event.shift
|
||||
return self.execute(context)
|
||||
|
||||
def execute(self, context):
|
||||
prefs = context.preferences.addons[base_package].preferences
|
||||
|
||||
B = self.blend
|
||||
F = self.folder
|
||||
O = self.object
|
||||
C = self.collection
|
||||
offset = self.offset
|
||||
|
||||
if B == True and only(False, F, O, C):
|
||||
item = prefs.blends
|
||||
index = prefs.blend_index
|
||||
maxlen = len(item) - 1
|
||||
if self._shift:
|
||||
offset = 0 if (offset < 0) else maxlen
|
||||
else:
|
||||
offset = index + offset
|
||||
offset = min(max(offset, 0), maxlen)
|
||||
item.move(index, offset)
|
||||
prefs.blend_index = offset
|
||||
return {'FINISHED'}
|
||||
|
||||
if F == True and only(False, B, O, C):
|
||||
item = prefs.folders
|
||||
index = prefs.folder_index
|
||||
maxlen = len(item) - 1
|
||||
if self._shift:
|
||||
offset = 0 if (offset < 0) else maxlen
|
||||
else:
|
||||
offset = index + offset
|
||||
offset = min(max(offset, 0), maxlen)
|
||||
item.move(index, offset)
|
||||
prefs.folder_index = offset
|
||||
return {'FINISHED'}
|
||||
|
||||
if only(True, B, F) and only(False, O, C):
|
||||
folder = prefs.folders[prefs.folder_index]
|
||||
item = folder.blends
|
||||
index = folder.blend_index
|
||||
maxlen = len(item) - 1
|
||||
if self._shift:
|
||||
offset = 0 if (offset < 0) else maxlen
|
||||
else:
|
||||
offset = index + offset
|
||||
offset = min(max(offset, 0), maxlen)
|
||||
item.move(index, offset)
|
||||
folder.blend_index = offset
|
||||
return {'FINISHED'}
|
||||
|
||||
if F == False:
|
||||
blend = prefs.blends[prefs.blend_index]
|
||||
else:
|
||||
folder = prefs.folders[prefs.folder_index]
|
||||
blend = folder.blends[folder.blend_index]
|
||||
|
||||
|
||||
if O == True:
|
||||
item = blend.objects
|
||||
index = prefs.obj_index
|
||||
maxlen = len(item) - 1
|
||||
if self._shift:
|
||||
offset = 0 if (offset < 0) else maxlen
|
||||
else:
|
||||
offset = index + offset
|
||||
offset = min(max(offset, 0), maxlen)
|
||||
item.move(index, offset)
|
||||
prefs.obj_index = offset
|
||||
return {'FINISHED'}
|
||||
|
||||
if C == True:
|
||||
item = blend.collections
|
||||
index = prefs.col_index
|
||||
maxlen = len(item) - 1
|
||||
if self._shift:
|
||||
offset = 0 if (offset < 0) else maxlen
|
||||
else:
|
||||
offset = index + offset
|
||||
offset = min(max(offset, 0), maxlen)
|
||||
item.move(index, offset)
|
||||
prefs.col_index = offset
|
||||
return {'FINISHED'}
|
||||
|
||||
return {'FINISHED'}
|
||||
|
||||
class SPAWNER_OT_CONTEXT(Operator):
|
||||
bl_idname = 'spawner.context'
|
||||
bl_label = 'context'
|
||||
|
||||
def execute(self, context):
|
||||
print(context.space_data, context.area.type, context.window, context.screen)
|
||||
return {'FINISHED'}
|
||||
|
||||
class spawner_props(PropertyGroup):
|
||||
selected_blend: EnumProperty(items=blends_CB, options=set(), name='Selected .blend File', description='Selected .blend file')
|
||||
selected_folder: EnumProperty(items=folders_CB, options=set(), name='Selected Folder', description='Selected Folder')
|
||||
view: EnumProperty(items = (
|
||||
('BLENDS', 'Blend Files', 'Spawn from your list of .blend files', 'BLENDER', 0),
|
||||
('FOLDERS', 'Folders', 'Spawn from your list of folders', 'FILE_FOLDER', 1),
|
||||
('TOOLS', 'Tools', 'Choose from the assortment of tools', 'TOOL_SETTINGS', 2)
|
||||
),
|
||||
name='View', description='View', options=set()
|
||||
)
|
||||
|
||||
classes = [
|
||||
objects,
|
||||
collections,
|
||||
blends,
|
||||
folders,
|
||||
spawner_props,
|
||||
BLENDS_SPAWNER_UL_List,
|
||||
FOLDERS_SPAWNER_UL_List,
|
||||
SPAWNER_GENERIC_UL_List,
|
||||
blendentriespref,
|
||||
SPAWNER_OT_Add_Entry,
|
||||
SPAWNER_OT_Remove_Entry,
|
||||
SPAWNER_OT_SCAN,
|
||||
SPAWNER_OT_ALPHA_SORT,
|
||||
SPAWNER_OT_MOVE,
|
||||
#SPAWNER_OT_CONTEXT,
|
||||
]
|
||||
|
||||
def register():
|
||||
for i in classes:
|
||||
bpy.utils.register_class(i)
|
||||
|
||||
bpy.types.Scene.optiploy_props = PointerProperty(type=spawner_props)
|
||||
|
||||
def unregister():
|
||||
for i in reversed(classes):
|
||||
bpy.utils.unregister_class(i)
|
||||
del bpy.types.Scene.optiploy_props
|
||||
Reference in New Issue
Block a user