2026-02-16
This commit is contained in:
@@ -1,5 +1,10 @@
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import blf
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import bpy
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import gpu
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from typing import Tuple, Union
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from gpu_extras.batch import batch_for_shader
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from .bl_ui_widget import BL_UI_Widget
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@@ -17,6 +22,9 @@ class BL_UI_Label(BL_UI_Widget):
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self.multiline = False
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self.row_height = 20
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self.padding: Union[Tuple[float, float], float] = 0
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self.background = False
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@property
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def text_color(self):
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return self._text_color
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@@ -61,6 +69,30 @@ class BL_UI_Label(BL_UI_Widget):
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blf.size(font_id, self._text_size, 72)
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else:
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blf.size(font_id, self._text_size)
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lines = self._text.split("\n") if self.multiline else [self._text]
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if not lines:
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return
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default_line_height = self.row_height if self.multiline else self._text_size
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line_metrics = []
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max_line_width = 0.0
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total_height = 0.0
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for line in lines:
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width, height = blf.dimensions(font_id, line)
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if height == 0:
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height = default_line_height
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line_height = (
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self.row_height if self.multiline else max(height, self._text_size)
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)
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if line_height == 0:
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line_height = default_line_height
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line_metrics.append((line, width, line_height))
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max_line_width = max(max_line_width, width)
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total_height += line_height
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if not line_metrics:
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return
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textpos_y = area_height - self.y_screen - self.height
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@@ -76,16 +108,55 @@ class BL_UI_Label(BL_UI_Widget):
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if self._valign == "CENTER":
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y -= height // 2
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# bottom could be here but there's no reason for it
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first_line_height = line_metrics[0][2]
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if self.background and (max_line_width > 0 or total_height > 0):
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pad_x, pad_y = self._padding_tuple()
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text_top = y + first_line_height
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text_bottom = text_top - total_height
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left = x - pad_x
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right = x + max_line_width + pad_x
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top = text_top + pad_y
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bottom = text_bottom - pad_y
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self._draw_background_rect(left, right, bottom, top)
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current_y = y
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if not self.multiline:
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blf.position(font_id, x, y, 0)
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blf.position(font_id, x, current_y, 0)
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blf.color(font_id, r, g, b, a)
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blf.draw(font_id, self._text)
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else:
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lines = self._text.split("\n")
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for line in lines:
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blf.position(font_id, x, y, 0)
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for line, _, line_height in line_metrics:
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blf.position(font_id, x, current_y, 0)
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blf.color(font_id, r, g, b, a)
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blf.draw(font_id, line)
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y -= self.row_height
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current_y -= line_height
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def _padding_tuple(self) -> Tuple[float, float]:
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pad = self.padding
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if isinstance(pad, (list, tuple)):
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if len(pad) == 0:
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return (0.0, 0.0)
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if len(pad) == 1:
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value = float(pad[0])
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return (value, value)
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return (float(pad[0]), float(pad[1]))
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value = float(pad)
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return (value, value)
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def _draw_background_rect(self, left, right, bottom, top):
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vertices = (
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(left, top),
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(left, bottom),
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(right, bottom),
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(right, top),
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)
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indices = ((0, 1, 2), (0, 2, 3))
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gpu.state.blend_set("ALPHA")
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self.shader.bind()
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self.shader.uniform_float("color", self._bg_color)
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batch = batch_for_shader(
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self.shader, "TRIS", {"pos": vertices}, indices=indices
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)
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batch.draw(self.shader)
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