2025-07-01
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from typing import Iterator, Literal, cast
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import bpy
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from .LIPSYNC2D_ShapeKeysAnimator import LIPSYNC2D_ShapeKeysAnimator
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from ..phoneme_to_viseme import (
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get_viseme_priority,
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viseme_items_mpeg4_v2,
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UNSKIPPABLE_VISEMES,
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)
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from ..Timeline.LIPSYNC2D_TimeConversion import LIPSYNC2D_TimeConversion
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from ..constants import ACTION_SUFFIX_NAME, SLOT_POSE_ASSETS_NAME
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from ..Timeline.LIPSYNC2D_Timeline import LIPSYNC2D_Timeline
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from ..types import (
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VisemeActionAnimationData,
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VisemeData,
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WordTiming,
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)
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from ...Preferences.LIPSYNC2D_AP_Preferences import LIPSYNC2D_AP_Preferences
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from ...lipsync_types import (
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BpyAction,
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BpyActionChannelbag,
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BpyActionKeyframeStrip,
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BpyActionSlot,
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BpyContext,
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BpyObject,
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BpyPropertyGroup,
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)
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class LIPSYNC2D_PoseAssetsAnimator:
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"""
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A class designed to manage lip-sync animation using pose assets in Blender.
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This class provides methods for manipulating bone pose animations, including clearing
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existing keyframes, setting up new animations, modifying interpolation types, and inserting
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keyframes for viseme data using pose library assets.
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:ivar _slot: Internal storage representing a reference to an action slot used in
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the animation chain for lip-syncing (assigned during setup phase).
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:type _slot: BpyActionSlot
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"""
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def __init__(self) -> None:
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self._slot: BpyActionSlot | None = None
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self.pose_assets_actions: dict[str, bpy.types.Action]
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self.silence_frame_threshold: float = -1
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self.in_between_frame_threshold: float = -1
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self.previous_start: int = -1
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self.previous_viseme: str | None = None
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self.inserted_keyframes: int = 0
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self.word_end_frame = -1
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self.word_start_frame = -1
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self.delay_until_next_word = -1
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self.is_last_word = False
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self.is_first_word = False
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self.time_conversion = None
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self.close_motion_duration = -1
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self.channelbag: BpyActionChannelbag
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self.armature: BpyObject | None = None
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def get_armature_action(self, obj: BpyObject):
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"""
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Retrieves the action associated with the armature of the given object, if available.
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This function checks if the provided object has an armature with animation data.
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If the armature is present and has associated animation data with an assigned action,
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the function returns the action. If any of these conditions fail, the function returns None.
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:param obj: The armature object to retrieve the action from.
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:type obj: BpyObject
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:return: The action associated with the armature's animation data if available, otherwise None.
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:rtype: BpyAction or None
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"""
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if not isinstance(obj.data, bpy.types.Armature):
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return None
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if (
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self.armature
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and self.armature.animation_data
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and self.armature.animation_data.action
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):
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return self.armature.animation_data.action
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return None
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def clear_previous_keyframes(self, obj: BpyObject):
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"""
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Clears all previous keyframes from the armature action's channelbag for
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the provided object, ensuring the removal of existing animation
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data within the specified context.
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:param obj: The Blender armature object from which previous keyframes are to be
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cleared. Must have an armature data type.
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:type obj: BpyObject
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:return: This function does not return any value. If the provided object
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does not meet the required conditions (e.g., not an armature or has no
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trackable action), the function terminates without modification.
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:rtype: None
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"""
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if not isinstance(obj.data, bpy.types.Armature):
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return
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if (action := self.get_armature_action(obj)) is None:
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return
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strip = cast(BpyActionKeyframeStrip, action.layers[0].strips[0])
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channelbag = strip.channelbag(self._slot, ensure=True)
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for fcurve in channelbag.fcurves:
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fcurve.keyframe_points.clear()
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def insert_keyframes(
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self,
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obj: BpyObject,
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props: BpyPropertyGroup,
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visemes_data: VisemeData,
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word_timing: WordTiming,
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delay_until_next_word: int,
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is_last_word: bool,
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word_index: int,
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):
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"""
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Insert viseme animations based on given viseme data, word timing, and properties. This function ensures
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that the pose assets for lip-sync animations are manipulated and keyframed correctly for smooth transitions
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between viseme states using bone poses. It also optionally adds a silence (SIL) pose asset at the end of a word
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depending on specific conditions.
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:param word_index: Word index
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:param obj: The Blender armature object to insert visemes into.
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:param props: Properties related to lipsync and pose asset data.
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:param visemes_data: Data about visemes, including their order and division details.
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:param word_timing: Timing information for the word's animation frames.
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:param delay_until_next_word: A delay value used to determine if silence should be inserted between words.
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:param is_last_word: Indicates whether the current word is the last word in the sequence.
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:return: None
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"""
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# Initialize word properties
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self.word_end_frame = word_timing["word_frame_end"]
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self.word_start_frame = word_timing["word_frame_start"]
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self.delay_until_next_word = max(0, delay_until_next_word)
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self.is_last_word = is_last_word
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self.is_first_word = word_index == 0
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# Insert silences before or after word when needed
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self.insert_silences(visemes_data, word_index)
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# Iterate through visemes and insert keyframes on time
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for action_anim_data in self._insert_on_visemes(
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obj, props, visemes_data, word_timing
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):
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if (action := action_anim_data["action"]) is None:
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continue
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self.insert_keyframe_points(action, action_anim_data["frame"])
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def insert_keyframe_points(
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self,
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pose_action: BpyAction,
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frame: int,
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interpolation: Literal["LINEAR"] = "LINEAR",
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):
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"""
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Inserts keyframe points from a pose asset action into the target armature action.
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This method copies bone transform values from the pose asset's F-curves and inserts
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them as keyframes at the specified frame in the target armature's action.
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:param pose_action: The pose asset action containing the bone poses to copy.
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:type pose_action: BpyAction
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:param frame: The frame number where keyframes should be inserted.
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:type frame: int
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:param interpolation: The interpolation type for the keyframes.
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:type interpolation: Literal["LINEAR"]
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"""
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for fcurve in self.channelbag.fcurves:
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pose_asset_fcurve = pose_action.fcurves.find(
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fcurve.data_path, index=fcurve.array_index
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)
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if pose_asset_fcurve is None:
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continue
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# Since Action is from a Pose Asset, we can safely assume that first keyframe point holds the Pose
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fcurve_value = pose_asset_fcurve.keyframe_points[0].co.y
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kframe = fcurve.keyframe_points.insert(
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frame,
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value=fcurve_value,
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)
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kframe.interpolation = interpolation
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self.inserted_keyframes += 1
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def insert_silences(self, visemes_data: VisemeData, word_index: int):
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"""
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Inserts silence pose assets at appropriate timing intervals.
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This method adds silence poses (typically mouth closed positions) before the first word,
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after the last word, and between words when there's sufficient delay.
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:param visemes_data: Data about visemes, including their timing information.
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:type visemes_data: VisemeData
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:param word_index: The index of the current word being processed.
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:type word_index: int
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"""
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add_sil_at_word_end = (
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self.delay_until_next_word > self.silence_frame_threshold
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) or self.is_last_word
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action: BpyAction | None = getattr(self.props, f"lip_sync_2d_viseme_pose_sil")
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if action is None:
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return
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if add_sil_at_word_end:
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# Last viseme is inserted a bit before end of word. This ensures that silence uses correct timing
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corrected_word_end_frame = (
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LIPSYNC2D_ShapeKeysAnimator.get_corrected_end_frame(
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self.word_start_frame, visemes_data
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)
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)
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frame = corrected_word_end_frame + max(
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1,
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min(
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self.delay_until_next_word - self.in_between_frame_threshold,
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self.close_motion_duration,
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),
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)
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if not self.is_last_word:
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# Add silence after current word, with some delay to allow a smooth motion
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# If close_motion_duration is too high, fallback to next word time-postion minus defined threshold
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frame = corrected_word_end_frame + max(
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1,
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min(
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self.delay_until_next_word - self.in_between_frame_threshold,
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self.close_motion_duration,
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),
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)
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self.insert_keyframe_points(action, int(frame))
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frame = (
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corrected_word_end_frame
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+ self.delay_until_next_word
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- max(1, self.in_between_frame_threshold)
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)
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self.insert_keyframe_points(action, int(frame))
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else:
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frame = corrected_word_end_frame + self.close_motion_duration
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self.insert_keyframe_points(action, int(frame))
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if self.is_first_word:
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frame = max(
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LIPSYNC2D_Timeline.get_frame_start(),
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self.word_start_frame - max(1, self.close_motion_duration / 2),
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)
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self.insert_keyframe_points(action, int(frame))
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def _insert_on_visemes(
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self,
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obj: BpyObject,
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props: BpyPropertyGroup,
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visemes_data: VisemeData,
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word_timing: WordTiming,
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) -> Iterator[VisemeActionAnimationData]:
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"""
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Generate viseme animation data for inserting pose asset keyframes based on viseme timing.
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This function processes viseme data and yields animation information for each viseme,
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ensuring that pose assets for lip-sync animations are applied correctly for smooth transitions
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between bone pose states. It also handles timing and redundancy checks.
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:param obj: The Blender armature object to insert visemes into.
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:type obj: BpyObject
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:param props: Properties related to lipsync and pose asset data.
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:type props: BpyPropertyGroup
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:param visemes_data: Data about visemes, including their order and division details.
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:type visemes_data: VisemeData
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:param word_timing: Timing information for the word's animation frames.
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:type word_timing: WordTiming
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:yield: Animation data for each viseme including frame, action, and metadata.
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:rtype: Iterator[VisemeActionAnimationData]
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"""
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if not isinstance(obj.data, bpy.types.Armature):
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yield {
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"frame": -1,
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"viseme": "",
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"action": None,
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"action_name": "",
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"viseme_index": -1,
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}
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visemes = enumerate(visemes_data["visemes"])
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for viseme_index, v in visemes:
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self.is_last_viseme = (viseme_index + 1) == visemes_data["visemes_len"]
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viseme_frame_start = word_timing["word_frame_start"] + round(
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viseme_index * visemes_data["visemes_parts"]
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)
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if v not in self.pose_assets_actions:
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continue
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if self.should_skip_keyframe(props, v, viseme_frame_start):
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continue
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action_name: str = getattr(props, f"lip_sync_2d_viseme_pose_{v}")
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action = self.pose_assets_actions[v]
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yield {
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"frame": viseme_frame_start,
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"viseme": v,
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"action": action,
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"viseme_index": viseme_index,
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"action_name": action_name,
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}
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self.previous_start = viseme_frame_start
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self.previous_viseme = v
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def should_skip_keyframe(self, props, v, viseme_frame_start):
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# Skip if there's a priority conflict
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if self.should_skip_due_to_priority_conflict(v, viseme_frame_start):
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return True
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# Skip if redundant with previous viseme
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if self.is_redundant(props, v):
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return True
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# Handle timing conflicts
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if self.is_prev_kframe_too_close(viseme_frame_start):
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return self._should_skip_due_to_timing(props, v)
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return False
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def _should_skip_due_to_timing(self, props, v: str) -> bool:
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"""Handle timing conflicts based on force_lips_contact setting"""
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force_lips_contact = props.lip_sync_2d_prioritize_accuracy
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is_unskippable = v.lower() in UNSKIPPABLE_VISEMES
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if force_lips_contact:
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# With force enabled: only skip skippable visemes
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return not is_unskippable
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else:
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# Without force: skip all visemes that are too close
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return True
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def should_skip_due_to_priority_conflict(
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self, current_viseme: str, frame: int
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) -> bool:
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"""Skip current viseme if previous viseme at same frame has higher priority."""
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if not self.has_already_a_kframe(frame) or not self.previous_viseme:
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return False
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prev_priority = get_viseme_priority(self.previous_viseme)
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current_priority = get_viseme_priority(current_viseme)
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# Skip if current has lower priority (higher number)
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return current_priority > prev_priority
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def has_already_a_kframe(self, viseme_frame_start):
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"""Check if a keyframe already exists at the specified frame."""
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return viseme_frame_start == self.previous_start
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def is_prev_kframe_too_close(self, viseme_frame_start):
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"""Check if the previous keyframe is too close to the current frame."""
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return self.previous_start >= 0 and (
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viseme_frame_start - self.previous_start <= self.in_between_frame_threshold
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)
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def is_redundant(self, props: BpyPropertyGroup, v: str):
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"""Check if the current viseme pose asset is the same as the previous one."""
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if self.previous_viseme is None or self.previous_viseme == "sil":
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return False
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previous_viseme_prop_name = getattr(
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props, f"lip_sync_2d_viseme_pose_{self.previous_viseme}"
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)
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viseme_prop_name = getattr(props, f"lip_sync_2d_viseme_pose_{v}")
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return previous_viseme_prop_name == viseme_prop_name
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def set_interpolation(self, obj: BpyObject):
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"""Set interpolation type for pose asset keyframes (placeholder method)."""
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pass
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def setup(self, obj: BpyObject):
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"""
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Sets up the animation action and its components for the provided Blender armature object
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if it meets the necessary conditions. Verifies the object's data type and animation
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data, ensures that a specific action exists for lip-syncing with pose assets, and assigns
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it to the armature's animation data.
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:param obj: The Blender armature object for which the lip-sync animation is being set up.
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Must have a data type of Armature and support animation data.
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:type obj: BpyObject
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:return: None if the object does not meet the specified conditions for setup.
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:rtype: None
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||||
"""
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self.setup_properties(obj)
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self.setup_animation_properties(obj)
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def setup_properties(self, obj: BpyObject):
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"""
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Initialize timing and threshold properties for pose asset animation.
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This method sets up frame thresholds, timing conversions, and other properties
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||||
needed for smooth pose asset transitions during lip-sync animation.
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||||
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||||
:param obj: The Blender armature object being configured.
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:type obj: BpyObject
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"""
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props = obj.lipsync2d_props # type: ignore
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if bpy.context.scene is not None:
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self.time_conversion = LIPSYNC2D_TimeConversion(bpy.context.scene.render)
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self.close_motion_duration = self.time_conversion.time_to_frame(
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props.lip_sync_2d_close_motion_duration
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)
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||||
if self.time_conversion is None:
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return
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||||
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||||
self.silence_frame_threshold = self.time_conversion.time_to_frame(
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props.lip_sync_2d_sil_threshold
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)
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self.in_between_frame_threshold = self.time_conversion.time_to_frame(
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props.lip_sync_2d_in_between_threshold
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)
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self.previous_start = -1
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self.previous_viseme = None
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self.inserted_keyframes = 0
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self.props = props
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||||
self.armature = obj
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||||
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def setup_animation_properties(self, obj: BpyObject):
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"""
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||||
Set up animation-specific properties including actions and F-curves for pose assets.
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||||
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||||
:param obj: The Blender armature object to configure.
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||||
:type obj: BpyObject
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||||
"""
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||||
_, strip = self.set_up_action(obj)
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||||
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||||
if strip is None:
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return
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||||
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||||
self.setup_fcurves(obj, strip)
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||||
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||||
def get_available_actions(self) -> dict[str, BpyAction]:
|
||||
"""
|
||||
Retrieve all available pose asset actions mapped to their corresponding visemes.
|
||||
|
||||
This method scans through all viseme properties and returns a dictionary mapping
|
||||
viseme IDs to their associated pose asset actions.
|
||||
|
||||
:return: Dictionary mapping viseme IDs to pose asset actions.
|
||||
:rtype: dict[str, BpyAction]
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||||
"""
|
||||
visemes = viseme_items_mpeg4_v2(None, None)
|
||||
|
||||
available_actions: dict[str, BpyAction] = {
|
||||
enum_id: key
|
||||
for (enum_id, _, _) in visemes
|
||||
if (key := getattr(self.props, f"lip_sync_2d_viseme_pose_{enum_id}"))
|
||||
is not None
|
||||
}
|
||||
|
||||
return available_actions
|
||||
|
||||
def setup_fcurves(self, obj: BpyObject, strip: BpyActionKeyframeStrip):
|
||||
"""
|
||||
Set up F-curves in the target armature action based on pose asset F-curves.
|
||||
|
||||
This method copies F-curve structure from pose assets to the target armature action,
|
||||
creating the necessary bone channels and groups for animation. It supports both
|
||||
basic and advanced rig types with appropriate filtering.
|
||||
|
||||
:param obj: The Blender armature object to set up F-curves for.
|
||||
:type obj: BpyObject
|
||||
:param strip: The action keyframe strip to work with.
|
||||
:type strip: BpyActionKeyframeStrip
|
||||
"""
|
||||
if not isinstance(obj.data, bpy.types.Armature):
|
||||
return
|
||||
|
||||
props = obj.lipsync2d_props # type: ignore
|
||||
is_basic_rig = props.lip_sync_2d_rig_type_basic
|
||||
self.pose_assets_actions = self.get_available_actions()
|
||||
self.channelbag = strip.channelbag(self._slot, ensure=True)
|
||||
fcurves = self.channelbag.fcurves
|
||||
|
||||
if props.lip_sync_2d_use_clear_keyframes:
|
||||
fcurves.clear()
|
||||
|
||||
seen_actions = set()
|
||||
bone_groups_cache = {}
|
||||
|
||||
for action in self.pose_assets_actions.values():
|
||||
action_id = id(action)
|
||||
if action_id in seen_actions:
|
||||
continue
|
||||
|
||||
seen_actions.add(action_id)
|
||||
|
||||
if (
|
||||
len(action.layers) == 0
|
||||
or len(action.layers[0].strips) == 0
|
||||
or not isinstance(
|
||||
pose_strip := action.layers[0].strips[0],
|
||||
bpy.types.ActionKeyframeStrip,
|
||||
)
|
||||
or len(action.slots) == 0
|
||||
):
|
||||
continue # Skip malformed pose asset actions
|
||||
|
||||
pose_channelbag = pose_strip.channelbag(action.slots[0])
|
||||
|
||||
for fcurve in pose_channelbag.fcurves:
|
||||
if fcurves.find(fcurve.data_path, index=fcurve.array_index):
|
||||
continue
|
||||
|
||||
property_name = fcurve.data_path.split(".")[-1]
|
||||
|
||||
if is_basic_rig and (
|
||||
"bbone" in fcurve.data_path
|
||||
or property_name
|
||||
not in {
|
||||
"location",
|
||||
"rotation_euler",
|
||||
"rotation_quaternion",
|
||||
"scale",
|
||||
}
|
||||
):
|
||||
continue
|
||||
|
||||
new_fcurve = fcurves.new(fcurve.data_path, index=fcurve.array_index)
|
||||
|
||||
if "pose.bones[" in fcurve.data_path:
|
||||
bone_name = fcurve.data_path.split('"')[1]
|
||||
|
||||
if bone_name not in bone_groups_cache:
|
||||
bone_groups_cache[bone_name] = self.channelbag.groups.get(
|
||||
bone_name
|
||||
) or self.channelbag.groups.new(bone_name)
|
||||
|
||||
new_fcurve.group = bone_groups_cache[bone_name]
|
||||
|
||||
def set_up_action(
|
||||
self, obj: BpyObject
|
||||
) -> tuple[BpyAction, BpyActionKeyframeStrip] | tuple[None, None]:
|
||||
"""
|
||||
Create or retrieve the main armature action for lip-sync animation.
|
||||
|
||||
This method ensures that the armature has proper animation data and creates
|
||||
a dedicated action for lip-sync pose asset animation with the necessary
|
||||
layers, strips, and slots.
|
||||
|
||||
:param obj: The Blender armature object to set up the action for.
|
||||
:type obj: BpyObject
|
||||
:return: Tuple containing the action and keyframe strip, or (None, None) if setup fails.
|
||||
:rtype: tuple[BpyAction, BpyActionKeyframeStrip] | tuple[None, None]
|
||||
"""
|
||||
if not isinstance(obj.data, bpy.types.Armature):
|
||||
return (None, None)
|
||||
|
||||
# Safety check but should never occur because of Operator's poll method
|
||||
if self.armature is None:
|
||||
return (None, None)
|
||||
|
||||
if self.armature.animation_data is None:
|
||||
self.armature.animation_data_create()
|
||||
|
||||
if not isinstance(self.armature.animation_data, bpy.types.AnimData):
|
||||
return (None, None)
|
||||
|
||||
obj_name = obj.name
|
||||
action = bpy.data.actions.get(f"{obj_name}-{ACTION_SUFFIX_NAME}")
|
||||
if action is None:
|
||||
action = bpy.data.actions.new(f"{obj_name}-{ACTION_SUFFIX_NAME}")
|
||||
layer = action.layers.new("Layer")
|
||||
strip = cast(
|
||||
bpy.types.ActionKeyframeStrip, layer.strips.new(type="KEYFRAME")
|
||||
)
|
||||
self.armature.animation_data.action = action
|
||||
else:
|
||||
self.armature.animation_data.action = action
|
||||
layer = action.layers[0]
|
||||
strip = cast(bpy.types.ActionKeyframeStrip, layer.strips[0])
|
||||
|
||||
self._slot = action.slots.get(f"OB{SLOT_POSE_ASSETS_NAME}") or action.slots.new(
|
||||
id_type="OBJECT", name=f"{SLOT_POSE_ASSETS_NAME}"
|
||||
)
|
||||
|
||||
self.armature.animation_data.action = action
|
||||
self.armature.animation_data.action_slot = self._slot
|
||||
|
||||
return action, strip
|
||||
|
||||
def cleanup(self, obj: BpyObject):
|
||||
"""Clean up resources after pose asset animation is complete."""
|
||||
pass
|
||||
|
||||
def poll(self, cls, context: BpyContext):
|
||||
"""
|
||||
Check if pose asset lip-sync animation can be performed in the current context.
|
||||
|
||||
This method verifies that an armature is selected, has the necessary properties,
|
||||
and that the system is ready for pose asset animation.
|
||||
|
||||
:param cls: The class calling this poll method.
|
||||
:param context: The current Blender context.
|
||||
:type context: BpyContext
|
||||
:return: True if pose asset animation can be performed, False otherwise.
|
||||
:rtype: bool
|
||||
"""
|
||||
obj = context.active_object
|
||||
|
||||
if obj is None or obj.type != "ARMATURE":
|
||||
return False
|
||||
|
||||
props = getattr(obj, "lipsync2d_props")
|
||||
if props is None:
|
||||
return False
|
||||
|
||||
model_state = LIPSYNC2D_AP_Preferences.get_model_state()
|
||||
|
||||
return (context.scene is not None) and model_state != "DOWNLOADING"
|
||||
|
||||
@staticmethod
|
||||
def get_corrected_end_frame(word_start_frame, visemes_data: VisemeData) -> int:
|
||||
"""
|
||||
Calculate the corrected end frame for a word based on viseme timing.
|
||||
|
||||
This method computes the actual end frame of the last viseme in a word,
|
||||
which may differ from the word's theoretical end frame.
|
||||
|
||||
:param word_start_frame: The starting frame of the word.
|
||||
:type word_start_frame: int
|
||||
:param visemes_data: Data about visemes including timing information.
|
||||
:type visemes_data: VisemeData
|
||||
:return: The corrected end frame for the word.
|
||||
:rtype: int
|
||||
"""
|
||||
return word_start_frame + round(
|
||||
visemes_data["visemes_parts"] * (visemes_data["visemes_len"] - 1)
|
||||
)
|
||||
+502
@@ -0,0 +1,502 @@
|
||||
from typing import Any, Iterator, cast
|
||||
|
||||
import bpy
|
||||
|
||||
|
||||
from ..phoneme_to_viseme import viseme_items_mpeg4_v2
|
||||
|
||||
from ..Timeline.LIPSYNC2D_TimeConversion import LIPSYNC2D_TimeConversion
|
||||
from ...Core.constants import ACTION_SUFFIX_NAME, SLOT_SHAPE_KEY_NAME
|
||||
from ...Core.Timeline.LIPSYNC2D_Timeline import LIPSYNC2D_Timeline
|
||||
from ...Core.types import VisemeData, VisemeSKeyAnimationData, WordTiming
|
||||
from ...Preferences.LIPSYNC2D_AP_Preferences import LIPSYNC2D_AP_Preferences
|
||||
from ...lipsync_types import (
|
||||
BpyAction,
|
||||
BpyActionChannelbag,
|
||||
BpyActionKeyframeStrip,
|
||||
BpyActionSlot,
|
||||
BpyContext,
|
||||
BpyObject,
|
||||
BpyPropertyGroup,
|
||||
BpyShapeKey,
|
||||
)
|
||||
|
||||
|
||||
class LIPSYNC2D_ShapeKeysAnimator:
|
||||
"""
|
||||
A class designed to manage lip-sync animation using shape keys in Blender.
|
||||
|
||||
This class provides methods for manipulating shape key animations, including clearing
|
||||
existing keyframes, setting up new animations, modifying interpolation types, and inserting
|
||||
keyframes for viseme data.
|
||||
|
||||
:ivar _slot: Internal storage representing a reference to an action slot used in
|
||||
the animation chain for lip-syncing (assigned during setup phase).
|
||||
:type _slot: BpyActionSlot
|
||||
"""
|
||||
|
||||
def __init__(self) -> None:
|
||||
self._slot: BpyActionSlot | None = None
|
||||
self._key_blocks: Any
|
||||
self.silence_frame_threshold: float = -1
|
||||
self.in_between_frame_threshold: float = -1
|
||||
self.silence_shape_key_name: str | None = None
|
||||
self.previous_start: int = -1
|
||||
self.previous_viseme: str | None = None
|
||||
self.inserted_keyframes: int = 0
|
||||
self.word_end_frame = -1
|
||||
self.word_start_frame = -1
|
||||
self.delay_until_next_word = -1
|
||||
self.is_last_word = False
|
||||
self.is_first_word = False
|
||||
self.time_conversion = None
|
||||
self.close_motion_duration = -1
|
||||
self.channelbag: BpyActionChannelbag
|
||||
|
||||
@staticmethod
|
||||
def get_shape_key_action(obj: BpyObject):
|
||||
"""
|
||||
Retrieves the action associated with the shape keys of the given object, if available.
|
||||
|
||||
This function checks if the provided object has shape keys defined. If shape keys
|
||||
are present and they have associated animation data and an assigned action, the
|
||||
function returns the action. If any of these conditions fail, the function returns None.
|
||||
|
||||
:param obj: The object to retrieve the shape key action from.
|
||||
:type obj: Any
|
||||
:return: The action associated with the object's shape keys if available, otherwise None.
|
||||
:rtype: Any or None
|
||||
"""
|
||||
if not isinstance(obj.data, bpy.types.Mesh):
|
||||
return None
|
||||
|
||||
if (
|
||||
obj.data.shape_keys
|
||||
and obj.data.shape_keys.animation_data
|
||||
and obj.data.shape_keys.animation_data.action
|
||||
):
|
||||
return obj.data.shape_keys.animation_data.action
|
||||
|
||||
return None
|
||||
|
||||
def clear_previous_keyframes(self, obj: BpyObject):
|
||||
"""
|
||||
Clears all previous keyframes from the shape key action's channelbag for
|
||||
the provided object, ensuring the removal of existing animation
|
||||
data within the specified context.
|
||||
|
||||
:param obj: The Blender object from which previous keyframes are to be
|
||||
cleared. Must have a mesh data type.
|
||||
:type obj: BpyObject
|
||||
:return: This function does not return any value. If the provided object
|
||||
does not meet the required conditions (e.g., not a mesh or has no
|
||||
trackable action), the function terminates without modification.
|
||||
:rtype: None
|
||||
"""
|
||||
if not isinstance(obj.data, bpy.types.Mesh):
|
||||
return
|
||||
|
||||
if (action := self.get_shape_key_action(obj)) is None:
|
||||
return
|
||||
|
||||
strip = cast(BpyActionKeyframeStrip, action.layers[0].strips[0])
|
||||
channelbag = strip.channelbag(self._slot, ensure=True)
|
||||
|
||||
for fcurve in channelbag.fcurves:
|
||||
fcurve.keyframe_points.clear()
|
||||
|
||||
def insert_keyframes(
|
||||
self,
|
||||
obj: BpyObject,
|
||||
props: BpyPropertyGroup,
|
||||
visemes_data: VisemeData,
|
||||
word_timing: WordTiming,
|
||||
delay_until_next_word: int,
|
||||
is_last_word: bool,
|
||||
word_index: int,
|
||||
):
|
||||
"""
|
||||
Insert viseme animations based on given viseme data, word timing, and properties. This function ensures
|
||||
that the shape keys for lip-sync animations are manipulated and keyframed correctly for smooth transitions
|
||||
between viseme states. It also optionally adds a silence (SIL) shape key at the end of a word depending
|
||||
on specific conditions.
|
||||
|
||||
:param word_index: Word index
|
||||
:param obj: The Blender object to insert visemes into.
|
||||
:param props: Properties related to lipsync and shape key data.
|
||||
:param visemes_data: Data about visemes, including their order and division details.
|
||||
:param word_timing: Timing information for the word's animation frames.
|
||||
:param delay_until_next_word: A delay value used to determine if silence should be inserted between words.
|
||||
:param is_last_word: Indicates whether the current word is the last word in the sequence.
|
||||
:return: None
|
||||
"""
|
||||
|
||||
# Initialize word properties
|
||||
self.word_end_frame = word_timing["word_frame_end"]
|
||||
self.word_start_frame = word_timing["word_frame_start"]
|
||||
self.delay_until_next_word = max(0, delay_until_next_word)
|
||||
self.is_last_word = is_last_word
|
||||
self.is_first_word = word_index == 0
|
||||
|
||||
# Insert silences before or after word when needed
|
||||
self.insert_silences(visemes_data, word_index)
|
||||
|
||||
# Iterate through visemes and insert keyframes on time
|
||||
for shape_key_anim_data in self._insert_on_visemes(
|
||||
obj, props, visemes_data, word_timing
|
||||
):
|
||||
|
||||
for fcurve in self.channelbag.fcurves:
|
||||
fcurve: bpy.types.FCurve
|
||||
shape_key_name = shape_key_anim_data["shape_key"]
|
||||
shape_key_data_path = f'key_blocks["{shape_key_name}"].value'
|
||||
value = (
|
||||
shape_key_anim_data["value"]
|
||||
if shape_key_data_path == fcurve.data_path
|
||||
else 0
|
||||
)
|
||||
fcurve.keyframe_points.insert(
|
||||
shape_key_anim_data["frame"], value=value, options={"FAST"}
|
||||
)
|
||||
self.inserted_keyframes += 1
|
||||
|
||||
def insert_silences(self, visemes_data: VisemeData, word_index: int):
|
||||
add_sil_at_word_end = (
|
||||
self.delay_until_next_word > self.silence_frame_threshold
|
||||
) or self.is_last_word
|
||||
silence_data_path = f'key_blocks["{self.silence_shape_key_name}"].value'
|
||||
|
||||
if add_sil_at_word_end:
|
||||
|
||||
for fcurve in self.channelbag.fcurves:
|
||||
fcurve: bpy.types.FCurve
|
||||
# Define data-path and value
|
||||
|
||||
value = 1 if silence_data_path == fcurve.data_path else 0
|
||||
|
||||
# Last viseme is inserted a bit before end of word. This ensures that silence uses correct timing
|
||||
corrected_word_end_frame = (
|
||||
LIPSYNC2D_ShapeKeysAnimator.get_corrected_end_frame(
|
||||
self.word_start_frame, visemes_data
|
||||
)
|
||||
)
|
||||
|
||||
if not self.is_last_word:
|
||||
# Add silence after current word, with some delay to allow a smooth motion
|
||||
# If close_motion_duration is too high, fallback to next word time-postion minus defined threshold
|
||||
frame = corrected_word_end_frame + max(
|
||||
1,
|
||||
min(
|
||||
self.delay_until_next_word
|
||||
- self.in_between_frame_threshold,
|
||||
self.close_motion_duration,
|
||||
),
|
||||
)
|
||||
|
||||
fcurve.keyframe_points.insert(frame, value=value, options={"FAST"})
|
||||
self.inserted_keyframes += 1
|
||||
|
||||
# Add silence just before the next word.
|
||||
# This prevents the lips from sliding unnaturally.
|
||||
# TODO previous_start is not updated although new keyframe is inserted. see how to update it
|
||||
|
||||
frame = (
|
||||
corrected_word_end_frame
|
||||
+ self.delay_until_next_word
|
||||
- max(1, self.in_between_frame_threshold)
|
||||
)
|
||||
fcurve.keyframe_points.insert(frame, value=value, options={"FAST"})
|
||||
self.inserted_keyframes += 1
|
||||
|
||||
elif self.is_last_word:
|
||||
frame = corrected_word_end_frame + self.close_motion_duration
|
||||
fcurve.keyframe_points.insert(frame, value=value, options={"FAST"})
|
||||
self.inserted_keyframes += 1
|
||||
|
||||
if self.is_first_word:
|
||||
for fcurve in self.channelbag.fcurves:
|
||||
fcurve: bpy.types.FCurve
|
||||
value = 1 if silence_data_path == fcurve.data_path else 0
|
||||
frame = max(
|
||||
LIPSYNC2D_Timeline.get_frame_start(),
|
||||
self.word_start_frame - max(1, self.close_motion_duration),
|
||||
)
|
||||
fcurve.keyframe_points.insert(frame, value=value, options={"FAST"})
|
||||
|
||||
def _insert_on_visemes(
|
||||
self,
|
||||
obj: BpyObject,
|
||||
props: BpyPropertyGroup,
|
||||
visemes_data: VisemeData,
|
||||
word_timing: WordTiming,
|
||||
) -> Iterator[VisemeSKeyAnimationData]:
|
||||
"""
|
||||
Insert viseme animations based on given viseme data, word timing, and properties. This function ensures
|
||||
that the shape keys for lip-sync animations are manipulated and keyframed correctly for smooth transitions
|
||||
between viseme states. It also optionally adds a silence (SIL) shape key at the end of a word depending
|
||||
on specific conditions.
|
||||
|
||||
:param word_index: Word index
|
||||
:param obj: The Blender object to insert visemes into.
|
||||
:param props: Properties related to lipsync and shape key data.
|
||||
:param visemes_data: Data about visemes, including their order and division details.
|
||||
:param word_timing: Timing information for the word's animation frames.
|
||||
:param delay_until_next_word: A delay value used to determine if silence should be inserted between words.
|
||||
:param is_last_word: Indicates whether the current word is the last word in the sequence.
|
||||
:return: None
|
||||
"""
|
||||
|
||||
if not isinstance(obj.data, bpy.types.Mesh) or obj.data.shape_keys is None:
|
||||
yield {
|
||||
"frame": -1,
|
||||
"viseme": "",
|
||||
"value": -1,
|
||||
"shape_key": "",
|
||||
"viseme_index": -1,
|
||||
}
|
||||
|
||||
visemes = enumerate(visemes_data["visemes"])
|
||||
|
||||
for viseme_index, v in visemes:
|
||||
self.is_last_viseme = (viseme_index + 1) == visemes_data["visemes_len"]
|
||||
viseme_frame_start = word_timing["word_frame_start"] + round(
|
||||
viseme_index * visemes_data["visemes_parts"]
|
||||
)
|
||||
|
||||
if (
|
||||
# Do not insert a keyframe on a frame that already contains a keyframed shapekey
|
||||
self.has_already_a_kframe(viseme_frame_start)
|
||||
# Do not insert a keyframe if previous keyframe is too close
|
||||
or self.is_prev_kframe_too_close(viseme_frame_start)
|
||||
# Do not insert a keyframe if previous keyframed shapekey was for the same viseme
|
||||
or self.is_redundant(props, v)
|
||||
):
|
||||
continue
|
||||
|
||||
yield {
|
||||
"frame": viseme_frame_start,
|
||||
"viseme": v,
|
||||
"viseme_index": viseme_index,
|
||||
"value": 1,
|
||||
"shape_key": getattr(props, f"lip_sync_2d_viseme_shape_keys_{v}"),
|
||||
}
|
||||
|
||||
self.previous_start = viseme_frame_start
|
||||
self.previous_viseme = v
|
||||
|
||||
def has_already_a_kframe(self, viseme_frame_start):
|
||||
return viseme_frame_start == self.previous_start
|
||||
|
||||
def is_prev_kframe_too_close(self, viseme_frame_start):
|
||||
return self.previous_start >= 0 and (
|
||||
viseme_frame_start - self.previous_start <= self.in_between_frame_threshold
|
||||
)
|
||||
|
||||
def is_redundant(self, props: BpyPropertyGroup, v: str):
|
||||
if self.previous_viseme is None or self.previous_viseme == "sil":
|
||||
return False
|
||||
|
||||
previous_viseme_prop_name = getattr(
|
||||
props, f"lip_sync_2d_viseme_shape_keys_{self.previous_viseme}"
|
||||
)
|
||||
viseme_prop_name = getattr(props, f"lip_sync_2d_viseme_shape_keys_{v}")
|
||||
|
||||
return previous_viseme_prop_name == viseme_prop_name
|
||||
|
||||
def set_interpolation(self, obj: BpyObject):
|
||||
"""
|
||||
Sets the interpolation type for all keyframes of the given object's animation
|
||||
data to 'LINEAR'. This ensures that the transition between keyframes is linear
|
||||
and removes any other interpolation effects.
|
||||
|
||||
:param obj: The Blender object whose animation keyframe interpolation will be
|
||||
modified.
|
||||
:type obj: BpyObject
|
||||
:return: None
|
||||
"""
|
||||
if (action := self.get_shape_key_action(obj)) is None:
|
||||
return
|
||||
|
||||
strip = cast(BpyActionKeyframeStrip, action.layers[0].strips[0])
|
||||
|
||||
channelbag = strip.channelbag(self._slot, ensure=True)
|
||||
|
||||
for fcurve in channelbag.fcurves:
|
||||
for fcurve in (
|
||||
cast(BpyActionKeyframeStrip, action.layers[0].strips[0])
|
||||
.channelbag(action.slots.get(f"KE{SLOT_SHAPE_KEY_NAME}"))
|
||||
.fcurves
|
||||
):
|
||||
for keyframe in fcurve.keyframe_points:
|
||||
keyframe.interpolation = "LINEAR"
|
||||
|
||||
@staticmethod
|
||||
def reset_shape_keys(key_blocks: Any, viseme_frame_start: float | None = None):
|
||||
"""
|
||||
Resets the values of all shape keys in the provided key blocks to 0 and inserts
|
||||
keyframes for those values at the specified frame.
|
||||
|
||||
:param key_blocks: The collection of shape key blocks to reset. Typically
|
||||
consists of shape keys associated with an object.
|
||||
:type key_blocks: Any
|
||||
:param viseme_frame_start: The starting frame at which the keyframe for the
|
||||
shape key values will be inserted.
|
||||
:type viseme_frame_start: float
|
||||
:return: None
|
||||
"""
|
||||
for s in key_blocks:
|
||||
s: BpyShapeKey
|
||||
if s.name == "Basis":
|
||||
continue
|
||||
s.value = 0
|
||||
if viseme_frame_start is not None:
|
||||
s.keyframe_insert("value", frame=viseme_frame_start)
|
||||
|
||||
def setup(self, obj: BpyObject):
|
||||
"""
|
||||
Sets up the animation action and its components for the provided Blender object
|
||||
if it meets the necessary conditions. Verifies the object's data type and animation
|
||||
data, ensures that a specific action exists for lip-syncing, and assigns it to the
|
||||
shape key animation data.
|
||||
|
||||
:param obj: The Blender object for which the lip-sync animation is being set up.
|
||||
Must have a data type of Mesh and support animation data.
|
||||
:type obj: BpyObject
|
||||
:return: None if the object does not meet the specified conditions for setup.
|
||||
:rtype: None
|
||||
"""
|
||||
|
||||
self.setup_properties(obj)
|
||||
self.setup_animation_properties(obj)
|
||||
|
||||
def setup_properties(self, obj: BpyObject):
|
||||
props = obj.lipsync2d_props # type: ignore
|
||||
|
||||
if bpy.context.scene is not None:
|
||||
self.time_conversion = LIPSYNC2D_TimeConversion(bpy.context.scene.render)
|
||||
self.close_motion_duration = self.time_conversion.time_to_frame(
|
||||
props.lip_sync_2d_close_motion_duration
|
||||
)
|
||||
|
||||
if self.time_conversion is None:
|
||||
return
|
||||
|
||||
self.silence_frame_threshold = self.time_conversion.time_to_frame(
|
||||
props.lip_sync_2d_sil_threshold
|
||||
)
|
||||
self.in_between_frame_threshold = self.time_conversion.time_to_frame(
|
||||
props.lip_sync_2d_in_between_threshold
|
||||
)
|
||||
self.silence_shape_key_name = getattr(
|
||||
props, "lip_sync_2d_viseme_shape_keys_sil"
|
||||
)
|
||||
self.previous_start = -1
|
||||
self.previous_viseme = None
|
||||
self.inserted_keyframes = 0
|
||||
self.props = props
|
||||
|
||||
def setup_animation_properties(self, obj: BpyObject):
|
||||
_, strip = self.set_up_action(obj)
|
||||
|
||||
if strip is None:
|
||||
return
|
||||
|
||||
self.setup_fcurves(obj, strip)
|
||||
|
||||
def get_available_shape_key_names(self):
|
||||
visemes = viseme_items_mpeg4_v2(None, None)
|
||||
available_shape_keys = [
|
||||
key
|
||||
for (enum_id, _, _) in visemes
|
||||
if (key := getattr(self.props, f"lip_sync_2d_viseme_shape_keys_{enum_id}"))
|
||||
!= "NONE"
|
||||
]
|
||||
|
||||
return available_shape_keys
|
||||
|
||||
def setup_fcurves(self, obj: BpyObject, strip: BpyActionKeyframeStrip):
|
||||
if not isinstance(obj.data, bpy.types.Mesh) or obj.data.shape_keys is None:
|
||||
return
|
||||
|
||||
props = obj.lipsync2d_props # type: ignore
|
||||
|
||||
available_shape_keys = self.get_available_shape_key_names()
|
||||
self._key_blocks = [
|
||||
shape_key
|
||||
for shape_key in obj.data.shape_keys.key_blocks
|
||||
if shape_key.name in available_shape_keys
|
||||
]
|
||||
self.channelbag = strip.channelbag(self._slot, ensure=True)
|
||||
fcurves = self.channelbag.fcurves
|
||||
fcurves: bpy.types.ActionChannelbagFCurves
|
||||
|
||||
if props.lip_sync_2d_use_clear_keyframes:
|
||||
fcurves.clear()
|
||||
|
||||
for shape_key in self._key_blocks:
|
||||
shape_key_data_path = f'key_blocks["{shape_key.name}"].value'
|
||||
if fcurves.find(shape_key_data_path) is None:
|
||||
fcurves.new(shape_key_data_path)
|
||||
|
||||
def set_up_action(
|
||||
self, obj: BpyObject
|
||||
) -> tuple[BpyAction, BpyActionKeyframeStrip] | tuple[None, None]:
|
||||
if not isinstance(obj.data, bpy.types.Mesh):
|
||||
return (None, None)
|
||||
|
||||
# Safety check but should never occur because of Operator's poll method
|
||||
if obj.data.shape_keys is None:
|
||||
return (None, None)
|
||||
|
||||
if obj.data.shape_keys.animation_data is None:
|
||||
obj.data.shape_keys.animation_data_create()
|
||||
|
||||
if not isinstance(obj.data.shape_keys.animation_data, bpy.types.AnimData):
|
||||
return (None, None)
|
||||
|
||||
obj_name = obj.name
|
||||
action = bpy.data.actions.get(f"{obj_name}-{ACTION_SUFFIX_NAME}")
|
||||
if action is None:
|
||||
action = bpy.data.actions.new(f"{obj_name}-{ACTION_SUFFIX_NAME}")
|
||||
layer = action.layers.new("Layer")
|
||||
strip = cast(
|
||||
bpy.types.ActionKeyframeStrip, layer.strips.new(type="KEYFRAME")
|
||||
)
|
||||
obj.data.shape_keys.animation_data.action = action
|
||||
else:
|
||||
obj.data.shape_keys.animation_data.action = action
|
||||
layer = action.layers[0]
|
||||
strip = cast(bpy.types.ActionKeyframeStrip, layer.strips[0])
|
||||
|
||||
self._slot = action.slots.get(f"KE{SLOT_SHAPE_KEY_NAME}") or action.slots.new(
|
||||
id_type="KEY", name=f"{SLOT_SHAPE_KEY_NAME}"
|
||||
)
|
||||
|
||||
obj.data.shape_keys.animation_data.action = action
|
||||
obj.data.shape_keys.animation_data.action_slot = self._slot
|
||||
|
||||
return action, strip
|
||||
|
||||
def cleanup(self, obj: BpyObject):
|
||||
pass
|
||||
|
||||
def poll(self, cls, context: BpyContext):
|
||||
obj = context.active_object
|
||||
|
||||
if obj is None or not isinstance(obj.data, bpy.types.Mesh):
|
||||
return False
|
||||
|
||||
if obj.data.shape_keys is None:
|
||||
return False
|
||||
|
||||
model_state = LIPSYNC2D_AP_Preferences.get_model_state()
|
||||
|
||||
return (
|
||||
context.scene is not None or context.active_object is not None
|
||||
) and model_state != "DOWNLOADING"
|
||||
|
||||
@staticmethod
|
||||
def get_corrected_end_frame(word_start_frame, visemes_data: VisemeData) -> int:
|
||||
return word_start_frame + round(
|
||||
visemes_data["visemes_parts"] * (visemes_data["visemes_len"] - 1)
|
||||
)
|
||||
+293
@@ -0,0 +1,293 @@
|
||||
import bpy
|
||||
from typing import cast
|
||||
|
||||
from ...Preferences.LIPSYNC2D_AP_Preferences import LIPSYNC2D_AP_Preferences
|
||||
from ...Core.constants import ACTION_SUFFIX_NAME, SLOT_SPRITE_SHEET_NAME
|
||||
from ...Core.Timeline.LIPSYNC2D_Timeline import LIPSYNC2D_Timeline
|
||||
from ...Core.types import VisemeData, WordTiming
|
||||
from ...lipsync_types import BpyAction, BpyActionChannelbag, BpyActionSlot, BpyActionKeyframeStrip, BpyContext, BpyObject, BpyPropertyGroup
|
||||
from .LIPSYNC2D_ShapeKeysAnimator import LIPSYNC2D_ShapeKeysAnimator
|
||||
from ..Timeline.LIPSYNC2D_TimeConversion import LIPSYNC2D_TimeConversion
|
||||
|
||||
class LIPSYNC_SpriteSheetAnimator:
|
||||
"""
|
||||
Class responsible for handling sprite sheet animation specifically for lipsync. It provides functionalities
|
||||
to manage keyframes, interpolate lipsync viseme animations, and perform animation configurations.
|
||||
|
||||
This class is focused on managing the animation data for 2D lipsync sprite sheets by clearing keyframes,
|
||||
inserting viseme keyframes, setting interpolation methods, and providing setup and cleanup methods.
|
||||
|
||||
:ivar lipsync2d_props: Holds properties relevant for 2D lipsync, such as the sprite sheet index and viseme
|
||||
mappings.
|
||||
:type lipsync2d_props: BpyPropertyGroup
|
||||
:ivar lip_sync_2d_sprite_sheet_index: Index of the current viseme in the sprite sheet.
|
||||
:type lip_sync_2d_sprite_sheet_index: int
|
||||
:ivar lip_sync_2d_viseme_sil: Viseme index representing silence or no sound.
|
||||
:type lip_sync_2d_viseme_sil: int
|
||||
:ivar lip_sync_2d_viseme_{v}: Dynamically managed viseme index mapping for different mouth shapes.
|
||||
:type lip_sync_2d_viseme_{v}: int
|
||||
"""
|
||||
|
||||
def __init__(self) -> None:
|
||||
self.inserted_keyframes: int = 0
|
||||
self._slot: BpyActionSlot | None = None
|
||||
self.silence_frame_threshold: float = -1
|
||||
self.in_between_frame_threshold: float = -1
|
||||
self.previous_start: int = -1
|
||||
self.previous_viseme: str | None = None
|
||||
self.word_end_frame = -1
|
||||
self.word_start_frame = -1
|
||||
self.delay_until_next_word = -1
|
||||
self.is_last_word = False
|
||||
self.is_first_word = False
|
||||
self.time_conversion: LIPSYNC2D_TimeConversion | None = None
|
||||
self.channelbag: BpyActionChannelbag
|
||||
|
||||
def clear_previous_keyframes(self, obj: BpyObject):
|
||||
"""
|
||||
Clears all previous keyframes associated with the property
|
||||
'lipsync2d_props.lip_sync_2d_sprite_sheet_index' for the given object's
|
||||
animation data.
|
||||
|
||||
This function iterates over the f-curves in the object's animation action,
|
||||
if any, and removes all keyframe points for the specified data path.
|
||||
|
||||
:param obj: The object whose keyframes associated with the specified property
|
||||
should be cleared.
|
||||
:type obj: BpyObject
|
||||
:return: None
|
||||
"""
|
||||
action = obj.animation_data.action if obj.animation_data else None
|
||||
if action:
|
||||
for fcurve in action.fcurves:
|
||||
if fcurve.data_path == "lipsync2d_props.lip_sync_2d_sprite_sheet_index":
|
||||
fcurve.keyframe_points.clear()
|
||||
|
||||
def insert_keyframes(self, obj: BpyObject, props: BpyPropertyGroup, visemes_data: VisemeData,
|
||||
word_timing: WordTiming,
|
||||
delay_until_next_word: int, is_last_word: bool, word_index: int):
|
||||
"""
|
||||
Insert viseme animations based on given viseme data, word timing, and properties. This function ensures
|
||||
that the shape keys for lip-sync animations are manipulated and keyframed correctly for smooth transitions
|
||||
between viseme states. It also optionally adds a silence (SIL) shape key at the end of a word depending
|
||||
on specific conditions.
|
||||
|
||||
:param word_index: Word index
|
||||
:param obj: The Blender object to insert visemes into.
|
||||
:param props: Properties related to lipsync and shape key data.
|
||||
:param visemes_data: Data about visemes, including their order and division details.
|
||||
:param word_timing: Timing information for the word's animation frames.
|
||||
:param delay_until_next_word: A delay value used to determine if silence should be inserted between words.
|
||||
:param is_last_word: Indicates whether the current word is the last word in the sequence.
|
||||
:return: None
|
||||
"""
|
||||
|
||||
# Initialize word properties
|
||||
self.word_end_frame = word_timing["word_frame_end"]
|
||||
self.word_start_frame = word_timing["word_frame_start"]
|
||||
self.delay_until_next_word = max(0, delay_until_next_word)
|
||||
self.is_last_word = is_last_word
|
||||
self.is_first_word = word_index == 0
|
||||
|
||||
# Insert silences before or after word when needed
|
||||
self.insert_silences(props, visemes_data)
|
||||
|
||||
# Iterate through visemes and insert keyframes on time
|
||||
for shape_key_anim_data in self._insert_on_visemes(obj, props, visemes_data, word_timing):
|
||||
|
||||
for fcurve in self.channelbag.fcurves:
|
||||
fcurve: bpy.types.FCurve
|
||||
value = shape_key_anim_data["value"]
|
||||
fcurve.keyframe_points.insert(shape_key_anim_data["frame"], value=value, options={"FAST"})
|
||||
self.inserted_keyframes += 1
|
||||
|
||||
def insert_silences(self, props, visemes_data):
|
||||
add_sil_at_word_end = (self.delay_until_next_word > self.silence_frame_threshold) or self.is_last_word
|
||||
|
||||
if add_sil_at_word_end:
|
||||
|
||||
for fcurve in self.channelbag.fcurves:
|
||||
fcurve: bpy.types.FCurve
|
||||
# Define data-path and value
|
||||
|
||||
value = props[f"lip_sync_2d_viseme_sil"]
|
||||
|
||||
# Last viseme is inserted a bit before end of word. This ensures that silence uses correct timing
|
||||
corrected_word_end_frame = LIPSYNC2D_ShapeKeysAnimator.get_corrected_end_frame(self.word_start_frame,
|
||||
visemes_data)
|
||||
|
||||
# Add silence after current word
|
||||
#TODO previous_start is not updated although new keyframe is inserted. see how to update it
|
||||
frame = corrected_word_end_frame + self.in_between_frame_threshold
|
||||
fcurve.keyframe_points.insert(frame, value=value, options={"FAST"})
|
||||
self.inserted_keyframes += 1
|
||||
|
||||
if self.is_last_word:
|
||||
frame = corrected_word_end_frame + self.in_between_frame_threshold
|
||||
fcurve.keyframe_points.insert(frame, value=value, options={"FAST"})
|
||||
self.inserted_keyframes += 1
|
||||
|
||||
if self.is_first_word:
|
||||
for fcurve in self.channelbag.fcurves:
|
||||
fcurve: bpy.types.FCurve
|
||||
value = props["lip_sync_2d_viseme_sil"]
|
||||
frame = max(LIPSYNC2D_Timeline.get_frame_start(),
|
||||
self.word_start_frame - max(1, self.in_between_frame_threshold))
|
||||
fcurve.keyframe_points.insert(frame, value=value, options={"FAST"})
|
||||
|
||||
def _insert_on_visemes(self, obj: BpyObject, props: BpyPropertyGroup, visemes_data: VisemeData,
|
||||
word_timing: WordTiming):
|
||||
"""
|
||||
Inserts keyframes for viseme animations based on viseme data and timing information for lip-syncing.
|
||||
This function computes the required frame indices for animating visemes in a sprite sheet and handles
|
||||
the insertion of "silent" visemes during pauses or at the end of a word. It takes into account the
|
||||
timing of each viseme and applies it to an object's animation data.
|
||||
|
||||
:param obj: The Blender object (BpyObject) to which keyframes will be added.
|
||||
:param props: A Blender property group (BpyPropertyGroup) containing viseme animation settings,
|
||||
including indices for each viseme.
|
||||
:param visemes_data: A dictionary containing viseme-related data such as "visemes" and
|
||||
"visemes_len".
|
||||
:param word_timing: A dictionary containing word timing information, including "word_frame_start"
|
||||
and "word_frame_end".
|
||||
:param delay_until_next_word: A float value representing the delay until the next word in seconds.
|
||||
:param is_last_word: A boolean indicating whether the current word is the last word in the sequence.
|
||||
:return: None
|
||||
"""
|
||||
visemes = enumerate(visemes_data["visemes"])
|
||||
for viseme_index, v in visemes:
|
||||
self.is_last_viseme = (viseme_index + 1) == visemes_data["visemes_len"]
|
||||
viseme_frame_start = word_timing["word_frame_start"] + round(viseme_index * visemes_data["visemes_parts"])
|
||||
sprite_index = props[f"lip_sync_2d_viseme_{v}"]
|
||||
|
||||
if (
|
||||
# Do not insert a keyframe on a frame that already contains a keyframed shapekey
|
||||
self.has_already_a_kframe(viseme_frame_start)
|
||||
# Do not insert a keyframe if previous keyframe is too close
|
||||
or self.is_prev_kframe_too_close(viseme_frame_start)
|
||||
# Do not insert a keyframe if previous keyframed shapekey was for the same viseme
|
||||
or self.is_redundant(props, v)
|
||||
):
|
||||
continue
|
||||
|
||||
yield {
|
||||
"frame": viseme_frame_start,
|
||||
"viseme": v,
|
||||
"viseme_index": viseme_index,
|
||||
"value": sprite_index,
|
||||
"shape_key": getattr(props, "lip_sync_2d_sprite_sheet_index")
|
||||
}
|
||||
|
||||
self.previous_start = viseme_frame_start
|
||||
self.previous_viseme = v
|
||||
|
||||
def has_already_a_kframe(self, viseme_frame_start):
|
||||
return viseme_frame_start == self.previous_start
|
||||
|
||||
def is_prev_kframe_too_close(self, viseme_frame_start):
|
||||
return self.previous_start >= 0 and (
|
||||
(viseme_frame_start - self.previous_start) <= self.in_between_frame_threshold)
|
||||
|
||||
def is_redundant(self, props: BpyPropertyGroup, v: str):
|
||||
if self.previous_viseme is None or self.previous_viseme == "sil":
|
||||
return False
|
||||
|
||||
def set_interpolation(self, obj: BpyObject):
|
||||
"""
|
||||
Sets the interpolation mode of keyframes in the animation action of a given object
|
||||
to 'CONSTANT'. This operation affects all keyframe points of all f-curves within the
|
||||
action, modifying their interpolation behavior.
|
||||
|
||||
:param obj: The object whose animation action keyframe interpolation will be
|
||||
modified. It must have animation data with an action to apply changes.
|
||||
:type obj: BpyObject
|
||||
:return: None
|
||||
"""
|
||||
action = obj.animation_data.action if obj.animation_data else None
|
||||
|
||||
if action:
|
||||
for fcurve in action.fcurves:
|
||||
for keyframe in fcurve.keyframe_points:
|
||||
keyframe.interpolation = 'CONSTANT'
|
||||
|
||||
def setup(self, obj: BpyObject):
|
||||
self.setup_animation_properties(obj)
|
||||
self.setup_properties(obj)
|
||||
|
||||
def setup_properties(self, obj: BpyObject):
|
||||
props = obj.lipsync2d_props # type: ignore
|
||||
|
||||
if bpy.context.scene is not None:
|
||||
self.time_conversion = LIPSYNC2D_TimeConversion(bpy.context.scene.render)
|
||||
|
||||
if self.time_conversion is None:
|
||||
return
|
||||
|
||||
self.silence_frame_threshold = self.time_conversion.time_to_frame(props.lip_sync_2d_sps_sil_threshold)
|
||||
self.in_between_frame_threshold = max(1,self.time_conversion.time_to_frame(props.lip_sync_2d_sps_in_between_threshold))
|
||||
self.previous_start = -1
|
||||
self.previous_viseme = None
|
||||
self.inserted_keyframes = 0
|
||||
|
||||
def setup_animation_properties(self, obj: BpyObject):
|
||||
_, strip = self.set_up_action(obj)
|
||||
|
||||
if strip is None:
|
||||
return
|
||||
|
||||
self.setup_fcurves(obj, strip)
|
||||
|
||||
|
||||
def setup_fcurves(self, obj: BpyObject, strip: BpyActionKeyframeStrip):
|
||||
if not isinstance(obj.data, bpy.types.Mesh):
|
||||
return
|
||||
|
||||
props = obj.lipsync2d_props # type: ignore
|
||||
self.channelbag = strip.channelbag(self._slot, ensure=True)
|
||||
|
||||
data_path = 'lipsync2d_props.lip_sync_2d_sprite_sheet_index'
|
||||
fcurves = self.channelbag.fcurves
|
||||
|
||||
if props.lip_sync_2d_use_clear_keyframes:
|
||||
fcurves.clear()
|
||||
|
||||
if fcurves.find(data_path) is None:
|
||||
fcurves.new(data_path)
|
||||
|
||||
|
||||
def set_up_action(self, obj: BpyObject) -> tuple[BpyAction, BpyActionKeyframeStrip] | tuple[None, None]:
|
||||
if not isinstance(obj.data, bpy.types.Mesh):
|
||||
return (None, None)
|
||||
|
||||
|
||||
if obj.animation_data is None:
|
||||
obj.animation_data_create()
|
||||
|
||||
if not isinstance(obj.animation_data, bpy.types.AnimData):
|
||||
return (None, None)
|
||||
|
||||
obj_name = obj.name
|
||||
action = bpy.data.actions.get(f"{obj_name}-{ACTION_SUFFIX_NAME}")
|
||||
if action is None:
|
||||
action = bpy.data.actions.new(f"{obj_name}-{ACTION_SUFFIX_NAME}")
|
||||
layer = action.layers.new("Layer")
|
||||
strip = cast(bpy.types.ActionKeyframeStrip, layer.strips.new(type='KEYFRAME'))
|
||||
obj.animation_data.action = action
|
||||
else:
|
||||
layer = action.layers[0]
|
||||
strip = cast(bpy.types.ActionKeyframeStrip, layer.strips[0])
|
||||
|
||||
self._slot = action.slots.get(f"OB{SLOT_SPRITE_SHEET_NAME}") or action.slots.new(id_type='OBJECT', name=SLOT_SPRITE_SHEET_NAME)
|
||||
|
||||
obj.animation_data.action = action
|
||||
obj.animation_data.action_slot = self._slot
|
||||
|
||||
return action, strip
|
||||
|
||||
def cleanup(self, obj: BpyObject):
|
||||
pass
|
||||
|
||||
def poll(self, cls, context: BpyContext):
|
||||
model_state = LIPSYNC2D_AP_Preferences.get_model_state()
|
||||
|
||||
return (context.scene is not None or context.active_object is not None) and model_state != "DOWNLOADING"
|
||||
@@ -0,0 +1,57 @@
|
||||
from typing import Any, Iterator, Protocol
|
||||
|
||||
from ...Core.types import VisemeData, VisemeSKeyAnimationData, WordTiming
|
||||
from ...lipsync_types import BpyContext, BpyObject, BpyPropertyGroup
|
||||
|
||||
|
||||
class LIPSYNC2D_LipSyncAnimator(Protocol):
|
||||
"""
|
||||
Interface for handling lip-sync animation.
|
||||
|
||||
This protocol defines methods for animating lip-sync via viseme-based
|
||||
keyframe generation, interpolation setup, and cleanup. Classes
|
||||
implementing this protocol are expected to provide mechanisms for setting
|
||||
up animation objects, managing keyframes, and generating smooth
|
||||
transitions between visemes.
|
||||
|
||||
:ivar setup: Initializes and configures the given animation object for lip-sync.
|
||||
:type setup: Callable[[BpyObject], None]
|
||||
:ivar clear_previous_keyframes: Clears all keyframes previously set on the animation object.
|
||||
:type clear_previous_keyframes: Callable[[BpyObject], None]
|
||||
:ivar insert_on_visemes: Inserts keyframes on the animation object based on the provided
|
||||
viseme data, word timings, and additional properties.
|
||||
:type insert_on_visemes: Callable[[BpyObject, BpyPropertyGroup, VisemeData, WordTiming, int, bool], None]
|
||||
:ivar set_interpolation: Adjusts keyframe interpolation for smoother lip-sync animation.
|
||||
:type set_interpolation: Callable[[BpyObject], None]
|
||||
:ivar cleanup: Finalizes animation and removes temporary data from the object.
|
||||
:type cleanup: Callable[[BpyObject], None]
|
||||
"""
|
||||
|
||||
inserted_keyframes: int
|
||||
|
||||
def setup(self, obj: BpyObject):
|
||||
pass
|
||||
|
||||
def clear_previous_keyframes(self, obj: BpyObject):
|
||||
pass
|
||||
|
||||
def insert_keyframes(
|
||||
self,
|
||||
obj: BpyObject,
|
||||
props: BpyPropertyGroup,
|
||||
visemes_data: VisemeData,
|
||||
word_timing: WordTiming,
|
||||
delay_until_next_word: int,
|
||||
is_last_word: bool,
|
||||
word_index: int,
|
||||
):
|
||||
pass
|
||||
|
||||
def set_interpolation(self, obj: BpyObject):
|
||||
pass
|
||||
|
||||
def cleanup(self, obj: BpyObject):
|
||||
pass
|
||||
|
||||
def poll(self, cls, context: BpyContext) -> bool:
|
||||
return False
|
||||
@@ -0,0 +1,7 @@
|
||||
from typing import TypedDict
|
||||
|
||||
class VoskRecognitionWord(TypedDict):
|
||||
conf: float
|
||||
end: float
|
||||
start: float
|
||||
word: str
|
||||
@@ -0,0 +1,68 @@
|
||||
from typing import cast
|
||||
|
||||
from phonemizer import phonemize
|
||||
|
||||
from .Timeline.LIPSYNC2D_TimeConversion import LIPSYNC2D_TimeConversion
|
||||
from .Animator.LIPSYNC2D_ShapeKeysAnimator import LIPSYNC2D_ShapeKeysAnimator
|
||||
from .types import VisemeData, WordTiming
|
||||
from ..Core.LIPSYNC2D_ISOLangConverter import LIPSYNC2D_ISOLangConverter
|
||||
from ..Core.phoneme_to_viseme import phoneme_to_viseme_arkit_v2 as phoneme_to_viseme
|
||||
from ..Core.Timeline.LIPSYNC2D_Timeline import LIPSYNC2D_Timeline
|
||||
from ..Preferences.LIPSYNC2D_AP_Preferences import LIPSYNC2D_AP_Preferences
|
||||
from ..lipsync_types import BpyContext, BpyRenderSettings
|
||||
|
||||
|
||||
class LIPSYNC2D_DialogInspector:
|
||||
time_conversion: LIPSYNC2D_TimeConversion
|
||||
|
||||
def __init__(self, render_settings: BpyRenderSettings):
|
||||
self.time_conversion = LIPSYNC2D_TimeConversion(render_settings)
|
||||
|
||||
@staticmethod
|
||||
def extract_phonemes(words: list[str], context: BpyContext) -> list[str]:
|
||||
lang_code = LIPSYNC2D_AP_Preferences.get_current_lang_code()
|
||||
iso_639_3 = LIPSYNC2D_ISOLangConverter.convert_iso6391_to_iso6393(lang_code)
|
||||
phonemes = cast(list[str], phonemize(words, language=iso_639_3, backend='espeak'))
|
||||
return phonemes
|
||||
|
||||
@staticmethod
|
||||
def ipaphoneme_to_viseme(ipa_phoneme: str):
|
||||
clean = ipa_phoneme.strip("ː̥̬̃012") # remove length, nasal, stress etc
|
||||
return phoneme_to_viseme.get(clean, "UNK")
|
||||
|
||||
def get_word_timing(self, recognized_word) -> WordTiming:
|
||||
word_frame_start = self.time_conversion.time_to_frame(recognized_word['start']) + max(0,LIPSYNC2D_Timeline.get_frame_start() - 1)
|
||||
word_frame_end = self.time_conversion.time_to_frame(recognized_word['end']) + max(0, LIPSYNC2D_Timeline.get_frame_start() - 1)
|
||||
duration = word_frame_end - word_frame_start
|
||||
|
||||
return {
|
||||
"word_frame_start": word_frame_start,
|
||||
"word_frame_end": word_frame_end,
|
||||
"duration": duration,
|
||||
}
|
||||
|
||||
@staticmethod
|
||||
def get_visemes(phoneme, duration: float) -> VisemeData:
|
||||
phoneme = phoneme.strip()
|
||||
visemes = [LIPSYNC2D_DialogInspector.ipaphoneme_to_viseme(p) for p in phoneme]
|
||||
visemes_no_sil = [v for v in visemes if v != "sil"]
|
||||
visemes_len = len(visemes_no_sil)
|
||||
visemes_parts = duration / len(visemes_no_sil)
|
||||
|
||||
return {
|
||||
"visemes": visemes_no_sil,
|
||||
"visemes_len": visemes_len,
|
||||
"visemes_parts": visemes_parts,
|
||||
}
|
||||
|
||||
def get_next_word_timing(self, recognized_words, index: int) -> WordTiming:
|
||||
result: WordTiming = {
|
||||
"word_frame_start": -1,
|
||||
"word_frame_end": -1,
|
||||
"duration": -1,
|
||||
}
|
||||
|
||||
if index + 1 >= len(recognized_words):
|
||||
return result
|
||||
|
||||
return self.get_word_timing(recognized_words[index + 1])
|
||||
@@ -0,0 +1,99 @@
|
||||
import os
|
||||
import pathlib
|
||||
import platform
|
||||
import zipfile
|
||||
from typing import cast
|
||||
|
||||
import bpy
|
||||
from phonemizer.backend import EspeakBackend
|
||||
|
||||
from ..LIPSYNC2D_Utils import get_package_name
|
||||
|
||||
|
||||
class LIPSYNC2D_EspeakInspector():
|
||||
@staticmethod
|
||||
def unzip_binaries() -> None:
|
||||
espeak_archive_path = LIPSYNC2D_EspeakInspector.get_espeak_archive_path()
|
||||
espeak_data_archive_path = LIPSYNC2D_EspeakInspector.get_espeak_data_archive_path()
|
||||
espeak_extraction_path = LIPSYNC2D_EspeakInspector.get_espeak_extraction_path()
|
||||
|
||||
try:
|
||||
with zipfile.ZipFile(espeak_archive_path, 'r') as zip_ref:
|
||||
zip_ref.extractall(espeak_extraction_path)
|
||||
|
||||
with zipfile.ZipFile(espeak_data_archive_path, 'r') as zip_ref:
|
||||
zip_ref.extractall(espeak_extraction_path)
|
||||
|
||||
|
||||
except FileNotFoundError:
|
||||
raise FileNotFoundError(f"Input archive '{espeak_archive_path}' not found")
|
||||
except zipfile.BadZipFile:
|
||||
raise Exception(f"The file '{espeak_archive_path}' is not a valid zip archive")
|
||||
except Exception as e:
|
||||
raise Exception(f"Error during archive extraction: {e}")
|
||||
|
||||
@staticmethod
|
||||
def set_espeak_backend():
|
||||
plat = str.lower(platform.system())
|
||||
espeak_extraction_path = LIPSYNC2D_EspeakInspector.get_espeak_extraction_path()
|
||||
output_path = pathlib.Path(espeak_extraction_path)
|
||||
if plat == "windows":
|
||||
EspeakBackend.set_library(output_path / "libespeak-ng.dll")
|
||||
elif plat == "linux":
|
||||
EspeakBackend.set_library(output_path / "libespeak-ng.so")
|
||||
elif plat == "darwin":
|
||||
EspeakBackend.set_library(output_path / "libespeak-ng.dylib")
|
||||
else:
|
||||
raise Exception(f"Unsupported platform: {plat}")
|
||||
|
||||
os.environ["ESPEAK_DATA_PATH"] = str(output_path / "espeak-ng-data")
|
||||
|
||||
@staticmethod
|
||||
def get_espeak_archive_path() -> pathlib.Path:
|
||||
plat = str.lower(platform.system())
|
||||
script_dir = pathlib.Path(__file__).parent # Get the directory where the script is located
|
||||
archive_path = script_dir / ".." / "Assets" / "Archives" / plat / f"espeak-ng-{plat}.zip"
|
||||
|
||||
return archive_path
|
||||
|
||||
@staticmethod
|
||||
def get_espeak_data_archive_path() -> pathlib.Path:
|
||||
script_dir = pathlib.Path(__file__).parent # Get the directory where the script is located
|
||||
archive_path = script_dir / ".." / "Assets" / "Archives" / "common" / "espeak-ng-data.zip"
|
||||
|
||||
return archive_path
|
||||
|
||||
@staticmethod
|
||||
def get_espeak_extraction_path() -> pathlib.Path:
|
||||
package_name = cast(str, get_package_name())
|
||||
plat = str.lower(platform.system())
|
||||
|
||||
try:
|
||||
user_extension_bin_dir = bpy.utils.extension_path_user(package_name, path=f"bin/{plat}", create=True)
|
||||
user_extension_bin_path = pathlib.Path(user_extension_bin_dir)
|
||||
except Exception as e:
|
||||
raise Exception("Error while trying to get User Extension Path", e)
|
||||
|
||||
return user_extension_bin_path
|
||||
|
||||
|
||||
@staticmethod
|
||||
def get_espeak_filepath() -> pathlib.Path:
|
||||
plat = str.lower(platform.system())
|
||||
espeak_path = LIPSYNC2D_EspeakInspector.get_espeak_extraction_path()
|
||||
|
||||
if plat == "windows":
|
||||
return espeak_path / "libespeak-ng.dll"
|
||||
elif plat == "linux":
|
||||
return espeak_path / "libespeak-ng.so"
|
||||
elif plat == "darwin":
|
||||
return espeak_path / "libespeak-ng.dylib"
|
||||
|
||||
# Fallback to linux lib
|
||||
return espeak_path / "libespeak-ng.so"
|
||||
|
||||
|
||||
@staticmethod
|
||||
def is_espeak_already_extracted() -> bool:
|
||||
espeak_filepath = LIPSYNC2D_EspeakInspector.get_espeak_filepath()
|
||||
return espeak_filepath.is_file()
|
||||
@@ -0,0 +1,53 @@
|
||||
class LIPSYNC2D_ISOLangConverter():
|
||||
# Default fallback ISO 639-3 language code
|
||||
DEFAULT_ISO6393_CODE = "en-us"
|
||||
|
||||
# Mapping from Vosk (ISO 639-1) to eSpeak language codes (ISO 639-3 + custom codes)
|
||||
vosk_to_espeak_map = {
|
||||
"ar": "ar", # Arabic
|
||||
"ar-tn": "ar", # Arabic (Tunisian) maps to generic Arabic
|
||||
"ca": "ca", # Catalan
|
||||
"cn": "cmn", # Chinese maps to Mandarin (cmn)
|
||||
"cs": "cs", # Czech
|
||||
"de": "de", # German
|
||||
"en": "en-gb", # English maps to US English
|
||||
"en-gb": "en-gb", # UK English
|
||||
"en-in": "en-us", # Indian English maps to US English
|
||||
"en-us": "en-us", # US English
|
||||
"eo": "eo", # Esperanto
|
||||
"es": "es", # Spanish
|
||||
"fa": "fa", # Farsi / Persian
|
||||
"fr": "fr-fr", # French. In espeak it's identify with fr-fr
|
||||
"gu": "gu", # Gujarati
|
||||
"hi": "hi", # Hindi
|
||||
"it": "it", # Italian
|
||||
"ja": "ja", # Japanese
|
||||
"ko": "ko", # Korean
|
||||
"kz": "kk", # Kazakh (ISO 639-3: kk)
|
||||
"nl": "nl", # Dutch
|
||||
"pl": "pl", # Polish
|
||||
"pt": "pt", # Portuguese
|
||||
"ru": "ru", # Russian
|
||||
"sv": "sv", # Swedish
|
||||
"te": "te", # Telugu
|
||||
"tg": "fa", # Tajik maps to Farsi / Persian
|
||||
"tr": "tr", # Turkish
|
||||
"ua": "uk", # Ukrainian (maps from ua to ISO code uk)
|
||||
"uz": "uz", # Uzbek
|
||||
"vn": "vi", # Vietnamese (maps to ISO 639-3: vi)
|
||||
}
|
||||
|
||||
@staticmethod
|
||||
def convert_iso6391_to_iso6393(iso6391_code: str) -> str:
|
||||
"""
|
||||
Converts an ISO 639-1 language code to its corresponding ISO 639-3
|
||||
code using a predefined mapping. If the provided code is not found,
|
||||
returns the default fallback code ("en").
|
||||
|
||||
:param iso6391_code: The ISO 639-1 language code to convert.
|
||||
:return: The mapped ISO 639-3 code or the default fallback code.
|
||||
"""
|
||||
return LIPSYNC2D_ISOLangConverter.vosk_to_espeak_map.get(
|
||||
iso6391_code, LIPSYNC2D_ISOLangConverter.DEFAULT_ISO6393_CODE
|
||||
)
|
||||
|
||||
@@ -0,0 +1,8 @@
|
||||
class SingletonMeta(type):
|
||||
"""A metaclass for creating singleton classes."""
|
||||
_instances = {}
|
||||
|
||||
def __call__(cls, *args, **kwargs):
|
||||
if cls not in cls._instances:
|
||||
cls._instances[cls] = super().__call__(*args, **kwargs)
|
||||
return cls._instances[cls]
|
||||
File diff suppressed because it is too large
Load Diff
@@ -0,0 +1,319 @@
|
||||
import json
|
||||
import os
|
||||
import pathlib
|
||||
import subprocess
|
||||
import sys
|
||||
from typing import Callable, Literal, cast
|
||||
|
||||
import bpy
|
||||
import requests
|
||||
from vosk import MODEL_DIRS, MODEL_LIST_URL
|
||||
|
||||
from ..LIPSYNC2D_Utils import get_package_name
|
||||
|
||||
|
||||
class LIPSYNC2D_VoskHelper():
|
||||
"""
|
||||
Helper functions and utilities for lip-syncing using Vosk language models.
|
||||
|
||||
This class offers tools for managing language models for lip-syncing in
|
||||
Blender. It includes methods for listing available languages, installing
|
||||
language models, managing cache, and more. The class primarily works with
|
||||
online and offline Vosk language models and facilitates usage within the
|
||||
Blender environment.
|
||||
|
||||
:ivar worker_proc: Manages the subprocess handling asynchronous language model installation.
|
||||
:type worker_proc: subprocess.Popen | None
|
||||
:ivar excluded_lang: A list of language codes to exclude from model selection,
|
||||
such as unstable languages or ones causing caching issues.
|
||||
:type excluded_lang: list[str]
|
||||
"""
|
||||
worker_proc: subprocess.Popen | None = None
|
||||
# Langs in this list won't show up in Language Model selection
|
||||
excluded_lang = [
|
||||
"kz", # Unstable, throw ASSERTION_FAILED error
|
||||
"ua"
|
||||
# Vosk uses ua to identify Ukrainian but store a model named **-uk-**.zip preventing efficient caching and force model to be downloaded each time
|
||||
]
|
||||
|
||||
@staticmethod
|
||||
def setextensionpath(func):
|
||||
"""
|
||||
A static method decorator that sets a predefined path for vosk Cache and ensures the directory exists.
|
||||
It wraps the given function, updating the vosk project-specific `MODEL_DIRS` mapping with the dynamically
|
||||
determined path for the extension cache directory. If the directory does not already exist, it will
|
||||
be created before the wrapped function executes.
|
||||
|
||||
:param func: The function to be wrapped.
|
||||
:type func: Callable
|
||||
:return: Wrapped function that ensures the extension cache path is set and exists.
|
||||
:rtype: Callable
|
||||
"""
|
||||
def wrapper(*args, **kwargs):
|
||||
MODEL_DIRS[3] = LIPSYNC2D_VoskHelper.get_extension_path("cache")
|
||||
model_path = pathlib.Path(MODEL_DIRS[3])
|
||||
|
||||
if not model_path.exists():
|
||||
model_path.mkdir(parents=True, exist_ok=True)
|
||||
|
||||
result = func(*args, **kwargs)
|
||||
return result
|
||||
|
||||
return wrapper
|
||||
|
||||
@staticmethod
|
||||
def get_extension_path(subfolder: Literal['cache', 'tmp', 'bin', ''] = "") -> pathlib.Path:
|
||||
"""
|
||||
Gets the user-defined extension path for a specific subfolder associated with the package.
|
||||
|
||||
This method retrieves the path where addon can store various elements. The subfolder
|
||||
argument allows specifying a specific subdirectory within the extension path to retrieve.
|
||||
If no subfolder is provided, the base extension path is returned. The path will automatically
|
||||
be created if it does not already exist. The result is returned as a `pathlib.Path` object.
|
||||
|
||||
:param subfolder: One of the specified subfolder names ('cache', 'tmp', 'bin', or '')
|
||||
indicating the subdirectory within the extension path to retrieve.
|
||||
:return: A `pathlib.Path` object pointing to the requested extension path.
|
||||
:rtype: pathlib.Path
|
||||
"""
|
||||
package_name = cast(str, get_package_name())
|
||||
return pathlib.Path(bpy.utils.extension_path_user(package_name, path=subfolder, create=True))
|
||||
|
||||
@staticmethod
|
||||
def get_available_langs_online() -> list[tuple[str, str, str]]:
|
||||
"""
|
||||
This method retrieves a language list from a cached file, filters it based on predefined
|
||||
criteria, and returns it in a formatted tuple containing unique identifiers, language
|
||||
names, and additional data. Sorting is applied for better readability of the language options.
|
||||
|
||||
:param cached_langs_list_file: The path to the cached languages list file, fetched from the class helper.
|
||||
:raises Exception: Raised when there is an error loading the cached file.
|
||||
:rtype: List[tuple[str, str, str]]
|
||||
:return: A list of tuples where each tuple contains three strings:
|
||||
- Language identifier
|
||||
- Display text for the language
|
||||
- Key representing the language
|
||||
"""
|
||||
langs_list = []
|
||||
all_langs = []
|
||||
cached_langs_list_file = LIPSYNC2D_VoskHelper.get_language_list_file()
|
||||
|
||||
if os.path.isfile(cached_langs_list_file):
|
||||
try:
|
||||
with open(cached_langs_list_file, "r", encoding="utf-8") as f:
|
||||
langs_list = json.load(f)
|
||||
except Exception as e:
|
||||
raise Exception(f"Error while loading cached files index.{e}")
|
||||
|
||||
if langs_list:
|
||||
# List should already be filtered. This is done as a safety measure.
|
||||
all_langs = [(l["lang"], l["lang_text"]) for l in langs_list if
|
||||
l["lang"] != "all" and l["obsolete"] == "false" and l['type'] == 'small' and l[
|
||||
"lang"] not in LIPSYNC2D_VoskHelper.excluded_lang]
|
||||
all_langs.sort(key=lambda x: x[1])
|
||||
|
||||
all_langs = [('none', "-- None --", "No selection"), ] + all_langs
|
||||
|
||||
enum_items = [(list(l)[0], list(l)[1], list(l)[0]) for l in all_langs]
|
||||
|
||||
return enum_items
|
||||
|
||||
@staticmethod
|
||||
def get_available_langs_offline() -> list[tuple[str, str, str]]:
|
||||
"""
|
||||
Returns a list of all available offline language models from the local cache directory
|
||||
along with their metadata. It checks the local extension path for cached language
|
||||
model directories and a JSON file containing language metadata. If a corresponding
|
||||
language model exists in both the cache and the metadata file, it is included in the
|
||||
list. A default 'none' option is always included at the beginning of the list.
|
||||
|
||||
This method is useful for retrieving the available offline language models to
|
||||
be used in the application.
|
||||
|
||||
:param ext_path: The path to the cache directory where language models are stored,
|
||||
as obtained by the `get_extension_path` method.
|
||||
:type ext_path: pathlib.Path
|
||||
|
||||
:return: A list of tuples, where each tuple contains the following elements:
|
||||
- The code of the language model.
|
||||
- The display text for the language model.
|
||||
- A detailed label for the language model.
|
||||
:rtype: list[tuple[str, str, str]]
|
||||
|
||||
:raises Exception: If the `languages_list.json` file is present but cannot be parsed
|
||||
as valid JSON, or an unexpected error occurs during the file reading or
|
||||
processing.
|
||||
|
||||
"""
|
||||
ext_path = LIPSYNC2D_VoskHelper.get_extension_path("cache")
|
||||
all_offline_langs = []
|
||||
|
||||
if not ext_path.is_dir():
|
||||
return all_offline_langs
|
||||
|
||||
cached_langs_list_file = ext_path / "languages_list.json"
|
||||
|
||||
if cached_langs_list_file.is_file():
|
||||
try:
|
||||
with open(cached_langs_list_file, "r", encoding="utf-8") as f:
|
||||
langs_list = json.load(f)
|
||||
except Exception as e:
|
||||
raise Exception(f"Error while loading cached files index. {e}")
|
||||
|
||||
all_dir_names = {
|
||||
lang["name"]: (lang["lang"], lang["lang_text"], lang["lang"])
|
||||
for lang in langs_list
|
||||
if lang["type"] == "small" and lang["obsolete"] == "false"
|
||||
}
|
||||
|
||||
all_offline_langs = [all_dir_names[pathlib.Path(model_dir).name] for model_dir in ext_path.iterdir() if
|
||||
model_dir.is_dir() and pathlib.Path(model_dir).name in all_dir_names]
|
||||
|
||||
all_offline_langs = [('none', "-- None --", "No selection")] + all_offline_langs
|
||||
return all_offline_langs
|
||||
|
||||
@staticmethod
|
||||
def cache_online_langs_list() -> None:
|
||||
"""
|
||||
Caches the list of online language models by fetching them from the specified URL and
|
||||
filtering the data. The filtered list is then stored in a local file for later use.
|
||||
|
||||
This method retrieves the language model list via an HTTP GET request, processes it
|
||||
to filter models based on specified criteria, and writes the filtered list to a local
|
||||
file in JSON format. If any error occurs during the process, it raises an exception.
|
||||
|
||||
:raises Exception: If there is an error while writing the filtered data to the file or
|
||||
during processing.
|
||||
:return: This method does not return any value.
|
||||
"""
|
||||
list_request = requests.get(MODEL_LIST_URL)
|
||||
if list_request:
|
||||
try:
|
||||
with open(LIPSYNC2D_VoskHelper.get_language_list_file(), "w", encoding="utf-8") as f:
|
||||
full_list = list_request.json()
|
||||
filter_list = [item for item in full_list if
|
||||
item["type"] == "small" and item["obsolete"] == "false"]
|
||||
json.dump(filter_list, f, ensure_ascii=False)
|
||||
except Exception as e:
|
||||
raise Exception(f"Error while creating cached file index: {e}")
|
||||
|
||||
@staticmethod
|
||||
def get_language_list_file() -> pathlib.Path:
|
||||
"""
|
||||
Gets the path to the languages list file.
|
||||
|
||||
This method retrieves the path to the JSON file that contains the list of
|
||||
languages for the application. The file is stored under a 'cache' directory
|
||||
within the extension path.
|
||||
|
||||
:return: The pathlib.Path object representing the location of the languages
|
||||
list JSON file.
|
||||
:rtype: pathlib.Path
|
||||
"""
|
||||
return LIPSYNC2D_VoskHelper.get_extension_path("cache") / "languages_list.json"
|
||||
|
||||
@staticmethod
|
||||
def get_available_languages(_, context) -> list[tuple[str, str, str]]:
|
||||
"""
|
||||
Retrieve the list of available languages either online or offline.
|
||||
|
||||
This method determines available languages based on the application’s online
|
||||
connectivity. When online access is available, it returns the list of languages
|
||||
available online; otherwise, it retrieves the list of cached languages. Each language entry
|
||||
is represented by a tuple containing three string elements.
|
||||
|
||||
:param _: Placeholder argument, not used in the method.
|
||||
:param context: Blender context providing information such as the current area,
|
||||
screen, scene, etc.
|
||||
:return: A list of tuples representing the available languages. Each tuple consists
|
||||
of three strings: the language code, a human-readable language name, and
|
||||
additional language metadata.
|
||||
:rtype: list[tuple[str, str, str]]
|
||||
"""
|
||||
available_langs = LIPSYNC2D_VoskHelper.get_available_langs_online() if bpy.app.online_access else LIPSYNC2D_VoskHelper.get_available_langs_offline()
|
||||
return available_langs
|
||||
|
||||
@staticmethod
|
||||
def install_model(addon_prefs, context) -> None:
|
||||
"""
|
||||
Install a language model for use with the application. This method initializes the
|
||||
environment, sets up the necessary paths, and spawns a separate process to download
|
||||
language models asynchronously. It ensures that resources are correctly managed
|
||||
during the process.
|
||||
|
||||
:param addon_prefs: An instance of the addon preferences containing the configuration
|
||||
settings. Includes current language and status of the download process.
|
||||
:type addon_prefs: AddonPreferences
|
||||
:param context: The Blender context in which this method is invoked. Provides access
|
||||
to the current state of Blender.
|
||||
:type context: bpy.types.Context
|
||||
:return: None. The method performs operations asynchronously and handles the
|
||||
results through callbacks.
|
||||
:rtype: NoneType
|
||||
"""
|
||||
if addon_prefs.current_lang == "none":
|
||||
return
|
||||
|
||||
addon_prefs.is_downloading = True
|
||||
|
||||
# Prepare env to ensure process can access to all modules
|
||||
env = os.environ.copy()
|
||||
env["PYTHONPATH"] = os.pathsep.join(sys.path)
|
||||
|
||||
# Get custom cache path to change vosk default one
|
||||
vosk_cache_path = LIPSYNC2D_VoskHelper.get_extension_path("cache")
|
||||
|
||||
args = [addon_prefs.current_lang, vosk_cache_path]
|
||||
|
||||
current_dir = os.path.dirname(os.path.abspath(__file__))
|
||||
project_root = os.path.dirname(current_dir)
|
||||
worker_path = os.path.join(project_root, "Workers", "wrk_download_models.py")
|
||||
|
||||
LIPSYNC2D_VoskHelper.worker_proc = subprocess.Popen(
|
||||
[sys.executable, worker_path, *args],
|
||||
env=env,
|
||||
stdout=subprocess.DEVNULL,
|
||||
stderr=subprocess.DEVNULL,
|
||||
text=True)
|
||||
|
||||
bpy.app.timers.register(LIPSYNC2D_VoskHelper.check_worker_finished)
|
||||
return
|
||||
|
||||
@staticmethod
|
||||
def check_worker_finished() -> float | None:
|
||||
"""
|
||||
Checks the state of the worker process for LIPSYNC2D_VoskHelper and updates
|
||||
related addon preferences if necessary.
|
||||
|
||||
This method inspects the current state of the `worker_proc` attribute
|
||||
belonging to `LIPSYNC2D_VoskHelper`. If the process is still active,
|
||||
it returns 1. If the process has completed execution, the method performs
|
||||
additional cleanup tasks, such as resetting the `worker_proc` to None,
|
||||
retrieving the associated addon preferences from Blender's context,
|
||||
and updating the `is_downloading` preference flag for the identified addon
|
||||
(if applicable).
|
||||
|
||||
:returns: 1 if the worker process is still active; None otherwise.
|
||||
:rtype: int or None
|
||||
"""
|
||||
if LIPSYNC2D_VoskHelper.worker_proc is None:
|
||||
return None
|
||||
|
||||
if LIPSYNC2D_VoskHelper.worker_proc.poll() is None:
|
||||
return 1
|
||||
else:
|
||||
LIPSYNC2D_VoskHelper.worker_proc = None
|
||||
all_preferences = bpy.context.preferences
|
||||
package_name = get_package_name()
|
||||
|
||||
if package_name is None or all_preferences is None or all_preferences.addons is None:
|
||||
return None
|
||||
|
||||
addon = all_preferences.addons.get(package_name)
|
||||
|
||||
if addon is None or addon.preferences is None:
|
||||
return
|
||||
|
||||
addon.preferences["is_downloading"] = False
|
||||
|
||||
return None
|
||||
@@ -0,0 +1,12 @@
|
||||
from ...lipsync_types import BpyRenderSettings
|
||||
|
||||
class LIPSYNC2D_TimeConversion:
|
||||
|
||||
def __init__(self, render_settings: BpyRenderSettings):
|
||||
self.based_fps = render_settings.fps / render_settings.fps_base
|
||||
|
||||
def time_to_frame(self, time: float) -> int:
|
||||
return round(time * self.based_fps)
|
||||
|
||||
def frame_to_time(self, frame: int) -> int:
|
||||
return round(frame / self.based_fps)
|
||||
@@ -0,0 +1,23 @@
|
||||
import bpy
|
||||
|
||||
class LIPSYNC2D_Timeline:
|
||||
@staticmethod
|
||||
def get_fps_range() -> int:
|
||||
if bpy.context.scene is None:
|
||||
return -1
|
||||
|
||||
return bpy.context.scene.frame_end - bpy.context.scene.frame_start
|
||||
|
||||
@staticmethod
|
||||
def get_frame_start():
|
||||
if bpy.context.scene is None:
|
||||
return -1
|
||||
|
||||
return bpy.context.scene.frame_start
|
||||
|
||||
@staticmethod
|
||||
def get_frame_end():
|
||||
if bpy.context.scene is None:
|
||||
return -1
|
||||
|
||||
return bpy.context.scene.frame_end
|
||||
@@ -0,0 +1,4 @@
|
||||
SLOT_POSE_ASSETS_NAME = "LipSync-PoseAssets"
|
||||
SLOT_SHAPE_KEY_NAME = "LipSync-ShapeKeys"
|
||||
SLOT_SPRITE_SHEET_NAME = "LipSync-SpriteSheet"
|
||||
ACTION_SUFFIX_NAME = "LipSyncAction"
|
||||
@@ -0,0 +1,153 @@
|
||||
phoneme_to_viseme_arkit_v2 = {
|
||||
# Silence
|
||||
"": "sil",
|
||||
"ʔ": "sil",
|
||||
"UNK": "sil",
|
||||
# PP – closed lips
|
||||
"m": "PP",
|
||||
"b": "PP",
|
||||
"p": "PP",
|
||||
# FF – upper teeth and lower lip
|
||||
"f": "FF",
|
||||
"v": "FF",
|
||||
# TH – tongue between teeth
|
||||
"θ": "TH",
|
||||
"ð": "TH",
|
||||
# CH – affricates
|
||||
"tʃ": "CH",
|
||||
"dʒ": "CH",
|
||||
# SS – narrow gap fricatives
|
||||
"s": "SS",
|
||||
"z": "SS",
|
||||
# SH → grouped visually into SS
|
||||
"ʃ": "SS",
|
||||
"ʒ": "SS",
|
||||
"ɕ": "SS",
|
||||
"ʑ": "SS",
|
||||
# RR – r-like sounds
|
||||
"r": "RR",
|
||||
"ɾ": "RR",
|
||||
"ʁ": "RR",
|
||||
"ʀ": "RR",
|
||||
"ɹ": "RR",
|
||||
"ɻ": "RR",
|
||||
# DD – default consonants
|
||||
"t": "DD",
|
||||
"d": "DD",
|
||||
"ʈ": "DD",
|
||||
"ɖ": "DD",
|
||||
"c": "DD",
|
||||
"ɟ": "DD",
|
||||
"x": "DD",
|
||||
"ɣ": "DD",
|
||||
"h": "DD",
|
||||
"ɦ": "DD",
|
||||
"j": "DD",
|
||||
"ç": "DD",
|
||||
"ʝ": "DD",
|
||||
# kk – velar stops
|
||||
"k": "kk",
|
||||
"g": "kk",
|
||||
# nn – nasal group + "L"
|
||||
"n": "nn",
|
||||
"ŋ": "nn",
|
||||
"ɲ": "nn",
|
||||
"ɳ": "nn",
|
||||
"l": "nn",
|
||||
"ɫ": "nn",
|
||||
# aa – open and low/mid front vowels
|
||||
"a": "aa",
|
||||
"aː": "aa",
|
||||
"ä": "aa",
|
||||
"æ": "aa",
|
||||
"ɐ": "aa",
|
||||
"ɑ": "aa",
|
||||
"ɑ̃": "aa",
|
||||
"aɪ": "aa",
|
||||
"ɛ": "aa",
|
||||
"ɛː": "aa",
|
||||
# E – mid/closed front vowels
|
||||
"e": "E",
|
||||
"eː": "E",
|
||||
"œ": "E",
|
||||
"ø": "E",
|
||||
"ə": "E",
|
||||
# ih – high front
|
||||
"i": "ih",
|
||||
"ɪ": "ih",
|
||||
"y": "ih",
|
||||
"iː": "ih",
|
||||
"ʏ": "ih",
|
||||
# oh – mid back / open-mid
|
||||
"o": "oh",
|
||||
"ɔ": "oh",
|
||||
"ɔ̃": "oh",
|
||||
"ɒ": "oh",
|
||||
"oː": "oh",
|
||||
"ʌ": "oh",
|
||||
# ou – high back rounded
|
||||
"u": "ou",
|
||||
"uː": "ou",
|
||||
"ɯ": "ou",
|
||||
"ɰ": "ou",
|
||||
"ʊ": "ou",
|
||||
"w": "ou",
|
||||
}
|
||||
|
||||
visemes_priority = {"sil": 0, "pp": 1, "th": 2}
|
||||
UNSKIPPABLE_VISEMES = ["sil", "pp", "th", "ff"]
|
||||
|
||||
|
||||
def get_viseme_priority(viseme: str) -> int:
|
||||
"""Get viseme priority. Lower number = higher priority."""
|
||||
if not viseme:
|
||||
return 999 # Lowest priority for invalid visemes
|
||||
|
||||
try:
|
||||
return getattr(visemes_priority, viseme.lower(), 999)
|
||||
except (AttributeError, TypeError):
|
||||
return 999 # Default to lowest priority on any error
|
||||
|
||||
|
||||
def viseme_items_mpeg4_v2(self, context):
|
||||
return [
|
||||
("sil", "sil", "Silence / Rest"),
|
||||
("PP", "PP", "P, B, M (closed lips)"),
|
||||
("FF", "FF", "F, V (teeth on lip)"),
|
||||
("TH", "TH", "TH, DH (tongue between teeth)"),
|
||||
("DD", "DD", "T, D, etc. (tongue behind teeth)"),
|
||||
("kk", "kk", "K, G (velar stops)"),
|
||||
("CH", "CH", "CH, J (affricates)"),
|
||||
("SS", "SS", "S, Z, SH, ZH (narrow fricatives)"),
|
||||
("nn", "nn", "N, NG, L (nasals and laterals)"),
|
||||
("RR", "RR", "R (r-like sounds)"),
|
||||
("aa", "aa", "A, Æ (open/low vowels)"),
|
||||
("E", "E", "E, Ø, Ə (mid front vowels)"),
|
||||
("ih", "ih", "I, Y (high front vowels)"),
|
||||
("oh", "oh", "O, ɔ, ʌ (mid back vowels)"),
|
||||
("ou", "ou", "U, W (high back vowels)"),
|
||||
("UNK", "unk", "Unknown phoneme"),
|
||||
]
|
||||
|
||||
|
||||
def phonemes_to_default_sprite_index():
|
||||
phoneme_map = {
|
||||
"sil": 0,
|
||||
"PP": 4,
|
||||
"FF": 7,
|
||||
"TH": 1,
|
||||
"DD": 9,
|
||||
"kk": 9,
|
||||
"CH": 10,
|
||||
"SS": 2,
|
||||
"nn": 10,
|
||||
"RR": 3,
|
||||
"aa": 11,
|
||||
"E": 8,
|
||||
"ih": 6,
|
||||
"oh": 5,
|
||||
"ou": 5,
|
||||
"UNK": 0,
|
||||
}
|
||||
|
||||
return phoneme_map
|
||||
@@ -0,0 +1,32 @@
|
||||
from __future__ import annotations
|
||||
from typing import TypedDict
|
||||
|
||||
from ..lipsync_types import BpyAction
|
||||
|
||||
|
||||
class WordTiming(TypedDict):
|
||||
word_frame_start: int
|
||||
word_frame_end: int
|
||||
duration: int
|
||||
|
||||
|
||||
class VisemeData(TypedDict):
|
||||
visemes: list[str]
|
||||
visemes_len: int
|
||||
visemes_parts: float
|
||||
|
||||
|
||||
class VisemeSKeyAnimationData(TypedDict):
|
||||
frame: int
|
||||
viseme: str
|
||||
viseme_index: int
|
||||
value: float
|
||||
shape_key: str
|
||||
|
||||
|
||||
class VisemeActionAnimationData(TypedDict):
|
||||
frame: int
|
||||
viseme: str
|
||||
action: BpyAction | None
|
||||
viseme_index: int
|
||||
action_name: str
|
||||
@@ -0,0 +1,674 @@
|
||||
GNU GENERAL PUBLIC LICENSE
|
||||
Version 3, 29 June 2007
|
||||
|
||||
Copyright (C) 2007 Free Software Foundation, Inc. <https://fsf.org/>
|
||||
Everyone is permitted to copy and distribute verbatim copies
|
||||
of this license document, but changing it is not allowed.
|
||||
|
||||
Preamble
|
||||
|
||||
The GNU General Public License is a free, copyleft license for
|
||||
software and other kinds of works.
|
||||
|
||||
The licenses for most software and other practical works are designed
|
||||
to take away your freedom to share and change the works. By contrast,
|
||||
the GNU General Public License is intended to guarantee your freedom to
|
||||
share and change all versions of a program--to make sure it remains free
|
||||
software for all its users. We, the Free Software Foundation, use the
|
||||
GNU General Public License for most of our software; it applies also to
|
||||
any other work released this way by its authors. You can apply it to
|
||||
your programs, too.
|
||||
|
||||
When we speak of free software, we are referring to freedom, not
|
||||
price. Our General Public Licenses are designed to make sure that you
|
||||
have the freedom to distribute copies of free software (and charge for
|
||||
them if you wish), that you receive source code or can get it if you
|
||||
want it, that you can change the software or use pieces of it in new
|
||||
free programs, and that you know you can do these things.
|
||||
|
||||
To protect your rights, we need to prevent others from denying you
|
||||
these rights or asking you to surrender the rights. Therefore, you have
|
||||
certain responsibilities if you distribute copies of the software, or if
|
||||
you modify it: responsibilities to respect the freedom of others.
|
||||
|
||||
For example, if you distribute copies of such a program, whether
|
||||
gratis or for a fee, you must pass on to the recipients the same
|
||||
freedoms that you received. You must make sure that they, too, receive
|
||||
or can get the source code. And you must show them these terms so they
|
||||
know their rights.
|
||||
|
||||
Developers that use the GNU GPL protect your rights with two steps:
|
||||
(1) assert copyright on the software, and (2) offer you this License
|
||||
giving you legal permission to copy, distribute and/or modify it.
|
||||
|
||||
For the developers' and authors' protection, the GPL clearly explains
|
||||
that there is no warranty for this free software. For both users' and
|
||||
authors' sake, the GPL requires that modified versions be marked as
|
||||
changed, so that their problems will not be attributed erroneously to
|
||||
authors of previous versions.
|
||||
|
||||
Some devices are designed to deny users access to install or run
|
||||
modified versions of the software inside them, although the manufacturer
|
||||
can do so. This is fundamentally incompatible with the aim of
|
||||
protecting users' freedom to change the software. The systematic
|
||||
pattern of such abuse occurs in the area of products for individuals to
|
||||
use, which is precisely where it is most unacceptable. Therefore, we
|
||||
have designed this version of the GPL to prohibit the practice for those
|
||||
products. If such problems arise substantially in other domains, we
|
||||
stand ready to extend this provision to those domains in future versions
|
||||
of the GPL, as needed to protect the freedom of users.
|
||||
|
||||
Finally, every program is threatened constantly by software patents.
|
||||
States should not allow patents to restrict development and use of
|
||||
software on general-purpose computers, but in those that do, we wish to
|
||||
avoid the special danger that patents applied to a free program could
|
||||
make it effectively proprietary. To prevent this, the GPL assures that
|
||||
patents cannot be used to render the program non-free.
|
||||
|
||||
The precise terms and conditions for copying, distribution and
|
||||
modification follow.
|
||||
|
||||
TERMS AND CONDITIONS
|
||||
|
||||
0. Definitions.
|
||||
|
||||
"This License" refers to version 3 of the GNU General Public License.
|
||||
|
||||
"Copyright" also means copyright-like laws that apply to other kinds of
|
||||
works, such as semiconductor masks.
|
||||
|
||||
"The Program" refers to any copyrightable work licensed under this
|
||||
License. Each licensee is addressed as "you". "Licensees" and
|
||||
"recipients" may be individuals or organizations.
|
||||
|
||||
To "modify" a work means to copy from or adapt all or part of the work
|
||||
in a fashion requiring copyright permission, other than the making of an
|
||||
exact copy. The resulting work is called a "modified version" of the
|
||||
earlier work or a work "based on" the earlier work.
|
||||
|
||||
A "covered work" means either the unmodified Program or a work based
|
||||
on the Program.
|
||||
|
||||
To "propagate" a work means to do anything with it that, without
|
||||
permission, would make you directly or secondarily liable for
|
||||
infringement under applicable copyright law, except executing it on a
|
||||
computer or modifying a private copy. Propagation includes copying,
|
||||
distribution (with or without modification), making available to the
|
||||
public, and in some countries other activities as well.
|
||||
|
||||
To "convey" a work means any kind of propagation that enables other
|
||||
parties to make or receive copies. Mere interaction with a user through
|
||||
a computer network, with no transfer of a copy, is not conveying.
|
||||
|
||||
An interactive user interface displays "Appropriate Legal Notices"
|
||||
to the extent that it includes a convenient and prominently visible
|
||||
feature that (1) displays an appropriate copyright notice, and (2)
|
||||
tells the user that there is no warranty for the work (except to the
|
||||
extent that warranties are provided), that licensees may convey the
|
||||
work under this License, and how to view a copy of this License. If
|
||||
the interface presents a list of user commands or options, such as a
|
||||
menu, a prominent item in the list meets this criterion.
|
||||
|
||||
1. Source Code.
|
||||
|
||||
The "source code" for a work means the preferred form of the work
|
||||
for making modifications to it. "Object code" means any non-source
|
||||
form of a work.
|
||||
|
||||
A "Standard Interface" means an interface that either is an official
|
||||
standard defined by a recognized standards body, or, in the case of
|
||||
interfaces specified for a particular programming language, one that
|
||||
is widely used among developers working in that language.
|
||||
|
||||
The "System Libraries" of an executable work include anything, other
|
||||
than the work as a whole, that (a) is included in the normal form of
|
||||
packaging a Major Component, but which is not part of that Major
|
||||
Component, and (b) serves only to enable use of the work with that
|
||||
Major Component, or to implement a Standard Interface for which an
|
||||
implementation is available to the public in source code form. A
|
||||
"Major Component", in this context, means a major essential component
|
||||
(kernel, window system, and so on) of the specific operating system
|
||||
(if any) on which the executable work runs, or a compiler used to
|
||||
produce the work, or an object code interpreter used to run it.
|
||||
|
||||
The "Corresponding Source" for a work in object code form means all
|
||||
the source code needed to generate, install, and (for an executable
|
||||
work) run the object code and to modify the work, including scripts to
|
||||
control those activities. However, it does not include the work's
|
||||
System Libraries, or general-purpose tools or generally available free
|
||||
programs which are used unmodified in performing those activities but
|
||||
which are not part of the work. For example, Corresponding Source
|
||||
includes interface definition files associated with source files for
|
||||
the work, and the source code for shared libraries and dynamically
|
||||
linked subprograms that the work is specifically designed to require,
|
||||
such as by intimate data communication or control flow between those
|
||||
subprograms and other parts of the work.
|
||||
|
||||
The Corresponding Source need not include anything that users
|
||||
can regenerate automatically from other parts of the Corresponding
|
||||
Source.
|
||||
|
||||
The Corresponding Source for a work in source code form is that
|
||||
same work.
|
||||
|
||||
2. Basic Permissions.
|
||||
|
||||
All rights granted under this License are granted for the term of
|
||||
copyright on the Program, and are irrevocable provided the stated
|
||||
conditions are met. This License explicitly affirms your unlimited
|
||||
permission to run the unmodified Program. The output from running a
|
||||
covered work is covered by this License only if the output, given its
|
||||
content, constitutes a covered work. This License acknowledges your
|
||||
rights of fair use or other equivalent, as provided by copyright law.
|
||||
|
||||
You may make, run and propagate covered works that you do not
|
||||
convey, without conditions so long as your license otherwise remains
|
||||
in force. You may convey covered works to others for the sole purpose
|
||||
of having them make modifications exclusively for you, or provide you
|
||||
with facilities for running those works, provided that you comply with
|
||||
the terms of this License in conveying all material for which you do
|
||||
not control copyright. Those thus making or running the covered works
|
||||
for you must do so exclusively on your behalf, under your direction
|
||||
and control, on terms that prohibit them from making any copies of
|
||||
your copyrighted material outside their relationship with you.
|
||||
|
||||
Conveying under any other circumstances is permitted solely under
|
||||
the conditions stated below. Sublicensing is not allowed; section 10
|
||||
makes it unnecessary.
|
||||
|
||||
3. Protecting Users' Legal Rights From Anti-Circumvention Law.
|
||||
|
||||
No covered work shall be deemed part of an effective technological
|
||||
measure under any applicable law fulfilling obligations under article
|
||||
11 of the WIPO copyright treaty adopted on 20 December 1996, or
|
||||
similar laws prohibiting or restricting circumvention of such
|
||||
measures.
|
||||
|
||||
When you convey a covered work, you waive any legal power to forbid
|
||||
circumvention of technological measures to the extent such circumvention
|
||||
is effected by exercising rights under this License with respect to
|
||||
the covered work, and you disclaim any intention to limit operation or
|
||||
modification of the work as a means of enforcing, against the work's
|
||||
users, your or third parties' legal rights to forbid circumvention of
|
||||
technological measures.
|
||||
|
||||
4. Conveying Verbatim Copies.
|
||||
|
||||
You may convey verbatim copies of the Program's source code as you
|
||||
receive it, in any medium, provided that you conspicuously and
|
||||
appropriately publish on each copy an appropriate copyright notice;
|
||||
keep intact all notices stating that this License and any
|
||||
non-permissive terms added in accord with section 7 apply to the code;
|
||||
keep intact all notices of the absence of any warranty; and give all
|
||||
recipients a copy of this License along with the Program.
|
||||
|
||||
You may charge any price or no price for each copy that you convey,
|
||||
and you may offer support or warranty protection for a fee.
|
||||
|
||||
5. Conveying Modified Source Versions.
|
||||
|
||||
You may convey a work based on the Program, or the modifications to
|
||||
produce it from the Program, in the form of source code under the
|
||||
terms of section 4, provided that you also meet all of these conditions:
|
||||
|
||||
a) The work must carry prominent notices stating that you modified
|
||||
it, and giving a relevant date.
|
||||
|
||||
b) The work must carry prominent notices stating that it is
|
||||
released under this License and any conditions added under section
|
||||
7. This requirement modifies the requirement in section 4 to
|
||||
"keep intact all notices".
|
||||
|
||||
c) You must license the entire work, as a whole, under this
|
||||
License to anyone who comes into possession of a copy. This
|
||||
License will therefore apply, along with any applicable section 7
|
||||
additional terms, to the whole of the work, and all its parts,
|
||||
regardless of how they are packaged. This License gives no
|
||||
permission to license the work in any other way, but it does not
|
||||
invalidate such permission if you have separately received it.
|
||||
|
||||
d) If the work has interactive user interfaces, each must display
|
||||
Appropriate Legal Notices; however, if the Program has interactive
|
||||
interfaces that do not display Appropriate Legal Notices, your
|
||||
work need not make them do so.
|
||||
|
||||
A compilation of a covered work with other separate and independent
|
||||
works, which are not by their nature extensions of the covered work,
|
||||
and which are not combined with it such as to form a larger program,
|
||||
in or on a volume of a storage or distribution medium, is called an
|
||||
"aggregate" if the compilation and its resulting copyright are not
|
||||
used to limit the access or legal rights of the compilation's users
|
||||
beyond what the individual works permit. Inclusion of a covered work
|
||||
in an aggregate does not cause this License to apply to the other
|
||||
parts of the aggregate.
|
||||
|
||||
6. Conveying Non-Source Forms.
|
||||
|
||||
You may convey a covered work in object code form under the terms
|
||||
of sections 4 and 5, provided that you also convey the
|
||||
machine-readable Corresponding Source under the terms of this License,
|
||||
in one of these ways:
|
||||
|
||||
a) Convey the object code in, or embodied in, a physical product
|
||||
(including a physical distribution medium), accompanied by the
|
||||
Corresponding Source fixed on a durable physical medium
|
||||
customarily used for software interchange.
|
||||
|
||||
b) Convey the object code in, or embodied in, a physical product
|
||||
(including a physical distribution medium), accompanied by a
|
||||
written offer, valid for at least three years and valid for as
|
||||
long as you offer spare parts or customer support for that product
|
||||
model, to give anyone who possesses the object code either (1) a
|
||||
copy of the Corresponding Source for all the software in the
|
||||
product that is covered by this License, on a durable physical
|
||||
medium customarily used for software interchange, for a price no
|
||||
more than your reasonable cost of physically performing this
|
||||
conveying of source, or (2) access to copy the
|
||||
Corresponding Source from a network server at no charge.
|
||||
|
||||
c) Convey individual copies of the object code with a copy of the
|
||||
written offer to provide the Corresponding Source. This
|
||||
alternative is allowed only occasionally and noncommercially, and
|
||||
only if you received the object code with such an offer, in accord
|
||||
with subsection 6b.
|
||||
|
||||
d) Convey the object code by offering access from a designated
|
||||
place (gratis or for a charge), and offer equivalent access to the
|
||||
Corresponding Source in the same way through the same place at no
|
||||
further charge. You need not require recipients to copy the
|
||||
Corresponding Source along with the object code. If the place to
|
||||
copy the object code is a network server, the Corresponding Source
|
||||
may be on a different server (operated by you or a third party)
|
||||
that supports equivalent copying facilities, provided you maintain
|
||||
clear directions next to the object code saying where to find the
|
||||
Corresponding Source. Regardless of what server hosts the
|
||||
Corresponding Source, you remain obligated to ensure that it is
|
||||
available for as long as needed to satisfy these requirements.
|
||||
|
||||
e) Convey the object code using peer-to-peer transmission, provided
|
||||
you inform other peers where the object code and Corresponding
|
||||
Source of the work are being offered to the general public at no
|
||||
charge under subsection 6d.
|
||||
|
||||
A separable portion of the object code, whose source code is excluded
|
||||
from the Corresponding Source as a System Library, need not be
|
||||
included in conveying the object code work.
|
||||
|
||||
A "User Product" is either (1) a "consumer product", which means any
|
||||
tangible personal property which is normally used for personal, family,
|
||||
or household purposes, or (2) anything designed or sold for incorporation
|
||||
into a dwelling. In determining whether a product is a consumer product,
|
||||
doubtful cases shall be resolved in favor of coverage. For a particular
|
||||
product received by a particular user, "normally used" refers to a
|
||||
typical or common use of that class of product, regardless of the status
|
||||
of the particular user or of the way in which the particular user
|
||||
actually uses, or expects or is expected to use, the product. A product
|
||||
is a consumer product regardless of whether the product has substantial
|
||||
commercial, industrial or non-consumer uses, unless such uses represent
|
||||
the only significant mode of use of the product.
|
||||
|
||||
"Installation Information" for a User Product means any methods,
|
||||
procedures, authorization keys, or other information required to install
|
||||
and execute modified versions of a covered work in that User Product from
|
||||
a modified version of its Corresponding Source. The information must
|
||||
suffice to ensure that the continued functioning of the modified object
|
||||
code is in no case prevented or interfered with solely because
|
||||
modification has been made.
|
||||
|
||||
If you convey an object code work under this section in, or with, or
|
||||
specifically for use in, a User Product, and the conveying occurs as
|
||||
part of a transaction in which the right of possession and use of the
|
||||
User Product is transferred to the recipient in perpetuity or for a
|
||||
fixed term (regardless of how the transaction is characterized), the
|
||||
Corresponding Source conveyed under this section must be accompanied
|
||||
by the Installation Information. But this requirement does not apply
|
||||
if neither you nor any third party retains the ability to install
|
||||
modified object code on the User Product (for example, the work has
|
||||
been installed in ROM).
|
||||
|
||||
The requirement to provide Installation Information does not include a
|
||||
requirement to continue to provide support service, warranty, or updates
|
||||
for a work that has been modified or installed by the recipient, or for
|
||||
the User Product in which it has been modified or installed. Access to a
|
||||
network may be denied when the modification itself materially and
|
||||
adversely affects the operation of the network or violates the rules and
|
||||
protocols for communication across the network.
|
||||
|
||||
Corresponding Source conveyed, and Installation Information provided,
|
||||
in accord with this section must be in a format that is publicly
|
||||
documented (and with an implementation available to the public in
|
||||
source code form), and must require no special password or key for
|
||||
unpacking, reading or copying.
|
||||
|
||||
7. Additional Terms.
|
||||
|
||||
"Additional permissions" are terms that supplement the terms of this
|
||||
License by making exceptions from one or more of its conditions.
|
||||
Additional permissions that are applicable to the entire Program shall
|
||||
be treated as though they were included in this License, to the extent
|
||||
that they are valid under applicable law. If additional permissions
|
||||
apply only to part of the Program, that part may be used separately
|
||||
under those permissions, but the entire Program remains governed by
|
||||
this License without regard to the additional permissions.
|
||||
|
||||
When you convey a copy of a covered work, you may at your option
|
||||
remove any additional permissions from that copy, or from any part of
|
||||
it. (Additional permissions may be written to require their own
|
||||
removal in certain cases when you modify the work.) You may place
|
||||
additional permissions on material, added by you to a covered work,
|
||||
for which you have or can give appropriate copyright permission.
|
||||
|
||||
Notwithstanding any other provision of this License, for material you
|
||||
add to a covered work, you may (if authorized by the copyright holders of
|
||||
that material) supplement the terms of this License with terms:
|
||||
|
||||
a) Disclaiming warranty or limiting liability differently from the
|
||||
terms of sections 15 and 16 of this License; or
|
||||
|
||||
b) Requiring preservation of specified reasonable legal notices or
|
||||
author attributions in that material or in the Appropriate Legal
|
||||
Notices displayed by works containing it; or
|
||||
|
||||
c) Prohibiting misrepresentation of the origin of that material, or
|
||||
requiring that modified versions of such material be marked in
|
||||
reasonable ways as different from the original version; or
|
||||
|
||||
d) Limiting the use for publicity purposes of names of licensors or
|
||||
authors of the material; or
|
||||
|
||||
e) Declining to grant rights under trademark law for use of some
|
||||
trade names, trademarks, or service marks; or
|
||||
|
||||
f) Requiring indemnification of licensors and authors of that
|
||||
material by anyone who conveys the material (or modified versions of
|
||||
it) with contractual assumptions of liability to the recipient, for
|
||||
any liability that these contractual assumptions directly impose on
|
||||
those licensors and authors.
|
||||
|
||||
All other non-permissive additional terms are considered "further
|
||||
restrictions" within the meaning of section 10. If the Program as you
|
||||
received it, or any part of it, contains a notice stating that it is
|
||||
governed by this License along with a term that is a further
|
||||
restriction, you may remove that term. If a license document contains
|
||||
a further restriction but permits relicensing or conveying under this
|
||||
License, you may add to a covered work material governed by the terms
|
||||
of that license document, provided that the further restriction does
|
||||
not survive such relicensing or conveying.
|
||||
|
||||
If you add terms to a covered work in accord with this section, you
|
||||
must place, in the relevant source files, a statement of the
|
||||
additional terms that apply to those files, or a notice indicating
|
||||
where to find the applicable terms.
|
||||
|
||||
Additional terms, permissive or non-permissive, may be stated in the
|
||||
form of a separately written license, or stated as exceptions;
|
||||
the above requirements apply either way.
|
||||
|
||||
8. Termination.
|
||||
|
||||
You may not propagate or modify a covered work except as expressly
|
||||
provided under this License. Any attempt otherwise to propagate or
|
||||
modify it is void, and will automatically terminate your rights under
|
||||
this License (including any patent licenses granted under the third
|
||||
paragraph of section 11).
|
||||
|
||||
However, if you cease all violation of this License, then your
|
||||
license from a particular copyright holder is reinstated (a)
|
||||
provisionally, unless and until the copyright holder explicitly and
|
||||
finally terminates your license, and (b) permanently, if the copyright
|
||||
holder fails to notify you of the violation by some reasonable means
|
||||
prior to 60 days after the cessation.
|
||||
|
||||
Moreover, your license from a particular copyright holder is
|
||||
reinstated permanently if the copyright holder notifies you of the
|
||||
violation by some reasonable means, this is the first time you have
|
||||
received notice of violation of this License (for any work) from that
|
||||
copyright holder, and you cure the violation prior to 30 days after
|
||||
your receipt of the notice.
|
||||
|
||||
Termination of your rights under this section does not terminate the
|
||||
licenses of parties who have received copies or rights from you under
|
||||
this License. If your rights have been terminated and not permanently
|
||||
reinstated, you do not qualify to receive new licenses for the same
|
||||
material under section 10.
|
||||
|
||||
9. Acceptance Not Required for Having Copies.
|
||||
|
||||
You are not required to accept this License in order to receive or
|
||||
run a copy of the Program. Ancillary propagation of a covered work
|
||||
occurring solely as a consequence of using peer-to-peer transmission
|
||||
to receive a copy likewise does not require acceptance. However,
|
||||
nothing other than this License grants you permission to propagate or
|
||||
modify any covered work. These actions infringe copyright if you do
|
||||
not accept this License. Therefore, by modifying or propagating a
|
||||
covered work, you indicate your acceptance of this License to do so.
|
||||
|
||||
10. Automatic Licensing of Downstream Recipients.
|
||||
|
||||
Each time you convey a covered work, the recipient automatically
|
||||
receives a license from the original licensors, to run, modify and
|
||||
propagate that work, subject to this License. You are not responsible
|
||||
for enforcing compliance by third parties with this License.
|
||||
|
||||
An "entity transaction" is a transaction transferring control of an
|
||||
organization, or substantially all assets of one, or subdividing an
|
||||
organization, or merging organizations. If propagation of a covered
|
||||
work results from an entity transaction, each party to that
|
||||
transaction who receives a copy of the work also receives whatever
|
||||
licenses to the work the party's predecessor in interest had or could
|
||||
give under the previous paragraph, plus a right to possession of the
|
||||
Corresponding Source of the work from the predecessor in interest, if
|
||||
the predecessor has it or can get it with reasonable efforts.
|
||||
|
||||
You may not impose any further restrictions on the exercise of the
|
||||
rights granted or affirmed under this License. For example, you may
|
||||
not impose a license fee, royalty, or other charge for exercise of
|
||||
rights granted under this License, and you may not initiate litigation
|
||||
(including a cross-claim or counterclaim in a lawsuit) alleging that
|
||||
any patent claim is infringed by making, using, selling, offering for
|
||||
sale, or importing the Program or any portion of it.
|
||||
|
||||
11. Patents.
|
||||
|
||||
A "contributor" is a copyright holder who authorizes use under this
|
||||
License of the Program or a work on which the Program is based. The
|
||||
work thus licensed is called the contributor's "contributor version".
|
||||
|
||||
A contributor's "essential patent claims" are all patent claims
|
||||
owned or controlled by the contributor, whether already acquired or
|
||||
hereafter acquired, that would be infringed by some manner, permitted
|
||||
by this License, of making, using, or selling its contributor version,
|
||||
but do not include claims that would be infringed only as a
|
||||
consequence of further modification of the contributor version. For
|
||||
purposes of this definition, "control" includes the right to grant
|
||||
patent sublicenses in a manner consistent with the requirements of
|
||||
this License.
|
||||
|
||||
Each contributor grants you a non-exclusive, worldwide, royalty-free
|
||||
patent license under the contributor's essential patent claims, to
|
||||
make, use, sell, offer for sale, import and otherwise run, modify and
|
||||
propagate the contents of its contributor version.
|
||||
|
||||
In the following three paragraphs, a "patent license" is any express
|
||||
agreement or commitment, however denominated, not to enforce a patent
|
||||
(such as an express permission to practice a patent or covenant not to
|
||||
sue for patent infringement). To "grant" such a patent license to a
|
||||
party means to make such an agreement or commitment not to enforce a
|
||||
patent against the party.
|
||||
|
||||
If you convey a covered work, knowingly relying on a patent license,
|
||||
and the Corresponding Source of the work is not available for anyone
|
||||
to copy, free of charge and under the terms of this License, through a
|
||||
publicly available network server or other readily accessible means,
|
||||
then you must either (1) cause the Corresponding Source to be so
|
||||
available, or (2) arrange to deprive yourself of the benefit of the
|
||||
patent license for this particular work, or (3) arrange, in a manner
|
||||
consistent with the requirements of this License, to extend the patent
|
||||
license to downstream recipients. "Knowingly relying" means you have
|
||||
actual knowledge that, but for the patent license, your conveying the
|
||||
covered work in a country, or your recipient's use of the covered work
|
||||
in a country, would infringe one or more identifiable patents in that
|
||||
country that you have reason to believe are valid.
|
||||
|
||||
If, pursuant to or in connection with a single transaction or
|
||||
arrangement, you convey, or propagate by procuring conveyance of, a
|
||||
covered work, and grant a patent license to some of the parties
|
||||
receiving the covered work authorizing them to use, propagate, modify
|
||||
or convey a specific copy of the covered work, then the patent license
|
||||
you grant is automatically extended to all recipients of the covered
|
||||
work and works based on it.
|
||||
|
||||
A patent license is "discriminatory" if it does not include within
|
||||
the scope of its coverage, prohibits the exercise of, or is
|
||||
conditioned on the non-exercise of one or more of the rights that are
|
||||
specifically granted under this License. You may not convey a covered
|
||||
work if you are a party to an arrangement with a third party that is
|
||||
in the business of distributing software, under which you make payment
|
||||
to the third party based on the extent of your activity of conveying
|
||||
the work, and under which the third party grants, to any of the
|
||||
parties who would receive the covered work from you, a discriminatory
|
||||
patent license (a) in connection with copies of the covered work
|
||||
conveyed by you (or copies made from those copies), or (b) primarily
|
||||
for and in connection with specific products or compilations that
|
||||
contain the covered work, unless you entered into that arrangement,
|
||||
or that patent license was granted, prior to 28 March 2007.
|
||||
|
||||
Nothing in this License shall be construed as excluding or limiting
|
||||
any implied license or other defenses to infringement that may
|
||||
otherwise be available to you under applicable patent law.
|
||||
|
||||
12. No Surrender of Others' Freedom.
|
||||
|
||||
If conditions are imposed on you (whether by court order, agreement or
|
||||
otherwise) that contradict the conditions of this License, they do not
|
||||
excuse you from the conditions of this License. If you cannot convey a
|
||||
covered work so as to satisfy simultaneously your obligations under this
|
||||
License and any other pertinent obligations, then as a consequence you may
|
||||
not convey it at all. For example, if you agree to terms that obligate you
|
||||
to collect a royalty for further conveying from those to whom you convey
|
||||
the Program, the only way you could satisfy both those terms and this
|
||||
License would be to refrain entirely from conveying the Program.
|
||||
|
||||
13. Use with the GNU Affero General Public License.
|
||||
|
||||
Notwithstanding any other provision of this License, you have
|
||||
permission to link or combine any covered work with a work licensed
|
||||
under version 3 of the GNU Affero General Public License into a single
|
||||
combined work, and to convey the resulting work. The terms of this
|
||||
License will continue to apply to the part which is the covered work,
|
||||
but the special requirements of the GNU Affero General Public License,
|
||||
section 13, concerning interaction through a network will apply to the
|
||||
combination as such.
|
||||
|
||||
14. Revised Versions of this License.
|
||||
|
||||
The Free Software Foundation may publish revised and/or new versions of
|
||||
the GNU General Public License from time to time. Such new versions will
|
||||
be similar in spirit to the present version, but may differ in detail to
|
||||
address new problems or concerns.
|
||||
|
||||
Each version is given a distinguishing version number. If the
|
||||
Program specifies that a certain numbered version of the GNU General
|
||||
Public License "or any later version" applies to it, you have the
|
||||
option of following the terms and conditions either of that numbered
|
||||
version or of any later version published by the Free Software
|
||||
Foundation. If the Program does not specify a version number of the
|
||||
GNU General Public License, you may choose any version ever published
|
||||
by the Free Software Foundation.
|
||||
|
||||
If the Program specifies that a proxy can decide which future
|
||||
versions of the GNU General Public License can be used, that proxy's
|
||||
public statement of acceptance of a version permanently authorizes you
|
||||
to choose that version for the Program.
|
||||
|
||||
Later license versions may give you additional or different
|
||||
permissions. However, no additional obligations are imposed on any
|
||||
author or copyright holder as a result of your choosing to follow a
|
||||
later version.
|
||||
|
||||
15. Disclaimer of Warranty.
|
||||
|
||||
THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY
|
||||
APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT
|
||||
HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY
|
||||
OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO,
|
||||
THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
||||
PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM
|
||||
IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF
|
||||
ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
|
||||
|
||||
16. Limitation of Liability.
|
||||
|
||||
IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
|
||||
WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS
|
||||
THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY
|
||||
GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE
|
||||
USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF
|
||||
DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD
|
||||
PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS),
|
||||
EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF
|
||||
SUCH DAMAGES.
|
||||
|
||||
17. Interpretation of Sections 15 and 16.
|
||||
|
||||
If the disclaimer of warranty and limitation of liability provided
|
||||
above cannot be given local legal effect according to their terms,
|
||||
reviewing courts shall apply local law that most closely approximates
|
||||
an absolute waiver of all civil liability in connection with the
|
||||
Program, unless a warranty or assumption of liability accompanies a
|
||||
copy of the Program in return for a fee.
|
||||
|
||||
END OF TERMS AND CONDITIONS
|
||||
|
||||
How to Apply These Terms to Your New Programs
|
||||
|
||||
If you develop a new program, and you want it to be of the greatest
|
||||
possible use to the public, the best way to achieve this is to make it
|
||||
free software which everyone can redistribute and change under these terms.
|
||||
|
||||
To do so, attach the following notices to the program. It is safest
|
||||
to attach them to the start of each source file to most effectively
|
||||
state the exclusion of warranty; and each file should have at least
|
||||
the "copyright" line and a pointer to where the full notice is found.
|
||||
|
||||
<one line to give the program's name and a brief idea of what it does.>
|
||||
Copyright (C) <year> <name of author>
|
||||
|
||||
This program is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
|
||||
Also add information on how to contact you by electronic and paper mail.
|
||||
|
||||
If the program does terminal interaction, make it output a short
|
||||
notice like this when it starts in an interactive mode:
|
||||
|
||||
<program> Copyright (C) <year> <name of author>
|
||||
This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
|
||||
This is free software, and you are welcome to redistribute it
|
||||
under certain conditions; type `show c' for details.
|
||||
|
||||
The hypothetical commands `show w' and `show c' should show the appropriate
|
||||
parts of the General Public License. Of course, your program's commands
|
||||
might be different; for a GUI interface, you would use an "about box".
|
||||
|
||||
You should also get your employer (if you work as a programmer) or school,
|
||||
if any, to sign a "copyright disclaimer" for the program, if necessary.
|
||||
For more information on this, and how to apply and follow the GNU GPL, see
|
||||
<https://www.gnu.org/licenses/>.
|
||||
|
||||
The GNU General Public License does not permit incorporating your program
|
||||
into proprietary programs. If your program is a subroutine library, you
|
||||
may consider it more useful to permit linking proprietary applications with
|
||||
the library. If this is what you want to do, use the GNU Lesser General
|
||||
Public License instead of this License. But first, please read
|
||||
<https://www.gnu.org/licenses/why-not-lgpl.html>.
|
||||
@@ -0,0 +1,2 @@
|
||||
def get_package_name():
|
||||
return __package__
|
||||
@@ -0,0 +1,243 @@
|
||||
import json
|
||||
import os
|
||||
import wave
|
||||
from typing import Literal, cast
|
||||
|
||||
import bpy
|
||||
from vosk import KaldiRecognizer, Model
|
||||
|
||||
from ..Core.Animator.LIPSYNC2D_PoseAssetsAnimator import LIPSYNC2D_PoseAssetsAnimator
|
||||
|
||||
from ..Core.Animator.LIPSYNC2D_ShapeKeysAnimator import LIPSYNC2D_ShapeKeysAnimator
|
||||
from ..Core.Animator.LIPSYNC_SpriteSheetAnimator import LIPSYNC_SpriteSheetAnimator
|
||||
from ..Core.Animator.protocols import LIPSYNC2D_LipSyncAnimator
|
||||
from ..Core.LIPSYNC2D_DialogInspector import LIPSYNC2D_DialogInspector
|
||||
from ..Core.LIPSYNC2D_VoskHelper import LIPSYNC2D_VoskHelper
|
||||
from ..Core.Timeline.LIPSYNC2D_Timeline import LIPSYNC2D_Timeline
|
||||
from ..LIPSYNC2D_Utils import get_package_name
|
||||
from ..lipsync_types import BpyObject
|
||||
|
||||
|
||||
class LIPSYNC2D_OT_AnalyzeAudio(bpy.types.Operator):
|
||||
bl_idname = "sound.cgp_analyze_audio"
|
||||
bl_label = "Bake audio"
|
||||
bl_description = "Analyze audio and insert Keyframes on detected phonemes"
|
||||
bl_options = {"REGISTER", "UNDO"}
|
||||
|
||||
animator: LIPSYNC2D_LipSyncAnimator
|
||||
|
||||
def __init__(self, *args, **kwargs) -> None:
|
||||
super().__init__(*args, **kwargs)
|
||||
self.animator: LIPSYNC2D_LipSyncAnimator
|
||||
|
||||
@classmethod
|
||||
def poll(cls, context):
|
||||
if context.active_object is None:
|
||||
return False
|
||||
|
||||
animator = LIPSYNC2D_OT_AnalyzeAudio.get_animator(context.active_object)
|
||||
return animator.poll(cls, context)
|
||||
|
||||
def execute(
|
||||
self, context: bpy.types.Context
|
||||
) -> set[
|
||||
Literal["RUNNING_MODAL", "CANCELLED", "FINISHED", "PASS_THROUGH", "INTERFACE"]
|
||||
]:
|
||||
prefs = context.preferences.addons[get_package_name()].preferences # type: ignore
|
||||
obj = context.active_object
|
||||
|
||||
if (
|
||||
context.scene is None
|
||||
or obj is None
|
||||
or context.scene.sequence_editor is None
|
||||
):
|
||||
self.report(type={"ERROR"}, message="No Sequence Editor found")
|
||||
return {"CANCELLED"}
|
||||
|
||||
all_strips = context.scene.sequence_editor.strips_all
|
||||
has_sound = any(strip.type == "SOUND" for strip in all_strips)
|
||||
|
||||
if not has_sound:
|
||||
self.report(type={"ERROR"}, message="No sound detected in Sequence Editor")
|
||||
return {"CANCELLED"}
|
||||
|
||||
self.set_bake_range()
|
||||
file_path = extract_audio()
|
||||
|
||||
if not os.path.isfile(f"{file_path}"):
|
||||
self.report(
|
||||
type={"ERROR"},
|
||||
message="Error while importing extracted audio WAV file from /tmp",
|
||||
)
|
||||
self.reset_bake_range()
|
||||
return {"CANCELLED"}
|
||||
|
||||
model = self.get_model(prefs)
|
||||
result = self.vosk_recognize_voice(file_path, model)
|
||||
|
||||
if "result" not in result:
|
||||
self.reset_bake_range()
|
||||
os.remove(file_path) # Need to be removed AFTER vosk_recognize_voice
|
||||
return {"FINISHED"}
|
||||
|
||||
recognized_words = result["result"]
|
||||
|
||||
os.remove(file_path) # Need to be removed AFTER vosk_recognize_voice
|
||||
|
||||
dialog_inspector = LIPSYNC2D_DialogInspector(context.scene.render)
|
||||
words = [word["word"] for word in recognized_words]
|
||||
total_words = len(words)
|
||||
phonemes = LIPSYNC2D_DialogInspector.extract_phonemes(words, context)
|
||||
|
||||
auto_obj = self.get_animator(obj)
|
||||
|
||||
auto_obj.setup(obj)
|
||||
self.auto_insert_keyframes(
|
||||
auto_obj, obj, recognized_words, dialog_inspector, total_words, phonemes
|
||||
)
|
||||
auto_obj.set_interpolation(obj)
|
||||
auto_obj.cleanup(obj)
|
||||
self.reset_bake_range()
|
||||
|
||||
if bpy.context.view_layer:
|
||||
bpy.context.view_layer.update()
|
||||
|
||||
self.report(
|
||||
{"INFO"}, message=f"{auto_obj.inserted_keyframes} keyframes inserted"
|
||||
)
|
||||
|
||||
return {"FINISHED"}
|
||||
|
||||
def auto_insert_keyframes(
|
||||
self,
|
||||
auto_obj: LIPSYNC2D_LipSyncAnimator,
|
||||
obj: BpyObject,
|
||||
recognized_words,
|
||||
dialog_inspector: LIPSYNC2D_DialogInspector,
|
||||
total_words,
|
||||
phonemes,
|
||||
):
|
||||
props = obj.lipsync2d_props # type: ignore
|
||||
words = enumerate(recognized_words)
|
||||
|
||||
for index, recognized_word in words:
|
||||
is_last_word = index == total_words - 1
|
||||
word_timing = dialog_inspector.get_word_timing(recognized_word)
|
||||
visemes_data = dialog_inspector.get_visemes(
|
||||
phonemes[index], word_timing["duration"]
|
||||
)
|
||||
next_word_timing = dialog_inspector.get_next_word_timing(
|
||||
recognized_words, index
|
||||
)
|
||||
|
||||
# Last viseme is inserted a bit before end of word.
|
||||
# This ensures that delay_until_next_word uses correct timing
|
||||
corrected_word_end_frame = (
|
||||
LIPSYNC2D_ShapeKeysAnimator.get_corrected_end_frame(
|
||||
word_timing["word_frame_start"], visemes_data
|
||||
)
|
||||
)
|
||||
delay_until_next_word = (
|
||||
next_word_timing["word_frame_start"] - corrected_word_end_frame
|
||||
)
|
||||
|
||||
auto_obj.insert_keyframes(
|
||||
obj,
|
||||
props,
|
||||
visemes_data,
|
||||
word_timing,
|
||||
delay_until_next_word,
|
||||
is_last_word,
|
||||
index,
|
||||
)
|
||||
|
||||
@staticmethod
|
||||
def get_animator(obj: BpyObject) -> LIPSYNC2D_LipSyncAnimator:
|
||||
props = obj.lipsync2d_props # type: ignore
|
||||
type = props.lip_sync_2d_lips_type
|
||||
|
||||
automations = {
|
||||
"SPRITESHEET": LIPSYNC_SpriteSheetAnimator,
|
||||
"SHAPEKEYS": LIPSYNC2D_ShapeKeysAnimator,
|
||||
"POSEASSETS": LIPSYNC2D_PoseAssetsAnimator,
|
||||
}
|
||||
|
||||
return automations[type]()
|
||||
|
||||
@LIPSYNC2D_VoskHelper.setextensionpath
|
||||
def get_model(self, prefs):
|
||||
model = Model(lang=prefs.current_lang)
|
||||
return model
|
||||
|
||||
def vosk_recognize_voice(self, file_path: str, model: Model):
|
||||
with wave.open(file_path, "rb") as wf:
|
||||
# Check audio format
|
||||
if (
|
||||
wf.getnchannels() != 1
|
||||
or wf.getsampwidth() != 2
|
||||
or wf.getcomptype() != "NONE"
|
||||
):
|
||||
raise ValueError("Audio file must be WAV format mono PCM.")
|
||||
|
||||
# Setup recognizer
|
||||
rec = KaldiRecognizer(model, wf.getframerate())
|
||||
rec.SetWords(True)
|
||||
|
||||
# Read and process audio
|
||||
while True:
|
||||
data = wf.readframes(4000)
|
||||
if len(data) == 0:
|
||||
break
|
||||
if rec.AcceptWaveform(data):
|
||||
pass
|
||||
result = json.loads(rec.FinalResult())
|
||||
return result
|
||||
|
||||
def set_bake_range(self) -> None:
|
||||
if bpy.context.scene is None:
|
||||
return
|
||||
|
||||
props = bpy.context.active_object.lipsync2d_props # type: ignore
|
||||
bake_start = props.lip_sync_2d_bake_start
|
||||
bake_end = props.lip_sync_2d_bake_end
|
||||
use_bake_range = props.lip_sync_2d_use_bake_range
|
||||
|
||||
if not use_bake_range:
|
||||
return
|
||||
|
||||
self.frame_start = LIPSYNC2D_Timeline.get_frame_start()
|
||||
self.frame_end = LIPSYNC2D_Timeline.get_frame_end()
|
||||
|
||||
bpy.context.scene.frame_start = max(0, bake_start)
|
||||
# Bake end should never be lower than bake start
|
||||
bpy.context.scene.frame_end = max(bake_start, bake_end)
|
||||
|
||||
def reset_bake_range(self) -> None:
|
||||
if bpy.context.scene is None:
|
||||
return
|
||||
props = bpy.context.active_object.lipsync2d_props # type: ignore
|
||||
use_bake_range = props.lip_sync_2d_use_bake_range
|
||||
|
||||
if not use_bake_range:
|
||||
return
|
||||
|
||||
bpy.context.scene.frame_start = self.frame_start
|
||||
bpy.context.scene.frame_end = self.frame_end
|
||||
|
||||
|
||||
def extract_audio():
|
||||
package_name = cast(str, get_package_name())
|
||||
output_path = bpy.utils.extension_path_user(package_name, path="tmp", create=True)
|
||||
filepath = os.path.join(output_path, "cgp_lipsync_extracted_audio.wav")
|
||||
|
||||
bpy.ops.sound.mixdown(
|
||||
filepath=filepath,
|
||||
check_existing=False,
|
||||
container="WAV",
|
||||
codec="PCM",
|
||||
format="S16",
|
||||
mixrate=16000, # Sample rate for Vosk
|
||||
channels="MONO", # Vosk prefers mono
|
||||
)
|
||||
|
||||
return filepath
|
||||
@@ -0,0 +1,19 @@
|
||||
from typing import Literal
|
||||
import bpy
|
||||
from bpy.types import Context
|
||||
|
||||
from ..Preferences.LIPSYNC2D_AP_Preferences import LIPSYNC2D_VoskHelper
|
||||
|
||||
class LIPSYNC2D_OT_DownloadModelsList(bpy.types.Operator):
|
||||
bl_idname = "wm.lipsync_download_list"
|
||||
bl_label="Refresh Models List"
|
||||
bl_description="Reuires Online Access. Fetch a new models list. Use this if models list is empty / incomplete."
|
||||
|
||||
def execute(self, context: Context) -> set[Literal['RUNNING_MODAL', 'CANCELLED', 'FINISHED', 'PASS_THROUGH', 'INTERFACE']]:
|
||||
try:
|
||||
LIPSYNC2D_VoskHelper.cache_online_langs_list()
|
||||
except:
|
||||
self.report({'ERROR'}, "Unable to fetch a new models list")
|
||||
|
||||
self.report({'INFO'}, "New list has been downloaded!")
|
||||
return {'FINISHED'}
|
||||
@@ -0,0 +1,72 @@
|
||||
from typing import Literal
|
||||
import bpy
|
||||
|
||||
from ..Core.constants import (
|
||||
ACTION_SUFFIX_NAME,
|
||||
SLOT_POSE_ASSETS_NAME,
|
||||
SLOT_SHAPE_KEY_NAME,
|
||||
SLOT_SPRITE_SHEET_NAME,
|
||||
)
|
||||
|
||||
from ..lipsync_types import BpyContext
|
||||
|
||||
|
||||
class LIPSYNC2D_OT_RemoveAnimations(bpy.types.Operator):
|
||||
bl_idname = "object.remove_lip_sync_animations"
|
||||
bl_label = "Remove Animations"
|
||||
bl_description = (
|
||||
"Remove Lip Sync Animation Data from your Object. "
|
||||
"\n"
|
||||
"\nSK: ShapeKeys Animation Data."
|
||||
"\nSPT: Sprite Sheet Animation Data."
|
||||
"\nall: Remove the entire Action"
|
||||
)
|
||||
bl_options = {"UNDO"}
|
||||
|
||||
animation_type: bpy.props.StringProperty(name="animation_type") # type: ignore
|
||||
|
||||
@classmethod
|
||||
def poll(cls, context: BpyContext) -> bool:
|
||||
return context.active_object is not None
|
||||
|
||||
def execute(
|
||||
self, context: BpyContext
|
||||
) -> set[
|
||||
Literal["RUNNING_MODAL", "CANCELLED", "FINISHED", "PASS_THROUGH", "INTERFACE"]
|
||||
]:
|
||||
obj = context.active_object
|
||||
|
||||
if obj is None:
|
||||
return {"FINISHED"}
|
||||
|
||||
action = bpy.data.actions.get(f"{obj.name}-{ACTION_SUFFIX_NAME}")
|
||||
|
||||
if action is not None:
|
||||
if self.animation_type == "ALL":
|
||||
bpy.data.actions.remove(action)
|
||||
self.report({"INFO"}, message="Animation successfully removed!")
|
||||
return {"FINISHED"}
|
||||
|
||||
slots = []
|
||||
if self.animation_type == "SHAPEKEYS":
|
||||
slots = [action.slots.get(f"KE{SLOT_SHAPE_KEY_NAME}")]
|
||||
elif self.animation_type == "SPRITESHEET":
|
||||
slots = [action.slots.get(f"OB{SLOT_SPRITE_SHEET_NAME}")]
|
||||
elif self.animation_type == "POSEASSETS":
|
||||
slots = [action.slots.get(f"OB{SLOT_POSE_ASSETS_NAME}")]
|
||||
|
||||
for slot in slots:
|
||||
if slot is not None:
|
||||
action.slots.remove(slot)
|
||||
|
||||
if all(slot is not None for slot in slots):
|
||||
self.report({"INFO"}, message="Animation successfully removed!")
|
||||
else:
|
||||
self.report({"WARNING"}, message="Slot not found.")
|
||||
|
||||
else:
|
||||
self.report(
|
||||
{"WARNING"}, message="Action not found. Cannot remove Animation."
|
||||
)
|
||||
|
||||
return {"FINISHED"}
|
||||
@@ -0,0 +1,50 @@
|
||||
from typing import Literal
|
||||
|
||||
import bpy
|
||||
from bpy.types import Context
|
||||
|
||||
from ..Core.constants import ACTION_SUFFIX_NAME
|
||||
from .LIPSYNC2D_OT_RemoveNodeGroups import LIPSYNC2D_OT_RemoveNodeGroups
|
||||
|
||||
|
||||
class LIPSYNC2D_OT_RemoveLipSync(bpy.types.Operator):
|
||||
bl_idname = "object.remove_lip_sync_from_selection"
|
||||
bl_label = "Remove Lip Sync"
|
||||
bl_description = "Remove all Lip Sync properties from the selection. All custom settings will be forever lost"
|
||||
bl_options = {"REGISTER", "UNDO"}
|
||||
|
||||
def execute(
|
||||
self, context: Context
|
||||
) -> set[
|
||||
Literal["RUNNING_MODAL", "CANCELLED", "FINISHED", "PASS_THROUGH", "INTERFACE"]
|
||||
]:
|
||||
obj = context.active_object
|
||||
|
||||
if obj is None:
|
||||
self.report(
|
||||
{"ERROR"},
|
||||
message="Lip Sync cannot be removed! Please, select an Active Object",
|
||||
)
|
||||
return {"FINISHED"}
|
||||
|
||||
elif "lipsync2d_props" in obj:
|
||||
|
||||
second_message = ""
|
||||
if obj.lipsync2d_props.lip_sync_2d_remove_animation_data: # type: ignore
|
||||
action = bpy.data.actions.get(f"{obj.name}-{ACTION_SUFFIX_NAME}")
|
||||
|
||||
if action is not None:
|
||||
bpy.data.actions.remove(action)
|
||||
else:
|
||||
second_message = f"Could not remove the Action. Try do it manually."
|
||||
|
||||
if obj.lipsync2d_props.lip_sync_2d_remove_cgp_node_group: # type: ignore
|
||||
LIPSYNC2D_OT_RemoveNodeGroups.remove_nodes_from_materials(obj)
|
||||
|
||||
del obj["lipsync2d_props"]
|
||||
|
||||
self.report(
|
||||
{"INFO"}, message=f"Lip Sync successfully removed! {second_message}"
|
||||
)
|
||||
|
||||
return {"FINISHED"}
|
||||
@@ -0,0 +1,64 @@
|
||||
from typing import Literal
|
||||
|
||||
import bpy
|
||||
|
||||
from .LIPSYNC2D_OT_SetCustomProperties import link_nodes
|
||||
from ..lipsync_types import BpyContext, BpyObject
|
||||
|
||||
|
||||
class LIPSYNC2D_OT_RemoveNodeGroups(bpy.types.Operator):
|
||||
bl_idname = "object.remove_lip_sync_node_groups"
|
||||
bl_label = "Remove Node Groups"
|
||||
bl_description = "Remove Lip Sync's node groups from Object's Materials"
|
||||
bl_options = {'REGISTER', 'UNDO'}
|
||||
|
||||
@classmethod
|
||||
def poll(cls, context: BpyContext) -> bool:
|
||||
return context.active_object is not None
|
||||
|
||||
def execute(self, context: BpyContext) -> set[
|
||||
Literal['RUNNING_MODAL', 'CANCELLED', 'FINISHED', 'PASS_THROUGH', 'INTERFACE']]:
|
||||
|
||||
obj = context.active_object
|
||||
|
||||
if obj is None:
|
||||
self.report({'ERROR'}, message="Please, select an active object")
|
||||
return {'FINISHED'}
|
||||
|
||||
message = LIPSYNC2D_OT_RemoveNodeGroups.remove_nodes_from_materials(obj)
|
||||
|
||||
self.report({'INFO'}, message=message)
|
||||
return {'FINISHED'}
|
||||
|
||||
@staticmethod
|
||||
def remove_nodes_from_materials(obj: BpyObject):
|
||||
materials = [m.material for m in obj.material_slots]
|
||||
prev_node = None
|
||||
next_node = None
|
||||
|
||||
for m in materials:
|
||||
if m is None or m.node_tree is None:
|
||||
continue
|
||||
|
||||
main_group = m.node_tree.nodes.get("cgp_main_group")
|
||||
|
||||
if main_group:
|
||||
for input in main_group.inputs:
|
||||
if input.name == "Shader":
|
||||
links = input.links
|
||||
if links and len(links) > 0:
|
||||
prev_node = links[0].from_node
|
||||
|
||||
for output in main_group.outputs:
|
||||
if output.name == "Output":
|
||||
links = output.links
|
||||
|
||||
if links and len(links) > 0:
|
||||
next_node = links[0].to_node
|
||||
|
||||
m.node_tree.nodes.remove(main_group)
|
||||
if prev_node and next_node and m.node_tree:
|
||||
link_nodes(m.node_tree, prev_node, next_node, 0, 0)
|
||||
|
||||
message = "Nodes successfully removed!" if prev_node and next_node else "Nodes were not found"
|
||||
return message
|
||||
+346
@@ -0,0 +1,346 @@
|
||||
import os
|
||||
from typing import Literal, cast
|
||||
|
||||
import bpy
|
||||
|
||||
from ..Core.phoneme_to_viseme import (
|
||||
phonemes_to_default_sprite_index,
|
||||
viseme_items_mpeg4_v2 as viseme_items,
|
||||
)
|
||||
|
||||
from ..Core.LIPSYNC2D_SpritesheetNode import (
|
||||
cgp_spriteratio_node_group,
|
||||
cgp_spritesheet_reader_node_group,
|
||||
)
|
||||
|
||||
|
||||
class LIPSYNC2D_OT_SetCustomProperties(bpy.types.Operator):
|
||||
bl_idname = "object.set_lipsync_custom_properties"
|
||||
bl_label = "Set Lips Material"
|
||||
bl_options = {"REGISTER", "UNDO"}
|
||||
|
||||
@classmethod
|
||||
def poll(cls, context: bpy.types.Context) -> bool:
|
||||
obj = context.active_object
|
||||
return (
|
||||
obj is not None
|
||||
and (obj.type == "MESH" or obj.type == "ARMATURE")
|
||||
and (
|
||||
not hasattr(obj, "lipsync2d_props")
|
||||
or context.active_object.lipsync2d_props.lip_sync_2d_initialized # type: ignore
|
||||
== False
|
||||
)
|
||||
) # type: ignore
|
||||
|
||||
def execute(
|
||||
self, context: bpy.types.Context
|
||||
) -> set[
|
||||
Literal["RUNNING_MODAL", "CANCELLED", "FINISHED", "PASS_THROUGH", "INTERFACE"]
|
||||
]:
|
||||
if context.active_object is None:
|
||||
return {"CANCELLED"}
|
||||
|
||||
create_custom_prop(context.active_object)
|
||||
|
||||
if context.active_object.type == "MESH":
|
||||
context.active_object.lipsync2d_props.lip_sync_2d_sprite_sheet = add_default_image_spritesheet() # type: ignore
|
||||
|
||||
return {"FINISHED"}
|
||||
|
||||
|
||||
def add_default_image_spritesheet():
|
||||
image = bpy.data.images.get("CGP_default_spritesheet_visemes")
|
||||
|
||||
if image is None:
|
||||
spritesheet_path = os.path.join(
|
||||
os.path.dirname(__file__),
|
||||
"..",
|
||||
"Assets",
|
||||
"Images",
|
||||
"spritesheet_visemes.png",
|
||||
)
|
||||
image = bpy.data.images.new(
|
||||
"CGP_default_spritesheet_visemes", width=512, height=6144
|
||||
)
|
||||
image.source = "FILE"
|
||||
image.filepath = spritesheet_path
|
||||
|
||||
return image
|
||||
|
||||
|
||||
def create_custom_prop(obj: bpy.types.Object):
|
||||
obj.lipsync2d_props.lip_sync_2d_initialized = True # type: ignore
|
||||
obj.lipsync2d_props.lip_sync_2d_sprite_sheet = None # type: ignore
|
||||
obj.lipsync2d_props.lip_sync_2d_main_material = None # type: ignore
|
||||
obj.lipsync2d_props.lip_sync_2d_sprite_sheet_columns = 1 # type: ignore
|
||||
obj.lipsync2d_props.lip_sync_2d_sprite_sheet_rows = 12 # type: ignore
|
||||
obj.lipsync2d_props.lip_sync_2d_sprite_sheet_sprite_scale = 1 # type: ignore
|
||||
obj.lipsync2d_props.lip_sync_2d_sprite_sheet_main_scale = 1 # type: ignore
|
||||
obj.lipsync2d_props.lip_sync_2d_sprite_sheet_index = 0 # type: ignore
|
||||
obj.lipsync2d_props.lip_sync_2d_sprite_sheet_format = "VLINE" # type: ignore
|
||||
obj.lipsync2d_props.lip_sync_2d_lips_type = "SPRITESHEET" if obj.type == "MESH" else "POSEASSETS" # type: ignore
|
||||
obj.lipsync2d_props["lip_sync_2d_viseme_shape_keys"] = 0 # type: ignore
|
||||
obj.lipsync2d_props.lip_sync_2d_in_between_threshold = 0.0417 # type: ignore
|
||||
obj.lipsync2d_props["lip_sync_2d_bake_start"] = 0 # type: ignore
|
||||
obj.lipsync2d_props["lip_sync_2d_bake_end"] = 0 # type: ignore
|
||||
|
||||
visemes = viseme_items(None, None)
|
||||
mapping = phonemes_to_default_sprite_index()
|
||||
|
||||
for v in visemes:
|
||||
enum_id, _, _ = v
|
||||
prop_name = f"lip_sync_2d_viseme_{enum_id}"
|
||||
actual_value = getattr(obj.lipsync2d_props, prop_name) # type: ignore
|
||||
value = actual_value if actual_value != -1 else mapping[enum_id]
|
||||
setattr(obj.lipsync2d_props, prop_name, value) # type: ignore
|
||||
|
||||
|
||||
def add_spritesheet_node_to_mat(
|
||||
active_obj,
|
||||
material: bpy.types.Material,
|
||||
spritesheet_reader: bpy.types.ShaderNodeTree,
|
||||
):
|
||||
if material.node_tree is None:
|
||||
return
|
||||
|
||||
main_group = cast(
|
||||
bpy.types.ShaderNodeGroup, material.node_tree.nodes.new("ShaderNodeGroup")
|
||||
)
|
||||
main_group.name = "cgp_main_group"
|
||||
main_group.node_tree = cast(
|
||||
bpy.types.ShaderNodeTree,
|
||||
bpy.data.node_groups.new("cgp_main_group", type="ShaderNodeTree"),
|
||||
)
|
||||
|
||||
if main_group.node_tree.interface is None:
|
||||
return
|
||||
|
||||
main_group.node_tree.interface.new_socket(
|
||||
"Shader", in_out="INPUT", socket_type="NodeSocketShader"
|
||||
)
|
||||
main_group.node_tree.interface.new_socket(
|
||||
"Output", in_out="OUTPUT", socket_type="NodeSocketShader"
|
||||
)
|
||||
|
||||
group_input = cast(
|
||||
bpy.types.ShaderNodeGroup, main_group.node_tree.nodes.new("NodeGroupInput")
|
||||
)
|
||||
group_output = cast(
|
||||
bpy.types.ShaderNodeGroup, main_group.node_tree.nodes.new("NodeGroupOutput")
|
||||
)
|
||||
|
||||
group = cast(
|
||||
bpy.types.ShaderNodeGroup, main_group.node_tree.nodes.new("ShaderNodeGroup")
|
||||
)
|
||||
group.name = "cgp_spritesheet_reader"
|
||||
principled = cast(
|
||||
bpy.types.ShaderNodeGroup,
|
||||
main_group.node_tree.nodes.new("ShaderNodeBsdfPrincipled"),
|
||||
)
|
||||
mix_shader = main_group.node_tree.nodes.new("ShaderNodeMixShader")
|
||||
|
||||
# group1.node_tree.nodes.new(mix_shader.bl_idname)
|
||||
for node in material.node_tree.nodes:
|
||||
|
||||
if node.bl_idname == "ShaderNodeOutputMaterial":
|
||||
x_offset = 800
|
||||
next_node = node
|
||||
|
||||
# Quick & Dirty way to reposition nodes to prevent node stacking
|
||||
initial_output_node_loc = next_node.location.copy()
|
||||
|
||||
main_group.location.x += principled.width + x_offset / 4
|
||||
main_group.location.y = next_node.location.y
|
||||
|
||||
next_node.location.x = main_group.location.x + x_offset / 2
|
||||
|
||||
mix_shader.location = initial_output_node_loc
|
||||
mix_shader.location.x += x_offset / 1.3 + x_offset / 4
|
||||
|
||||
principled.location = initial_output_node_loc
|
||||
principled.location.x += x_offset / 4 + x_offset / 4
|
||||
principled.location.y -= principled.height
|
||||
|
||||
group.location = initial_output_node_loc
|
||||
group.location.y -= group.height
|
||||
group.location.x += x_offset / 4
|
||||
|
||||
group_output.location.x = group_output.width + mix_shader.location.x + 100
|
||||
group_output.location.y = mix_shader.location.y
|
||||
|
||||
group_input.location.x = group.location.x
|
||||
group_input.location.y = mix_shader.location.y
|
||||
|
||||
inputs_name = node.inputs.keys()
|
||||
|
||||
for input_name in inputs_name:
|
||||
if input_name == "Surface":
|
||||
node_links = node.inputs[input_name].links
|
||||
if node_links is None:
|
||||
continue
|
||||
|
||||
for link in node_links:
|
||||
prev_node = link.from_node
|
||||
|
||||
if prev_node is None:
|
||||
return
|
||||
|
||||
group.node_tree = spritesheet_reader
|
||||
material.node_tree.links.remove(link)
|
||||
|
||||
# Connect Input group to Mix Node
|
||||
link_nodes(main_group.node_tree, group_input, mix_shader, 0, 1)
|
||||
# Connect spritesheet Node to new Principled Node
|
||||
link_nodes(main_group.node_tree, group, principled, 0, 0)
|
||||
# Connect spritesheet Node Specular to new Principled Node
|
||||
link_nodes(main_group.node_tree, group, principled, 2, 13)
|
||||
# Connect spritesheet Node Roughness to new Principled Node
|
||||
link_nodes(main_group.node_tree, group, principled, 3, 2)
|
||||
# Connect spritesheet Node to Mix Node
|
||||
link_nodes(main_group.node_tree, group, mix_shader, 1, 0)
|
||||
# Connect previous node to Mix Node
|
||||
link_nodes(material.node_tree, prev_node, main_group, 0, 0)
|
||||
# Connect new Principled BSDF to Mix Node
|
||||
link_nodes(main_group.node_tree, principled, mix_shader, 0, 2)
|
||||
# Connect Mix Shader to output
|
||||
link_nodes(material.node_tree, main_group, next_node, 0, 0)
|
||||
# Connect Mix Node to Output group
|
||||
link_nodes(main_group.node_tree, mix_shader, group_output, 0, 0)
|
||||
|
||||
column_field = (
|
||||
'nodes["cgp_spritesheet_reader"].inputs[1].default_value'
|
||||
)
|
||||
rows_field = (
|
||||
'nodes["cgp_spritesheet_reader"].inputs[2].default_value'
|
||||
)
|
||||
index_field = (
|
||||
'nodes["cgp_spritesheet_reader"].inputs[0].default_value'
|
||||
)
|
||||
sprite_scale_field = (
|
||||
'nodes["cgp_spritesheet_reader"].inputs[3].default_value'
|
||||
)
|
||||
main_scale_field = (
|
||||
'nodes["cgp_spritesheet_reader"].inputs[4].default_value'
|
||||
)
|
||||
|
||||
add_object_driver(
|
||||
main_group.node_tree,
|
||||
column_field,
|
||||
active_obj,
|
||||
"lipsync2d_props.lip_sync_2d_sprite_sheet_columns",
|
||||
)
|
||||
add_object_driver(
|
||||
main_group.node_tree,
|
||||
rows_field,
|
||||
active_obj,
|
||||
"lipsync2d_props.lip_sync_2d_sprite_sheet_rows",
|
||||
)
|
||||
add_object_driver(
|
||||
main_group.node_tree,
|
||||
index_field,
|
||||
active_obj,
|
||||
"lipsync2d_props.lip_sync_2d_sprite_sheet_index",
|
||||
)
|
||||
add_object_driver(
|
||||
main_group.node_tree,
|
||||
sprite_scale_field,
|
||||
active_obj,
|
||||
"lipsync2d_props.lip_sync_2d_sprite_sheet_sprite_scale",
|
||||
)
|
||||
add_object_driver(
|
||||
main_group.node_tree,
|
||||
main_scale_field,
|
||||
active_obj,
|
||||
"lipsync2d_props.lip_sync_2d_sprite_sheet_main_scale",
|
||||
)
|
||||
|
||||
|
||||
def link_nodes(
|
||||
node_tree: bpy.types.NodeTree,
|
||||
output_node: bpy.types.Node,
|
||||
input_node: bpy.types.Node,
|
||||
output_socket: int,
|
||||
input_socket: int,
|
||||
):
|
||||
output = output_node.outputs[output_socket]
|
||||
input = input_node.inputs[input_socket]
|
||||
node_tree.links.new(input, output)
|
||||
|
||||
|
||||
def create_spritesheet_nodes(
|
||||
context: bpy.types.Context, material: bpy.types.Material
|
||||
) -> bpy.types.ShaderNodeTree:
|
||||
node_sprite_ratio = bpy.data.node_groups.get("CGP_SpriteRatio")
|
||||
nodes_spritesheet_reader = cast(
|
||||
bpy.types.ShaderNodeTree, bpy.data.node_groups.get("cgp_spritesheet_reader")
|
||||
)
|
||||
|
||||
if isinstance(nodes_spritesheet_reader, bpy.types.ShaderNodeTree):
|
||||
return nodes_spritesheet_reader.copy()
|
||||
|
||||
# TODO: Here we could have an issue if node is found but is not a shadernodetree. See if we should delete it or not
|
||||
# TODO: context.active_object should always be valid, but maybe object should be passed as argument
|
||||
if node_sprite_ratio is None:
|
||||
node_sprite_ratio = cgp_spriteratio_node_group()
|
||||
if nodes_spritesheet_reader is None:
|
||||
nodes_spritesheet_reader = cast(
|
||||
bpy.types.ShaderNodeTree,
|
||||
cgp_spritesheet_reader_node_group(
|
||||
node_sprite_ratio,
|
||||
context.active_object.lipsync2d_props.lip_sync_2d_sprite_sheet, # type: ignore
|
||||
),
|
||||
) # type: ignore
|
||||
|
||||
return nodes_spritesheet_reader
|
||||
|
||||
|
||||
def get_or_create_material(
|
||||
obj: bpy.types.Object, material_index: int
|
||||
) -> bpy.types.Material:
|
||||
if not obj or obj.type != "MESH" or not isinstance(obj.data, bpy.types.Mesh):
|
||||
raise TypeError("Object must be a mesh")
|
||||
|
||||
# If there's already a material in the first slot
|
||||
if (
|
||||
obj.material_slots
|
||||
and material_index >= 0
|
||||
and material_index < len(obj.material_slots)
|
||||
):
|
||||
mat = obj.material_slots[material_index].material
|
||||
if mat:
|
||||
return mat
|
||||
|
||||
# No material? Create one
|
||||
new_mat = bpy.data.materials.new(name="CGP_LipsAutoMaterial")
|
||||
new_mat.use_nodes = True
|
||||
|
||||
# Make sure there's at least one slot
|
||||
if not obj.material_slots:
|
||||
obj.data.materials.append(new_mat)
|
||||
else:
|
||||
obj.material_slots[0].material = new_mat
|
||||
|
||||
return new_mat
|
||||
|
||||
|
||||
def add_object_driver(
|
||||
target: bpy.types.ID,
|
||||
target_property: str,
|
||||
ref_obj: bpy.types.ID,
|
||||
data_path: str,
|
||||
expression: str = "var",
|
||||
):
|
||||
"""Add a driver to a node socket (input) inside a material."""
|
||||
|
||||
fcurve = cast(bpy.types.FCurve, target.driver_add(target_property))
|
||||
driver = fcurve.driver
|
||||
if driver is None:
|
||||
return
|
||||
|
||||
driver.type = "SCRIPTED"
|
||||
var = driver.variables.new()
|
||||
var.name = "var"
|
||||
var.targets[0].data_path = data_path
|
||||
var.targets[0].id = ref_obj
|
||||
var.type = "SINGLE_PROP"
|
||||
driver.expression = expression
|
||||
@@ -0,0 +1,218 @@
|
||||
import functools
|
||||
from typing import Literal, TypedDict, cast
|
||||
|
||||
import bmesh
|
||||
import bpy
|
||||
import mathutils
|
||||
|
||||
from .LIPSYNC2D_OT_SetCustomProperties import add_default_image_spritesheet, add_spritesheet_node_to_mat, \
|
||||
create_spritesheet_nodes, get_or_create_material
|
||||
|
||||
|
||||
class ViewState(TypedDict):
|
||||
location: mathutils.Vector
|
||||
rotation: mathutils.Quaternion
|
||||
distance: float
|
||||
perspective: Literal['PERSP', 'ORTHO', 'CAMERA']
|
||||
|
||||
|
||||
class LIPSYNC2D_OT_SetMouthArea(bpy.types.Operator):
|
||||
bl_idname = "mesh.set_lips_area"
|
||||
bl_label = "Set Lips Area"
|
||||
bl_options = {'REGISTER', 'UNDO'}
|
||||
|
||||
@classmethod
|
||||
def poll(cls, context):
|
||||
obj = context.active_object
|
||||
return obj is not None and obj.mode == 'EDIT' and obj.type == 'MESH'
|
||||
|
||||
def execute(self, context: bpy.types.Context) -> set[
|
||||
Literal['RUNNING_MODAL', 'CANCELLED', 'FINISHED', 'PASS_THROUGH', 'INTERFACE']]:
|
||||
obj = context.active_object
|
||||
|
||||
if obj is None:
|
||||
return {'CANCELLED'}
|
||||
|
||||
if obj and obj.mode == 'EDIT' and isinstance(obj.data, bpy.types.Mesh):
|
||||
|
||||
mesh = obj.data
|
||||
bm = bmesh.from_edit_mesh(mesh)
|
||||
|
||||
LIPSYNC2D_OT_SetMouthArea.edit_face_material(context, obj, bm)
|
||||
view_state = LIPSYNC2D_OT_SetMouthArea.change_view(bm)
|
||||
LIPSYNC2D_OT_SetMouthArea.set_shading(context)
|
||||
|
||||
if view_state is not None and context.area is not None:
|
||||
activate_area_info = get_area_identifier(context.area)
|
||||
bpy.app.timers.register(functools.partial(uv_unwrap_selection, activate_area_info, view_state),
|
||||
first_interval=.01)
|
||||
|
||||
return {'FINISHED'}
|
||||
|
||||
@staticmethod
|
||||
def set_shading(context):
|
||||
if context.screen is not None and context.area is not None:
|
||||
for area in context.screen.areas:
|
||||
if area.type == 'VIEW_3D':
|
||||
for space in area.spaces:
|
||||
if space.type == 'VIEW_3D':
|
||||
space_view3d = cast(bpy.types.SpaceView3D, space)
|
||||
space_view3d.shading.type = "MATERIAL"
|
||||
|
||||
@staticmethod
|
||||
def change_view(bm):
|
||||
selected_faces_normals = sum([f.normal for f in bm.faces if f.select], mathutils.Vector())
|
||||
average_normal = selected_faces_normals.normalized()
|
||||
|
||||
quat = average_normal.to_track_quat('Z', 'Y')
|
||||
|
||||
view_state = align_view_to_selection(quat)
|
||||
return view_state
|
||||
|
||||
@staticmethod
|
||||
def edit_face_material(context: bpy.types.Context, obj: bpy.types.Object, bm: bmesh.types.BMesh):
|
||||
face_material_indices = [f.material_index for f in bm.faces if f.select]
|
||||
material_index = face_material_indices[0] if len(face_material_indices) > 0 else -1
|
||||
|
||||
main_material = get_or_create_material(obj, material_index)
|
||||
obj.lipsync2d_props.lip_sync_2d_main_material = main_material # type: ignore
|
||||
|
||||
nodes_spritesheet_reader = get_spritesheet_reader_from_mat(main_material)
|
||||
|
||||
if nodes_spritesheet_reader is None:
|
||||
nodes_spritesheet_reader = create_spritesheet_nodes(context, main_material)
|
||||
|
||||
if nodes_spritesheet_reader is None:
|
||||
return {'CANCELLED'}
|
||||
|
||||
add_spritesheet_node_to_mat(context.active_object, main_material, nodes_spritesheet_reader)
|
||||
context.active_object.lipsync2d_props.lip_sync_2d_sprite_sheet = add_default_image_spritesheet() # type: ignore
|
||||
|
||||
|
||||
def get_spritesheet_reader_from_mat(main_material: bpy.types.Material):
|
||||
material_node_tree = main_material.node_tree
|
||||
nodes_spritesheet_reader = None
|
||||
|
||||
if material_node_tree is not None:
|
||||
nodes_spritesheet_reader = material_node_tree.nodes.get("cgp_main_group")
|
||||
|
||||
return nodes_spritesheet_reader
|
||||
|
||||
|
||||
def uv_unwrap_selection(activate_area_info: tuple[float, float, float, float, str], view_state: ViewState) -> None:
|
||||
obj = bpy.context.active_object
|
||||
if obj is None or not isinstance(obj.data, bpy.types.Mesh):
|
||||
return
|
||||
|
||||
if bpy.context.window is None:
|
||||
return
|
||||
|
||||
mesh = obj.data
|
||||
bm = bmesh.from_edit_mesh(mesh)
|
||||
selected_faces = [f for f in bm.faces if f.select]
|
||||
|
||||
uv_layer = None
|
||||
uv_layer_name = 'Mouth'
|
||||
previous_active_uv = mesh.uv_layers.active_index
|
||||
|
||||
if not uv_layer_name:
|
||||
return
|
||||
|
||||
uv_layer = bm.loops.layers.uv.get(uv_layer_name)
|
||||
if uv_layer is None:
|
||||
uv_layer = bm.loops.layers.uv.new(uv_layer_name)
|
||||
|
||||
if not uv_layer:
|
||||
raise Exception("No UV map found.")
|
||||
|
||||
mesh = obj.data
|
||||
uv_index = mesh.uv_layers.find(uv_layer_name)
|
||||
if uv_index != -1:
|
||||
mesh.uv_layers.active_index = uv_index
|
||||
|
||||
for area in bpy.context.window.screen.areas:
|
||||
if get_area_identifier(area) == activate_area_info:
|
||||
for region in area.regions:
|
||||
if region.type == 'WINDOW':
|
||||
override = bpy.context.copy()
|
||||
override["area"] = area
|
||||
override["region"] = region
|
||||
if area.spaces.active is None:
|
||||
break
|
||||
space = cast(bpy.types.SpaceView3D, area.spaces.active)
|
||||
override["space_data"] = space
|
||||
override["region_data"] = space.region_3d
|
||||
|
||||
with bpy.context.temp_override(**override):
|
||||
bpy.ops.uv.project_from_view(orthographic=True, scale_to_bounds=True)
|
||||
# TODO: Unwrap unselected faces and move them out
|
||||
unselected = [f for f in bm.faces if not f.select]
|
||||
for e in bm.edges:
|
||||
e.select_set(False)
|
||||
|
||||
for f in bm.faces:
|
||||
f.select_set(False)
|
||||
|
||||
for v in bm.verts:
|
||||
v.select_set(False)
|
||||
|
||||
for f in unselected:
|
||||
f.select_set(True)
|
||||
|
||||
bpy.ops.uv.unwrap()
|
||||
|
||||
for face in unselected:
|
||||
for loop in face.loops:
|
||||
loop[uv_layer].uv = mathutils.Vector([-.1, 0])
|
||||
# TODO: Rotate uv island to cancel view rotation
|
||||
|
||||
for f in unselected:
|
||||
f.select_set(False)
|
||||
|
||||
for f in selected_faces:
|
||||
f.select_set(True)
|
||||
|
||||
break
|
||||
|
||||
mesh.uv_layers.active_index = previous_active_uv
|
||||
return None
|
||||
|
||||
|
||||
def get_area_identifier(area: bpy.types.Area):
|
||||
return (area.x, area.y, area.width, area.height, area.type)
|
||||
|
||||
|
||||
def save_view_state(region_3d: bpy.types.RegionView3D) -> ViewState:
|
||||
return {
|
||||
"location": region_3d.view_location.copy(),
|
||||
"rotation": region_3d.view_rotation.copy(),
|
||||
"distance": region_3d.view_distance,
|
||||
"perspective": region_3d.view_perspective,
|
||||
}
|
||||
|
||||
|
||||
def restore_view_state(region_3d: bpy.types.RegionView3D, view_state: ViewState, only_perspective: bool = True):
|
||||
if only_perspective is False:
|
||||
region_3d.view_location = view_state["location"]
|
||||
region_3d.view_rotation = view_state["rotation"]
|
||||
region_3d.view_distance = view_state["distance"]
|
||||
|
||||
region_3d.view_perspective = view_state["perspective"]
|
||||
|
||||
|
||||
def align_view_to_selection(quat: mathutils.Quaternion) -> ViewState | None:
|
||||
if bpy.context.window is None:
|
||||
return None
|
||||
|
||||
for area in bpy.context.window.screen.areas:
|
||||
if area.type == 'VIEW_3D':
|
||||
for region in area.regions:
|
||||
if region.type == 'WINDOW':
|
||||
space = cast(bpy.types.SpaceView3D, area.spaces.active)
|
||||
region_3d = space.region_3d
|
||||
if region_3d is None: break
|
||||
|
||||
view_state = save_view_state(region_3d)
|
||||
region_3d.view_rotation = quat
|
||||
return view_state
|
||||
return None
|
||||
+55
@@ -0,0 +1,55 @@
|
||||
from pathlib import Path
|
||||
from typing import Literal
|
||||
import bpy
|
||||
|
||||
|
||||
class LIPSYNC2D_OT_refresh_pose_assets(bpy.types.Operator):
|
||||
bl_idname = "lipsync2d.refresh_pose_assets"
|
||||
bl_label = "Refresh Pose Assets"
|
||||
bl_description = "Only use this if your Asset Poses are not shown.\nIt will load all Pose Assets from your assets libraries into your current .blend."
|
||||
|
||||
def execute(
|
||||
self, context
|
||||
) -> set[
|
||||
Literal["RUNNING_MODAL", "CANCELLED", "FINISHED", "PASS_THROUGH", "INTERFACE"]
|
||||
]:
|
||||
self.load_pose_assets_from_libraries()
|
||||
|
||||
# Count loaded pose assets
|
||||
pose_asset_count = sum(1 for action in bpy.data.actions if action.asset_data)
|
||||
self.report({"INFO"}, f"Loaded {pose_asset_count} pose assets")
|
||||
|
||||
return {"FINISHED"}
|
||||
|
||||
def load_pose_assets_from_libraries(self):
|
||||
"""Load pose assets from all configured asset libraries using bpy.data.libraries.load"""
|
||||
|
||||
# Get asset library preferences
|
||||
prefs = bpy.context.preferences
|
||||
if prefs is None:
|
||||
return
|
||||
|
||||
filepaths = prefs.filepaths
|
||||
asset_libraries = filepaths.asset_libraries
|
||||
|
||||
for asset_library in asset_libraries:
|
||||
library_path = Path(asset_library.path)
|
||||
|
||||
if not library_path.exists():
|
||||
continue
|
||||
|
||||
# Find all .blend files in the library
|
||||
blend_files = [fp for fp in library_path.rglob("*.blend") if fp.is_file()]
|
||||
|
||||
for blend_file in blend_files:
|
||||
try:
|
||||
# Load only assets from the file
|
||||
with bpy.data.libraries.load(str(blend_file), assets_only=True) as (
|
||||
data_from,
|
||||
data_to,
|
||||
):
|
||||
# Load all actions that are assets (pose assets)
|
||||
data_to.actions = data_from.actions
|
||||
|
||||
except Exception as e:
|
||||
continue
|
||||
@@ -0,0 +1,104 @@
|
||||
from typing import cast
|
||||
import bpy
|
||||
|
||||
from ..LIPSYNC2D_Utils import get_package_name
|
||||
|
||||
from ..lipsync_types import BpyContext, BpyObject, BpyPropertyGroup, BpyUILayout
|
||||
|
||||
|
||||
class AnimatorPanelMixin:
|
||||
def __init__(self, obj: BpyObject):
|
||||
|
||||
self.package_name = get_package_name()
|
||||
self.prefs: bpy.types.AddonPreferences | None = None
|
||||
self.obj: BpyObject = obj
|
||||
lipsync_props = self.obj.lipsync2d_props # type: ignore
|
||||
self.props: bpy.types.PropertyGroup = cast(BpyPropertyGroup, lipsync_props)
|
||||
|
||||
if (
|
||||
self.package_name
|
||||
and bpy.context.preferences is not None
|
||||
and self.package_name in bpy.context.preferences.addons
|
||||
):
|
||||
self.prefs = bpy.context.preferences.addons[self.package_name].preferences
|
||||
|
||||
self.current_lang = self.prefs.current_lang if self.prefs is not None else None # type: ignore
|
||||
self.is_model_installed = (
|
||||
True if self.current_lang not in ["", "none"] else False
|
||||
)
|
||||
|
||||
def draw_animation_section(self, context: BpyContext, layout: BpyUILayout):
|
||||
raise NotImplementedError()
|
||||
|
||||
def draw_visemes_section(self, context: BpyContext, layout: BpyUILayout):
|
||||
raise NotImplementedError()
|
||||
|
||||
def draw_animator_section(self, context: BpyContext, layout: BpyUILayout):
|
||||
raise NotImplementedError()
|
||||
|
||||
def draw_edit_section(self, context: BpyContext, layout: BpyUILayout):
|
||||
|
||||
row = layout.row()
|
||||
row.label(text="Clean Up:")
|
||||
|
||||
box = layout.box()
|
||||
row = box.row()
|
||||
row.label(text="Shader Editor:")
|
||||
row = box.row()
|
||||
row.operator("object.remove_lip_sync_node_groups")
|
||||
|
||||
box = layout.box()
|
||||
row = box.row()
|
||||
row.label(text="Animation:")
|
||||
row = box.row()
|
||||
operator = row.operator("object.remove_lip_sync_animations", text="Remove SK")
|
||||
operator.animation_type = "SHAPEKEYS" # type: ignore
|
||||
operator = row.operator("object.remove_lip_sync_animations", text="Remove SPT")
|
||||
operator.animation_type = "SPRITESHEET" # type: ignore
|
||||
row = box.row()
|
||||
operator = row.operator(
|
||||
"object.remove_lip_sync_animations", text="Remove all Animations"
|
||||
)
|
||||
operator.animation_type = "ALL" # type: ignore
|
||||
|
||||
box = layout.box()
|
||||
row = box.row()
|
||||
row.prop(self.props, "lip_sync_2d_remove_animation_data")
|
||||
row.prop(self.props, "lip_sync_2d_remove_cgp_node_group")
|
||||
row = box.row()
|
||||
row.alert = True
|
||||
row.operator("object.remove_lip_sync_from_selection")
|
||||
|
||||
def draw_baking_section(self, context: BpyContext, layout: BpyUILayout):
|
||||
if not self.is_model_installed:
|
||||
new_row = layout.row()
|
||||
new_row.label(
|
||||
text="Select a Language Model before Analyzing audio",
|
||||
icon="WARNING_LARGE",
|
||||
)
|
||||
|
||||
new_row = layout.row()
|
||||
new_row.operator(
|
||||
"sound.cgp_analyze_audio", text="Bake audio", icon="SCRIPTPLUGINS"
|
||||
)
|
||||
new_row.enabled = self.is_model_installed
|
||||
|
||||
def draw_bake_section(self, context: BpyContext, layout: BpyUILayout):
|
||||
panel_head, panel_body = layout.panel(
|
||||
"cgp_lipsync_bake_settings_dropdown", default_closed=True
|
||||
)
|
||||
panel_head.label(text="Bake Settings")
|
||||
|
||||
if panel_body is not None:
|
||||
row = panel_body.row()
|
||||
row.label(text="Misc:")
|
||||
row = panel_body.row()
|
||||
row.prop(self.props, "lip_sync_2d_use_clear_keyframes")
|
||||
row = panel_body.row()
|
||||
row.label(text="Range:")
|
||||
row = panel_body.row()
|
||||
row.prop(self.props, "lip_sync_2d_use_bake_range")
|
||||
row = panel_body.row(align=True)
|
||||
row.prop(self.props, "lip_sync_2d_bake_start", text="Start")
|
||||
row.prop(self.props, "lip_sync_2d_bake_end", text="End")
|
||||
row.enabled = self.props.lip_sync_2d_use_bake_range # type: ignore
|
||||
@@ -0,0 +1,117 @@
|
||||
import bpy
|
||||
|
||||
from ..lipsync_types import BpyObject
|
||||
from .AnimatorPanelMixin import AnimatorPanelMixin
|
||||
from ..Core.phoneme_to_viseme import viseme_items_mpeg4_v2 as viseme_items
|
||||
from ..lipsync_types import BpyContext, BpyUILayout
|
||||
|
||||
|
||||
class AnimatorPanelPoseAssetsStrategy(AnimatorPanelMixin):
|
||||
def __init__(self, obj: BpyObject):
|
||||
super().__init__(obj)
|
||||
if not isinstance(obj.data, bpy.types.Mesh):
|
||||
return
|
||||
|
||||
def draw_animator_section(self, context: BpyContext, layout: BpyUILayout):
|
||||
panel_header, panel_body = layout.panel(
|
||||
"vpg_lipsync_animator_dropdown", default_closed=True
|
||||
)
|
||||
|
||||
panel_header.label(text="Rig Settings")
|
||||
|
||||
if panel_body is not None:
|
||||
row = panel_body.row()
|
||||
row.label(text="Rig Type")
|
||||
|
||||
row = panel_body.row(align=True)
|
||||
row.prop(self.props, "lip_sync_2d_rig_type_basic", toggle=True)
|
||||
row.prop(self.props, "lip_sync_2d_rig_type_advanced", toggle=True)
|
||||
panel_body.separator(factor=1)
|
||||
|
||||
def draw_animation_section(self, context: BpyContext, layout: BpyUILayout):
|
||||
panel_header, panel_body = layout.panel(
|
||||
"cgp_lipsync_animation_dropdown", default_closed=False
|
||||
)
|
||||
panel_header.label(text="Animation Settings")
|
||||
if panel_body is not None:
|
||||
row = panel_body.row()
|
||||
row.label(text="Motion:")
|
||||
row = panel_body.row()
|
||||
row.prop(self.props, "lip_sync_2d_close_motion_duration")
|
||||
|
||||
self.draw_thresholds(self.props, panel_body)
|
||||
|
||||
row = panel_body.row()
|
||||
row.prop(self.props, "lip_sync_2d_prioritize_accuracy", toggle=True)
|
||||
|
||||
def draw_visemes_section(self, context: BpyContext, layout: BpyUILayout):
|
||||
panel_head, panel_body = layout.panel(
|
||||
"cgp_lipsync_viseme_dropdown", default_closed=False
|
||||
)
|
||||
panel_head.label(text="Viseme Settings")
|
||||
if panel_body is not None:
|
||||
row = panel_body.row(align=True)
|
||||
row.label(text="Viseme")
|
||||
row.label(text="Pose")
|
||||
|
||||
visemes = viseme_items(None, None)
|
||||
|
||||
for i, viseme in enumerate(visemes):
|
||||
lang_code = list(viseme)[0]
|
||||
row = panel_body.row(align=True)
|
||||
row.label(text=f"{lang_code}")
|
||||
row.prop(self.props, f"lip_sync_2d_viseme_pose_{lang_code}", text="")
|
||||
|
||||
def draw_thresholds(self, props, layout):
|
||||
row = layout.row()
|
||||
row.label(text="Thresholds:")
|
||||
data_list = ["lip_sync_2d_in_between_threshold", "lip_sync_2d_sil_threshold"]
|
||||
row = layout.row()
|
||||
for data in data_list:
|
||||
row.prop(props, data)
|
||||
|
||||
def draw_baking_section(self, context: BpyContext, layout: BpyUILayout):
|
||||
if not self.is_model_installed:
|
||||
new_row = layout.row()
|
||||
new_row.label(
|
||||
text="Select a Language Model before Analyzing audio",
|
||||
icon="WARNING_LARGE",
|
||||
)
|
||||
|
||||
new_row = layout.row()
|
||||
new_row.operator(
|
||||
"sound.cgp_analyze_audio", text="Bake audio", icon="SCRIPTPLUGINS"
|
||||
)
|
||||
new_row.enabled = self.is_model_installed
|
||||
|
||||
def draw_edit_section(self, context: BpyContext, layout: BpyUILayout):
|
||||
|
||||
row = layout.row()
|
||||
row.label(text="Pose Assets:")
|
||||
box = layout.box()
|
||||
row = box.row(align=True)
|
||||
row.operator("lipsync2d.refresh_pose_assets")
|
||||
|
||||
row = layout.row()
|
||||
row.label(text="Clean Up:")
|
||||
|
||||
box = layout.box()
|
||||
row = box.row()
|
||||
row.label(text="Animation:")
|
||||
row = box.row()
|
||||
operator = row.operator(
|
||||
"object.remove_lip_sync_animations", text="Remove Pose Animation"
|
||||
)
|
||||
operator.animation_type = "POSEASSETS" # type: ignore
|
||||
row = box.row()
|
||||
operator = row.operator(
|
||||
"object.remove_lip_sync_animations", text="Remove all Animations"
|
||||
)
|
||||
operator.animation_type = "ALL" # type: ignore
|
||||
|
||||
box = layout.box()
|
||||
row = box.row()
|
||||
row.prop(self.props, "lip_sync_2d_remove_animation_data")
|
||||
row = box.row()
|
||||
row.alert = True
|
||||
row.operator("object.remove_lip_sync_from_selection")
|
||||
@@ -0,0 +1,100 @@
|
||||
import bpy
|
||||
|
||||
from ..lipsync_types import BpyObject
|
||||
from .AnimatorPanelMixin import AnimatorPanelMixin
|
||||
from ..Core.phoneme_to_viseme import viseme_items_mpeg4_v2 as viseme_items
|
||||
from ..lipsync_types import BpyContext, BpyUILayout
|
||||
|
||||
|
||||
class AnimatorPanelShapeKeysStrategy(AnimatorPanelMixin):
|
||||
def __init__(self, obj: BpyObject):
|
||||
super().__init__(obj)
|
||||
if not isinstance(obj.data, bpy.types.Mesh):
|
||||
return
|
||||
|
||||
self.at_least_two_shape_keys = bool(
|
||||
(
|
||||
obj.data
|
||||
and obj.data.shape_keys
|
||||
and obj.data.shape_keys.key_blocks.__len__() > 1
|
||||
)
|
||||
)
|
||||
|
||||
self.is_relative = bool(
|
||||
(obj.data and obj.data.shape_keys and obj.data.shape_keys.use_relative)
|
||||
)
|
||||
|
||||
def draw_animator_section(self, context: BpyContext, layout: BpyUILayout):
|
||||
pass
|
||||
|
||||
def draw_animation_section(self, context: BpyContext, layout: BpyUILayout):
|
||||
panel_header, panel_body = layout.panel(
|
||||
"cgp_lipsync_animation_dropdown", default_closed=False
|
||||
)
|
||||
panel_header.label(text="Animation Settings")
|
||||
if panel_body is not None:
|
||||
row = panel_body.row()
|
||||
row.label(text="Motion:")
|
||||
row = panel_body.row()
|
||||
row.prop(self.props, "lip_sync_2d_close_motion_duration")
|
||||
|
||||
self.draw_thresholds(self.props, panel_body)
|
||||
|
||||
def draw_visemes_section(self, context: BpyContext, layout: BpyUILayout):
|
||||
panel_head, panel_body = layout.panel(
|
||||
"cgp_lipsync_viseme_dropdown", default_closed=True
|
||||
)
|
||||
panel_head.label(text="Viseme Settings")
|
||||
if panel_body is not None:
|
||||
row = panel_body.row(align=True)
|
||||
row.label(text="Viseme")
|
||||
row.label(text="Shape Key")
|
||||
|
||||
visemes = viseme_items(None, None)
|
||||
|
||||
for i, viseme in enumerate(visemes):
|
||||
lang_code = list(viseme)[0]
|
||||
row = panel_body.row(align=True)
|
||||
row.label(text=f"{lang_code}")
|
||||
row.prop(
|
||||
self.props, f"lip_sync_2d_viseme_shape_keys_{lang_code}", text=""
|
||||
)
|
||||
|
||||
def draw_thresholds(self, props, layout):
|
||||
row = layout.row()
|
||||
row.label(text="Thresholds:")
|
||||
data_list = ["lip_sync_2d_in_between_threshold", "lip_sync_2d_sil_threshold"]
|
||||
row = layout.row()
|
||||
for data in data_list:
|
||||
row.prop(props, data)
|
||||
|
||||
def draw_baking_section(self, context: BpyContext, layout: BpyUILayout):
|
||||
if not self.is_model_installed:
|
||||
new_row = layout.row()
|
||||
new_row.label(
|
||||
text="Select a Language Model before Analyzing audio",
|
||||
icon="WARNING_LARGE",
|
||||
)
|
||||
if not self.at_least_two_shape_keys:
|
||||
new_row = layout.row()
|
||||
new_row.label(
|
||||
text="Missing Shape Keys",
|
||||
icon="WARNING_LARGE",
|
||||
)
|
||||
|
||||
if not self.is_relative:
|
||||
new_row = layout.row()
|
||||
new_row.label(
|
||||
text="Shape Keys have to be set to 'Relative'",
|
||||
icon="WARNING_LARGE",
|
||||
)
|
||||
|
||||
new_row = layout.row()
|
||||
new_row.operator(
|
||||
"sound.cgp_analyze_audio", text="Bake audio", icon="SCRIPTPLUGINS"
|
||||
)
|
||||
new_row.enabled = (
|
||||
self.is_model_installed
|
||||
and self.at_least_two_shape_keys
|
||||
and self.is_relative
|
||||
)
|
||||
@@ -0,0 +1,101 @@
|
||||
from .AnimatorPanelMixin import AnimatorPanelMixin
|
||||
from ..Core.phoneme_to_viseme import viseme_items_mpeg4_v2 as viseme_items
|
||||
from ..lipsync_types import BpyContext, BpyUILayout
|
||||
|
||||
|
||||
class AnimatorPanelSpriteSheetStrategy(AnimatorPanelMixin):
|
||||
def draw_animator_section(self, context: BpyContext, layout: BpyUILayout):
|
||||
panel_header, panel_body = layout.panel(
|
||||
"cgp_lipsync_animator_dropdown", default_closed=False
|
||||
)
|
||||
panel_header.label(text="Sprite Sheet Settings")
|
||||
if panel_body is not None:
|
||||
row = panel_body.row()
|
||||
row.label(text="Area")
|
||||
|
||||
row = panel_body.row()
|
||||
row.label(
|
||||
text="Go in Edit Mode to define Mouth Area",
|
||||
icon="INFO_LARGE",
|
||||
)
|
||||
|
||||
row = panel_body.row()
|
||||
row.operator("mesh.set_lips_area", text="Set Mouth Area")
|
||||
panel_body.separator(factor=1)
|
||||
|
||||
row = panel_body.row()
|
||||
row.label(text="Select your Sprite sheet")
|
||||
panel_body.template_ID_preview(
|
||||
self.props,
|
||||
"lip_sync_2d_sprite_sheet",
|
||||
rows=2,
|
||||
cols=6,
|
||||
open="image.open",
|
||||
)
|
||||
|
||||
panel_body.separator(factor=1)
|
||||
|
||||
row = panel_body.row(align=True)
|
||||
row.label(text="Spritesheet Format")
|
||||
row.prop(self.props, "lip_sync_2d_sprite_sheet_format", text="")
|
||||
|
||||
panel_body.separator(factor=1)
|
||||
|
||||
row = panel_body.row(align=True)
|
||||
if self.props["lip_sync_2d_sprite_sheet_format"] == 3:
|
||||
row.prop(self.props, "lip_sync_2d_sprite_sheet_rows")
|
||||
elif self.props["lip_sync_2d_sprite_sheet_format"] == 2:
|
||||
row.prop(self.props, "lip_sync_2d_sprite_sheet_columns")
|
||||
elif self.props["lip_sync_2d_sprite_sheet_format"] == 0:
|
||||
row.prop(self.props, "lip_sync_2d_sprite_sheet_rows")
|
||||
elif self.props["lip_sync_2d_sprite_sheet_format"] == 1:
|
||||
row.prop(self.props, "lip_sync_2d_sprite_sheet_columns")
|
||||
row.prop(self.props, "lip_sync_2d_sprite_sheet_rows")
|
||||
|
||||
row = panel_body.row()
|
||||
row.prop(self.props, "lip_sync_2d_sprite_sheet_index")
|
||||
|
||||
panel_body.separator(factor=1)
|
||||
|
||||
row = panel_body.row()
|
||||
row.label(text="Scale")
|
||||
row = panel_body.row(align=True)
|
||||
row.prop(self.props, "lip_sync_2d_sprite_sheet_sprite_scale")
|
||||
row.prop(self.props, "lip_sync_2d_sprite_sheet_main_scale", text="Main")
|
||||
|
||||
def draw_animation_section(self, context: BpyContext, layout: BpyUILayout):
|
||||
panel_header, panel_body = layout.panel(
|
||||
"cgp_lipsync_animation_dropdown", default_closed=True
|
||||
)
|
||||
panel_header.label(text="Animation Settings")
|
||||
if panel_body is not None:
|
||||
self.draw_thresholds(self.props, panel_body)
|
||||
|
||||
def draw_visemes_section(self, context: BpyContext, layout: BpyUILayout):
|
||||
panel_head, panel_body = layout.panel(
|
||||
"cgp_lipsync_viseme_dropdown", default_closed=True
|
||||
)
|
||||
panel_head.label(text="Viseme Settings")
|
||||
if panel_body is not None:
|
||||
row = panel_body.row(align=True)
|
||||
row.label(text="Viseme")
|
||||
row.label(text="Image index")
|
||||
|
||||
visemes = viseme_items(None, None)
|
||||
|
||||
for i, viseme in enumerate(visemes):
|
||||
lang_code = list(viseme)[0]
|
||||
row = panel_body.row(align=True)
|
||||
row.label(text=f"{lang_code}")
|
||||
row.prop(self.props, f"lip_sync_2d_viseme_{lang_code}", text="")
|
||||
|
||||
def draw_thresholds(self, props, layout):
|
||||
row = layout.row()
|
||||
row.label(text="Thresholds:")
|
||||
data_list = [
|
||||
"lip_sync_2d_sps_in_between_threshold",
|
||||
"lip_sync_2d_sps_sil_threshold",
|
||||
]
|
||||
row = layout.row()
|
||||
for data in data_list:
|
||||
row.prop(props, data)
|
||||
@@ -0,0 +1,68 @@
|
||||
import bpy
|
||||
|
||||
from .AnimatorPanelPoseAssetsStrategy import AnimatorPanelPoseAssetsStrategy
|
||||
|
||||
from .protocols import LIPSYNC2D_AnimatorPanel
|
||||
from ..Panels.AnimatorPanelShapeKeysStrategy import AnimatorPanelShapeKeysStrategy
|
||||
from ..Panels.AnimatorPanelSpriteSheetStrategy import AnimatorPanelSpriteSheetStrategy
|
||||
|
||||
|
||||
class LIPSYNC2D_PT_Edit(bpy.types.Panel):
|
||||
bl_idname = "LIPSYNC2D_PT_Edit"
|
||||
bl_label = "Quick Edit"
|
||||
bl_space_type = "VIEW_3D"
|
||||
bl_region_type = "UI"
|
||||
bl_category = "Lip Sync"
|
||||
bl_options = {"DEFAULT_CLOSED"}
|
||||
|
||||
def __init__(self, *args, **kargs):
|
||||
super().__init__(*args, **kargs)
|
||||
|
||||
self.animator_panel: LIPSYNC2D_AnimatorPanel | None = None
|
||||
|
||||
def draw(self, context: bpy.types.Context):
|
||||
if self.layout is None:
|
||||
return
|
||||
if context.scene is None:
|
||||
return
|
||||
if context.preferences is None:
|
||||
return
|
||||
|
||||
active_obj = context.active_object
|
||||
|
||||
if active_obj is None or (
|
||||
active_obj.type != "MESH" and active_obj.type != "ARMATURE"
|
||||
):
|
||||
self.layout.label(
|
||||
text="Please, select an Object with Mesh Data or an Armature",
|
||||
icon="INFO_LARGE",
|
||||
)
|
||||
return
|
||||
|
||||
if not hasattr(active_obj, "lipsync2d_props"):
|
||||
self.layout.label(
|
||||
text="Something wrong happened. Try uninstall / reinstall Lip Sync Addon",
|
||||
icon="WARNING_LARGE",
|
||||
)
|
||||
return
|
||||
|
||||
if "lip_sync_2d_initialized" not in context.active_object.lipsync2d_props: # type: ignore
|
||||
self.layout.label(text="Press on Add Lip Sync to start", icon="INFO_LARGE")
|
||||
return
|
||||
|
||||
props = active_obj.lipsync2d_props # type: ignore
|
||||
|
||||
if props is None:
|
||||
return
|
||||
|
||||
if props.lip_sync_2d_lips_type == "SHAPEKEYS":
|
||||
self.animator_panel = AnimatorPanelShapeKeysStrategy(active_obj)
|
||||
elif props.lip_sync_2d_lips_type == "SPRITESHEET":
|
||||
self.animator_panel = AnimatorPanelSpriteSheetStrategy(active_obj)
|
||||
elif props.lip_sync_2d_lips_type == "POSEASSETS":
|
||||
self.animator_panel = AnimatorPanelPoseAssetsStrategy(active_obj)
|
||||
|
||||
if self.animator_panel is None:
|
||||
return
|
||||
|
||||
self.animator_panel.draw_edit_section(context, self.layout)
|
||||
@@ -0,0 +1,90 @@
|
||||
import bpy
|
||||
|
||||
from .AnimatorPanelPoseAssetsStrategy import AnimatorPanelPoseAssetsStrategy
|
||||
|
||||
from .protocols import LIPSYNC2D_AnimatorPanel
|
||||
|
||||
from .AnimatorPanelSpriteSheetStrategy import AnimatorPanelSpriteSheetStrategy
|
||||
|
||||
from .AnimatorPanelShapeKeysStrategy import AnimatorPanelShapeKeysStrategy
|
||||
|
||||
|
||||
class LIPSYNC2D_PT_Panel(bpy.types.Panel):
|
||||
"""Creates a Panel in the scene context of the property editor"""
|
||||
|
||||
bl_label = "Lip Sync"
|
||||
bl_idname = "LIPSYNC2D_PT_Panel"
|
||||
bl_space_type = "VIEW_3D"
|
||||
bl_region_type = "UI"
|
||||
bl_category = "Lip Sync"
|
||||
|
||||
def __init__(self, *args, **kargs) -> None:
|
||||
super().__init__(*args, **kargs)
|
||||
|
||||
self.animator_panel: LIPSYNC2D_AnimatorPanel | None = None
|
||||
|
||||
def draw(self, context: bpy.types.Context):
|
||||
if self.layout is None:
|
||||
return
|
||||
if context.scene is None:
|
||||
return
|
||||
if context.preferences is None:
|
||||
return
|
||||
|
||||
active_obj = context.active_object
|
||||
|
||||
if active_obj is None or (
|
||||
active_obj.type != "MESH" and active_obj.type != "ARMATURE"
|
||||
):
|
||||
self.layout.label(
|
||||
text="Please, select an Object with Mesh Data or an Armature",
|
||||
icon="INFO_LARGE",
|
||||
)
|
||||
return
|
||||
|
||||
if not hasattr(active_obj, "lipsync2d_props"):
|
||||
self.layout.label(
|
||||
text="Something wrong happened. Try uninstall / reinstall Lip Sync Addon",
|
||||
icon="WARNING_LARGE",
|
||||
)
|
||||
return
|
||||
|
||||
props = active_obj.lipsync2d_props # type: ignore
|
||||
|
||||
if props is None:
|
||||
return
|
||||
|
||||
if props.lip_sync_2d_lips_type == "SHAPEKEYS":
|
||||
self.animator_panel = AnimatorPanelShapeKeysStrategy(active_obj)
|
||||
elif props.lip_sync_2d_lips_type == "SPRITESHEET":
|
||||
self.animator_panel = AnimatorPanelSpriteSheetStrategy(active_obj)
|
||||
elif props.lip_sync_2d_lips_type == "POSEASSETS":
|
||||
self.animator_panel = AnimatorPanelPoseAssetsStrategy(active_obj)
|
||||
|
||||
layout = self.layout
|
||||
|
||||
if (
|
||||
context.active_object is None
|
||||
or not hasattr(context.active_object, "lipsync2d_props")
|
||||
or context.active_object.lipsync2d_props.lip_sync_2d_initialized == False # type: ignore
|
||||
):
|
||||
row = layout.row(align=True)
|
||||
row.operator(
|
||||
"object.set_lipsync_custom_properties", text="Add Lip Sync on Selection"
|
||||
)
|
||||
return
|
||||
|
||||
row = layout.row(align=True)
|
||||
row.label(text="Animation type")
|
||||
row.prop(props, "lip_sync_2d_lips_type", text="")
|
||||
|
||||
if self.animator_panel is None:
|
||||
return
|
||||
|
||||
layout.separator()
|
||||
self.animator_panel.draw_animator_section(context, layout)
|
||||
self.animator_panel.draw_visemes_section(context, layout)
|
||||
self.animator_panel.draw_animation_section(context, layout)
|
||||
self.animator_panel.draw_bake_section(context, layout)
|
||||
layout.separator()
|
||||
self.animator_panel.draw_baking_section(context, layout)
|
||||
@@ -0,0 +1,32 @@
|
||||
import platform
|
||||
|
||||
import bpy
|
||||
|
||||
from ..LIPSYNC2D_Utils import get_package_name
|
||||
from ..Preferences.LIPSYNC2D_AP_Preferences import LIPSYNC2D_AP_Preferences
|
||||
|
||||
|
||||
class LIPSYNC2D_PT_Settings(bpy.types.Panel):
|
||||
bl_idname="LIPSYNC2D_PT_Settings"
|
||||
bl_label="Quick Setup"
|
||||
bl_space_type = 'VIEW_3D'
|
||||
bl_region_type = 'UI'
|
||||
bl_category = 'Lip Sync'
|
||||
|
||||
platform = platform.system()
|
||||
|
||||
def draw(self, context: bpy.types.Context):
|
||||
layout = self.layout
|
||||
prefs = context.preferences.addons[get_package_name()].preferences # type: ignore
|
||||
if not layout or prefs is None:
|
||||
return
|
||||
|
||||
self.draw_espeak_model_settings(layout, prefs)
|
||||
|
||||
def draw_espeak_model_settings(self, layout: bpy.types.UILayout, prefs: bpy.types.AddonPreferences):
|
||||
LIPSYNC2D_AP_Preferences.draw_online_access_warning(layout)
|
||||
row = layout.row()
|
||||
row.label(text="Language Model")
|
||||
row.prop(prefs, "current_lang", text="")
|
||||
LIPSYNC2D_AP_Preferences.draw_model_state(row) #type: ignore
|
||||
|
||||
@@ -0,0 +1,23 @@
|
||||
from typing import Protocol
|
||||
|
||||
from ..lipsync_types import BpyContext, BpyUILayout
|
||||
|
||||
|
||||
class LIPSYNC2D_AnimatorPanel(Protocol):
|
||||
def draw_animation_section(self, context: BpyContext, layout: BpyUILayout):
|
||||
pass
|
||||
|
||||
def draw_visemes_section(self, context: BpyContext, layout: BpyUILayout):
|
||||
pass
|
||||
|
||||
def draw_edit_section(self, context: BpyContext, layout: BpyUILayout):
|
||||
pass
|
||||
|
||||
def draw_baking_section(self, context: BpyContext, layout: BpyUILayout):
|
||||
pass
|
||||
|
||||
def draw_animator_section(self, context: BpyContext, layout: BpyUILayout):
|
||||
pass
|
||||
|
||||
def draw_bake_section(self, context: BpyContext, layout: BpyUILayout):
|
||||
pass
|
||||
@@ -0,0 +1,109 @@
|
||||
import os
|
||||
from pathlib import Path
|
||||
from re import match
|
||||
from typing import Literal
|
||||
|
||||
import bpy
|
||||
from vosk import MODEL_DIRS
|
||||
|
||||
from ..lipsync_types import BpyContext
|
||||
|
||||
from ..Core.LIPSYNC2D_VoskHelper import LIPSYNC2D_VoskHelper
|
||||
from ..LIPSYNC2D_Utils import get_package_name
|
||||
|
||||
|
||||
class LIPSYNC2D_AP_Preferences(bpy.types.AddonPreferences):
|
||||
bl_idname = get_package_name() # type: ignore
|
||||
|
||||
current_lang: bpy.props.EnumProperty(name="Lip Sync Lang", items=LIPSYNC2D_VoskHelper.get_available_languages, update=LIPSYNC2D_VoskHelper.install_model, default=0) # type: ignore
|
||||
is_downloading: bpy.props.BoolProperty(name="Download Status", default=False) # type: ignore
|
||||
|
||||
def draw(self, context):
|
||||
layout = self.layout
|
||||
|
||||
LIPSYNC2D_AP_Preferences.draw_online_access_warning(layout)
|
||||
|
||||
row = layout.row(align=True)
|
||||
row.label(text="Language Model")
|
||||
row.prop(self, "current_lang", text="")
|
||||
|
||||
LIPSYNC2D_AP_Preferences.draw_model_state(row)
|
||||
LIPSYNC2D_AP_Preferences.draw_fetch_list_ops(layout)
|
||||
|
||||
@staticmethod
|
||||
@LIPSYNC2D_VoskHelper.setextensionpath
|
||||
def draw_model_state(row: bpy.types.UILayout) -> None:
|
||||
"""
|
||||
Updates the UI to display the current status of the selected language model.
|
||||
|
||||
:param row: bpy.types.UILayout
|
||||
The UI layout row on which the display updates are made.
|
||||
:param current_lang: str
|
||||
The currently selected language code for the model.
|
||||
:return: None
|
||||
"""
|
||||
|
||||
|
||||
installed = ""
|
||||
model_status = LIPSYNC2D_AP_Preferences.get_model_state()
|
||||
|
||||
if model_status == "INSTALLED":
|
||||
installed = " Installed"
|
||||
row.enabled = True
|
||||
elif model_status == "DOWNLOADING":
|
||||
installed = " Downloading..."
|
||||
row.enabled = False
|
||||
|
||||
|
||||
row.label(text=installed)
|
||||
|
||||
@staticmethod
|
||||
@LIPSYNC2D_VoskHelper.setextensionpath
|
||||
def get_model_state() -> Literal["INSTALLED", "DOWNLOADING", ""]:
|
||||
directory = MODEL_DIRS[3] if len(MODEL_DIRS) >= 4 else None
|
||||
result = ""
|
||||
|
||||
prefs = bpy.context.preferences.addons[get_package_name()].preferences # type: ignore
|
||||
|
||||
if prefs is None:
|
||||
return result
|
||||
|
||||
current_lang = LIPSYNC2D_AP_Preferences.get_current_lang_code()
|
||||
|
||||
if current_lang != "none":
|
||||
if directory is not None and Path(directory).exists():
|
||||
model_file_list = os.listdir(directory)
|
||||
model_file = [model for model in model_file_list if match(f"vosk-model(-small)?-{current_lang}", model) and os.path.isdir(os.path.join(directory, model))]
|
||||
if model_file:
|
||||
result = "INSTALLED"
|
||||
elif prefs.is_downloading: #type: ignore
|
||||
result = "DOWNLOADING"
|
||||
elif prefs.is_downloading: #type: ignore
|
||||
result = "DOWNLOADING"
|
||||
|
||||
return result
|
||||
|
||||
|
||||
@staticmethod
|
||||
def draw_online_access_warning(layout: bpy.types.UILayout) -> None:
|
||||
if not bpy.app.online_access:
|
||||
row = layout.row(align=False)
|
||||
row.label(text="Blender Online Access is required")
|
||||
row = layout.row(align=True)
|
||||
row.label(text="You will only see models in cache")
|
||||
row = layout.row(align=True)
|
||||
row.label(text="1. Enable Online Access: Preferences > System > Network")
|
||||
row = layout.row(align=True)
|
||||
row.label(text="2. Reload List: Preferences > Add-ons > Lip Sync > Reload")
|
||||
|
||||
@staticmethod
|
||||
def draw_fetch_list_ops(layout: bpy.types.UILayout) -> None:
|
||||
row = layout.row()
|
||||
row.operator("wm.lipsync_download_list", text="Reload Models List")
|
||||
row.enabled = bpy.app.online_access
|
||||
|
||||
@staticmethod
|
||||
def get_current_lang_code() -> str:
|
||||
prefs = bpy.context.preferences.addons[get_package_name()].preferences # type: ignore
|
||||
return prefs.current_lang
|
||||
|
||||
@@ -0,0 +1,377 @@
|
||||
from __future__ import annotations
|
||||
from typing import cast
|
||||
|
||||
import bpy
|
||||
|
||||
from ..Utils.strings import intern_enum_items
|
||||
|
||||
from ..lipsync_types import BpyContext
|
||||
|
||||
from ..Core.phoneme_to_viseme import viseme_items_mpeg4_v2 as viseme_items
|
||||
|
||||
|
||||
def update_rig_type_advanced(self, context):
|
||||
if self.lip_sync_2d_rig_type_advanced:
|
||||
self["lip_sync_2d_rig_type_basic"] = False
|
||||
self["lip_sync_2d_rig_type_advanced"] = True
|
||||
|
||||
|
||||
def update_rig_type_basic(self, context):
|
||||
if self.lip_sync_2d_rig_type_basic:
|
||||
self["lip_sync_2d_rig_type_advanced"] = False
|
||||
self["lip_sync_2d_rig_type_basic"] = True
|
||||
|
||||
|
||||
def update_sprite_sheet(self: bpy.types.bpy_struct, context: bpy.types.Context):
|
||||
obj = context.active_object
|
||||
mat: bpy.types.Material = obj.lipsync2d_props.lip_sync_2d_main_material # type: ignore
|
||||
|
||||
if mat is None or mat.node_tree is None or mat.node_tree.nodes is None:
|
||||
return
|
||||
|
||||
main_group = cast(
|
||||
bpy.types.ShaderNodeGroup, mat.node_tree.nodes.get("cgp_main_group")
|
||||
)
|
||||
|
||||
if main_group is None or main_group.node_tree is None:
|
||||
return
|
||||
|
||||
group_node = main_group.node_tree.nodes.get("cgp_spritesheet_reader")
|
||||
|
||||
if (
|
||||
not isinstance(group_node, bpy.types.ShaderNodeGroup)
|
||||
or group_node.node_tree is None
|
||||
or group_node.node_tree.nodes is None
|
||||
):
|
||||
return
|
||||
|
||||
image_node = group_node.node_tree.nodes.get("CGP_LipSyncSpritesheet")
|
||||
|
||||
if not isinstance(image_node, bpy.types.ShaderNodeTexImage):
|
||||
return
|
||||
|
||||
image_node.image = self["lip_sync_2d_sprite_sheet"]
|
||||
|
||||
return None
|
||||
|
||||
|
||||
def update_sprite_sheet_format(self: bpy.types.bpy_struct, context: bpy.types.Context):
|
||||
spritesheet_format = self["lip_sync_2d_sprite_sheet_format"]
|
||||
|
||||
if spritesheet_format == 0:
|
||||
self["lip_sync_2d_sprite_sheet_rows"] = self["lip_sync_2d_sprite_sheet_columns"]
|
||||
elif spritesheet_format == 2:
|
||||
self["lip_sync_2d_sprite_sheet_rows"] = 1
|
||||
elif spritesheet_format == 3:
|
||||
self["lip_sync_2d_sprite_sheet_columns"] = 1
|
||||
|
||||
|
||||
def update_sprite_sheet_rows(self: bpy.types.bpy_struct, context: bpy.types.Context):
|
||||
if "lip_sync_2d_sprite_sheet_format" not in self:
|
||||
return
|
||||
|
||||
spritesheet_format = self["lip_sync_2d_sprite_sheet_format"]
|
||||
|
||||
if spritesheet_format == 0:
|
||||
self["lip_sync_2d_sprite_sheet_columns"] = self["lip_sync_2d_sprite_sheet_rows"]
|
||||
|
||||
|
||||
def shape_keys_list(self: bpy.types.bpy_struct, context: bpy.types.Context | None):
|
||||
result = [("NONE", "None", "None")]
|
||||
|
||||
if context is None or context.active_object is None:
|
||||
return result
|
||||
|
||||
active_obj = context.active_object
|
||||
|
||||
if (
|
||||
not isinstance(active_obj.data, bpy.types.Mesh)
|
||||
or active_obj.data.shape_keys is None
|
||||
):
|
||||
return result
|
||||
|
||||
shape_keys = active_obj.data.shape_keys
|
||||
key_blocks = active_obj.data.shape_keys.key_blocks
|
||||
|
||||
result = result + [
|
||||
(s.name, s.name, s.name) for s in key_blocks if s != shape_keys.reference_key
|
||||
]
|
||||
|
||||
return intern_enum_items(result)
|
||||
|
||||
|
||||
def set_bake_end(self, value):
|
||||
if value < self.lip_sync_2d_bake_start:
|
||||
self["lip_sync_2d_bake_start"] = value
|
||||
|
||||
self["lip_sync_2d_bake_end"] = value
|
||||
|
||||
|
||||
def get_bake_end(self):
|
||||
try:
|
||||
return self["lip_sync_2d_bake_end"]
|
||||
except:
|
||||
return 0
|
||||
|
||||
|
||||
def set_bake_start(self, value):
|
||||
if value > self.lip_sync_2d_bake_end:
|
||||
self["lip_sync_2d_bake_end"] = value
|
||||
|
||||
self["lip_sync_2d_bake_start"] = value
|
||||
|
||||
|
||||
def get_bake_start(self):
|
||||
try:
|
||||
return self["lip_sync_2d_bake_start"]
|
||||
except:
|
||||
return 0
|
||||
|
||||
|
||||
def armature_prop_poll(self, obj):
|
||||
return obj.type == "ARMATURE"
|
||||
|
||||
|
||||
def get_lip_sync_type_items(self, context: BpyContext | None):
|
||||
if context is None or context.active_object is None:
|
||||
return []
|
||||
|
||||
items = [
|
||||
(
|
||||
"SPRITESHEET",
|
||||
"Sprite Sheet",
|
||||
"Use a Sprite Sheet containg all of your visemes",
|
||||
),
|
||||
("SHAPEKEYS", "Shape Keys", "Use your Shape Keys to animate mouth"),
|
||||
]
|
||||
|
||||
if context.active_object.type == "ARMATURE":
|
||||
items = [
|
||||
("POSEASSETS", "Pose Assets", "Use Pose Library to animate mouth"),
|
||||
]
|
||||
|
||||
return items
|
||||
|
||||
|
||||
def poll_pose_assets(self, obj: bpy.types.ID):
|
||||
return bool(obj.asset_data)
|
||||
|
||||
|
||||
class LIPSYNC2D_PG_CustomProperties(bpy.types.PropertyGroup):
|
||||
lip_sync_2d_initialized: bpy.props.BoolProperty(
|
||||
name="Initilize Lip Sync",
|
||||
description="Initilize Lip Sync on selection",
|
||||
default=False,
|
||||
) # type: ignore
|
||||
lip_sync_2d_sprite_sheet: bpy.props.PointerProperty(
|
||||
name="Sprite Sheet",
|
||||
description="The name of the addon to reload",
|
||||
type=bpy.types.Image,
|
||||
update=update_sprite_sheet,
|
||||
) # type: ignore
|
||||
lip_sync_2d_main_material: bpy.props.PointerProperty(
|
||||
name="Main Material",
|
||||
description="Material containing Sprite sheet",
|
||||
type=bpy.types.Material,
|
||||
) # type: ignore
|
||||
lip_sync_2d_sprite_sheet_columns: bpy.props.IntProperty(
|
||||
name="Columns", description="Total of columns in sprite sheet", default=1
|
||||
) # type: ignore
|
||||
lip_sync_2d_sprite_sheet_rows: bpy.props.IntProperty(
|
||||
name="Rows",
|
||||
description="Total of rows in sprite sheet",
|
||||
update=update_sprite_sheet_rows,
|
||||
default=1,
|
||||
) # type: ignore
|
||||
lip_sync_2d_sprite_sheet_sprite_scale: bpy.props.FloatProperty(
|
||||
name="Sprite",
|
||||
description="Adjust sprite scale so it fits in mouth area",
|
||||
default=1,
|
||||
) # type: ignore
|
||||
lip_sync_2d_sprite_sheet_main_scale: bpy.props.FloatProperty(
|
||||
name="Lips", description="Adjust Lips scale", default=1
|
||||
) # type: ignore
|
||||
lip_sync_2d_sprite_sheet_index: bpy.props.IntProperty(
|
||||
name="Sprite Index",
|
||||
description="Sprite Index. Start at 0, from Bottom Left to Top Right",
|
||||
default=1,
|
||||
) # type: ignore
|
||||
lip_sync_2d_sprite_sheet_format: bpy.props.EnumProperty(
|
||||
name="Sprite sheet format",
|
||||
description="Sprite sheet format can be square, rectangle or line.",
|
||||
items=[
|
||||
(
|
||||
"SQUARE",
|
||||
"Square",
|
||||
"Sprites are placed in a square with same width and height",
|
||||
),
|
||||
(
|
||||
"RECTANGLE",
|
||||
"Rectangle",
|
||||
"Sprites are placed in a rectangle with multiple columns and rows",
|
||||
),
|
||||
("HLINE", "Horizontal Line", "Sprites are placed horizontally"),
|
||||
("VLINE", "Vertical Line", "Sprites are placed vertically"),
|
||||
],
|
||||
update=update_sprite_sheet_format,
|
||||
default=3,
|
||||
) # type: ignore
|
||||
|
||||
lip_sync_2d_lips_type: bpy.props.EnumProperty(
|
||||
name="Animation type",
|
||||
description="What kind of animation will you use.",
|
||||
items=get_lip_sync_type_items,
|
||||
update=update_sprite_sheet_format,
|
||||
default=0,
|
||||
) # type: ignore
|
||||
|
||||
lip_sync_2d_in_between_threshold: bpy.props.FloatProperty(
|
||||
name="In between",
|
||||
description="Minimum time gap required between two keyframes. Keyframes added closer than this will be removed.",
|
||||
default=0.0417,
|
||||
subtype="TIME",
|
||||
unit="TIME_ABSOLUTE",
|
||||
) # type: ignore
|
||||
|
||||
lip_sync_2d_sil_threshold: bpy.props.FloatProperty(
|
||||
name="Silence",
|
||||
description="Minimum time gap between keyframes required to insert a silent interval.",
|
||||
default=0.22,
|
||||
subtype="TIME",
|
||||
unit="TIME_ABSOLUTE",
|
||||
) # type: ignore
|
||||
|
||||
lip_sync_2d_sps_in_between_threshold: bpy.props.FloatProperty(
|
||||
name="In between",
|
||||
description="Minimum time gap required between two keyframes. Keyframes added closer than this will be removed.",
|
||||
default=0.0417,
|
||||
subtype="TIME",
|
||||
unit="TIME_ABSOLUTE",
|
||||
) # type: ignore
|
||||
|
||||
lip_sync_2d_sps_sil_threshold: bpy.props.FloatProperty(
|
||||
name="Silence",
|
||||
description="Minimum time gap between keyframes required to insert a silent interval.",
|
||||
default=0.22,
|
||||
subtype="TIME",
|
||||
unit="TIME_ABSOLUTE",
|
||||
) # type: ignore
|
||||
|
||||
lip_sync_2d_close_motion_duration: bpy.props.FloatProperty(
|
||||
name="Lip Close Duration",
|
||||
description="Duration of lip-closing animation during silent intervals",
|
||||
default=0.2,
|
||||
subtype="TIME",
|
||||
unit="TIME_ABSOLUTE",
|
||||
) # type: ignore
|
||||
|
||||
lip_sync_2d_remove_animation_data: bpy.props.BoolProperty(
|
||||
name="Remove Animation",
|
||||
description="Also remove action, action slot and keyframes",
|
||||
default=True,
|
||||
) # type: ignore
|
||||
|
||||
lip_sync_2d_remove_cgp_node_group: bpy.props.BoolProperty(
|
||||
name="Remove Nodes",
|
||||
description="Also remove node groups from Object's Materials",
|
||||
default=True,
|
||||
) # type: ignore
|
||||
|
||||
lip_sync_2d_use_clear_keyframes: bpy.props.BoolProperty(
|
||||
name="Clear Keyframes",
|
||||
description="Clear Keyframes before Bake",
|
||||
default=True,
|
||||
) # type: ignore
|
||||
|
||||
lip_sync_2d_use_bake_range: bpy.props.BoolProperty(
|
||||
name="Use Range",
|
||||
description="Only bake between specified range",
|
||||
default=False,
|
||||
) # type: ignore
|
||||
|
||||
lip_sync_2d_bake_start: bpy.props.IntProperty(
|
||||
name="Bake Start",
|
||||
description="Start Baking at this frame",
|
||||
default=1,
|
||||
min=0,
|
||||
set=set_bake_start,
|
||||
get=get_bake_start,
|
||||
) # type: ignore
|
||||
|
||||
lip_sync_2d_bake_end: bpy.props.IntProperty(
|
||||
name="Bake End",
|
||||
description="End Baking at this frame",
|
||||
default=250,
|
||||
min=0,
|
||||
set=set_bake_end,
|
||||
get=get_bake_end,
|
||||
) # type: ignore
|
||||
|
||||
lip_sync_2d_rig_type_basic: bpy.props.BoolProperty(
|
||||
name="Basic Rig",
|
||||
description=(
|
||||
"Rig with basic bones animation.\n"
|
||||
"As long as only basic bones are animated, this should be your default choice."
|
||||
),
|
||||
default=True,
|
||||
update=update_rig_type_basic,
|
||||
) # type: ignore
|
||||
|
||||
lip_sync_2d_rig_type_advanced: bpy.props.BoolProperty(
|
||||
name="Advanced Rig",
|
||||
description=(
|
||||
"Rig with more complex animated elements like BBone or Custom Properties.\n"
|
||||
"Since this inserts keyframes on ALL of your animated properties, it will be slower.\n"
|
||||
"Only use this if Basic Rig is not working."
|
||||
),
|
||||
update=update_rig_type_advanced,
|
||||
) # type: ignore
|
||||
|
||||
lip_sync_2d_prioritize_accuracy: bpy.props.BoolProperty(
|
||||
name="Prioritize Accuracy",
|
||||
description=(
|
||||
"Animate all important visemes regardless of timing constraints. "
|
||||
"Prevents critical mouth shapes (lip contact sounds like P, B, M, F, TH) "
|
||||
"from being skipped when they occur in rapid succession."
|
||||
),
|
||||
default=False,
|
||||
) # type: ignore
|
||||
|
||||
@classmethod
|
||||
def register(cls):
|
||||
visemes = viseme_items(None, None)
|
||||
|
||||
for v in visemes:
|
||||
enum_id, name, desc = v
|
||||
prop_name = f"lip_sync_2d_viseme_{enum_id}"
|
||||
setattr(
|
||||
cls,
|
||||
prop_name,
|
||||
bpy.props.IntProperty(
|
||||
name=f"Viseme {name}", description=desc, min=0, max=99, default=-1
|
||||
), # type: ignore
|
||||
)
|
||||
|
||||
prop_name = f"lip_sync_2d_viseme_shape_keys_{enum_id}"
|
||||
setattr(
|
||||
cls,
|
||||
prop_name,
|
||||
bpy.props.EnumProperty(
|
||||
name=f"Viseme {name}",
|
||||
description=desc,
|
||||
items=shape_keys_list,
|
||||
default=0,
|
||||
), # type: ignore
|
||||
)
|
||||
|
||||
prop_name = f"lip_sync_2d_viseme_pose_{enum_id}"
|
||||
setattr(
|
||||
cls,
|
||||
prop_name,
|
||||
bpy.props.PointerProperty(
|
||||
type=bpy.types.Action,
|
||||
name=f"Viseme {name}",
|
||||
description=desc,
|
||||
poll=poll_pose_assets,
|
||||
),
|
||||
)
|
||||
@@ -0,0 +1,76 @@
|
||||
# 🗣️ Blender Lip Sync Addon
|
||||
|
||||
Official Documentation: [https://docs.cgpoly.io](https://docs.cgpoly.io/lip-sync-documentation)
|
||||
|
||||
A **Blender addon** for automatic lip-syncing based on audio input.
|
||||
Cross-platform (Windows, macOS, Linux), works **out of the box** with **~25 languages**.
|
||||
|
||||
⚡ **Just install it from Blender’s Add-ons panel and you’re ready to go!**
|
||||
## Video Demo
|
||||
|
||||
https://github.com/user-attachments/assets/cb90ea7b-02fc-4ca1-b19f-631024cd79cd
|
||||
|
||||
https://github.com/user-attachments/assets/57ea3912-2d50-4090-ba49-3035ab673a05
|
||||
|
||||
Animated Platformer Character by [Quaternius](https://poly.pizza/m/kKtL4zvS3n)
|
||||
|
||||
Wall Art 06 by Jarlan Perez [CC-BY](https://creativecommons.org/licenses/by/3.0/) via [Poly Pizza](https://poly.pizza/m/1U5roiXQZAM)
|
||||
|
||||
---
|
||||
|
||||
## ✨ Features
|
||||
|
||||
- 🎤 Converts voice audio into animated mouth shapes
|
||||
- Interpolates between Shape Key to give natural lips motion
|
||||
- 🖼️ Projects a viseme **spritesheet** onto your character’s face (one spritesheet is shipped with the add-on, but you can use your own)
|
||||
- 🧠 Uses offline speech recognition (Vosk + Phonemizer + eSpeak)
|
||||
- 🖥️ Fully supported on Windows, macOS and Linux
|
||||
- 🔜 Future upgrade: **Pose-based animation** for facial rigs
|
||||
|
||||
## 📦 Installation
|
||||
|
||||
1. Open Blender.
|
||||
2. Go to **Edit > Preferences > Get Extensions**.
|
||||
3. Look for **Lip Sync**
|
||||
4. Install it – done!
|
||||
|
||||
When you select a Language Model for the first time, Model file is downloaded and cached for future uses (~40Mo, depending on the language).
|
||||
|
||||
## 🛠️ How to Use (Spritesheet)
|
||||
|
||||
1. Import or create a 3D character.
|
||||
2. Add your movie / sound clip in Video Sequencer
|
||||
3. Go to the **Lip Sync** tab in the **N-panel**.
|
||||
4. Select your Language among 30 available languages.
|
||||
5. Click **Add Spritesheet on Selection**
|
||||
6. Click **Set Mouth Area** from **Edit Mode**
|
||||
7. Click **Analyze Audio** and wait few seconds – your character now speaks!
|
||||
|
||||
## 🚧 Roadmap
|
||||
|
||||
- [x] Sprite-based viseme projection
|
||||
- [x] Timeline keyframe baking
|
||||
- [x] Shapekey-based viseme support
|
||||
- [ ] Pose-based animation
|
||||
|
||||
## 🐞 Known Issues
|
||||
|
||||
- Characters require no rotation and applied Scale
|
||||
|
||||
## 🧩 Compatibility
|
||||
|
||||
- Blender **4.4+**
|
||||
- Works on **Windows**, **macOS**, and **Linux**
|
||||
|
||||
## 🤝 Contribute
|
||||
|
||||
Found a bug or want to help improve the addon?
|
||||
Open an issue or submit a pull request – contributions are welcome!
|
||||
|
||||
## 📜 License
|
||||
|
||||
This project is licensed under the [GNU General Public License v3.0 or later](https://spdx.org/licenses/GPL-3.0-or-later.html).
|
||||
|
||||
---
|
||||
|
||||
Made with ❤️ by [Charley 3D](https://github.com/charley3d)
|
||||
@@ -0,0 +1,33 @@
|
||||
THIRD PARTY LICENSES
|
||||
=====================
|
||||
|
||||
This software makes use of the following third-party libraries and tools.
|
||||
|
||||
Full license texts are available in the [`licenses/`](./licenses) folder.
|
||||
|
||||
---
|
||||
|
||||
Vosk Speech Recognition
|
||||
------------------------
|
||||
License: Apache License 2.0
|
||||
Source: https://github.com/alphacep/vosk-api
|
||||
|
||||
---
|
||||
|
||||
eSpeak NG
|
||||
---------
|
||||
License: GNU General Public License v3.0 or later
|
||||
Source: https://github.com/espeak-ng/espeak-ng
|
||||
|
||||
The getopt.c compatibility implementation for getopt support on Windows is taken from the NetBSD getopt_long implementation, which is licensed under a [2-clause BSD license](https://opensource.org/license/bsd-2-clause).
|
||||
|
||||
eSpeak NG also comes with a copy of [Unicode License](https://www.unicode.org/license.txt).
|
||||
|
||||
---
|
||||
|
||||
Phonemizer
|
||||
----------
|
||||
License: GNU General Public License v3.0 or later
|
||||
Source: https://github.com/bootphon/phonemizer
|
||||
|
||||
Copyright 2015-2021 Mathieu Bernard
|
||||
@@ -0,0 +1,21 @@
|
||||
from typing import List, Tuple
|
||||
|
||||
|
||||
# This cache is required as a workaround for character encoding issue
|
||||
# when using dynamic EnumProperty items (https://docs.blender.org/api/master/bpy.props.html#bpy.props.EnumProperty).
|
||||
# Do not remove it otherwise non ascii characters will be displayed as Mojibake (https://github.com/Charley3d/lip-sync/issues/14)
|
||||
STRING_CACHE = {}
|
||||
|
||||
|
||||
def intern_enum_items(items: List[Tuple[str, str, str]]) -> List[Tuple[str, str, str]]:
|
||||
"""Cache strings to prevent memory issues"""
|
||||
|
||||
def intern_string(s):
|
||||
if not isinstance(s, str):
|
||||
return s
|
||||
global STRING_CACHE
|
||||
if s not in STRING_CACHE:
|
||||
STRING_CACHE[s] = s
|
||||
return STRING_CACHE[s]
|
||||
|
||||
return [tuple(intern_string(s) for s in item) for item in items]
|
||||
@@ -0,0 +1,30 @@
|
||||
import pathlib
|
||||
import sys
|
||||
|
||||
from vosk import MODEL_DIRS, Model
|
||||
|
||||
|
||||
def install_model(lang: str, vosk_cache: str) -> None:
|
||||
"""
|
||||
Download and/or Installs the specified language model for speech recognition. This function ensures
|
||||
the target directory for the model exists and initializes the model using the
|
||||
provided language and cache directory.
|
||||
|
||||
:param lang: The language code for the model to be installed.
|
||||
:param vosk_cache: The directory path where the model should be cached.
|
||||
:return: None
|
||||
"""
|
||||
MODEL_DIRS[3] = pathlib.Path(vosk_cache)
|
||||
model_path = MODEL_DIRS[3]
|
||||
|
||||
if not model_path.exists():
|
||||
model_path.mkdir(parents=True, exist_ok=True)
|
||||
|
||||
Model(lang=lang)
|
||||
|
||||
|
||||
args = sys.argv[1:]
|
||||
lang = args[0]
|
||||
vosk_cache = args[1]
|
||||
|
||||
install_model(args[0], args[1])
|
||||
@@ -0,0 +1,62 @@
|
||||
import bpy
|
||||
|
||||
from .Operators.LIPSYNC2D_OT_refresh_pose_assets import LIPSYNC2D_OT_refresh_pose_assets
|
||||
|
||||
|
||||
from .Core.LIPSYNC2D_EspeakInspector import LIPSYNC2D_EspeakInspector
|
||||
from .Core.LIPSYNC2D_VoskHelper import LIPSYNC2D_VoskHelper
|
||||
from .Operators.LIPSYNC2D_OT_AnalyzeAudio import LIPSYNC2D_OT_AnalyzeAudio
|
||||
from .Operators.LIPSYNC2D_OT_DownloadModelsList import LIPSYNC2D_OT_DownloadModelsList
|
||||
from .Operators.LIPSYNC2D_OT_RemoveAnimations import LIPSYNC2D_OT_RemoveAnimations
|
||||
from .Operators.LIPSYNC2D_OT_RemoveLipSync import LIPSYNC2D_OT_RemoveLipSync
|
||||
from .Operators.LIPSYNC2D_OT_RemoveNodeGroups import LIPSYNC2D_OT_RemoveNodeGroups
|
||||
from .Operators.LIPSYNC2D_OT_SetCustomProperties import LIPSYNC2D_OT_SetCustomProperties
|
||||
from .Operators.LIPSYNC2D_OT_SetMouthArea import LIPSYNC2D_OT_SetMouthArea
|
||||
from .Panels.LIPSYNC2D_PT_Panel import LIPSYNC2D_PT_Panel
|
||||
from .Panels.LIPSYNC2D_PT_Settings import LIPSYNC2D_PT_Settings
|
||||
from .Panels.LIPSYNC2D_PT_Edit import LIPSYNC2D_PT_Edit
|
||||
from .Preferences.LIPSYNC2D_AP_Preferences import LIPSYNC2D_AP_Preferences
|
||||
from .Properties.LIPSYNC2D_PG_CustomProperties import LIPSYNC2D_PG_CustomProperties
|
||||
|
||||
|
||||
def register():
|
||||
if not LIPSYNC2D_EspeakInspector.is_espeak_already_extracted():
|
||||
LIPSYNC2D_EspeakInspector.unzip_binaries()
|
||||
LIPSYNC2D_EspeakInspector.set_espeak_backend()
|
||||
if bpy.app.online_access:
|
||||
LIPSYNC2D_VoskHelper.cache_online_langs_list()
|
||||
bpy.utils.register_class(LIPSYNC2D_AP_Preferences)
|
||||
bpy.utils.register_class(LIPSYNC2D_PG_CustomProperties)
|
||||
bpy.utils.register_class(LIPSYNC2D_PT_Settings)
|
||||
bpy.utils.register_class(LIPSYNC2D_PT_Panel)
|
||||
bpy.utils.register_class(LIPSYNC2D_OT_SetMouthArea)
|
||||
bpy.utils.register_class(LIPSYNC2D_OT_SetCustomProperties)
|
||||
bpy.utils.register_class(LIPSYNC2D_OT_AnalyzeAudio)
|
||||
bpy.utils.register_class(LIPSYNC2D_OT_DownloadModelsList)
|
||||
bpy.utils.register_class(LIPSYNC2D_OT_RemoveLipSync)
|
||||
bpy.utils.register_class(LIPSYNC2D_OT_RemoveNodeGroups)
|
||||
bpy.utils.register_class(LIPSYNC2D_PT_Edit)
|
||||
bpy.utils.register_class(LIPSYNC2D_OT_RemoveAnimations)
|
||||
bpy.utils.register_class(LIPSYNC2D_OT_refresh_pose_assets)
|
||||
bpy.types.Object.lipsync2d_props = bpy.props.PointerProperty(type=LIPSYNC2D_PG_CustomProperties) # type: ignore
|
||||
|
||||
|
||||
def unregister():
|
||||
bpy.utils.unregister_class(LIPSYNC2D_PG_CustomProperties)
|
||||
bpy.utils.unregister_class(LIPSYNC2D_PT_Panel)
|
||||
bpy.utils.unregister_class(LIPSYNC2D_OT_SetMouthArea)
|
||||
bpy.utils.unregister_class(LIPSYNC2D_OT_SetCustomProperties)
|
||||
bpy.utils.unregister_class(LIPSYNC2D_OT_AnalyzeAudio)
|
||||
bpy.utils.unregister_class(LIPSYNC2D_AP_Preferences)
|
||||
bpy.utils.unregister_class(LIPSYNC2D_PT_Settings)
|
||||
bpy.utils.unregister_class(LIPSYNC2D_OT_DownloadModelsList)
|
||||
bpy.utils.unregister_class(LIPSYNC2D_OT_RemoveLipSync)
|
||||
bpy.utils.unregister_class(LIPSYNC2D_OT_RemoveNodeGroups)
|
||||
bpy.utils.unregister_class(LIPSYNC2D_PT_Edit)
|
||||
bpy.utils.unregister_class(LIPSYNC2D_OT_RemoveAnimations)
|
||||
bpy.utils.unregister_class(LIPSYNC2D_OT_refresh_pose_assets)
|
||||
del bpy.types.Object.lipsync2d_props # type: ignore
|
||||
|
||||
|
||||
if __name__ == "__main__":
|
||||
register()
|
||||
@@ -0,0 +1,40 @@
|
||||
schema_version = "1.0.0"
|
||||
id = "iocgpoly_lip_sync"
|
||||
version = "2.3.2"
|
||||
name = "Lip Sync"
|
||||
tagline = "Automatic lip sync for your Blender models"
|
||||
maintainer = "Charley 3D <charley@cgpoly.fr>"
|
||||
type = "add-on"
|
||||
website = "https://github.com/Charley3d/lip-sync"
|
||||
tags = ["Animation", "Sequencer"]
|
||||
blender_version_min = "4.4.0"
|
||||
license = [
|
||||
"SPDX:GPL-3.0-or-later",
|
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]
|
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platforms = ["windows-x64", "macos-x64", "macos-arm64", "linux-x64"]
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wheels = ["./wheels/attrs-25.3.0-py3-none-any.whl", "./wheels/babel-2.17.0-py3-none-any.whl", "./wheels/cffi-1.17.1-cp311-cp311-macosx_10_9_x86_64.whl", "./wheels/cffi-1.17.1-cp311-cp311-macosx_11_0_arm64.whl", "./wheels/cffi-1.17.1-cp311-cp311-manylinux_2_17_x86_64.manylinux2014_x86_64.whl", "./wheels/cffi-1.17.1-cp311-cp311-win_amd64.whl", "./wheels/charset_normalizer-3.4.1-cp310-cp310-macosx_10_9_universal2.whl", "./wheels/charset_normalizer-3.4.1-cp311-cp311-manylinux_2_17_x86_64.manylinux2014_x86_64.whl", "./wheels/csvw-3.5.1-py2.py3-none-any.whl", "./wheels/dlinfo-2.0.0-py3-none-any.whl", "./wheels/isodate-0.7.2-py3-none-any.whl", "./wheels/joblib-1.4.2-py3-none-any.whl", "./wheels/jsonschema-4.23.0-py3-none-any.whl", "./wheels/jsonschema_specifications-2024.10.1-py3-none-any.whl", "./wheels/language_tags-1.2.0-py3-none-any.whl", "./wheels/phonemizer-3.3.0-py3-none-any.whl", "./wheels/python_dateutil-2.9.0.post0-py2.py3-none-any.whl", "./wheels/rdflib-7.1.4-py3-none-any.whl", "./wheels/referencing-0.36.2-py3-none-any.whl", "./wheels/regex-2024.11.6-cp311-cp311-macosx_10_9_universal2.whl", "./wheels/regex-2024.11.6-cp311-cp311-manylinux_2_17_x86_64.manylinux2014_x86_64.whl", "./wheels/regex-2024.11.6-cp311-cp311-win_amd64.whl", "./wheels/rfc3986-1.5.0-py2.py3-none-any.whl", "./wheels/rpds_py-0.24.0-cp311-cp311-macosx_10_12_x86_64.whl", "./wheels/rpds_py-0.24.0-cp311-cp311-macosx_11_0_arm64.whl", "./wheels/rpds_py-0.24.0-cp311-cp311-manylinux_2_17_x86_64.manylinux2014_x86_64.whl", "./wheels/rpds_py-0.24.0-cp311-cp311-win_amd64.whl", "./wheels/segments-2.3.0-py2.py3-none-any.whl", "./wheels/six-1.17.0-py2.py3-none-any.whl", "./wheels/tqdm-4.67.1-py3-none-any.whl", "./wheels/typing_extensions-4.13.2-py3-none-any.whl", "./wheels/uritemplate-4.1.1-py2.py3-none-any.whl", "./wheels/vosk-0.3.41-py3-none-macosx_10_6_universal2.whl", "./wheels/vosk-0.3.41-py3-none-manylinux_2_12_x86_64.manylinux2010_x86_64.whl", "./wheels/vosk-0.3.41-py3-none-win_amd64.whl"]
|
||||
[permissions]
|
||||
network = "Need to download Voices Models to enable lip sync"
|
||||
files = "Import Models / Extract libs to disk"
|
||||
[build]
|
||||
paths_exclude_pattern = [
|
||||
"__pycache__/",
|
||||
"/.git/",
|
||||
"/*.zip",
|
||||
"dev_tools.py",
|
||||
"/.idea/",
|
||||
"/.venv/",
|
||||
"/.venv311/",
|
||||
".github/",
|
||||
".gitignore",
|
||||
"/scripts/",
|
||||
".releaserc"
|
||||
]
|
||||
|
||||
|
||||
# BEGIN GENERATED CONTENT.
|
||||
# This must not be included in source manifests.
|
||||
[build.generated]
|
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platforms = ["windows-x64"]
|
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wheels = ["./wheels/attrs-25.3.0-py3-none-any.whl", "./wheels/babel-2.17.0-py3-none-any.whl", "./wheels/cffi-1.17.1-cp311-cp311-win_amd64.whl", "./wheels/csvw-3.5.1-py2.py3-none-any.whl", "./wheels/dlinfo-2.0.0-py3-none-any.whl", "./wheels/isodate-0.7.2-py3-none-any.whl", "./wheels/joblib-1.4.2-py3-none-any.whl", "./wheels/jsonschema-4.23.0-py3-none-any.whl", "./wheels/jsonschema_specifications-2024.10.1-py3-none-any.whl", "./wheels/language_tags-1.2.0-py3-none-any.whl", "./wheels/phonemizer-3.3.0-py3-none-any.whl", "./wheels/python_dateutil-2.9.0.post0-py2.py3-none-any.whl", "./wheels/rdflib-7.1.4-py3-none-any.whl", "./wheels/referencing-0.36.2-py3-none-any.whl", "./wheels/regex-2024.11.6-cp311-cp311-win_amd64.whl", "./wheels/rfc3986-1.5.0-py2.py3-none-any.whl", "./wheels/rpds_py-0.24.0-cp311-cp311-win_amd64.whl", "./wheels/segments-2.3.0-py2.py3-none-any.whl", "./wheels/six-1.17.0-py2.py3-none-any.whl", "./wheels/tqdm-4.67.1-py3-none-any.whl", "./wheels/typing_extensions-4.13.2-py3-none-any.whl", "./wheels/uritemplate-4.1.1-py2.py3-none-any.whl", "./wheels/vosk-0.3.41-py3-none-win_amd64.whl"]
|
||||
# END GENERATED CONTENT.
|
||||
@@ -0,0 +1,176 @@
|
||||
Apache License
|
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|
||||
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|
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@@ -0,0 +1,674 @@
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|
||||
1. Source Code.
|
||||
|
||||
The "source code" for a work means the preferred form of the work
|
||||
for making modifications to it. "Object code" means any non-source
|
||||
form of a work.
|
||||
|
||||
A "Standard Interface" means an interface that either is an official
|
||||
standard defined by a recognized standards body, or, in the case of
|
||||
interfaces specified for a particular programming language, one that
|
||||
is widely used among developers working in that language.
|
||||
|
||||
The "System Libraries" of an executable work include anything, other
|
||||
than the work as a whole, that (a) is included in the normal form of
|
||||
packaging a Major Component, but which is not part of that Major
|
||||
Component, and (b) serves only to enable use of the work with that
|
||||
Major Component, or to implement a Standard Interface for which an
|
||||
implementation is available to the public in source code form. A
|
||||
"Major Component", in this context, means a major essential component
|
||||
(kernel, window system, and so on) of the specific operating system
|
||||
(if any) on which the executable work runs, or a compiler used to
|
||||
produce the work, or an object code interpreter used to run it.
|
||||
|
||||
The "Corresponding Source" for a work in object code form means all
|
||||
the source code needed to generate, install, and (for an executable
|
||||
work) run the object code and to modify the work, including scripts to
|
||||
control those activities. However, it does not include the work's
|
||||
System Libraries, or general-purpose tools or generally available free
|
||||
programs which are used unmodified in performing those activities but
|
||||
which are not part of the work. For example, Corresponding Source
|
||||
includes interface definition files associated with source files for
|
||||
the work, and the source code for shared libraries and dynamically
|
||||
linked subprograms that the work is specifically designed to require,
|
||||
such as by intimate data communication or control flow between those
|
||||
subprograms and other parts of the work.
|
||||
|
||||
The Corresponding Source need not include anything that users
|
||||
can regenerate automatically from other parts of the Corresponding
|
||||
Source.
|
||||
|
||||
The Corresponding Source for a work in source code form is that
|
||||
same work.
|
||||
|
||||
2. Basic Permissions.
|
||||
|
||||
All rights granted under this License are granted for the term of
|
||||
copyright on the Program, and are irrevocable provided the stated
|
||||
conditions are met. This License explicitly affirms your unlimited
|
||||
permission to run the unmodified Program. The output from running a
|
||||
covered work is covered by this License only if the output, given its
|
||||
content, constitutes a covered work. This License acknowledges your
|
||||
rights of fair use or other equivalent, as provided by copyright law.
|
||||
|
||||
You may make, run and propagate covered works that you do not
|
||||
convey, without conditions so long as your license otherwise remains
|
||||
in force. You may convey covered works to others for the sole purpose
|
||||
of having them make modifications exclusively for you, or provide you
|
||||
with facilities for running those works, provided that you comply with
|
||||
the terms of this License in conveying all material for which you do
|
||||
not control copyright. Those thus making or running the covered works
|
||||
for you must do so exclusively on your behalf, under your direction
|
||||
and control, on terms that prohibit them from making any copies of
|
||||
your copyrighted material outside their relationship with you.
|
||||
|
||||
Conveying under any other circumstances is permitted solely under
|
||||
the conditions stated below. Sublicensing is not allowed; section 10
|
||||
makes it unnecessary.
|
||||
|
||||
3. Protecting Users' Legal Rights From Anti-Circumvention Law.
|
||||
|
||||
No covered work shall be deemed part of an effective technological
|
||||
measure under any applicable law fulfilling obligations under article
|
||||
11 of the WIPO copyright treaty adopted on 20 December 1996, or
|
||||
similar laws prohibiting or restricting circumvention of such
|
||||
measures.
|
||||
|
||||
When you convey a covered work, you waive any legal power to forbid
|
||||
circumvention of technological measures to the extent such circumvention
|
||||
is effected by exercising rights under this License with respect to
|
||||
the covered work, and you disclaim any intention to limit operation or
|
||||
modification of the work as a means of enforcing, against the work's
|
||||
users, your or third parties' legal rights to forbid circumvention of
|
||||
technological measures.
|
||||
|
||||
4. Conveying Verbatim Copies.
|
||||
|
||||
You may convey verbatim copies of the Program's source code as you
|
||||
receive it, in any medium, provided that you conspicuously and
|
||||
appropriately publish on each copy an appropriate copyright notice;
|
||||
keep intact all notices stating that this License and any
|
||||
non-permissive terms added in accord with section 7 apply to the code;
|
||||
keep intact all notices of the absence of any warranty; and give all
|
||||
recipients a copy of this License along with the Program.
|
||||
|
||||
You may charge any price or no price for each copy that you convey,
|
||||
and you may offer support or warranty protection for a fee.
|
||||
|
||||
5. Conveying Modified Source Versions.
|
||||
|
||||
You may convey a work based on the Program, or the modifications to
|
||||
produce it from the Program, in the form of source code under the
|
||||
terms of section 4, provided that you also meet all of these conditions:
|
||||
|
||||
a) The work must carry prominent notices stating that you modified
|
||||
it, and giving a relevant date.
|
||||
|
||||
b) The work must carry prominent notices stating that it is
|
||||
released under this License and any conditions added under section
|
||||
7. This requirement modifies the requirement in section 4 to
|
||||
"keep intact all notices".
|
||||
|
||||
c) You must license the entire work, as a whole, under this
|
||||
License to anyone who comes into possession of a copy. This
|
||||
License will therefore apply, along with any applicable section 7
|
||||
additional terms, to the whole of the work, and all its parts,
|
||||
regardless of how they are packaged. This License gives no
|
||||
permission to license the work in any other way, but it does not
|
||||
invalidate such permission if you have separately received it.
|
||||
|
||||
d) If the work has interactive user interfaces, each must display
|
||||
Appropriate Legal Notices; however, if the Program has interactive
|
||||
interfaces that do not display Appropriate Legal Notices, your
|
||||
work need not make them do so.
|
||||
|
||||
A compilation of a covered work with other separate and independent
|
||||
works, which are not by their nature extensions of the covered work,
|
||||
and which are not combined with it such as to form a larger program,
|
||||
in or on a volume of a storage or distribution medium, is called an
|
||||
"aggregate" if the compilation and its resulting copyright are not
|
||||
used to limit the access or legal rights of the compilation's users
|
||||
beyond what the individual works permit. Inclusion of a covered work
|
||||
in an aggregate does not cause this License to apply to the other
|
||||
parts of the aggregate.
|
||||
|
||||
6. Conveying Non-Source Forms.
|
||||
|
||||
You may convey a covered work in object code form under the terms
|
||||
of sections 4 and 5, provided that you also convey the
|
||||
machine-readable Corresponding Source under the terms of this License,
|
||||
in one of these ways:
|
||||
|
||||
a) Convey the object code in, or embodied in, a physical product
|
||||
(including a physical distribution medium), accompanied by the
|
||||
Corresponding Source fixed on a durable physical medium
|
||||
customarily used for software interchange.
|
||||
|
||||
b) Convey the object code in, or embodied in, a physical product
|
||||
(including a physical distribution medium), accompanied by a
|
||||
written offer, valid for at least three years and valid for as
|
||||
long as you offer spare parts or customer support for that product
|
||||
model, to give anyone who possesses the object code either (1) a
|
||||
copy of the Corresponding Source for all the software in the
|
||||
product that is covered by this License, on a durable physical
|
||||
medium customarily used for software interchange, for a price no
|
||||
more than your reasonable cost of physically performing this
|
||||
conveying of source, or (2) access to copy the
|
||||
Corresponding Source from a network server at no charge.
|
||||
|
||||
c) Convey individual copies of the object code with a copy of the
|
||||
written offer to provide the Corresponding Source. This
|
||||
alternative is allowed only occasionally and noncommercially, and
|
||||
only if you received the object code with such an offer, in accord
|
||||
with subsection 6b.
|
||||
|
||||
d) Convey the object code by offering access from a designated
|
||||
place (gratis or for a charge), and offer equivalent access to the
|
||||
Corresponding Source in the same way through the same place at no
|
||||
further charge. You need not require recipients to copy the
|
||||
Corresponding Source along with the object code. If the place to
|
||||
copy the object code is a network server, the Corresponding Source
|
||||
may be on a different server (operated by you or a third party)
|
||||
that supports equivalent copying facilities, provided you maintain
|
||||
clear directions next to the object code saying where to find the
|
||||
Corresponding Source. Regardless of what server hosts the
|
||||
Corresponding Source, you remain obligated to ensure that it is
|
||||
available for as long as needed to satisfy these requirements.
|
||||
|
||||
e) Convey the object code using peer-to-peer transmission, provided
|
||||
you inform other peers where the object code and Corresponding
|
||||
Source of the work are being offered to the general public at no
|
||||
charge under subsection 6d.
|
||||
|
||||
A separable portion of the object code, whose source code is excluded
|
||||
from the Corresponding Source as a System Library, need not be
|
||||
included in conveying the object code work.
|
||||
|
||||
A "User Product" is either (1) a "consumer product", which means any
|
||||
tangible personal property which is normally used for personal, family,
|
||||
or household purposes, or (2) anything designed or sold for incorporation
|
||||
into a dwelling. In determining whether a product is a consumer product,
|
||||
doubtful cases shall be resolved in favor of coverage. For a particular
|
||||
product received by a particular user, "normally used" refers to a
|
||||
typical or common use of that class of product, regardless of the status
|
||||
of the particular user or of the way in which the particular user
|
||||
actually uses, or expects or is expected to use, the product. A product
|
||||
is a consumer product regardless of whether the product has substantial
|
||||
commercial, industrial or non-consumer uses, unless such uses represent
|
||||
the only significant mode of use of the product.
|
||||
|
||||
"Installation Information" for a User Product means any methods,
|
||||
procedures, authorization keys, or other information required to install
|
||||
and execute modified versions of a covered work in that User Product from
|
||||
a modified version of its Corresponding Source. The information must
|
||||
suffice to ensure that the continued functioning of the modified object
|
||||
code is in no case prevented or interfered with solely because
|
||||
modification has been made.
|
||||
|
||||
If you convey an object code work under this section in, or with, or
|
||||
specifically for use in, a User Product, and the conveying occurs as
|
||||
part of a transaction in which the right of possession and use of the
|
||||
User Product is transferred to the recipient in perpetuity or for a
|
||||
fixed term (regardless of how the transaction is characterized), the
|
||||
Corresponding Source conveyed under this section must be accompanied
|
||||
by the Installation Information. But this requirement does not apply
|
||||
if neither you nor any third party retains the ability to install
|
||||
modified object code on the User Product (for example, the work has
|
||||
been installed in ROM).
|
||||
|
||||
The requirement to provide Installation Information does not include a
|
||||
requirement to continue to provide support service, warranty, or updates
|
||||
for a work that has been modified or installed by the recipient, or for
|
||||
the User Product in which it has been modified or installed. Access to a
|
||||
network may be denied when the modification itself materially and
|
||||
adversely affects the operation of the network or violates the rules and
|
||||
protocols for communication across the network.
|
||||
|
||||
Corresponding Source conveyed, and Installation Information provided,
|
||||
in accord with this section must be in a format that is publicly
|
||||
documented (and with an implementation available to the public in
|
||||
source code form), and must require no special password or key for
|
||||
unpacking, reading or copying.
|
||||
|
||||
7. Additional Terms.
|
||||
|
||||
"Additional permissions" are terms that supplement the terms of this
|
||||
License by making exceptions from one or more of its conditions.
|
||||
Additional permissions that are applicable to the entire Program shall
|
||||
be treated as though they were included in this License, to the extent
|
||||
that they are valid under applicable law. If additional permissions
|
||||
apply only to part of the Program, that part may be used separately
|
||||
under those permissions, but the entire Program remains governed by
|
||||
this License without regard to the additional permissions.
|
||||
|
||||
When you convey a copy of a covered work, you may at your option
|
||||
remove any additional permissions from that copy, or from any part of
|
||||
it. (Additional permissions may be written to require their own
|
||||
removal in certain cases when you modify the work.) You may place
|
||||
additional permissions on material, added by you to a covered work,
|
||||
for which you have or can give appropriate copyright permission.
|
||||
|
||||
Notwithstanding any other provision of this License, for material you
|
||||
add to a covered work, you may (if authorized by the copyright holders of
|
||||
that material) supplement the terms of this License with terms:
|
||||
|
||||
a) Disclaiming warranty or limiting liability differently from the
|
||||
terms of sections 15 and 16 of this License; or
|
||||
|
||||
b) Requiring preservation of specified reasonable legal notices or
|
||||
author attributions in that material or in the Appropriate Legal
|
||||
Notices displayed by works containing it; or
|
||||
|
||||
c) Prohibiting misrepresentation of the origin of that material, or
|
||||
requiring that modified versions of such material be marked in
|
||||
reasonable ways as different from the original version; or
|
||||
|
||||
d) Limiting the use for publicity purposes of names of licensors or
|
||||
authors of the material; or
|
||||
|
||||
e) Declining to grant rights under trademark law for use of some
|
||||
trade names, trademarks, or service marks; or
|
||||
|
||||
f) Requiring indemnification of licensors and authors of that
|
||||
material by anyone who conveys the material (or modified versions of
|
||||
it) with contractual assumptions of liability to the recipient, for
|
||||
any liability that these contractual assumptions directly impose on
|
||||
those licensors and authors.
|
||||
|
||||
All other non-permissive additional terms are considered "further
|
||||
restrictions" within the meaning of section 10. If the Program as you
|
||||
received it, or any part of it, contains a notice stating that it is
|
||||
governed by this License along with a term that is a further
|
||||
restriction, you may remove that term. If a license document contains
|
||||
a further restriction but permits relicensing or conveying under this
|
||||
License, you may add to a covered work material governed by the terms
|
||||
of that license document, provided that the further restriction does
|
||||
not survive such relicensing or conveying.
|
||||
|
||||
If you add terms to a covered work in accord with this section, you
|
||||
must place, in the relevant source files, a statement of the
|
||||
additional terms that apply to those files, or a notice indicating
|
||||
where to find the applicable terms.
|
||||
|
||||
Additional terms, permissive or non-permissive, may be stated in the
|
||||
form of a separately written license, or stated as exceptions;
|
||||
the above requirements apply either way.
|
||||
|
||||
8. Termination.
|
||||
|
||||
You may not propagate or modify a covered work except as expressly
|
||||
provided under this License. Any attempt otherwise to propagate or
|
||||
modify it is void, and will automatically terminate your rights under
|
||||
this License (including any patent licenses granted under the third
|
||||
paragraph of section 11).
|
||||
|
||||
However, if you cease all violation of this License, then your
|
||||
license from a particular copyright holder is reinstated (a)
|
||||
provisionally, unless and until the copyright holder explicitly and
|
||||
finally terminates your license, and (b) permanently, if the copyright
|
||||
holder fails to notify you of the violation by some reasonable means
|
||||
prior to 60 days after the cessation.
|
||||
|
||||
Moreover, your license from a particular copyright holder is
|
||||
reinstated permanently if the copyright holder notifies you of the
|
||||
violation by some reasonable means, this is the first time you have
|
||||
received notice of violation of this License (for any work) from that
|
||||
copyright holder, and you cure the violation prior to 30 days after
|
||||
your receipt of the notice.
|
||||
|
||||
Termination of your rights under this section does not terminate the
|
||||
licenses of parties who have received copies or rights from you under
|
||||
this License. If your rights have been terminated and not permanently
|
||||
reinstated, you do not qualify to receive new licenses for the same
|
||||
material under section 10.
|
||||
|
||||
9. Acceptance Not Required for Having Copies.
|
||||
|
||||
You are not required to accept this License in order to receive or
|
||||
run a copy of the Program. Ancillary propagation of a covered work
|
||||
occurring solely as a consequence of using peer-to-peer transmission
|
||||
to receive a copy likewise does not require acceptance. However,
|
||||
nothing other than this License grants you permission to propagate or
|
||||
modify any covered work. These actions infringe copyright if you do
|
||||
not accept this License. Therefore, by modifying or propagating a
|
||||
covered work, you indicate your acceptance of this License to do so.
|
||||
|
||||
10. Automatic Licensing of Downstream Recipients.
|
||||
|
||||
Each time you convey a covered work, the recipient automatically
|
||||
receives a license from the original licensors, to run, modify and
|
||||
propagate that work, subject to this License. You are not responsible
|
||||
for enforcing compliance by third parties with this License.
|
||||
|
||||
An "entity transaction" is a transaction transferring control of an
|
||||
organization, or substantially all assets of one, or subdividing an
|
||||
organization, or merging organizations. If propagation of a covered
|
||||
work results from an entity transaction, each party to that
|
||||
transaction who receives a copy of the work also receives whatever
|
||||
licenses to the work the party's predecessor in interest had or could
|
||||
give under the previous paragraph, plus a right to possession of the
|
||||
Corresponding Source of the work from the predecessor in interest, if
|
||||
the predecessor has it or can get it with reasonable efforts.
|
||||
|
||||
You may not impose any further restrictions on the exercise of the
|
||||
rights granted or affirmed under this License. For example, you may
|
||||
not impose a license fee, royalty, or other charge for exercise of
|
||||
rights granted under this License, and you may not initiate litigation
|
||||
(including a cross-claim or counterclaim in a lawsuit) alleging that
|
||||
any patent claim is infringed by making, using, selling, offering for
|
||||
sale, or importing the Program or any portion of it.
|
||||
|
||||
11. Patents.
|
||||
|
||||
A "contributor" is a copyright holder who authorizes use under this
|
||||
License of the Program or a work on which the Program is based. The
|
||||
work thus licensed is called the contributor's "contributor version".
|
||||
|
||||
A contributor's "essential patent claims" are all patent claims
|
||||
owned or controlled by the contributor, whether already acquired or
|
||||
hereafter acquired, that would be infringed by some manner, permitted
|
||||
by this License, of making, using, or selling its contributor version,
|
||||
but do not include claims that would be infringed only as a
|
||||
consequence of further modification of the contributor version. For
|
||||
purposes of this definition, "control" includes the right to grant
|
||||
patent sublicenses in a manner consistent with the requirements of
|
||||
this License.
|
||||
|
||||
Each contributor grants you a non-exclusive, worldwide, royalty-free
|
||||
patent license under the contributor's essential patent claims, to
|
||||
make, use, sell, offer for sale, import and otherwise run, modify and
|
||||
propagate the contents of its contributor version.
|
||||
|
||||
In the following three paragraphs, a "patent license" is any express
|
||||
agreement or commitment, however denominated, not to enforce a patent
|
||||
(such as an express permission to practice a patent or covenant not to
|
||||
sue for patent infringement). To "grant" such a patent license to a
|
||||
party means to make such an agreement or commitment not to enforce a
|
||||
patent against the party.
|
||||
|
||||
If you convey a covered work, knowingly relying on a patent license,
|
||||
and the Corresponding Source of the work is not available for anyone
|
||||
to copy, free of charge and under the terms of this License, through a
|
||||
publicly available network server or other readily accessible means,
|
||||
then you must either (1) cause the Corresponding Source to be so
|
||||
available, or (2) arrange to deprive yourself of the benefit of the
|
||||
patent license for this particular work, or (3) arrange, in a manner
|
||||
consistent with the requirements of this License, to extend the patent
|
||||
license to downstream recipients. "Knowingly relying" means you have
|
||||
actual knowledge that, but for the patent license, your conveying the
|
||||
covered work in a country, or your recipient's use of the covered work
|
||||
in a country, would infringe one or more identifiable patents in that
|
||||
country that you have reason to believe are valid.
|
||||
|
||||
If, pursuant to or in connection with a single transaction or
|
||||
arrangement, you convey, or propagate by procuring conveyance of, a
|
||||
covered work, and grant a patent license to some of the parties
|
||||
receiving the covered work authorizing them to use, propagate, modify
|
||||
or convey a specific copy of the covered work, then the patent license
|
||||
you grant is automatically extended to all recipients of the covered
|
||||
work and works based on it.
|
||||
|
||||
A patent license is "discriminatory" if it does not include within
|
||||
the scope of its coverage, prohibits the exercise of, or is
|
||||
conditioned on the non-exercise of one or more of the rights that are
|
||||
specifically granted under this License. You may not convey a covered
|
||||
work if you are a party to an arrangement with a third party that is
|
||||
in the business of distributing software, under which you make payment
|
||||
to the third party based on the extent of your activity of conveying
|
||||
the work, and under which the third party grants, to any of the
|
||||
parties who would receive the covered work from you, a discriminatory
|
||||
patent license (a) in connection with copies of the covered work
|
||||
conveyed by you (or copies made from those copies), or (b) primarily
|
||||
for and in connection with specific products or compilations that
|
||||
contain the covered work, unless you entered into that arrangement,
|
||||
or that patent license was granted, prior to 28 March 2007.
|
||||
|
||||
Nothing in this License shall be construed as excluding or limiting
|
||||
any implied license or other defenses to infringement that may
|
||||
otherwise be available to you under applicable patent law.
|
||||
|
||||
12. No Surrender of Others' Freedom.
|
||||
|
||||
If conditions are imposed on you (whether by court order, agreement or
|
||||
otherwise) that contradict the conditions of this License, they do not
|
||||
excuse you from the conditions of this License. If you cannot convey a
|
||||
covered work so as to satisfy simultaneously your obligations under this
|
||||
License and any other pertinent obligations, then as a consequence you may
|
||||
not convey it at all. For example, if you agree to terms that obligate you
|
||||
to collect a royalty for further conveying from those to whom you convey
|
||||
the Program, the only way you could satisfy both those terms and this
|
||||
License would be to refrain entirely from conveying the Program.
|
||||
|
||||
13. Use with the GNU Affero General Public License.
|
||||
|
||||
Notwithstanding any other provision of this License, you have
|
||||
permission to link or combine any covered work with a work licensed
|
||||
under version 3 of the GNU Affero General Public License into a single
|
||||
combined work, and to convey the resulting work. The terms of this
|
||||
License will continue to apply to the part which is the covered work,
|
||||
but the special requirements of the GNU Affero General Public License,
|
||||
section 13, concerning interaction through a network will apply to the
|
||||
combination as such.
|
||||
|
||||
14. Revised Versions of this License.
|
||||
|
||||
The Free Software Foundation may publish revised and/or new versions of
|
||||
the GNU General Public License from time to time. Such new versions will
|
||||
be similar in spirit to the present version, but may differ in detail to
|
||||
address new problems or concerns.
|
||||
|
||||
Each version is given a distinguishing version number. If the
|
||||
Program specifies that a certain numbered version of the GNU General
|
||||
Public License "or any later version" applies to it, you have the
|
||||
option of following the terms and conditions either of that numbered
|
||||
version or of any later version published by the Free Software
|
||||
Foundation. If the Program does not specify a version number of the
|
||||
GNU General Public License, you may choose any version ever published
|
||||
by the Free Software Foundation.
|
||||
|
||||
If the Program specifies that a proxy can decide which future
|
||||
versions of the GNU General Public License can be used, that proxy's
|
||||
public statement of acceptance of a version permanently authorizes you
|
||||
to choose that version for the Program.
|
||||
|
||||
Later license versions may give you additional or different
|
||||
permissions. However, no additional obligations are imposed on any
|
||||
author or copyright holder as a result of your choosing to follow a
|
||||
later version.
|
||||
|
||||
15. Disclaimer of Warranty.
|
||||
|
||||
THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY
|
||||
APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT
|
||||
HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY
|
||||
OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO,
|
||||
THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
||||
PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM
|
||||
IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF
|
||||
ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
|
||||
|
||||
16. Limitation of Liability.
|
||||
|
||||
IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
|
||||
WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS
|
||||
THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY
|
||||
GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE
|
||||
USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF
|
||||
DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD
|
||||
PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS),
|
||||
EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF
|
||||
SUCH DAMAGES.
|
||||
|
||||
17. Interpretation of Sections 15 and 16.
|
||||
|
||||
If the disclaimer of warranty and limitation of liability provided
|
||||
above cannot be given local legal effect according to their terms,
|
||||
reviewing courts shall apply local law that most closely approximates
|
||||
an absolute waiver of all civil liability in connection with the
|
||||
Program, unless a warranty or assumption of liability accompanies a
|
||||
copy of the Program in return for a fee.
|
||||
|
||||
END OF TERMS AND CONDITIONS
|
||||
|
||||
How to Apply These Terms to Your New Programs
|
||||
|
||||
If you develop a new program, and you want it to be of the greatest
|
||||
possible use to the public, the best way to achieve this is to make it
|
||||
free software which everyone can redistribute and change under these terms.
|
||||
|
||||
To do so, attach the following notices to the program. It is safest
|
||||
to attach them to the start of each source file to most effectively
|
||||
state the exclusion of warranty; and each file should have at least
|
||||
the "copyright" line and a pointer to where the full notice is found.
|
||||
|
||||
<one line to give the program's name and a brief idea of what it does.>
|
||||
Copyright (C) <year> <name of author>
|
||||
|
||||
This program is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
|
||||
Also add information on how to contact you by electronic and paper mail.
|
||||
|
||||
If the program does terminal interaction, make it output a short
|
||||
notice like this when it starts in an interactive mode:
|
||||
|
||||
<program> Copyright (C) <year> <name of author>
|
||||
This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
|
||||
This is free software, and you are welcome to redistribute it
|
||||
under certain conditions; type `show c' for details.
|
||||
|
||||
The hypothetical commands `show w' and `show c' should show the appropriate
|
||||
parts of the General Public License. Of course, your program's commands
|
||||
might be different; for a GUI interface, you would use an "about box".
|
||||
|
||||
You should also get your employer (if you work as a programmer) or school,
|
||||
if any, to sign a "copyright disclaimer" for the program, if necessary.
|
||||
For more information on this, and how to apply and follow the GNU GPL, see
|
||||
<http://www.gnu.org/licenses/>.
|
||||
|
||||
The GNU General Public License does not permit incorporating your program
|
||||
into proprietary programs. If your program is a subroutine library, you
|
||||
may consider it more useful to permit linking proprietary applications with
|
||||
the library. If this is what you want to do, use the GNU Lesser General
|
||||
Public License instead of this License. But first, please read
|
||||
<http://www.gnu.org/philosophy/why-not-lgpl.html>.
|
||||
@@ -0,0 +1,55 @@
|
||||
Unicode Data Files include all data files under the directories
|
||||
http://www.unicode.org/Public/, http://www.unicode.org/reports/,
|
||||
http://www.unicode.org/cldr/data/, http://source.icu-project.org/repos/icu/, and
|
||||
http://www.unicode.org/utility/trac/browser/.
|
||||
|
||||
Unicode Data Files do not include PDF online code charts under the
|
||||
directory http://www.unicode.org/Public/.
|
||||
|
||||
Software includes any source code published in the Unicode Standard
|
||||
or under the directories
|
||||
http://www.unicode.org/Public/, http://www.unicode.org/reports/,
|
||||
http://www.unicode.org/cldr/data/, http://source.icu-project.org/repos/icu/, and
|
||||
http://www.unicode.org/utility/trac/browser/.
|
||||
|
||||
NOTICE TO USER: Carefully read the following legal agreement.
|
||||
BY DOWNLOADING, INSTALLING, COPYING OR OTHERWISE USING UNICODE INC.'S
|
||||
DATA FILES ("DATA FILES"), AND/OR SOFTWARE ("SOFTWARE"),
|
||||
YOU UNEQUIVOCALLY ACCEPT, AND AGREE TO BE BOUND BY, ALL OF THE
|
||||
TERMS AND CONDITIONS OF THIS AGREEMENT.
|
||||
IF YOU DO NOT AGREE, DO NOT DOWNLOAD, INSTALL, COPY, DISTRIBUTE OR USE
|
||||
THE DATA FILES OR SOFTWARE.
|
||||
|
||||
COPYRIGHT AND PERMISSION NOTICE
|
||||
|
||||
Copyright © 1991-2018 Unicode, Inc. All rights reserved.
|
||||
Distributed under the Terms of Use in http://www.unicode.org/copyright.html.
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining
|
||||
a copy of the Unicode data files and any associated documentation
|
||||
(the "Data Files") or Unicode software and any associated documentation
|
||||
(the "Software") to deal in the Data Files or Software
|
||||
without restriction, including without limitation the rights to use,
|
||||
copy, modify, merge, publish, distribute, and/or sell copies of
|
||||
the Data Files or Software, and to permit persons to whom the Data Files
|
||||
or Software are furnished to do so, provided that either
|
||||
(a) this copyright and permission notice appear with all copies
|
||||
of the Data Files or Software, or
|
||||
(b) this copyright and permission notice appear in associated
|
||||
Documentation.
|
||||
|
||||
THE DATA FILES AND SOFTWARE ARE PROVIDED "AS IS", WITHOUT WARRANTY OF
|
||||
ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE
|
||||
WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
|
||||
NONINFRINGEMENT OF THIRD PARTY RIGHTS.
|
||||
IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS INCLUDED IN THIS
|
||||
NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT OR CONSEQUENTIAL
|
||||
DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE,
|
||||
DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER
|
||||
TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
|
||||
PERFORMANCE OF THE DATA FILES OR SOFTWARE.
|
||||
|
||||
Except as contained in this notice, the name of a copyright holder
|
||||
shall not be used in advertising or otherwise to promote the sale,
|
||||
use or other dealings in these Data Files or Software without prior
|
||||
written authorization of the copyright holder.
|
||||
@@ -0,0 +1,34 @@
|
||||
# types.py
|
||||
from typing import TYPE_CHECKING, TypeAlias
|
||||
|
||||
if TYPE_CHECKING:
|
||||
from bpy.types import (
|
||||
Action,
|
||||
UILayout,
|
||||
ActionKeyframeStrip,
|
||||
Context,
|
||||
RenderSettings,
|
||||
Object,
|
||||
PropertyGroup,
|
||||
Operator,
|
||||
ShapeKey,
|
||||
ActionSlot,
|
||||
Mesh,
|
||||
ActionChannelbag,
|
||||
Armature,
|
||||
)
|
||||
|
||||
# Export commonly used types
|
||||
BpyContext: TypeAlias = "Context"
|
||||
BpyObject: TypeAlias = "Object"
|
||||
BpyRenderSettings: TypeAlias = "RenderSettings"
|
||||
BpyPropertyGroup: TypeAlias = "PropertyGroup"
|
||||
BpyOperator: TypeAlias = "Operator"
|
||||
BpyShapeKey: TypeAlias = "ShapeKey"
|
||||
BpyActionSlot: TypeAlias = "ActionSlot"
|
||||
BpyMesh: TypeAlias = "Mesh"
|
||||
BpyAction: TypeAlias = "Action"
|
||||
BpyActionKeyframeStrip: TypeAlias = "ActionKeyframeStrip"
|
||||
BpyUILayout: TypeAlias = "UILayout"
|
||||
BpyActionChannelbag: TypeAlias = "ActionChannelbag"
|
||||
BpyArmature: TypeAlias = "Armature"
|
||||
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Reference in New Issue
Block a user