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GNU GENERAL PUBLIC LICENSE
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Version 3, 29 June 2007
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Copyright (C) 2007 Free Software Foundation, Inc. <http://fsf.org/>
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to receive a copy likewise does not require acceptance. However,
|
||||
nothing other than this License grants you permission to propagate or
|
||||
modify any covered work. These actions infringe copyright if you do
|
||||
not accept this License. Therefore, by modifying or propagating a
|
||||
covered work, you indicate your acceptance of this License to do so.
|
||||
|
||||
10. Automatic Licensing of Downstream Recipients.
|
||||
|
||||
Each time you convey a covered work, the recipient automatically
|
||||
receives a license from the original licensors, to run, modify and
|
||||
propagate that work, subject to this License. You are not responsible
|
||||
for enforcing compliance by third parties with this License.
|
||||
|
||||
An "entity transaction" is a transaction transferring control of an
|
||||
organization, or substantially all assets of one, or subdividing an
|
||||
organization, or merging organizations. If propagation of a covered
|
||||
work results from an entity transaction, each party to that
|
||||
transaction who receives a copy of the work also receives whatever
|
||||
licenses to the work the party's predecessor in interest had or could
|
||||
give under the previous paragraph, plus a right to possession of the
|
||||
Corresponding Source of the work from the predecessor in interest, if
|
||||
the predecessor has it or can get it with reasonable efforts.
|
||||
|
||||
You may not impose any further restrictions on the exercise of the
|
||||
rights granted or affirmed under this License. For example, you may
|
||||
not impose a license fee, royalty, or other charge for exercise of
|
||||
rights granted under this License, and you may not initiate litigation
|
||||
(including a cross-claim or counterclaim in a lawsuit) alleging that
|
||||
any patent claim is infringed by making, using, selling, offering for
|
||||
sale, or importing the Program or any portion of it.
|
||||
|
||||
11. Patents.
|
||||
|
||||
A "contributor" is a copyright holder who authorizes use under this
|
||||
License of the Program or a work on which the Program is based. The
|
||||
work thus licensed is called the contributor's "contributor version".
|
||||
|
||||
A contributor's "essential patent claims" are all patent claims
|
||||
owned or controlled by the contributor, whether already acquired or
|
||||
hereafter acquired, that would be infringed by some manner, permitted
|
||||
by this License, of making, using, or selling its contributor version,
|
||||
but do not include claims that would be infringed only as a
|
||||
consequence of further modification of the contributor version. For
|
||||
purposes of this definition, "control" includes the right to grant
|
||||
patent sublicenses in a manner consistent with the requirements of
|
||||
this License.
|
||||
|
||||
Each contributor grants you a non-exclusive, worldwide, royalty-free
|
||||
patent license under the contributor's essential patent claims, to
|
||||
make, use, sell, offer for sale, import and otherwise run, modify and
|
||||
propagate the contents of its contributor version.
|
||||
|
||||
In the following three paragraphs, a "patent license" is any express
|
||||
agreement or commitment, however denominated, not to enforce a patent
|
||||
(such as an express permission to practice a patent or covenant not to
|
||||
sue for patent infringement). To "grant" such a patent license to a
|
||||
party means to make such an agreement or commitment not to enforce a
|
||||
patent against the party.
|
||||
|
||||
If you convey a covered work, knowingly relying on a patent license,
|
||||
and the Corresponding Source of the work is not available for anyone
|
||||
to copy, free of charge and under the terms of this License, through a
|
||||
publicly available network server or other readily accessible means,
|
||||
then you must either (1) cause the Corresponding Source to be so
|
||||
available, or (2) arrange to deprive yourself of the benefit of the
|
||||
patent license for this particular work, or (3) arrange, in a manner
|
||||
consistent with the requirements of this License, to extend the patent
|
||||
license to downstream recipients. "Knowingly relying" means you have
|
||||
actual knowledge that, but for the patent license, your conveying the
|
||||
covered work in a country, or your recipient's use of the covered work
|
||||
in a country, would infringe one or more identifiable patents in that
|
||||
country that you have reason to believe are valid.
|
||||
|
||||
If, pursuant to or in connection with a single transaction or
|
||||
arrangement, you convey, or propagate by procuring conveyance of, a
|
||||
covered work, and grant a patent license to some of the parties
|
||||
receiving the covered work authorizing them to use, propagate, modify
|
||||
or convey a specific copy of the covered work, then the patent license
|
||||
you grant is automatically extended to all recipients of the covered
|
||||
work and works based on it.
|
||||
|
||||
A patent license is "discriminatory" if it does not include within
|
||||
the scope of its coverage, prohibits the exercise of, or is
|
||||
conditioned on the non-exercise of one or more of the rights that are
|
||||
specifically granted under this License. You may not convey a covered
|
||||
work if you are a party to an arrangement with a third party that is
|
||||
in the business of distributing software, under which you make payment
|
||||
to the third party based on the extent of your activity of conveying
|
||||
the work, and under which the third party grants, to any of the
|
||||
parties who would receive the covered work from you, a discriminatory
|
||||
patent license (a) in connection with copies of the covered work
|
||||
conveyed by you (or copies made from those copies), or (b) primarily
|
||||
for and in connection with specific products or compilations that
|
||||
contain the covered work, unless you entered into that arrangement,
|
||||
or that patent license was granted, prior to 28 March 2007.
|
||||
|
||||
Nothing in this License shall be construed as excluding or limiting
|
||||
any implied license or other defenses to infringement that may
|
||||
otherwise be available to you under applicable patent law.
|
||||
|
||||
12. No Surrender of Others' Freedom.
|
||||
|
||||
If conditions are imposed on you (whether by court order, agreement or
|
||||
otherwise) that contradict the conditions of this License, they do not
|
||||
excuse you from the conditions of this License. If you cannot convey a
|
||||
covered work so as to satisfy simultaneously your obligations under this
|
||||
License and any other pertinent obligations, then as a consequence you may
|
||||
not convey it at all. For example, if you agree to terms that obligate you
|
||||
to collect a royalty for further conveying from those to whom you convey
|
||||
the Program, the only way you could satisfy both those terms and this
|
||||
License would be to refrain entirely from conveying the Program.
|
||||
|
||||
13. Use with the GNU Affero General Public License.
|
||||
|
||||
Notwithstanding any other provision of this License, you have
|
||||
permission to link or combine any covered work with a work licensed
|
||||
under version 3 of the GNU Affero General Public License into a single
|
||||
combined work, and to convey the resulting work. The terms of this
|
||||
License will continue to apply to the part which is the covered work,
|
||||
but the special requirements of the GNU Affero General Public License,
|
||||
section 13, concerning interaction through a network will apply to the
|
||||
combination as such.
|
||||
|
||||
14. Revised Versions of this License.
|
||||
|
||||
The Free Software Foundation may publish revised and/or new versions of
|
||||
the GNU General Public License from time to time. Such new versions will
|
||||
be similar in spirit to the present version, but may differ in detail to
|
||||
address new problems or concerns.
|
||||
|
||||
Each version is given a distinguishing version number. If the
|
||||
Program specifies that a certain numbered version of the GNU General
|
||||
Public License "or any later version" applies to it, you have the
|
||||
option of following the terms and conditions either of that numbered
|
||||
version or of any later version published by the Free Software
|
||||
Foundation. If the Program does not specify a version number of the
|
||||
GNU General Public License, you may choose any version ever published
|
||||
by the Free Software Foundation.
|
||||
|
||||
If the Program specifies that a proxy can decide which future
|
||||
versions of the GNU General Public License can be used, that proxy's
|
||||
public statement of acceptance of a version permanently authorizes you
|
||||
to choose that version for the Program.
|
||||
|
||||
Later license versions may give you additional or different
|
||||
permissions. However, no additional obligations are imposed on any
|
||||
author or copyright holder as a result of your choosing to follow a
|
||||
later version.
|
||||
|
||||
15. Disclaimer of Warranty.
|
||||
|
||||
THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY
|
||||
APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT
|
||||
HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY
|
||||
OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO,
|
||||
THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
||||
PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM
|
||||
IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF
|
||||
ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
|
||||
|
||||
16. Limitation of Liability.
|
||||
|
||||
IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
|
||||
WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS
|
||||
THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY
|
||||
GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE
|
||||
USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF
|
||||
DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD
|
||||
PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS),
|
||||
EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF
|
||||
SUCH DAMAGES.
|
||||
|
||||
17. Interpretation of Sections 15 and 16.
|
||||
|
||||
If the disclaimer of warranty and limitation of liability provided
|
||||
above cannot be given local legal effect according to their terms,
|
||||
reviewing courts shall apply local law that most closely approximates
|
||||
an absolute waiver of all civil liability in connection with the
|
||||
Program, unless a warranty or assumption of liability accompanies a
|
||||
copy of the Program in return for a fee.
|
||||
|
||||
END OF TERMS AND CONDITIONS
|
||||
|
||||
How to Apply These Terms to Your New Programs
|
||||
|
||||
If you develop a new program, and you want it to be of the greatest
|
||||
possible use to the public, the best way to achieve this is to make it
|
||||
free software which everyone can redistribute and change under these terms.
|
||||
|
||||
To do so, attach the following notices to the program. It is safest
|
||||
to attach them to the start of each source file to most effectively
|
||||
state the exclusion of warranty; and each file should have at least
|
||||
the "copyright" line and a pointer to where the full notice is found.
|
||||
|
||||
<one line to give the program's name and a brief idea of what it does.>
|
||||
Copyright (C) <year> <name of author>
|
||||
|
||||
This program is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
|
||||
Also add information on how to contact you by electronic and paper mail.
|
||||
|
||||
If the program does terminal interaction, make it output a short
|
||||
notice like this when it starts in an interactive mode:
|
||||
|
||||
<program> Copyright (C) <year> <name of author>
|
||||
This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
|
||||
This is free software, and you are welcome to redistribute it
|
||||
under certain conditions; type `show c' for details.
|
||||
|
||||
The hypothetical commands `show w' and `show c' should show the appropriate
|
||||
parts of the General Public License. Of course, your program's commands
|
||||
might be different; for a GUI interface, you would use an "about box".
|
||||
|
||||
You should also get your employer (if you work as a programmer) or school,
|
||||
if any, to sign a "copyright disclaimer" for the program, if necessary.
|
||||
For more information on this, and how to apply and follow the GNU GPL, see
|
||||
<http://www.gnu.org/licenses/>.
|
||||
|
||||
The GNU General Public License does not permit incorporating your program
|
||||
into proprietary programs. If your program is a subroutine library, you
|
||||
may consider it more useful to permit linking proprietary applications with
|
||||
the library. If this is what you want to do, use the GNU Lesser General
|
||||
Public License instead of this License. But first, please read
|
||||
<http://www.gnu.org/philosophy/why-not-lgpl.html>.
|
||||
@@ -0,0 +1,125 @@
|
||||
# EdgeFlow
|
||||
|
||||
This addon adds operators to blender which help when dealing with curved shaped meshes.
|
||||
|
||||
Feel free to create issues, file requests etc. but be aware of that I might not find time to work on this as much as I'd probably need to.
|
||||
|
||||
## Installation
|
||||
Master is stable - adventures are in the Dev branch.
|
||||
|
||||
The addon should work from blender 3.5+ and also work in the current blender release.
|
||||
|
||||
* Get the latest EdgeFlow.zip release in: https://github.com/BenjaminSauder/EdgeFlow/releases
|
||||
* start Blender and open the user preferences
|
||||
* switch to the Add-ons tab and click the 'Install...' button
|
||||
* locate the downloaded EdgeFlow.zip file and double-click it to install
|
||||
* search for the addon "EdgeFlow"
|
||||
* activate the addon by ticking the checkbox (hit the Save User Settings button at the bottom if your blender is setup that way)
|
||||
|
||||
#### Where are these located in blender?
|
||||
|
||||
The operators can be accessed via the 3D View in the Mesh>Edge and Mesh>Vertex menu, the corresponding
|
||||
rightclick viewport context menus or the default shortcut Ctrl-E / Ctrl-V.
|
||||
|
||||

|
||||
|
||||
## Tools
|
||||
|
||||
### Set Flow:
|
||||
|
||||

|
||||
|
||||
My stab at implementing a set flow operator for blender, which is a popular tool in many 3d applications. This adjusts the edgeloop via a spline interpolation such that it respects the flow of the surrounding geometry.
|
||||
The tool operates orthogonal to the direction of the flow of the edgeloop, indicated by the orange in the image.
|
||||
|
||||
**Mix:** Blend between intial vertex positions and the interpolated result.
|
||||
**Tension:** Controls the strengh of offset.
|
||||
**Iterations:** How often the operation will be repeated.
|
||||
**Min Angle:** Cut off angle of the smoothing. Falls back to a linearely extrapolated position if the angle is beyond threshold.
|
||||
|
||||
In this example the control points for the spline smoothing are around the corner - which creates a nasty bulge. With the min angle one can force the alghorithm to find a better solution.
|
||||
|
||||

|
||||
|
||||
|
||||
**Blend Mode:**
|
||||
- Absolute: Use a number of vertices along the edgeloop to control the blend length.
|
||||
- Factor: Blend length defined by a factor of the length from the edgeloop.
|
||||
|
||||
**Blend Start:** Number of vertices from the start of the edgeloop | The partial length from the start of the edgeloop.
|
||||
**Blend End:** Number of vertices from the end of the edgeloop | The partial length from the end of the edgeloop.
|
||||
**Blend Curve:** Linear or Smoothstep blend of the values along the edgeloop.
|
||||
|
||||
Notice how the shape changes from straight to curved at the right image. This obviously only works for edgeloops which are not cyclic.
|
||||
|
||||

|
||||
|
||||
|
||||
### Set Linear:
|
||||
|
||||
This makes each selected edge loop a straight line between start and end point. The spacing of all the other points can either be spaced evenly, or projected from the original distances.
|
||||
The tool operates in the direction of the flow of the edgeloop, indicated by the green in the image.
|
||||
|
||||

|
||||
|
||||
**Space evenly:** Place the vertices on the loop in regular distances.
|
||||
|
||||
|
||||
### Set Curve:
|
||||
|
||||
This tool curves each selected edge loop onto a spline which is controled by the first and the last edge of the edgeloop.
|
||||
The tool operates in the direction of the flow of the edgeloop, indicated by the green in the image.
|
||||
|
||||

|
||||
|
||||
|
||||
**Mix:** Blend between intial vertex positions and the interpolated result.
|
||||
**Tension:** Controls the strengh of offset.
|
||||
**Use Rail:** Customize the interpolation by using the first and last edge of the edgeloop to control the curvature.
|
||||
**Rail Mode:** Switch rail mode between using absolute units or a factor of the length of the edge.
|
||||
**Rail Start:** Choose how long the rail is at the start.
|
||||
**Rail End:** Choose how long the rail is at the end.
|
||||
|
||||
|
||||
|
||||
### Set Vertex Curve:
|
||||
|
||||
This tool moves vertices to a curve based on vertex selections. The picking order of the selected vertices defines the outcome of the tool.
|
||||
So it's very important to select in the correct order.
|
||||
|
||||
- **2 vertices are selected:** a half circle is constructed between the points.
|
||||
- **3 vertices are selected:** all inbetween points are placed onto a circle which goes through the selected points. You can think of it as start - middle - end points in the selection.
|
||||
- **4 or more vertices are selected:** the tool constructs a spline and projects all points onto it.
|
||||
|
||||

|
||||
|
||||
|
||||
**Tension:** Controls the strengh of offset
|
||||
**Use Topology Distance:** Force the path search to ignore edge lenghts, so only topological distance is used to find the inbetween vertices.
|
||||
**Flip Half Circle:** (only for 2 vertices) Flip the direction of the half circle.
|
||||
**Rotate Half Circle:** (only for 2 vertices) Rotate the half circle orthogonal to the intial orientation.
|
||||
**Space evenly:** (only for 3 or more vertices) Place the vertices in even distances.
|
||||
|
||||
## How Set Flow works
|
||||
|
||||
Back when I first got to see this in action I did quite not understand how it all worked - so I thought it might be well worth adding a quick description to better understand how the underlaying mechanics work.
|
||||
|
||||

|
||||
|
||||
The tool goes over each edge from an edgeloop, and then goes over each vert for this edge. For every vert it searches the points C1-C4 which are used as 'control points' for the spline interpolation - quite similar to how every vector drawing programm works.
|
||||
So its all depending on the surrounding geometry - which also means if we have multiple neighbouring edgeloops they all influence each other once we start applying this smoothing. Doing the same operation a few times helps to balance it all out and converges quickly into something stable after a few iterations - so hence the need for such an option.
|
||||
|
||||
# Credits
|
||||
Maintainer:
|
||||
Benjamin Sauder
|
||||
|
||||
Additional contributions:
|
||||
|
||||
- IngoClemens
|
||||
- ora-0
|
||||
|
||||
## Developer Notes
|
||||
|
||||
I had to reimplement the edge loop selection from blender because I needed to go from a spaghetti edge selection to sorted edgeloops. While I like that I was able to reproduce blenders selection behaviour I still think I might have overlooked something on how to do it with the regular api - any hints?
|
||||
|
||||
I tried different spline interpolation implementations but settled with a hermite interpolation from http://paulbourke.net/miscellaneous/interpolation/ as it has this nice tension variable.
|
||||
@@ -0,0 +1,164 @@
|
||||
bl_info = {
|
||||
"name": "EdgeFlow",
|
||||
"category": "Mesh",
|
||||
"author": "Benjamin Sauder",
|
||||
"description": "Helps adjusting geometry to curved surfaces",
|
||||
"version": (1, 1, 2),
|
||||
"location": "Mesh > Edge > Set Edge Flow",
|
||||
"blender": (3, 5, 1),
|
||||
"tracker_url": "https://github.com/BenjaminSauder/EdgeFlow/issues",
|
||||
"wiki_url": "https://github.com/BenjaminSauder/EdgeFlow" ,
|
||||
}
|
||||
|
||||
|
||||
if "bpy" in locals():
|
||||
import importlib
|
||||
|
||||
importlib.reload(util)
|
||||
importlib.reload(edgeloop)
|
||||
importlib.reload(interpolate)
|
||||
importlib.reload(op_set_edge_flow)
|
||||
importlib.reload(op_set_edge_linear)
|
||||
importlib.reload(op_set_edge_curve)
|
||||
importlib.reload(op_set_vertex_curve)
|
||||
else:
|
||||
from . import (
|
||||
util,
|
||||
interpolate,
|
||||
edgeloop,
|
||||
op_set_edge_flow,
|
||||
op_set_edge_linear,
|
||||
op_set_edge_curve,
|
||||
op_set_vertex_curve,
|
||||
)
|
||||
|
||||
|
||||
|
||||
import bpy
|
||||
from bpy.types import Menu
|
||||
from bpy.props import BoolProperty, EnumProperty
|
||||
|
||||
|
||||
def menu_func_edges(self, context):
|
||||
layout = self.layout
|
||||
layout.separator()
|
||||
layout.operator_context = "INVOKE_DEFAULT"
|
||||
|
||||
layout.operator(op_set_edge_flow.SetEdgeFlowOP.bl_idname, text='Set Flow')
|
||||
layout.operator(op_set_edge_curve.SetEdgeCurveOP.bl_idname, text='Set Curve')
|
||||
layout.operator(op_set_edge_linear.SetEdgeLinearOP.bl_idname, text='Set Linear')
|
||||
|
||||
def menu_func_vertices(self, context):
|
||||
layout = self.layout
|
||||
layout.separator()
|
||||
layout.operator_context = "INVOKE_DEFAULT"
|
||||
|
||||
layout.operator(op_set_vertex_curve.SetVertexCurveOp.bl_idname, text='Set Vertex Curve')
|
||||
|
||||
|
||||
list_insertion_options = [
|
||||
("BOTTOM", "Bottom of Menu", "", 1),
|
||||
("TOP", "Top of menu", "", 2),
|
||||
]
|
||||
|
||||
def on_preferences_update(self, context):
|
||||
preferences = bpy.context.preferences.addons[__package__].preferences
|
||||
|
||||
bpy.types.VIEW3D_MT_edit_mesh_context_menu.remove(menu_func_context_menu)
|
||||
|
||||
if preferences.add_to_rightclick_menu:
|
||||
if preferences.list_insertion_choice == 'BOTTOM':
|
||||
bpy.types.VIEW3D_MT_edit_mesh_context_menu.append(menu_func_context_menu)
|
||||
else:
|
||||
bpy.types.VIEW3D_MT_edit_mesh_context_menu.prepend(menu_func_context_menu)
|
||||
|
||||
|
||||
class Preferences(bpy.types.AddonPreferences):
|
||||
bl_idname = __package__
|
||||
|
||||
add_to_rightclick_menu: BoolProperty(name="Extend rightlick menu", default=True, update=on_preferences_update)
|
||||
list_insertion_choice: EnumProperty(name="Add at", items=list_insertion_options, default=2, update=on_preferences_update)
|
||||
|
||||
def draw(self, context):
|
||||
layout = self.layout
|
||||
layout.use_property_split = True
|
||||
layout.use_property_decorate = False # No animation.
|
||||
|
||||
layout.label(text="UI Options")
|
||||
|
||||
col = layout.column(heading="Add commands to rightlick menu")
|
||||
col.prop(self, "add_to_rightclick_menu", text="")
|
||||
|
||||
row = col.row()
|
||||
row.prop(self, "list_insertion_choice")
|
||||
row.enabled = self.add_to_rightclick_menu
|
||||
|
||||
class VIEW3D_MT_edit_mesh_set_flow(Menu):
|
||||
bl_label = "Set Flow"
|
||||
|
||||
def draw(self, context):
|
||||
layout = self.layout
|
||||
|
||||
mesh_select_mode = context.scene.tool_settings.mesh_select_mode[:3]
|
||||
if mesh_select_mode == (True, False, False):
|
||||
layout.operator(op_set_vertex_curve.SetVertexCurveOp.bl_idname, text='Set Vertex Curve')
|
||||
elif mesh_select_mode == (False, True, False):
|
||||
layout.operator(op_set_edge_flow.SetEdgeFlowOP.bl_idname, text='Set Flow')
|
||||
layout.operator(op_set_edge_curve.SetEdgeCurveOP.bl_idname, text='Set Curve')
|
||||
layout.operator(op_set_edge_linear.SetEdgeLinearOP.bl_idname, text='Set Linear')
|
||||
|
||||
def menu_func_context_menu(self, context):
|
||||
preferences = bpy.context.preferences.addons[__package__].preferences
|
||||
|
||||
mesh_select_mode = context.scene.tool_settings.mesh_select_mode[:3]
|
||||
if mesh_select_mode == (True, False, False) or mesh_select_mode == (False, True, False):
|
||||
|
||||
if preferences.list_insertion_choice == 'BOTTOM':
|
||||
self.layout.separator()
|
||||
|
||||
self.layout.menu("VIEW3D_MT_edit_mesh_set_flow")
|
||||
|
||||
if preferences.list_insertion_choice == 'TOP':
|
||||
self.layout.separator()
|
||||
|
||||
|
||||
# stuff which needs to be registered in blender
|
||||
classes = [
|
||||
Preferences,
|
||||
op_set_edge_flow.SetEdgeFlowOP,
|
||||
op_set_edge_linear.SetEdgeLinearOP,
|
||||
op_set_edge_curve.SetEdgeCurveOP,
|
||||
op_set_vertex_curve.SetVertexCurveOp,
|
||||
VIEW3D_MT_edit_mesh_set_flow,
|
||||
]
|
||||
|
||||
def register():
|
||||
for c in classes:
|
||||
bpy.utils.register_class(c)
|
||||
|
||||
preferences = bpy.context.preferences.addons[__package__].preferences
|
||||
|
||||
bpy.types.VIEW3D_MT_edit_mesh_edges.append(menu_func_edges)
|
||||
bpy.types.VIEW3D_MT_edit_mesh_vertices.append(menu_func_vertices)
|
||||
|
||||
if preferences.add_to_rightclick_menu:
|
||||
if preferences.list_insertion_choice == 'BOTTOM':
|
||||
bpy.types.VIEW3D_MT_edit_mesh_context_menu.append(menu_func_context_menu)
|
||||
else:
|
||||
bpy.types.VIEW3D_MT_edit_mesh_context_menu.prepend(menu_func_context_menu)
|
||||
|
||||
def unregister():
|
||||
preferences = bpy.context.preferences.addons[__package__].preferences
|
||||
|
||||
if preferences.add_to_rightclick_menu:
|
||||
bpy.types.VIEW3D_MT_edit_mesh_context_menu.remove(menu_func_context_menu)
|
||||
|
||||
bpy.types.VIEW3D_MT_edit_mesh_edges.remove(menu_func_edges)
|
||||
bpy.types.VIEW3D_MT_edit_mesh_vertices.remove(menu_func_vertices)
|
||||
|
||||
for c in classes:
|
||||
bpy.utils.unregister_class(c)
|
||||
|
||||
|
||||
|
||||
|
||||
@@ -0,0 +1,36 @@
|
||||
schema_version = "1.0.0"
|
||||
|
||||
# Example of manifest file for a Blender extension
|
||||
# Change the values according to your extension
|
||||
id = "EdgeFlow"
|
||||
version = "1.1.2"
|
||||
name = "EdgeFlow"
|
||||
tagline = "Helps adjusting mesh geometry to curved surfaces"
|
||||
maintainer = "Benjamin Sauder"
|
||||
type = "add-on"
|
||||
|
||||
# Optional link to documentation, support, source files, etc
|
||||
website = "https://github.com/BenjaminSauder/EdgeFlow/"
|
||||
|
||||
# Optional list defined by Blender and server, see:
|
||||
# https://docs.blender.org/manual/en/dev/advanced/extensions/tags.html
|
||||
tags = ["Mesh", "Modeling"]
|
||||
|
||||
blender_version_min = "4.2.0"
|
||||
|
||||
# License conforming to https://spdx.org/licenses/ (use "SPDX: prefix)
|
||||
# https://docs.blender.org/manual/en/dev/advanced/extensions/licenses.html
|
||||
license = [
|
||||
"SPDX:GPL-3.0-or-later",
|
||||
]
|
||||
|
||||
# [permissions]
|
||||
# None
|
||||
|
||||
paths_exclude_pattern = [
|
||||
"__pycache__/",
|
||||
"/.resource/",
|
||||
"/.git/",
|
||||
"/.vscode/",
|
||||
"/*.zip",
|
||||
]
|
||||
@@ -0,0 +1,49 @@
|
||||
import math
|
||||
|
||||
|
||||
# https://blender.stackexchange.com/questions/186067/what-is-the-bmesh-equivalent-to-bpy-ops-mesh-shortest-path-select
|
||||
class _Node:
|
||||
@property
|
||||
def edges(self):
|
||||
return (e for e in self.vert.link_edges if not e.tag)
|
||||
|
||||
def __init__(self, v):
|
||||
self.vert = v
|
||||
self.length = math.inf
|
||||
self.shortest_path = []
|
||||
|
||||
|
||||
def find_path(bm, v_start, v_target=None, use_topology_distance=False):
|
||||
for e in bm.edges:
|
||||
e.tag = False
|
||||
|
||||
d = {v: _Node(v) for v in bm.verts}
|
||||
node = d[v_start]
|
||||
node.length = 0
|
||||
|
||||
visiting = [node]
|
||||
|
||||
while visiting:
|
||||
node = visiting.pop(0)
|
||||
|
||||
if node.vert is v_target:
|
||||
return d
|
||||
|
||||
for e in node.edges:
|
||||
e.tag = True
|
||||
|
||||
if use_topology_distance:
|
||||
length = node.length + 1
|
||||
else:
|
||||
length = node.length + e.calc_length()
|
||||
v = e.other_vert(node.vert)
|
||||
|
||||
visit = d[v]
|
||||
visiting.append(visit)
|
||||
if visit.length > length:
|
||||
visit.length = length
|
||||
visit.shortest_path = node.shortest_path + [e]
|
||||
|
||||
visiting.sort(key=lambda n: n.length)
|
||||
|
||||
return d
|
||||
@@ -0,0 +1,524 @@
|
||||
import bpy
|
||||
import bmesh
|
||||
import math
|
||||
import mathutils
|
||||
|
||||
from . import interpolate
|
||||
|
||||
from .op_set_vertex_curve import map_segment_onto_spline
|
||||
|
||||
class Loop():
|
||||
def __init__(self, bm, edges):
|
||||
self.bm = bm
|
||||
self.edges = edges
|
||||
|
||||
#ordered verts of this loop
|
||||
self.verts = []
|
||||
if len(self.edges) > 1:
|
||||
last_vert = None
|
||||
for p in self.edges[0].verts:
|
||||
if p not in self.edges[1].verts:
|
||||
last_vert = p
|
||||
|
||||
self.verts.append(last_vert)
|
||||
for i in range(len(self.edges)):
|
||||
vert = self.edges[i].other_vert(last_vert)
|
||||
self.verts.append(vert)
|
||||
last_vert = vert
|
||||
else:
|
||||
self.verts = [self.edges[0].verts[0], self.edges[0].verts[1]]
|
||||
|
||||
# make sure start vert stays 'stable'
|
||||
if self.verts[0].co.x + self.verts[0].co.y + self.verts[0].co.z < self.verts[-1].co.x + self.verts[-1].co.y + self.verts[-1].co.z:
|
||||
self.verts.reverse()
|
||||
self.edges.reverse()
|
||||
|
||||
#store intial vertex coordinates
|
||||
self.initial_vert_positions = []
|
||||
for i, v in enumerate(self.verts):
|
||||
self.initial_vert_positions.append(v.co.copy())
|
||||
|
||||
self.is_cyclic = self.verts[0] == self.verts[-1]
|
||||
|
||||
# print("edgeloop length: %s" % len(self.edges))
|
||||
self.valences = []
|
||||
|
||||
self.ring = {}
|
||||
for e in self.edges:
|
||||
self.ring[e] = []
|
||||
|
||||
self.edge_rings = {}
|
||||
self.ends = {}
|
||||
|
||||
def __str__(self):
|
||||
str = "\n"
|
||||
for index, edge in enumerate(self.edges):
|
||||
str += "edge: %s -" % (edge.index)
|
||||
str += " valence: %s" % self.valences[index]
|
||||
|
||||
for r in self.get_ring(edge):
|
||||
str += " | %s " % r.index
|
||||
|
||||
# print(self.edge_ring.values())
|
||||
# for k,v in self.edge_ring.items():
|
||||
# print("key: ", k.index)
|
||||
# print("value: ", v)
|
||||
|
||||
# for loop in self.edge_ring[edge]:
|
||||
# str += " = %s " % loop.edge.index
|
||||
str += "\n"
|
||||
|
||||
ends = self.get_ring_ends(edge)
|
||||
for e in ends:
|
||||
str += " end: %s" % e.index
|
||||
|
||||
str += "\n"
|
||||
return str
|
||||
|
||||
def __repr__(self):
|
||||
return self.__str__()
|
||||
|
||||
def set_ring(self, edge, ring_edge):
|
||||
if edge in self.ring and len(self.ring[edge]) <= 2:
|
||||
self.ring[edge].append(ring_edge)
|
||||
|
||||
def get_ring(self, edge):
|
||||
if edge in self.ring:
|
||||
return self.ring[edge]
|
||||
|
||||
raise Exception("edge not in Edgeloop!")
|
||||
|
||||
def select(self):
|
||||
for edge in self.edges:
|
||||
edge.select = True
|
||||
|
||||
def get_ring_ends(self, edge):
|
||||
ring = self.edge_rings[edge]
|
||||
return (ring[0], ring[len(ring) - 1])
|
||||
|
||||
def set_curve_flow(self, tension, use_rail, rail_type, rail_start, rail_end):
|
||||
count = len(self.edges)
|
||||
if count < 2 or self.is_cyclic:
|
||||
return
|
||||
|
||||
self.bm.verts.ensure_lookup_table()
|
||||
self.bm.edges.ensure_lookup_table()
|
||||
|
||||
start_vert, end_vert = None, None
|
||||
#get starting points
|
||||
for p in self.edges[0].verts:
|
||||
if p not in self.edges[1].verts:
|
||||
start_vert = p
|
||||
|
||||
for p in self.edges[-1].verts:
|
||||
if p not in self.edges[-2].verts:
|
||||
end_vert = p
|
||||
|
||||
def print_bm_loop(corner):
|
||||
'''
|
||||
Vert -> head -- Edge -> Tail
|
||||
link_loop_prev => where head points to
|
||||
'''
|
||||
def get_string(corner):
|
||||
return f"{corner.index} | vert: {corner.vert.index} edge: {corner.edge.index}"
|
||||
|
||||
print("----------------------------")
|
||||
l = corner
|
||||
print("corner: ", get_string(l))
|
||||
l = corner.link_loop_next
|
||||
print("link_loop_next ", get_string(l))
|
||||
l = corner.link_loop_prev
|
||||
print("link_loop_prev ", get_string(l))
|
||||
l = corner.link_loop_radial_next
|
||||
print("link_loop_radial_next", get_string(l))
|
||||
l = corner.link_loop_radial_prev
|
||||
print("link_loop_radial_prev", get_string(l))
|
||||
print("----------------------------")
|
||||
|
||||
def find_direction(point, edge):
|
||||
if len(point.link_edges) == 2:
|
||||
# |_ corner case with mesh borders
|
||||
a = point.link_edges[0].other_vert(point).co - point.co
|
||||
b = point.link_edges[1].other_vert(point).co - point.co
|
||||
|
||||
# if a is edge
|
||||
if point.link_edges[0] == edge:
|
||||
c = a.cross(b)
|
||||
d = c.cross(b)
|
||||
# if b is edge
|
||||
else:
|
||||
c = b.cross(a)
|
||||
d = c.cross(a)
|
||||
|
||||
return -d.normalized()
|
||||
|
||||
elif len(point.link_edges) == 3:
|
||||
# original_corner = point.link_loops[0]
|
||||
# for corner in point.link_loops:
|
||||
# if corner.vert == point and corner.edge == edge:
|
||||
# original_corner = corner
|
||||
|
||||
# edge is at an 'end'
|
||||
# _|_
|
||||
if len(edge.link_faces) == 2:
|
||||
a = edge.other_vert(point).co - point.co
|
||||
n = edge.link_loops[0].face.normal + edge.link_loops[1].face.normal
|
||||
n = n.normalized()
|
||||
c = a.cross(n)
|
||||
c = c.cross(-n)
|
||||
return c.normalized()
|
||||
else:
|
||||
# |_
|
||||
# |
|
||||
# search for the edge which is not neighbouring
|
||||
# to the face connected to the input edge
|
||||
for e in point.link_edges:
|
||||
is_connected_to_end_edge = False
|
||||
for f in e.link_faces:
|
||||
if f in edge.link_faces:
|
||||
is_connected_to_end_edge = True
|
||||
break
|
||||
|
||||
if not is_connected_to_end_edge:
|
||||
b = e.other_vert(point)
|
||||
break
|
||||
|
||||
a = point
|
||||
c = a.co - b.co
|
||||
return c.normalized()
|
||||
|
||||
elif len(point.link_edges) == 4:
|
||||
# regular quad case
|
||||
# _|_
|
||||
# |
|
||||
for corner in edge.link_loops:
|
||||
if corner.vert == point:
|
||||
a = point
|
||||
b = corner.link_loop_prev.link_loop_radial_prev.link_loop_prev.vert
|
||||
c = a.co - b.co
|
||||
return c.normalized()
|
||||
else:
|
||||
a = edge.other_vert(point).co - point.co
|
||||
n = edge.link_loops[0].face.normal + edge.link_loops[1].face.normal
|
||||
n = n.normalized()
|
||||
c = a.cross(n)
|
||||
c = c.cross(n)
|
||||
return -c.normalized()
|
||||
|
||||
# if use_rail:
|
||||
# dir1 = self.edges[0].other_vert(start_vert).co - start_vert.co
|
||||
# dir1 = dir1.normalized()
|
||||
# dir2 = self.edges[-1].other_vert(end_vert).co - end_vert.co
|
||||
# dir2 = dir2.normalized()
|
||||
# else:
|
||||
# dir1 = find_direction(start_vert, self.edges[0])
|
||||
# dir2 = find_direction(end_vert, self.edges[-1])
|
||||
|
||||
dir1_unnormalized = self.edges[0].other_vert(start_vert).co - start_vert.co
|
||||
dir1 = dir1_unnormalized.normalized()
|
||||
dir2_unnormalized = self.edges[-1].other_vert(end_vert).co - end_vert.co
|
||||
dir2 = dir2_unnormalized.normalized()
|
||||
|
||||
if use_rail:
|
||||
if rail_type == 'ABSOLUTE':
|
||||
p1 = start_vert.co + (dir1_unnormalized - dir1 * rail_start)
|
||||
p4 = end_vert.co + (dir2_unnormalized - dir2 * rail_end)
|
||||
else: # == 'FACTOR'
|
||||
p1 = start_vert.co + dir1_unnormalized * rail_start
|
||||
p4 = end_vert.co + dir2_unnormalized * rail_end
|
||||
else:
|
||||
p1 = start_vert.co
|
||||
p4 = end_vert.co
|
||||
|
||||
scale = (p1 - p4).length * 0.5
|
||||
scale *= tension
|
||||
|
||||
p2 = p1 + (dir1 * scale)
|
||||
p3 = p4 + (dir2 * scale)
|
||||
|
||||
# add_debug_verts = False
|
||||
# if add_debug_verts:
|
||||
# bmesh.ops.create_vert(self.bm, co=p1)
|
||||
# bmesh.ops.create_vert(self.bm, co=p4)
|
||||
# bmesh.ops.create_vert(self.bm, co=p2)
|
||||
# bmesh.ops.create_vert(self.bm, co=p3)
|
||||
|
||||
spline_points = []
|
||||
precision = 1000
|
||||
spline_points = mathutils.geometry.interpolate_bezier(p1, p2, p3, p4, precision)
|
||||
|
||||
map_segment_onto_spline(self.verts, spline_points)
|
||||
|
||||
|
||||
|
||||
|
||||
def straighten(self, distance):
|
||||
'''
|
||||
this makes takes the end points of an edge and places them even distanced to the 'next' vert in the extension of the edge loop
|
||||
|
||||
Moves A and B:
|
||||
|
||||
A' ------ A - B -- B'
|
||||
|
||||
to:
|
||||
|
||||
A' --- A --- B --- B'
|
||||
'''
|
||||
|
||||
|
||||
edge = self.edges[0]
|
||||
|
||||
def find_neighbour(p):
|
||||
link_edges = set(p.link_edges)
|
||||
link_edges.remove(edge)
|
||||
|
||||
#print("face a:", edge.link_faces[0].index, "face b:", edge.link_faces[1].index)
|
||||
|
||||
faceA_is_quad = len(edge.link_faces[0].verts) == 4
|
||||
|
||||
edges = link_edges
|
||||
if faceA_is_quad:
|
||||
edges -= set(edge.link_faces[0].edges)
|
||||
|
||||
if not edge.is_boundary:
|
||||
faceB_is_quad = len(edge.link_faces[1].verts) == 4
|
||||
if faceB_is_quad:
|
||||
edges -= set(edge.link_faces[1].edges)
|
||||
|
||||
v = mathutils.Vector((0, 0, 0))
|
||||
count = 0
|
||||
|
||||
for e in edges:
|
||||
for vert in e.verts:
|
||||
if vert == p:
|
||||
continue
|
||||
|
||||
v += vert.co
|
||||
count += 1
|
||||
|
||||
if count > 0:
|
||||
v /= count
|
||||
|
||||
return v
|
||||
|
||||
a1 = edge.verts[0]
|
||||
a2 = edge.verts[1]
|
||||
|
||||
a1_len = len(a1.link_edges)
|
||||
a2_len = len(a2.link_edges)
|
||||
if a1_len <= 3 or a2_len <= 3:
|
||||
return
|
||||
|
||||
b1 = find_neighbour(a1)
|
||||
b2 = find_neighbour(a2)
|
||||
|
||||
direction = (b2 - b1).normalized()
|
||||
max_distance = (b2 - b1).length
|
||||
|
||||
if distance * 2.0 > max_distance:
|
||||
distance = max_distance * 0.5
|
||||
|
||||
a1.co = b1 + distance * direction
|
||||
a2.co = b2 - distance * direction
|
||||
|
||||
|
||||
def set_linear(self, even_spacing):
|
||||
count = len(self.edges)
|
||||
if count < 2 or self.is_cyclic:
|
||||
return
|
||||
|
||||
for p in self.edges[0].verts:
|
||||
if p not in self.edges[1].verts:
|
||||
p1 = p
|
||||
|
||||
for p in self.edges[-1].verts:
|
||||
if p not in self.edges[-2].verts:
|
||||
p2 = p
|
||||
|
||||
direction = (p2.co - p1.co)
|
||||
direction = direction / (count)
|
||||
direction_normalized = direction.normalized()
|
||||
|
||||
last_vert = p1
|
||||
for i in range(count - 1):
|
||||
vert = self.edges[i].other_vert(last_vert)
|
||||
|
||||
if even_spacing:
|
||||
vert.co = p1.co + direction * (i + 1)
|
||||
else:
|
||||
proj = vert.co - p1.co
|
||||
scalar = proj.dot(direction_normalized)
|
||||
vert.co = p1.co + (direction_normalized * scalar)
|
||||
|
||||
last_vert = vert
|
||||
|
||||
|
||||
def blend_start_end(self, blend_start, blend_end, blend_type):
|
||||
|
||||
if self.is_cyclic:
|
||||
# print("skip cyclic loop")
|
||||
return
|
||||
|
||||
count = len(self.verts)
|
||||
start_count = blend_start
|
||||
end_count = blend_end
|
||||
|
||||
if start_count + end_count >= count:
|
||||
if start_count < end_count:
|
||||
end_count = max(count - start_count - 1, 0)
|
||||
elif end_count < start_count:
|
||||
start_count = max(count - end_count - 1, 0)
|
||||
else:
|
||||
midCount = math.floor(count / 2)
|
||||
start_count = count - midCount
|
||||
end_count = count - start_count
|
||||
|
||||
#print(f"start:{blend_start} - end:{blend_end} - vertcount: {count}")
|
||||
#print(f"start_count:{start_count} - end_count:{end_count} - count: {count}")
|
||||
|
||||
def apply_blend(blend_range, reverse):
|
||||
indices = list(range(count))
|
||||
if reverse:
|
||||
indices.reverse()
|
||||
|
||||
distances = [0]
|
||||
total_length = 0
|
||||
|
||||
for i in range(1, blend_range+1):
|
||||
a = self.verts[indices[i]]
|
||||
b = self.verts[indices[i-1]]
|
||||
length = (a.co - b.co).length
|
||||
total_length += length
|
||||
distances.append(total_length)
|
||||
|
||||
# print(f"total length: {total_length} - number of distances: {len(distances)}")
|
||||
|
||||
if total_length == 0:
|
||||
return
|
||||
|
||||
for i in range(blend_range+1):
|
||||
blend_value = distances[i] / total_length
|
||||
|
||||
if blend_type == 'SMOOTH':
|
||||
blend_value = interpolate.smooth_step(0.0, 1.0, blend_value)
|
||||
|
||||
vert = self.verts[indices[i]]
|
||||
intital_position = self.initial_vert_positions[indices[i]]
|
||||
vert.co = intital_position.lerp(vert.co, blend_value)
|
||||
|
||||
if blend_start > 0:
|
||||
apply_blend(min(count-1, start_count), reverse=False)
|
||||
if blend_end > 0:
|
||||
apply_blend(min(count-1, end_count), reverse=True)
|
||||
|
||||
|
||||
def set_flow(self, tension, min_angle):
|
||||
|
||||
for edge in self.edges:
|
||||
target = {}
|
||||
|
||||
if edge.is_boundary:
|
||||
continue
|
||||
|
||||
for loop in edge.link_loops:
|
||||
# todo check triangles/ngons?
|
||||
|
||||
ring1 = loop.link_loop_next.link_loop_next
|
||||
ring2 = loop.link_loop_radial_prev.link_loop_prev.link_loop_prev
|
||||
|
||||
center = edge.other_vert(loop.vert)
|
||||
|
||||
p1 = None
|
||||
p2 = ring1.vert
|
||||
p3 = ring2.link_loop_radial_next.vert
|
||||
p4 = None
|
||||
|
||||
#print("ring1 %s - %s" % (ring1.vert.index, ring1.edge.index))
|
||||
#print("ring2 %s - %s" % (ring2.vert.index, ring2.edge.index))
|
||||
# print("p2: %s - p3: %s " % (p2.index, p3.index))
|
||||
|
||||
result = []
|
||||
if not ring1.edge.is_boundary:
|
||||
|
||||
final = ring1.link_loop_radial_next.link_loop_next
|
||||
a, b = final.edge.verts
|
||||
if p2 == a:
|
||||
p1 = b.co
|
||||
else:
|
||||
p1 = a.co
|
||||
|
||||
a = (p1 - p2.co).normalized()
|
||||
b = (center.co - p2.co).normalized()
|
||||
dot = min(1.0, max(-1.0, a.dot(b)))
|
||||
angle = math.acos(dot)
|
||||
|
||||
if angle < min_angle:
|
||||
# print("r1: %s" % (math.degrees(angle)))
|
||||
p1 = p2.co - (p3.co - p2.co) * 0.5
|
||||
# bmesh.ops.create_vert(self.bm, co=p1)
|
||||
|
||||
else:
|
||||
p1 = p2.co - (p3.co - p2.co)
|
||||
# bmesh.ops.create_vert(self.bm, co=p1)
|
||||
|
||||
result.append(p1)
|
||||
result.append(p2.co)
|
||||
|
||||
if not ring2.edge.is_boundary:
|
||||
is_quad = len(ring2.face.verts) == 4
|
||||
# if is_quad:
|
||||
final = ring2.link_loop_radial_prev.link_loop_prev
|
||||
# else:
|
||||
# final = ring2
|
||||
|
||||
#print("is_quad:", is_quad, " - ", final.edge.index)
|
||||
|
||||
a, b = final.edge.verts
|
||||
|
||||
if p3 == a:
|
||||
p4 = b.co
|
||||
else:
|
||||
p4 = a.co
|
||||
|
||||
a = (p4 - p3.co).normalized()
|
||||
b = (center.co - p3.co).normalized()
|
||||
dot = min(1.0, max(-1.0, a.dot(b)))
|
||||
angle = math.acos(dot)
|
||||
|
||||
if angle < min_angle:
|
||||
# print("r2: %s" % (math.degrees(angle)))
|
||||
p4 = p3.co - (p2.co - p3.co) * 0.5
|
||||
|
||||
# bmesh.ops.create_vert(self.bm, co=p4)
|
||||
|
||||
else:
|
||||
# radial_next doenst work at boundary
|
||||
p3 = ring2.edge.other_vert(p3)
|
||||
p4 = p3.co - (p2.co - p3.co)
|
||||
# bmesh.ops.create_vert(self.bm, co=p4)
|
||||
|
||||
result.append(p3.co)
|
||||
result.append(p4)
|
||||
|
||||
target[center] = result
|
||||
|
||||
for vert, points in target.items():
|
||||
p1, p2, p3, p4 = points
|
||||
|
||||
if p1 == p2 or p3 == p4:
|
||||
print("invalid input - two control points are identical!")
|
||||
continue
|
||||
|
||||
# normalize point distances so that long edges dont skew the curve
|
||||
d = (p2 - p3).length * 0.5
|
||||
|
||||
p1 = p2 + (d * (p1 - p2).normalized())
|
||||
p4 = p3 + (d * (p4 - p3).normalized())
|
||||
|
||||
# result = interpolate.catmullrom(p1, p2, p3, p4, 1, 3)[1]
|
||||
result = interpolate.hermite_3d(p1, p2, p3, p4, 0.5, -tension, 0)
|
||||
result = mathutils.Vector(result)
|
||||
vert.co = result
|
||||
|
||||
|
||||
|
||||
@@ -0,0 +1,99 @@
|
||||
import numpy as np
|
||||
import math
|
||||
import mathutils
|
||||
|
||||
|
||||
def catmullrom(P0, P1, P2, P3, a, nPoints=100):
|
||||
"""
|
||||
P0, P1, P2, and P3 should be (x,y,z) point pairs that define the Catmull-Rom spline.
|
||||
nPoints is the number of points to include in this curve segment.
|
||||
"""
|
||||
# Convert the points to numpy so that we can do array multiplication
|
||||
P0, P1, P2, P3 = map(np.array, [P0, P1, P2, P3])
|
||||
|
||||
# Calculate t0 to t4
|
||||
alpha = a
|
||||
|
||||
def tj(ti, Pi, Pj):
|
||||
xi, yi, zi = Pi
|
||||
xj, yj, zj = Pj
|
||||
|
||||
# ( ( (xj-xi)**2 + (yj-yi)**2 )**0.5 )**alpha + ti
|
||||
a = (xj - xi) ** 2 + (yj - yi) ** 2 + (zj - zi) ** 2
|
||||
b = a ** 0.5
|
||||
c = b ** alpha
|
||||
return c + ti
|
||||
|
||||
t0 = 0
|
||||
t1 = tj(t0, P0, P1)
|
||||
t2 = tj(t1, P1, P2)
|
||||
t3 = tj(t2, P2, P3)
|
||||
|
||||
# Only calculate points between P1 and P2
|
||||
t = np.linspace(t1, t2, nPoints)
|
||||
|
||||
# Reshape so that we can multiply by the points P0 to P3
|
||||
# and get a point for each value of t.
|
||||
t = t.reshape(len(t), 1)
|
||||
|
||||
A1 = (t1 - t) / (t1 - t0) * P0 + (t - t0) / (t1 - t0) * P1
|
||||
A2 = (t2 - t) / (t2 - t1) * P1 + (t - t1) / (t2 - t1) * P2
|
||||
A3 = (t3 - t) / (t3 - t2) * P2 + (t - t2) / (t3 - t2) * P3
|
||||
|
||||
B1 = (t2 - t) / (t2 - t0) * A1 + (t - t0) / (t2 - t0) * A2
|
||||
B2 = (t3 - t) / (t3 - t1) * A2 + (t - t1) / (t3 - t1) * A3
|
||||
|
||||
C = (t2 - t) / (t2 - t1) * B1 + (t - t1) / (t2 - t1) * B2
|
||||
return C
|
||||
|
||||
|
||||
def hermite_1d(y0, y1, y2, y3, mu, tension, bias):
|
||||
mu2 = mu * mu
|
||||
mu3 = mu2 * mu
|
||||
|
||||
m0 = (y1 - y0) * (1 + bias) * (1 - tension) / 2
|
||||
m0 += (y2 - y1) * (1 - bias) * (1 - tension) / 2
|
||||
m1 = (y2 - y1) * (1 + bias) * (1 - tension) / 2
|
||||
m1 += (y3 - y2) * (1 - bias) * (1 - tension) / 2
|
||||
a0 = 2 * mu3 - 3 * mu2 + 1
|
||||
a1 = mu3 - 2 * mu2 + mu
|
||||
a2 = mu3 - mu2
|
||||
a3 = -2 * mu3 + 3 * mu2
|
||||
|
||||
return a0 * y1 + a1 * m0 + a2 * m1 + a3 * y2
|
||||
|
||||
|
||||
def hermite_3d(p1, p2, p3, p4, mu, tension, bias):
|
||||
'''
|
||||
Mu: For interpolated values between p2 and p3 mu ranges between 0 and 1
|
||||
Tension: 1 is high, 0 normal, -1 is low
|
||||
Bias: 0 is even,
|
||||
positive is towards first segment,
|
||||
negative towards the other
|
||||
|
||||
:return: List
|
||||
'''
|
||||
x = hermite_1d(p1[0], p2[0], p3[0], p4[0], mu, tension, bias)
|
||||
y = hermite_1d(p1[1], p2[1], p3[1], p4[1], mu, tension, bias)
|
||||
z = hermite_1d(p1[2], p2[2], p3[2], p4[2], mu, tension, bias)
|
||||
|
||||
return [x, y, z]
|
||||
|
||||
|
||||
def smooth_step(a, b, x):
|
||||
'''
|
||||
Perform Hermite interpolation between two values
|
||||
'''
|
||||
|
||||
value = clamp((x - a) / (b - a))
|
||||
return value * value * (3 - 2 * value)
|
||||
|
||||
|
||||
def clamp(x, lowerlimit = 0.0, upperlimit = 1.0):
|
||||
'''
|
||||
Constrain a value to lie between two further values
|
||||
'''
|
||||
if (x < lowerlimit): return lowerlimit
|
||||
if (x > upperlimit): return upperlimit
|
||||
return x
|
||||
|
||||
@@ -0,0 +1,95 @@
|
||||
import math
|
||||
import time
|
||||
import bpy
|
||||
from bpy.props import BoolProperty, IntProperty, FloatProperty, EnumProperty
|
||||
import bmesh
|
||||
|
||||
from . import op_set_edge_flow
|
||||
|
||||
class SetEdgeCurveOP(bpy.types.Operator, op_set_edge_flow.SetEdgeLoopBase):
|
||||
|
||||
bl_idname = "mesh.set_edge_curve"
|
||||
bl_label = "Set Edge Curve"
|
||||
bl_options = {'REGISTER', 'UNDO'}
|
||||
bl_description = "Adjust curvature along the direction the edgeloop\nALT: reuse last settings"
|
||||
|
||||
rail_mode = (
|
||||
("ABSOLUTE", "Absolute", "", 1),
|
||||
("FACTOR", "Factor", "", 2),
|
||||
)
|
||||
|
||||
mix: FloatProperty(name="Mix", default=1.0, min=0.0, max=1.0, subtype='FACTOR', description="Interpolate between inital position and the calculated end position")
|
||||
tension : IntProperty(name="Tension", default=100, soft_min=-500, soft_max=500, description="Tension can be used to tighten up the curvature")
|
||||
|
||||
use_rail : BoolProperty(name="Use Rail", default=False, description="Customize the interpolation by using the first and last edge of the edgeloop to control the curvature")
|
||||
rail_mode: bpy.props.EnumProperty(name="Rail Mode", items=rail_mode, default=2, description="Switch rail mode between using absolute units or a factor of the length of the edge")
|
||||
rail_start_width : FloatProperty(name="Rail Start", default=1.0, subtype='DISTANCE', description="Choose how long the rail is at the start")
|
||||
rail_end_width : FloatProperty(name="Rail End", default=1.0, subtype='DISTANCE', description="Choose how long the rail is at the end")
|
||||
rail_start_factor : FloatProperty(name="Rail Start", default=1.0, soft_min=0.0, soft_max=1.5, subtype='FACTOR', description="Choose how long the rail is at the start")
|
||||
rail_end_factor : FloatProperty(name="Rail End", default=1.0, soft_min=0.0, soft_max=1.5, subtype='FACTOR', description="Choose how long the rail is at the end")
|
||||
|
||||
def execute(self, context):
|
||||
if not self.is_invoked:
|
||||
return self.invoke(context, None)
|
||||
else:
|
||||
self.revert_to_intial_positions()
|
||||
|
||||
refresh_positions = self.mix == self.last_mix
|
||||
|
||||
if refresh_positions:
|
||||
for obj in self.objects:
|
||||
for edgeloop in self.edgeloops[obj]:
|
||||
if self.rail_mode == 'ABSOLUTE':
|
||||
rail_start = self.rail_start_width
|
||||
rail_end = self.rail_end_width
|
||||
else:
|
||||
rail_start = self.rail_start_factor
|
||||
rail_end = self.rail_end_factor
|
||||
|
||||
edgeloop.set_curve_flow(self.tension / 100.0, self.use_rail, self.rail_mode, rail_start, rail_end)
|
||||
|
||||
self.store_final_positions()
|
||||
|
||||
self.apply_mix()
|
||||
|
||||
for obj in self.objects:
|
||||
self.bm[obj].normal_update()
|
||||
bmesh.update_edit_mesh(obj.data)
|
||||
|
||||
self.last_mix = self.mix
|
||||
self.is_invoked = False
|
||||
return {'FINISHED'}
|
||||
|
||||
def draw(self, context):
|
||||
layout = self.layout
|
||||
layout.use_property_split = True
|
||||
column = layout.column(align=True)
|
||||
|
||||
column.prop(self, "mix")
|
||||
column.prop(self, "tension")
|
||||
column.separator()
|
||||
|
||||
column.prop(self, "use_rail")
|
||||
|
||||
# Create a sub layout so that we can grey-out this if use_rail is unchecked
|
||||
sub_column = column.column(align=True)
|
||||
row = sub_column.row()
|
||||
row.prop(self, "rail_mode", expand=True)
|
||||
|
||||
if self.rail_mode == 'ABSOLUTE':
|
||||
sub_column.prop(self, "rail_start_width", slider=False)
|
||||
sub_column.prop(self, "rail_end_width", slider=False)
|
||||
else:
|
||||
sub_column.prop(self, "rail_start_factor")
|
||||
sub_column.prop(self, "rail_end_factor")
|
||||
|
||||
sub_column.enabled = self.use_rail
|
||||
|
||||
def invoke(self, context, event):
|
||||
super(SetEdgeCurveOP, self).invoke(context)
|
||||
|
||||
if event and not event.alt:
|
||||
self.tension = 100
|
||||
self.mix = 1.0
|
||||
|
||||
return self.execute(context)
|
||||
@@ -0,0 +1,207 @@
|
||||
import math
|
||||
import time
|
||||
import bpy
|
||||
from bpy.props import IntProperty, FloatProperty, EnumProperty
|
||||
import bmesh
|
||||
from . import util
|
||||
|
||||
class SetEdgeLoopBase():
|
||||
|
||||
mix: FloatProperty(name="Mix", default=1.0, min=0.0, max=1.0, subtype='FACTOR', description="Interpolate between inital position and the calculated end position")
|
||||
|
||||
def get_bm(self, obj):
|
||||
bm = bmesh.from_edit_mesh(obj.data)
|
||||
bm.verts.ensure_lookup_table()
|
||||
return bm
|
||||
|
||||
def revert_to_intial_positions(self):
|
||||
for obj in self.objects:
|
||||
for index, pos in self.intial_vert_positions[obj].items():
|
||||
vert = self.bm[obj].verts[index]
|
||||
vert.co = pos
|
||||
|
||||
def store_final_positions(self):
|
||||
self.final_vert_positions = {}
|
||||
for obj in self.objects:
|
||||
self.final_vert_positions[obj] = {}
|
||||
for index in self.intial_vert_positions[obj].keys():
|
||||
v = self.bm[obj].verts[index]
|
||||
p = v.co.copy()
|
||||
self.final_vert_positions[obj][v.index] = p
|
||||
|
||||
def apply_mix(self):
|
||||
if self.mix < 1.0 or (self.mix == 1.0 and self.last_mix < 1.0):
|
||||
for obj in self.objects:
|
||||
for edgeloop in self.edgeloops[obj]:
|
||||
for vert in edgeloop.verts:
|
||||
a = self.intial_vert_positions[obj][vert.index]
|
||||
b = self.final_vert_positions[obj][vert.index]
|
||||
vert.co = a.lerp(b, self.mix)
|
||||
|
||||
|
||||
@classmethod
|
||||
def poll(cls, context):
|
||||
return (
|
||||
context.space_data.type == 'VIEW_3D'
|
||||
and context.active_object is not None
|
||||
and context.active_object.type == "MESH"
|
||||
and context.active_object.mode == 'EDIT')
|
||||
|
||||
'''
|
||||
The base invoke stores affected objects, bmesh and intial vertex positions.
|
||||
The 'redo' calls by the undo system makes the bm invalid - so i have to look it up again...
|
||||
The storing of the intial vertex positions should only happen on the intial code path.
|
||||
'''
|
||||
def invoke(self, context):
|
||||
self.is_invoked = True
|
||||
|
||||
self.last_mix = self.mix
|
||||
|
||||
self.intial_vert_positions = {}
|
||||
self.final_vert_positions = {}
|
||||
|
||||
|
||||
self.objects = set(context.selected_editable_objects) if context.selected_editable_objects else set([context.object])
|
||||
self.bm = {}
|
||||
self.edgeloops = {}
|
||||
|
||||
store_intial_positions = not self.intial_vert_positions
|
||||
|
||||
ignore = set()
|
||||
for obj in self.objects:
|
||||
if obj.mode != 'EDIT':
|
||||
ignore.add(obj)
|
||||
continue
|
||||
|
||||
bm = self.get_bm(obj)
|
||||
edges = [e for e in bm.edges if e.select]
|
||||
if len(edges) == 0:
|
||||
ignore.add(obj)
|
||||
continue
|
||||
|
||||
self.bm[obj] = bm
|
||||
edge_loops = util.get_edgeloops(bm, edges)
|
||||
self.edgeloops[obj] = edge_loops
|
||||
|
||||
if store_intial_positions:
|
||||
self.intial_vert_positions[obj] = {}
|
||||
for e in edges:
|
||||
for v in e.verts:
|
||||
if v.index not in self.intial_vert_positions[obj]:
|
||||
p = v.co.copy()
|
||||
p = p.freeze()
|
||||
self.intial_vert_positions[obj][v.index] = p
|
||||
|
||||
self.objects = self.objects - ignore
|
||||
|
||||
|
||||
class SetEdgeFlowOP(bpy.types.Operator, SetEdgeLoopBase):
|
||||
|
||||
bl_idname = "mesh.set_edge_flow"
|
||||
bl_label = "Set Edge Flow"
|
||||
bl_options = {'REGISTER', 'UNDO'}
|
||||
bl_description = "Adjust curvature to match surface defined by edges crossing the edgeloop\nALT: reuse last settings"
|
||||
|
||||
blend_mode = (
|
||||
("ABSOLUTE", "Absolute", "", 1),
|
||||
("FACTOR", "Factor", "", 2),
|
||||
)
|
||||
|
||||
blend_type = (
|
||||
("LINEAR", "Linear", ""),
|
||||
("SMOOTH", "Smooth", ""),
|
||||
)
|
||||
|
||||
tension: IntProperty(name="Tension", default=180, min=-500, max=500, description="Tension can be used to tighten up the curvature")
|
||||
iterations: IntProperty(name="Iterations", default=8, min=1, soft_max=32, description="How often the curveature operation is repeated")
|
||||
|
||||
blend_mode: bpy.props.EnumProperty(name="Blend Mode", items=blend_mode, description="Switch blend mode between absolute vertex counts and a factor of the whole edgeloop")
|
||||
blend_start_int: bpy.props.IntProperty(name="Blend Start", default=0, min=0, description="The number of vertices from the start of the loop used to blend to the adjusted loop position")
|
||||
blend_end_int: bpy.props.IntProperty(name="Blend End", default=0, min=0, description="The number of vertices from the end of the loop used to blend to the adjusted loop position")
|
||||
blend_start_float: bpy.props.FloatProperty(name="Blend Start", default=0.0, min=0.0, max=1.0, subtype='FACTOR', description="Loop fraction from the start of the loop used to blend to the adjusted loop position")
|
||||
blend_end_float: bpy.props.FloatProperty(name="Blend End", default=0.0, min=0.0, max=1.0, subtype='FACTOR', description="Loop fraction from the end of the loop used to blend to the adjusted loop position")
|
||||
blend_type: bpy.props.EnumProperty(name="Blend Curve", items=blend_type, description="The interpolation used to blend between the adjusted loop position and the unaffected start and/or end points")
|
||||
|
||||
min_angle : IntProperty(name="Min Angle", default=0, min=0, max=180, subtype='FACTOR', description="After which angle the edgeloop curvature is ignored")
|
||||
|
||||
|
||||
def draw(self, context):
|
||||
layout = self.layout
|
||||
layout.use_property_split = True
|
||||
column = layout.column(align=True)
|
||||
|
||||
column.prop(self, "mix")
|
||||
column.prop(self, "tension")
|
||||
column.prop(self, "iterations")
|
||||
column.prop(self, "min_angle")
|
||||
column.separator()
|
||||
|
||||
row = column.row()
|
||||
row.prop(self, "blend_mode", expand=True)
|
||||
|
||||
if self.blend_mode == 'ABSOLUTE':
|
||||
column.prop(self, "blend_start_int")
|
||||
column.prop(self, "blend_end_int")
|
||||
else:
|
||||
column.prop(self, "blend_start_float")
|
||||
column.prop(self, "blend_end_float")
|
||||
|
||||
row = column.row()
|
||||
row.prop(self, "blend_type", expand=True)
|
||||
|
||||
|
||||
def execute(self, context):
|
||||
|
||||
if not self.is_invoked:
|
||||
return self.invoke(context, None)
|
||||
|
||||
refresh_positions = self.mix == self.last_mix
|
||||
|
||||
if refresh_positions:
|
||||
for obj in self.objects:
|
||||
for i in range(self.iterations):
|
||||
for edgeloop in self.edgeloops[obj]:
|
||||
edgeloop.set_flow(tension=self.tension / 100.0,
|
||||
min_angle=math.radians(self.min_angle))
|
||||
|
||||
for edgeloop in self.edgeloops[obj]:
|
||||
if self.blend_mode == 'ABSOLUTE':
|
||||
start = self.blend_start_int
|
||||
end = self.blend_end_int
|
||||
else:
|
||||
count = len(edgeloop.verts)
|
||||
start = round(count * self.blend_start_float)
|
||||
end = round(count * self.blend_end_float)
|
||||
|
||||
edgeloop.blend_start_end(blend_start=start, blend_end=end, blend_type=self.blend_type)
|
||||
|
||||
self.store_final_positions()
|
||||
|
||||
self.apply_mix()
|
||||
|
||||
for obj in self.objects:
|
||||
self.bm[obj].normal_update()
|
||||
bmesh.update_edit_mesh(obj.data)
|
||||
|
||||
self.last_mix = self.mix
|
||||
self.is_invoked = False
|
||||
return {'FINISHED'}
|
||||
|
||||
|
||||
def invoke(self, context, event):
|
||||
super(SetEdgeFlowOP, self).invoke(context)
|
||||
|
||||
if event and not event.alt:
|
||||
self.mix = 1.0
|
||||
self.tension = 180
|
||||
self.iterations = 16
|
||||
self.min_angle = 0
|
||||
self.blend_start_int = 0
|
||||
self.blend_end_int = 0
|
||||
self.blend_start_float = 0
|
||||
self.blend_end_float = 0
|
||||
|
||||
return self.execute(context)
|
||||
|
||||
|
||||
|
||||
@@ -0,0 +1,56 @@
|
||||
import bpy
|
||||
from bpy.props import BoolProperty, FloatProperty, EnumProperty
|
||||
import bmesh
|
||||
|
||||
from . import util
|
||||
from . import op_set_edge_flow
|
||||
|
||||
|
||||
class SetEdgeLinearOP(bpy.types.Operator, op_set_edge_flow.SetEdgeLoopBase):
|
||||
bl_idname = "mesh.set_edge_linear"
|
||||
bl_label = "Set Edge Linear"
|
||||
bl_options = {'REGISTER', 'UNDO'}
|
||||
bl_description = "Makes edge loops linear between start and end vertices"
|
||||
|
||||
space_evenly: BoolProperty(name="Space evenly", default=False,
|
||||
description="Spread the vertices in even distances")
|
||||
|
||||
def invoke(self, context, event):
|
||||
super(SetEdgeLinearOP, self).invoke(context)
|
||||
|
||||
if event and not event.alt:
|
||||
self.mix = 1.0
|
||||
|
||||
return self.execute(context)
|
||||
|
||||
def can_straighten(self):
|
||||
for obj in self.objects:
|
||||
for edgeloop in self.edgeloops[obj]:
|
||||
if len(edgeloop.edges) != 1:
|
||||
return False
|
||||
|
||||
return True
|
||||
|
||||
def execute(self, context):
|
||||
if not self.is_invoked:
|
||||
return self.invoke(context, None)
|
||||
else:
|
||||
self.revert_to_intial_positions()
|
||||
|
||||
refresh_positions = self.mix == self.last_mix
|
||||
|
||||
if refresh_positions:
|
||||
for obj in self.objects:
|
||||
for edgeloop in self.edgeloops[obj]:
|
||||
edgeloop.set_linear(self.space_evenly)
|
||||
self.store_final_positions()
|
||||
|
||||
self.apply_mix()
|
||||
|
||||
for obj in self.objects:
|
||||
self.bm[obj].normal_update()
|
||||
bmesh.update_edit_mesh(obj.data)
|
||||
|
||||
self.last_mix = self.mix
|
||||
self.is_invoked = False
|
||||
return {'FINISHED'}
|
||||
@@ -0,0 +1,584 @@
|
||||
import math
|
||||
|
||||
import bpy
|
||||
from bpy.props import IntProperty, FloatProperty, BoolProperty
|
||||
import bmesh
|
||||
import mathutils
|
||||
|
||||
from . import interpolate
|
||||
from . import dijkstra
|
||||
|
||||
|
||||
def collect_vert_path(bm, selected, use_topology_distance):
|
||||
'''
|
||||
Find the shortest paths from the selected verts this is based on input order.
|
||||
[a,b,c] -> ([a,b],[b,c])
|
||||
'''
|
||||
current = len(selected) - 1
|
||||
|
||||
path = []
|
||||
while current > 0:
|
||||
start = bm.verts[selected[current]]
|
||||
end = bm.verts[selected[current-1]]
|
||||
|
||||
current -= 1
|
||||
|
||||
nodes = dijkstra.find_path(
|
||||
bm, start, end, use_topology_distance=use_topology_distance)
|
||||
path.append((start, end, nodes))
|
||||
|
||||
vert_path = []
|
||||
for p in path:
|
||||
start, end, nodes = p
|
||||
node = nodes[end]
|
||||
|
||||
start_end_path = node.shortest_path
|
||||
|
||||
if start not in vert_path:
|
||||
vert_path.append(start)
|
||||
|
||||
for e in start_end_path:
|
||||
if e.verts[0] not in vert_path:
|
||||
vert_path.append(e.verts[0])
|
||||
elif e.verts[1] not in vert_path:
|
||||
vert_path.append(e.verts[1])
|
||||
|
||||
vert_path = list(reversed(vert_path))
|
||||
return vert_path
|
||||
|
||||
|
||||
def split_vert_path_into_segments(bm, selected, vert_path):
|
||||
'''
|
||||
Splits the vert path into segments based on selected vertices
|
||||
selected [a1,b1,c1,d1] vert_path[a1, a2, a3, b, b2, c1, c2, c3, d1] -> [a1,b1,c1,d1], ([a1,a2,a3,b], [b1,b2,c], [c1,c2,3,d])
|
||||
'''
|
||||
knots = []
|
||||
segments = [[]]
|
||||
|
||||
for v in vert_path:
|
||||
current_knot_index = len(knots)
|
||||
current_knot = bm.verts[selected[current_knot_index]]
|
||||
|
||||
if v == current_knot:
|
||||
knots.append(current_knot)
|
||||
segments[-1].append(v)
|
||||
|
||||
if current_knot_index != 0 and current_knot_index != len(selected)-1:
|
||||
segments.append([v])
|
||||
else:
|
||||
segments[-1].append(v)
|
||||
|
||||
return knots, segments
|
||||
|
||||
|
||||
def map_segment_onto_spline(segment, positions):
|
||||
'''
|
||||
Calculates the total arc length, and evenly distributes the points based on this.
|
||||
'''
|
||||
|
||||
if len(segment) == 1:
|
||||
return
|
||||
|
||||
total_lenght = 0
|
||||
for index in range(1, len(positions)):
|
||||
total_lenght += (positions[index] - positions[index-1]).magnitude
|
||||
|
||||
segment_part_length = total_lenght / float(len(segment)-1)
|
||||
|
||||
current_segment_index = 1
|
||||
current_length = 0
|
||||
for index in range(1, len(positions)):
|
||||
current_length += (positions[index] - positions[index-1]).magnitude
|
||||
if current_length >= segment_part_length:
|
||||
|
||||
remainder = current_length - segment_part_length
|
||||
current_length = current_length % segment_part_length
|
||||
|
||||
p1 = positions[index-1]
|
||||
p2 = positions[index]
|
||||
p = p1 + (p1-p2).normalized() * remainder
|
||||
|
||||
if current_segment_index != 0 and current_segment_index != len(segment)-1:
|
||||
v = segment[current_segment_index]
|
||||
v.co = p
|
||||
|
||||
current_segment_index += 1
|
||||
|
||||
|
||||
def curve_hermite(bm, selected, vert_path, tension, space_evenly):
|
||||
knots, segments = split_vert_path_into_segments(bm, selected, vert_path)
|
||||
|
||||
if len(knots) == 1:
|
||||
return 1, 'Path found is too short - try toggling "Edge Distance"'
|
||||
|
||||
total_spline = []
|
||||
for index, segment in enumerate(segments):
|
||||
is_start = index == 0
|
||||
is_end = index == len(segments)-1
|
||||
# print("--")
|
||||
if not is_start and not is_end:
|
||||
# print("middle segment:")
|
||||
p0 = knots[index-1].co
|
||||
p1 = knots[index].co
|
||||
p2 = knots[index+1].co
|
||||
p3 = knots[index+2].co
|
||||
elif is_start:
|
||||
# print("start segment:")
|
||||
p1 = knots[index].co
|
||||
p2 = knots[index+1].co
|
||||
|
||||
delta = (p1-p2)
|
||||
p3 = knots[index+2].co
|
||||
p3 = p2 - ((p2-p3).normalized() * delta.magnitude)
|
||||
|
||||
# do a topology search to find the 'previous' edge
|
||||
for corner in knots[index].link_loops:
|
||||
if corner.link_loop_next.vert == segment[index+1]:
|
||||
p0 = corner.link_loop_prev.link_loop_radial_prev.link_loop_prev
|
||||
break
|
||||
elif corner.link_loop_prev.vert == segment[index+1]:
|
||||
p0 = corner.link_loop_radial_prev.link_loop_next.link_loop_next
|
||||
break
|
||||
p0 = p0.vert.co
|
||||
|
||||
elif is_end:
|
||||
# print("end segment:")
|
||||
p1 = knots[-2].co
|
||||
p2 = knots[-1].co
|
||||
|
||||
delta = (p0-p1)
|
||||
p0 = knots[-3].co
|
||||
p0 = p1 - ((p1-p0).normalized() * delta.magnitude)
|
||||
|
||||
# do a topology search to find the 'previous' edge
|
||||
for corner in knots[-1].link_loops:
|
||||
if corner.link_loop_next.vert == segment[-2]:
|
||||
p3 = corner.link_loop_prev.link_loop_radial_prev.link_loop_prev
|
||||
break
|
||||
elif corner.link_loop_prev.vert == segment[-2]:
|
||||
p3 = corner.link_loop_radial_prev.link_loop_next.link_loop_next
|
||||
break
|
||||
p3 = p3.vert.co
|
||||
|
||||
bias = 0
|
||||
spline_points = []
|
||||
precision = 1000
|
||||
for i in range(precision):
|
||||
mu = i / float(precision)
|
||||
spline_pos = interpolate.hermite_3d(
|
||||
p0, p1, p2, p3, mu, -tension, bias)
|
||||
v = mathutils.Vector(spline_pos)
|
||||
spline_points.append(v)
|
||||
|
||||
if not space_evenly:
|
||||
map_segment_onto_spline(segment, spline_points)
|
||||
else:
|
||||
total_spline.extend(spline_points)
|
||||
|
||||
if space_evenly:
|
||||
map_segment_onto_spline(vert_path, total_spline)
|
||||
|
||||
return 0, ""
|
||||
|
||||
|
||||
def curve_bezier(bm, selected, vert_path):
|
||||
|
||||
knots, segments = split_vert_path_into_segments(bm, selected, vert_path)
|
||||
|
||||
for index, segment in enumerate(segments):
|
||||
|
||||
is_start = index == 0
|
||||
is_end = index == len(segments)-1
|
||||
|
||||
if not is_start and not is_end:
|
||||
p0 = knots[index-1]
|
||||
p1 = knots[index]
|
||||
p2 = knots[index+1]
|
||||
p3 = knots[index+2]
|
||||
|
||||
center_dir_left = (p1.co-p0.co + p1.co-p2.co).normalized()
|
||||
up_dir_left = center_dir_left.cross(p2.co - p1.co).normalized()
|
||||
tangent_left = up_dir_left.cross(center_dir_left).normalized()
|
||||
dot_left = center_dir_left.dot((p1.co-p2.co).normalized())
|
||||
|
||||
center_dir_right = (p1.co-p2.co + p3.co-p2.co).normalized()
|
||||
up_dir_right = center_dir_right.cross(p2.co - p3.co).normalized()
|
||||
tangent_right = up_dir_right.cross(center_dir_right).normalized()
|
||||
dot_right = center_dir_right.dot((p1.co-p2.co).normalized())
|
||||
|
||||
length_left = (p2.co - p1.co).magnitude * dot_left * 0.5
|
||||
length_right = (p3.co - p2.co).magnitude * dot_right * 0.5
|
||||
|
||||
elif is_start:
|
||||
p1 = knots[index]
|
||||
p2 = knots[index+1]
|
||||
p3 = knots[index+2]
|
||||
|
||||
center_dir_right = (p2.co-p1.co + p2.co-p3.co).normalized()
|
||||
up_dir_right = center_dir_right.cross(p2.co - p3.co).normalized()
|
||||
tangent_right = up_dir_right.cross(center_dir_right).normalized()
|
||||
|
||||
dot_right = center_dir_right.dot((p2.co-p1.co).normalized())
|
||||
|
||||
tangent_left = center_dir_right
|
||||
|
||||
length_right = (p3.co - p2.co).magnitude * dot_right * 0.5
|
||||
length_left = length_right
|
||||
|
||||
elif is_end:
|
||||
p0 = knots[-3]
|
||||
p1 = knots[-2]
|
||||
p2 = knots[-1]
|
||||
|
||||
center_dir_left = (p1.co-p0.co + p1.co-p2.co).normalized()
|
||||
up_dir_left = center_dir_left.cross(p2.co - p1.co).normalized()
|
||||
tangent_left = up_dir_left.cross(center_dir_left).normalized()
|
||||
|
||||
dot_left = center_dir_left.dot((p1.co-p2.co).normalized())
|
||||
|
||||
print(dot_left, dot_right)
|
||||
|
||||
tangent_right = center_dir_left
|
||||
|
||||
length_left = (p1.co - p2.co).magnitude * dot_left * 0.5
|
||||
length_right = length_left
|
||||
|
||||
p1_knot = p1.co + tangent_left * length_left
|
||||
p2_knot = p2.co + tangent_right * length_right
|
||||
|
||||
print(f"(p1: {p1.co}, p1_knot: {p1_knot}")
|
||||
print(f"(p2: {p2.co}, p2_knot: {p2_knot}")
|
||||
|
||||
precision = 100
|
||||
positions = mathutils.geometry.interpolate_bezier(
|
||||
p1.co, p1_knot, p2_knot, p2.co, len(segment) * precision)
|
||||
|
||||
total_lenght = 0
|
||||
for index in range(len(positions)):
|
||||
if index == 0:
|
||||
continue
|
||||
total_lenght += (positions[index] - positions[index-1]).magnitude
|
||||
|
||||
segment_part_length = total_lenght / float(len(segment)-1)
|
||||
|
||||
print("total_lenght:", total_lenght)
|
||||
print("segment_part_length:", segment_part_length)
|
||||
|
||||
current_segment_index = 1
|
||||
current_length = 0
|
||||
for index in range(len(positions)):
|
||||
if index == 0:
|
||||
continue
|
||||
|
||||
current_length += (positions[index] - positions[index-1]).magnitude
|
||||
|
||||
if current_length > segment_part_length:
|
||||
current_length = 0 # segment_part_length
|
||||
|
||||
# todo maybe interpolate between these two points?
|
||||
print(current_segment_index, "/", len(segment))
|
||||
|
||||
p = positions[index]
|
||||
|
||||
if current_segment_index != 0 and current_segment_index != len(segment)-1:
|
||||
v = segment[current_segment_index]
|
||||
v.co = p
|
||||
|
||||
current_segment_index += 1
|
||||
|
||||
# positions = mathutils.geometry.interpolate_bezier(p1.co, p1_knot, p2_knot, p2.co, len(segment))
|
||||
# for index, v in enumerate(segment):
|
||||
# if index != 0 and index != len(segment)-1:
|
||||
# v.co = positions[index]
|
||||
|
||||
# print("." * 66)
|
||||
return 0
|
||||
|
||||
|
||||
def circle_3_points(bm, selected, vert_path, tension, space_evenly):
|
||||
knots, segments = split_vert_path_into_segments(bm, selected, vert_path)
|
||||
|
||||
vert_a = knots[0]
|
||||
vert_b = knots[1]
|
||||
vert_c = knots[2]
|
||||
|
||||
a = vert_a.co
|
||||
b = vert_b.co
|
||||
c = vert_c.co
|
||||
|
||||
# If tension is zero, use linear interpolation
|
||||
if tension == -1.0:
|
||||
positions = []
|
||||
samples = len(vert_path)*100
|
||||
for sample in range(samples):
|
||||
mu = sample / samples
|
||||
positions.append(a.lerp(c, mu))
|
||||
|
||||
map_segment_onto_spline(vert_path, positions)
|
||||
return 0, ""
|
||||
|
||||
|
||||
ac_center = (a+c) * 0.5
|
||||
b = b + (b-ac_center).normalized() * tension
|
||||
|
||||
ab = b-a
|
||||
bc = c-b
|
||||
|
||||
up = ab.cross(bc).normalized()
|
||||
|
||||
p1 = a + ab * 0.5
|
||||
p3 = b + bc * 0.5
|
||||
p2 = ab.cross(up).normalized()
|
||||
p4 = bc.cross(up).normalized()
|
||||
|
||||
intersection = mathutils.geometry.intersect_line_line(
|
||||
p1, p1 + p2, p3, p3 + p4)
|
||||
|
||||
if not intersection:
|
||||
return 1, "found no intersection"
|
||||
|
||||
center = intersection[0]
|
||||
|
||||
start = a - center
|
||||
middle = b - center
|
||||
end = c - center
|
||||
|
||||
radius = (a - center).magnitude
|
||||
|
||||
if space_evenly:
|
||||
positions = []
|
||||
samples = len(vert_path)*100
|
||||
for sample in range(samples):
|
||||
mu = sample / samples
|
||||
if mu <= 0.5:
|
||||
interpolated = start.slerp(middle, mu * 2.0)
|
||||
interpolated = interpolated.normalized() * radius
|
||||
else:
|
||||
interpolated = middle.slerp(end, (mu-0.5) * 2.0)
|
||||
interpolated = interpolated.normalized() * radius
|
||||
|
||||
positions.append(interpolated + center)
|
||||
|
||||
map_segment_onto_spline(vert_path, positions)
|
||||
else:
|
||||
for index, vert in enumerate(segments[0]):
|
||||
mu = index / (len(segments[0])-1)
|
||||
interpolated = start.slerp(middle, mu)
|
||||
interpolated = interpolated.normalized() * radius
|
||||
vert.co = interpolated + center
|
||||
|
||||
for index, vert in enumerate(segments[1]):
|
||||
mu = index / (len(segments[1])-1)
|
||||
interpolated = middle.slerp(end, mu)
|
||||
interpolated = interpolated.normalized() * radius
|
||||
|
||||
vert.co = interpolated + center
|
||||
|
||||
return 0, ""
|
||||
|
||||
|
||||
def circle_2_points(bm, selected, vert_path, tension, flip, rotate):
|
||||
'''
|
||||
Spaces the vertices into a half circle between two points, orientation is based on the topology of the first vert
|
||||
'''
|
||||
tension += 1.0
|
||||
|
||||
vert_a = bm.verts[selected[0]]
|
||||
vert_c = bm.verts[selected[1]]
|
||||
|
||||
a = vert_a.co
|
||||
c = vert_c.co
|
||||
|
||||
# If tension is zero, use linear interpolation
|
||||
if tension == 0.0:
|
||||
positions = []
|
||||
samples = len(vert_path)*100
|
||||
for sample in range(samples):
|
||||
mu = sample / samples
|
||||
positions.append(a.lerp(c, mu))
|
||||
|
||||
map_segment_onto_spline(vert_path, positions)
|
||||
return 0, ""
|
||||
|
||||
|
||||
radius = (a - c).magnitude * 0.5
|
||||
n = vert_a.normal.cross(c-a).normalized()
|
||||
|
||||
if rotate:
|
||||
n = n.cross(a-c).normalized()
|
||||
|
||||
if flip:
|
||||
n = -n
|
||||
|
||||
ac_center = (a+c) * 0.5
|
||||
b = ac_center + n * radius * tension
|
||||
|
||||
ab = b-a
|
||||
bc = c-b
|
||||
|
||||
up = ab.cross(bc).normalized()
|
||||
|
||||
p1 = a + ab * 0.5
|
||||
p3 = b + bc * 0.5
|
||||
p2 = ab.cross(up).normalized()
|
||||
p4 = bc.cross(up).normalized()
|
||||
|
||||
intersection = mathutils.geometry.intersect_line_line(
|
||||
p1, p1 + p2, p3, p3 + p4)
|
||||
|
||||
if not intersection:
|
||||
return 1, "found no intersection"
|
||||
|
||||
center = intersection[0]
|
||||
|
||||
start = a - center
|
||||
middle = b - center
|
||||
end = c - center
|
||||
|
||||
radius = (a - center).magnitude
|
||||
|
||||
positions = []
|
||||
samples = len(vert_path)*100
|
||||
for sample in range(samples):
|
||||
mu = sample / samples
|
||||
|
||||
if mu <= 0.5:
|
||||
interpolated = start.slerp(middle, mu * 2.0)
|
||||
interpolated = interpolated.normalized() * radius
|
||||
else:
|
||||
interpolated = middle.slerp(end, (mu-0.5) * 2.0)
|
||||
interpolated = interpolated.normalized() * radius
|
||||
|
||||
positions.append(interpolated + center)
|
||||
|
||||
map_segment_onto_spline(vert_path, positions)
|
||||
|
||||
return 0, ""
|
||||
|
||||
|
||||
'''
|
||||
|
||||
OPERATOR
|
||||
|
||||
'''
|
||||
|
||||
|
||||
class SetVertexCurveOp(bpy.types.Operator):
|
||||
bl_idname = "mesh.align_vertex_curve"
|
||||
bl_label = "Set Vertex Curve"
|
||||
bl_options = {'REGISTER', 'UNDO'}
|
||||
bl_description = '''Curves vertices between the selected vertices in picking order of the selected vertices.
|
||||
2 vertices selected: placed on a half circle between endpoints.
|
||||
3 vertices selected: placed onto a circle segment between endpoints.
|
||||
4+ vertices selected: placed onto a spline going through selected vertices
|
||||
|
||||
ALT: reuse last settings
|
||||
'''
|
||||
|
||||
mix: FloatProperty(name="Mix", default=1.0, min=0.0, max=1.0, subtype='FACTOR',
|
||||
description="Interpolate between inital position and the calculated end position")
|
||||
tension: IntProperty(name="Tension", default=0, min=-500, max=500,
|
||||
description="Tension can be used to tighten up the curvature")
|
||||
use_topology_distance: BoolProperty(name="Use Topology Distance", default=False,
|
||||
description="Use the edge count instead of edge lengths for distance measure")
|
||||
flip: BoolProperty(name="Flip Half Circle", default=False,
|
||||
description="Flip the half circle into other direction")
|
||||
rotate: BoolProperty(name="Rotate Half Circle", default=False,
|
||||
description="Rotate the half circle by 90 degrees")
|
||||
space_evenly: BoolProperty(name="Space evenly", default=False,
|
||||
description="Spread the vertices in even distances")
|
||||
|
||||
def draw(self, context):
|
||||
layout = self.layout
|
||||
layout.use_property_split = True
|
||||
|
||||
column = layout.column()
|
||||
column.prop(self, "mix")
|
||||
|
||||
column = layout.column(align=True)
|
||||
column.prop(self, "tension")
|
||||
column.prop(self, "use_topology_distance")
|
||||
|
||||
if self.vert_count == 2:
|
||||
column.prop(self, "flip")
|
||||
column.prop(self, "rotate")
|
||||
if self.vert_count >= 3:
|
||||
column.prop(self, "space_evenly")
|
||||
|
||||
@classmethod
|
||||
def poll(cls, context):
|
||||
if (context.space_data.type == 'VIEW_3D'
|
||||
and context.active_object is not None
|
||||
and context.active_object.type == "MESH"
|
||||
and context.active_object.mode == 'EDIT'):
|
||||
|
||||
mesh_select_mode = context.scene.tool_settings.mesh_select_mode[:3]
|
||||
return mesh_select_mode == (True, False, False)
|
||||
else:
|
||||
return False
|
||||
|
||||
def get_bm(self, me):
|
||||
bm = bmesh.from_edit_mesh(me)
|
||||
bm.verts.ensure_lookup_table()
|
||||
return bm
|
||||
|
||||
def get_selected(self, bm):
|
||||
maybe_selected = [elem.index for elem in bm.select_history if isinstance(
|
||||
elem, bmesh.types.BMVert)]
|
||||
|
||||
selected = list(filter(lambda x: bm.verts[x].select, maybe_selected))
|
||||
return selected
|
||||
|
||||
def invoke(self, context, event):
|
||||
# print ("-" * 66)
|
||||
|
||||
self.intial_vert_positions = []
|
||||
self.vert_count = 0
|
||||
|
||||
if event and not event.alt:
|
||||
self.mix = 1.0
|
||||
self.tension = 0
|
||||
self.use_topology_distance = False
|
||||
self.space_evenly = False
|
||||
|
||||
return self.execute(context)
|
||||
|
||||
def execute(self, context):
|
||||
bm = self.get_bm(context.object.data)
|
||||
selected = self.get_selected(bm)
|
||||
|
||||
self.vert_count = len(selected)
|
||||
|
||||
if len(selected) < 2:
|
||||
self.report(
|
||||
{'WARNING'}, f"Align vertex curve: Please select 2, 3 or more vertices")
|
||||
return {'CANCELLED'}
|
||||
# print ("#" * 66)
|
||||
|
||||
vert_path = collect_vert_path(bm, selected, self.use_topology_distance)
|
||||
|
||||
if len(self.intial_vert_positions) == 0:
|
||||
for vert in vert_path:
|
||||
self.intial_vert_positions.append(vert.co.copy())
|
||||
|
||||
tension = self.tension / 100.0
|
||||
|
||||
if len(selected) == 2:
|
||||
result, msg = circle_2_points(
|
||||
bm, selected, vert_path, tension, self.flip, self.rotate)
|
||||
elif len(selected) == 3:
|
||||
result, msg = circle_3_points(
|
||||
bm, selected, vert_path, tension, self.space_evenly)
|
||||
else:
|
||||
result, msg = curve_hermite(
|
||||
bm, selected, vert_path, tension, self.space_evenly)
|
||||
|
||||
if result > 0:
|
||||
self.report({'INFO'}, msg)
|
||||
|
||||
for i, vert in enumerate(vert_path):
|
||||
vert.co = self.intial_vert_positions[i].lerp(vert.co, self.mix)
|
||||
|
||||
bmesh.update_edit_mesh(context.object.data, loop_triangles=True)
|
||||
|
||||
return {'FINISHED'}
|
||||
@@ -0,0 +1,318 @@
|
||||
from collections import deque
|
||||
|
||||
import bpy
|
||||
import bmesh
|
||||
|
||||
from . import edgeloop
|
||||
|
||||
|
||||
def walk_boundary(start_edge, limit_to_edges=None):
|
||||
edge_loop = set([start_edge])
|
||||
visited = set()
|
||||
|
||||
candidates = [start_edge]
|
||||
while True:
|
||||
for candidate in candidates:
|
||||
for vert in candidate.verts:
|
||||
if len(vert.link_edges) > 2: # valence of verts as a blocker
|
||||
for edge in vert.link_edges:
|
||||
if edge.is_boundary and edge not in edge_loop:
|
||||
if limit_to_edges != None:
|
||||
if edge in limit_to_edges:
|
||||
edge_loop.add(edge)
|
||||
else:
|
||||
edge_loop.add(edge)
|
||||
|
||||
visited.add(candidate)
|
||||
|
||||
candidates = edge_loop - visited
|
||||
if len(visited) == len(edge_loop):
|
||||
break
|
||||
|
||||
#sorting this mess..
|
||||
raw_edge_loop = list(edge_loop)
|
||||
|
||||
start_edge = raw_edge_loop[0]
|
||||
raw_edge_loop.remove(start_edge)
|
||||
|
||||
sorted_edge_loop = deque()
|
||||
sorted_edge_loop.append(start_edge)
|
||||
add = sorted_edge_loop .append
|
||||
|
||||
for p in start_edge.verts:
|
||||
while True:
|
||||
|
||||
edge = None
|
||||
for e in raw_edge_loop:
|
||||
if p in e.verts:
|
||||
edge = e
|
||||
|
||||
if edge != None:
|
||||
add(edge)
|
||||
p = edge.other_vert(p)
|
||||
raw_edge_loop.remove(edge)
|
||||
else:
|
||||
break
|
||||
|
||||
add = sorted_edge_loop .appendleft
|
||||
|
||||
#for e in list(sorted_edge_loop ):
|
||||
# print("###", e.index)
|
||||
|
||||
if len(sorted_edge_loop ) != len(edge_loop):
|
||||
raise Exception("WTF")
|
||||
|
||||
return list(sorted_edge_loop)
|
||||
|
||||
|
||||
def walk_ngon(start_edge, limit_to_edges=None):
|
||||
edge_loop = deque()
|
||||
edge_loop.append(start_edge)
|
||||
|
||||
start_loops = []
|
||||
face_valence = []
|
||||
for linked_loop in start_edge.link_loops:
|
||||
vert_count = len(linked_loop.face.verts)
|
||||
if vert_count > 4:
|
||||
start_loops.append(linked_loop)
|
||||
face_valence.append(vert_count)
|
||||
|
||||
max_value = max(face_valence)
|
||||
start_loop = start_loops[face_valence.index(max_value)]
|
||||
|
||||
# print(start_loop.vert.index, start_loop.edge.index)
|
||||
|
||||
loop = start_loop.link_loop_next
|
||||
while len(loop.vert.link_edges) < 4 and loop.edge not in edge_loop:
|
||||
if limit_to_edges != None and loop.edge not in limit_to_edges:
|
||||
break
|
||||
|
||||
edge_loop.append(loop.edge)
|
||||
# print("next", loop.edge.index)
|
||||
loop = loop.link_loop_next
|
||||
|
||||
# print("switch")
|
||||
loop = start_loop.link_loop_prev
|
||||
while len(loop.edge.other_vert(loop.vert).link_edges) < 4 and loop.edge not in edge_loop:
|
||||
if limit_to_edges != None and loop.edge not in limit_to_edges:
|
||||
break
|
||||
|
||||
edge_loop.appendleft(loop.edge)
|
||||
loop = loop.link_loop_prev
|
||||
# print("prev", loop.edge.index)
|
||||
|
||||
return list(edge_loop)
|
||||
|
||||
|
||||
def walk_edge_loop(start_edge, limit_to_edges=None):
|
||||
edge_loop = deque()
|
||||
edge_loop.append(start_edge)
|
||||
add = edge_loop.append
|
||||
|
||||
for loop in start_edge.link_loops:
|
||||
start_valence = len(loop.vert.link_edges)
|
||||
# print("start_valence", start_valence)
|
||||
|
||||
if start_valence <= 4:
|
||||
while True:
|
||||
valence = len(loop.vert.link_edges)
|
||||
# print("valence: %s | vert: %s edge: %s" % (valence, loop.vert.index, loop.edge.index))
|
||||
|
||||
if valence == 4 and start_valence == valence:
|
||||
loop = loop.link_loop_prev.link_loop_radial_prev.link_loop_prev
|
||||
|
||||
if loop.edge in edge_loop:
|
||||
break
|
||||
|
||||
if limit_to_edges != None:
|
||||
if loop.edge in limit_to_edges:
|
||||
add(loop.edge)
|
||||
else:
|
||||
break
|
||||
else:
|
||||
add(loop.edge)
|
||||
|
||||
# print("add edge:", loop.edge.index)
|
||||
else:
|
||||
# print("break valence", valence, loop.face != face)
|
||||
break
|
||||
else:
|
||||
pass
|
||||
# print("ignore this direction")
|
||||
add = edge_loop.appendleft
|
||||
|
||||
return list(edge_loop)
|
||||
|
||||
|
||||
def get_edgeloop(bm, start_edge, limit_to_edges=None):
|
||||
start_loops = start_edge.link_loops
|
||||
|
||||
is_ngon = False
|
||||
for loop in start_loops:
|
||||
if len(loop.face.verts) > 4:
|
||||
is_ngon = True
|
||||
break
|
||||
|
||||
quad_flow = len(start_edge.verts[0].link_edges) == 4 and len(start_edge.verts[1].link_edges) == 4
|
||||
loop_end = (len(start_edge.verts[0].link_edges) > 4 and len(start_edge.verts[1].link_edges) == 4 or
|
||||
len(start_edge.verts[0].link_edges) == 4 and len(start_edge.verts[1].link_edges) > 4)
|
||||
|
||||
# print( "is quad flow", quad_flow)
|
||||
# print("is loop end", loop_end)
|
||||
|
||||
if is_ngon and not quad_flow and not loop_end:
|
||||
return edgeloop.Loop(bm, walk_ngon(start_edge, limit_to_edges))
|
||||
elif start_edge.is_boundary:
|
||||
return edgeloop.Loop(bm, walk_boundary(start_edge, limit_to_edges))
|
||||
else:
|
||||
return edgeloop.Loop(bm, walk_edge_loop(start_edge, limit_to_edges))
|
||||
|
||||
|
||||
def get_edgeloops(bm, edges):
|
||||
'''
|
||||
edge_loop = get_edgeloop(edges[0])
|
||||
|
||||
for e in edge_loop:
|
||||
e.select = True
|
||||
|
||||
return
|
||||
'''
|
||||
|
||||
not_visited = set(edges)
|
||||
|
||||
edge_loops = []
|
||||
while (len(not_visited) > 0):
|
||||
next = not_visited.pop()
|
||||
|
||||
edge_loop = get_edgeloop(bm, next, not_visited)
|
||||
edge_loops.append(edge_loop)
|
||||
|
||||
for edge in edge_loop.edges:
|
||||
if edge in not_visited:
|
||||
not_visited.remove(edge)
|
||||
|
||||
# print("edge_loops:", len(edge_loops))
|
||||
|
||||
edge_loops = compute_edgeloop_data(edge_loops)
|
||||
return edge_loops
|
||||
|
||||
|
||||
def find_edge_ring_neighbours(edgeloops, edge_to_Edgeloop):
|
||||
# find neighbouring edge rings
|
||||
for edgeloop in edgeloops:
|
||||
for edge in edgeloop.edges:
|
||||
|
||||
if len(edgeloop.get_ring(edge)) == 2:
|
||||
continue
|
||||
|
||||
for link_loop in edge.link_loops:
|
||||
if len(link_loop.face.verts) != 4:
|
||||
continue
|
||||
|
||||
next = link_loop.link_loop_next.link_loop_next.edge
|
||||
|
||||
if next not in edgeloop.get_ring(edge):
|
||||
if next in edge_to_Edgeloop.keys():
|
||||
edgeloop.set_ring(edge, next)
|
||||
edge_to_Edgeloop[next].set_ring(next, edge)
|
||||
|
||||
|
||||
def find_control_edgeloop(edgeloops, edge_to_Edgeloop):
|
||||
for edgeloop in edgeloops:
|
||||
for edge in edgeloop.edges:
|
||||
if edge in edgeloop.edge_rings:
|
||||
continue
|
||||
|
||||
#print("start edge: ", edge.index)
|
||||
|
||||
edge_ring = deque()
|
||||
edge_ring.append(edge.link_loops[0])
|
||||
ends = []
|
||||
append_func = edge_ring.append
|
||||
|
||||
for index, loop in enumerate(edge.link_loops):
|
||||
next = loop
|
||||
prev = None
|
||||
visited = set()
|
||||
while True:
|
||||
|
||||
ring = next.link_loop_prev.link_loop_prev
|
||||
#print(ring.edge.index)
|
||||
if ring in visited:
|
||||
break
|
||||
visited.add(ring)
|
||||
|
||||
if ring.edge not in edge_to_Edgeloop:
|
||||
ends.append(ring)
|
||||
break
|
||||
|
||||
# print( ring.edge.index )
|
||||
append_func(ring)
|
||||
prev = next
|
||||
next = ring.link_loop_radial_prev
|
||||
|
||||
if ring.edge.is_boundary:
|
||||
ends.append(ring)
|
||||
break
|
||||
|
||||
#edges have max 2 loops so this I can just switch like this
|
||||
if index == 0:
|
||||
append_func = edge_ring.appendleft
|
||||
|
||||
|
||||
#print("edge_ring:")
|
||||
#for l in edge_ring:
|
||||
# print(l.edge.index)
|
||||
for ring in edge_ring:
|
||||
edge_to_Edgeloop[ring.edge].edge_rings[ring.edge] = edge_ring
|
||||
edge_to_Edgeloop[ring.edge].ends[ring.edge] = ends
|
||||
#edgeloop.edge_rings[ring] = edge_ring
|
||||
|
||||
|
||||
def compute_edge_ring_valences(edgeloops, edge_to_Edgeloop):
|
||||
for edgeloop in edgeloops:
|
||||
max_valence = -1
|
||||
for edge in edgeloop.edges:
|
||||
valence = 0
|
||||
visited = set()
|
||||
search = set()
|
||||
search.add(edge)
|
||||
while len(search) > 0:
|
||||
current = search.pop()
|
||||
visited.add(current)
|
||||
|
||||
loop = edge_to_Edgeloop[current]
|
||||
ring_edges = loop.get_ring(current)
|
||||
|
||||
add_to_valence = True
|
||||
for ring in ring_edges:
|
||||
if ring not in visited:
|
||||
search.add(ring)
|
||||
if add_to_valence:
|
||||
valence += 1
|
||||
add_to_valence = False
|
||||
|
||||
edgeloop.valences.append(valence)
|
||||
max_valence = max(max_valence, valence)
|
||||
edgeloop.max_valence = max_valence
|
||||
|
||||
|
||||
def compute_edgeloop_data(edgeloops):
|
||||
edge_to_Edgeloop = {}
|
||||
|
||||
for edgeloop in edgeloops:
|
||||
for edge in edgeloop.edges:
|
||||
edge_to_Edgeloop[edge] = edgeloop
|
||||
|
||||
find_edge_ring_neighbours(edgeloops, edge_to_Edgeloop)
|
||||
compute_edge_ring_valences(edgeloops, edge_to_Edgeloop)
|
||||
|
||||
find_control_edgeloop(edgeloops, edge_to_Edgeloop)
|
||||
|
||||
result = sorted(edgeloops, key=lambda edgeloop: edgeloop.max_valence)
|
||||
result = list(reversed(result))
|
||||
|
||||
#for el in edgeloops:
|
||||
# print(el)
|
||||
|
||||
return result
|
||||
Reference in New Issue
Block a user